Nope it's cancer
YOu have NO IDEA how much salt that created. I WAS THERE... I WAS THERRRRRRRRRREEEEEEEEEEEEERockageek wrote:
EDIT : didn't knew Hdashes were going trough hidden when HD is on.
Change decimal settings. Should workRockageek wrote:
Spectator's maps feels even more free with those hypers, sad fact that genryuu or furanai machi doesn't load, would be fun to play.
I WAS THERRRRRRREEEE TOOOOO but i sucked in HDStorm- wrote:
YOu have NO IDEA how much salt that created. I WAS THERE... I WAS THERRRRRRRRRREEEEEEEEEEEEE
Yes, but in term of mapping possibilities this version is way superior imo.Storm- wrote:
this is beyond easy what the actual, beatmario dt is a joke with these hypers
Are you sure? This way would be better only if pixel jumps were fixed as well.Drafura wrote:
Yes, but in term of mapping possibilities this version is way superior imo.Storm- wrote:
this is beyond easy what the actual, beatmario dt is a joke with these hypers
Well you have to avoid jumps after an hyperdash because of a technical issue. That sounds wrong. Maybe the jumps would fit nice after the hyper, but no, you can't place it because of the mechanics wich make your jump too random to catch...119410501 wrote:
Are you sure? This way would be better only if pixel jumps were fixed as well.
And, anyways, I wouldn't get them back, even if that would fix bug jumps, I can't play anymore with the real ctb.
ZHSteven wrote:
Actually I dont want something called "hyperdash" at all.
anyway does anyone still have client before b1209?
I will be loving you forever if you can share with us
Not old enough for this (YEEEEES!!!!!!)ZHSteven wrote:
Actually I dont want something called "hyperdash" at all.
anyway does anyone still have client before b1209?
I will be loving you forever if you can share with us
You know, having the visual settings implemented is a long (and bloody) story.Hedgeturtle wrote:
New version is better imo.
Also this "pass one time to enable all settings" is the most stupid thing I've ever seen. Just have to let a map pass with NF to play a map normally.
Seems like I missed some interesting things. Too bad I didn't find Osu! earlier... x(Drafura wrote:
You know, having the visual settings implemented is a long (and bloody) story.
joshuad152 wrote:
i really want to see what the 2012/13 version looked like but the link is 404ed! FIX PLEASE!
Thanks!MkGuh wrote:
joshuad152 wrote:
i really want to see what the 2012/13 version looked like but the link is 404ed! FIX PLEASE!
I have 2010, 2007 and 2013 version, i'll send you the links O3O
2013: https://mega.nz/#!GFxBHD7Z!d8epkEtH0vHN ... ehExj0GLCE
2010: https://mega.nz/#!WwonFRga!b9zKLWOQjPD2 ... MJ_wUkF2ak
2007: t/130144
Hope it helps you, bye!!