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Sweetbox - 1000 Words

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Kazuya
Hello

Hard

Difficulty:

AR: I think, change AR to 7, if there will be no more difficulty (Harder/Insane)
CS: 3.8? Why not 4?
OD: Maybe 6?

  1. 00:13:491 (3) - More blanket? PIC Change slider 2nd point to: x: 392 y: 213, and last point to: x: 316 y: 219, after fix DS: 00:14:373 (4) -
  2. 00:17:903 (4) - This slider bit ugly. Maybe this? Ugly example
  3. 00:55:550 (2,3) - This overlay ugly. Do not cover slider end. not too elegant. Use similar: Img
  4. 01:06:432 (1) - Better slider shape: pic
  5. 01:14:667 (3) - Better blanket? Second slider point to: x: 416 y: 292, last point: x: 344 y: 356 ?
  6. 01:18:197 (1) - Better blanket: second point: x: 267 y: 279 and last point to: x: 207 y: 228
  7. 01:27:608 (1) - Maybe this: Use similar
  8. 01:35:550 (4,5) - Flow bit unnatural. I think, press CTRL + G here: 01:36:432 (5) - and here: 01:37:020 (1) -
  9. 02:01:726 (2) - Improve blanket
  10. 02:04:079 (2,3,4,5,1,2,3) - Hmm, i think, make "slider wheel" jump. use similar: Bad example
  11. 02:19:373 (1) - Please, map this part. Spinner not fit here

Normal:

  1. 00:24:961 (6) - Use this: click
  2. 00:45:256 (1,5) - Perfect stack?

  3. 00:49:961 (1) - Slider shape
  4. 02:02:903 (4) - Maybe blanket?
  5. 02:19:373 (1) - Same as hard

Good luck
Topic Starter
Nekomata

Kazuya wrote:

Hello

Hard

Difficulty:

AR: I think, change AR to 7, if there will be no more difficulty (Harder/Insane)
CS: 3.8? Why not 4?
OD: Maybe 6?

i think my settings here are fine since I don't really intend for this to be a hard map at all :P

  1. 00:13:491 (3) - More blanket? PIC Change slider 2nd point to: x: 392 y: 213, and last point to: x: 316 y: 219, after fix DS: 00:14:373 (4) - i'll keep it as is
  2. 00:17:903 (4) - This slider bit ugly. Maybe this? Ugly example ok, modified shape
  3. 00:55:550 (2,3) - This overlay ugly. Do not cover slider end. not too elegant. Use similar: Img ok
  4. 01:06:432 (1) - Better slider shape: pic modified shape
  5. 01:14:667 (3) - Better blanket? Second slider point to: x: 416 y: 292, last point: x: 344 y: 356 ? sure
  6. 01:18:197 (1) - Better blanket: second point: x: 267 y: 279 and last point to: x: 207 y: 228 ahh, i changed the previous slider, but i still did this anyway
  7. 01:27:608 (1) - Maybe this: Use similar ok
  8. 01:35:550 (4,5) - Flow bit unnatural. I think, press CTRL + G here: 01:36:432 (5) - and here: 01:37:020 (1) - changed (5) to circles and rearranged position
  9. 02:01:726 (2) - Improve blanket ok
  10. 02:04:079 (2,3,4,5,1,2,3) - Hmm, i think, make "slider wheel" jump. use similar: Bad example i'll keep what i have here
  11. 02:19:373 (1) - Please, map this part. Spinner not fit here it's fine, it's based on vocals

Normal:

  1. 00:24:961 (6) - Use this: click great!
  2. 00:45:256 (1,5) - Perfect stack? i'll keep what i currently have

  3. 00:49:961 (1) - Slider shape ok
  4. 02:02:903 (4) - Maybe blanket? it is a "double" blanket, but this one is intended to be weaker
  5. 02:19:373 (1) - Same as hard

Good luck
thanks :D
zj0924
random modding
[General]
  1. maybe you can add some whistle in some part,current sound effect is too quiet and I can't even know what I 'm clicking when playing
[Normal]
  1. 00:13:491 (3) - try this flow?
  2. 00:17:020 (1) -
  3. 00:30:844 - spinner begins here?
  4. 00:45:256 (1,2) - flow is kinda weird for beginners I think maybe move downward a bit
  5. 01:11:726 (3,4) - there's no need to blanket I think this plays kinda sudden
  6. 01:22:020 (8) - It become quiet and quiet so there's no need to use a reverse slider try 1/2 one?
  7. 01:34:667 (5,6) - bad flow here try sth like this
  8. 01:51:138 (1) -
  9. 01:55:844 (1,2) - this flow is too hard for beginners
  10. 02:14:667 (1,2) - ^

[Hard]
  1. 00:17:903 (4) - maybe move red anchor upward a bit 73 338? for a nicer flow
  2. 00:25:844 (6) - I'd suggest to use red anchor for00:26:432 (1,2,3) - are straight flow
  3. 00:27:314 (4) - ctrl+j and make some small adjustments?
  4. 00:31:726 (3) - 251 187 for better flow?also move 00:32:020 (4) -
  5. 00:54:667 (1) - slider could be improved move the 4th dot to 106 225
  6. 01:11:138 (1) - Well seems that you are following vocal but this sound shouldn't be ignored imo
  7. 01:25:550 (2,3,4) - I 'd suggest stack them or it's awkward to play
  8. 01:53:197 (4,5) - ds1.2 pls
  9. 02:02:903 (1,2) - flow could be improved
GL~
250posts~ :)
Topic Starter
Nekomata

zj0924 wrote:

random modding
[General]
  1. maybe you can add some whistle in some part,current sound effect is too quiet and I can't even know what I 'm clicking when playing i'll try to think of something
[Normal]
  1. 00:13:491 (3) - try this flow?
  2. 00:17:020 (1) -
  3. 00:30:844 - spinner begins here? starting with the guitar sound :P
  4. 00:45:256 (1,2) - flow is kinda weird for beginners I think maybe move downward a bit i think it's fine
  5. 01:11:726 (3,4) - there's no need to blanket I think this plays kinda sudden this is fine
  6. 01:22:020 (8) - It become quiet and quiet so there's no need to use a reverse slider try 1/2 one? following the guitar sound here, i think it's fine as it is
  7. 01:34:667 (5,6) - bad flow here try sth like this
  8. 01:51:138 (1) -
  9. 01:55:844 (1,2) - this flow is too hard for beginners seems perfectly readable to me, shouldn't be a problem
  10. 02:14:667 (1,2) - ^

[Hard]
  1. 00:17:903 (4) - maybe move red anchor upward a bit 73 338? for a nicer flow
  2. 00:25:844 (6) - I'd suggest to use red anchor for00:26:432 (1,2,3) - are straight flow
  3. 00:27:314 (4) - ctrl+j and make some small adjustments?
  4. 00:31:726 (3) - 251 187 for better flow?also move 00:32:020 (4) -
  5. 00:54:667 (1) - slider could be improved move the 4th dot to 106 225
  6. 01:11:138 (1) - Well seems that you are following vocal but this sound shouldn't be ignored imo i'll keep what i have, for now
  7. 01:25:550 (2,3,4) - I 'd suggest stack them or it's awkward to play
  8. 01:53:197 (4,5) - ds1.2 pls
  9. 02:02:903 (1,2) - flow could be improved
GL~
250posts~ :)
no note = fixed

thanks for your mod :)
Snaggletooth
From my Q.

[Normal]
  1. Rhythmical Issues
    1. 00:17:020 (1,2) - This really bothers me for a simple reason. You are missing a lot of
      guitar here which would be very useful to use a 1/1 slider in order to avoid 00:18:491 (2) hitting
      in the void. This plays very awkward.

      Timeline + Code


      112,200,17020,6,0,L|124:120,1,70
      180,72,17609,2,0,L|272:60,1,70
      316,112,18197,2,0,P|364:132|448:84,1,140
      The code is so you have an example of how to fix the pattern.
    2. 00:22:314 (2,3) - Basically same as above.

    3. 00:38:785 (5,6) - ^ // With the same Rhythm as suggested.
    4. 00:31:138 (1) - I believe someone already mentioned it. It plays rather weird if the spinner starts
      on the Guitar since the vocals are much more dominant here. Also the 1/1 space between them is
      quite uncomforting. Please reconsider starting the spinner on 00:30:844
    5. 00:59:373 (1) - ^
    6. 00:45:256 (1,2) - Well the only real Problem here is the fact that the slider (2) starts on nothing.
      You could simply remove the repeat and place it on red tick to start, but then you'd be left with a rather
      uncomfortable break. As far as my Example is concerned, you could use the 2/1 slider to make a
      symmetrical pattern. The two circles afterwards serve to emphasize the key-changing guitar.

    7. 00:55:256 (2,3) - Those would be the same as above. Empty hits.

    8. 01:16:726 (6) - Missed oppertunity imo. You could have used this part really well for a double 1/1
      slider. If you convert 6 into a 1/1 slider, this would not only fit very well with the sounds/vocals, but it
      would also take away a little of the 'overmapping'-strain, if that makes sense. I personally am
      strained from the soft-hitsound so this would be a refreshing little break.
    9. 01:35:550 (6,7) - Very similar to above acctually. A 1/1 slider would support the piano and
      the strings much better than the current rhythm.

    10. 01:38:785 (3,4) - ^


[Hard]
  1. Rhythmical Issues:
    1. 00:36:726 (4,5) - I was quite skeptic of this rhythm when I played it. Now I know when. While
      (4) is on beat with the hi-hats, the slider start of 00:37:167 (5) is not + it's on a blue tick which makes it
      sound even more off. I strongly suggest you to map on the vocals which can be achieved by placing a
      1/2 slider on 00:37:020 . Altho if you do that, it would play nicer if you used two circles instead of a 1/4
      slider.
    2. 00:48:932 (5) - There should be a 1/1 slider on 00:48:785 to follow the rather strong Piano.
    3. 00:46:138 (4,5) - ^ // the hit on 00:46:579 needs to go due to being void. You can use a 1/4 slider
      or two circles, dosnt really matter.
    4. 00:51:285 (3) - ^
    5. 00:39:079 (3,4) - Same story with this, but here you'd need a diffrent rhythm to suite the rather long
      break. I highly suggest a 1/1 slider beginning on 00:39:079 to suite the vocals. This would feel alot
      nicer than having an empty beat.
    6. 01:39:079 (4,1,2,3,4) - There's the same Rhythmical progression that I pointed out on normal.
      You should consider using a 1/1 slider Rhythm here as well to support the vocals and the Piano as
      it provides a 'boost' in music and a build-up.

    7. 01:41:726 (1,2,3,4,5,6,7,8) - The rhythm, that I suppose it follows, is extremely quiet. This makes
      the patten sound extremely off-key and out-of-place + it can get hard to be accurate while playing since
      there isn'T anything to orient on. I highly suggest you simply follow the vocals here.

  2. Placement Issues:
    1. 02:04:667 (4,5) - To me personally there is no reason to suddenly increase the distance. I know
      the purpose was to emphasize the vocals a bit more and to seperate it as a single part from the
      guitars + build-up but I think that wasn't the right choice. If you really wanted the vocals
      to stand out, you should convert 02:04:961 (5) into two cirles. That will give a diffrent tapping-
      rhythm and it will be recognizeble, that a new part has started. Ofc you'd have to fix the pattern accordingly.

  3. Cosmetical Issues:
    1. 01:11:432 (1,1,1) - Remove the NC. This can get rather confusing to follow, also every NC provides
      a signiffican boost in HP which can make the map too easy. Other than that, the NC has no function here
      in terms of rhythm or music.
    2. 01:30:256 (1,1,1) - ^

Good luck with this map~
Battle
I'm pretty bad at modding Normals and Hards but I'll just say what I noticed that I thought was off in the Hard

[Hard]
01:10:550 (5,1,1,1) - I just this it's weird that the other time that you do a pattern like this at 01:29:667 (1,1,1) - it's so smooth but I guess the note (5) before the 1's make it seem to flow less smoothly than just having the slider there

Sorry it took so long just to write that :cry:
KantanDez
from my queue:

Normal
Make it AR 5

Hard
Make it AR 7 and harder (dont move timing stuff)

thats all i have sorry
Topic Starter
Nekomata
SPOILER

Snaggletooth wrote:

From my Q.

[Normal]
  1. Rhythmical Issues
    1. 00:17:020 (1,2) - This really bothers me for a simple reason. You are missing a lot of
      guitar here which would be very useful to use a 1/1 slider in order to avoid 00:18:491 (2) hitting
      in the void. This plays very awkward.

      Timeline + Code


      112,200,17020,6,0,L|124:120,1,70
      180,72,17609,2,0,L|272:60,1,70
      316,112,18197,2,0,P|364:132|448:84,1,140
      The code is so you have an example of how to fix the pattern.
    2. 00:22:314 (2,3) - Basically same as above.

    3. 00:38:785 (5,6) - ^ // With the same Rhythm as suggested.
    4. 00:31:138 (1) - I believe someone already mentioned it. It plays rather weird if the spinner starts
      on the Guitar since the vocals are much more dominant here. Also the 1/1 space between them is
      quite uncomforting. Please reconsider starting the spinner on 00:30:844
    5. 00:59:373 (1) - ^
    6. 00:45:256 (1,2) - Well the only real Problem here is the fact that the slider (2) starts on nothing.
      You could simply remove the repeat and place it on red tick to start, but then you'd be left with a rather
      uncomfortable break. As far as my Example is concerned, you could use the 2/1 slider to make a
      symmetrical pattern. The two circles afterwards serve to emphasize the key-changing guitar.

    7. 00:55:256 (2,3) - Those would be the same as above. Empty hits.

    8. 01:16:726 (6) - Missed oppertunity imo. You could have used this part really well for a double 1/1
      slider. If you convert 6 into a 1/1 slider, this would not only fit very well with the sounds/vocals, but it
      would also take away a little of the 'overmapping'-strain, if that makes sense. I personally am
      strained from the soft-hitsound so this would be a refreshing little break.
    9. 01:35:550 (6,7) - Very similar to above acctually. A 1/1 slider would support the piano and
      the strings much better than the current rhythm.

    10. 01:38:785 (3,4) - ^


[Hard]
  1. Rhythmical Issues:
    1. 00:36:726 (4,5) - I was quite skeptic of this rhythm when I played it. Now I know when. While
      (4) is on beat with the hi-hats, the slider start of 00:37:167 (5) is not + it's on a blue tick which makes it
      sound even more off. I strongly suggest you to map on the vocals which can be achieved by placing a
      1/2 slider on 00:37:020 . Altho if you do that, it would play nicer if you used two circles instead of a 1/4
      slider.
    2. 00:48:932 (5) - There should be a 1/1 slider on 00:48:785 to follow the rather strong Piano.
    3. 00:46:138 (4,5) - ^ // the hit on 00:46:579 needs to go due to being void. You can use a 1/4 slider
      or two circles, dosnt really matter.
    4. 00:51:285 (3) - ^
    5. 00:39:079 (3,4) - Same story with this, but here you'd need a diffrent rhythm to suite the rather long
      break. I highly suggest a 1/1 slider beginning on 00:39:079 to suite the vocals. This would feel alot
      nicer than having an empty beat.
    6. 01:39:079 (4,1,2,3,4) - There's the same Rhythmical progression that I pointed out on normal.
      You should consider using a 1/1 slider Rhythm here as well to support the vocals and the Piano as
      it provides a 'boost' in music and a build-up. i'll keep what i currently have for now

    7. 01:41:726 (1,2,3,4,5,6,7,8) - The rhythm, that I suppose it follows, is extremely quiet. This makes
      the patten sound extremely off-key and out-of-place + it can get hard to be accurate while playing since
      there isn'T anything to orient on. I highly suggest you simply follow the vocals here. i like what i currently have :P

  2. Placement Issues:
    1. 02:04:667 (4,5) - To me personally there is no reason to suddenly increase the distance. I know
      the purpose was to emphasize the vocals a bit more and to seperate it as a single part from the
      guitars + build-up but I think that wasn't the right choice. If you really wanted the vocals
      to stand out, you should convert 02:04:961 (5) into two cirles. That will give a diffrent tapping-
      rhythm and it will be recognizeble, that a new part has started. Ofc you'd have to fix the pattern accordingly. rearranged without jumping

  3. Cosmetical Issues:
    1. 01:11:432 (1,1,1) - Remove the NC. This can get rather confusing to follow, also every NC provides
      a signiffican boost in HP which can make the map too easy. Other than that, the NC has no function here
      in terms of rhythm or music.
    2. 01:30:256 (1,1,1) - ^

Good luck with this map~

no note = fixed (and that's a majority of your suggestions! :P)

thanks, i really like your suggestions :)

[-Deemo-] wrote:

I'm pretty bad at modding Normals and Hards but I'll just say what I noticed that I thought was off in the Hard

[Hard]
01:10:550 (5,1,1,1) - I just this it's weird that the other time that you do a pattern like this at 01:29:667 (1,1,1) - it's so smooth but I guess the note (5) before the 1's make it seem to flow less smoothly than just having the slider there not changed, it's fine

Sorry it took so long just to write that :cry:
*did a small mod for normal over irc, sadly i didn't save the log

Term Akatski wrote:

from my queue:

Normal
Make it AR 5

Hard
Make it AR 7 and harder (dont move timing stuff)

thats all i have sorry
the current settings are fine, not changed.
also i don't think i can make it harder without ruining the map
Blizs
Hi Again, Nekomata :3 ~~~
From my queue....
I see you requested M4M from there. But I've take time so long to mod yours... Sorry T.T
So, I'll mod this as NM ;)
Final Fantasy!!~~ >w< My favourite Game ever >w<

General

  1. I think you must change the combo color "Combo 3" Because I see the difference between "Combo 3" and "Combo 1" were a bit close so someone will see it as a same color.
  2. I think you will need to find someone that good at timing because I hear that some part of mapset were a bit off from the song. Like 00:22:314 - .

Normal

  1. 00:24:961 (6) - I suggest to make the 2nd white tick curved in other way => http://puu.sh/i8aJn/995602aeab.jpg to give more distance between that slider and 00:26:432 (1) - 's tail so we can avoid a little confuse.
  2. 00:45:256 (1,5) - Maybe you can do something about this overlap ?
  3. 00:59:079 (1) - This spinner should be started at 00:59:373 - because the emphasis in the song was there. And to continue the 1 beat flow from 00:57:020 (5) - . People (Especially me) will start spinning at 00:59:373 - because of that 1 beat flow.
  4. 01:39:961 (5,6,7) - for this part, try to use this pattern => http://puu.sh/i8blg/542d242fa8.jpg because I hear the emphasis was at 01:40:256 - so this part should be a click.

Hard

  1. 01:10:844 (1,2,3,4) - It's better to follow both instrument and vocal like you did in Normal Diff rather than just follow the vocal.
  2. 01:29:667 (4,5,6,7) - same as above.
  3. 01:26:726 (5) - I think you can reverse it in other way => http://puu.sh/i8bKa/c3e564966d.jpg to avoid the confuse between it and 01:27:608 (1) - because someone (like me) who play it with FL mod won't figure that there was a reverse because the reverse arrow will be lost.
  4. 01:39:961 (3) - Like I said in Normal diff about where should be the click was.

Okay that's all I can found.
I like the flow >< so take my love star ( >w<)/
bye now~~~
Topic Starter
Nekomata

Fantastica wrote:

Hi Again, Nekomata :3 ~~~
From my queue....
I see you requested M4M from there. But I've take time so long to mod yours... Sorry T.T
So, I'll mod this as NM ;)
Final Fantasy!!~~ >w< My favourite Game ever >w<

General

  1. I think you must change the combo color "Combo 3" Because I see the difference between "Combo 3" and "Combo 1" were a bit close so someone will see it as a same color. All colours are around the same spectrum I suppose, but I can see a clear difference between them.. so no change, unless if a better colour is suggested :p
  2. I think you will need to find someone that good at timing because I hear that some part of mapset were a bit off from the song. Like 00:22:314 - . I think that particular note is just naturally off-timing in the song.

Normal

  1. 00:24:961 (6) - I suggest to make the 2nd white tick curved in other way => http://puu.sh/i8aJn/995602aeab.jpg to give more distance between that slider and 00:26:432 (1) - 's tail so we can avoid a little confuse. ok
  2. 00:45:256 (1,5) - Maybe you can do something about this overlap ? i moved the part around, but i'll keep it for now
  3. 00:59:079 (1) - This spinner should be started at 00:59:373 - because the emphasis in the song was there. And to continue the 1 beat flow from 00:57:020 (5) - . People (Especially me) will start spinning at 00:59:373 - because of that 1 beat flow. ok, i'll change this spinner
  4. 01:39:961 (5,6,7) - for this part, try to use this pattern => http://puu.sh/i8blg/542d242fa8.jpg because I hear the emphasis was at 01:40:256 - so this part should be a click. did similar

Hard

  1. 01:10:844 (1,2,3,4) - It's better to follow both instrument and vocal like you did in Normal Diff rather than just follow the vocal. i'll keep it for now
  2. 01:29:667 (4,5,6,7) - same as above.
  3. 01:26:726 (5) - I think you can reverse it in other way => http://puu.sh/i8bKa/c3e564966d.jpg to avoid the confuse between it and 01:27:608 (1) - because someone (like me) who play it with FL mod won't figure that there was a reverse because the reverse arrow will be lost. ok, ctrl+g and repositioned.
  4. 01:39:961 (3) - Like I said in Normal diff about where should be the click was. changed tapping rhythm.

Okay that's all I can found.
I like the flow >< so take my love star ( >w<)/
bye now~~~
thanks for modding :D
and i owe you one mod, just pm me :p
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Combo Color

  1. How about adding 1 more color, Lavender, make it 4 combo colors 0.0

Normal

  1. 01:42:020 (1) - Prefer to map here, spin is like a really fast cursor movement, doesn't fit here, no audible changes

Hard

  1. 01:29:667 (4) - NC like 01:10:844 (1) -
  2. 01:44:226 (1) - Same as Normal 0.0

Others

  • Really short mod, no major issues

    Rhythms and hitsounds are pretty much ready, but I don't like how you arrange the sliders (esp Normal), too many shapes, forced (imperfect) blankets

    I'm sorry

Good luck!
Topic Starter
Nekomata

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Combo Color

  1. How about adding 1 more color, Lavender, make it 4 combo colors 0.0 ok

Normal

  1. 01:42:020 (1) - Prefer to map here, spin is like a really fast cursor movement, doesn't fit here, no audible changes it's for build-up to kiai, needed some space from the spinner to next note too

Hard

  1. 01:29:667 (4) - NC like 01:10:844 (1) - good catch
  2. 01:44:226 (1) - Same as Normal 0.0 same reason, although this one is following the long instrumental

Others

  • Really short mod, no major issues

    Rhythms and hitsounds are pretty much ready, but I don't like how you arrange the sliders (esp Normal), too many shapes, forced (imperfect) blankets

    I'm sorry

Good luck!
MirinH
discussed with the mapper
fixed some small problems
looks fine to me
irc
21:12 Alex Li: disable the widescreen support because u have no sb
21:12 Alex Li: also letter box because u have no break
21:12 Alex Li: for all diffs
21:13 Nekomata: ok
21:13 Nekomata: didn't realize i had those on o.o
21:17 Alex Li: 01:20:844 (6,7,8) - umm for the last 2 i dont think u need to use 1/4
21:18 Alex Li: there is no acctual 1/4 guitar
21:18 Alex Li: i can hear the 1st one but no the ssecond and third one
21:19 Nekomata: i guess i was mixing the drum tick thingy there
21:19 Nekomata: but for normal i'll change to 1/2s
21:19 Alex Li: thank u
21:19 Nekomata: should be safer i guess
21:20 Alex Li: yep
21:21 Nekomata: ok
21:21 Alex Li: 02:18:197
21:22 Alex Li: i guess u can follow the vocal here
21:22 Alex Li: because you basicly followed vocal in the diff
21:23 Alex Li: also these 1/2 sounds unconfortable for me
21:23 Nekomata: which one
21:23 Nekomata: same spot?
21:23 Alex Li: http://puu.sh/it8y7/fe37d85443.jpg
21:23 Alex Li: yes
21:23 Alex Li: suggest rhythm
21:24 Nekomata: i actually just changed it to that one lol
21:24 Alex Li: lol
21:24 Alex Li: k thats nm
21:24 Alex Li: now hard
21:27 Alex Li: 01:58:197 (1,2) -
21:27 Alex Li: http://puu.sh/it8Mh/ad59efc0e0.jpg
21:27 Alex Li: try this rhythm maybe?
21:28 Alex Li: 02:17:020 (1,2) -
21:28 Alex Li: same
21:29 Nekomata: hmm
21:29 Nekomata: i'll do something similar, like in normal to follow vocals
21:29 Alex Li: oh no sry maybe this
21:29 Alex Li: http://puu.sh/it8RA/a80d03ac60.jpg
21:29 Alex Li: better
21:30 Nekomata: yeah something like that
21:30 Alex Li: kk
21:30 Alex Li: checking hs
21:31 Alex Li: hs are fine
Topic Starter
Nekomata
self-pop

did timing re-check orz

all i did was change offset by -5ms some ms
MirinH

Nekomata wrote:

self-pop

did timing re-check orz

all i did was change offset by -5ms some ms
ok, rebubbled
sheela


Hi Nekomata!

General

  1. Since you trim the song into half, you can add short version ver in the tags. Add also ファイナルファンタジー (this is the Japanese title for the game), ff10-2 ffx-2.

Normal

  1. 00:24:948 (6) - I think the head would need a whistle, else it sounds empty.
  2. 00:24:948 (6) - I would go follow the instruments instead of the vocals since the rhythms are following the melody and it would keep consistency.Currently it doesn't sound good to me. Try this instead:
  3. 00:45:242 (1) - Personal preferences; move the red node to where the slidertick would go in a hollow, like x:493 y:286. The bounce effect will fit with the upbeat on 00:45:831 .
  4. 02:05:242 to the end - The patterns are repeated like 01:46:419 to 01:58:772 twice which is kind of lazy to the map. I was hoping for more variety to the patterns.

Hard

  1. 01:10:831 (1,2,3,4) - This rhythm is following the vocals, and I don't think it'll make a fit. Normal has more objects in this section, but I think Hard would also need more. Also the gaps skipping some good beats. I'd try this rhythm:
    This is applies to 01:29:654 (1,2,3,4) .
  2. 01:18:184 (1,2) - Keep the distance steady in-between (1.20x)? There is no change in the music that would increase the distance.
  3. 01:46:419 (1,2,3) - 02:05:242 (1,2,3) - I'm questioning about those patterns, if it won't confuse the players to a 1/4 rhythm due to the little spacing. But the spacing makes us differentiate between this and 01:47:889 (4,5,6) if you can clearly see. This is not any suggestion but I just want to say that.
This should be it! Whenever you're ready, poke me back.
Topic Starter
Nekomata

sheela901 wrote:



Hi Nekomata!

General

  1. Since you trim the song into half, you can add short version ver in the tags. Add also ファイナルファンタジー (this is the Japanese title for the game), ff10-2 ffx-2. added tags

Normal

  1. 00:24:948 (6) - I think the head would need a whistle, else it sounds empty. agree
  2. 00:24:948 (6) - I would go follow the instruments instead of the vocals since the rhythms are following the melody and it would keep consistency.Currently it doesn't sound good to me. Try this instead: i think it's fine as is :p
  3. 00:45:242 (1) - Personal preferences; move the red node to where the slidertick would go in a hollow, like x:493 y:286. The bounce effect will fit with the upbeat on 00:45:831 . ok
  4. 02:05:242 to the end - The patterns are repeated like 01:46:419 to 01:58:772 twice which is kind of lazy to the map. I was hoping for more variety to the patterns. nya~

Hard

  1. 01:10:831 (1,2,3,4) - This rhythm is following the vocals, and I don't think it'll make a fit. Normal has more objects in this section, but I think Hard would also need more. Also the gaps skipping some good beats. I'd try this rhythm:
    This is applies to 01:29:654 (1,2,3,4) . ok, changed rhythm for those parts
  2. 01:18:184 (1,2) - Keep the distance steady in-between (1.20x)? There is no change in the music that would increase the distance. wow good catch 0.0
  3. 01:46:419 (1,2,3) - 02:05:242 (1,2,3) - I'm questioning about those patterns, if it won't confuse the players to a 1/4 rhythm due to the little spacing. But the spacing makes us differentiate between this and 01:47:889 (4,5,6) if you can clearly see. This is not any suggestion but I just want to say that. i think it's fine as-is, i do want to emphasize the vocals at this point and they seem the strongest so it shouldn't be too hard to follow
This should be it! Whenever you're ready, poke me back.
sheela
There you go!

JBHyperion
Grats man, sorry I couldn't do that mod I promised you, real life stuff got in the way >.<
HabiHolic
orz... sorry late

anyway gratz!!!
AsakuraNe
\o/ Congraaatz Nekooo~! :D
Harbyter
1000 words 😄
Blizs
Whooaaa.... didn't notice ranked XD
Gratzzz~~~ Neko :p
and maybe I late XD
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