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New osu!Tourney client

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shARPII

Evrien wrote:

I have a suggestion: Can there be an option for the UI at the bottom to be moved to the side instead? Many laptop screens are 1366x768 nowadays, and if the UI could have an option for a smaller screen size that'd be really helpful. Please consider this and thanks for everything!
Hello Evrien,

I really don't know if this is something they want to implement or not.
This could be an idea to the problem we had (resize the whole client suggestion) and I'll ask smoogipooo to check this possibility.
However, we won't add the possibility to change the size of the windows because osu! client has a minimum height requirements so your only solution for now is to get a bigger screen.
If you have any questions, feel free to post here or pm me directly if your question is tournament-oriented.
Topic Starter
smoogipoo
That sounds like a great idea. I actually had a few problems testing the osu!tourney client while I was overseas myself, with a tiny 1366x768 screen, so I can relate :<
Evrien

shARPII wrote:

Evrien wrote:

I have a suggestion: Can there be an option for the UI at the bottom to be moved to the side instead? Many laptop screens are 1366x768 nowadays, and if the UI could have an option for a smaller screen size that'd be really helpful. Please consider this and thanks for everything!
Hello Evrien,

I really don't know if this is something they want to implement or not.
This could be an idea to the problem we had (resize the whole client suggestion) and I'll ask smoogipooo to check this possibility.
However, we won't add the possibility to change the size of the windows because osu! client has a minimum height requirements so your only solution for now is to get a bigger screen.
If you have any questions, feel free to post here or pm me directly if your question is tournament-oriented.
Thanks for the quick feedback! I understand that the osu instances and the tourney screen (the part containing the osu instances and also the part you're supposed to show on stream) have a minimum height requirement, but from what I've observed it's when the entire height of the tourney control panel added that makes Windows shrink the client. I'm not expecting this to be implemented immediately within the next couple of weeks, but please consider it for future updates!

And thanks Smoogi for taking my suggestion! I'll look forward to what's next!
Tracreed
I'm not sure if this is something that just happens to me but if I change the score of a team too fast the sore will get stuck at 2, if I then right click and remove some points it will go down to 1 and if I continue to 0 and then once again the client crashes.

If this is a bug hopefully you will fix it.

Edit: And I discovered something more to this. If I click on the same room that I already am in this bug with the score happens as well.
Trosk-

Tracreed wrote:

I'm not sure if this is something that just happens to me but if I change the score of a team too fast the sore will get stuck at 2, if I then right click and remove some points it will go down to 1 and if I continue to 0 and then once again the client crashes.

If this is a bug hopefully you will fix it.
Ok, this seems to only happen if you are spectating a lobby, and not on Idle. If you change the scores too fast the main client will end up crashing. Here is the crashlog:

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at #=qX2XqZSegQIKGxrelmq2dGGklc2HaH2TPedPpYLWA21VmOAy6dTzPC_Gk42LPZIty.#=qFhU$X$hDp7CILS2SFYaCAg==()
at #=qX2XqZSegQIKGxrelmq2dGGklc2HaH2TPedPpYLWA21VmOAy6dTzPC_Gk42LPZIty.#=qq1maaInAYaXbbidZ8cmTK6P7gOxamci7y3k8eweKj0U=(Object #=q10QA$HaTob0Pm9xThV3MFQ==, EventArgs #=q3VzZfaiTNzmL6WFUwIUwuQ==)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at #=q7RPDqn7$CzKERd$7XNgsb$8IhVl0CYTR3KRcaTnjwu8=.#=qJXmlooIiPPyVbh3vF7ntsA==(#=qEKGGjHZW2nNmdeVOdV093ci9xAURs1stlTqmsgx6JkQ= #=qcRbqaYiTt7KshGE4R7VvMA==)
at #=qtukgoHjJAu4CVndqJdhlzGEt7VX94niIHzsdE0ogY6Q=.#=qltIoDQqeNJuOQOeWyVlU_Q==(#=qEKGGjHZW2nNmdeVOdV093ci9xAURs1stlTqmsgx6JkQ= #=qcRbqaYiTt7KshGE4R7VvMA==)
at #=qOG_a6Cr3w8NHKC10AvRa4lKcQdeadSHCyv34c0ibAdlbQekyIMQ5Fve4oD4$3oiR.#=qYq6ZDB2QnplygXndYNb7$A==()
at #=qtukgoHjJAu4CVndqJdhlzGEt7VX94niIHzsdE0ogY6Q=.#=qiAEDf8SR3MyJB$fGP8HK3w==()
at #=qstTGdEKx4K3TRU_td0MK1A==.#=qQyFroJYSz9RnOy_KCcqgkA==()
at #=q99Ca$3vwA130luCzDrTVBMYz_FypLS1Ot7mPOkwmmyk=.#=q7_JTZEWDo55In8XImQEVEg==()
at #=q99Ca$3vwA130luCzDrTVBMYz_FypLS1Ot7mPOkwmmyk=.#=qC_NYr10_zv4G499tkjfzzw==(Object #=q10QA$HaTob0Pm9xThV3MFQ==, EventArgs #=q3VzZfaiTNzmL6WFUwIUwuQ==)
at #=qvb1$tbrwHGtaw2lfLpAXu8sp3lY0Uw3sRxJoXHhUXE95K3IxjFIQeBSJDcWjkQXG.#=qeUQ49DSvfZ0P2pV0GHlWFA==()
at #=qK8Kks9xNXZKrnfIbH9ym_c8Aj942$$hKLtfk29pKjUjzSgbLgrG_hAIFvnREX7dq.#=qoYt_L2jiflfVwtmvHWm3vybY4p6KQJfjpt7TGvg3344=(Object #=q10QA$HaTob0Pm9xThV3MFQ==, EventArgs #=q3VzZfaiTNzmL6WFUwIUwuQ==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qK8Kks9xNXZKrnfIbH9ym_c8Aj942$$hKLtfk29pKjUjzSgbLgrG_hAIFvnREX7dq.#=qU7KF2h1aoHjm_Gaw5AyTQA==()
at #=q99Ca$3vwA130luCzDrTVBMYz_FypLS1Ot7mPOkwmmyk=.#=qU7KF2h1aoHjm_Gaw5AyTQA==()
at #=qBH67$p9fRK5q8cjAPPNrXg==.#=ql91VqkBQKN7fFrtZEbvAnw==(String #=qAWuHBeEjETUlaeTqOeGf4Q==, Boolean #=q40_QlCbqsPIGrciyZ80e_44bJ$z50dcca4HTKO7ntNg=, Boolean #=qeVH090nucOPnZ_EE4ebwCOuIfWSSqon0$yVA0ZyEYx4=, Boolean #=qPZVsrzqdT8UIeO0Sqk3qUQ==)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Rewrite ScoreSet in a more sane way to fix various issues. (smoogipooo)


The changes will be applied to builds newer than b20150809.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Drum Decimator
Unsure as to whether this is the appropriate place to post this but I shall anyway.

My request for access to the client was accepted, however one member did not gain access because her account name and the one I put into the email I sent are different. The reason for this is because she changed username. Can you fix this now or must I re-email staff?
Trosk-

dajayeway wrote:

My request for access to the client was accepted, however one member did not gain access because her account name and the one I put into the email I sent are different. The reason for this is because she changed username from "vfdavis" to "afdavis". Can you fix this now or must I re-email staff?
I think you should send a mail to tournaments@ppy.sh explaining what happened.
EmeraldStar82
Is it possible for multiple tourney clients to spectate the same lobby? I heard rumors that you couldn't with the old one at least.
Topic Starter
smoogipoo
Not sure where you heard that or if I'm misunderstanding something but multiple tourney clients can and always could spectate the same lobby.
efdu
Is there any kind of client where you can organise brackets in a tournament? kind of like xfire and that kind of stuff
Topic Starter
smoogipoo
There's a client where you can organize groups, but we haven't written a tutorial for it yet. Coming soon? ;)
Loctav

smoogipooo wrote:

There's a client where you can organize groups, but we haven't written a tutorial for it yet. Coming soon? ;)
Do you mean the drawings one? I am not sure if this is what efdu was requesting for.
Catgirl
Hi, I started having problems with the tourney client today. It is only recognizing slot 1 of the match, and upon further inspection I saw that I am only getting signed in on the first screen. It was working fine a few days ago when I tested. I am running cutting-edge and have had the same problem even after a fresh re-install of osu!.

Topic Starter
smoogipoo

Loctav wrote:

smoogipooo wrote:

There's a client where you can organize groups, but we haven't written a tutorial for it yet. Coming soon? ;)
Do you mean the drawings one? I am not sure if this is what efdu was requesting for.
Yes I did mean the drawings one.

Decon082 wrote:

Hi, I started having problems with the tourney client today. It is only recognizing slot 1 of the match, and upon further inspection I saw that I am only getting signed in on the first screen. It was working fine a few days ago when I tested. I am running cutting-edge and have had the same problem even after a fresh re-install of osu!.

Post your Logs/network.log file.
Catgirl

smoogipooo wrote:

Decon082 wrote:

Hi, I started having problems with the tourney client today. It is only recognizing slot 1 of the match, and upon further inspection I saw that I am only getting signed in on the first screen. It was working fine a few days ago when I tested. I am running cutting-edge and have had the same problem even after a fresh re-install of osu!.

Post your Logs/network.log file.
http://puu.sh/kNq58/db0770d79f.log
(The bancho error near the top only came up once, most times I try to run it that one doesn't appear.)
Topic Starter
smoogipoo
@Decon082: Try again.
Catgirl
I'm still not noticing anything different and I'm getting the same errors.

Update: It works fine on Stable and logs me in on all screens, but has the old layout of course. Beta and Cutting-edge still won't log me in past screen #1.
Topic Starter
smoogipoo
Have not been able to replicate this yet... :/
ThePooN
The client is completely working on Linux. I just had to add tournament.cfg on my existing working osu! install, nothing to install additionally. Good work!
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