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Average-Player-Auto-Mod in the editor testplay

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Yauxo
I dont think this has been suggested yet. Idk about that name either. Random idea.

tl;dr
Modified Auto that randomly throws in a few non-300's to have around ~95% acc in the editor to test HP drain (or OD and difficulty spikes).

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So, we all know that the previous, discontinued Skin-Preview had random 100's and 50's in it, right? Can we have that for the editor testplay too?
The reason I thought about this is because I often find myself adjusting the HP (or OD) value alot, as I cant really simulate an "average player" in the terms of when that player would miss or when he'd be exhausted and hit more 100's in a long Stream (for example).*

The way I have to do it right now is to randomly turn the auto mode off and simulate some random misses, but that still doesnt make too much of an impact, as the random misses and perfect 300's after that dont really work together. The HP bar would just go down a little and then completely fill up again.

What it could do:
- Hit random 100's, 50's and some misses that add up to 95% acc at the end of the song
- Spread the ^'s throughout the entire map
- In case the osu client has a way to detect difficulty spikes, give the spikes some more misses or less accuracy.

OR: Give the Auto Mod a random hiterror offset and work with that. Might be useful to check the OD as well (OD too low -> high acc | OD too high -> low acc)

Aka, basically simulate someone who could pass the map, but cant FC it yet. Maybe also add a feature to test HR pls ;w;

* Dont try to tell me to testplay to "fix" that. Imagine someone on a lower rank that wants to testplay his Hard, which he isnt even able to pass. Wont work.
Rilene
Nice idea, but not sure how will they implement it though... >.>
Topic Starter
Yauxo

Sirade wrote:

not sure how will they implement it though... >.>
I'd assume that the current Auto just hits the circles on the perfect offset (ex. Circle is on offset 1337 and the bot hits on offset 1337). If that's the case, then you could say that the bot should hit on offset 1380 instead of 1337, which would force a 100 or 50.

Randomize a hit with +/- x ms.
Rilene
Oh ok...
But when it comes to aiming, this feature makes look like everyone installing aim bot, or just like using Auto-Pilot mods.

Well, that doesn't matter, nice idea though (I think), hope this feature works if implemented.
abraker
I think this is a good idea. Have an option where the modder can control the frequency of misses on a map when played by osu!topus (or whatever other gamemodes have, I'm a mania player :P). I can see this being used to handpick the perfect HP setting for the map, especially by players who can't pass the map they are modding.
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