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Yooh - LegenD.

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Mazzerin
X 00:28:654 (1) - extend gray node so it blankets 00:28:459 (1) - better
X 00:28:557 (1) - probably better to move it to x371 y335 since 00:28:654 (1) - isn't a very strong sound to equalize spacing
X 00:33:630 (1,2) - maybe would look better if they had the same shape like 00:34:215 (1,1) - do
X 01:14:246 (5,6) - replace on time line for better flow
X 01:17:450 (7,8,9) - evil line, better like this https://osu.ppy.sh/ss/3289997 in timeline (switch 8 and 10 then 9 and 10)
X 01:19:197 (1,2,1) - 01:19:489 (1,2,1) - plays like shit, do some back and forth close to original spot like this https://osu.ppy.sh/ss/3290004
X 01:28:955 (4,5,6) - weird arc, try making it a triangle, place 01:29:100 (5) - to x30 y268 and 01:29:246 (6) - to x301 y356
X 01:31:576 (5,6,7) - try something like this that was too arcy https://osu.ppy.sh/ss/3290018
X 01:52:401 (1,2,3,4,1) - this is too linear think of something new instead of that
Xantaria
that song blows my mind
Taboki
Woooo revived :D Best song
Ongaku
Oh god why

Ahem, the m4m.

[General]

In this mod, I will not be looking at Raikozen's difficulty because its far beyond what I can judge. Anyways, moving on to the mod.

[GRAVITY]

- 00:00:849 - The intro is kind of inconsistent, and some parts of it feel weird to play. For example, 00:01:142 (2) - Doesn't feel like it lands right, rather, it should start on 00:01:288 - and end on 00:01:581 - when you reverse it. Examples of what you can do here is patterns like 00:03:191 (1,2,3,4) - . I suggest you do it for 00:00:849 - and 00:02:020 - .

- 00:05:532 - Since this section is at the half point of the intro stanza, Its good that you started to change patterns, but 00:05:825 (2) - does not feel right. It has the same feeling as 00:01:142 (2) - . I suggest you do the same and make 00:05:825 (2) - start on 00:05:971 - and end on 00:06:264 - when reversed.

- 00:16:069 (1,2) - I would make these into 4 circle notes rather than sliders, since they take away some feel from the song. As to why, because the sliders are landing on 00:16:215 - , which would be called an emphasis point, because its the same as 00:15:776 - , a white tick.

- 00:19:581 (1,2,3,4,5,6) - That pattern isn't the same as 00:20:752 (1,2,3,4,5,6) - and the others, so i really do think you should fix that, since they are pretty much the same.

- 00:46:947 (3) - I really suggest you make this a 1/2 rather than a 3/4 and end on the blue tick with a circle note, because 00:46:947 (3) - ends on what 00:46:508 (1,2) - starts on.

- 01:11:916 (5) - Missed a HS lol.

- 01:16:576 (9,10) - Feels too close, I'd recommend spacing them a bit further.

- 01:31:430 (4) - NC here to keep consistency.

- 01:32:450 - NC this slider, along with 01:32:887 (3) - , and then NC 01:33:760 (2) - .

- 01:36:964 (1,2) - I suggest you do what you did with this part like you did in the INFINITE difficulty.

[INFINITE]

- 00:05:532 - This part along with 00:06:703 - should be changed to match with part 00:07:874 - , since you've entered half of the intro stanza.

- 00:47:971 (2) - Replace the slider with two circle notes, because 00:48:118 - is also emphasized.

[EXHAUST]

- 00:09:044 (1,2) - Problem with these two sliders is that 00:09:044 (1) - ends on an emphasis point, and 00:09:337 (2) - has two emphasis points, but because its a slider, it takes away the same feeling from 00:09:483 - . I suggest you make the two sliders into four circle notes.

[Conclusion]

Everything in INFINITE and EXHAUST felt very nice, apart from some small issues. Onto GRAVITY, it had a bunch of inconsistency, which I probably assume were intentional, but I'd say make sure to pay attention to your consistency in the future for higher and harder difficulties.

That is all, and good luck to this set. Thanks!
Topic Starter
Akali
ongaku

Ongaku wrote:

Oh god why

Ahem, the m4m.

[General]

In this mod, I will not be looking at Raikozen's difficulty because its far beyond what I can judge. Anyways, moving on to the mod.

[GRAVITY]

- 00:00:849 - The intro is kind of inconsistent, and some parts of it feel weird to play. For example, 00:01:142 (2) - Doesn't feel like it lands right, rather, it should start on 00:01:288 - and end on 00:01:581 - when you reverse it. Examples of what you can do here is patterns like 00:03:191 (1,2,3,4) - . I suggest you do it for 00:00:849 - and 00:02:020 - .feels ok to me


- 00:05:532 - Since this section is at the half point of the intro stanza, Its good that you started to change patterns, but 00:05:825 (2) - does not feel right. It has the same feeling as 00:01:142 (2) - . I suggest you do the same and make 00:05:825 (2) - start on 00:05:971 - and end on 00:06:264 - when reversed.

- 00:16:069 (1,2) - I would make these into 4 circle notes rather than sliders, since they take away some feel from the song. As to why, because the sliders are landing on 00:16:215 - , which would be called an emphasis point, because its the same as 00:15:776 - , a white tick.

- 00:19:581 (1,2,3,4,5,6) - That pattern isn't the same as 00:20:752 (1,2,3,4,5,6) - and the others, so i really do think you should fix that, since they are pretty much the same.
playability/rest time purposes, don't want only circles, same combo of circles + sliders is boring


- 00:46:947 (3) - I really suggest you make this a 1/2 rather than a 3/4 and end on the blue tick with a circle note, because 00:46:947 (3) - ends on what 00:46:508 (1,2) - starts on.

- 01:11:916 (5) - Missed a HS lol.

- 01:16:576 (9,10) - Feels too close, I'd recommend spacing them a bit further.

- 01:31:430 (4) - NC here to keep consistency.

- 01:32:450 - NC this slider, along with 01:32:887 (3) - , and then NC 01:33:760 (2) - .

- 01:36:964 (1,2) - I suggest you do what you did with this part like you did in the INFINITE difficulty. did something completely different

[INFINITE]

- 00:05:532 - This part along with 00:06:703 - should be changed to match with part 00:07:874 - , since you've entered half of the intro stanza.

00:05:532 (1,2) - sound is less intense so these can stay return, changing other

- 00:47:971 (2) - Replace the slider with two circle notes, because 00:48:118 - is also emphasized.

[EXHAUST]

- 00:09:044 (1,2) - Problem with these two sliders is that 00:09:044 (1) - ends on an emphasis point, and 00:09:337 (2) - has two emphasis points, but because its a slider, it takes away the same feeling from 00:09:483 - . I suggest you make the two sliders into four circle notes.
Did 2+1 drums are focus in this passage this is fine on this diff


[Conclusion]

Everything in INFINITE and EXHAUST felt very nice, apart from some small issues. Onto GRAVITY, it had a bunch of inconsistency, which I probably assume were intentional, but I'd say make sure to pay attention to your consistency in the future for higher and harder difficulties.

That is all, and good luck to this set. Thanks!
Strategas
[general]

dunno if it's because you didn't completely hitsounding but
here
Unused hitsounds:
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap12.wav
normal-hitclap20.wav
normal-hitclap2000000.wav
normal-hitclap3.wav
normal-hitclap5.wav
normal-hitclap7.wav
normal-hitclap8.wav
normal-hitfinish4.wav
normal-hitnormal12.wav
normal-hitwhistle.wav
normal-hitwhistle12.wav
normal-hitwhistle20.wav
normal-hitwhistle5.wav
normal-hitwhistle7.wav
normal-hitwhistle8.wav
normal-slidertick10.wav
soft-hitfinish10.wav
soft-hitwhistle10.wav


normal hitclap 1 is really REALLY quiet, it's quieter than the normal hit


[Raikozen]

00:09:483 (3,1) - the way you spaced these is hella inconsistant.. like one is full screen and other thing is right next to it 00:09:776 (2,3) -

00:12:337 (6) - well even if you made double here only because of 00:12:483 (7) - it still don't fits imo. http://image.prntscr.com/image/43a09884 ... d7ac3e.png something like this seems more appropriate here

00:15:922 (4,5,1) - looks out of place for me, spacing wise it's really huge, has a weird overlap and doesn't compliment your 00:16:215 (2,3,4) - patern

00:17:532 (2,3) - fix blanket

00:24:557 (2,3,4,5) - not very comfortable to play. linear movement into a square lol

00:30:118 (1,2) - make them evenly rotated? looks a bit off to me

00:35:605 - even if you follow the other istrument, mapping the drum here would be cool, like you can make it a 1/4 slider if you don't want a tripple and want to keep the jump

00:40:069 (3,1) - sooo close, can almost guess like it's 1/4 gap

00:54:410 - no clap

00:54:703 (1,2,1,1,2,1) - missing claps

01:00:848 (3) - 01:01:722 (3) - fix overlap?

01:10:095 (2,3,2) - no claps on these

01:18:251 (2,3) - 01:18:833 (2,3) - 01:23:493 (2,3) - 01:26:989 (2,3) - ^ you could try other hitsounds instead

01:29:756 (2) - 01:30:192 (2) - 01:30:629 (2) - 01:31:066 (2) - overmap

01:32:086 (2) - this part same as above

unsnapped stuff:
00:45:339 - Slider start
00:45:485 - Slider end
00:54:836 - Slider end
01:39:137 - Slider end

[gravity]

00:26:898 (1) - 00:27:483 (1) - don't think you're allowed to lol

00:40:069 (6,7,8,9) - don't think these should go in 4, the 6 and 7 have different strenght than 8 and 9

01:00:993 (4) - so far away from the rest of the combo

01:11:916 (5) - clap

01:12:790 (3,4,5,6,7) - weird shape

01:25:314 (5) - nc?

01:34:052 (3) - clap

01:36:090 (1) - clap sliderhead

01:39:294 (2) - clap

... I actually think the ending needs a bit of hitsound rework, you now started putting claps on kick drums and not hs snare drums which is strange imo

[infinite]

00:07:581 (5) - curve like 00:07:142 (3) - , now 00:07:142 (3,4,5) - looks dumb

01:07:401 (10) - seems too far from the rest, stacking it on 6 and rotating a bit will be better

01:13:955 (3,4,5,6) - aa flow

01:36:673 (1,2,1,2) - one is stacked other isn't? they are the same

01:51:527 (4) - 1 pixel up pls, it just triggered me lol

[exhaust]

00:33:191 (4,5,6) - doesn't play very nice you go in straight line to 4-6 and need to slow down at 5

[advanced]

00:00:849 - cymbal on slider end? :(

00:15:191 (2,3,4,5) - dunno if you noticed but autostacking http://image.prntscr.com/image/25ee1365 ... a570a1.png

00:27:776 (1) - can polish this shape to look better

01:34:343 (1,2) - blanket eachother?

[intermediate and novice]

01:39:003 - this break tho, it's kinda intense so maybe map it xd

gl
Topic Starter
Akali
Strategas

Strategas wrote:

[general]

dunno if it's because you didn't completely hitsounding but

Unused hitsounds:
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap12.wav
normal-hitclap20.wav
normal-hitclap2000000.wav
normal-hitclap3.wav
normal-hitclap5.wav
normal-hitclap7.wav
normal-hitclap8.wav
normal-hitfinish4.wav
normal-hitnormal12.wav
normal-hitwhistle.wav
normal-hitwhistle12.wav
normal-hitwhistle20.wav
normal-hitwhistle5.wav
normal-hitwhistle7.wav
normal-hitwhistle8.wav
normal-slidertick10.wav
soft-hitfinish10.wav
soft-hitwhistle10.wav


normal hitclap 1 is really REALLY quiet, it's quieter than the normal hit


[Raikozen]

00:09:483 (3,1) - the way you spaced these is hella inconsistant.. like one is full screen and other thing is right next to it 00:09:776 (2,3) -

00:12:337 (6) - well even if you made double here only because of 00:12:483 (7) - it still don't fits imo. http://image.prntscr.com/image/43a09884 ... d7ac3e.png something like this seems more appropriate here

00:15:922 (4,5,1) - looks out of place for me, spacing wise it's really huge, has a weird overlap and doesn't compliment your 00:16:215 (2,3,4) - patern

00:17:532 (2,3) - fix blanket

00:24:557 (2,3,4,5) - not very comfortable to play. linear movement into a square lol

00:30:118 (1,2) - make them evenly rotated? looks a bit off to me

00:35:605 - even if you follow the other istrument, mapping the drum here would be cool, like you can make it a 1/4 slider if you don't want a tripple and want to keep the jump

00:40:069 (3,1) - sooo close, can almost guess like it's 1/4 gap

00:54:410 - no clap

00:54:703 (1,2,1,1,2,1) - missing claps

01:00:848 (3) - 01:01:722 (3) - fix overlap?

01:10:095 (2,3,2) - no claps on these

01:18:251 (2,3) - 01:18:833 (2,3) - 01:23:493 (2,3) - 01:26:989 (2,3) - ^ you could try other hitsounds instead

01:29:756 (2) - 01:30:192 (2) - 01:30:629 (2) - 01:31:066 (2) - overmap

01:32:086 (2) - this part same as above

unsnapped stuff:
00:45:339 - Slider start
00:45:485 - Slider end
00:54:836 - Slider end
01:39:137 - Slider end

[gravity]

00:26:898 (1) - 00:27:483 (1) - don't think you're allowed to lol I think it's fine if it's consistent throughout whole slider end? might be wrong, keeping them in mind

00:40:069 (6,7,8,9) - don't think these should go in 4, the 6 and 7 have different strenght than 8 and 9 Feels like one sequence, sounds aregoing up the scale consistently. Changing anyway because arc movement sucks

01:00:993 (4) - so far away from the rest of the combo There is some build up here, moved (3) further away instead so it has better progress

01:11:916 (5) - clap

01:12:790 (3,4,5,6,7) - weird shape Don't know what's weird, too curved I guess. Copy pasted other quint


01:25:314 (5) - nc?

01:34:052 (3) - clap

01:36:090 (1) - clap sliderhead

01:39:294 (2) - clap

... I actually think the ending needs a bit of hitsound rework, you now started putting claps on kick drums and not hs snare drums which is strange imo

[infinite]

00:07:581 (5) - curve like 00:07:142 (3) - , now 00:07:142 (3,4,5) - looks dumb

01:07:401 (10) - seems too far from the rest, stacking it on 6 and rotating a bit will be better

01:13:955 (3,4,5,6) - aa flow ye seems dumb

01:36:673 (1,2,1,2) - one is stacked other isn't? they are the same

01:51:527 (4) - 1 pixel up pls, it just triggered me lol unexusable

[exhaust]

00:33:191 (4,5,6) - doesn't play very nice you go in straight line to 4-6 and need to slow down at 5

[advanced]

00:00:849 - cymbal on slider end? :(

00:15:191 (2,3,4,5) - dunno if you noticed but autostacking http://image.prntscr.com/image/25ee1365 ... a570a1.png ew

00:27:776 (1) - can polish this shape to look better

01:34:343 (1,2) - blanket eachother?

[intermediate and novice]

01:39:003 - this break tho, it's kinda intense so maybe map it xd

gl
nhlx

Strategas wrote:

[Raikozen]

00:09:483 (3,1) - the way you spaced these is hella inconsistant.. like one is full screen and other thing is right next to it 00:09:776 (2,3) - fix

00:12:337 (6) - well even if you made double here only because of 00:12:483 (7) - it still don't fits imo. http://image.prntscr.com/image/43a09884 ... d7ac3e.png something like this seems more appropriate here

00:15:922 (4,5,1) - looks out of place for me, spacing wise it's really huge, has a weird overlap and doesn't compliment your 00:16:215 (2,3,4) - patern plays fine so

00:17:532 (2,3) - fix blanket fix

00:24:557 (2,3,4,5) - not very comfortable to play. linear movement into a square lol fix

00:30:118 (1,2) - make them evenly rotated? looks a bit off to me fix

00:35:605 - even if you follow the other istrument, mapping the drum here would be cool, like you can make it a 1/4 slider if you don't want a tripple and want to keep the jump added 1/4 slider

00:40:069 (3,1) - sooo close, can almost guess like it's 1/4 gap it plays fine

00:54:410 - no clap fix

00:54:703 (1,2,1,1,2,1) - missing claps fix

01:00:848 (3) - 01:01:722 (3) - fix overlap? made on purpose

01:10:095 (2,3,2) - no claps on these fix

01:18:251 (2,3) - 01:18:833 (2,3) - 01:23:493 (2,3) - 01:26:989 (2,3) - ^ you could try other hitsounds instead i dont feerl like using otehr hitsounds

01:29:756 (2) - 01:30:192 (2) - 01:30:629 (2) - 01:31:066 (2) - overmap fix

01:32:086 (2) - this part same as above fix

unsnapped stuff:
00:45:339 - Slider start
00:45:485 - Slider end
00:54:836 - Slider end fix
01:39:137 - Slider end
Yoshikawa Hoshi
m4m
---
novic
ar+1 cuz in next diff its 6 and in the diff after next its 8
00:05:239 - this sound is pretty strong so i dont like the idea that u are skipping it
00:10:215 (1,2,3) - the flow could look much better if ull do smth like http://cs637119.vk.me/v637119809/43a/ykz4NDQ_o5o.jpg
00:14:898 (2) - ctrl+h mayb
00:23:093 (3) - nazi blanket
00:37:142 (5) - nc this one for consistency
00:38:605 (1,2) - and swap ncs here
00:41:825 (5,1) - and here too
00:44:752 (5,1) - then here
and then delete it from here 00:46:508 (1) -
00:51:191 (1,2) - imperfect blanket zz
00:55:874 (5,6) - ctrl+j this for smth like http://cs637119.vk.me/v637119809/442/71dMZz2v4FM.jpg
01:07:547 (2,1) - imo this flow isnt the most readable since this is ur easiest diff. some newbies may misread this repeat and just go further 01:08:712 (1) - here
01:17:741 (1,2) - swap ncs
01:17:741 (1,2) - id ctrl+j these two
01:52:401 (3,1,2,3,4) - http://cs637119.vk.me/v637119809/451/kTNP8XNZwUk.jpg maybe smth like this
01:56:479 (3) - for consistency u should nc this one too

next dif
00:13:727 (3,4,5) - http://cs637119.vk.me/v637119809/45a/jW2HtkCRVX4.jpg cuz linear flow doesnt look good
00:17:239 (1) - such amount of repeats in such easy diffs is bad and forbidden
00:18:410 (1) - also this nc seems to be useless
00:26:020 (3) - and again. here u can use 2 1/2 repeat slider tho
00:26:605 (1) - and uselss nc again?
00:30:703 (5) - ye, should i point all of these?
00:40:654 (6) - nc and then delete it from 00:41:898 (1) -
00:48:264 (2) - id try smth like x=221 y=341 for the better flow
00:50:020 (1) - ctrl+j?
00:57:044 - imo such strong note should be clickable
01:22:110 (5,6,7,8) - not sure if its good because like its the first moment with such amount of 1/2 circles
01:27:353 (6) - nc ;x

a bit messy ncs in those diffs, prolly u should remake ur nc patterns

adv
00:16:654 (3) - a bit unreadable amount of repeats. try http://cs637119.vk.me/v637119809/465/t2euEnt_35M.jpg this
00:21:922 (4) - nc
00:28:361 (2) - a bit unreadable. also this one should end on a 1/3 tick 00:27:776 (1) -
00:32:459 (3) - nc
00:42:410 (3) - again unreadable amount of repeats
00:46:508 (1) - ctrl+g this
00:51:191 (4) - nc
00:57:044 - should be clickable because sound is very strong
01:01:576 (1,2) - make this triplet similar as the others? 01:10:896 (5,6,1) - 01:12:790 (2,3,4) -
01:04:052 (4) - and nc
01:20:362 (5) - 01:20:945 (1) - swap ncs and nc this one 01:21:527 (2) -
01:22:692 (7) - 01:23:275 (1) - and again
01:23:857 (2) - nc this
01:35:508 (1,2) - u could blanket these better
01:45:848 (6,1) - swap ncs and nc this one 01:47:158 (3) -

insane
00:13:142 (4) - this note need more emphasise than 00:12:996 (3) - this one because beat there is stronger
00:16:654 (3) - a bit confusing amount of repeats (ye, again :>) try http://cs637119.vk.me/v637119809/46c/gyotS-89sy4.jpg this?
00:17:239 (1,2) - i dont like it but whatever
00:24:483 - u suddenly decide to map a week 1/4 sound?
00:38:313 (1) - impefect stack with 00:37:142 (1) -
00:57:044 (7) - nc
01:02:450 - not the best idea to skip this note cuz there is still pretty noticeable sound. maybe 01:02:304 (3) - a 1/2 slider instead?
01:06:382 (4) - ncc
01:09:877 (3) - zz
01:20:435 (1,2,3,4,5,6,7) - always dislike when streams start from the blue tick.. its harder to catch the rhytm imo, so id make this note clickable 01:20:362 -
01:31:430 (1,2) - just a suggestion http://cs637119.vk.me/v637119809/473/Z57IKnO0OAs.jpg
---
not really into extras, so sorry :<

hope this helps!
Topic Starter
Akali
Yoshikawa Hosh

Yoshikawa Hoshi wrote:

m4m
---
novic
ar+1 cuz in next diff its 6 and in the diff after next its 8
00:05:239 - this sound is pretty strong so i dont like the idea that u are skipping it
00:10:215 (1,2,3) - the flow could look much better if ull do smth like http://cs637119.vk.me/v637119809/43a/ykz4NDQ_o5o.jpg
00:14:898 (2) - ctrl+h mayb
00:23:093 (3) - nazi blanket
00:37:142 (5) - nc this one for consistency
00:38:605 (1,2) - and swap ncs here
00:41:825 (5,1) - and here too
00:44:752 (5,1) - then here
and then delete it from here 00:46:508 (1) -
00:51:191 (1,2) - imperfect blanket zz
00:55:874 (5,6) - ctrl+j this for smth like http://cs637119.vk.me/v637119809/442/71dMZz2v4FM.jpg
01:07:547 (2,1) - imo this flow isnt the most readable since this is ur easiest diff. some newbies may misread this repeat and just go further 01:08:712 (1) - here
01:17:741 (1,2) - swap ncs
01:17:741 (1,2) - id ctrl+j these two
01:52:401 (3,1,2,3,4) - http://cs637119.vk.me/v637119809/451/kTNP8XNZwUk.jpg maybe smth like this
01:56:479 (3) - for consistency u should nc this one too

next dif
00:13:727 (3,4,5) - http://cs637119.vk.me/v637119809/45a/jW2HtkCRVX4.jpg cuz linear flow doesnt look good
00:17:239 (1) - such amount of repeats in such easy diffs is bad and forbidden
00:18:410 (1) - also this nc seems to be useless
00:26:020 (3) - and again. here u can use 2 1/2 repeat slider tho
00:26:605 (1) - and uselss nc again?
00:30:703 (5) - ye, should i point all of these?
00:40:654 (6) - nc and then delete it from 00:41:898 (1) -
00:48:264 (2) - id try smth like x=221 y=341 for the better flow
00:50:020 (1) - ctrl+j?
00:57:044 - imo such strong note should be clickable
01:22:110 (5,6,7,8) - not sure if its good because like its the first moment with such amount of 1/2 circles
01:27:353 (6) - nc ;x

a bit messy ncs in those diffs, prolly u should remake ur nc patterns

adv
00:16:654 (3) - a bit unreadable amount of repeats. try http://cs637119.vk.me/v637119809/465/t2euEnt_35M.jpg this
00:21:922 (4) - nc
00:28:361 (2) - a bit unreadable. also this one should end on a 1/3 tick 00:27:776 (1) -
00:32:459 (3) - nc
00:42:410 (3) - again unreadable amount of repeats
00:46:508 (1) - ctrl+g this
00:51:191 (4) - nc
00:57:044 - should be clickable because sound is very strong
01:01:576 (1,2) - make this triplet similar as the others? 01:10:896 (5,6,1) - 01:12:790 (2,3,4) -
01:04:052 (4) - and nc
01:20:362 (5) - 01:20:945 (1) - swap ncs and nc this one 01:21:527 (2) -
01:22:692 (7) - 01:23:275 (1) - and again
01:23:857 (2) - nc this
01:35:508 (1,2) - u could blanket these better
01:45:848 (6,1) - swap ncs and nc this one 01:47:158 (3) -

insane
00:13:142 (4) - this note need more emphasise than 00:12:996 (3) - this one because beat there is stronger I kinda swapped from synth to drum beat
00:16:654 (3) - a bit confusing amount of repeats (ye, again :>) try http://cs637119.vk.me/v637119809/46c/gyotS-89sy4.jpg this? that's not confusing at all, standard hold
00:17:239 (1,2) - i dont like it but whatever
00:24:483 - u suddenly decide to map a week 1/4 sound? It's supported by strings here, feels that way
00:38:313 (1) - impefect stack with 00:37:142 (1) -
00:57:044 (7) - nc
01:02:450 - not the best idea to skip this note cuz there is still pretty noticeable sound. maybe 01:02:304 (3) - a 1/2 slider instead? I do that rhythm whene theme repeats later, I think it's fine for the sake of variety at least, circle on next 1/2 is too strong, having this as a slider feels meh
01:06:382 (4) - ncc
01:09:877 (3) - zz
01:20:435 (1,2,3,4,5,6,7) - always dislike when streams start from the blue tick.. its harder to catch the rhytm imo, so id make this note clickable 01:20:362 - It's fine on insanes, good to make it clickable do on extras. This stream is kinda important though so applied
01:31:430 (1,2) - just a suggestion http://cs637119.vk.me/v637119809/473/Z57IKnO0OAs.jpg
---
not really into extras, so sorry :<

hope this helps!

thanks! applied most, responded to insane
Asonate
finally getting around to modding this!

[GRV]
  1. 00:11:678 (1,2,3) - just wondering, why did you not do a 2/4 note combo here? The song in general is 3/2 if you focus on the heavy synths, and you only NC after it once here, whereas you did it as in a 1/2 rhythm for the priors
  2. 00:16:215 (2,4) - Wouldnt you agree that these 2 should be more intense than 00:16:069 (1,3) - ? However, 00:16:215 (2,3) - where you go from intense to less intense has higher spacing. Consider ctrl+g on 00:16:215 (2,3) - and if you want the lower ds on the less intense notes, ctrl+g on the new 00:16:361 (3,4) - as well
  3. 01:40:605 (3,4,5) - Consider mapping these drums more intense than the notes after, as the drums are more intense and it would feel weird to have a sudden break on your aim when you could instad make a nice wiggle stream/backandforth.
[INF]
  1. 00:25:142 (6,7) - this is really nazi, but it would make for nice aesthetics if you used a ctrl+h'd 00:24:849 (4,5) - on this one. Also, from my playtesting experience, this feels way more intense on the aim somehow, than for example the earleir patterns, no idea why. maybe make the pattern itself more squareish or something
  2. 00:30:996 (3,4) - again, this is only backed by my scrubby playtesting and im a tad bit rusty, but this pattern would be a bit more comfortable if you reduced the angle on 00:30:703 (1,2,3) - , which you could easily accomplish by just moving 00:30:996 (3,4) - a bit up + right - your call in the end
  3. 00:42:118 (2) - im gonna assume you messed up your SV here?
  4. 01:29:683 (1,1,1,1,1,1,1,1,1) - maybe add a clap on all of these, the hitsounding feels so empty all of the sudden
  5. 01:57:644 (1) - yes, i am going to nazi that this isnt perfectly in the middle of 01:55:314 (1,1,1,1) -
[EXH]
  1. 00:16:654 (3) - is that repeat ending 2 repeats to early intentional?
  2. 00:25:435 (1,2) - consider switching NC here, to better indicate the break (since you do itthe first time and all blablabla)
  3. 00:26:898 - maybe make that atleast passive by turning 00:26:752 (2) - into a 1/2 slider to fill the emptyness here, also apply on the one after if you change it
  4. 00:42:118 (2) - could it be you straight up missheard these 1/4 as 1/3? because i doubt youd mess up SV 2 times in a row :3 - NVM, straightup isnt snapped at all, so ill still assume you did SV stuff
  5. 01:02:595 (4) - highly recommend NCing this one, its really easy to missread that
  6. 01:11:916 (4) - similar here
[ADV]
  1. 00:18:410 (1,2,3) - sorry to blanketnazi these, but you should fix these, especially 00:18:410 (1,2) -
[WTF IS SHORT FOR INTERMEDIATE]
  1. All fine to me.
[NOV]
  1. 01:33:760 (3,1) - you know what im gonna say... (blanket)
Thats about it!
I gotta admit, i love this song, and i really enjoyed what you did with it.
in general you might want to go over 01:29:683 - hitsounding wise, just the whistles feel so silent to me.
take 2 stars and gl!
Topic Starter
Akali
Asonate

Asonate wrote:

finally getting around to modding this!

[GRV]
  1. 00:11:678 (1,2,3) - just wondering, why did you not do a 2/4 note combo here? The song in general is 3/2 if you focus on the heavy synths, and you only NC after it once here, whereas you did it as in a 1/2 rhythm for the priors
  2. 00:16:215 (2,4) - Wouldnt you agree that these 2 should be more intense than 00:16:069 (1,3) - ? However, 00:16:215 (2,3) - where you go from intense to less intense has higher spacing. Consider ctrl+g on 00:16:215 (2,3) - and if you want the lower ds on the less intense notes, ctrl+g on the new 00:16:361 (3,4) - as well Beats are paired so this fits, can't always go "difference between these two is bigger so jump here must be bigger"
  3. 01:40:605 (3,4,5) - Consider mapping these drums more intense than the notes after, as the drums are more intense and it would feel weird to have a sudden break on your aim when you could instad make a nice wiggle stream/backandforth.
I sort of like stop and go on drum roll into synth/melody stream. There is a setup for this as 01:40:459 (2,3) - is smaller than previous jump so slowdown with stack is ok. Other thing is that it's 0,7ds randomly when next stream is 0,8 zzz

[INF]
  1. 00:25:142 (6,7) - this is really nazi, but it would make for nice aesthetics if you used a ctrl+h'd 00:24:849 (4,5) - on this one. Also, from my playtesting experience, this feels way more intense on the aim somehow, than for example the earleir patterns, no idea why. it is more intense so different pattern maybe make the pattern itself more squareish or something
  2. 00:30:996 (3,4) - again, this is only backed by my scrubby playtesting and im a tad bit rusty, but this pattern would be a bit more comfortable if you reduced the angle on 00:30:703 (1,2,3) - , which you could easily accomplish by just moving 00:30:996 (3,4) - a bit up + right - your call in the end
  3. 00:42:118 (2) - im gonna assume you messed up your SV here?
  4. 01:29:683 (1,1,1,1,1,1,1,1,1) - maybe add a clap on all of these, the hitsounding feels so empty all of the sudden beat stops all of sudden
  5. 01:57:644 (1) - yes, i am going to nazi that this isnt perfectly in the middle of 01:55:314 (1,1,1,1) -
[EXH]
  1. 00:16:654 (3) - is that repeat ending 2 repeats to early intentional?
  2. 00:25:435 (1,2) - consider switching NC here, to better indicate the break (since you do itthe first time and all blablabla)
  3. 00:26:898 - maybe make that atleast passive by turning 00:26:752 (2) - into a 1/2 slider to fill the emptyness here, also apply on the one after if you change it
  4. 00:42:118 (2) - could it be you straight up missheard these 1/4 as 1/3? because i doubt youd mess up SV 2 times in a row :3 - NVM, straightup isnt snapped at all, so ill still assume you did SV stuff
  5. 01:02:595 (4) - highly recommend NCing this one, its really easy to missread that
  6. 01:11:916 (4) - similar here
[ADV]
  1. 00:18:410 (1,2,3) - sorry to blanketnazi these, but you should fix these, especially 00:18:410 (1,2) -
[WTF IS SHORT FOR INTERMEDIATE]
  1. All fine to me.
[NOV]
  1. 01:33:760 (3,1) - you know what im gonna say... (blanket)
Thats about it!
I gotta admit, i love this song, and i really enjoyed what you did with it.
in general you might want to go over 01:29:683 - hitsounding wise, just the whistles feel so silent to me.
take 2 stars and gl!
Akenoi
Gravity

01:40:459 (2,3,4,5) - 2 może przesunąć bliżej środka, a na 3 4 5 dać większy space minimalnie

00:09:922 (8) - nowe combo ?

00:14:605 (6) - tu też

01:20:071 (1,2,3,4) - minimalnie większy space

Infinite

00:25:142 (6,7) - obrócić o -21 stopni

01:08:129 (7) - nowe combo

Tyle. Pozdrawiam :D
Yousei
Nice Beatmap. Hope ranked soon :)



A little advice about diff names
Why not try to name each diff in the form of beatmap's title?

Such as NovicE. , GravitY. ,etc.

I think that would be cool :D
Topic Starter
Akali

Akenoi wrote:

Gravity

01:40:459 (2,3,4,5) - 2 może przesunąć bliżej środka, a na 3 4 5 dać większy space minimalnie przesunalem 2

00:09:922 (8) - nowe combo ?

00:14:605 (6) - tu też ok pasuje

01:20:071 (1,2,3,4) - minimalnie większy space to stack xd pasuje mi, wyglada ok a minimalnie wiekszy spacing nic nie zmienia i tak sie trzeba zatrzymac as intended

Infinite

00:25:142 (6,7) - obrócić o -21 stopni nic nie zmienia, jest ok

01:08:129 (7) - nowe combo skoro tu 01:08:129 (7) - to czemu nie tu 01:06:964 (7) - ?

Tyle. Pozdrawiam :D
waywern2012
2016-08-11 02:46 waywern2012: 00:26:605 (1,2) - 00:27:191 (1,2) - they are overlapping (rohulk thing i have now)
2016-08-11 02:46 waywern2012: diff gravity
2016-08-11 02:46 waywern2012: 00:35:971 (1,2,1,2) - same
2016-08-11 02:48 waywern2012: 00:38:020 (1,2) - make sliders something similar to the last notes patterns, moving up and down starting from down (or replace with circles)
2016-08-11 02:49 Akali: 1/2s overlapping are ok and not that bad
2016-08-11 02:50 waywern2012: guess your right
2016-08-11 02:50 waywern2012: 00:51:630 (4) - had problems with this one tho
2016-08-11 02:52 waywern2012: 01:35:508 (3) - the first slider part isnt a clap, but at 01:52:984 (1,2,3,4,1,2,3,1,2,3,1,2,3) - all notes are claps, fix either one
2016-08-11 02:53 waywern2012: maybe you could do just the first 2 notes of each triple as claps, fits in nicely (my opinion)
2016-08-11 02:54 waywern2012: 01:53:129 (2,3,4,1,2,3,1,2,3,1,2,3) - the song getting louder, hype building, maybe space the triples more towards the end...
2016-08-11 02:54 Akali: cool idea
2016-08-11 02:57 waywern2012: on infinite, the same hitsounding problem,
2016-08-11 02:58 waywern2012: 01:54:149 (1) - should be something in between the last one, since the song is the same as the slider-double part
2016-08-11 02:58 waywern2012: putting the note next to the new combo should fix it nicely
2016-08-11 02:59 waywern2012: exhaust
2016-08-11 02:59 waywern2012: 00:35:971 (1,2,1,2) - maybe try putting small jumps here, since this part of the song feels jumpy ( for me atleast )
2016-08-11 03:00 waywern2012: and after that are slider jumps so it should be okay
2016-08-11 03:02 waywern2012: no idea why is there a bookmark outside the map at the end...
2016-08-11 03:02 Akali: me neither
2016-08-11 03:04 Akali: does it matter though
2016-08-11 03:04 waywern2012: no idea
2016-08-11 03:05 waywern2012: just saw that there
2016-08-11 03:05 waywern2012: advanced difficulty seems ok
2016-08-11 03:07 waywern2012: intermediate seems ok too
2016-08-11 03:09 waywern2012: novice seems fine too
2016-08-11 03:12 waywern2012: maybe you should change the novice hitsounds
2016-08-11 03:12 waywern2012: they are all claps almost
2016-08-11 03:14 waywern2012: also for intermediate, but maybe just take off the claps on the white ticks, should be better
2016-08-11 03:16 Akali: okk will take a listen at them
2016-08-11 03:17 waywern2012: fix tags lol
2016-08-11 03:23 waywern2012: welp i think thats it
2016-08-11 03:23 waywern2012: filesize is over 10mb
2016-08-11 03:23 waywern2012: but im sure someone has pointed that out probably
2016-08-11 03:23 Akali: thanks, seems good ideas
2016-08-11 03:23 Akali: oh wow is it
2016-08-11 03:23 waywern2012: yeah
2016-08-11 03:23 Akali: some hitsounds are heavy probably
2016-08-11 03:23 Akali: zz
2016-08-11 03:24 Akali: anyway post for delicious K D

MMMMM YUMMY K D ... Have a good one with your map! hope it gets ranked and pp for me Kappa.
Danii
NM



General

Imo second kiai time should be started at 01:39:003

INFINITE

00:20:459 (5,2) - wrongly stack???

00:23:678 (3,1) - ^

00:24:264 (1,7) - ^

00:27:338 (2,2) - ^

00:44:313 (2,2) - ^

00:48:118 (3,3) - stack

01:07:256 (9,6) - bad overlap, fix it

01:21:382 (3,1,2,3,4,5) - wrongly stack fuck editor

01:32:887 (1,1) - bad overlap imo, move note up

01:45:629 (7,1) - overlap

EXHAUST

00:09:337 (3,5,6,7,8,1) - bad overlap, move stream right

00:16:361 (2) - idk why you unfinished this slider to red tick, also i hear in this tick strong bit, fix it

00:28:361 (3) - i think you can make here reverse 1 TIME slider and note, much better will imo

00:48:996 (2,8) - bad overlap, maybe stack this?

01:04:780 (4,2) - wrongly stack

01:39:003 (1,1) - ^

01:13:372 (1,4) - located too close, move note a bit right

01:44:246 (6,8) - wrongly stack, and also you can stack slider with 01:44:683 (9) - because overlap is bad imo

01:54:731 (1,2,3,4) - imo in this diff ignore such strong bits unforgivable, you can do at least the same reverse kicksliders

ADVANCED

00:33:044 (3,1) - wrongly stack

00:54:118 (2,3) - bad overlap, stack or unstack

01:23:857 (1,1,2,3) - overlap

GRAVITY

00:05:239 (4,2,4) - i dont like this triple overlap, or stack 1-st note with 2-nd, or stack 2-nd note with 3-rd

00:22:654 (6,8) - maybe ctrl+g?

00:27:483 (3,2) - wrongly stack, and in this case save stack with 00:29:239 (2) -

00:28:459 (1,1) - wrongly stack again, and also save stack with 00:30:118 (1) -

01:16:139 (6,3) - bad overlap imo, stack note with kickslider start

01:23:275 (3,3) - wrongly stack

01:24:731 (4,4) - overlap, fix it

01:29:464 (8,9,10,2) - ^

01:29:246 (6,1) - maybe stack

01:43:808 (3,6) - overlap, maybe stack 6-th note with end of 01:43:081 (3) - ?



Nice map dude, good luck
Side
Here's some weed :v


Hey make ur red a bit brighter can't see dat shit very well with high dim

[Gravity]

00:07:142 (1,2) - wtf son

00:35:386 (1) - Missing whistle on slider head. 00:35:093 (2) - Same here

00:37:142 (1,2,1,2,1,2,1,2,1,2,1,2,3) - Okay hear me out on this one. Patterns fine BUT it would be way sicker to play IF you ctrl+G 00:37:435 (1,2) - , 00:38:020 (1,2) - (just positions they still point left) and THEN move 00:38:313 (1,2) - to around x:16 y:224. That way the jumps have a strong and sharp snap up to the next combos and they all go downward to the music.

00:42:410 (3,4) - Would make more sense as one 7/8 slider cuz it's just one long sound with no real instrument playing at 00:42:703 - (the finish stops ringing here thats about it)

00:52:654 (1) - Missing clap on slider head. Same for 00:53:239 (4) -

01:03:760 (7) - Make this a 1/4 slider pointing up. Copy 01:03:906 (8) - and mirror it for reference. Mostly suggesting that cuz the jump from 7 to 8 as a not is very small compared to how you do it later like 01:06:673 (5,6) - 01:07:838 (5,6) - etc.

01:09:003 (3) - Clap slider head. Unfortunately cant on the others cuz the white tick doesn't have an object

01:29:756 - Get rid of this uninherited timing. It kills the hitsounds. If you wanted whistles well you're already using them for the custom kick hitsound so all this does is remove that for nothing.

01:56:479 (1,1) - stack over 01:55:314 (1,1) - then ctrl+h ctrl+j. Finally move 01:57:644 (1) - to the center. Your welcome


[Infinite]

00:07:435 (4) - Move the whistle to 00:07:581 - where it belongs (btw I wasn't paying attention as much to hitsounds last mod I just pointed out the ones that stood out to me at that moment so if you copied them all over make sure to apply all hitsound suggestions to all diffs)

00:35:093 (2) - Whistle head. 00:35:386 (3) - Same...Yeah I bet you copied them over :^)

00:52:654 (1) - Clap head. 00:53:239 (4) - Same

01:29:756 - Same thing about the timing point. Trust me it's better without it.

01:54:440 (1,2) - Ctrl+G for a similar effect as mentioned in the gravity diff. Plays really well but if you wanna do this make sure to move this combo down a little bit.

01:55:896 (1,1,1) - Feels meh imo but if that's what you wanna do that's cool. I WILL suggest still that you ctrl+g 01:55:896 (1,1) - and THEN ctrl+G 01:55:896 (1,1) - cuz that's cooler and moves up and down based on the pitches somewhat.


[Exhaust]

00:16:069 (1,2) - Would be better to keep these as 1.0x SV. I say this because the SV doesn't really do anything atm. It doesn't gradually increase from 1 to 2 like the buildup in the music could suggest and it also makes (1) look similar to 00:15:922 (6) - in regards to 1/4.

01:32:887 (1) - wtf. Just move this to like x:0 y:248 or something and keep that triangle thing you did on the other one.

01:55:896 (1,1) - Dumb suggestion but ctrl+g and then move 01:57:644 (1) - to x:213 y:221.


[Advanced]

00:27:776 (1) - Meh. I'd end this one at 00:28:069 - and get the strong sounds here but whatever.

no real issues.


Rest is fine and by that I mean I was too lazy to check the rest :v

Just apply whatever hitsound things I mentioned above to all diffs wherever applicable and get this ranked but I swear to god if you rank this before I can rank nipples I am gonna kill someone in csgo


Good luck! :)
Topic Starter
Akali
2 mods

DaniilLillifag wrote:

NM



General

Imo second kiai time should be started at 01:39:003

INFINITE

00:20:459 (5,2) - wrongly stack???

00:23:678 (3,1) - ^

00:24:264 (1,7) - ^

00:27:338 (2,2) - ^

00:44:313 (2,2) - ^

00:48:118 (3,3) - stack

01:07:256 (9,6) - bad overlap, fix it

01:21:382 (3,1,2,3,4,5) - wrongly stack fuck editor

01:32:887 (1,1) - bad overlap imo, move note up

01:45:629 (7,1) - overlap

EXHAUST

00:09:337 (3,5,6,7,8,1) - bad overlap, move stream right

00:16:361 (2) - idk why you unfinished this slider to red tick, also i hear in this tick strong bit, fix it

00:28:361 (3) - i think you can make here reverse 1 TIME slider and note, much better will imo

00:48:996 (2,8) - bad overlap, maybe stack this?

01:04:780 (4,2) - wrongly stack

01:39:003 (1,1) - ^

01:13:372 (1,4) - located too close, move note a bit right

01:44:246 (6,8) - wrongly stack, and also you can stack slider with 01:44:683 (9) - because overlap is bad imo

01:54:731 (1,2,3,4) - imo in this diff ignore such strong bits unforgivable, you can do at least the same reverse kicksliders

ADVANCED

00:33:044 (3,1) - wrongly stack

00:54:118 (2,3) - bad overlap, stack or unstack

01:23:857 (1,1,2,3) - overlap

GRAVITY

00:05:239 (4,2,4) - i dont like this triple overlap, or stack 1-st note with 2-nd, or stack 2-nd note with 3-rd

00:22:654 (6,8) - maybe ctrl+g?

00:27:483 (3,2) - wrongly stack, and in this case save stack with 00:29:239 (2) -

00:28:459 (1,1) - wrongly stack again, and also save stack with 00:30:118 (1) -

01:16:139 (6,3) - bad overlap imo, stack note with kickslider start

01:23:275 (3,3) - wrongly stack

01:24:731 (4,4) - overlap, fix it

01:29:464 (8,9,10,2) - ^

01:29:246 (6,1) - maybe stack

01:43:808 (3,6) - overlap, maybe stack 6-th note with end of 01:43:081 (3) - ?



Nice map dude, good luck
applied most

Side wrote:

Here's some weed :v


Hey make ur red a bit brighter can't see dat shit very well with high dim

[Gravity]

00:07:142 (1,2) - wtf son

00:35:386 (1) - Missing whistle on slider head. 00:35:093 (2) - Same here

00:37:142 (1,2,1,2,1,2,1,2,1,2,1,2,3) - Okay hear me out on this one. Patterns fine BUT it would be way sicker to play IF you ctrl+G 00:37:435 (1,2) - , 00:38:020 (1,2) - (just positions they still point left) and THEN move 00:38:313 (1,2) - to around x:16 y:224. That way the jumps have a strong and sharp snap up to the next combos and they all go downward to the music. S I C K

00:42:410 (3,4) - Would make more sense as one 7/8 slider cuz it's just one long sound with no real instrument playing at 00:42:703 - (the finish stops ringing here thats about it) that's how drop sounds work, it has audible waveform start shit etc here

00:52:654 (1) - Missing clap on slider head. Same for 00:53:239 (4) -

01:03:760 (7) - Make this a 1/4 slider pointing up. Copy 01:03:906 (8) - and mirror it for reference. Mostly suggesting that cuz the jump from 7 to 8 as a not is very small compared to how you do it later like 01:06:673 (5,6) - 01:07:838 (5,6) - etc. increased the jump instead

01:09:003 (3) - Clap slider head. Unfortunately cant on the others cuz the white tick doesn't have an object

01:29:756 - Get rid of this uninherited timing. It kills the hitsounds. If you wanted whistles well you're already using them for the custom kick hitsound so all this does is remove that for nothing.

01:56:479 (1,1) - stack over 01:55:314 (1,1) - then ctrl+h ctrl+j. Finally move 01:57:644 (1) - to the center. Your welcome my welcome what


[Infinite]

00:07:435 (4) - Move the whistle to 00:07:581 - where it belongs (btw I wasn't paying attention as much to hitsounds last mod I just pointed out the ones that stood out to me at that moment so if you copied them all over make sure to apply all hitsound suggestions to all diffs)

00:35:093 (2) - Whistle head. 00:35:386 (3) - Same...Yeah I bet you copied them over :^)

00:52:654 (1) - Clap head. 00:53:239 (4) - Same

01:29:756 - Same thing about the timing point. Trust me it's better without it.

01:54:440 (1,2) - Ctrl+G for a similar effect as mentioned in the gravity diff. Plays really well but if you wanna do this make sure to move this combo down a little bit.

01:55:896 (1,1,1) - Feels meh imo but if that's what you wanna do that's cool. I WILL suggest still that you ctrl+g 01:55:896 (1,1) - and THEN ctrl+G 01:55:896 (1,1) - cuz that's cooler and moves up and down based on the pitches somewhat. 2/1 doesn't matter where you place them


[Exhaust]

00:16:069 (1,2) - Would be better to keep these as 1.0x SV. I say this because the SV doesn't really do anything atm. It doesn't gradually increase from 1 to 2 like the buildup in the music could suggest and it also makes (1) look similar to 00:15:922 (6) - in regards to 1/4. I think it fits, doesn't matter

01:32:887 (1) - wtf. Just move this to like x:0 y:248 or something and keep that triangle thing you did on the other one.

01:55:896 (1,1) - Dumb suggestion but ctrl+g and then move 01:57:644 (1) - to x:213 y:221. sorry this is EXACTLY how I feel about the music in this part for this diff

[Advanced]

00:27:776 (1) - Meh. I'd end this one at 00:28:069 - and get the strong sounds here but whatever. has good feel to it

no real issues.


Rest is fine and by that I mean I was too lazy to check the rest :v Jesus, just build that wall already

Just apply whatever hitsound things I mentioned above to all diffs wherever applicable and get this ranked but I swear to god if you rank this before I can rank nipples I am gonna kill someone in csgo


Good luck! :)
Ayyri
yo

just passing through, and saw your map in #modreqs. love me some yooh.

i don't want to fully mod this atm, but consider lowering the volume of the slider head at 00:00:557 - a bit.

when i first heard it, it actually scared me since the song starts so quiet. xd

otherwise, the hitsounds sound cool.

~
Loony
Hey there! Brought here by your very convincing req in #modreqs
[NOVICE]
  1. 00:51:191 (3,1) - The gap between these two sliders imo looks amateur and the diff is definietely not amateur lol. Customize a bit 00:51:191 (3) to make their borders parallel, just like you did in previous exceptions. I mean, look at the picture
  2. 01:07:547 (2,3) - I reccomend you to avoid that kind of overlapps, especially in this diff. Plz change it somehow
  3. 01:14:537 (4) - Nice but it could be perfect! Look
    It's really really minor though you could manipulate these slider ticks to make it perfectly, mildly curved
  4. 01:25:023 (1,3) - Make them symetrical and turned in the same time (tell me if you know what i mean). Imo it will look better
  5. 01:31:430 (3,2) - Overlapp again! Oh please, it messes the whole beautiful diff
  6. 01:34:343 (1) - You could little touch this slider too, I mean the second curve, to make it perfectly circling
I'll stop now and Come [Back] Later for sure, so no kds for now
Dat inglisz, aj noł, dżast łorking on yt. Pozdro xd
EDIT: no trolling anymore, reszta po polsku. Z góry uprzedzam, trochę się poczepiam, ale no tu chodzi o zrankowanie tego wspaniałego seta, więc czasem trzeba lol
[INTERMEDIATE]
  1. 00:06:703 (2,1,2) - Mógłbyś doprawić ten trójkąt perfekcją, odległość między 00:06:703 (2) a 00:09:044 (2) jest o 0,03 setne za mała. W takich sytuacjach polecam pobawić się bez siatki
  2. 00:23:971 (3,4) - Wg mnie nijak ma się ten pattern w porównaniu z całą resztą. Sugeruję np. wyrównać 00:23:971 (3) do wcześniejszej prostej poprzedniego slidera, tak jak tu:
  3. 00:41:825 (4) - Wiem wiem, dobrze wyrobione, długie slidery są pro elo, ale ten ostry kąt pod koniec trwania tego jednego wg mnie nie wygląda dobrze. Choć to bardziej personalne, może pokuś się na inne zakończenie.
  4. 00:44:459 (4,5,1) - Trójkąt aż się prosi do dopracowania, przesuń 00:45:337 (1) na x:130 y:194
  5. 00:46:508 (4,1,4) - Znów trójkąt by się przydało poprawić
  6. 00:50:020 (1,3) - Nareszcie mogę to napisać w miarę zrozumiale: te dwa slidery są wygięte w jednakowy sposób, może Ctrl + J 00:50:020 (1) , wg mnie wtedy i przepływ jest lepszy
  7. 01:07:547 (4) - S-kształtny slider to bardzo dobry pomysł, jednak z reguły używa się do nich czerwonych slider-ticków. Wbij jeden na środek, dostosuj resztę i będzie lepszy, uwierz
  8. 01:22:110 (5,6,7,8) - Jak dla mnie, na ten poziom to trochę za ciężkie. Choć to moja może i subiektywna opinia, polecam zmienić
  9. 01:45:993 (1) - Tutaj też slider upiększyć poproszę
[ADVANCED]

  • Tutaj z kolei sporo overlappów zauważyłem i choć większość z nich jest prawdopodobnie zrobiona umyślnie (i wygląda dobrze) to znajdą się i takie, które moim zdaniem lepiej wyeliminować
  1. 00:19:288 (4,1) - Brzydki, niepotrzebny overlapp (00:24:849 (4,5,1,2,3,4) - Tu masz przykład świetnego wybrnięcia z overlappu, podoba mi się)
  2. 00:27:776 (1) - To samo co w poprzednim poziomie trudności, pora na slidera i tutaj
  3. 00:34:215 (2,1) - Skopiowałeś ten drugi i ustawiłeś, żeby był idealnie symetrycznie, choć całość obrócona? Jeśli nie, to wiesz co robić
  4. 00:35:971 (1,2,1) - Może pokusiłbyś się na trójkąt..?
  5. 00:46:508 (1,2) - Tak jak ^^
  6. 00:54:118 (2,3) - Overlapp całkiem zbyteczny ponownie
  7. 01:16:576 (3) - Wg mnie bardziej pasują tutaj dwie pojedyncze kółka, niż slider - wyraźnie słyszalny akcent na końcu slidera, rozumiesz - 01:43:663 (1,2,3,4,1,2,3,4,5) - tu masz idealny przykład doskonałości melodycznej
  8. 01:48:323 (1,2) - Troszkę nijakie, polecam zmienić lub po prostu troszkę zmodyfikować, nawet jak w tym przykładzie:
  9. 01:52:984 (1,2,3,4,1) - Wg mnie tu zbyt przypadkowe ułożenie jest, fajnie gdybyś zrobił z tego jakiś większy wielokąt
[EXHAUST]
  1. 00:15:337 (3,4,1) - Oczywiście wszędzie się trójkątów doszukam... jeśli jeszcze nie masz dość, to można by poprawić
  2. 00:36:264 (3) , 00:36:849 (3) - Wyraźnie słyszalny beat, dobrze by było gdybyś dodał tam pojedyncze nuty. Np. jakiś duży fajny jump/trzeci stack.
  3. 00:38:752 (2,1) - Tutaj też overlapp, którego można by uniknąć
  4. 00:41:825 (1) - Przesadzony slider, polecam zmienić lub po prostu zmniejszyć jego rażącą ostrość
  5. 01:19:197 (1,4) - Niezbyt to wygląda, znów overlapp, może po prostu zestackuj, overlappów też nie ma sensu wszędzie stosować
  6. 01:20:945 (9,1) - Podwójny koszyczek tu mógłby się sprawdzić! Polecam dopracować blankety albo obrócić 01:21:527 (1) żeby wyglądał jak taki daszek nad poprzednim sliderem, ale z tym chyba więcej roboty
  7. 01:44:391 (7,7) - Ten tyci overlapp jest zupełnie niepotrzebny, dżizas, jak ja się powtarzam
  8. 01:52:256 (2,3,4,5) - Piękny romb poproszę, naprawdę, nic nie zaszkodzi, a tylko wzbogaci w jakość
Tutaj kończę swój wkład, jak coś nie pasi, odrzucaj bez zastanowienia, jednak sądzę, że w szczegółach tkwi... bliski rank. Poza tym mega mapset, trzymaj gwiazdkę, oby ona też pomogła. Powodzenia!
Topic Starter
Akali
Hey there! Brought here by your very convincing req in #modreqs
[NOVICE]
  1. 00:51:191 (3,1) - The gap between these two sliders imo looks amateur and the diff is definietely not amateur lol. Customize a bit 00:51:191 (3) to make their borders parallel, just like you did in previous exceptions. I mean, look at the picture
    doesn't look that bad and technically ok
  2. 01:07:547 (2,3) - I reccomend you to avoid that kind of overlapps, especially in this diff. Plz change it somehow k
  3. 01:14:537 (4) - Nice but it could be perfect! Look
    It's really really minor though you could manipulate these slider ticks to make it perfectly, mildly curved whatever made it a bit better I think
  4. 01:25:023 (1,3) - Make them symetrical and turned in the same time (tell me if you know what i mean). Imo it will look better too much hassle, barely noticeable during gameplay
  5. 01:34:343 (1) - You could little touch this slider too, I mean the second curve, to make it perfectly circling improved second curve
I'll stop now and Come [Back] Later for sure, so no kds for now
Dat inglisz, aj noł, dżast łorking on yt. Pozdro xd
EDIT: no trolling anymore, reszta po polsku. Z góry uprzedzam, trochę się poczepiam, ale no tu chodzi o zrankowanie tego wspaniałego seta, więc czasem trzeba lol
[INTERMEDIATE]
  1. 00:06:703 (2,1,2) - Mógłbyś doprawić ten trójkąt perfekcją, odległość między 00:06:703 (2) a 00:09:044 (2) jest o 0,03 setne za mała. W takich sytuacjach polecam pobawić się bez siatki nigdy nie uzywam siatki, jest good enough w czasie gry
  2. 00:23:971 (3,4) - Wg mnie nijak ma się ten pattern w porównaniu z całą resztą. Sugeruję np. wyrównać 00:23:971 (3) do wcześniejszej prostej poprzedniego slidera, tak jak tu:
    jest wyrównany do drugiej prostej tego slidera
  3. 00:41:825 (4) - Wiem wiem, dobrze wyrobione, długie slidery są pro elo, ale ten ostry kąt pod koniec trwania tego jednego wg mnie nie wygląda dobrze. Choć to bardziej personalne, może pokuś się na inne zakończenie. good enough
  4. 00:44:459 (4,5,1) - Trójkąt aż się prosi do dopracowania, przesuń 00:45:337 (1) na x:130 y:194 k
  5. 00:46:508 (4,1,4) - Znów trójkąt by się przydało poprawić daleko od siebie
  6. 00:50:020 (1,3) - Nareszcie mogę to napisać w miarę zrozumiale: te dwa slidery są wygięte w jednakowy sposób, może Ctrl + J 00:50:020 (1) , wg mnie wtedy i przepływ jest lepszy k
  7. 01:07:547 (4) - S-kształtny slider to bardzo dobry pomysł, jednak z reguły używa się do nich czerwonych slider-ticków. Wbij jeden na środek, dostosuj resztę i będzie lepszy, uwierz zmienilem ale uzywa sie po prostu dwoch nie czterach
  8. 01:22:110 (5,6,7,8) - Jak dla mnie, na ten poziom to trochę za ciężkie. Choć to moja może i subiektywna opinia, polecam zmienić no juz bylo wspomniane zmieniam
  9. 01:45:993 (1) - Tutaj też slider upiększyć poproszę
[ADVANCED]

  • Tutaj z kolei sporo overlappów zauważyłem i choć większość z nich jest prawdopodobnie zrobiona umyślnie (i wygląda dobrze) to znajdą się i takie, które moim zdaniem lepiej wyeliminować
  1. 00:19:288 (4,1) - Brzydki, niepotrzebny overlapp (00:24:849 (4,5,1,2,3,4) - Tu masz przykład świetnego wybrnięcia z overlappu, podoba mi się) k
  2. 00:27:776 (1) - To samo co w poprzednim poziomie trudności, pora na slidera i tutaj jest ok
  3. 00:34:215 (2,1) - Skopiowałeś ten drugi i ustawiłeś, żeby był idealnie symetrycznie, choć całość obrócona? Jeśli nie, to wiesz co robić w sumie to nie wiem
  4. 00:35:971 (1,2,1) - Może pokusiłbyś się na trójkąt..?
  5. 00:46:508 (1,2) - Tak jak ^^
  6. 00:54:118 (2,3) - Overlapp całkiem zbyteczny ponownie
  7. 01:16:576 (3) - Wg mnie bardziej pasują tutaj dwie pojedyncze kółka, niż slider - wyraźnie słyszalny akcent na końcu slidera, rozumiesz - 01:43:663 (1,2,3,4,1,2,3,4,5) - tu masz idealny przykład doskonałości melodycznej k
  8. 01:48:323 (1,2) - Troszkę nijakie, polecam zmienić lub po prostu troszkę zmodyfikować, nawet jak w tym przykładzie:
  9. 01:52:984 (1,2,3,4,1) - Wg mnie tu zbyt przypadkowe ułożenie jest, fajnie gdybyś zrobił z tego jakiś większy wielokąt
[EXHAUST]
  1. 00:15:337 (3,4,1) - Oczywiście wszędzie się trójkątów doszukam... jeśli jeszcze nie masz dość, to można by poprawić jest ok
  2. 00:36:264 (3) , 00:36:849 (3) - Wyraźnie słyszalny beat, dobrze by było gdybyś dodał tam pojedyncze nuty. Np. jakiś duży fajny jump/trzeci stack. celowe[/color]
  3. 00:38:752 (2,1) - Tutaj też overlapp, którego można by uniknąć
  4. 00:41:825 (1) - Przesadzony slider, polecam zmienić lub po prostu zmniejszyć jego rażącą ostrość
  5. 01:19:197 (1,4) - Niezbyt to wygląda, znów overlapp, może po prostu zestackuj, overlappów też nie ma sensu wszędzie stosować
  6. 01:20:945 (9,1) - Podwójny koszyczek tu mógłby się sprawdzić! Polecam dopracować blankety albo obrócić 01:21:527 (1) żeby wyglądał jak taki daszek nad poprzednim sliderem, ale z tym chyba więcej roboty ok
  7. 01:44:391 (7,7) - Ten tyci overlapp jest zupełnie niepotrzebny, dżizas, jak ja się powtarzam i dosc niewidoczny w czasie gry
  8. 01:52:256 (2,3,4,5) - Piękny romb poproszę, naprawdę, nic nie zaszkodzi, a tylko wzbogaci w jakość
okkk

Tutaj kończę swój wkład, jak coś nie pasi, odrzucaj bez zastanowienia, jednak sądzę, że w szczegółach tkwi... bliski rank. Dzieki troche poprawilem, sporo rzeczy dosc bez znaczenia, brak trójkątów równobocznych to nie problem ale pare istotnych rzeczy bylo, dz Poza tym mega mapset, trzymaj gwiazdkę, oby ona też pomogła. Powodzenia![/quote]
]
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