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kors k - Our Faith [OsuMania]

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Total Posts
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Topic Starter
Gravey-
This beatmap was submitted using in-game submission on Saturday, August 13, 2016 at 4:24:57 PM

Artist: kors k
Title: Our Faith
Source: REFLEC BEAT colette -Winter-
Tags: arcwinolivirus Jubeat saucer Konami
BPM: 175
Filesize: 3097kb
Play Time: 01:39
Difficulties Available:
  1. Advanced - 4Key (3.03 stars, 858 notes)
  2. Arcwin's Extreme - 4Key (3.79 stars, 1097 notes)
  3. Arcwin's Infinite - 4Key (4.67 stars, 1361 notes)
  4. Beginner - 4Key (1.3 stars, 279 notes)
  5. Medium - 4Key (2.17 stars, 581 notes)
Download: kors k - Our Faith
Information: Scores/Beatmap Listing
---------------

PLS RE-DL IF DOWNLOADED BEFORE 08-11-2016!

“ㄨㄨ Where is your faith now? ㄨㄨ”

by [ A v a l o n ]
by Fresh Chicken
by None

☑ Basic Done! by ME! Hitsounded!
☑ Medium Done! by ME! Hitsounded!
☑ Advanced Done! by ME! Hitsounded!
☑ Arcwin's Extreme Done! by arcwinolivirus Hitsounded!
☑ Arcwin's Infinite Done! by arcwinolivirus Hitsounded!
Ranked!

MODs
-13
BNs
-2/7
QAT
-0/1

THANKS TO:
Konaruhi for BG image Edit ♥
arcwinolivirus for Extreme and Infinite difficulties and a Star! ♥♥♥
Akitoshi for Star! ♥
Lenfried- for MOD! ♥
Raveille for MOD! ♥
juankristal for IRC MOD! ♥
SpinForWin for MOD and Star! ♥♥
Shiro-neechan for MOD and Star! ♥♥
Lina Sintyadewi for MOD! ♥
Hiranaka for MOD! ♥
DixonBlackwing for MOD! ♥
Rizevim for MOD! ♥
Shinzo- for MOD! ♥
Ochasan for MOD! ♥
Evening for IRC check! ♥
[-Seiryuu-] for 19 Stars!
genkicho for MOD! ♥
- Ly0572 - for Star! ♥
erlinadewi- for Star! ♥
[ A v a l o n ] for Bubble Check! and Bubble!
SanadaYukimura for 2 Stars! ♥♥
Fresh Chicken for Qualify Check and Qualify!
DrawdeX
oh yas new map =w=)b <3
Topic Starter
Gravey-

DrawdeX wrote:

oh yas new map =w=)b <3
Yas yas!! ♥

I will finish and update the map once i've finish all the request in my stockpile~
DanSparce
hello, i'll mark this for mod (call me when its open)
btw, capitalize the diff name
e.g. Basic -> BASIC
oh and about the difficulty spread, medium and advanced is so far apart, maybe another bridge difficulty between would be nice
Topic Starter
Gravey-
Thanks for your generosity

The Medium and Advanced diff is not yet done. I will finish everything soon!
arcwinolivirus
Some major update in my GD:
http://puu.sh/l3Uh8/e87a8543cc.rar

Go go go~
lenpai
mod because why not

infinite
dik how to mod this
00:00:725 - the intro thing yeah, ill mess with the layering what if you only used the staccatos for stuff that has the sounds like in 00:01:754 (1754|1,2097|3) -
00:02:440 (2440|0) - doesnt have the sound, dunno how to call that sound thing but w/e
desperate attempt at finding flaws topkek
01:02:097 (62097|0,62268|0,62440|0,62611|0,62783|0,62954|0,63126|0,63297|0,63468|0) - 9 stack so maybe 01:02:954 (62954|0) - to 2
01:09:297 - another stack at col 1 but this looks like the best possible pattern given the density of the map
wat

extreme
01:29:868 (89868|1) - i dont get this LN, if anything i think this should start at 01:30:040 -

Advanced
00:07:754 (7754|3,7926|1,8440|0,8611|3) - try to find a way to jack these notes for expression also to differentiate the increase in intensity vs the previous part with a similar note usage
00:12:554 (12554|1,12726|1) - shouldn't jack, ergo move 00:12:726 (12726|1) - to 4
00:13:411 (13411|2) - to 4 for jack aaaand that being said, the jacks should alter hand usage like 00:13:583 (13583|1,13754|1) - goes to right hand 00:13:926 (13926|2,14097|2) - goes to left hand
00:15:468 (15468|2,15640|1) - ctrl h? yeah, im not for the jack, alternative is 00:15:468 (15468|2) - to 2 and 00:15:640 (15640|1) - to 3
00:15:983 - these jacks are what i like to see
i wont alter all sections to what i want one by one but you get the point, sections like 00:13:068 to 00:14:097 work best with jacks while the others don't really need jacks
00:19:583 (19583|2,19926|1) - not good for jacking so move to 1 and 4 respectively
01:29:868 (89868|0) - idk you dropped the layer for LN sounds after this one, kinda off maybe so LN the burst sound instead starting here 01:30:040 -
that being said, LN can go to 3 and the jumps after it will be at [14]
01:31:754 (91754|1,91840|2,91926|1,92011|0,92097|1) - how mean and i dont think ive seen this pattern anywhere else in the map
Raveille


du du dududu du dududu kors k : D

|1|2|3|4|

Basic
00:52:840 (52840|3,52840|2,53183|1,53526|0,53868|2) - can be consistent and put all doubles?
01:38:097 - should have another tap due to cymbal

Medium
00:53:183 (53183|2) - double
00:53:526 (53526|3) - ^
00:53:868 (53868|2) - ^
01:25:754 (85754|2) - ^
Mostly consistency + cymbal errors here

Advanced
what happened to the guitar hold notes in the intro????
then the guitar hold notes come back in the outro :< wut
you need consistency
nothing else major in this part

Extreme
00:55:240 - could add a hold here
01:17:183 - hold here again
01:34:326 (94326|0,94326|2,94326|1) - ohoho whats this random triple

Infinite
00:38:440 (38440|3,38440|2,38526|1,38611|2,38611|0,38697|1,38783|3,38783|2,38954|0,38954|1) - not necessary at all really, change those small 1/4 holds to taps instead
01:06:468 (66468|1,66468|0) - should be single

Not bad, I think there can be more improvements tbh. Good luck :D

woowoo
Topic Starter
Gravey-

Lenfried- wrote:

mod because why not

Advanced
00:07:754 (7754|3,7926|1,8440|0,8611|3) - try to find a way to jack these notes for expression also to differentiate the increase in intensity vs the previous part with a similar note usage
00:12:554 (12554|1,12726|1) - shouldn't jack, ergo move 00:12:726 (12726|1) - to 4
00:13:411 (13411|2) - to 4 for jack aaaand that being said, the jacks should alter hand usage like 00:13:583 (13583|1,13754|1) - goes to right hand 00:13:926 (13926|2,14097|2) - goes to left hand
00:15:468 (15468|2,15640|1) - ctrl h? yeah, im not for the jack, alternative is 00:15:468 (15468|2) - to 2 and 00:15:640 (15640|1) - to 3
00:15:983 - these jacks are what i like to see
i wont alter all sections to what i want one by one but you get the point, sections like 00:13:068 to 00:14:097 work best with jacks while the others don't really need jacks
00:19:583 (19583|2,19926|1) - not good for jacking so move to 1 and 4 respectively
01:29:868 (89868|0) - idk you dropped the layer for LN sounds after this one, kinda off maybe so LN the burst sound instead starting here 01:30:040 -
that being said, LN can go to 3 and the jumps after it will be at [14]
01:31:754 (91754|1,91840|2,91926|1,92011|0,92097|1) - how mean and i dont think ive seen this pattern anywhere else in the map Lmao no change on this one the rest is all accepted and changed!

Raveille wrote:



du du dududu du dududu kors k : D

|1|2|3|4|

Basic
00:52:840 (52840|3,52840|2,53183|1,53526|0,53868|2) - can be consistent and put all doubles? Added! Just on the 1st one only same reason as in the 'Medium' part of MOD
01:38:097 - should have another tap due to cymbal Added!

Medium
00:53:183 (53183|2) - double Added!
00:53:526 (53526|3) - ^ Added!
00:53:868 (53868|2) - ^ X The beats slowly fades
01:25:754 (85754|2) - ^ X The beats slowly fades
Mostly consistency + cymbal errors here

Advanced
what happened to the guitar hold notes in the intro????
then the guitar hold notes come back in the outro :< wut
you need consistency
nothing else major in this part

I just followed the most revealing rhythm/instruments in those parts~


Not bad, I think there can be more improvements tbh. Good luck :D

woowoo
Thank you very much! I really appreciated your help guys! >w<)b

Waiting for Arcwin's GD fixes~
Topic Starter
Gravey-
Shizzz double post zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
arcwinolivirus

Lenfried- wrote:

mod because why not

infinite
dik how to mod this
00:00:725 - the intro thing yeah, ill mess with the layering what if you only used the staccatos for stuff that has the sounds like in 00:01:754 (1754|1,2097|3) - no problem with this, strong starting sound.

00:02:440 (2440|0) - doesnt have the sound, dunno how to call that sound thing but w/e
desperate attempt at finding flaws topkek its the celtic-like sound which can be heard clearly.


01:02:097 (62097|0,62268|0,62440|0,62611|0,62783|0,62954|0,63126|0,63297|0,63468|0) - 9 stack so maybe 01:02:954 (62954|0) - to 2 nice catch!

01:09:297 - another stack at col 1 but this looks like the best possible pattern given the density of the map fixed it
wat

extreme
01:29:868 (89868|1) - i dont get this LN, if anything i think this should start at 01:30:040 - the sound actually starts there as you can heard increasing volume at the 1/4 line 01:29:954 -
[/box]

Raveille wrote:



du du dududu du dududu kors k : D

|1|2|3|4|

Extreme
00:55:240 - could add a hold here seems cool. Not to add though but noted. Thanks!
01:17:183 - hold here again
01:34:326 (94326|0,94326|2,94326|1) - ohoho whats this random triple beat with the synth sound added. listen carefully

Infinite
00:38:440 (38440|3,38440|2,38526|1,38611|2,38611|0,38697|1,38783|3,38783|2,38954|0,38954|1) - not necessary at all really, change those small 1/4 holds to taps instead I believe its necessary. The SFX feeling will be disappeared if changed to taps.
01:06:468 (66468|1,66468|0) - should be single Snare + Synth

Not bad, I think there can be more improvements tbh. Good luck :D

woowoo
Thank you so much for the mods!
UPDATE: http://puu.sh/osXgQ/b95526235c.rar
Topic Starter
Gravey-

ALL UPDATED READY FOR MODs!

juankristal
heyo Gravey-!

IRC Random mod from #osumania
01:39 juankristal: sup
01:40 Gravey-: Hallo :3/
01:40 juankristal: http://osu.ppy.sh/ss/5080440 yknow
01:40 juankristal: when I have 3x 200 in an advanced diff
01:40 juankristal: I question myself how "good" I am xD
01:40 Gravey-: Ayyy lmao
01:41 juankristal: its quite an old map it looks like
01:43 juankristal: https://osu.ppy.sh/ss/5080460
01:43 juankristal: alright thats better Xd
01:43 *juankristal is editing [https://osu.ppy.sh/b/718199 kors k - Our Faith [Advanced]]
01:43 juankristal: you ready sir?
01:44 Gravey-: Ye i'm ready >w<)b
01:44 juankristal: lets see what we can do
01:45 juankristal: so first question
01:45 juankristal: 00:03:811 (3811|2) - why is that a single note? xD
01:46 Gravey-: Oh lol seems like i missed it
01:46 Gravey-: Added SN at - 00:03:811
01:46 juankristal: o7
01:46 juankristal: theeen, second thing
01:47 juankristal: I believe you saw this one coming
01:47 juankristal: 00:10:668 (10668|0,10754|0) -
01:47 juankristal: I dont think using a jack on that particular section is bad by any means
01:47 juankristal: in fact, I do believe a jack fits quite nicely
01:47 juankristal: its a bit sudden, but the pitch ask for it
01:47 Gravey-: Oh
01:47 juankristal: the thing that bothers me a bit is that both arcwin diffs (those are harder ones(
01:47 juankristal: none of those have that jack at all
01:48 juankristal: yeah, you both are different mappers and you both have your own styles of how to map this song
01:48 juankristal: maybe adding a long note here (1/2 long) 00:10:497 - can help the jack to be a little less sudden
01:48 juankristal: perhaps just delete the jack and make it at different columns as arcwin does instead
01:49 Gravey-: Hmm
01:49 juankristal: (also, I dont know how much english you know because if you have issues with it I can try to be a little bit more idk, simpler? xD)
01:50 Gravey-: Lol it's okay i do understand
01:50 Gravey-: Well what i did is
01:50 Gravey-: 00:10:668 (10668|0) - I moved this to |4| tho
01:51 juankristal: okey
01:51 juankristal: did you add any long note or not?
01:52 Gravey-: Nope
01:52 juankristal: alright
01:52 juankristal: sooo, lets see whats next
01:52 Gravey-: >w<)b
01:53 juankristal: 00:15:811 (15811|0,16154|3) - I feel this 2
01:53 juankristal: should be in the same column
01:53 juankristal: column 1 should be fine
01:53 juankristal: because same pitch
01:53 juankristal: unless you are just not paying attention to pitch in general and you just want to make balance patterns
01:54 Gravey-: I fix it with this instead http://puu.sh/oGNFL.png
01:54 juankristal: cool :D
01:54 Gravey-: >w<)b
01:55 juankristal: 00:19:240 (19240|0,19583|3) -
01:55 juankristal: those ones
01:55 juankristal: which sound are you following? xD
01:55 juankristal: if you follow the same previously pointed then those arent 1/2
01:55 juankristal: I mean, they feel like less long
01:56 Gravey-: Hmm well ye hmm
01:56 juankristal: http://osu.ppy.sh/ss/5080512
01:56 juankristal: thats a suggest
01:57 juankristal: if you want to use something like that
01:57 juankristal: you can try arcwins option as well of using 1/4 ln's but I feel they dont fit the diff
01:59 Gravey-: I did the 1st one, your suggestion thanks~
01:59 juankristal: alright :D
01:59 juankristal: the rest of that section looks fine
01:59 Gravey-: >w<)b
01:59 juankristal: this
01:59 juankristal: 00:31:926 (31926|3,32097|0,32440|2,32611|1) -
01:59 juankristal: is something that I think is risky and I feel it doesnt fit
01:59 juankristal: because you suddenly decide to follow which looks to be a... guitar?
02:00 juankristal: when you were normally mapping the other sound instead
02:00 Gravey-: Lol
02:00 Gravey-: I'll follow the white lines (Piano)
02:01 juankristal: you can try to use long notes to follow the guitar and actualy follow those 2 notes
02:01 juankristal: but its up to you
02:01 juankristal: if not, you should follow only the piano
02:01 juankristal: it feels inconsistent and it is inconsistent
02:02 Gravey-: I only follow the piano here lol
02:03 juankristal: but I mean this 2 00:32:097 (32097|0,32440|2) -
02:03 juankristal: those are following guitar
02:04 Gravey-: Ye
02:04 juankristal: thats why I said it feels inconsistent
02:05 Gravey-: Ohh
02:06 Gravey-: I removed them and follow only the piano~
02:06 juankristal: alright
02:06 juankristal: can I ask why is this note snapped like that? 00:44:911 (44911|3) - xD
02:08 Gravey-: For the synth? Lol
02:09 juankristal: is it really 1/8 snap? xD
02:09 juankristal: I feel it like, so random xD
02:09 juankristal: I think the sounds are in red and blue ticks
02:09 Gravey-: Oh lmao
02:10 Gravey-: I don't feel so sure as well
02:10 Gravey-: Well i'll move it to the blue line
02:10 juankristal: and about pattering of that particular part
02:11 juankristal: as we decided to remove the jack previously mentioneed in the diff
02:11 juankristal: I feel we should remove this ones as well
02:11 juankristal: https://osu.ppy.sh/ss/5080554 something like this might work
02:11 Gravey-: Oh ye ye w8 i'll fix this part
02:11 Gravey-: Oh ocake thanks^
02:12 juankristal: lol ocake
02:12 juankristal: that sound funny xD
02:12 Gravey-: Lol
02:13 Gravey-: Fixed!
02:13 juankristal: 00:54:554 (54554|0,54640|0) - same goes here
02:13 Gravey-: Fixed!
02:13 Gravey-: >w<)b
02:15 juankristal: for this last kiai
02:15 juankristal: 01:06:897 (66897|2,67068|2,67583|1,67754|1) - I feel those jacks are a bit unconfortable
02:15 juankristal: 00:19:583 (19583|2,67068|2,67240|0) - you can fix those easily by ctrl+h and move to left
02:15 juankristal: its up to you tho because is pattering choice
02:15 juankristal: but I feel those a bit unconfortable to play
02:16 Gravey-: Lol actually i feel the same
02:18 juankristal: the rest of the diff looks fine
02:18 juankristal: so that should be it for the advanced
02:19 Gravey-: Fixed! and thank you!
02:20 juankristal: for the medium diff
02:20 juankristal: to give mostly a quick look and keep spread consistency
02:20 juankristal: 00:19:240 - remember that part
02:20 juankristal: and probably doing something like advanced but with less density should work
02:21 juankristal: btw
02:21 juankristal: I like how you map the guitar as long notes in the medium but not the advanced XD
02:21 Gravey-: Oh ye
02:22 Gravey-: Lmao
02:22 juankristal: actualy
02:22 juankristal: most of the "issues" that the medium diff has
02:22 juankristal: are the same stuff I pointed in the advanced
02:22 juankristal: just that with lower density in general
02:22 juankristal: and easier patering
02:22 juankristal: so just looking at the advanced mod should be fine
02:22 juankristal: lets see if I can find another thing
02:23 Gravey-: Okay got it >w<)b
02:24 juankristal: ouch the second kiai
02:24 juankristal: you are using snaps like this 00:55:840 (55840|0,56526|3) -
02:24 juankristal: which arent like, baaaad
02:24 juankristal: but I feel that for a medium is not cool
02:24 juankristal: its probably even harder than advanced xD
02:24 juankristal: or at least harder to time
02:25 juankristal: I suggest to make it like normal 1/2 streams with doubles in the white ticks
02:25 Gravey-: Ohh
02:25 juankristal: or between 2/1 whites
02:25 juankristal: and use parts like this one
02:25 juankristal: 01:00:383 -
02:25 juankristal: to make a transition and not make it too repetitive
02:26 juankristal: and even more important
02:26 juankristal: 01:03:811 -
02:26 juankristal: those kind of sections
02:26 juankristal: using this 01:03:811 (63811|3,64154|0) - as doubles
02:26 juankristal: this one
02:26 juankristal: 01:05:011 (65011|3) -
02:27 juankristal: and delete each note that doesnt follow that sound xD
02:27 juankristal: that would make the diff fun to play and not that hard for the medium tier players
02:27 Gravey-: Ayy lmao
02:27 juankristal: and not being repetitive
02:27 Gravey-: Ocake lemme fix thhis part
02:27 juankristal: mmh
02:27 juankristal: I will try to make something and send it
02:28 juankristal: https://osu.ppy.sh/ss/5080604 something like that
02:29 juankristal: and last
02:29 juankristal: 01:29:011 (89011|2,89097|0,89183|1) - this is too hard for medium imo xD
02:30 juankristal: 01:31:497 (91497|2,91754|0,91840|2) - same this kind of stuff
02:30 juankristal: and mostly using streams with long notes in general
02:32 juankristal: and for now I feel that might be it D:
02:32 juankristal: I really need to go to sleep now xD
02:33 Gravey-: Ohh i see well pls post the log in the thread so that i can gib you kudos
02:33 juankristal: alright, going to do that then

Wish you good luck for this mapset o7

I will check arcwin diffs if I can catch him online one of this days.
Meiju
yo M4M

1|2|3|4

00:55:583 - Prolong this kiai to 01:39:468
Basic
00:14:440 (14440|3) - to 3 because you are used too much 4 column
00:17:526 (17526|2) - to 4 ^
00:17:526 (17526|2) - to 4 because similiar sounds
00:30:897 - http://puu.sh/pmCiW/7b4213c51d.jpg
00:33:640 - add note
00:53:526 - add 1 more note
00:53:868 - ^
00:57:297 (57297|1) - to 1 because you are used too much 2 column
00:59:354 (59354|2) - to 4 ^
01:01:411 (61411|1) - to 1 ^
01:09:983 (69983|1) - to 3 ^
Medium
00:08:954 - if you use here double you need use double 00:09:297 (9297|3,9640|2,9983|3) - here too
00:20:268 (20268|0) - to 2
00:25:754 (25754|1) - to 4 for diversity
00:52:668 (52668|1) - to 1 because you are used too much 2 column
01:12:040 - add 1 more note
01:24:897 - http://puu.sh/pmDjo/91098dd2e0.jpg because rip left hand
Advanced
00:13:583 (13583|2,13754|2,13926|1,14097|1) - i don't think there a similar sounds
00:18:040 (18040|1,18211|1) - ^
00:20:783 (20783|1,20954|1) - ^
01:18:897 - add note
01:19:583 - ^
01:20:268 - ^
01:23:697 - ^
01:25:068 - ^
01:26:440 - ^
01:27:468 - ^
Topic Starter
Gravey-

SpinForWin wrote:

yo M4M

1|2|3|4

00:55:583 - Prolong this kiai to 01:39:468
Basic
00:14:440 (14440|3) - to 3 because you are used too much 4 column Fixed!
00:17:526 (17526|2) - to 4 ^ Fixed!
00:17:526 (17526|2) - to 4 because similiar sounds Sorry nope
00:30:897 - http://puu.sh/pmCiW/7b4213c51d.jpg Fixed!
00:33:640 - add note Fixed!
00:53:526 - add 1 more note Sorry nope
00:53:868 - ^ Fixed!
00:57:297 (57297|1) - to 1 because you are used too much 2 column Fixed!
00:59:354 (59354|2) - to 4 ^ Fixed!
01:01:411 (61411|1) - to 1 ^ Fixed!
01:09:983 (69983|1) - to 3 ^ Fixed!
Medium
00:08:954 - if you use here double you need use double 00:09:297 (9297|3,9640|2,9983|3) - here too Fixed!
00:20:268 (20268|0) - to 2 Fixed!
00:25:754 (25754|1) - to 4 for diversity Fixed!
00:52:668 (52668|1) - to 1 because you are used too much 2 column Fixed!
01:12:040 - add 1 more note Fixed!
01:24:897 - http://puu.sh/pmDjo/91098dd2e0.jpg because rip left hand Fixed!
Advanced
00:13:583 (13583|2,13754|2,13926|1,14097|1) - i don't think there a similar sounds Fixed!
00:18:040 (18040|1,18211|1) - ^ Fixed!
00:20:783 (20783|1,20954|1) - ^ Fixed!
01:18:897 - add note Fixed!
01:19:583 - ^ Fixed!
01:20:268 - ^ Fixed!
01:23:697 - ^ Fixed!
01:25:068 - ^ Fixed!
01:26:440 - ^ Fixed!
01:27:468 - ^ Fixed!

UPDATED!



Thannk you very much for the MOD SpinForWin! >w<)/
AyeAries
Hello Gravey-senpai, M4M request!

Here we go!

4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Basic]
  1. 01:18:554 (78554|1) - this one, i think you should move this note at column 1 or 4 because there's a LN after this note.
  2. 01:24:040 (84040|2) - this one to but move it to column 1.
[Medium]
  1. 00:14:954 (14954|1,15040|0) - this one repattern it to stairs ( 00:14:954 (14954|1) - move to column 1 and 00:15:040 (15040|0) - move to column 2)
  2. 00:15:040 (15040|0) - this one to but i think you can find it what column(s) move. Note: i repattern this because it's much easier for the newbies :D
  3. 01:20:526 (80526|2) - this one, i think move this note at column 4
  4. 01:34:668 (94668|1) - this one too.. ^
[Advanced]
  1. 00:07:754 (7754|1) - this one, i think you should add one note, it's almost similar sounds here 00:07:583 (7583|2,7583|0,7926|2,7926|3) -

    ------------
  2. 00:12:211 (12211|0,12297|1,12383|2) - this one, i think this diff is useful to use this pattern similar to medium that i change.
  3. 00:14:954 (14954|3,15040|2,15126|1) - this one too...
  4. 00:17:697 (17697|0,17783|1,17868|2) - this one too again...
  5. 00:20:440 (20440|0,20526|1,20611|2) - and last this one....

  6. 01:18:726 (78726|1) - this one, i recommend you to move this one at column 1 because there a LN after this note and 1 note before this note and it's really confused. it's okay to use this one at Insane diffs. :)
Done mod your map senpai! i hope for your mod ASAP :D
Topic Starter
Gravey-
Thank you very much for MOD Shiro-neechan! Awesome MOD almost applied all!

UPDATED!

YatsuKaori
hi Gravy~
M4M Requested on your queue With my MarbleVirus~

/1/2/3/4/5/6/7/8/9/

BASIC/Beginner
You May Change Basic to Beginner~~ *It's Fit The Next Diff > Medium > Advanced > etc~

00:30:897 (30897|2,31240|1,31583|3,32183|1,32440|3,32611|1) - i think u must change it to LN, inconsistence with LN inb4
00:39:126 (39126|1) - move to 3
00:57:983 (57983|1) - move to 1
01:19:926 (79926|1) - move to 2
01:26:954 (86954|1) - what u follow this? if nothing delete

NOVICE/Medium
00:08:954 (8954|2,9040|1,9126|0,9297|3,9383|2,9468|1,9640|2,9726|1,9811|0,9983|3,10068|2,10154|1) - i think another pattern is better, it's too jacking D:
00:19:583 (19583|1) - move to 4, if applied 00:19:583 (19583|2) - move to 1 , 00:19:926 (19926|3) - move to 2 , 00:20:268 (20268|1) - move to 3
00:31:240 (31240|1,31583|2,31926|0,32097|3,32268|1,32440|2,32611|1) - same as basic, inconsistence (change to LN)

Advanced
00:16:154 (16154|1) - move to 3

Arcwin's Infinite and Extra i think is good, and dont forget to Hitsounding ok~~ ^^)
GoodLuck for Qualify~
Topic Starter
Gravey-

Lina Sintyadewi wrote:

hi Gravy~
M4M Requested on your queue With my MarbleVirus~

/1/2/3/4/5/6/7/8/9/

BASIC/Beginner
You May Change Basic to Beginner~~ *It's Fit The Next Diff > Medium > Advanced > etc~

00:30:897 (30897|2,31240|1,31583|3,32183|1,32440|3,32611|1) - i think u must change it to LN, inconsistence with LN inb4 Fixed!
00:39:126 (39126|1) - move to 3 Fixed!
00:57:983 (57983|1) - move to 1 Fixed!
01:19:926 (79926|1) - move to 2 It's already there lol
01:26:954 (86954|1) - what u follow this? if nothing delete Piano synth

NOVICE/Medium
00:08:954 (8954|2,9040|1,9126|0,9297|3,9383|2,9468|1,9640|2,9726|1,9811|0,9983|3,10068|2,10154|1) - i think another pattern is better, it's too jacking D: Fixed!
00:19:583 (19583|1) - move to 4, if applied 00:19:583 (19583|2) - move to 1 , 00:19:926 (19926|3) - move to 2 , 00:20:268 (20268|1) - move to 3 I fixed the pattern here instead based on rhythm
00:31:240 (31240|1,31583|2,31926|0,32097|3,32268|1,32440|2,32611|1) - same as basic, inconsistence (change to LN) Fixed!

Advanced
00:16:154 (16154|1) - move to 3 Sorry same pitch as the LN before this~

Arcwin's Infinite and Extra i think is good, and dont forget to Hitsounding ok~~ ^^)
GoodLuck for Qualify~
Thank you very much for the MOD Lina! >w<)/ M4M mod for your map is WIP~
HITSOUNDS WILL BE IMPLEMENTED SOON!

UPDATED

Hiranaka
HI!:D

This is my first mod btw so don't expect to much.

4K Pattern 1|2|3|4

Beginner
  1. 00:09:126 - 00:09:468 - 00:09:811 - 00:10:154 - 00:42:040 - 00:42:383 - 00:42:726 - 00:43:068 - 01:14:954 - 01:15:297 - Add one note
  2. 01:26:440 (86440|2) - Remove this note? You never used 2 notes for that sound
  3. 01:25:754 (85754|2,86097|1) - 01:26:954 (86954|1) - Make to 1/2 Holds
  4. If you changed the above then move this 01:27:468 (87468|1) - to 4

Medium
  1. 00:16:840 (16840|1,16840|2) - Move to the left
  2. 00:17:011 (17011|0) - move to 3
  3. 00:17:183 (17183|2) - move to 4
  4. 00:53:526 - 00:53:868 - Add one note

Advanced
  1. 00:07:754 - 00:08:097 - 00:08:440 - 00:08:783 - 00:42:040 - 00:42:383 - 00:42:726 - 00:43:068 - You maybe want to add one more note here for the drums
  2. 00:43:240 - Add one note at 2
  3. 00:44:268 - Add one note at 1
  4. 00:52:497 - Add one note at 1
  5. 00:54:211 (54211|0) - You can make this a hold to 00:54:554 - and move this 00:54:640 (54640|0) - to 2 after
  6. 01:03:811 (63811|3) - 01:04:154 (64154|2) - 01:04:497 (64497|1) - 01:05:868 (65868|1,66040|3,66211|2,66383|1) - Change to 1/2 hold
  7. 01:39:211 - Add note at 2
  8. 01:39:297 (99297|2) - Move to 4
  9. 01:39:383 - Add note at 3

Nice map! Good Luck on ranking! :)
Topic Starter
Gravey-

Hiranaka wrote:

HI!:D

This is my first mod btw so don't expect to much.

4K Pattern 1|2|3|4

Beginner
  1. 00:09:126 - 00:09:468 - 00:09:811 - 00:10:154 - 00:42:040 - 00:42:383 - 00:42:726 - 00:43:068 - 01:14:954 - 01:15:297 - Add one note Nope sorry what i followed here is the loud significant beats if i add more of it it will become harder
  2. 01:26:440 (86440|2) - Remove this note? You never used 2 notes for that sound Nope sorry
  3. 01:25:754 (85754|2,86097|1) - 01:26:954 (86954|1) - Make to 1/2 Holds Fixed!
  4. If you changed the above then move this 01:27:468 (87468|1) - to 4
Fixed!

Medium
  1. 00:16:840 (16840|1,16840|2) - Move to the left Nope sorry
  2. 00:17:011 (17011|0) - move to 3 Nope sorry
  3. 00:17:183 (17183|2) - move to 4 Fixed!
  4. 00:53:526 - 00:53:868 - Add one note
Fixed! I re-arrange some patterns here~

Advanced
  1. 00:07:754 - 00:08:097 - 00:08:440 - 00:08:783 - 00:42:040 - 00:42:383 - 00:42:726 - 00:43:068 - You maybe want to add one more note here for the drums Nope sorry
  2. 00:43:240 - Add one note at 2 Fixed!
  3. 00:44:268 - Add one note at 1 Fixed!
  4. 00:52:497 - Add one note at 1 Fixed!
  5. 00:54:211 (54211|0) - You can make this a hold to 00:54:554 - and move this 00:54:640 (54640|0) - to 2 after Fixed!
  6. 01:03:811 (63811|3) - 01:04:154 (64154|2) - 01:04:497 (64497|1) - 01:05:868 (65868|1,66040|3,66211|2,66383|1) - Change to 1/2 hold Fixed!
  7. 01:39:211 - Add note at 2 Fixed!
  8. 01:39:297 (99297|2) - Move to 4 Change to other pattern instead for consistency.!
  9. 01:39:383 - Add note at 3 Fixed!

Nice map! Good Luck on ranking! :)
Thank you very much for the MOD!
My MOD for your map is now WIP! >w<)/

UPDATED!

Maxus
Hello gravey and arcwin :D
from your queue, m4m :3

Arcwin's Infinite
  1. 00:10:326 - hmm, you only make it double here, but at 00:54:211 - you make it triple?
  2. 00:13:411 - starting from here, how bout trying: http://puu.sh/pQ3uK/616ad53ed4.png , you repeating the pattern before, the pattern could be made a bit different but still flowy with the music.
  3. 00:20:526 - delete one? the same as 00:17:783 -
  4. 00:28:154 (28154|3) - you can turn this into LN.. since it has the same long sound as 00:27:811 (27811|3) -
  5. 00:38:440 (38440|2) - i'm sure there isn't any wub sound that you follow for small LN like 00:38:526 (38526|1) - ?
  6. 00:39:640 - delete? it's only a small drum sound, and different loudness with 00:39:468 - etc.
  7. 00:42:383 (42383|2) - you can turn this into small LN since it has the same sound as 00:42:554 (42554|1) -
  8. 00:44:783 - tbh, from this section, it gets kinda confusing on what you follow for double, and for single. my suggestion is to follow the snare for double, it's much obvious to follow. like: http://puu.sh/pTC3E/983b188f36.jpg (the left one is after the change)
  9. 00:47:611 - add one, too loud to be only single
  10. 00:47:868 - add too, it's even the same as 00:47:954 -
  11. 00:49:240 - you can add here at column 1 and move 00:49:154 (49154|0) - to col.4
  12. 00:50:611 - starting from here, i think you can make it like: http://puu.sh/pTCKb/4c50a6ca1d.png , the small LN starting from 00:51:126 - are to keep making it consistent with other small ln such as 00:50:783 (50783|2) - etc, and it feels better too.
  13. 00:55:583 - i feel that at kiai 2 you kinda .. overlayer it? well, considering that you make it like that at whole entire section, i won't talk too much about it. but stuff like 00:55:754 - 00:56:440 - 00:57:126 - etc, you can make it into single imo in case you wanna nerf it, entirely up to you though.
  14. 01:13:583 (73583|2,73583|1,73754|2,73754|3,73754|0) - personally i would Ctrl+H this, the pitch different, and not fit with the music either.
  15. 01:15:726 (75726|0) - you can turn this into LN and move 01:15:897 (75897|0) - to 4 here.
  16. 01:16:154 - add one, a bit impact sound.
  17. 01:18:211 - yeah, this stuffs are the one that make me think it got overlayered xd, you can make weak snare sound one note though if you wanna nerf it.
  18. 01:29:183 (89183|3) - it feels much more suit if the LN end at 01:29:697 - , give space for upcoming burst as well.

Arcwin's extreme
  1. 00:19:240 - http://puu.sh/pTE0t/1ee01a6df5.jpg , i feel the trill LN would represent the repeating sound better.
  2. 00:41:183 (41183|0,41526|3) - to column 4 and column 3? the mirror and the flow would be better.
  3. 00:42:554 - starting from this, change the double into 14-23? to accenting the pitch that goes higher here.
  4. 00:45:211 - 00:46:583 - i don't think you should miss this sound, even when this is extreme, since it has obvious melody and snare here.
  5. 00:59:183 - you can make the patterning different from 00:58:497 (58497|1,58583|2,58668|0,58668|3,58754|2,58840|1) - , like http://puu.sh/pTEHa/31d0492409.png
  6. 01:11:697 - delete one note? i don't think it needs two notes since it doesn't give strong emphasis.
  7. 01:16:411 (76411|0,76497|3,76583|1) - aren't these supposed to be double? according to 00:43:583 (43583|0,43583|1,43668|2,43668|3,43754|1,43754|0) -
  8. 01:28:068 - add here for strong melody sound D:
  9. 01:33:640 - also delete one note.

mod done here xd, good luck :3
arcwinolivirus
Blue means Applied
Green means Not Applied with reason

DixonBlackwing wrote:

Hello gravey and arcwin :D
from your queue, m4m :3

Arcwin's Infinite
  1. 00:10:326 - hmm, you only make it double here, but at 00:54:211 - you make it triple? Fixed!
  2. 00:13:411 - starting from here, how bout trying: http://puu.sh/pQ3uK/616ad53ed4.png , you repeating the pattern before, the pattern could be made a bit different but still flowy with the music. Nice idea, rearranged but in a different way
  3. 00:20:526 - delete one? the same as 00:17:783 - hithat + synth
  4. 00:28:154 (28154|3) - you can turn this into LN.. since it has the same long sound as 00:27:811 (27811|3) - Fixed!
  5. 00:38:440 (38440|2) - i'm sure there isn't any wub sound that you follow for small LN like 00:38:526 (38526|1) - ? I realized the wub sounds are not that long like the mini holds I made, changed to singles~!
  6. 00:39:640 - delete? it's only a small drum sound, and different loudness with 00:39:468 - etc. Fixed! also rearranged the doubles before it so it can be similar to other snare patterns~
  7. 00:42:383 (42383|2) - you can turn this into small LN since it has the same sound as 00:42:554 (42554|1) - I decided not to change to LN for clearer vision to players, also the same sound can be heard at 00:41:868 - but didn't made miniLNs for it.
  8. 00:44:783 - tbh, from this section, it gets kinda confusing on what you follow for double, and for single. my suggestion is to follow the snare for double, it's much obvious to follow. like: http://puu.sh/pTC3E/983b188f36.jpg (the left one is after the change) Applied but on a different approach. Also removed some inconsistent doubles in this part
  9. 00:47:611 - add one, too loud to be only single Fixed!
  10. 00:47:868 - add too, it's even the same as 00:47:954 - Fixed!
  11. 00:49:240 - you can add here at column 1 and move 00:49:154 (49154|0) - to col.4 Fixed!
  12. 00:50:611 - starting from here, i think you can make it like: http://puu.sh/pTCKb/4c50a6ca1d.png , the small LN starting from 00:51:126 - are to keep making it consistent with other small ln such as 00:50:783 (50783|2) - etc, and it feels better too. Excellent Idea! Applied
  13. 00:55:583 - i feel that at kiai 2 you kinda .. overlayer it? well, considering that you make it like that at whole entire section, i won't talk too much about it. but stuff like 00:55:754 - 00:56:440 - 00:57:126 - etc, you can make it into single imo in case you wanna nerf it, entirely up to you though. I'll keep it like this, this is the main chorus and I kinda made it more denser.
  14. 01:13:583 (73583|2,73583|1,73754|2,73754|3,73754|0) - personally i would Ctrl+H this, the pitch different, and not fit with the music either. Nice notice!
  15. 01:15:726 (75726|0) - you can turn this into LN and move 01:15:897 (75897|0) - to 4 here. Fixed! also rearranged the pattern here a bit
  16. 01:16:154 - add one, a bit impact sound. Fixed!
  17. 01:18:211 - yeah, this stuffs are the one that make me think it got overlayered xd, you can make weak snare sound one note though if you wanna nerf it. keeping xD
  18. 01:29:183 (89183|3) - it feels much more suit if the LN end at 01:29:697 - , give space for upcoming burst as well. I repattern'd the burst instead. But still thanks!

Arcwin's extreme
  1. 00:19:240 - http://puu.sh/pTE0t/1ee01a6df5.jpg , i feel the trill LN would represent the repeating sound better. agree with the LN trill but I rearranged it in a different approach
  2. 00:41:183 (41183|0,41526|3) - to column 4 and column 3? the mirror and the flow would be better. Fixed!
  3. 00:42:554 - starting from this, change the double into 14-23? to accenting the pitch that goes higher here. rearranged on a 1/2 jack instead. I find 14-23 weird
  4. 00:45:211 - 00:46:583 - i don't think you should miss this sound, even when this is extreme, since it has obvious melody and snare here. nice notice!
  5. 00:59:183 - you can make the patterning different from 00:58:497 (58497|1,58583|2,58668|0,58668|3,58754|2,58840|1) - , like http://puu.sh/pTEHa/31d0492409.png Fixed!
  6. 01:11:697 - delete one note? i don't think it needs two notes since it doesn't give strong emphasis. Fixed!
  7. 01:16:411 (76411|0,76497|3,76583|1) - aren't these supposed to be double? according to 00:43:583 (43583|0,43583|1,43668|2,43668|3,43754|1,43754|0) - oh ya fixed
  8. 01:28:068 - add here for strong melody sound D: oh ya D: Fixed!
  9. 01:33:640 - also delete one note. Fixed!

mod done here xd, good luck :3
Thank you so much for that very helpful mod, Dixon! much appreciated~ :oops:
Also a Self-Mod is done in my update~~~ :)

Here's my update:
http://puu.sh/pUqUM/6290922b94.rar
Topic Starter
Gravey-

UPDATED!



Pls prioritize Arcwin's Exhaust and Arcwin's Infinite for modding. . . Modding all diffs is very much appreciated! Thank you!
Rizevim
Beginner
00:17:183 - you can add 1 here :D
01:01:068 - you can add 1 here :D
01:12:040 - you can add 1 here :D
Medium
00:11:011 - you can add 1 here :D
00:27:640 - you can add 1 here :D
00:41:868 - you can add 1 here :D
01:29:868 - you can add 1 here :D
01:35:354 - you can add 1 here :D
Topic Starter
Gravey-
Thank you for the MOD Rizevim! >w<)b Applied some of it and fixed some patterns!

UPDATED!

Rizevim

Gravey- wrote:

Thank you for the MOD Rizevim! >w<)b Applied some of it and fixed some patterns!

UPDATED!

no promblem ^^
Shinzo-
[Arcwin's Infinite]
00:10:583 - imo you better end the LN here and add note here ._. since i feel akward when play it cuz that voice is starts here tho, but it's ok if no (fix the other part too "if yes")
00:20:526 (20526|2) - just my opinion but you can just move it to 00:20:611 - for consistency with the snare also like what you did on 00:17:783 - ahue oh and 00:15:040 - tho
00:37:926 - should be same with 00:38:268 - since same sound
00:55:326 (55326|3,55326|2) - delete ? or just 1 note since it's not loud as 00:55:411 (55411|1,55411|0,55497|3,55497|2) - . just to make diffrences you know
[Arcwin's Extreme]
00:27:811 (27811|1,27983|2,28154|1,28497|2) - Ctrl H ? please for pitch and also flow with 00:29:183 (29183|2,29526|2) -
00:53:526 (53526|0,53526|3,53611|1,53697|2,53697|3,53783|0,53868|2,53868|1,53954|3,54040|0,54040|1,54126|2,54211|1) - Ctrl H ? for variation in pattern since looks like it's same with 00:52:840 (52840|0,52840|3,52926|1,53011|2,53011|3,53097|0,53183|2,53183|1,53268|3,53354|0,53354|1,53440|2) -
01:29:868 - maybe make this 1/4 with LN or maybe 1/2? since gap will be too far with infinite since it's using 1/8 and this is just an LN
[Advanced]
00:19:411 (19411|2,19754|1) - move to 4 3 ? better imo since it has 00:20:440 (20440|0,20526|1) - and 00:21:126 (21126|1,21297|1) - to make it balance
00:22:326 (22326|2,22497|0,22668|1) - move to 2 3 1 for pitch and 00:22:668 - will flow with 00:24:040 (24040|3,24383|0,24726|3,25068|2) -
00:31:926 (31926|3,32097|0) - Ctrl H for pitch
00:44:097 - no more 1/6 ? ok
01:00:297 (60297|1,60383|3) - move to 1 2 for hand balance maybe
[Medium]
00:43:240 - gap too far with advanced :< maybe atleast layer 00:43:926 - this sound
01:12:383 (72383|2,72726|1) - inb4 2 notes lel 01:04:154 (64154|1,64154|0,64497|2,64497|3) -
01:26:954 (86954|1,87297|2,87468|1,87468|0) - feel so weird when play this xD

Good Luck Grave & Arcwin >w<
Topic Starter
Gravey-

Shinzo- wrote:

[Advanced]
00:19:411 (19411|2,19754|1) - move to 4 3 ? better imo since it has 00:20:440 (20440|0,20526|1) - and 00:21:126 (21126|1,21297|1) - to make it balance Sorry, but re-arrange the last part that you mentioned.
00:22:326 (22326|2,22497|0,22668|1) - move to 2 3 1 for pitch and 00:22:668 - will flow with 00:24:040 (24040|3,24383|0,24726|3,25068|2) - Fixed!
00:31:926 (31926|3,32097|0) - Ctrl H for pitch Fixed!
00:44:097 - no more 1/6 ? ok
01:00:297 (60297|1,60383|3) - move to 1 2 for hand balance maybe Fixed!
[Medium]
00:43:240 - gap too far with advanced :< maybe atleast layer 00:43:926 - this sound Re-arrange and added some notes.
01:12:383 (72383|2,72726|1) - inb4 2 notes lel 01:04:154 (64154|1,64154|0,64497|2,64497|3) - Fixed!
01:26:954 (86954|1,87297|2,87468|1,87468|0) - feel so weird when play this xD Fixed!

Good Luck Grave & Arcwin >w<
Thank you very much for the MOD Shinzo- :3/ Mod for your map will be done soon!
Waiting for Arcwin's update!
arcwinolivirus
Applied
Not Applied With Reason

Shinzo- wrote:

[Arcwin's Infinite]
00:10:583 - imo you better end the LN here and add note here ._. since i feel akward when play it cuz that voice is starts here tho, but it's ok if no (fix the other part too "if yes") It is more awkward if I added a note there since it is not consistent as sound of 00:10:668 (10668|1,10754|2) - plus the synthesizer ended at 00:10:668 -

00:20:526 (20526|2) - just my opinion but you can just move it to 00:20:611 - for consistency with the snare also like what you did on 00:17:783 - ahue oh and 00:15:040 - tho Nice catch! Fixed~

00:37:926 - should be same with 00:38:268 - since same sound it is a weak kick sound, it is the same as 00:35:526 (35526|1) -

00:55:326 (55326|3,55326|2) - delete ? or just 1 note since it's not loud as 00:55:411 (55411|1,55411|0,55497|3,55497|2) - . just to make diffrences you know I'll keep it for the consistency of the snare-like drum roll. It might be not that audible but its still a snare-like sound

[Arcwin's Extreme]
00:27:811 (27811|1,27983|2,28154|1,28497|2) - Ctrl H ? please for pitch and also flow with 00:29:183 (29183|2,29526|2) - seems cool~ applied.

00:53:526 (53526|0,53526|3,53611|1,53697|2,53697|3,53783|0,53868|2,53868|1,53954|3,54040|0,54040|1,54126|2,54211|1) - Ctrl H ? for variation in pattern since looks like it's same with 00:52:840 (52840|0,52840|3,52926|1,53011|2,53011|3,53097|0,53183|2,53183|1,53268|3,53354|0,53354|1,53440|2) - I'll keep this as this is more comfortable for the drum roll, I don't want to put a three 1/2 stack notes at column one if I mirror'd as it feels weird

01:29:868 - maybe make this 1/4 with LN or maybe 1/2? since gap will be too far with infinite since it's using 1/8 and this is just an LN applied but on different approach, I didn't made it LNs also not fully 1/4 but a triplet. Still nice~

Good Luck Grave & Arcwin >w< thankies :3/
Thank you so much for that very helpful mod, Shinzo! much appreciated~ :oops:

Here's my update
http://puu.sh/q2ShX/c9b89712bc.rar
Topic Starter
Gravey-

UPDATED!

Ochasan
Hi~

M4M With Gravey- on Osu!mania 4K M4M Queue! ヾ(*⌒ヮ⌒*)ゞ

Beginner
HP set to 6
OD set to 7
don't set "Timing sections" below 5% sounding

Medium
Medium
00:19:240 (19240|2,19240|1,19583|1,19583|2) rearrange this part
01:09:726 (69726|3,69811|1,69897|2,69983|0) remake to stairs
01:10:411 (70411|3,70497|1,70583|2,70668|0) ^
01:11:097 (71097|0,71183|3,71268|2,71354|0) ^
01:13:068 (73068|3,73154|0,73240|2) please rearrange
01:13:411 - 01:14:440 less fit
01:15:640 (75640|1,75726|3,75811|0,75897|1,75983|3) wtf is this .-. remake. there is nothing like this in the normal
01:29:011 (89011|2,89097|0,89183|1) make this stairs
01:33:468 - 01:33:983 less fit, add note here 01:33:811

Advanced
Advanced
00:11:097 (11097|3,11183|1,11240|2,11297|0) make this stairs
00:43:240 delete one, dont crash it with 3 bass .-.
00:43:926 https://osu.ppy.sh/ss/5633736
00:54:983 (54983|3,55068|1,55126|2,55183|0) like 00:11:097

Arcwin's Extreme and Arcwin's Infinity
Arcwin's Extreme
00:44:354 no 1/8? it's burst

Arcwin's Infinite
00:38:754 (38754|3,38926|0) can you tell me what is this?
01:25:411 (85411|0,85583|0,85754|0,85926|0,86097|0,86268|0) wow awesome overdose

DONE!!!
waiting for you mod on my map
MAX - Elysian Forest
bye~
Topic Starter
Gravey-
Applied almost everything on my diffs~ I just rejected 2 in Advanced diff! Thank you very much for the MOD Ochasan! Your MOD for your map is WIP and will be done soon!
Waiting for Arcwin's diffs updates!
arcwinolivirus

Ochasan wrote:

Hi~

M4M With Gravey- on Osu!mania 4K M4M Queue! ヾ(*⌒ヮ⌒*)ゞ


Arcwin's Extreme and Arcwin's Infinity
Arcwin's Extreme
00:44:354 no 1/8? it's burst definitely not a burst and also listen carefully the synthesizers. The sound before it is definable as 1/8 but the synthesizers in the one you mentioned is not totally 1/8. Listen to 25% playback rate as always just my tip :) I am also following the drum roll not the synthesizer in that part by the way.

Arcwin's Infinite
00:38:754 (38754|3,38926|0) can you tell me what is this? its the glob-like sound effect. Use 25% playback rate. The long notes along it are the guitar-like synthesizer melody.
01:25:411 (85411|0,85583|0,85754|0,85926|0,86097|0,86268|0) wow awesome overdose nice notice! fixed

DONE!!!
waiting for you mod on my map
MAX - Elysian Forest
bye~
Thank you so much for that mod, Ochasan~ much appreciated~ :oops:

Here's my update:
http://puu.sh/q73pk/150f85027f.rar
Topic Starter
Gravey-

UPDATED!

genkicho
Fast mod :
Arcwin Infinite
this is my style :
00:07:853 https://osu.ppy.sh/ss/5680257 | https://osu.ppy.sh/ss/5680268
00:19:240 https://osu.ppy.sh/ss/5680291
arcwinolivirus

genkicho wrote:

Fast mod :
Arcwin Infinite
this is my style :
00:07:853 https://osu.ppy.sh/ss/5680257 | https://osu.ppy.sh/ss/5680268 on the 1st image, the notes are stacked at first column which I am avoiding (1/2 notes at white and red lines), same as 2nd image at the fourth column.
00:19:240 https://osu.ppy.sh/ss/5680291 I get the idea of the mini holds but they are quite different in pitch, still thanks for the idea and I rearranged it on a different pattern which is almost the same as the image but avoiding 3 note stacks. Also thanks for this since I noticed the last LN after the three mini holds are not the same as length as Extreme which shoud be 1/2 long.
Thank you so much for that mod, genkicho! much appreciated~ :oops:

Here's my update:
http://puu.sh/qd1vk/8afd25a48e.rar

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