[general]
dunno if it's because you didn't completely hitsounding but
hereUnused hitsounds:
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap12.wav
normal-hitclap20.wav
normal-hitclap2000000.wav
normal-hitclap3.wav
normal-hitclap5.wav
normal-hitclap7.wav
normal-hitclap8.wav
normal-hitfinish4.wav
normal-hitnormal12.wav
normal-hitwhistle.wav
normal-hitwhistle12.wav
normal-hitwhistle20.wav
normal-hitwhistle5.wav
normal-hitwhistle7.wav
normal-hitwhistle8.wav
normal-slidertick10.wav
soft-hitfinish10.wav
soft-hitwhistle10.wav
normal hitclap 1 is really REALLY quiet, it's quieter than the normal hit
[Raikozen]
00:09:483 (3,1) - the way you spaced these is hella inconsistant.. like one is full screen and other thing is right next to it 00:09:776 (2,3) -
00:12:337 (6) - well even if you made double here only because of 00:12:483 (7) - it still don't fits imo.
http://image.prntscr.com/image/43a09884 ... d7ac3e.png something like this seems more appropriate here
00:15:922 (4,5,1) - looks out of place for me, spacing wise it's really huge, has a weird overlap and doesn't compliment your 00:16:215 (2,3,4) - patern
00:17:532 (2,3) - fix blanket
00:24:557 (2,3,4,5) - not very comfortable to play. linear movement into a square lol
00:30:118 (1,2) - make them evenly rotated? looks a bit off to me
00:35:605 - even if you follow the other istrument, mapping the drum here would be cool, like you can make it a 1/4 slider if you don't want a tripple and want to keep the jump
00:40:069 (3,1) - sooo close, can almost guess like it's 1/4 gap
00:54:410 - no clap
00:54:703 (1,2,1,1,2,1) - missing claps
01:00:848 (3) - 01:01:722 (3) - fix overlap?
01:10:095 (2,3,2) - no claps on these
01:18:251 (2,3) - 01:18:833 (2,3) - 01:23:493 (2,3) - 01:26:989 (2,3) - ^ you could try other hitsounds instead
01:29:756 (2) - 01:30:192 (2) - 01:30:629 (2) - 01:31:066 (2) - overmap
01:32:086 (2) - this part same as above
unsnapped stuff:
00:45:339 - Slider start
00:45:485 - Slider end
00:54:836 - Slider end
01:39:137 - Slider end
[gravity]
00:26:898 (1) - 00:27:483 (1) - don't think you're allowed to lol
00:40:069 (6,7,8,9) - don't think these should go in 4, the 6 and 7 have different strenght than 8 and 9
01:00:993 (4) - so far away from the rest of the combo
01:11:916 (5) - clap
01:12:790 (3,4,5,6,7) - weird shape
01:25:314 (5) - nc?
01:34:052 (3) - clap
01:36:090 (1) - clap sliderhead
01:39:294 (2) - clap
... I actually think the ending needs a bit of hitsound rework, you now started putting claps on kick drums and not hs snare drums which is strange imo
[infinite]
00:07:581 (5) - curve like 00:07:142 (3) - , now 00:07:142 (3,4,5) - looks dumb
01:07:401 (10) - seems too far from the rest, stacking it on 6 and rotating a bit will be better
01:13:955 (3,4,5,6) - aa flow
01:36:673 (1,2,1,2) - one is stacked other isn't? they are the same
01:51:527 (4) - 1 pixel up pls, it just triggered me lol
[exhaust]
00:33:191 (4,5,6) - doesn't play very nice you go in straight line to 4-6 and need to slow down at 5
[advanced]
00:00:849 - cymbal on slider end?
00:15:191 (2,3,4,5) - dunno if you noticed but autostacking
http://image.prntscr.com/image/25ee1365 ... a570a1.png00:27:776 (1) - can polish this shape to look better
01:34:343 (1,2) - blanket eachother?
[intermediate and novice]
01:39:003 - this break tho, it's kinda intense so maybe map it xd
gl