Modding done:I am going to point out general stuff, since there is no point getting into detail.
[General]
- Move offset to 00:00:043.
- Going from 1.75 to 3.7 stars are a bad difficulty spread.
[Easy]
- I got 36 warnings about the distance snap inconsistency, there should be 0. Keep a steady distance snap.
- Set HP drain rate to 3.
- Set circle size to 3.
- Set approach rate to 4.
- New players need a simple, smooth and nice playfield. So don't complicate stuff like
this. Instead do it like
so.
- Make sure your curved circles are either going towards being straight, like a
bean, or towards representing
square edges.
- 00:45:073 - Insert creativity, you use the same pattern 4 times in a row.
-
This will not be treated by a newbie like we would. He will try following the sliders and making the jump, which is very difficult for his level of ability.
- Don't
overlap.
- I suppose you wanted to blanket
those like
this?
-
Stacking is a no-no.
- Keep a constant number of combo objects. Do not use a combo of 8 and then 6.
-
This is unrankable. At least 750ms have to be between a spinner and an object, both at the start and end.
- 02:20:698 - Don't skip major beats.
- Keep the same distance snap for
everything!!
-
Start Kiai where there is an object, it looks and feels better.
- Why are you doing
this to yourself
.
- Last but not least. Make sure sliders and hitobjects in general transit into each other nicely and smoothly!!!
[Advanced]
- Stuff like
this kill the flow and are hard to read/play/like. Again, use nice, curved slider when possible.
- When I first started mapping, I used to get scolded by bns for using too curved sliders like
this, make sure the same doesn't happen to you.
- I suppose
this is a star. At least finish your patterns before transiting to the next one.
-
http://puu.sh/i1gnS/e1de1bebe8.jpg - The whole thing here feels weird to play, because it doesn't really follow something.
- 00:46:010 (4,6) - You could just Ctrl+C and Ctrl+V the 4 to get them to be the same.
- 00:48:588 (1,2,3,4) - There is no reason at all to increase ds like that here, there is no tension increase in the vocals and the background music is barely hearable over the hitsounds.
- 00:55:386 - You've reached 20 already, it should be 8-10 max if not a stream.
- 00:55:854 - Too advanced stream when it comes to readability for this level.
- 01:29:721 - Again, better follow the 750ms rule. Or at least start it on a red tick.
-
This will probably not work out like you think for most players. Not to mention it's kinda boring.
- 02:13:666 - Adorable, but probably unrankable.
- Also the rhythm is a little bit messed up.
[STAY THE NIGHT]
- Set approach rate to 9.
- Set hp drain rate to 7.
- Basically you do the same mistakes with Easy and Advanced:
- Stay simple.
- Blankets!
- Don't increase/decrease DS for no reason.
- Don't overlap.
- 00:53:041 - What happened to the hitsounds?! This can ruin some combos.
- 01:16:244 - Remove!!! These are supposed to be treated as triple-streams. Nobody will read them as that though.
- Also the rhythm is a little bit messed up.
That's all. Talk to me in-game if you need help with anything else (rhythm, patterns, distance fixing) and do not hesitate.