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UVERworld - Hakanaku mo Towa no Kanashi (Anime ver.)

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Topic Starter
Adol Christin

Homura- wrote:

hi Adol Christin! M4M ;)

[ZJ's Hard]
  1. 00:01:233 (1) - Addions Normal  add finish from slider head?
  2. 00:08:812 (1) - remove clap add whistle?
  3. 00:09:443 (1) - remove NC?
  4. 00:10:233 (4) - add NC?
  5. 00:29:022 (6) - 00:29:338 (1) - change NC?
  6. 00:33:759 (6) - remove finish add clap?
It's a cool song 8-)
good luck
I had some irc discussion with ZJ. He thinks for 00:09:443 (1) - and 00:10:233 (4) -, adding/removing or not adding/removing NC are both reasonable. However, he prefers keeping them. His hitsound is the duplicate of mine so what I fixed is what he fixed.

Thanks~
Topic Starter
Adol Christin
To GDers: The offset has been moved forwards by 15ms. Please update.
Kencho
[Extra/Insane/Easy]
Ircmod
2015-06-20 02:03 Kencho: 你要不要也irc摸
2015-06-20 02:03 Adol Christin: 可以啊
2015-06-20 02:04 Kencho: ACTION is editing [http://osu.ppy.sh/b/694799 UVERworld - Hakanaku mo Towa no Kanashi (Anime ver.) [Extra]]
2015-06-20 02:05 Kencho: 01:14:496 (1,2) -
2015-06-20 02:05 Kencho: 這個間距
2015-06-20 02:05 Kencho: 那個四方形從4開始我覺得也可以
2015-06-20 02:05 Kencho: 這樣也解決間距太近的問題
2015-06-20 02:06 Adol Christin: 如果从4开始也就是从5收尾咯?
2015-06-20 02:06 Kencho: 3收尾
2015-06-20 02:06 Adol Christin: 这样flow
2015-06-20 02:06 Adol Christin: 那3到1不会太远了么。。。。
2015-06-20 02:06 Kencho: 不會,你這個本來就extra
2015-06-20 02:06 Kencho: 不用擔心這點
2015-06-20 02:07 Kencho: 反而我覺得突然間距縮小會很難玩
2015-06-20 02:07 Adol Christin: 即使本来就是extra,这个间距恐怕也有些过分了吧。。。。
2015-06-20 02:08 Kencho: 後面那四個短滑條也一樣呀
2015-06-20 02:08 Kencho: 都3.5xds了
2015-06-20 02:08 Adol Christin: - -
2015-06-20 02:08 Adol Christin: 不是说1/4短滑条都当做单点看的嘛
2015-06-20 02:09 Kencho: 如果真的怕太遠的話那就四方形改個角度?
2015-06-20 02:10 Kencho: http://puu.sh/iv3vD/1007367806.png
2015-06-20 02:10 Adol Christin: 我试试看吧
2015-06-20 02:10 Kencho: 轉順時針60度
2015-06-20 02:10 Adol Christin: 这不是更大了嘛- -
2015-06-20 02:10 Kencho: 然後把3和短滑條1疊一起
2015-06-20 02:11 Adol Christin: 这样啊
2015-06-20 02:11 Kencho: 5去3的位置不算大了
2015-06-20 02:12 Adol Christin: 我试试
2015-06-20 02:13 Adol Christin: 感觉可以
2015-06-20 02:13 Kencho: 01:11:022 (1,2) -
2015-06-20 02:13 Kencho: 這個疊一起如何
2015-06-20 02:13 Kencho: 本來就會有stack的效果,不用特意錯開一點
2015-06-20 02:14 Adol Christin: 现在不是叠着的么 - -
2015-06-20 02:14 Adol Christin: 好吧,真的不是
2015-06-20 02:14 Adol Christin: 改了
2015-06-20 02:14 Kencho: 00:15:759 (1,2,1) -
2015-06-20 02:14 Kencho: 這個嘛,你是跟的人聲?
2015-06-20 02:15 Adol Christin: 是这样
2015-06-20 02:15 Adol Christin: 好吧我返现节奏错了
2015-06-20 02:15 Adol Christin: 发现
2015-06-20 02:15 Kencho: 那麼00:16:391 (1) - 應該向前1/4
2015-06-20 02:15 Kencho: 對
2015-06-20 02:16 Kencho: 然後頭部也不需要finish了
2015-06-20 02:16 Adol Christin: 好吧我们说的不是一个地方
2015-06-20 02:17 Adol Christin: 这跟滑条我是想两者兼得的
2015-06-20 02:17 Adol Christin: 纯粹跟人声丢了重音鼓点就不好了
2015-06-20 02:18 Kencho: 那00:16:312 - 加個圓圈?
2015-06-20 02:18 Kencho: 不然我覺得真的挺奇怪的
2015-06-20 02:20 Adol Christin: 我相信
2015-06-20 02:20 Adol Christin: 想想
2015-06-20 02:21 Adol Christin: 其实我个人不是特别喜欢. 先按你说的放一个圈吧,看后面的人怎么说了
2015-06-20 02:21 Kencho: 好
2015-06-20 02:22 Kencho: 00:26:180 (1,2,3,4,5) -
2015-06-20 02:22 Kencho: 沒疊好
2015-06-20 02:22 Kencho: 或者好似故意的?
2015-06-20 02:22 Kencho: 是
2015-06-20 02:22 Adol Christin: 本来是故意的
2015-06-20 02:22 Adol Christin: 后面想了想,改掉了
2015-06-20 02:22 Adol Christin: 现在是叠好的状态了
2015-06-20 02:22 Kencho: 00:34:075 (1,2) - 這裡有點overmap
2015-06-20 02:23 Adol Christin: 并不
2015-06-20 02:23 Adol Christin: 整段都是跟的电音
2015-06-20 02:24 Kencho: 可能音效給我的感覺不太好=.=
2015-06-20 02:24 Adol Christin: (音效故意降低了音量)
2015-06-20 02:25 Adol Christin: 然后addition的话是根据鼓点加的
2015-06-20 02:25 Adol Christin: 物件主要跟的电音
2015-06-20 02:25 Kencho: 00:30:443 (5) - NC?
2015-06-20 02:25 Kencho: 01:26:022 (5) - 這個也是
2015-06-20 02:25 Kencho: hp7的關係,非常建議多點NC
2015-06-20 02:26 Kencho: 不然HR會很難
2015-06-20 02:26 Adol Christin: 嗯,可以
2015-06-20 02:26 Kencho: 00:22:706 (7) - NC
2015-06-20 02:26 Kencho: 看你有些地方不是大白線NC
2015-06-20 02:26 Kencho: 可能是故意的?
2015-06-20 02:27 Kencho: 00:17:180 (1,2) - 例如這個,1不要NC,2NC
2015-06-20 02:27 Adol Christin: 嗯,好
2015-06-20 02:27 Adol Christin: 说是故意的
2015-06-20 02:28 Adol Christin: 不如说下的比较随手 - -
2015-06-20 02:28 Kencho: 01:09:285 (1,2,3) - 這個也是
2015-06-20 02:28 Kencho: 3NC
2015-06-20 02:28 Kencho: 12不要NC
2015-06-20 02:28 Kencho: 01:10:706 (10,1) - 同樣地
2015-06-20 02:28 Kencho: 01:20:496 (1,2,3,4,5) -
2015-06-20 02:29 Kencho: 01:23:338 (8,1) -
2015-06-20 02:29 Kencho: 01:29:654 (9) -
2015-06-20 02:29 Adol Christin: 1:10:706那个不改,这里NC的目的是为了指示滑条变速
2015-06-20 02:29 Kencho: ok
2015-06-20 02:30 Adol Christin: 最后一个也不改
2015-06-20 02:30 Kencho: 嗯
2015-06-20 02:30 Adol Christin: 其他的都改了
2015-06-20 02:30 Kencho: 那個不改也可以
2015-06-20 02:30 Kencho: 01:17:338 (2,3) - blanket?
2015-06-20 02:31 Adol Christin: 好
2015-06-20 02:32 Kencho: 其實一直在想offset可能快了
2015-06-20 02:32 Kencho: 因為我試圖一直都按晚了
2015-06-20 02:32 Kencho: 所以電音那部分我聽起來怪怪的
2015-06-20 02:33 Adol Christin: 我也这么觉得 - -
2015-06-20 02:34 Kencho: 大概要再-15
2015-06-20 02:34 Adol Christin: 我仔细停下跳跳吧
2015-06-20 02:34 Adol Christin: 仔细听下调调吧
2015-06-20 02:34 Kencho: 我覺得-15剛剛好
2015-06-20 02:35 Adol Christin: 不对
2015-06-20 02:35 Adol Christin: 感觉最开始那里又会慢了
2015-06-20 02:36 Adol Christin: 因为之前zj也跟我提过offset,说是太早了
2015-06-20 02:36 Kencho: 我覺得沒問題誒
2015-06-20 02:36 Kencho: 因為你跟的人聲
2015-06-20 02:37 Adol Christin: 这是需要插更多红线的节奏?
2015-06-20 02:37 Adol Christin: 不完全是
2015-06-20 02:37 Kencho: 人聲多多少少都會有點不准
2015-06-20 02:37 Kencho: 鼓點都是對的
2015-06-20 02:37 Adol Christin: 很多地方其实都是跟的鼓点
2015-06-20 02:38 Kencho: -15剛剛好
2015-06-20 02:38 Kencho: 圖你改動過所以看不了
2015-06-20 02:39 Adol Christin: 好的
2015-06-20 02:40 Kencho: 整個圖的所有東西都+15吧
2015-06-20 02:40 Kencho: 全局offset-30+15=-15
2015-06-20 02:40 Kencho: 這就可以了
2015-06-20 02:41 Adol Christin: 哦原来你是这个意思
2015-06-20 02:41 Kencho: 對
2015-06-20 02:41 Adol Christin: 我还以为是改成-45
2015-06-20 02:41 Kencho: 不是-45
2015-06-20 02:41 Kencho: -45就更快了
2015-06-20 02:41 Kencho: +15才對
2015-06-20 02:41 Adol Christin: 怪说听着不对- -
2015-06-20 02:41 Kencho: = =
2015-06-20 02:42 Adol Christin: 嗯,这下对了
2015-06-20 02:42 Kencho: 其他難度的也改一下吧
2015-06-20 02:42 Kencho: 然後你先上傳一下
2015-06-20 02:43 Adol Christin: 好
2015-06-20 02:43 Adol Christin: 晚些时候还得跟gder勾兑这事儿 - -
2015-06-20 02:44 Kencho: gd的直接和他們說我改了offset就好了啊
2015-06-20 02:44 Kencho: 你說幫他們物件全部都移好了
2015-06-20 02:45 Adol Christin: 嗯
2015-06-20 02:46 Adol Christin: 好了
2015-06-20 02:50 Adol Christin: 又传了一次,把preview point snap了
2015-06-20 02:51 Kencho: http://puu.sh/iv6fT/3a71d38b75.png
2015-06-20 02:53 Adol Christin: 意思是offset还需要往前调一点?
2015-06-20 02:54 Kencho: http://puu.sh/iv6rd/e0af1a044a.png
2015-06-20 02:54 Kencho: 不是
2015-06-20 02:54 Kencho: 幹好
2015-06-20 02:54 Kencho: 剛好
2015-06-20 02:54 Adol Christin: 那就好了
2015-06-20 02:55 Adol Christin: 1pcfc,也是66666
2015-06-20 02:55 Kencho: 個人認為insane的滑條速度偏慢了
2015-06-20 02:55 Kencho: 1.4也太慢了
2015-06-20 02:55 Kencho: 特別覺得最奇葩的是00:18:932 (4) -
2015-06-20 02:56 Kencho: 其實不需要減速
2015-06-20 02:56 Kencho: 01:14:511 (1) - 這個也是
2015-06-20 02:56 Adol Christin: 为什么不用减速呢? 毕竟是个长音啊
2015-06-20 02:57 Kencho: 就是玩的時候覺得減速很奇怪
2015-06-20 02:58 Kencho: 保持用1.0或者1.2x都可以
2015-06-20 02:58 Adol Christin: 这个我考虑下
2015-06-20 02:58 Kencho: 這樣玩起了爽一點
2015-06-20 02:58 Kencho: 玩起來
2015-06-20 02:58 Kencho: 其他的都不錯
2015-06-20 02:58 Kencho: 00:42:458 (3) - ctrl+G?
2015-06-20 02:58 Adol Christin: 嗯,好的,我考虑下好了
2015-06-20 02:59 Kencho: 00:42:774 (4) - 建議NC
2015-06-20 02:59 Kencho: 00:45:458 (5) - NC
2015-06-20 02:59 Adol Christin: 有意为之
2015-06-20 02:59 Kencho: 有意的那就不用改了
2015-06-20 02:59 Kencho: 00:47:985 (5) - NC
2015-06-20 02:59 Kencho: 00:50:669 (7) -
2015-06-20 03:00 Kencho: 總之保持一條大白線NC一次就好了
2015-06-20 03:00 Adol Christin: 几个NC都改掉了
2015-06-20 03:00 Kencho: 後面還有一堆,自己看著改吧
2015-06-20 03:00 Kencho: 01:18:300 (8) - 01:20:827 (4) - 01:23:353 (5) -
2015-06-20 03:01 Adol Christin: 做到后面就突发奇想两根白线一nc了
2015-06-20 03:01 Adol Christin: 没注意前后一致的问题
2015-06-20 03:01 Kencho: 原來如此
2015-06-20 03:02 Kencho: 00:02:511 (2) - 00:05:037 (2) - NC
2015-06-20 03:02 Kencho: 這種折返一個NC一次
2015-06-20 03:02 Kencho: 還有HP要不改成6吧
2015-06-20 03:02 Kencho: 7開HR玩有點難
2015-06-20 03:03 Kencho: 然後我發現這easy和normal的難度差也太大了
2015-06-20 03:03 Kencho: 吧
2015-06-20 03:03 Adol Christin: hp保留7好了
2015-06-20 03:03 Adol Christin: 因为Hard难度是6
2015-06-20 03:03 Kencho: hard應該改成5
2015-06-20 03:03 Kencho: normal 4
2015-06-20 03:04 Kencho: 你看easy是1
2015-06-20 03:04 Kencho: 差太大
2015-06-20 03:04 Kencho: 不然這個insane沒法HR了
2015-06-20 03:04 Adol Christin: 好吧Easy的Hp有些随手了
2015-06-20 03:04 Kencho: easy OD也改成2活著3吧
2015-06-20 03:05 Kencho: 或者
2015-06-20 03:05 Adol Christin: 关于Hard和Insane的hp我去跟zj讨论后再说吧
2015-06-20 03:05 Kencho: normal你也問問吧,AR6太高
2015-06-20 03:05 Kencho: 雖然這歌190BPM,但我見過這麼多的190BPM的normal也沒有AR6的
2015-06-20 03:05 Kencho: 最多只能AR5
2015-06-20 03:06 Adol Christin: 这样把,关于俩gd的事情你写篇post吧
2015-06-20 03:06 Kencho: 好
2015-06-20 03:06 Adol Christin: (其实那个Normal我是故意交代A Myst让他做难点的)
2015-06-20 03:06 Adol Christin: 没想到这么难 - -
2015-06-20 03:07 Kencho: 星數高不要緊,但是四維不能高
2015-06-20 03:07 Kencho: 四圍
2015-06-20 03:07 Adol Christin: 额
2015-06-20 03:07 Kencho: AR6的話HRDT就是AR10了
2015-06-20 03:08 Adol Christin: = =
2015-06-20 03:08 Adol Christin: AR10的Normal你怕不怕
2015-06-20 03:08 Kencho: 我還行,但是大部分玩家讀不了AR10就美麗;w;
2015-06-20 03:09 Adol Christin: 读不了就别开mod咯
2015-06-20 03:09 Adol Christin: 开个玩笑
2015-06-20 03:10 Kencho: 好,差不多就這樣了
2015-06-20 03:10 Kencho: easy沒什麼要改的了
2015-06-20 03:10 Adol Christin: 好
2015-06-20 03:10 Kencho: (我做的可能比你還差)
2015-06-20 03:10 Adol Christin: Easy的四维改了
2015-06-20 03:10 Adol Christin: 不是吧 - -
2015-06-20 03:11 Adol Christin: 我觉得还好吧,反正easy又不需要怎么改, 只要ok就行了
2015-06-20 03:11 Kencho: 所以沒什麼說的啦
2015-06-20 03:11 Adol Christin: 我的easy也就这样了
2015-06-20 03:12 Adol Christin: Easy的四维改成了AR3 OD2 HP2
[ZJ's Hard]
  1. Insane will change to HP6, so hard change to HP5 will be better?

  2. 00:08:827 (1) - spacing too close
    00:15:774 (3,1) - blanket?
    00:23:195 - sound leakage, try this?
    01:21:774 (5) - change to slider? because 01:21:932 - had a vocal
[A Mystery's Normal]
  1. I think AR6 on Normal is too hard, because AR6+DTHR=AR9.8, so i suggest change to AR5.
    Also HP5 is too hard, HP4 will be better.

  2. 01:11:353 (6,1) - i think here is look like this, one 1/2 slider+one 3/4 slider

  3. nice diff
Good Luck~
Topic Starter
Adol Christin

Kencho wrote:

[Extra/Insane/Easy]
Ircmod
2015-06-20 02:03 Kencho: 你要不要也irc摸
2015-06-20 02:03 Adol Christin: 可以啊
2015-06-20 02:04 Kencho: ACTION is editing [http://osu.ppy.sh/b/694799 UVERworld - Hakanaku mo Towa no Kanashi (Anime ver.) [Extra]]
2015-06-20 02:05 Kencho: 01:14:496 (1,2) -
2015-06-20 02:05 Kencho: 這個間距
2015-06-20 02:05 Kencho: 那個四方形從4開始我覺得也可以
2015-06-20 02:05 Kencho: 這樣也解決間距太近的問題
2015-06-20 02:06 Adol Christin: 如果从4开始也就是从5收尾咯?
2015-06-20 02:06 Kencho: 3收尾
2015-06-20 02:06 Adol Christin: 这样flow
2015-06-20 02:06 Adol Christin: 那3到1不会太远了么。。。。
2015-06-20 02:06 Kencho: 不會,你這個本來就extra
2015-06-20 02:06 Kencho: 不用擔心這點
2015-06-20 02:07 Kencho: 反而我覺得突然間距縮小會很難玩
2015-06-20 02:07 Adol Christin: 即使本来就是extra,这个间距恐怕也有些过分了吧。。。。
2015-06-20 02:08 Kencho: 後面那四個短滑條也一樣呀
2015-06-20 02:08 Kencho: 都3.5xds了
2015-06-20 02:08 Adol Christin: - -
2015-06-20 02:08 Adol Christin: 不是说1/4短滑条都当做单点看的嘛
2015-06-20 02:09 Kencho: 如果真的怕太遠的話那就四方形改個角度?
2015-06-20 02:10 Kencho: http://puu.sh/iv3vD/1007367806.png
2015-06-20 02:10 Adol Christin: 我试试看吧
2015-06-20 02:10 Kencho: 轉順時針60度
2015-06-20 02:10 Adol Christin: 这不是更大了嘛- -
2015-06-20 02:10 Kencho: 然後把3和短滑條1疊一起
2015-06-20 02:11 Adol Christin: 这样啊
2015-06-20 02:11 Kencho: 5去3的位置不算大了
2015-06-20 02:12 Adol Christin: 我试试
2015-06-20 02:13 Adol Christin: 感觉可以
2015-06-20 02:13 Kencho: 01:11:022 (1,2) -
2015-06-20 02:13 Kencho: 這個疊一起如何
2015-06-20 02:13 Kencho: 本來就會有stack的效果,不用特意錯開一點
2015-06-20 02:14 Adol Christin: 现在不是叠着的么 - -
2015-06-20 02:14 Adol Christin: 好吧,真的不是
2015-06-20 02:14 Adol Christin: 改了
2015-06-20 02:14 Kencho: 00:15:759 (1,2,1) -
2015-06-20 02:14 Kencho: 這個嘛,你是跟的人聲?
2015-06-20 02:15 Adol Christin: 是这样
2015-06-20 02:15 Adol Christin: 好吧我返现节奏错了
2015-06-20 02:15 Adol Christin: 发现
2015-06-20 02:15 Kencho: 那麼00:16:391 (1) - 應該向前1/4
2015-06-20 02:15 Kencho: 對
2015-06-20 02:16 Kencho: 然後頭部也不需要finish了
2015-06-20 02:16 Adol Christin: 好吧我们说的不是一个地方
2015-06-20 02:17 Adol Christin: 这跟滑条我是想两者兼得的
2015-06-20 02:17 Adol Christin: 纯粹跟人声丢了重音鼓点就不好了
2015-06-20 02:18 Kencho: 那00:16:312 - 加個圓圈?
2015-06-20 02:18 Kencho: 不然我覺得真的挺奇怪的
2015-06-20 02:20 Adol Christin: 我相信
2015-06-20 02:20 Adol Christin: 想想
2015-06-20 02:21 Adol Christin: 其实我个人不是特别喜欢. 先按你说的放一个圈吧,看后面的人怎么说了
2015-06-20 02:21 Kencho: 好
2015-06-20 02:22 Kencho: 00:26:180 (1,2,3,4,5) -
2015-06-20 02:22 Kencho: 沒疊好
2015-06-20 02:22 Kencho: 或者好似故意的?
2015-06-20 02:22 Kencho: 是
2015-06-20 02:22 Adol Christin: 本来是故意的
2015-06-20 02:22 Adol Christin: 后面想了想,改掉了
2015-06-20 02:22 Adol Christin: 现在是叠好的状态了
2015-06-20 02:22 Kencho: 00:34:075 (1,2) - 這裡有點overmap
2015-06-20 02:23 Adol Christin: 并不
2015-06-20 02:23 Adol Christin: 整段都是跟的电音
2015-06-20 02:24 Kencho: 可能音效給我的感覺不太好=.=
2015-06-20 02:24 Adol Christin: (音效故意降低了音量)
2015-06-20 02:25 Adol Christin: 然后addition的话是根据鼓点加的
2015-06-20 02:25 Adol Christin: 物件主要跟的电音
2015-06-20 02:25 Kencho: 00:30:443 (5) - NC?
2015-06-20 02:25 Kencho: 01:26:022 (5) - 這個也是
2015-06-20 02:25 Kencho: hp7的關係,非常建議多點NC
2015-06-20 02:26 Kencho: 不然HR會很難
2015-06-20 02:26 Adol Christin: 嗯,可以
2015-06-20 02:26 Kencho: 00:22:706 (7) - NC
2015-06-20 02:26 Kencho: 看你有些地方不是大白線NC
2015-06-20 02:26 Kencho: 可能是故意的?
2015-06-20 02:27 Kencho: 00:17:180 (1,2) - 例如這個,1不要NC,2NC
2015-06-20 02:27 Adol Christin: 嗯,好
2015-06-20 02:27 Adol Christin: 说是故意的
2015-06-20 02:28 Adol Christin: 不如说下的比较随手 - -
2015-06-20 02:28 Kencho: 01:09:285 (1,2,3) - 這個也是
2015-06-20 02:28 Kencho: 3NC
2015-06-20 02:28 Kencho: 12不要NC
2015-06-20 02:28 Kencho: 01:10:706 (10,1) - 同樣地
2015-06-20 02:28 Kencho: 01:20:496 (1,2,3,4,5) -
2015-06-20 02:29 Kencho: 01:23:338 (8,1) -
2015-06-20 02:29 Kencho: 01:29:654 (9) -
2015-06-20 02:29 Adol Christin: 1:10:706那个不改,这里NC的目的是为了指示滑条变速
2015-06-20 02:29 Kencho: ok
2015-06-20 02:30 Adol Christin: 最后一个也不改
2015-06-20 02:30 Kencho: 嗯
2015-06-20 02:30 Adol Christin: 其他的都改了
2015-06-20 02:30 Kencho: 那個不改也可以
2015-06-20 02:30 Kencho: 01:17:338 (2,3) - blanket?
2015-06-20 02:31 Adol Christin: 好
2015-06-20 02:32 Kencho: 其實一直在想offset可能快了
2015-06-20 02:32 Kencho: 因為我試圖一直都按晚了
2015-06-20 02:32 Kencho: 所以電音那部分我聽起來怪怪的
2015-06-20 02:33 Adol Christin: 我也这么觉得 - -
2015-06-20 02:34 Kencho: 大概要再-15
2015-06-20 02:34 Adol Christin: 我仔细停下跳跳吧
2015-06-20 02:34 Adol Christin: 仔细听下调调吧
2015-06-20 02:34 Kencho: 我覺得-15剛剛好
2015-06-20 02:35 Adol Christin: 不对
2015-06-20 02:35 Adol Christin: 感觉最开始那里又会慢了
2015-06-20 02:36 Adol Christin: 因为之前zj也跟我提过offset,说是太早了
2015-06-20 02:36 Kencho: 我覺得沒問題誒
2015-06-20 02:36 Kencho: 因為你跟的人聲
2015-06-20 02:37 Adol Christin: 这是需要插更多红线的节奏?
2015-06-20 02:37 Adol Christin: 不完全是
2015-06-20 02:37 Kencho: 人聲多多少少都會有點不准
2015-06-20 02:37 Kencho: 鼓點都是對的
2015-06-20 02:37 Adol Christin: 很多地方其实都是跟的鼓点
2015-06-20 02:38 Kencho: -15剛剛好
2015-06-20 02:38 Kencho: 圖你改動過所以看不了
2015-06-20 02:39 Adol Christin: 好的
2015-06-20 02:40 Kencho: 整個圖的所有東西都+15吧
2015-06-20 02:40 Kencho: 全局offset-30+15=-15
2015-06-20 02:40 Kencho: 這就可以了
2015-06-20 02:41 Adol Christin: 哦原来你是这个意思
2015-06-20 02:41 Kencho: 對
2015-06-20 02:41 Adol Christin: 我还以为是改成-45
2015-06-20 02:41 Kencho: 不是-45
2015-06-20 02:41 Kencho: -45就更快了
2015-06-20 02:41 Kencho: +15才對
2015-06-20 02:41 Adol Christin: 怪说听着不对- -
2015-06-20 02:41 Kencho: = =
2015-06-20 02:42 Adol Christin: 嗯,这下对了
2015-06-20 02:42 Kencho: 其他難度的也改一下吧
2015-06-20 02:42 Kencho: 然後你先上傳一下
2015-06-20 02:43 Adol Christin: 好
2015-06-20 02:43 Adol Christin: 晚些时候还得跟gder勾兑这事儿 - -
2015-06-20 02:44 Kencho: gd的直接和他們說我改了offset就好了啊
2015-06-20 02:44 Kencho: 你說幫他們物件全部都移好了
2015-06-20 02:45 Adol Christin: 嗯
2015-06-20 02:46 Adol Christin: 好了
2015-06-20 02:50 Adol Christin: 又传了一次,把preview point snap了
2015-06-20 02:51 Kencho: http://puu.sh/iv6fT/3a71d38b75.png
2015-06-20 02:53 Adol Christin: 意思是offset还需要往前调一点?
2015-06-20 02:54 Kencho: http://puu.sh/iv6rd/e0af1a044a.png
2015-06-20 02:54 Kencho: 不是
2015-06-20 02:54 Kencho: 幹好
2015-06-20 02:54 Kencho: 剛好
2015-06-20 02:54 Adol Christin: 那就好了
2015-06-20 02:55 Adol Christin: 1pcfc,也是66666
2015-06-20 02:55 Kencho: 個人認為insane的滑條速度偏慢了
2015-06-20 02:55 Kencho: 1.4也太慢了
2015-06-20 02:55 Kencho: 特別覺得最奇葩的是00:18:932 (4) -
2015-06-20 02:56 Kencho: 其實不需要減速
2015-06-20 02:56 Kencho: 01:14:511 (1) - 這個也是
2015-06-20 02:56 Adol Christin: 为什么不用减速呢? 毕竟是个长音啊
2015-06-20 02:57 Kencho: 就是玩的時候覺得減速很奇怪
2015-06-20 02:58 Kencho: 保持用1.0或者1.2x都可以
2015-06-20 02:58 Adol Christin: 这个我考虑下
2015-06-20 02:58 Kencho: 這樣玩起了爽一點
2015-06-20 02:58 Kencho: 玩起來
2015-06-20 02:58 Kencho: 其他的都不錯
2015-06-20 02:58 Kencho: 00:42:458 (3) - ctrl+G?
2015-06-20 02:58 Adol Christin: 嗯,好的,我考虑下好了
2015-06-20 02:59 Kencho: 00:42:774 (4) - 建議NC
2015-06-20 02:59 Kencho: 00:45:458 (5) - NC
2015-06-20 02:59 Adol Christin: 有意为之
2015-06-20 02:59 Kencho: 有意的那就不用改了
2015-06-20 02:59 Kencho: 00:47:985 (5) - NC
2015-06-20 02:59 Kencho: 00:50:669 (7) -
2015-06-20 03:00 Kencho: 總之保持一條大白線NC一次就好了
2015-06-20 03:00 Adol Christin: 几个NC都改掉了
2015-06-20 03:00 Kencho: 後面還有一堆,自己看著改吧
2015-06-20 03:00 Kencho: 01:18:300 (8) - 01:20:827 (4) - 01:23:353 (5) -
2015-06-20 03:01 Adol Christin: 做到后面就突发奇想两根白线一nc了
2015-06-20 03:01 Adol Christin: 没注意前后一致的问题
2015-06-20 03:01 Kencho: 原來如此
2015-06-20 03:02 Kencho: 00:02:511 (2) - 00:05:037 (2) - NC
2015-06-20 03:02 Kencho: 這種折返一個NC一次
2015-06-20 03:02 Kencho: 還有HP要不改成6吧
2015-06-20 03:02 Kencho: 7開HR玩有點難
2015-06-20 03:03 Kencho: 然後我發現這easy和normal的難度差也太大了
2015-06-20 03:03 Kencho: 吧
2015-06-20 03:03 Adol Christin: hp保留7好了
2015-06-20 03:03 Adol Christin: 因为Hard难度是6
2015-06-20 03:03 Kencho: hard應該改成5
2015-06-20 03:03 Kencho: normal 4
2015-06-20 03:04 Kencho: 你看easy是1
2015-06-20 03:04 Kencho: 差太大
2015-06-20 03:04 Kencho: 不然這個insane沒法HR了
2015-06-20 03:04 Adol Christin: 好吧Easy的Hp有些随手了
2015-06-20 03:04 Kencho: easy OD也改成2活著3吧
2015-06-20 03:05 Kencho: 或者
2015-06-20 03:05 Adol Christin: 关于Hard和Insane的hp我去跟zj讨论后再说吧
2015-06-20 03:05 Kencho: normal你也問問吧,AR6太高
2015-06-20 03:05 Kencho: 雖然這歌190BPM,但我見過這麼多的190BPM的normal也沒有AR6的
2015-06-20 03:05 Kencho: 最多只能AR5
2015-06-20 03:06 Adol Christin: 这样把,关于俩gd的事情你写篇post吧
2015-06-20 03:06 Kencho: 好
2015-06-20 03:06 Adol Christin: (其实那个Normal我是故意交代A Myst让他做难点的)
2015-06-20 03:06 Adol Christin: 没想到这么难 - -
2015-06-20 03:07 Kencho: 星數高不要緊,但是四維不能高
2015-06-20 03:07 Kencho: 四圍
2015-06-20 03:07 Adol Christin: 额
2015-06-20 03:07 Kencho: AR6的話HRDT就是AR10了
2015-06-20 03:08 Adol Christin: = =
2015-06-20 03:08 Adol Christin: AR10的Normal你怕不怕
2015-06-20 03:08 Kencho: 我還行,但是大部分玩家讀不了AR10就美麗;w;
2015-06-20 03:09 Adol Christin: 读不了就别开mod咯
2015-06-20 03:09 Adol Christin: 开个玩笑
2015-06-20 03:10 Kencho: 好,差不多就這樣了
2015-06-20 03:10 Kencho: easy沒什麼要改的了
2015-06-20 03:10 Adol Christin: 好
2015-06-20 03:10 Kencho: (我做的可能比你還差)
2015-06-20 03:10 Adol Christin: Easy的四维改了
2015-06-20 03:10 Adol Christin: 不是吧 - -
2015-06-20 03:11 Adol Christin: 我觉得还好吧,反正easy又不需要怎么改, 只要ok就行了
2015-06-20 03:11 Kencho: 所以沒什麼說的啦
2015-06-20 03:11 Adol Christin: 我的easy也就这样了
2015-06-20 03:12 Adol Christin: Easy的四维改成了AR3 OD2 HP2

Good Luck~

谢摸~

Edit: A Myst的那篇mod,截图截的什么玩意儿啊 - -
A Mystery

Kencho wrote:

[A Mystery's Normal]
  1. I think AR6 on Normal is too hard, because AR6+DTHR=AR9.8, so i suggest change to AR5.
    Also HP5 is too hard, HP4 will be better.
    I agree with the HP, however I changed the AR to 5.5. Why? Because AR3 -> AR5.5 -> AR8.5 seems like a better transition than 3 ->5 ->8.5. Also I don't want to make it too dense.

  2. 01:11:353 (6,1) - i think here is look like this, one 1/2 slider+one 3/4 slider - I think something went wrong with puushing :P. If I understood this correctly, then I still prefer my own pattern, since there is a vocal and a downbeat which I don't want to ignore.

  3. nice diff - Thanks!
[/notice]
Good Luck~
Thanks for the mod

gsgds
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 65669
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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WidescreenStoryboard: 0

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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
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Title:Hakanaku mo Towa no Kanashi (Anime ver.)
TitleUnicode:儚くも永久のカナシ (アニメver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Adol Christin
Version:A Mystery's Normal
Source:Mobile Suit Gundam 00
Tags:sunrise tv size opening TAKUYA KATSUYA AKIRA NOBUTO SHINTARO HabiHolic zj0924 A_Mystery
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BeatmapSetID:310968

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Kencho
[A Mystery's Normal]
sorry puushing wrong thing x.x
01:11:353 (6,1) - correct is this, one 1/1 slider+one 3/2 slider

because on 00:20:827 (5,1) - 01:16:406 (6,1) - you also use this pattern.
A Mystery

Kencho wrote:

[A Mystery's Normal]
sorry puushing wrong thing x.x
01:11:353 (6,1) - correct is this, one 1/1 slider+one 3/2 slider

because on 00:20:827 (5,1) - 01:16:406 (6,1) - you also use this pattern.
Alright, so, the difference between the parts you linked and this one is, that the "strong beat" (the beat with the chord change, the crash, the vocals) actually happens on the red tick. Now in this case the vocals do change on the red tick, but also on the downbeat+crash+chord change. So that's why I start my slider there instead of on the red tick before it.
Kyle Y
Sorry, I seldom use Chinese to mod, becasue blanket, what is the chinese of it? I don;t know

[Insane]
SPOILER
00:07:563 (1,2,3,4,5,6,7,8,9,10,11,12,13) - spread it
00:09:142 (2,3) - not good flowing
00:10:563 (7,8) - 7->8 is only, but not good flowing if 7-> stream like this
00:14:353 (2,3) - Suggestion: 00:14:353 (2) - ctrl +g 00:14:669 (3) - ctrl +g https://osu.ppy.sh/ss/3281404
00:22:563 (6) - blanket with the slider
00:28:721 (8,9) - ds
00:36:616 (1) - stack
00:39:142 (1,2) - two 1/2 beat slider
00:44:827 (3,4,1) - https://osu.ppy.sh/ss/3281413
00:47:195 (2) - not good flowing
00:49:248 (1,2) - two 1/2 beat slider
01:00:932 (2) - if you place this, slider (3) ctrl+g, otherwise, place other place, say (280,192)
01:04:406 (1,2,3,4,5,6,7,8,9,1) -


for circle 1,2,3,4 you can use 1->4->2->3 also good flowing
01:18:774 (2) - poor flowing with (1)
01:22:721 (3) - ctrl +g
01:29:669 (8) - not use a spinner?

Lazy to mod another diff
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

Kyle Y wrote:

Sorry, I seldom use Chinese to mod, becasue blanket, what is the chinese of it? I don;t know :arrow: Don't worry, I thought your first language is Chinese. If you feel more comfortable modding in English, just do it. For me it's the same. (btw:if u don't know the translation of some words like "blanket", just leave it. )

[Insane]
SPOILER
00:07:563 (1,2,3,4,5,6,7,8,9,10,11,12,13) - spread it Changed into reverse slider.
00:09:142 (2,3) - not good flowing It's totally fine for me.
00:10:563 (7,8) - 7->8 is only, but not good flowing if 7-> stream like this yea, but the distance of current stream is very small, so it can be considered as a "half stack".
00:14:353 (2,3) - Suggestion: 00:14:353 (2) - ctrl +g 00:14:669 (3) - ctrl +g https://osu.ppy.sh/ss/3281404 yours looks fine, but I do this on purpose.
00:22:563 (6) - blanket with the slider blanket would ruin the distance, so I avoid it.
00:28:721 (8,9) - ds I slightly move 8 away from 9
00:36:616 (1) - stack i wanna perfectly stack it, but the editor does not allow me to do so.
00:39:142 (1,2) - two 1/2 beat slider nope. this 1/1 slider not only follows the kick sound, but also follows vocal.
00:44:827 (3,4,1) - https://osu.ppy.sh/ss/3281413 do you care the blanket even more than a proper distance?
00:47:195 (2) - not good flowing it's fine for me.
00:49:248 (1,2) - two 1/2 beat slider same as 00:39:142 (1,2) -
01:00:932 (2) - if you place this, slider (3) ctrl+g, otherwise, place other place, say (280,192) I reposition the blue (4) and ctrl+g green (4,5) instead.
01:04:406 (1,2,3,4,5,6,7,8,9,1) -


for circle 1,2,3,4 you can use 1->4->2->3 also good flowingI just realize this jump pattern looks ugly.... lol... but I still prefer square flow more than diagonal one here. Trying to make some change.
01:18:774 (2) - poor flowing with (1) really? i feel it's totally well flowed.
01:22:721 (3) - ctrl +g I firstly make this on purpose but uhh... yea that would be better ctrl+g it
01:29:669 (8) - not use a spinner? Yea a spinner here is a reasonable choice, but I prefer stopping with the drum sound, which is more cool.


Lazy to mod another diff :arrow: that's totally fine cuz it's just NM :p
I have some personal preference and consideration which is quite different from yours, therefore I declined most of your suggestions. Anyway thank you for your attentive mod.
Topic Starter
Adol Christin
@zj0924 00:07:879 (2,3) - 这两个点的音效我加上了clap,如果你还没改ken的mod的话直接更新一波就好了。
zj0924

Kencho wrote:

[ZJ's Hard]
  1. Insane will change to HP6, so hard change to HP5 will be better? Sure~

  2. 00:08:827 (1) - spacing too close I don't think so cuz it has a strong object connection, why not consider it as an anti-jump?
    00:15:774 (3,1) - blanket? fixed
    00:23:195 - sound leakage, try this? I think mine's fine
    01:21:774 (5) - change to slider? because 01:21:932 - had a vocal No,for better transition I make it empty here on purpose....
thx
update
osu file format v14

[General]
AudioFilename: Uverworld - - Tv.mp3
AudioLeadIn: 0
PreviewTime: 65669
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31553
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Hakanaku mo Towa no Kanashi (Anime ver.)
TitleUnicode:儚くも永久のカナシ (アニメver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Adol Christin
Version:ZJ's Hard
Source:Mobile Suit Gundam 00
Tags:sunrise tv size opening TAKUYA KATSUYA AKIRA NOBUTO SHINTARO HabiHolic zj0924 A_Mystery
BeatmapID:700712
BeatmapSetID:310968

[Difficulty]
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CircleSize:3.7
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354,54,85248,2,0,P|289:55|225:43,1,130,8|2,0:0|0:0,0:0:0:0:
144,23,85721,1,2,0:0:0:0:
144,23,86037,6,0,P|142:65|147:92,1,65,8|2,0:0|0:0,0:0:0:0:
160,171,86353,1,0,0:0:0:0:
234,130,86511,1,8,0:0:0:0:
286,196,86669,2,0,P|310:267|263:340,1,151.666666666667,2|0,0:0|0:0,0:0:0:0:
230,262,87142,6,0,L|373:278,1,130,2|0,0:0|0:0,0:0:0:0:
418,337,87616,1,2,0:0:0:0:
480,279,87774,2,0,P|503:220|506:132,1,130,8|0,0:0|0:0,0:0:0:0:
422,198,88248,1,2,0:0:0:0:
422,198,88563,5,0,0:0:0:0:
422,198,88642,1,0,0:0:0:0:
422,198,88721,1,0,0:0:0:0:
364,136,88879,1,0,0:0:0:0:
422,198,89037,1,0,0:0:0:0:
332,215,89195,2,0,B|293:228|248:197|203:210,1,130,0|0,0:0|0:0,0:0:0:0:
127,261,89669,5,4,0:0:0:0:
Victoire
NM from my queue.

Blue for personal taste.
Red for something I see as a problem.
Orange for a small problem.

Extra

00:11:195 (1) - Quite the SV boost there. Took me off-guard.
00:14:985 (6,1) - I don't like how these two overlap, or how they flow together. The flow kinda pauses here, which doesn't seem fitting.
00:17:037 (3,4) - Same kinda thing with the flow here.
00:26:195 (6,7,8,9,1) - This stack looks awkward on top of the slider.
00:26:985 (2) - Could be a pain-in-the-ass to read for some people. Nothing major, of course, but think about that.
00:29:037 (1) - Rotate it (in place) like -13 degrees. I think that'd look nicer.

Insane

00:15:142 (1) - Rotate it like 3 degrees to make it line up nicely with the previous two circles.
00:26:195 (6) - I'd like it if you moved it a little to the left, I don't think it looks nice how it's slightly touching the other slider.
00:47:985 (1,2,3,4,7,8,9,10,1) - Try making these something more of a pentagon-shape.

ZJ's Hard

Maybe lower the AR down to about 8? 8.5 seems a little excessive. I've got nothing else.

A Mystery's Normal

I've got nothing!

Easy

00:26:511 (1,2,3) - I don't like how all 3 of these are slightly touching, it doesn't look nice.
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

Ant wrote:

NM from my queue.

Blue for personal taste.
Red for something I see as a problem.
Orange for a small problem.

Extra

00:11:195 (1) - Quite the SV boost there. Took me off-guard. :arrow: i feel that's fine.
00:14:985 (6,1) - I don't like how these two overlap, or how they flow together. The flow kinda pauses here, which doesn't seem fitting. :arrow: I am struggling in this pattern lol..... Trying to make something different for now.
00:17:037 (3,4) - Same kinda thing with the flow here. :arrow: Reworked the flow here.
00:26:195 (6,7,8,9,1) - This stack looks awkward on top of the slider. :arrow: did you update my map last weekend? I have changed this into a normal stack.
00:26:985 (2) - Could be a pain-in-the-ass to read for some people. Nothing major, of course, but think about that. :arrow: As an Extra diff I think it's fine.
00:29:037 (1) - Rotate it (in place) like -13 degrees. I think that'd look nicer. :arrow: I woudl rather adjust the stream.

Insane

00:15:142 (1) - Rotate it like 3 degrees to make it line up nicely with the previous two circles.
00:26:195 (6) - I'd like it if you moved it a little to the left, I don't think it looks nice how it's slightly touching the other slider. :arrow: I feel thsi kind of overlap is fine. moving to the left would ruin the blanket and distance.
00:47:985 (1,2,3,4,7,8,9,10,1) - Try making these something more of a pentagon-shape. :arrow: lol, it's quite difficult to balance the shape and distance here.... I tried to make some change here.

Easy

00:26:511 (1,2,3) - I don't like how all 3 of these are slightly touching, it doesn't look nice. :arrow: sure

Thanks for modding~
Frostmourne
From my M4M queue, thank you for modding my map very much~ here is a return

General
Before starting of the both kiais, around 00:10:248 and 01:05:827 (1) - , every difficulty could go well with soft hitsound instead of the current hard one

Easy
00:43:563 (3) - clap would do its job
01:16:879 (1) - spacing might be fixed here, I'm afraid referring to p/4098919
01:24:616 (1) - better use an object with finish and then spinner followed. It's much better for the last hit of the song with a great impact
also I believe to map through the spinner would become much more fitting with the song. Hope you consider mapping through it.

A Mystery's Normal
00:08:827 (4) - not picky but I find this clap sound weird. would use whistle or leave it no sound instead

ZJ's Hard
00:29:827 (1) - this new combo isn't needed

Insane
00:18:932 (1) - change to a short slider with some objects followed instead? should fit with instrument and music more than this. It feels it's anti-climax if you ask me
01:14:511 (1) - ^

Extra
00:57:458 (1) - this new combo isn't needed

Nothing much to say, good luck for the rank :)
A Mystery
My hitsounds are exactly the same as Adol's so idk what happened
Adol can you change that to a whistle for me? (like yours)

Thanks for modding!
X Light
irc
20:16 liuyiqiangbu: 00:14:985 (6,1) -
20:16 liuyiqiangbu: 嗯..
20:19 liuyiqiangbu: 这里打着有点别扭
20:19 liuyiqiangbu: 3456不太理想然后6和1离得又太近
20:20 liuyiqiangbu: 不如6放在34连线右上
20:20 liuyiqiangbu: 然后1从上边或者右边过去
20:23 Adol Christin: 刚刚你掉啦
20:23 liuyiqiangbu: 额..
20:24 liuyiqiangbu: 那我说的话你看到了吗
20:24 Adol Christin: 3456不太理想然后6和1离得又太近
20:24 Adol Christin: 以后的美丽
20:24 liuyiqiangbu: 不如6放在34连线右上
20:24 liuyiqiangbu: 然后1放在上边或者右边
20:25 liuyiqiangbu: http://puu.sh/iIa1a/f97ddf6830.jpg
20:26 liuyiqiangbu: 这种感觉吧差不多
20:26 Adol Christin: 嗯,这个可以
20:26 liuyiqiangbu: http://puu.sh/iIa1a/f97ddf6830.jpg
20:26 liuyiqiangbu: 发错了
20:26 liuyiqiangbu: 00:15:774 (1,2,3) -
20:27 Adol Christin: 没有发错啊
20:27 liuyiqiangbu: 这里节奏要是我的话会这么下http://puu.sh/iIa7q/1ee365f579.jpg
20:27 liuyiqiangbu: 不过这个也不一定非要这么下
20:29 Adol Christin: 我仔细看下
20:29 Adol Christin: 感觉这样下不好
20:29 Adol Christin: 鼓音和vocal都被滑条身体盖了
20:30 liuyiqiangbu: 你那个2也不好
20:31 Adol Christin: 我把2缩短1/4拍好了
20:32 Adol Christin: 然后往后移动半拍
20:32 liuyiqiangbu: http://puu.sh/iIagF/ed76befff2.jpg
20:32 liuyiqiangbu: 嗯
20:33 liuyiqiangbu: 你那个应该也可以把
20:33 liuyiqiangbu: 00:26:511 (1,2) -
20:34 liuyiqiangbu: 这两个滑条是一样的吧
20:34 liuyiqiangbu: 啊不一样
20:35 Adol Christin: 就这样放的
20:35 Adol Christin: 一样的啊
20:35 Adol Christin: 好吧是有点不一样
20:36 liuyiqiangbu: 没什么..
20:36 liuyiqiangbu: 本来我在想为什么这两个要拉一样的
20:39 liuyiqiangbu: 00:34:090 (1) -
20:40 liuyiqiangbu: 从这里开始这段
20:40 Adol Christin: 传说中的1/2 spam
20:41 liuyiqiangbu: ...
20:42 liuyiqiangbu: 要是论打击感的话
20:42 liuyiqiangbu: 1 3白线不如2 4白线
20:43 liuyiqiangbu: 也就是底鼓不如军鼓
20:43 Adol Christin: 你是指音效吗?
20:43 liuyiqiangbu: 不是说音效
20:44 liuyiqiangbu: 就是说那样的重音的地方最好放一个主动击打的物件
20:45 liuyiqiangbu: 00:45:932 (3) - 像这种地方不如摆个三连我局的
20:46 Adol Christin: 这样啊
20:47 Adol Christin: 嗯,我觉得三连不是太合适, 跟前后全无三连的整体布局不搭
20:47 liuyiqiangbu: 这种地方都可以摆成三连
20:48 liuyiqiangbu: 或者2连+滑条这种形式
20:48 liuyiqiangbu: 因为后面那个鼓声我不喜欢用滑条尾带过
20:49 Adol Christin: 这样啊, 的确重音用三连挺好
20:49 Adol Christin: 不过这里的话我觉得没什么必要
20:49 Adol Christin: 而且, snare用滑条尾带过感觉也完全没什么关系
20:50 liuyiqiangbu: 那什么不能用滑条尾带过啊..
20:50 Adol Christin: 一般地鼓音unclickable的话就感觉很违和
20:50 Adol Christin: 这是我个人的理解
20:51 liuyiqiangbu: 00:57:458 (1) -
20:51 liuyiqiangbu: http://puu.sh/iIbfa/fae3dee4a6.jpg
20:52 Adol Christin: 1/3是为了vocal
20:52 liuyiqiangbu: 哪有vocal那么唱的啊
20:52 Adol Christin: 你把物件删了,放25%听听
20:53 liuyiqiangbu: 第三个音应该是踩在后面那个红线的鼓点上吧
20:53 Adol Christin: 不是的
20:54 Adol Christin: 稍等我一下
20:55 Adol Christin: 回来了
20:57 liuyiqiangbu: 声音有拖长一点或者提前一点也挺正常吧
20:57 liuyiqiangbu: http://puu.sh/iIbqp/58d4b020b1.jpg这样?
20:58 Adol Christin: 两根1/2?
20:59 Adol Christin: 我觉得更不合适了
20:59 Adol Christin: 两个滑条尾带vocal,还带的不是很准
20:59 liuyiqiangbu: 第一个是滑条头带
21:00 Adol Christin: 第一个是在接近第一根红线的位置
21:01 Adol Christin: 前面都在拖长音啊
21:03 liuyiqiangbu: 好了不说这个
21:03 Adol Christin: 嗯
21:05 liuyiqiangbu: 01:16:800 (10) -
21:05 liuyiqiangbu: 其实这里节奏上停一下也可以
21:05 liuyiqiangbu: 反正带感就好http://puu.sh/iIcoC/95af923eaf.jpg
21:06 Adol Christin: 好的
21:06 Adol Christin: 我母亲叫我有事了
21:06 Adol Christin: OwO
21:06 liuyiqiangbu: 现在吗
21:06 Adol Christin: 现在啊
排列可以改进的地方挺多的 我只挑了一个
不喜欢书面mod是因为就算是书面mod里的个人意见也挺书面和官方的
相比之下irc比较随心所欲 也不用怎么考虑措辞考虑对面是否接受什么的
这张图总的来说属于比较混乱的风格(如果混乱也算风格的话) 其实四方跳放在里面有点违和的
还有为什么一定要跟vocal呢...
唉说到底做为一个没rank的人我有什么资格说这些呢 :cry:
good luck!
Topic Starter
Adol Christin
No comment = 100% accepted.
Blue = Fixed. (if you didn't mention particular method then i'll do it my way).
Orange = In consideration or just some comment.
Red = Declined.

FrostxE wrote:

From my M4M queue, thank you for modding my map very much~ here is a return

General
Before starting of the both kiais, around 00:10:248 and 01:05:827 (1) - , every difficulty could go well with soft hitsound instead of the current hard one
:arrow: For the former one I guess soft sound should start at 00:07:248 (4,5,1,2,3,4,5,6,7) - . For the latter one yes.

Easy
00:43:563 (3) - clap would do its job :arrow: oops, i totally forget...
01:16:879 (1) - spacing might be fixed here, I'm afraid referring to p/4098919 :arrow: i heard of this dq joke...... but it's not fun at all, lol....
01:24:616 (1) - better use an object with finish and then spinner followed. It's much better for the last hit of the song with a great impact
also I believe to map through the spinner would become much more fitting with the song. Hope you consider mapping through it. :arrow: Yea, it should be like that. fixed...

A Mystery's Normal
00:08:827 (4) - not picky but I find this clap sound weird. would use whistle or leave it no sound instead :arrow: @A Mystery I will fix this for you so don't worry.

Insane
00:18:932 (1) - change to a short slider with some objects followed instead? should fit with instrument and music more than this. It feels it's anti-climax if you ask me :arrow: someone mentioned this before. hmmm, right, i'll consider
01:14:511 (1) - ^ :arrow: ^

Extra
00:57:458 (1) - this new combo isn't needed :arrow: This slider is a 1/3 reverse one (instead of 1/2), so I'll rather keep this in order to help players reading the space between this and the next one.

Nothing much to say, good luck for the rank :)
Thank you Frost~ All the suggestions are useful for me.


To all gders: I replaced the source into the Japanese version, moved the English ver into tag, added a hs sample and changed the hitsound a lot. Please redl.

Edit: Guys, i failed to introduce my hs change (Extra) into your diffs in the last submission, but currently i cannot submit any more due to the server issue. You may need to copy the hitsound yourselves.
_tasty
timing in the beginning is off, you're going to need more than 1 timing point I believe. If I'm not wrong the intro is 185 bpm, as for the offset I'm not very sure. The beginning of the intro is different too... around 200-ish bpm :/ .... I'm not good with timing so I can't find the correct one for you sorry =P
A Mystery

_tasty wrote:

timing in the beginning is off, you're going to need more than 1 timing point I believe. If I'm not wrong the intro is 185 bpm, as for the offset I'm not very sure. The beginning of the intro is different too... around 200-ish bpm :/ .... I'm not good with timing so I can't find the correct one for you sorry =P
The start of the songs feels really weird, that is because there is no background drum playing. But the current bpm is correct, as nothing sounds not snapped, and considering offbeat notes are used from the beginning and throughout the rest of the song as well, I'm sure the offset is correct as well.
I agree that is might be confusing, but changing bpm is not present in this song
_tasty
[Extra]
Overall this is a pretty nice and fun map

00:16:406 (1) - fix blanket..

00:13:090 (3,4) - maybe switch these with 5 so they would be on white ticks? as a general rule of thumb you shouldn't start a slider on a red tick as you'd want to click on the strong drum beats (which are usually on white ticks)

00:17:195 (4) - same problem as above

00:22:090 (3) - this is partly off the screen

00:25:879 (5) - blanket 00:26:195 (6) - ? would look neater imo

00:32:353 (4) - partly offscreen

00:33:458 (2) - I suggest making these circles instead, it follows the syllables of the vocals

00:56:827 (1,2) - overlap doesn't look very clean and looks unintentional imo

01:08:195 (1) - this doesn't align with the circles properly, move it down and left a little (just follow ds)

01:11:827 (4,1) - overlap doesn't look intentional, kinda messy

01:20:827 (1) - fix so it would follow stream shape

[Insane]
00:25:879 (5) - fix blanket

00:29:037 (1) - ^

00:30:458 (2) - partly offscreen

00:34:248 (2) - ctrl+j?

00:36:616 (1) - fix blanket

00:39:300 (2) - ^

00:41:827 (2) - partly off screen

00:46:248 (3) - make into same angle as 2

01:05:827 (1) - fix blanket

01:16:879 (1) - align with stream

01:21:458 (5) - fix blanket

01:13:721 (3,4) - strong drum beat at the end of these
[ Setsuna ]
Quan[T] where ;w;
Topic Starter
Adol Christin
Sorry for the late reply.

No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

_tasty wrote:

[Extra]
Overall this is a pretty nice and fun map

00:16:406 (1) - fix blanket.. :arrow: it's already fine for me

00:13:090 (3,4) - maybe switch these with 5 so they would be on white ticks? as a general rule of thumb you shouldn't start a slider on a red tick as you'd want to click on the strong drum beats (which are usually on white ticks) :arrow: following downbeat is a common way of mapping, but not the only one. i prefer vocal at this point.

00:17:195 (4) - same problem as above :arrow: same

00:22:090 (3) - this is partly off the screen

00:25:879 (5) - blanket 00:26:195 (6) - ? would look neater imo :arrow: nope, i avoided the blanket on purpose.

00:32:353 (4) - partly offscreen

00:33:458 (2) - I suggest making these circles instead, it follows the syllables of the vocals :arrow: right, changed into a jump pattern

00:56:827 (1,2) - overlap doesn't look very clean and looks unintentional imo :arrow: fixed

01:08:195 (1) - this doesn't align with the circles properly, move it down and left a little (just follow ds)

01:11:827 (4,1) - overlap doesn't look intentional, kinda messy :arrow: unfortunately i did this deliberately.

01:20:827 (1) - fix so it would follow stream shape

[Insane]
00:25:879 (5) - fix blanket

00:29:037 (1) - ^

00:30:458 (2) - partly offscreen

00:34:248 (2) - ctrl+j? :arrow: nope, the current one is better

00:36:616 (1) - fix blanket :arrow: it's already fine

00:39:300 (2) - ^

00:41:827 (2) - partly off screen

00:46:248 (3) - make into same angle as 2 :arrow: it is the duplicate of 2.

01:05:827 (1) - fix blanket

01:16:879 (1) - align with stream

01:21:458 (5) - fix blanket

01:13:721 (3,4) - strong drum beat at the end of these :arrow: vocal
Thanks for your mod.
Shohei Ohtani
I had a mod but then for some reason I turned off my computer without posting it so lmfao here's my re-mod

Extra:
00:01:248 (1) - These sliders are really weird. Like, the overlap just sucks.
00:15:774 (1,2,3) - This stack is fucked up :( pls fix ;w;
00:17:669 (1,2,3,4) - This grouping is really odd. There's no reason to really have this stack here, lol
00:21:300 (1) - This slider angle is pointing towards the corner, but the slider is randomly the complete opposite way. It doesn't flow well and it kinda sucks ;w;
00:26:985 (2) - overlapping sliders where the head is covered is never a good idea.
01:09:774 (2) - overlaps are no fun ;w;

The map is okay except sometimes it seems like it's trying to be too hard at times, which is no fun ;w;

Insane:
00:01:248 (1,2,1,2) - This is WAY too easy for an insane diff. there's definitely more you can do here

I had more to say in my last mod but I didn't really see anything this time.

Normal:
00:42:300 (2,3,4) - It's stuff like this that is boosting the star rating so much. Try toning them down just a little bit
01:07:563 (2,3,4,5,6) - ^
01:14:511 (1) - Don't overlap pls ;w;

It'd be helpful to make sure that you keep your bass drum notes consistent. Plus, work on not using so many red tick notes. In a normal, it's better to not emphasize that so much, because it makes the star rating go up ;w;

Easy:
00:15:774 (7,1,1) - Your comboing is SUPER inconsistent here. Make sure you make it more consistent. It doesn't matter what your comboing is like, but just make sure it's the same throughout the entire map
00:39:142 (1) - bass drum pls

Shooting kudosu stars because I lost the previous mod which has more to say about the insanes than this mod. Sorry about that ;w;
A Mystery

Reditum wrote:

Normal:
00:42:300 (2,3,4) - It's stuff like this that is boosting the star rating so much. Try toning them down just a little bit - But isn't that fine? The hard is full of 1/2, so a normal with some 1/2 here and there seems good to me
01:07:563 (2,3,4,5,6) - ^ - I might change this if someone else also says the same things, since it's a pretty long pattern of 1/2.
01:14:511 (1) - Don't overlap pls ;w; - But I like these kind of overlaps :( It doesn't seem to cofuse anyone, so I'll let it stay for now.

It'd be helpful to make sure that you keep your bass drum notes consistent. Plus, work on not using so many red tick notes. In a normal, it's better to not emphasize that so much, because it makes the star rating go up ;w;

Well yeah but like I said in the first suggestion, the hard is pretty complex (because of the complex rhythm of the song) and full of 1/2, even some triples. That's why I wanted to make the normal complex enough to fit the gap properly. Since the easy is a 1/1 diff with some 2/1 gaps, I decided to make the normal a 1/2 diff with some 1/1 gaps. The complex rhythm is in the song, and I don't like ignoring that all, while the hard is pretty complex on its own.

Shooting kudosu stars because I lost the previous mod which has more to say about the insanes than this mod. Sorry about that ;w;
Thanks for the suggestions! I would have changed some things around if the song wasn't this complex or the diff spread wasn't like this, because the suggestions were pretty good on themselves.
Topic Starter
Adol Christin
i would rather give up this map for a while, since i have many things to do irl. Sorry guys.
Lily Bread
竟然是高达OO的歌?完全没印象..都不好意思说我看过这片了(
Topic Starter
Adol Christin

Lily Bread wrote:

竟然是高达OO的歌?完全没印象..都不好意思说我看过这片了(
二期op1,还是挺不错的。感觉00的歌从op2之后全是神曲,一首比一首强
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