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Shawn Wasabi - Marble Soda [Osu|OsuMania]

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Topic Starter
Exa

Hinsvar wrote:

so uuuuh where's fartownik's diff

I found it to be okay, really. Why it's gone now? o.o
Apparently due to it's gimmicky nature and it's difficulty, people (I will just call them that) hesitated when it came to modding it. This made the ranking process a pain in the ass for me and after long discussions with several BNs, I decided to remove it.

By all means though; if anyone thinks there is still something that can be done for farto's diff, please say so.
Hinsvar
stuff
21.40 Exa: Hey Hinsvar
21.41 Hinsvar: o/
21.41 Exa: [Hey um https://osu.ppy.sh/forum/t/329717/start=162]
21.41 Exa: Ok I failed
21.41 Exa: Just click the link XD
21.42 Hinsvar: hmm ok then
21.42 Hinsvar: actually after I typed that I played the diff and uh
21.42 Hinsvar: Yeah, I found some parts to be uncomfortable.
21.42 Exa: Egh
21.42 Hinsvar: Not *that* bad tho
21.42 Hinsvar: like "no get this the fuck off the mapset" bad
21.42 Exa: Welp farto stated that the diff is ment for high-level player
21.43 Exa: players*
21.43 Exa: Yeah I get it
21.43 Exa: Uncomfortability is relevant to skill in some degree
21.44 Exa: I have bothered over 100 3k+ rank players to play this and they all gave positive feedback
21.46 Hinsvar: hmm let's see
21.46 Hinsvar: Do you still have the diff?
21.47 Exa: I think
21.47 Exa: let me see
21.47 Exa: No
21.47 Exa: let me get it
21.48 Exa: http://puu.sh/jYDCE/d837667fd3.osu
21.48 Exa: dl this so we have the same ver
21.48 Hinsvar: Well do you remember the part where a circle is stacked at the end of a slider?
21.48 Hinsvar: hmm ok
21.48 Hinsvar: 00:07:235 (3,4,5,1) -
21.49 Exa: yup
21.50 Exa: 00:01:521 (1,2) - And here
21.50 Hinsvar: Do you find that part okay?
21.50 Exa: And on other places
21.50 Hinsvar: yep that too
21.50 Hinsvar: basically do you find that kind of pattern ok
21.51 Exa: Yeah I guess
21.51 Exa: Well
21.51 Exa: It plays comfortably for me personaly
21.52 Exa: And it's a good way to break the flow imo
21.52 Hinsvar: 00:07:235 (3,4,5,1) - [https://osu.ppy.sh/ss/3649422 I'd say this is better... but this is probably just me.]
21.52 Hinsvar: Not sure what would fartownik think about it.
21.53 Exa: So it's the aesthetics that you find unfitting
21.53 Hinsvar: not really the aesthetics
21.53 Exa: I don't think he would have a problem with this
21.53 Hinsvar: It also makes the spacing larger too.
21.53 Exa: Well you increase the spacing and give more pressure
21.54 Exa: I think farto thought that he emphasized the beat by cutting the flow
21.54 Hinsvar: The movement with the current patterning is pretty small and it felt awkward to play for some reason, so I tried making the spacing bigger.
21.54 Exa: But I find your suggestion also much better
21.54 Hinsvar: I think I managed to preserve the flow he wanted, at least :P
21.54 Exa: Yeah I just tried it myself
21.54 Exa: It plays better indeed
21.54 Exa: Yup
21.55 Exa: I will let him know as soon as I see him online
21.56 Hinsvar: sure
21.56 Hinsvar: 00:21:699 (1,2,3) - Personally not too sure about this ._.
21.57 Exa: 00:21:744 - There is a beat here so the first one make sense
21.58 Hinsvar: I find the rhythm to be okay, but the placement... feels too linear.
21.58 Hinsvar: uh the flow I mean
21.58 Hinsvar: umm how to describe this
21.58 Exa: And the other two have beats that last for 1/8 so I guess that justifies it
21.59 Hinsvar: 00:16:878 (1,2,3,4) - oh and maybe this would've played way better if (4) was spaced way more distant from (2,3)
21.59 Hinsvar: yep i'm ok with the 1/8s :D
21.59 Exa: 00:21:699 (1,2,3) - So you are cool with these?
21.59 Exa: They more like make a curve
22.00 Exa: 00:17:414 (4) - How about equalizing this ones distance from
22.00 Exa: 00:17:235 (3,1) -
22.01 Hinsvar: 00:21:699 (1,2,3) - I find [http://osu.ppy.sh/ss/3649462 this] to be more ok tbh
22.01 Hinsvar: hmm
22.01 Hinsvar: I thought of something like that too for 00:17:414 (4) -
22.01 Exa: Oh I see your point
22.02 Exa: Alright I will also tell him that
22.05 Hinsvar: 00:34:021 (1,1,2,1) - The flow here makes this part's snapping change hard to read...
22.05 Hinsvar: Not sure why but when I stack 00:34:735 (1) - under 00:34:021 (1) - 's tail, it's kind of more readable.
22.06 Hinsvar: I did [http://osu.ppy.sh/ss/3649483 this]
22.06 Hinsvar: ...it's still hard to read anyway because the 1/3s are quite unexpected
22.06 Hinsvar: if you sightread at least
22.07 Exa: No mattern how you make it, this part is hard to read
22.07 Exa: 00:34:021 (1,1,2) - Triangle flow
22.07 Exa: 00:34:616 (2,1) - Back and forth
22.08 Exa: 00:34:735 (1,2,1) - Triangle
22.08 Hinsvar: 00:36:878 (1,2,1) - Larger spacing will make the cursor movement here more natural; something like [http://osu.ppy.sh/ss/3649494 this]
22.08 Exa: Breaking it down into little pieced makes sense
22.08 Hinsvar: hmm ok sure
22.09 Hinsvar: it's indeed one of the trickiest part to map
22.09 Exa: 00:36:878 (1,2,1) - I supposed he did it that way because they are ghost notes
22.09 Exa: They don't make something rly noticeable so small spacing makes sense
22.09 Exa: I don't think it would be that much of a deal to use more spacing though
22.10 Hinsvar: More spacing makes it more comfortable to play this part, and the difference in spacing shouldn't be too major of a problem :D
22.10 Exa: Yeah that's what I think as well
22.11 Hinsvar: 00:54:378 (1,2,3,4,1,2,1) - am I the only person who keeps misreading this
22.11 Exa: I can read that o.o
22.12 Exa: It has many things that say "I am 1/2"
22.12 Exa: Different combo, different spacing
22.12 Hinsvar: ah
22.12 Exa: And the aproach circle plays a major role in this
22.12 Hinsvar: 00:54:467 - there's actually nothing to map here
22.12 Hinsvar: ._.
22.12 Exa: 00:54:735 (1,2) - I mean these have their own combo
22.12 Hinsvar: yep I can understand that part
22.12 Exa: There is a beat there
22.13 Exa: it's the continuation of the previous beat
22.13 Exa: If you listen close enough, you can hear the beat that started on the previous tick escalating
22.13 Exa: it's like tiiiIIIICK!
22.13 Hinsvar: Yep, but it doesn't create... a sound by itself starting on that tick, but it's the continuation of something that starts a tick before it.
22.14 Hinsvar: Which is usually more suitable to be mapped with a slider's body
22.14 Hinsvar: ...wait
22.14 Hinsvar: I think there is indeed something that begins... around here.
22.14 Exa: 00:54:378 (1,2) - These could make a 1/4 slider along with these 00:54:556 (3,4) -
22.14 Hinsvar: Not sure if it's exactly on 00:54:467 - tho
22.15 Exa: Welp for the sake of playablity, I wouldn't use 1/16 ;D
22.15 Hinsvar: Same :D
22.15 Hinsvar: (3,4) would still be better of as circles tho
22.15 Hinsvar: because of how the instruments play
22.15 Hinsvar: combining (1,2) as a 1/4 slider would be ok
22.16 Exa: Yeah I see your point
22.16 Exa: I will let him know
22.17 Hinsvar: 00:58:128 (2) - uh honestly
22.17 Exa: 00:54:378 (1,2) - So basically make these a slider
22.17 Exa: That
22.17 Hinsvar: ye lol
22.18 Exa: That has been the point of many discussions
22.18 Exa: It plays fine and I can also explain why
22.18 Hinsvar: 01:00:271 (1,2) - this is the only part where the short sliders are really fitting
22.18 Exa: 00:58:128 (2,1) - Small spacing = slow cursor movement
22.18 Hinsvar: as in perfectly goes well
22.18 Hinsvar: the others are ok too but
22.18 Hinsvar: uh
22.18 Exa: These sliders map the same sound
22.18 Exa: all of them
22.19 Exa: Let me explain
22.19 Exa: 00:58:128 (2,1) - Slow cursor movement does not allow the player to sliderbreak
22.19 Exa: And taken that even a small portion of the slider body is visible
22.19 Exa: It should be treated as a slider and not 2 notes
22.20 Exa: After that, the player know how to play the slider
22.20 Exa: And it should be fine for the rest of them
22.20 Hinsvar: hmm ok after playing them again they make more sense now
22.20 Hinsvar: but I still find 01:03:485 (1,1,2,3,1) - somehow strange
22.21 Hinsvar: probs because they are stacked
22.21 Hinsvar: And I don't really think this should be a stacked stream...
22.22 Exa: 01:03:842 (2,3,1) - What if he at least moved these a bit further from the rest?
22.22 Hinsvar: Making them spaced will follow the instrument's increasing pitch better.
22.22 Exa: hm yeah
22.22 Hinsvar: [http://osu.ppy.sh/ss/3649548 This was what I was thinking.]
22.22 Exa: Probablyt
22.23 Hinsvar: oh and I was thinking that 00:58:485 (1,3) - Ctrl+G'd will emphasize 00:58:485 (1) - better since there's more spacing (and thus movement) between 00:58:128 (2,1) -
22.23 Exa: Good point
22.24 Hinsvar: 01:06:342 (2) - I'm feeling like an oddball, but Ctrl+G-ing this makes it play... better?
22.25 Hinsvar: 01:16:104 (2) - wait shouldn't this be 1/6
22.26 Exa: 01:06:342 (2) - This...
22.26 Exa: It's the same thing even if it's Ctrl+G'd
22.27 Hinsvar: Looks like it's the same thing, but by reversing it the flow changes.
22.27 Hinsvar: but then again yeah
22.27 Hinsvar: slider leniency makes them play the same
22.27 Hinsvar: I just instinctively follow where the tail is even though the leniency allows me to let the cursor stay still.
22.28 Exa: Ay
22.28 Exa: That's why I made 6k+ pp players play this and not 3k-
22.28 Hinsvar: 01:15:806 (1,2,3) - oh and remember this
22.28 Hinsvar: lel
22.28 Exa: 01:16:104 (2) - It's 1/6 on my version
22.28 Exa: Did you download what I gave you on the beginning?
22.28 Hinsvar: Yes.
22.28 Exa: http://puu.sh/jYDCE/d837667fd3.osu
22.28 Hinsvar: lemme get it again
22.29 Exa: 01:16:104 (2) - This is 1/6
22.29 Hinsvar: probs I fcked when I saved it
22.29 Exa: egh
22.29 Exa: Check it
22.30 Hinsvar: ...nvm I derped
22.30 Exa: Egh ;D
22.30 Hinsvar: I don't know what was I thinking lel
22.30 Hinsvar: I just heard a sound at 01:16:134 - and then I just realized it'd be crazy to map 1/12 triplets
22.31 Exa: LOL this is indeed 1/12
22.32 Hinsvar: ayy
22.33 Exa: Welp, can't map a 1/12 stream
22.34 Hinsvar: oh and lastly 02:27:592 (1,2,3) -
22.34 Hinsvar: I found this... exaggerated.
22.34 Hinsvar: uh
22.34 Hinsvar: ok not really the right word
22.34 Hinsvar: but also making 02:27:592 (1,2) - a 1/4 slider would be better
22.34 Exa: I will agree, this doesn't look like 1/4
22.35 Hinsvar: since 02:27:681 - isn't really that pronounced
22.35 Exa: Yup I see
22.35 Hinsvar: Well that's it.
22.35 Exa: I will let him know of all of them
22.35 Hinsvar: Cool.
22.36 Hinsvar: I'd be fine to get this forward... once I have everything done on my side.
22.36 Exa: Yeah sure
22.36 Exa: Did you check the rest of the diffs in case you have something to point out?
22.37 Hinsvar: Nope, not for now.
22.37 Hinsvar: Still not quite in the mood.
22.37 Exa: Yeah, no presure
22.37 Hinsvar: :D
22.39 Exa: You might as well post this on the thread
22.39 Hinsvar: Sure.

Discussed fartownik's diff with Exa.

After looking at and modding the diff, I didn't find the diff to be so bad (like "no this isn't supposed to be here go away" bad), honestly. It might look quirky, but I still believe it isn't too gimmicky to join the ranks of the ranked beatmaps.

I'll check the other diffs as I clear maps in my queue.
Topic Starter
Exa
Moved farto's diff back in the set.
fartownik
@Hinsvar:

00:07:235 (3,4,5,1) - I really feel like this pattern (and ones of this kind) is fine. Notice that I'm only using such spacing in a circle-slider pattern. I mostly dislike the aesthetics of what you proposed as well, it seems like to big of an SV to me.
00:16:878 (1,2,3,4) - Fixed.
00:21:699 (1,2,3) - Fixed.
00:34:735 (1) - Fixed it differently.
00:36:878 (1,2,1) - Fixed.
00:54:378 (1,2) - Nope.
01:03:485 (1,1,2,3,1) - The only way I see this fixed is making it 1/4 sliders, which I wanted to avoid, but whatever. Done just that. Not sure about it though.
00:58:485 (1,3) - Fine.
01:16:104 (2) - It is 1/6.

Also changed sliders to 0,3x and fixed a small ton of minor things.

http://pastebin.com/takVqAcH
cyprianz5
FARTOWNIK NIEZLA MAPKA W SENSIE NIEZLY POZIOM SERIO FAJNIE SIE GRA POLECAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Iruka_old_1
Those stacked notes about 30 seconds in felt kinda awkward to me, but this map is still my favorite to date.
XTheSabreGamerX
Why is this map not yet Ranked, please for the love of God this map is amazing!
riicebunnii
Hi! I'd like to know where you got that gorgeous background you imported to the beatmap!
Topic Starter
Exa

riicebunnii wrote:

Hi! I'd like to know where you got that gorgeous background you imported to the beatmap!
From Pixiv. Here is the artist's pixiv page.
Yuii-
Small IRC mod on the Insane diff

damn logs
2015-09-20 19:23 Yuii-: let's check one of your diffs
2015-09-20 19:23 Yuii-: that's faster
2015-09-20 19:23 Exa: ;p
2015-09-20 19:24 Yuii-: ACTION is editing [http://osu.ppy.sh/b/700321 Shawn Wasabi - Marble Soda [Insane]]
2015-09-20 19:24 Yuii-: 00:09:735 (5,6) - this spacing is too low, why?
2015-09-20 19:24 Exa: 00:10:092 (7) - Emphasizing this by making the previous less spaced
2015-09-20 19:25 Exa: 00:09:735 (5,6,7) - Kind of a triangle
2015-09-20 19:25 Exa: 00:09:735 (5,6,7) - Also chaning the direction and speed movement fast to emphasize the clingy sound
2015-09-20 19:25 Yuii-: yo iluminatti, it looks quite bad, especially since you're not doing the same with 00:10:271 (8,9) -
2015-09-20 19:26 Yuii-: 00:10:628 (10) - is worth emphasising, and even that it has a lesser ds than (8,9)
2015-09-20 19:26 Yuii-: that's why I told you, that really short spacing is inconsistent and plays quite weird
2015-09-20 19:26 Exa: I guess you are right in terms of consistency here
2015-09-20 19:26 Exa: Imma make it larger
2015-09-20 19:27 Yuii-: nice
2015-09-20 19:27 Exa: Meh I gotta redo the whole pattern
2015-09-20 19:27 Yuii-: could you make it flow nicer with 00:16:878 (5) - as you did in 00:15:806 (6,7) - ?
2015-09-20 19:27 Exa: :3
2015-09-20 19:27 Yuii-: oh, I forgot the timestamp 00:17:235 (6) -
2015-09-20 19:27 Exa: timestamp?
2015-09-20 19:27 Exa: as in- ?
2015-09-20 19:27 Yuii-: the stack with the stream is really bad and you have to do kinda awkward movement
2015-09-20 19:28 Yuii-: I'm comparing 00:16:878 (5,6) - with 00:15:806 (6,7) -
2015-09-20 19:28 Exa: I figured someone would point that out
2015-09-20 19:28 Exa: 00:17:235 (6) - I did that cause this is stronger than 00:16:164 (7) -
2015-09-20 19:28 Yuii-: you could Ctrl+G 00:17:235 (6,7) -
2015-09-20 19:28 Exa: But I guess the stack on the stream is bad enouigh
2015-09-20 19:28 Exa: enough*
2015-09-20 19:28 Yuii-: it's horrible tbh haha
2015-09-20 19:29 Exa: yy
2015-09-20 19:29 Exa: Seems like ctrl+G works
2015-09-20 19:29 Yuii-: yup, and (7) is more readable even under the stream!
2015-09-20 19:30 Exa: Well by the time it appears, the other notes are gone :3
2015-09-20 19:30 Yuii-: 00:19:021 (2) - this is completely nazi, but I think it's the thing that flows the most. Stacking (2) with the head of (4), it'll also add some spacing overall to the pattern
2015-09-20 19:30 Yuii-: 00:30:985 (9,10,11) - dude this is amazing
2015-09-20 19:31 Exa: Did it and reduced the stack leniency
2015-09-20 19:31 Exa: Ayy\
2015-09-20 19:31 Yuii-: 00:32:414 (4) - want to NC that
2015-09-20 19:31 Yuii-: if there's a dramatic SV change, using a NC is always good
2015-09-20 19:31 Exa: 00:32:056 (1,2,3) - You sure there should be a 3 note combo?
2015-09-20 19:31 Exa: I am lowering the cursor speed beforeharnd with the stream
2015-09-20 19:32 Exa: Besides, the slidershape has enough of a curve not combo-break even if the player goes faster
2015-09-20 19:32 Yuii-: tbh only that slider should be NC'd
2015-09-20 19:32 Yuii-: actually leave it 0,75x SV lowered for a 1,00x is nothing
2015-09-20 19:32 Exa: 00:32:056 (1,2,3) - Yeah I am just concerned about the free HP on the combo that appears here
2015-09-20 19:33 Exa: So I am leaving this be, mk?
2015-09-20 19:33 Yuii-: don't worry that much about the HP you're using a set up of HP 7 with considerable long combos
2015-09-20 19:33 Yuii-: sure
2015-09-20 19:33 Exa: Aaaarhg so NC or not NC
2015-09-20 19:34 Exa: Just to clarifyu
2015-09-20 19:34 clarify *
2015-09-20 19:34 Yuii-: 00:39:199 (6,7) - I'll explain you how this works. Players tend to move their cursors to the top in these kind of shapes, so Ctrl+G'ing that would be super cool
2015-09-20 19:34 Yuii-: No NC
2015-09-20 19:34 Yuii-: it's uneven
2015-09-20 19:34 Exa: cool
2015-09-20 19:34 Yuii-: 00:49:199 (14) - this is evil
2015-09-20 19:35 Exa: 00:39:378 (7,8,9) - Ugly linear flow though
2015-09-20 19:35 Exa: 00:39:199 (6,7) - For the sake of keeping a comfortable, edgy flow, I would like this to leave it be
2015-09-20 19:36 Exa: They are too close to be an issue rly
2015-09-20 19:36 Yuii-: it's your map~
2015-09-20 19:36 Exa: No I mean
2015-09-20 19:36 Exa: http://puu.sh/kiqas/7a4166d2fa.jpg
2015-09-20 19:36 Yuii-: 01:09:378 - I'm sure I was expecting something
2015-09-20 19:36 Exa: Does that seem comfortable
2015-09-20 19:36 Yuii-: yeah, what's the problem with that
2015-09-20 19:36 Exa: :|
2015-09-20 19:37 Exa: 01:09:378 - Since that part is too calm compared to the rest of the song, I decided to leave a break here
2015-09-20 19:37 Yuii-: I meant
2015-09-20 19:37 Exa: There is no break on the harder diffs, so if someone wants to play that part, he/she can resort there
2015-09-20 19:37 Yuii-: adding a circle
2015-09-20 19:38 Exa: O
2015-09-20 19:38 Exa: It's the start of a new section
2015-09-20 19:38 Yuii-: NC it
2015-09-20 19:38 Yuii-: it's called stanza, it's cool
2015-09-20 19:38 Exa: Mapping the beginning would be weird without mapping the rest
2015-09-20 19:38 Exa: XD
2015-09-20 19:38 Exa: Aight you got me
2015-09-20 19:39 Yuii-: 01:59:913 (9,10,11) - this is a huge spike, dude
2015-09-20 19:39 Yuii-: I'm not sure about that
2015-09-20 19:40 Exa: 01:59:199 (6,7) - It has less spacing than this
2015-09-20 19:40 Exa: But it's harder to read and predict so I am with you here
2015-09-20 19:40 Exa: Imma change it
2015-09-20 19:41 Exa: 02:00:092 (10) - Stacking that with 01:59:378 (7) - this would be cool?
2015-09-20 19:41 Yuii-: Nah, that plays super bad
2015-09-20 19:41 Exa: y I thought so
2015-09-20 19:42 Exa: I think I found a solution
2015-09-20 19:42 Yuii-: https://osu.ppy.sh/ss/3706165
2015-09-20 19:42 Exa: ye I also fixed that
2015-09-20 19:42 Exa: Idk what happened
2015-09-20 19:42 Yuii-: that'd be cool
2015-09-20 19:42 Yuii-: 02:06:208 (1,2) - nice
2015-09-20 19:42 Exa: Ay update reall quick
2015-09-20 19:43 Yuii-: unfortunately
2015-09-20 19:43 Yuii-: it's unrankable
2015-09-20 19:43 Yuii-: so you want to remove one reverse
2015-09-20 19:43 Exa: hm?
2015-09-20 19:43 Exa: How so?
2015-09-20 19:43 Yuii-: 02:06:208 (1,2) -
2015-09-20 19:43 Yuii-: just check it
2015-09-20 19:43 Exa: o shit
2015-09-20 19:43 Yuii-: yeah
2015-09-20 19:43 Exa: I am blind af
2015-09-20 19:43 Exa: nice catch
2015-09-20 19:43 Yuii-: and
2015-09-20 19:43 Yuii-: one more thing
2015-09-20 19:43 Yuii-: 02:34:735 (8) - I'm sure this
2015-09-20 19:43 Yuii-: is
2015-09-20 19:44 Yuii-: not snapped
2015-09-20 19:44 Yuii-: and it should end 02:34:914 -
2015-09-20 19:44 Exa: I snapped like rn
2015-09-20 19:44 Yuii-: you also have a really nice widescreen support option toggled on
2015-09-20 19:44 Yuii-: you want to remove that
2015-09-20 19:44 Yuii-: and also check the green lines!

because one part wasn't enough
2015-09-21 16:09 Exa: Can we do le irc?
2015-09-21 16:10 Yuii-: sure
2015-09-21 16:10 Exa: Ay cool
2015-09-21 16:10 Exa: gimmie a min tho
2015-09-21 16:10 Exa: Thanks btw
2015-09-21 16:11 Yuii-: Take your time
2015-09-21 16:13 Exa: Let's do this
2015-09-21 16:14 Yuii-: AR of the Easy, I'd strongly recommend you to move it to 3
2015-09-21 16:14 Exa: Done
2015-09-21 16:14 Yuii-: k hard now
2015-09-21 16:14 Yuii-: ACTION is editing [http://osu.ppy.sh/b/703755 Shawn Wasabi - Marble Soda [Hard]]
2015-09-21 16:14 Exa: Is normal ok?
2015-09-21 16:15 Yuii-: I didn't check it yet
2015-09-21 16:15 Yuii-: But the spread seems fine, yup
2015-09-21 16:15 Exa: 00:33:931 - deleted the green here on hard
2015-09-21 16:15 Yuii-: nice!
2015-09-21 16:15 Exa: cool :3
2015-09-21 16:16 Yuii-: 00:09:021 (9,1) - You should stack these, I'll explain you why. As you are mapping 1/1 in 00:08:664 (8,9) - but then there's literally nothing in the map other than a pause, there's no need to add more spacing to it, it's also inconsistent to what you did previously
2015-09-21 16:17 Exa: 00:09:199 - There is a beat here. This is the reason I did not stack them
2015-09-21 16:17 Exa: 00:09:289 - And here
2015-09-21 16:18 Exa: It could be a triple in fact
2015-09-21 16:18 Yuii-: But you're NOT mapping them, that's the difference
2015-09-21 16:18 Exa: Yeah but they are there
2015-09-21 16:18 Exa: So there must be cursor movement
2015-09-21 16:18 Exa: If it was blank, then I would see the reasoning behind it
2015-09-21 16:18 Yuii-: Then unstack the first pattern
2015-09-21 16:18 Yuii-: Since you are not stacking anything on the following ones
2015-09-21 16:18 Exa: Which one?
2015-09-21 16:18 Yuii-: 00:03:306 (7,1) -
2015-09-21 16:19 Exa: Hm yeah in terms of consistency I should
2015-09-21 16:19 Exa: This map is based on stacks so I will be stacking
2015-09-21 16:19 Yuii-: Yup!
2015-09-21 16:19 Yuii-: At least during the first intro
2015-09-21 16:19 Yuii-: that'd be cool
2015-09-21 16:21 Yuii-: 00:20:806 (1) - Could you make this slider have a better shape? The transition from (1,2,3) has an awkward angle
2015-09-21 16:22 Yuii-: https://osu.ppy.sh/ss/3709497
2015-09-21 16:22 Exa: yeah I agree
2015-09-21 16:23 Yuii-: 00:36:164 (4) - this sounds really bad, try something different, I'd LOVE to see 00:36:164 - clickable
2015-09-21 16:24 Exa: y but I have done the same thing elsewhere
2015-09-21 16:25 Exa: 00:36:164 - And this is clickable
2015-09-21 16:25 Yuii-: That's "holdable" and I'm not even sure if that word exists
2015-09-21 16:25 Exa: Oh I see what you mean
2015-09-21 16:25 Exa: You hear that dun-dun sound on the background?
2015-09-21 16:26 Exa: That's what I am following
2015-09-21 16:26 Exa: And that's the reason I hold there
2015-09-21 16:26 Yuii-: 01:21:878 (4) - yeah there
2015-09-21 16:26 Exa: Also I have to follow the beatbox sound and I don't wanna make a triple spike here
2015-09-21 16:27 Yuii-: 01:37:414 (2) - Is this the first stack under a slidertail? I'd prefer it to be on top of (3)
2015-09-21 16:28 Exa: aIGHT
2015-09-21 16:28 Exa: Aight*
2015-09-21 16:29 Yuii-: cOOL
2015-09-21 16:29 Exa: XD
2015-09-21 16:29 Exa: 01:36:878 (1) - Alco Ctrl+H'd this
2015-09-21 16:29 Yuii-: CTRL+H!?
2015-09-21 16:30 Exa: 01:36:878 (1,2) - I stacked these because there is the same sound on the background
2015-09-21 16:30 Exa: Yeah and I replaced it where it was XD
2015-09-21 16:30 Yuii-: Dude, that's a terrible jump
2015-09-21 16:30 Exa: no lel I placed it back
2015-09-21 16:30 Yuii-: I'm not getting you, pic!
2015-09-21 16:30 Exa: [http://puu.sh/kjo2T/143f4561d9.jpg Pls get me]
2015-09-21 16:31 Exa: So it transits into 2 better
2015-09-21 16:31 Yuii-: Oooo cool
2015-09-21 16:31 Exa: XD
2015-09-21 16:33 Yuii-: This angle is pretty harshhhh aaa 02:19:021 (4,5) - idk
2015-09-21 16:33 Exa: There is no better alternative though
2015-09-21 16:33 Exa: I will have to break DS
2015-09-21 16:33 Yuii-: https://osu.ppy.sh/ss/3709544
2015-09-21 16:33 Yuii-: Breaking the DS a bit isn't bad
2015-09-21 16:33 Exa: Welp, seems like slider leniency will do the trick here
2015-09-21 16:34 Yuii-: After all you're doing a forth there, that's why you have not too many options
2015-09-21 16:34 Exa: Yeah that's what I had in mind
2015-09-21 16:34 Yuii-: I'd also extend (5)
2015-09-21 16:34 Yuii-: For the a~ sound
2015-09-21 16:34 Exa: Theeere is no beat though
2015-09-21 16:34 Exa: There is a sound
2015-09-21 16:34 Exa: But not beat
2015-09-21 16:34 Yuii-: You've the vocals
2015-09-21 16:35 Exa: I haven't mapped to the vocals once in my life lel
2015-09-21 16:35 Exa: And not in this map either
2015-09-21 16:35 Exa: It wouldn't make sense to do it now
2015-09-21 16:35 Yuii-: Aw alright
2015-09-21 16:35 Exa: [http://puu.sh/kjoos/4262fe1512.jpg I think it's cool as it is]
2015-09-21 16:36 Exa: I mean, it does not affect gameplay that much anyway because of slider leniency
2015-09-21 16:36 Yuii-: Of course it doesn't, it just LOOKS like a forced movement
2015-09-21 16:37 Exa: Well I am on the bottom right of the damn mapping area !!111
2015-09-21 16:37 Exa: And I am taking advantage of the leniency, it might look forced but it is not really
2015-09-21 16:37 Exa: Cause the player will leave 4 earlier either way
2015-09-21 16:38 Yuii-: Just leave it like that, it's kay
2015-09-21 16:38 Exa: Ay
2015-09-21 16:38 Yuii-: ACTION is editing [http://osu.ppy.sh/b/700320 Shawn Wasabi - Marble Soda [Normal]]
2015-09-21 16:39 Exa: Ay
2015-09-21 16:40 Yuii-: 00:41:342 - Not mapping this is cruel, Exa
2015-09-21 16:40 Yuii-: REALLY cruel
2015-09-21 16:40 Exa: Ay I was waiting for that
2015-09-21 16:40 Exa: mk I will change it
2015-09-21 16:41 Exa: 00:38:485 - Y but stuff like
2015-09-21 16:41 Exa: 00:35:628 - Or
2015-09-21 16:42 Yuii-: 00:35:628 - oh this too
2015-09-21 16:42 Yuii-: But not the one in 38, there's no such loud beat
2015-09-21 16:42 Exa: XD
2015-09-21 16:42 Yuii-: 00:47:056 - Well, yeah, you work on all these things, I'll proced
2015-09-21 16:43 Exa: 00:35:092 (1) - I just extended that here
2015-09-21 16:43 Exa: And I will do the same for the rest
2015-09-21 16:43 Exa: 2 notes look ugly af
2015-09-21 16:44 Yuii-: You can try 1/2 slider
2015-09-21 16:44 Yuii-: That's "mkay" for a Normal
2015-09-21 16:44 Yuii-: 01:06:342 - you... how dare you
2015-09-21 16:45 Exa: Ugh
2015-09-21 16:45 Exa: Ugh
2015-09-21 16:45 Exa: F-Fine :x
2015-09-21 16:45 Yuii-: 01:38:664 (2,3) - this angle is quite bad :c
2015-09-21 16:46 Exa: I will have to break CS for one time
2015-09-21 16:46 Exa: Cause sliders don't fit
2015-09-21 16:46 Exa: 01:38:664 (2,3) - Blaket'd
2015-09-21 16:47 Yuii-: Try with https://osu.ppy.sh/ss/3709595
2015-09-21 16:48 Exa: Y that's what I did
2015-09-21 16:49 Yuii-: nice
2015-09-21 16:51 Yuii-: kay easy now
2015-09-21 16:51 Exa: seeec
2015-09-21 16:51 Exa: gimmie 1 min
2015-09-21 16:52 Yuii-: Take your time, I'll just write down
2015-09-21 16:52 Yuii-: 00:40:806 (1) - this was a bad idea
2015-09-21 16:53 Yuii-: 01:02:949 (1) - sounds super random
2015-09-21 16:55 Yuii-: Also, to Hard, Normal and Easy, it'd be really good to add Whistle to the last 3 circles/objects
2015-09-21 16:56 Yuii-: You also want to toggle off the Widescreen Support on Easy
2015-09-21 16:56 Exa: yeah done
2015-09-21 16:58 Yuii-: k that's it then
2015-09-21 16:59 Exa: wait gimmie a moment
2015-09-21 17:00 Exa: 00:40:806 (1) - How come this is not good enough :/
2015-09-21 17:00 Exa: I will change it but I wanna know if it's REALLY that bad
2015-09-21 17:01 Yuii-: I think that's the ONLY slider (correct me if I'm wrong) in which you use a red tick to change the direction of the slider. I mean, why wouldn't you curve it in order to make a good and circular transition among the previous objects?
2015-09-21 17:02 Exa: Ay so you are speaking in terms of consistency
2015-09-21 17:02 Exa: Yeah I agree
2015-09-21 17:02 Exa: 01:02:949 (1) - Also this
2015-09-21 17:02 Exa: I am trying to catch both the red tick's sounds with this
2015-09-21 17:02 Exa: I can't see a better way of mapping this
2015-09-21 17:02 Exa: I think
2015-09-21 17:04 Yuii-: I was thinking on https://osu.ppy.sh/ss/3709669
2015-09-21 17:04 Yuii-: in order to avoid overlaps and whatsoever
2015-09-21 17:06 Exa: I fixed this
2015-09-21 17:06 Exa: http://puu.sh/kjqz1/d909b80207.jpg
2015-09-21 17:07 Exa: Yui?
2015-09-21 17:07 Yuii-: Well that's something similar
2015-09-21 17:07 Exa: yeah
2015-09-21 17:07 Exa: I just like blanketing when I can
2015-09-21 17:07 Exa: :|
2015-09-21 17:07 Exa: Feels organized somehow
2015-09-21 17:08 Yuii-: Seems to be much more polished now
2015-09-21 17:08 Exa: Yup yup
2015-09-21 17:08 Exa: I updated
2015-09-21 17:08 Yuii-: oki

Good luck!
Nozhomi
c:
P A N
c:
Kayla
hi i like this song and i feel like you and everyone else who mapped it keep destroying it and its bugging me so here is my awful mod full of gripes that i dont like about the powerpuff extra. i'd criticize noz's extra too but the map is literally overall too boring to rate. it feels empty and slow and i cant even.

other than these things, the map is great imo

00:16:521 (1,2,3,4,1) - why
00:30:330 (2,3,1) - these arent neccesary.
00:31:402 (2,3,1) - these arent necessary.
00:40:033 (2,1) - more not necesary 1/6
00:44:914 (2) - unclean slider. copied and flipped for next slider.
00:47:235 (1,2,3) - dont really see why this is necessary the hitsounds end up ruining this section? you do this twice in the map. too busy. [1]
00:54:735 (1,2,1) - deceptive spacing? happens at the end too.
00:56:342 (2) - another unclean slider? copied and flipped again in standard fashion related to first unclean slider.
01:17:056 (1,2,3,4) - not a 1/6 snare?
01:20:092 (3) - you have a habit of using these weird bumpy sliders and then mirroring them during the same sections. its art right? no its messy.
01:25:747 (2,3) - more 1/6 overmapping. because if you change the beat snap high enough you can make two notes sound like one.
01:32:949 (5,6) - sounds bad. referenced above @ [1]
01:42:949 (3) - could these sliders be a little cleaner and more symmetrical? i mean thats what youre going for but you didnt spend time on them.
01:54:735 (1) - what the actual
02:12:235 (1) - nice fishing rod
02:23:217 (2) - thiis slider seems to have grown a tumor

all in all your sliders are messy and you abuse beatsnap in areas where it shouldnt be abused because the song doesnt have a 1/6 + drum roll to warrant it. doesnt sound good and catches people off guard.

dont care if you change any of this. its completely biased/opinion. it will just reflect wether i play the map again or not.
Nozhomi

Kayla wrote:

i'd criticize noz's extra too but the map is literally overall too boring to rate
10/10 would like this comment. Feel free to insult my mapping I don't care until you give me explanation about what is wrong.

Thx :3
Topic Starter
Exa

Nozhomi wrote:

Kayla wrote:

i'd criticize noz's extra too but the map is literally overall too boring to rate
10/10 would like this comment. Feel free to insult my mapping I don't care until you give me explanation about what is wrong.

Thx :3
The whole post is clearly full of hatred for some reason. I even checked what he suggested for farto and only one thing seemed reasonable.
I say, if you think you can do better; go ahead and try out.
Snaggletooth
no kd

Nozhomi wrote:

Kayla wrote:

i'd criticize noz's extra too but the map is literally overall too boring to rate
10/10 would like this comment. Feel free to insult my mapping I don't care until you give me explanation about what is wrong.

Thx :3
Ugh, I dunno why but this made me check noz' extra. And I sadly have to agree to some extent.

First off, just because I agree that this map is to some extent 'boring' (I will later on elaborate on that), that dosn't
mean it's badly mapped. So now that we made this clear, let me point out stuff.

Also, this isn't exactly a mod. More some suggestions that you can apply throughout the map, or
not.

I think the main issue is simply that you repeat a lot of patterns in too short increments, too often.
This song builds on 'randomness' (not implying that it should be randomly mapped). It has lot's of
diffrent sounds, that still keep somewhat consistency. Which makes patterns like 00:16:164 (1,2,1,2) -
or 00:04:735 (1,2,1,2) - or 00:42:771 (5,6,7,8,9,1) - uncomfortable to play. You have similar/same
rhythms but with significantly different sounds. Changing the velocity or the spacing or the combo-color
is too little. The tapping-Rhythm remains the same, which then ends up making certain spots insignifficant.

This is why Kayla said it's boring. And I "agree" when it comes to patterns like mentioned above.

Let's take a look at 00:42:771 (5,6,7,8,9,1) - again.

The reason why this pattern dosn't work, is because while playing, you clearly hear the note progression
between 00:43:128 (7,8,9,1) - . Ontop of that, 00:42:771 (5,6) - these are 'similar' in a sense of that they
can work well together in a jump, due to the 'soft' sound on 00:42:771 (5) - and the harsh snare on 00:42:949 (6) - .
These two completely diffrent sound-patterns are tied into the same mapping-pattern, without differentiating them.
This causes the player to just play through it, without giving a shit. All potential power, play and fun that could
have come from this is lost. And this pattern is only concerned with placement, not even tapping-rhythm.

00:42:949 (6,7) - You need a flow-break between these two to differentiate them effectively, perhaps
a spacing-increase between 00:43:128 (7,8,9,1) - .


You have the exact same issue on 01:57:949 (1,2,1,2,3,1,2,3,1,2,3,4) - but in a larger scale.
The diffrence between high and low pitch are signifficant in this section and should be empathized
with flow-breaks.



Alright, thats all from me. Like I said, it's not a mod, just something to show you why Kayla isn't
100% in the wrong here. These are points that at least imo should be improved before ranking it.


But hey. I'm no BN.
inb4: Into the trash this opinion goes.
JBHyperion

Snaggletooth wrote:

But hey. I'm no BN.
inb4: Into the trash this opinion goes.
Whether you're a BN or not is irrelevant, since BNs are exactly the same as regular modders; they just have the ability to bubble/qualify stuff. Someone can be an experienced and helpful modder but not be a BN.

I was planning to mod this before I go away on Monday but sadly due to work commitments that's not looking possible - apologies for the inconvenience. I'll be back in the second week of October, so if I'm holding you up and you'd prefer to find someone else I won't be offended. Otherwise, let's try to keep the thread clean and work on making this mapset the best it can be.
Snaggletooth

JBHyperion wrote:

Snaggletooth wrote:

But hey. I'm no BN.
inb4: Into the trash this opinion goes.
Whether you're a BN or not is irrelevant, since BNs are exactly the same as regular modders; they just have the ability to bubble/qualify stuff. Someone can be an experienced and helpful modder but not be a BN.

I was planning to mod this before I go away on Monday but sadly due to work commitments that's not looking possible - apologies for the inconvenience. I'll be back in the second week of October, so if I'm holding you up and you'd prefer to find someone else I won't be offended. Otherwise, let's try to keep the thread clean and work on making this mapset the best it can be.
The last line was more or less a joke, considering that this acctually is something I see quite often.
People disregarding other modders opinions simply because 'BUT BN' while not considering that
BNs can be wrong as well.

I guess I kept the thread clean (except for this answer now), considering that everything said was done to
help the mapper improve his map, if he acctually wants to.
Topic Starter
Exa

JBHyperion wrote:

I was planning to mod this before I go away on Monday but sadly due to work commitments that's not looking possible - apologies for the inconvenience. I'll be back in the second week of October, so if I'm holding you up and you'd prefer to find someone else I won't be offended. Otherwise, let's try to keep the thread clean and work on making this mapset the best it can be.
Seems like I will be waiting and maybe get some more mods in the meantime.
Too many BNs bailed off after saying "will check later" due to work and such, so I can't really do otherwise.
Nozhomi

Snaggletooth wrote:

I think the main issue is simply that you repeat a lot of patterns in too short increments, too often.
This song builds on 'randomness' (not implying that it should be randomly mapped). It has lot's of
diffrent sounds, that still keep somewhat consistency. Which makes patterns like 00:16:164 (1,2,1,2) -
or 00:04:735 (1,2,1,2) - or 00:42:771 (5,6,7,8,9,1) - uncomfortable to play. You have similar/same
rhythms but with significantly different sounds. Changing the velocity or the spacing or the combo-color
is too little. The tapping-Rhythm remains the same, which then ends up making certain spots insignifficant.

Snaggletooth wrote:

You have the exact same issue on 01:57:949 (1,2,1,2,3,1,2,3,1,2,3,4) - but in a larger scale.
The diffrence between high and low pitch are signifficant in this section and should be empathized
with flow-breaks.
Changed 1st one because was enough fair and different to try something different.

For 00:04:735 (1,2,1,2) - that's not enough different to make me change it sorry.

For the other, your point are valid and all other probably should did it like you said. But sadly that's not how I see it here.
I prefer have a clean pattern, like star for 00:42:771 (5,6,7,8,9,1) - , instead of have a free diff pick even if it emphasis well the song. That's how I want to map it, and there is nothing wrong with it, and your suggestion is good too, but that's not how I want to map it.

Sorry, and if my diff is that bad, just remove it then. I know I'm not good at mapping so well one more or one less who care.

Thx anyway Snaggletooth~

shitdiff
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34378
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Exa
Version:Noz's Extra
Source:
Tags:Mashup Frim4503 fartownik Nozhomi Fantasy Pink Medicine Kiss Pachirisu tone Take There PONPONPON Fast Love Money GT40 Y2K Slow Double Jump Flicker Divinity Fresh Static Snow Lionhearted Polygon Dust Sad Machine ABXY Pluto! R2D2 PANDA EXPRESS Peaceful Lemon Tree Dirty Vibe Sailor Mouth Pikachu Pokeball Anime Bae Cloud City Ohana Yoshi Faded Streamers ID Octahate U Guessed It CoCo Kimono Nintendo Sunny Shores Area Codes Always Hello Tell Chocolate DITTO All Me DOLPHIN Say My Name Paws Pearls Wedding Bells Rice Rain Aurora Mirror Maru Car Pop XOXO Glitter Sand Brights Gay Wolf Space Parade Feelsie Heirloom miss Facebook 11 Mine Cream
BeatmapID:724360
BeatmapSetID:313718

[Difficulty]
HPDrainRate:6.2
CircleSize:4.5
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
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Kayla

Nozhomi wrote:

Snaggletooth wrote:

I think the main issue is simply that you repeat a lot of patterns in too short increments, too often.
This song builds on 'randomness' (not implying that it should be randomly mapped). It has lot's of
diffrent sounds, that still keep somewhat consistency. Which makes patterns like 00:16:164 (1,2,1,2) -
or 00:04:735 (1,2,1,2) - or 00:42:771 (5,6,7,8,9,1) - uncomfortable to play. You have similar/same
rhythms but with significantly different sounds. Changing the velocity or the spacing or the combo-color
is too little. The tapping-Rhythm remains the same, which then ends up making certain spots insignifficant.

Snaggletooth wrote:

You have the exact same issue on 01:57:949 (1,2,1,2,3,1,2,3,1,2,3,4) - but in a larger scale.
The diffrence between high and low pitch are signifficant in this section and should be empathized
with flow-breaks.
Changed 1st one because was enough fair and different to try something different.

For 00:04:735 (1,2,1,2) - that's not enough different to make me change it sorry.

For the other, your point are valid and all other probably should did it like you said. But sadly that's not how I see it here.
I prefer have a clean pattern, like star for 00:42:771 (5,6,7,8,9,1) - , instead of have a free diff pick even if it emphasis well the song. That's how I want to map it, and there is nothing wrong with it, and your suggestion is good too, but that's not how I want to map it.

Sorry, and if my diff is that bad, just remove it then. I know I'm not good at mapping so well one more or one less who care.

Thx anyway Snaggletooth~

shitdiff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 34378
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Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Exa
Version:Noz's Extra
Source:
Tags:Mashup Frim4503 fartownik Nozhomi Fantasy Pink Medicine Kiss Pachirisu tone Take There PONPONPON Fast Love Money GT40 Y2K Slow Double Jump Flicker Divinity Fresh Static Snow Lionhearted Polygon Dust Sad Machine ABXY Pluto! R2D2 PANDA EXPRESS Peaceful Lemon Tree Dirty Vibe Sailor Mouth Pikachu Pokeball Anime Bae Cloud City Ohana Yoshi Faded Streamers ID Octahate U Guessed It CoCo Kimono Nintendo Sunny Shores Area Codes Always Hello Tell Chocolate DITTO All Me DOLPHIN Say My Name Paws Pearls Wedding Bells Rice Rain Aurora Mirror Maru Car Pop XOXO Glitter Sand Brights Gay Wolf Space Parade Feelsie Heirloom miss Facebook 11 Mine Cream
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156,344,99378,1,0,0:0:0:0:
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216,259,102592,2,0,P|268:256|312:224,1,100,4|0,0:0|0:0,0:0:0:0:
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256,364,127592,1,4,0:0:0:0:
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512,144,128842,1,0,0:0:0:0:
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300,184,129110,1,0,0:0:0:0:
256,172,129199,1,0,0:0:0:0:
212,184,129289,1,0,0:0:0:0:
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300,184,129735,2,0,L|277:86,1,100,0|4,0:0|0:0,0:0:0:0:
116,173,130092,2,0,P|162:190|212:184,1,100,8|0,0:0|0:0,0:0:0:0:
256,40,130449,1,4,0:0:0:0:
300,184,130628,1,0,0:0:0:0:
404,76,130806,5,0,0:0:0:0:
256,40,130985,1,4,0:0:0:0:
253,240,131164,2,0,B|303:272|346:240,1,100,0|0,0:0|0:0,0:0:0:0:
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320,99,131699,1,0,0:0:0:0:
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470,95,134021,1,0,0:0:0:0:
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423,273,137949,5,4,0:0:0:0:
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157,98,138753,1,0,0:0:0:0:
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84,260,139735,2,0,P|131:256|173:295,1,100,0|0,0:0|0:0,0:0:0:0:
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396,88,140806,5,4,0:0:0:0:
384,132,140896,1,0,0:0:0:0:
372,176,140985,1,0,0:0:0:0:
360,220,141074,1,0,0:0:0:0:
348,264,141164,1,0,0:0:0:0:
204,156,141342,1,4,0:0:0:0:
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348,384,141878,1,4,0:0:0:0:
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333,323,142414,5,4,0:0:0:0:
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161,238,144735,1,4,0:0:0:0:
320,248,144914,1,0,0:0:0:0:
187,315,145092,6,0,P|138:316|97:289,1,100,0|4,0:0|0:0,0:0:0:0:
44,148,145449,2,0,B|96:136|96:136|136:148|136:148|200:132,1,150,0|0,0:0|0:0,0:0:0:0:
259,108,145806,2,0,P|368:144|259:180,1,300,8|0,0:0|0:0,0:0:0:0:
424,92,146521,6,0,P|434:140|426:189,1,100,4|0,0:0|0:0,0:0:0:0:
388,336,146878,2,0,P|420:296|488:288,1,100,0|4,0:0|0:0,0:0:0:0:
316,304,147235,2,0,P|265:296|224:212,1,150,8|0,0:0|0:0,0:0:0:0:
240,172,147592,5,4,0:0:0:0:
428,152,147771,1,0,0:0:0:0:
316,304,147949,1,0,0:0:0:0:
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156,268,148664,1,8,0:0:0:0:
256,156,148842,1,0,0:0:0:0:
355,268,149021,2,0,P|397:206|403:132,1,150,8|0,0:0|0:0,0:0:0:0:
388,96,149378,5,4,0:0:0:0:
312,32,149556,1,0,0:0:0:0:
200,32,149735,1,4,0:0:0:0:
100,116,149914,1,0,0:0:0:0:
80,144,150003,1,0,0:0:0:0:
100,172,150092,1,8,0:0:0:0:
220,244,150271,1,0,0:0:0:0:
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100,172,150628,1,4,0:0:0:0:
232,264,150806,5,0,0:0:0:0:
400,236,150985,1,0,0:0:0:0:
284,96,151164,1,4,0:0:0:0:
244,284,151342,1,0,0:0:0:0:
412,172,151521,1,8,0:0:0:0:
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288,332,152681,1,0,0:0:0:0:
320,318,152771,1,0,0:0:0:0:
352,305,152860,1,0,0:0:0:0:
384,292,152949,1,8,0:0:0:0:
256,160,153128,1,0,0:0:0:0:
232,352,153306,2,0,P|221:324|219:294,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
256,160,153485,2,0,P|266:187|268:217,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
232,352,153664,5,0,0:0:0:0:
130,242,153842,1,0,0:0:0:0:
256,160,154021,1,4,0:0:0:0:
358,270,154199,1,0,0:0:0:0:
198,206,154378,2,2,P|181:160|198:114,1,100,8|0,0:0|0:0,0:0:0:0:
314,113,154735,2,2,P|330:159|314:206,1,100,8|0,0:0|0:0,0:0:0:0:
198,113,155092,5,4,0:0:0:0:
256,252,155271,1,0,0:0:0:0:
314,113,155449,1,0,0:0:0:0:
345,96,155539,1,0,0:0:0:0:
376,79,155628,1,0,0:0:0:0:
406,62,155717,1,0,0:0:0:0:
437,46,155806,1,0,0:0:0:0:
380,184,155985,1,4,0:0:0:0:
198,271,156164,1,0,0:0:0:0:
167,288,156253,1,0,0:0:0:0:
136,305,156342,1,4,0:0:0:0:
106,322,156431,1,0,0:0:0:0:
75,338,156521,5,0,0:0:0:0:
132,200,156699,1,0,0:0:0:0:
256,76,156878,1,0,0:0:0:0:
380,200,157056,1,4,0:0:0:0:
198,271,157235,2,0,L|224:172,1,100,8|0,0:0|0:0,0:0:0:0:
314,271,157592,2,0,L|288:172,1,100,4|0,0:0|0:0,0:0:0:0:
256,28,157949,5,2,0:0:0:0:
256,52,158485,5,2,0:0:0:0:
256,76,159021,5,2,0:0:0:0:
256,192,159378,12,0,161164,0:0:0:0:
Your difficulty isnt bad its just boring. Needs more substance.
Snaggletooth seen exactly what I did.
Topic Starter
Exa
Updated!
guineaQ
Uh wait, isn't this song 84 bpm
fartownik

Kayla wrote:

hi i like this song and i feel like you and everyone else who mapped it keep destroying it and its bugging me so here is my awful mod full of gripes that i dont like about the powerpuff extra. i'd criticize noz's extra too but the map is literally overall too boring to rate. it feels empty and slow and i cant even.

other than these things, the map is great imo

00:16:521 (1,2,3,4,1) - why - lol why not
00:30:330 (2,3,1) - these arent neccesary. - why?
00:31:402 (2,3,1) - these arent necessary. - why?
00:40:033 (2,1) - more not necesary 1/6 - why?
00:44:914 (2) - unclean slider. copied and flipped for next slider. - looks pretty neat to me
00:47:235 (1,2,3) - dont really see why this is necessary the hitsounds end up ruining this section? you do this twice in the map. too busy. [1] - 'too busy'? what does that even mean?
00:54:735 (1,2,1) - deceptive spacing? happens at the end too. - plays, looks, sounds FINE
00:56:342 (2) - another unclean slider? copied and flipped again in standard fashion related to first unclean slider. please make it clean for me so I see why it's unclean because I still can't see it
01:17:056 (1,2,3,4) - not a 1/6 snare? - first actual suggestion that I will use. I forgot to change it before. Fixed.
01:20:092 (3) - you have a habit of using these weird bumpy sliders and then mirroring them during the same sections. its art right? no its messy. - no comment
01:25:747 (2,3) - more 1/6 overmapping. because if you change the beat snap high enough you can make two notes sound like one. - buy better headphones
01:32:949 (5,6) - sounds bad. referenced above @ [1] - referenced above
01:42:949 (3) - could these sliders be a little cleaner and more symmetrical? i mean thats what youre going for but you didnt spend time on them. - ...
01:54:735 (1) - what the actual - xD
02:12:235 (1) - nice fishing rod - thank you
02:23:217 (2) - thiis slider seems to have grown a tumor - yes, I actually never liked it, second suggestion out of a thousand that I will use! thank you

all in all your sliders are messy and you abuse beatsnap in areas where it shouldnt be abused because the song doesnt have a 1/6 + drum roll to warrant it. doesnt sound good and catches people off guard.

dont care if you change any of this. its completely biased/opinion. it will just reflect wether i play the map again or not.
@first sentence: I've got a great advice for you. If you don't like how someone mapped a certain song, map it yourself instead of forcing the other beatmapper to please your own perception of how you would map it. I'm desperately waiting for your own interpretation.
fartownik
Snaggletooth

Kayla wrote:

Your difficulty isnt bad its just boring. Needs more substance.
Snaggletooth seen exactly what I did.
Yeah but I at least tried to be helpful.
And this is more because farto already touched on this.

Please, if you're going to mod a map, don't use sarcastic language.
I know you may think it's funny, but it's more often than not confusing
to mappers and modders alike. This is a Forum that is meant for constructive
critisism and help. Making this a comedic outlet wont help anyone. It just
comes off as rude.

And now I will shut up about this map. Sorry for yet another non-helping post, exa.

Good luck with this map~
Topic Starter
Exa

guineaQ wrote:

Uh wait, isn't this song 84 bpm
Can't reach 4.2 SV which PowerPuff uses with 84 bpm.
- Frontier -
Could you give me BG source? :D
Topic Starter
Exa

ShockoLatte wrote:

Could you give me BG source? :D
Added it in the description.
JBHyperion
I am late ):

General Comments:
  1. Song Folder: Unused .osb file present, please remove this
  2. Song Setup: Consider balancing out the AR spread between Normal>Hard a little, since 5>8 is pretty sizeable jump. Lowering the Hard to AR7 doesn't impact on the readability of the map for me and creates a nice E->I spread of 3/5/7/9
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitfinish3, soft-hitwhistle4 and soft sliderslide3 are unused - please remove these.
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:09:378 (1) - This is very close to the health bar and may overlap with some skinned variants. I suggest you move it down a little to avoid this
  2. 00:18:664 (1,2,3) - Although this pattern is neat and tidy, considering the direction of cursor movement here, it's more natural to move to (3) instead of (2) here, which could trip up newer players. I suggest flattening out the triangle a bit here to make the intended sequence more clear to beginners
  3. 00:41:878 (2,3,1) - Similar thing here, but not as problematic. Rotating (3,1) anticlockwise slightly but keeping the equilateral triangle might help a little, but I don't feel changing this is essential
  4. 01:26:164 (3,1) - Kind of an awkward flow here for an Easy diff, making this a more flowing curve between 01:26:164 (3,2) would be better here in my opinion
  5. 02:29:378 (1,2,3,4) - I feel the snare drum sounds are under-emphasised in this section and it plays a little weirdly because of that. For example, (2) could be shortened to a 2/1 slider with a bend on the middle white tick as you've been doing throughout the rest of the map (00:20:806 (3) is a good example). This would then allow you to move (3) back to start on the downbeat which feels more natural to play as it's a more recognisable rhythm. Shortening this to a 2/1 slider as well allows you to put a repeat slider at 02:33:306 which is consistent with the "car locking sound" patterns used at 00:39:021 (2) - 01:24:735 (2) and lastly a 1/1 slider at 02:34:378 to emphasise the short vocal note.
Normal
  1. 00:05:092 (3,4,1) - Blanketing can be improved here
  2. 00:12:235 (7,1) - Swap NC here to emphasise the downbeat
  3. 00:15:092 (6) - NC here as this combo gets kinda long and is inconsistent in length with your others combos
  4. 00:16:164 (7) - This has the potential to overlap with some skinned health bars, move it down a little please
  5. 00:17:235 (9,1) - I feel it would be better to make this two 1/1 sliders, since 00:17:949 is a strong enough note to warrant being clickable
  6. 00:34:021 (1,2) - Blanket can be improved by curving (2) more (this is present in other places too, such as 00:38:306 (1,2) - 01:24:378 (2,3) - etc.
  7. 00:43:664 (6) - NC here please, same reason as 00:15:092 (6)
  8. 00:50:449 (3,4,1) - Flow is kinda awkward for newer players here since (3) is pointing much more towards (1) than (4), leading players to miss (4). I suggest a smoother flow here to make this clearer to read
  9. 00:53:306 (3) - Might overlap with some skinned score bars, consider moving down slightly, or even better, curving to blanket the head of 00:54:378 (4)
  10. 00:57:949 (1,2,3,4,5,1) - This rhythm is really confusing for me as you're changing what you follow mid-combo. 00:57:949 (1,2) - follows the synth, (3) follows both to an extent, whilst 00:59:735 (4,5,1) - follow the drums (and ignore the really prominent synth notes. On top of this, for following the drums here, skipping the downbeat on 00:59:735 (4,5,1) with a slider body feels really strange. I suggest sticking to a single rhythm here to make this clearer to read
  11. 01:27:235 (2,1) - Stack with he slider end can be improved slightly here by moving the central node to [290,143] and the tail node to [364,207]
  12. 01:32:235 (6) - NC here please, same reasoning as 00:15:092 (6)
  13. 01:39:021 (3) - Slider body may overlap with some skinned health bars, try moving it down a tiny bit
  14. 02:13:306 (3,5) - Similar to 01:27:235 (2,1) - stack can be improved slightly here
  15. 02:39:378 - There's a spinner at the end of the song in all the other diffs, why not include one here too?
Hard
  1. 00:10:449 (4,5,7) - These could be moved down a little to avoid overlapping some skinned health bars
  2. 00:20:806 (6) - NC here as this combo gets kinda long and is inconsistent in length with your others combos
  3. 00:38:306 (2) - Might overlap with some skinned score bars, consider moving down slightly
  4. 00:41:521 (3,4) - If you want to create anti-jumps like this in a Hard diff, it would be a huge help to NC them for better readability; otherwise try an alternative pattern that avoids the anti-jump. You use this technique a lot in this diff, and it really detracts from the playability of the map for me
  5. 01:08:842 - I don't know why you left a pause here when this beat is arguably more prominent than 01:08:664 (5) before it
  6. 01:09:021 (6) - NC to highlight the antijump would be welcome here
  7. 02:22:949 (5) - Try shortening this by 1/2 and making 02:23:842 (1) a 1/2 slider starting on the downbeat, as it feels more natural for the downbeat note to be clickable here
  8. 02:34:914 (1,2) - Swap NC here to emphasise the downbeat
  9. 02:37:949 (4) - NC to highlight the antijump and 3/2 pattern would be welcome here
Insane
  1. 00:02:949 (8,9,10,11,1) - Not sure why the spacing is so high on tis pattern considering (8) is the most prominent sound and has almost none
  2. 00:12:235 (9,1) - Swap NC here to emphasise the downbeat and finish hitsound on (9)
  3. 00:43:664 (1) - Arrangement of the pattern 00:42:771 (9,10,11,12,13,1) indicates that this object should be placed more to the right at [343,254]
  4. 01:05:806 (1,1) - Reasoning for both of these notes having an NC?
  5. 01:24:735 (6) - Might overlap with some skinned score bars, consider moving down slightly
  6. 02:05:092 (3) - This sound is an after-effect of the previous note, and so doesn't really warrant a clickable object in my opinion. Making 02:04:914 (2) a 1/2 slider would follow the music more closely
  7. 02:16:164 (4) - Rotate tail 1 degree clockwise to improve the stack with 02:15:806 (3)
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
Exa

JBHyperion wrote:

I am late ): Came earlier than expected though :3

General Comments:
  1. Song Folder: Unused .osb file present, please remove this No OSB here :3
  2. Song Setup: Consider balancing out the AR spread between Normal>Hard a little, since 5>8 is pretty sizeable jump. Lowering the Hard to AR7 doesn't impact on the readability of the map for me and creates a nice E->I spread of 3/5/7/9 Did AR 7.5
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitfinish3, soft-hitwhistle4 and soft sliderslide3 are unused - please remove these. Deleted them a while ago.
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:09:378 (1) - This is very close to the health bar and may overlap with some skinned variants. I suggest you move it down a little to avoid this Changed!
  2. 00:18:664 (1,2,3) - Although this pattern is neat and tidy, considering the direction of cursor movement here, it's more natural to move to (3) instead of (2) here, which could trip up newer players. I suggest flattening out the triangle a bit here to make the intended sequence more clear to beginners Couldn't move (3) up since it overlaped with the health bad, so I changed to pattern completely.
  3. 00:41:878 (2,3,1) - Similar thing here, but not as problematic. Rotating (3,1) anticlockwise slightly but keeping the equilateral triangle might help a little, but I don't feel changing this is essential It made a pretty nice blanket though :3
  4. 01:26:164 (3,1) - Kind of an awkward flow here for an Easy diff, making this a more flowing curve between 01:26:164 (3,2) would be better here in my opinion I am using this pattern more than once though out this difficulty, it's purpose is to emphasize the strong bass by making the flow "a bit" edgy but readable enough by using NC.
  5. 02:29:378 (1,2,3,4) - I feel the snare drum sounds are under-emphasised in this section and it plays a little weirdly because of that. For example, (2) could be shortened to a 2/1 slider with a bend on the middle white tick as you've been doing throughout the rest of the map (00:20:806 (3) is a good example). This would then allow you to move (3) back to start on the downbeat which feels more natural to play as it's a more recognisable rhythm. Shortening this to a 2/1 slider as well allows you to put a repeat slider at 02:33:306 which is consistent with the "car locking sound" patterns used at 00:39:021 (2) - 01:24:735 (2) and lastly a 1/1 slider at 02:34:378 to emphasise the short vocal note.
Changed it just like you said.

Normal
  1. 00:05:092 (3,4,1) - Blanketing can be improved here Equalized the distance of the notes from the sliders's heads and tails.
  2. 00:12:235 (7,1) - Swap NC here to emphasise the downbeat Done.
  3. 00:15:092 (6) - NC here as this combo gets kinda long and is inconsistent in length with your others combos Nice catch.
  4. 00:16:164 (7) - This has the potential to overlap with some skinned health bars, move it down a little please Moved down!
  5. 00:17:235 (9,1) - I feel it would be better to make this two 1/1 sliders, since 00:17:949 is a strong enough note to warrant being clickable I agree, done.
  6. 00:34:021 (1,2) - Blanket can be improved by curving (2) more (this is present in other places too, such as 00:38:306 (1,2) - 01:24:378 (2,3) - etc. Went for aesthetical consistency by using the same slider but meh. Fixed!
  7. 00:43:664 (6) - NC here please, same reason as 00:15:092 (6) NC'd
  8. 00:50:449 (3,4,1) - Flow is kinda awkward for newer players here since (3) is pointing much more towards (1) than (4), leading players to miss (4). I suggest a smoother flow here to make this clearer to read I was expecting that not to be alright. Changed to a much more user-friendly flow.
  9. 00:53:306 (3) - Might overlap with some skinned score bars, consider moving down slightly, or even better, curving to blanket the head of 00:54:378 (4) Alterned it a bit to look like a candy stick >.< since it doesn't blanket well without overlapping with the previous stuffs.
  10. 00:57:949 (1,2,3,4,5,1) - This rhythm is really confusing for me as you're changing what you follow mid-combo. 00:57:949 (1,2) - follows the synth, (3) follows both to an extent, whilst 00:59:735 (4,5,1) - follow the drums (and ignore the really prominent synth notes. On top of this, for following the drums here, skipping the downbeat on 00:59:735 (4,5,1) with a slider body feels really strange. I suggest sticking to a single rhythm here to make this clearer to read I think it's much better now.
  11. 01:27:235 (2,1) - Stack with he slider end can be improved slightly here by moving the central node to [290,143] and the tail node to [364,207] Did Ctrl+G on (1), stacked it perfectly and Ctrl+G back.
  12. 01:32:235 (6) - NC here please, same reasoning as 00:15:092 (6) Yup.
  13. 01:39:021 (3) - Slider body may overlap with some skinned health bars, try moving it down a tiny bit Moved down.
  14. 02:13:306 (3,5) - Similar to 01:27:235 (2,1) - stack can be improved slightly here Aye Aye.
  15. 02:39:378 - There's a spinner at the end of the song in all the other diffs, why not include one here too?
I swear it was there XD

Hard
  1. 00:10:449 (4,5,7) - These could be moved down a little to avoid overlapping some skinned health bars Moved down just a bit since the patterns around it won't let me more.
  2. 00:20:806 (6) - NC here as this combo gets kinda long and is inconsistent in length with your others combos Nice catch.
  3. 00:38:306 (2) - Might overlap with some skinned score bars, consider moving down slightly Moved down slightly.
  4. 00:41:521 (3,4) - If you want to create anti-jumps like this in a Hard diff, it would be a huge help to NC them for better readability; otherwise try an alternative pattern that avoids the anti-jump. You use this technique a lot in this diff, and it really detracts from the playability of the map for me Some ended up being single-combo objects but I guess that's what it takes.
  5. 01:08:842 - I don't know why you left a pause here when this beat is arguably more prominent than 01:08:664 (5) before it 5 has dolphin, this red tick has not :> I am mapping the dolphin sounds since they are far more noticeable than these. It would be inconsistent to map that out of the blue :(
  6. 01:09:021 (6) - NC to highlight the antijump would be welcome here Done beforehard :3
  7. 02:22:949 (5) - Try shortening this by 1/2 and making 02:23:842 (1) a 1/2 slider starting on the downbeat, as it feels more natural for the downbeat note to be clickable here Done!
  8. 02:34:914 (1,2) - Swap NC here to emphasise the downbeat Yup.
  9. 02:37:949 (4) - NC to highlight the antijump and 3/2 pattern would be welcome here
Insane
  1. 00:02:949 (8,9,10,11,1) - Not sure why the spacing is so high on tis pattern considering (8) is the most prominent sound and has almost none it has none cause it's right after 3/4. Also I am increasing spacing on the white tick to emphasize the blob sound.
  2. 00:12:235 (9,1) - Swap NC here to emphasise the downbeat and finish hitsound on (9) Done!
  3. 00:43:664 (1) - Arrangement of the pattern 00:42:771 (9,10,11,12,13,1) indicates that this object should be placed more to the right at [343,254] Moved it!
  4. 01:05:806 (1,1) - Reasoning for both of these notes having an NC? None at all. Fixed!
  5. 01:24:735 (6) - Might overlap with some skinned score bars, consider moving down slightly I would love to move that but it completely destroys the arrangement of 3 patterns in a row O.O
  6. 02:05:092 (3) - This sound is an after-effect of the previous note, and so doesn't really warrant a clickable object in my opinion. Making 02:04:914 (2) a 1/2 slider would follow the music more closely It really seems like it needs an impactful hitobject there since there is also a bass sound there.
  7. 02:16:164 (4) - Rotate tail 1 degree clockwise to improve the stack with 02:15:806 (3)
Improved!

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (: It was helpful indeed! Thanks for your effort :3
iEatRiceee
Nice map!
Kitami Erika
This map is PURELY AWESOME
Please DO rank this
LKs
Farto what happened to you in 3 years???
This map is wtf so tmd fantastic惹 beyond any words i can say are you from 2020???
Yuii-
I'd say offset 818~820, but the current one is soooo off, I couldn't even get 85% acc.
Topic Starter
Exa

Yuii- wrote:

I'd say offset 818~820, but the current one is soooo off, I couldn't even get 85% acc.
Seems much better with 818. Changed!
fartownik

LKs wrote:

Farto what happened to you in 3 years???
This map is wtf so tmd fantastic惹 beyond any words i can say are you from 2020???
(〃▽〃)
Rockemall
i love this :)
novotrixes
I had this song before but it was incomplete so today I download it and is a really good beatmap :D
good job to everyone who worked on this :)
Dora3612
00:56:264 (hard) 1 pink is fast :\
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