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B0UNC3 - ALIVE

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AngelHoney
=w=/
[DBF]
Star~
Backstep
><" Star.
NatsumeRin
star
dNextGen
glad to see this got revived again 8-)
Natteke
!
yonosoyyosinotu
Love this kinda tchno music
star ^,^
Armin
Irc modding

- Changed a pattern in Shinxyn's Normal, in order to make diff spread more homogeneous
- Deleted last slider in Hard, because of its confusing part (even if it was nice!)
- Changed offset.

Bubbled.
Derekku
[General]
*Shinxyn should be in the tags of ALL the difficulties.
*I thought it was strange that the combo colors were purple-purple-blue-white. Why not alternate the purples instead of having them one after another?

[Shinxyn's Normal]
*...WHERE ARE THE BREAKS!?!?
*A bit hard to be the easiest difficulty in the set (actually it's a bit hard just as a "normal" difficulty). Could you at least use the largest circle size please?
01:12:152 (1,2,3) - Really confusing for an easy/normal difficulty. (and the subsequent similar patterns)
*Repeating sliders used towards the middle/end were a bit hard to guess when they stop repeating (especially since some had varying numbers of repeats).

[Normal+]
*"Normal" huh? Please rename this to "Hard".
*OD and AR could really be raised a tick each.
00:50:952 - Why not add a note here with the kiai fountain?
00:56:152 (1) - thought that this was only 1/2 after the last slider (confusing)
01:10:152 - No note to go with this? If you don't want to add a note to this spot and the other one, then at least add the other kiai fountain at 50:952.
01:15:752 (4,1,2,1) - spacing?
01:18:952 (6,1,2,1) - spacing?

[Hard]
*"Hard"? Please rename this to "Insane".
00:35:952 (3,4,5) - this really confused me. Could you place 5 closer to the end of 4?
01:31:352 (1) - don't have this overlapping the beginning of 2 so much. Otherwise, it's too hard to tell that the other sliders only start 1/4th after the sliders instead of 1/2.
*This diff was a bit hard to follow in spots. I know that the style of the song makes things tricky to begin with, but I think that you could have made some spots a bit more intuitive without dumbing down the difficulty.

Uh, is Armin's post the only mod post? o____o; Sorry, but I'm going to have to pop this bubble. My main gripe is that I really cannot accept Normal as the easiest difficulty in this mapset. The lack of breaks, fast-paced beats that require too much accuracy/precision, and some tricky patterns are a bit too much for an Easy. However, this is a STRONG normal diff, so I'd like to see it stay like that. This map has hardly been touched by modders, so I'd like to see a bit more modding (as well as an actual easy difficulty) on this before another bubble (is there really a rush to get this ranked so quickly?). tieff, call me back when you think this map is ready and I'll gladly remod/rebubble it.
Natteke
Bloody hell, another pissing-off mod post.
Make sure that you are COMPLETELY CONFIDENT BEFORE POPPING A BUBLE.


On an unrelated note:

MetalMario201 wrote:

NEW RANKING GUIDELINE: Must be fcable by a n00b with Hidden/HR/DoubleTime! Please wait while I unrank 90% of the maps.
Topic Starter
tieff
Umm, yeah. -_-
This isn't a mod post from person, who have power to give and pop bubble.

SPOILER
[Normal+]
*"Normal" huh? Please rename this to "Hard". No
*OD and AR could really be raised a tick each. K
00:50:952 - Why not add a note here with the kiai fountain? K
00:56:152 (1) - thought that this was only 1/2 after the last slider (confusing) No
01:10:152 - No note to go with this? If you don't want to add a note to this spot and the other one, then at least add the other kiai fountain at 50:952. K
01:15:752 (4,1,2,1) - spacing? ...
01:18:952 (6,1,2,1) - spacing? ...

[Hard]
*"Hard"? Please rename this to "Insane". No
00:35:952 (3,4,5) - this really confused me. Could you place 5 closer to the end of 4? K
01:31:352 (1) - don't have this overlapping the beginning of 2 so much. Otherwise, it's too hard to tell that the other sliders only start 1/4th after the sliders instead of 1/2.
*This diff was a bit hard to follow in spots. I know that the style of the song makes things tricky to begin with, but I think that you could have made some spots a bit more intuitive without dumbing down the difficulty.
is there really a rush to get this ranked so quickly?
This map is 3 months old. Hmm... Yup, I can wait another 3 months.
deadbeat
<3 b0unc3. nice work guys :)
Card N'FoRcE
Couldn't find any real issues in any difficulty, but i agree for renaming Normal+ to Hard and Hard to Insane.
That way the GAP between the difficulties is expressed better, since the actual Normal+ makes use of traps that express the feeling of a "Hard" and the actual Hard has totally "Insane" traps/jumps.

About the GAP itself, Shinxyn's Normal seems ok as the easier difficulty here. It's not like this kind of song can make use of a <1 star Easy.
Natteke
Difficulty name doesn't mean shit IMO.
Alace
I was thinking about suggesting tick 1, but tick2 sounds really good in most parts (tick2 is too much for the soft part in hard)
and diff name is really a tiny stuff, you can just name those diffs to Birth Life and Death

timing and maps are all good, just kick my ass to recheck your mapset if you really change something


-o-

JamesEdit:
stop it you fat guy
James2250
I think people are much happier when a map has a mod on it before it gets ranked..at least for some valid opinions not just nazi things
There is nothing wrong with leaving some comments on a bubbled map and not popping it (which is what I did with that quote)



-o-

REAL JamesEdit:
stop provoking people.
if you think youre better than bats, prove it. and dont prove it by using more mod lines / mod post
Topic Starter
tieff
I'm happy to get every comment and useful opinion.
mm201
Shinxyn's Normal:
  1. 00:37:952 (2), etc. - This broke my combo the first time because up to this point, there are no 1/2s, and this doesn't even follow anything.
  2. 01:29:xxx (break) - What the hell is up with all these useless green sections? Please remove.
  3. 01:20:152 (1,3) - I disagree with overlaps on the easiest difficulty of a map.
  4. 02:21:752 (2) - Kick sliders like this don't belong on the easiest difficulty.
  5. 02:29:752 (2) - ^
Normal+:
  1. Normal+ is not a difficulty name. Call this Hard.
  2. 00:15:552 (2,3,1) - Ugly overlap
  3. 00:55:352 (2,1), etc. - Slider end stacks are always confusing, and these are no exception.
  4. 01:06:552 (3,4) - Ugly overlap
  5. 01:24:xxx (breaks) - I hate how these breaks are all clustered around the same time. Please try spacing them more evenly to be more useful to the player and avoid this gap of boredom.
  6. 01:48:352 (2,3,1) - ^
  7. 01:52:352 (5,1,2,1) - The mid-stack new combos are super ugly. Place new combos at 01:52:152 (4) and 01:54:752 (2).
  8. 02:13:752 (3,1) - Se above regarding the stupid stacks.
  9. 02:30:352 (5,1), etc. - More colour changing stacks looking ugly
Hard:
  1. This is a mess. Suff felt like it was just thrown all over the place for the sake of adding difficulty and confusion instead of flowing with the music.
  2. Please call this Insane.
  3. 00:11:752 (2,3), etc. - These are awkward. Consider unstacking?
  4. 00:14:152 (3,4) - Abrupt
  5. 00:23:752 (9) - Speed this up to at least 0.6x so that its tick will be visible.
  6. 00:50:952 (6) - ^
  7. 00:54:752 (2,3) - Spacing
  8. 00:58:952 (5,1,2,3) - Ugly awkward SFG cluster
  9. 01:10:152 (4) - Speed to at least 0.6x
  10. 01:19:352 (2,3,4,5) - Awkward. Suggesting you replace the slider with a hitcircle, then add circles at 1:19:852 and 1:19:952.
  11. 01:20:952 (2,3,4,5) - ^
  12. 01:31:xxx - In keeping to 3 slider speeds, these should also be increased to 0.6x. It also makes them look much more attractive without the missing start/end ticks.
  13. 01:36:xxx - 01:42:xxx - This doesn't follow anything and is really strange to read.
  14. 01:44:552 (2,3), etc. - See 00:11:xxx.
Topic Starter
tieff
This is a mess. Suff felt like it was just thrown all over the place for the sake of adding difficulty and confusion instead of flowing with the music.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Normal+ is not a difficulty name. Call this Hard.
I can call it "Another", or "Live", or "Shit", or "Banana", you know.
mm201

tieff wrote:

Normal+ is not a difficulty name. Call this Hard.
I can call it "Another", or "Live", or "Shit", or "Banana", you know.
Any of these would be a better choice than Normal+ :P
Natteke
I'm sorry for still being here, but...
For example: http://osu.ppy.sh/s/19505 These aren't called Easy, Hard and Insane, are they?
Since when difficulty name is a problem?

Won't post here anymore
*slides away*
mm201
Namely that Normal, Normal, Hard is crowded. Easy, Normal, Hard would be an option, but I find Normal, Hard, Insane to be more accurate.

It's an eyesore.
Topic Starter
tieff
This is insane http://osu.ppy.sh/s/5875
My hard is easy, and not just for me.
Alace
there are no unrankable issues here
here we go

EDIT:useless green lines are gone
Derekku

Natteke wrote:

Bloody hell, another pissing-off mod post.
Make sure that you are COMPLETELY CONFIDENT BEFORE POPPING A BUBLE.
Excuse me? I was completely confident about popping this.

Natteke wrote:

MetalMario201 wrote:

NEW RANKING GUIDELINE: Must be fcable by a n00b with Hidden/HR/DoubleTime! Please wait while I unrank 90% of the maps.
MM's comment was in regards to people complaining about a normal difficulty being "too hard" for those mods. This is a different situation.

James2250 wrote:

I think people are much happier when a map has a mod on it before it gets ranked..at least for some valid opinions not just nazi things
It's not that a map should have mod posts, but the principle fact that we should be caring more about quality than rankability. If a map has a bunch of star spam, and then suddenly gets bubbled, wouldn't you (not directing that 'you' at anyone in particular) think that that's strange? tieff asked me to mod this map, and I did it to the best of my ability like I would any other map. I'm sick of getting labeled as a "bad modder" apparently because I care about quality. Let's just go find a bunch of maps, not mod them, and then rank them because they're perfect. No one's perfect, and maps can always be improved; This is why we have modding. A broken priority system shouldn't dictate that we can go and bubble/rank maps without first trying to improve them.

Natteke wrote:

Difficulty name doesn't mean shit IMO.
It looks like you don't care about map quality either.

tieff wrote:

This is insane http://osu.ppy.sh/s/5875
My hard is easy, and not just for me.
I would consider myself a pretty good player (being able to FC most modern insane maps), but this "easy Hard" gave me trouble (for the reasons I listed before).


I still believe that Shinxyn's Normal is too hard to be the easiest difficulty in this mapset. People seem to think that easy difficulties have to be boring/bland 1/1 sliders in order to be "easy", but that is not the case. Mappers just try and push the limits as much as they can without thinking about the userbase as a whole. Remember a few months ago when we were seeing (H) and even (I) easy difficulties? Yeah, we're still trying to move away from that, yet I'm still modding maps with high slider velocities on the easy difficulties, confusing patterns, 1/2 streams, and jumps. Shin's diff is a great normal difficulty, and I'd hate to see it changed when a great easy difficulty could be added to this spread.

tl;dr - map quality > rankability or ranking speed
Topic Starter
tieff
tl;dr - map quality > rankability or ranking speed
Whatwhatwhatwhat?
So... You say that quality of my map sucks?
Alace
beatmap is a kind of art
if you like a map, the map is awesome
if you hate a map, the map is shity
can someone tell me how to define the quality of a beatmap

for me, if the BG is moe, it must be a good map
Firo Prochainezo

Alace wrote:

beatmap is a kind of art
if you like a map, the map is awesome
if you hate a map, the map is shity
can someone tell me how to define the quality of a beatmap

for me, if the BG is moe, it must be a good map
I love you Alace-sensei.
aRiskOfRain

Alace wrote:

for me, if the BG is moe, it must be a good map
Please let that be sarcasm.

Please.
Derekku

tieff wrote:

tl;dr - map quality > rankability or ranking speed
Whatwhatwhatwhat?
So... You say that quality of my map sucks?
That's twisting my words around. I said that others should care more about quality. Maps can always be improved, but so many maps get speedranked with few mods that the mapset then suffers because of it.
Card N'FoRcE

Derekku wrote:

Maps can always be improved, but so many maps get speedranked with few mods that the mapset then suffers because of it.
Derekku, really.
You're in the wrong thread/map if that's really what you think, I'm honest.
Topic Starter
tieff
The only way to really improve map - remap it.
Deleting confusing notes, or moving circles 2 or 3 grids left won't make any difference. It's anything, but not improving.
Derekku

tieff wrote:

The only way to really improve map - remap it.
Deleting confusing notes [...] won't make any difference. It's anything, but not improving.
By that logic, mod posts should just be "your map has issues, so you need to remap it all." Patterns/confusing spots can easily be changed, so this argument is a bit pointless.
mm201

Alace wrote:

there are no unrankable issues here
here we go
It's a sad state if this is all that matters.

tieff wrote:

The only way to really improve map - remap it.
Deleting confusing notes, or moving circles 2 or 3 grids left won't make any difference. It's anything, but not improving.
If you were talking about a bad mapset then this would be true.

I, for one, don't see the problem with suggesting possible improvements in a mapset. You think it's good, and that's fine, but modding is your chance to make it appealing to more players. If you believe a change will hurt the map, it's your right to not make it, but I disagree with this when the only motive is "I think this change is useless."

It's not a fight. You don't need to "stand up" for your map, attempting to refute mods. Mods are the impression the map has on other players, and you want that to be a positive one, correct?
Topic Starter
tieff
I'm not refusing mods. I accepting mod post even like that:
"Good map, but could you add +1~2 to offset? It sounds a little better like that"

You know... It's so sad. I didn't know that same people have opinions like that about my maps.
It's really sad.
Gabi
EDIT: nvm i shouldn't bother with this

pretty map tieff
Topic Starter
tieff
EDIT: nvm i shouldn't bother with this
The wisest opinion out here.
Let's stop.
aRiskOfRain
General;

Easiest diff isn't easy enough in my opinion.
Agreeing with the above posters; rename Normal+ to Hard and Hard to Insane.

Normal;

00:37:952 (2) - What is this following? And the same question posed to the copy-pastes of this combo.
01:12:152 (1,2,3) - ^
01:30:552 - Can we not have silent hitsounds here please.
01:55:752 (1) - Eh, I think this spinner is a little too short for the easiest of the set, don't you?
02:21:752 (2) - I don't like the way this immediately follows a slider with only 1 repeat. Could be very easy for a novice player to mistake this slider to be the same length.
02:31:352 (2) - ^ but in reverse.
02:37:552 (3) - I'm not sure this is really following anything; perhaps move it 1/2 forward and delete 02:38:152 (4).
02:39:152 (3) - Similarly, move this 1/2 forward and delete 02:39:552 (4).

Normal+;

00:11:352 to 00:17:352 - The spacing through the entirety of this section is a little odd, to say the least; compare the spacing of 00:12:552 (3,1) to the spacing of 00:15:752 (3,1), for example.
00:55:352 (2,1) - This stack is a little confusing, especially with all the 1/2 streaming that comes before and after.
01:10:152 (4) - New combo.
01:15:752 (4,1) - These antijumps threw me off a little, perhaps you might like to change them?
01:18:952 (6,1) - ^
01:24:952 - I'd suggest mapping through this break; two breaks in a row seems a little excessive, wouldn't you agree?
01:44:152 to 01:50:152 - That spacing again.
02:13:752 (3,1) - This stack is a little confusing, especially with all the 1/2 streaming that comes before and after.

Hard;

I'd highly suggest changing the 0.5x sections to something less drastic - they're kind of hard to read considering you can't see the sliderticks.
That 2x section makes no sense. The section immediately after the 2x section has exactly the same tune and volume and yet it's only a 1x section. I'm not sure why you'd choose this arbitary location for having a 2x section.
01:36:152 to 01:42:352 - I'd like to know what the hell this is following.

I'm not going to pop it. These are mostly suggestions, and ones that I think will improve the quality of the map considerably. If you fix the stuff here, I'll gladly return and bubble it. If you don't (without justification, at least), I'll be disappointed, to put it mildly.

Nice to see some improvement. Rebubbled.
mm201

DiamondCrash wrote:

These are mostly suggestions, and ones that I think will improve the quality of the map considerably. If you fix the stuff here, I'll gladly return and bubble it. If you don't (without justification, at least), I'll be disappointed, to put it mildly.
maay
I'd lower hp drain on Hard by 1 if I were you. That's all I felt while playing...

here, have a star
dNextGen
i didnt knew that diff name was a srs bsns
Alace
yeah good ending
dNextGen
gratz 8-)
[DBF]
This map is hitsounds win.
Firo Prochainezo
Congratulations. :)
deadbeat
yay. another ranked B0unc3. grats :)
-kevincela-
Congratz~ :D
TKiller
CONGRATULATIONS, GUYS, THIS THREAD IS BETTER THAN Our Special Place

fucking well done

I love you all
Garven
Damn my huge queue line. I wanted to mod this. :<

Ah well, grats on rank~
Charles445
Love it except for the whistles.
Grats
Powerdrone

dNextGen wrote:

i didnt knew that diff name was a srs bsns
Mowgli's Road.

That is all. xD
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