=w=/
MetalMario201 wrote:
NEW RANKING GUIDELINE: Must be fcable by a n00b with Hidden/HR/DoubleTime! Please wait while I unrank 90% of the maps.
[Normal+]
*"Normal" huh? Please rename this to "Hard". No
*OD and AR could really be raised a tick each. K
00:50:952 - Why not add a note here with the kiai fountain? K
00:56:152 (1) - thought that this was only 1/2 after the last slider (confusing) No
01:10:152 - No note to go with this? If you don't want to add a note to this spot and the other one, then at least add the other kiai fountain at 50:952. K
01:15:752 (4,1,2,1) - spacing? ...
01:18:952 (6,1,2,1) - spacing? ...
[Hard]
*"Hard"? Please rename this to "Insane". No
00:35:952 (3,4,5) - this really confused me. Could you place 5 closer to the end of 4? K
01:31:352 (1) - don't have this overlapping the beginning of 2 so much. Otherwise, it's too hard to tell that the other sliders only start 1/4th after the sliders instead of 1/2.
*This diff was a bit hard to follow in spots. I know that the style of the song makes things tricky to begin with, but I think that you could have made some spots a bit more intuitive without dumbing down the difficulty.
is there really a rush to get this ranked so quickly?This map is 3 months old. Hmm... Yup, I can wait another 3 months.
This is a mess. Suff felt like it was just thrown all over the place for the sake of adding difficulty and confusion instead of flowing with the music.FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Normal+ is not a difficulty name. Call this Hard.I can call it "Another", or "Live", or "Shit", or "Banana", you know.
Any of these would be a better choice than Normal+tieff wrote:
Normal+ is not a difficulty name. Call this Hard.I can call it "Another", or "Live", or "Shit", or "Banana", you know.
Excuse me? I was completely confident about popping this.Natteke wrote:
Bloody hell, another pissing-off mod post.
Make sure that you are COMPLETELY CONFIDENT BEFORE POPPING A BUBLE.
MM's comment was in regards to people complaining about a normal difficulty being "too hard" for those mods. This is a different situation.Natteke wrote:
MetalMario201 wrote:
NEW RANKING GUIDELINE: Must be fcable by a n00b with Hidden/HR/DoubleTime! Please wait while I unrank 90% of the maps.
It's not that a map should have mod posts, but the principle fact that we should be caring more about quality than rankability. If a map has a bunch of star spam, and then suddenly gets bubbled, wouldn't you (not directing that 'you' at anyone in particular) think that that's strange? tieff asked me to mod this map, and I did it to the best of my ability like I would any other map. I'm sick of getting labeled as a "bad modder" apparently because I care about quality. Let's just go find a bunch of maps, not mod them, and then rank them because they're perfect. No one's perfect, and maps can always be improved; This is why we have modding. A broken priority system shouldn't dictate that we can go and bubble/rank maps without first trying to improve them.James2250 wrote:
I think people are much happier when a map has a mod on it before it gets ranked..at least for some valid opinions not just nazi things
It looks like you don't care about map quality either.Natteke wrote:
Difficulty name doesn't mean shit IMO.
I would consider myself a pretty good player (being able to FC most modern insane maps), but this "easy Hard" gave me trouble (for the reasons I listed before).tieff wrote:
This is insane http://osu.ppy.sh/s/5875
My hard is easy, and not just for me.
tl;dr - map quality > rankability or ranking speedWhatwhatwhatwhat?
I love you Alace-sensei.Alace wrote:
beatmap is a kind of art
if you like a map, the map is awesome
if you hate a map, the map is shity
can someone tell me how to define the quality of a beatmap
for me, if the BG is moe, it must be a good map
Please let that be sarcasm.Alace wrote:
for me, if the BG is moe, it must be a good map
That's twisting my words around. I said that others should care more about quality. Maps can always be improved, but so many maps get speedranked with few mods that the mapset then suffers because of it.tieff wrote:
tl;dr - map quality > rankability or ranking speedWhatwhatwhatwhat?
So... You say that quality of my map sucks?
Derekku, really.Derekku wrote:
Maps can always be improved, but so many maps get speedranked with few mods that the mapset then suffers because of it.
By that logic, mod posts should just be "your map has issues, so you need to remap it all." Patterns/confusing spots can easily be changed, so this argument is a bit pointless.tieff wrote:
The only way to really improve map - remap it.
Deleting confusing notes [...] won't make any difference. It's anything, but not improving.
It's a sad state if this is all that matters.Alace wrote:
there are no unrankable issues here
here we go
If you were talking about a bad mapset then this would be true.tieff wrote:
The only way to really improve map - remap it.
Deleting confusing notes, or moving circles 2 or 3 grids left won't make any difference. It's anything, but not improving.
EDIT: nvm i shouldn't bother with thisThe wisest opinion out here.
DiamondCrash wrote:
These are mostly suggestions, and ones that I think will improve the quality of the map considerably. If you fix the stuff here, I'll gladly return and bubble it. If you don't (without justification, at least), I'll be disappointed, to put it mildly.
Mowgli's Road.dNextGen wrote:
i didnt knew that diff name was a srs bsns