I did the insane: wtf? ahah It's good now (more than before) and have a lot of patterns. You can force the start of combos (in general) because a lot of notes can be checked without the follow point.
Thanks for modding! .Heart Attack wrote:
My queue wasn't open for NM, but I will NM this for you.Easy00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song will have it in mind
01:26:993 - map this section just like you did in the previous Kiai time. I don't see it necessary
It's overall pretty solidNormal00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor done
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum tyhard00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
I will re-map several parts of this diffInsaen00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good seems perfect imo
01:04:777 (1,2) - NC off no
01:11:391 (3) - clap? fixed
01:25:637 (6) - no clap no
01:26:315 (9) - no clap no
01:26:654 - except for here
01:28:689 - clap fixed
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate why not? it's totally ok imolil' girl01:42:595 (5,6) - no stacks like this pls I don't see any problem with that stack
k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
Thank you for modding!Chocobo wrote:
Hi, from my queue, NM req;
Sorry to be so late;
Ez and Insane diff have been modded;General. BPM 176.9 -> 177 177 is incorrect. I was not sure about the correct bpm so I looked at other maps and I found in bonsai's ver the correct bpm wich is 169.88
. As the song has very similar sections, of course u can use different patterns but try to keep the layout pattern, especially distances between notes the same, I'll try to list some of them;Insane. 00:52:058 (2,3,4,5,6) - can make a shape, they are rather randomly now; I don't think the current patern is wrong since the map is not full symmetric
. 00:52:906 - I suggest to use a slider here, since there is a drag sound of "fur"ther here, and the precious one 00:52:567 - 00:52:737 - can be mapped with two single notes; prefer the current
. 00:53:754 (5,6) - not a good flow; can rotate slider 6 a bit; rotated 16 degrees
. 01:32:420 (1) - can be made curve a little to make a better flow like this: no thanks
;
. 01:37:168 (4,5,1) - spacing between slider 5 and 1 should be larger than note 4 and slider 5 to emphasize the music, just as u do in the previous section: 00:53:754 (5,6,1) - and the later one: 02:31:606 (5,6,1) - ok
. 02:41:272 (13) - maybe add a clap here; good idea
. 02:42:968 (1,2,3) - and 01:43:274 (1,2,3) - spacing issue, just as previous 00:59:859 (1,2,3) - keep them be consistent; changed the last one
NC goes well, nothing serious found;
Hit-sounds are splendid indeed;EzI like the set very much and that's why I shoot a star; Thanks. AR too high; changed to 3
. 00:54:432 (1,2,3) - these one can be mapped with higher sv to emphasize the rhythm, similar of those in later sections; SV changes are not a good idea in easy/normal diffs
. Why not apply hit-sounds to this set? it already has hit sounds
. nothing more~
Really a splendid map, hope it will be ranked!
Good luck~
thanks!Hayuza wrote:
dude i downloaded this map one and a half years ago and it still is'nt ranked, although it's always been awesome. I hope it soon does get ranked^^
Ty for modding!!!Monstrata wrote:
Hihi, sorry for the massive delay lol.
General
soft-hitfinish.wav and soft-hitfinish2.wav have more than a 5ms delay on their hitsound, so you need to remove those first 5 seconds. If you don't know how, let me know. wavs changed
Little Girl
00:02:200 (4,5,1) - Visually, they could be spaced evenly. space increased a bit
00:20:602 - Is this break intentional? nope, fixed
00:35:443 (1,2,3,4,5,6,7) - Not relaly sure what you are following here. Every circle lands on a sound yes, but they all folllow different layers, like the drum, the synth, etc... can you pick one instrument and follow that? For example, you could follow the sound on 00:36:121 (5,6) - and make 00:36:630 - clickable instead, (would involve ctrl+G'ing the rhythm of 00:36:291 (6,7) - ) ok, tried yours
00:42:905 (4) - I would make this a 1/2 slider and put a circle on 00:43:245 - , maybe even a jump? Emphasize the kick here cuz its going into the chorus true
00:48:672 (7,8,9,10) - Sounds rather overmapped for me xP. I don't hear 1/4's i know there are no 1/4 sounds but i don't feel that stream forced, it's not random placed. gonna ask for more opinions to decide.Edit: well, seems that i'm gonna change it
01:15:470 (4) - How about making this two circles for the extra kick on 01:15:639 - ? no, the 2 sliders are to emphasize the 2 piano notes 01:15:470 - 01:15:809 -
01:18:862 (1,2,3,4,5,6,7,8) - Same as earlier about am ambiguous rhythm that doesn't follow any particular instrument/layer. changed
01:24:629 (3,5) - space them further? 3 and 5 are unnecesarily close together and it makes it look kinda squashed together. more spaced now
01:26:325 (5) - Same about making this a 1/2 slider and adding a circle at the end for the kick. changed
01:32:091 (7,8,9,10) - Same about the streams.
01:47:695 (2,5) - I would swap them so you can get that blanket pattern with 1 and 2. applied ctrl+h to the slider so now u have blanket
02:06:182 (1) - Don't map the downbeat to a repeat xP. Make this circle then 1/2 slider beginning on downbeat. This rh ythm si not good changed
02:33:150 (3,2) - Does this really need to overlap? xP, Makes the map look less clean, changed
02:41:630 (1,2,3,4) - Don't reuse the exact same sliders like this xP its really hard to read. At least do a half overlap or something. half overlaped
Insane
00:46:637 (2,3,4,5,6) - The pattern felt a bit disjointed. Try something more structured by integrating the slider-end of slider 1 into the pattern? Like this: changed
00:52:573 (5) - Put this more evenly between 2 and 3 for a cleaner pattern,. since everyone ask for a star pattern then changed to star pattern
00:56:050 (2) - Triplet sounds really overmapped here. deleted
00:56:728 (5) - ^Same here you can just delete it and it'd play perfectly fine.
01:31:074 (1,2,3,4,5,6,7,8,1) - Oh, this is a really cool jump pattern. cuz they r triangles
01:39:384 (1,2,3,4,5,6) - Same about overmapped triplets. deleted
01:42:098 (1,2,3,4,5,6,7,1) - Cool
01:50:578 (3,4,5,6,7,8,9,10,1) - I don't think streams are appropriate imo. The sound being produced here fits better with repeat sliders. You could try a 1/8 buzz slider if you like, but streams just, ehh no. changed
02:33:658 (1,2,3,4,5,6) - Etc... overmapped triplets. deletc
02:41:291 (13) - You could NC this for emphasis if you want. yep, good idea
Really good diff. Lots of interesting jump patterns.
Hard
00:33:407 (3,4,1,2) - Visually, spacing tem a bit more would prevent these really tiny overlaps. Theyre like a bit too close atm. Like, if you look at the negative space between the sliders' borders, you can see its a lot smaller than stuff like 00:35:443 (1,2,3) - . spaced a bit more
00:38:835 (3,4,1) - This triangle slider pattern just seems a bit off. The negative space between them is different. I would just redo the pattern. fixed
00:42:227 (1,1) - Are these supposed to be stacked? yes
00:54:439 (1,3) - Stacks are kinda off,. fixed
00:58:848 (2,3,4) - Visual pattern can be more consistent. fixed
02:14:493 (4) - I would NC here cuz the sounds here are quite different from the ones in the previous 3 circles NCed
Normal
00:47:654 (3,4) - Stuff like this, i think just a circle is enough. If you make them all 1/2 sliders, it makes the notes on 00:48:333 (5) - feel less exceptional. replaced for a circle 00:47:994 (4) -
00:59:188 (5) - Here, 1/2 slider is better for the kick at 00:59:357 - changed
01:31:074 (4,5,6) - Same as earlier.
01:37:179 (4) - And same as earlier.
02:19:411 - Did you want to put a spinner here? I noticed you added a spinner here on other diffs. You can add it on Normal too if you want, and end it on 02:20:599 - . There's enough recovery room. ok, placed
02:25:348 (4,5,6) - Same as earlier
02:31:454 (5) - Good!
02:46:379 (2) - 1/2 slider is better for the same reasons as earlier.
02:46:888 - Slider here? clicking on 02:47:057 (4) - is quite awkward cuz its the beat after the vocal. changed for 2 sliders
Easy
01:24:629 (1) - I don't think a spinner is good here. You end up sacrificing being able to begin the next chorus on the downbeat (where its supposed to begin). I would really recommend just mapping this part out.
01:29:717 (1) - I'm really not understanding why there needs to be a gap here... Its quite inconsistent with your other choruses.
02:47:057 (3) - Same complaint as Normal. There is no beat on the white tick actually, its on the red tick. Since its the final object, you can consider making 02:46:718 (2) - a 1/2 slider instead. done
[]
Impressive set. You can call me back for your bubble once you've replied to the mod. Oh also, do you have metadata source?
the mp3 from must be from http://www.mp3c.cc
the hitsounds I remember the most distinctive ones
drum-hitwhistle is the normal-hitwhistle from tengaku
soft-hitwhistle/soft-hitwhistle2 is the drum-hitnormal10 from toumei elegy
soft-hitwhistle3 and soft-hitclap3 are from a skin but don't know wich one, I searched through lot of maps and skins to pick them
the rest no idea , I stole them like 9 months ago so i can't remember
Thanks for moddingBounceBabe wrote:
imo theres a major difficulty gap between hard and insane. insane alone has 5 SR and hard is also very hard already with 3,5. a 4-4.25 difficulty between these would really make the spread more balanced. the 1,5 gap is truly significant when looking at the whole spread. the insane is also extremely challenging compared to the hard. and then there is the small 0,5 gap between insane and extra so another diff would 100% reasonable and only beneficial to the set. Disagree. The only gap I can see is between Normal and Hard since normal doesn't uses too much 1/2 rhythm and hard introduces SV changes, Jumps and plenty of 1/2 rhythm, the insane just introduces more jumps compared to hard. Anyways, there are 2 normal diffs so i don't see it as a big problem
soft-hitfinish.wav and soft-hitfinish2.wav have a delay which is unrankable and needs fixing. true, monstrata mentioned it too
little girl
in regards to density of elements the diff is really overdone and just filled thoroughly without any gaps. this doesnt properly reflect the song and makes the whole map rather forced to play. a bit less would've been a lot nicer to play. disagree, it's true that it's mapped almost the whole song but it doesn't mean that it's overdone. The SV changes and space match with the song intensity in the different sections. However, you still have 00:16:447 - 01:04:106 - 02:10:422 - to accommodate your hand
00:06:440 (2,3) - why did you use larger spacing for these and smaller for 00:07:797 (2,3,4) - 00:09:154 (2,3,4) - that doesnt make sense at all. use either but not 2 different ones as the intensity of all is the same. changed
00:06:949 (1) - better rhythm: http://puu.sh/sV6Hp/34dde43831.jpg since you follow the vocals right
00:43:075 - 01:26:494 - is an important beat that should definitely be mapped. even more since its the hardest difficulty.
01:50:578 (3,4,5,6,7) - overmapped. http://puu.sh/sV70H/a03be35051.jpg is a lot better. nobody can destinct that they are played as 1/4s since the vocals represent 1/8s i don't think so, everyone can clearly notice them as 1/4 sliders, u just dont like that choice of rhythm, wich is something totally different. I like how the 1/4 sliders play there.
02:06:182 (1) - 02:15:002 (3) - NOBODY, literally nobody can differe these two because they look visually exactly the same. this is because you didnt use any slider ticks. i strongly recommend to increase them by one so the slow sliders are readable like that http://puu.sh/sV79H/aff86adb20.jpg it's not necessary since u can notice how everything turns slower at 02:10:422 (1) - So don't worry, nobody will have a sliderbreak there
insane
00:30:185 - since youre mapping to vocal you should map this with a reverse slider maybe i tried it and didn't like it, i dont think this vocal 00:30:185 - is strong enough to be necessarily mapped
00:43:075 - 01:26:494 - same like little girl, important drum that should be mapped changed
00:55:965 (1,2,3,4,5,6) - 01:39:384 (1,2,3,4,5,6) - major issue there. you used the same spacing for 1/2 00:56:135 (3,4) - and 1/4 00:56:474 (4,5) - and thats not readable. you will have to fix this somewhow triplets removed
01:47:186 (1) - same like little girl, sv change is hard to notice. increase slider ticks rate. same^
01:50:578 (3,4,5,6,7,8,9,10,1) - same like little girl in this case changed since it's a stream, mentioned by monstrata
01:59:228 (7) - why does this suddenly have different spacing when 01:58:211 (1,2,3,4,5,6) - was consistent cause start vocal, but changed anyways to make it visually better
01:59:567 (1,2,3,4) - also should have consistent spacing since its rather monotonous it's not monotonous, u can hear how 02:00:246 (3) - is stronger than 02:00:076 (2) - And it's the same spacing used in the whole section, like this 02:02:960 (3) - 02:05:673 (3) -
sorry to say this but the two diffs (maybe the whole set, didnt look at any others) feels like you mapped this without actually thinking of how to place your patterns properly. they gave me the impression that you threw some random patterns into the diffs only so its mapped. a lot of it seems to be copy pasted too. it looks very unstructured to me. you didnt develop a mapping style yet. i clearly noticed that. i really encourage you to practise more rather than making a full set before your next rank attempt. if you want you can try out my beginner's queue. i can give you proper feedback there if you want and help you a bit with that. Could you be more specific about wich patterns u consider random? If u were specting the whole song mapped with the same 4 similar patterns, then sorry for diappointing you but that's not how i like to map, and that doesnt mean that it's wrong.
However, the mapping style is developed after mapping a lot, something that I did't, but it's not something to be worried right now since the ranking criteria does not requieres mappers to have one in order to rank a set.
I also thing that making a full set is a good way to learn since u revice feedback to all your difficulties resulting in the incorporation of knowldege about how to map an easy/normal/hard/insane. In my case I had to completely re-map most of my diffs like 3 times, wich helped me a lot to incorpore new techniques at mapping, so I think u should encourage us new mappers to make full sets.
Anywas, I'll have in mind your beginers queue for futures sets (if I don't get frustrated with mapping)
Ty for moddingTheOnlyLeon wrote:
Hey, from my queue.
METADATA
I found the video you got the song off (I'm confident because of the matching BG). It should be called Nightcore not Speed Up Ver. It's listed as Nightcore by the editor. nope, http://www.nightcoreuniverse.net/viewto ... f=17&t=930
Also add "RCA Records" to tags as that's the publishing label the song was produced under. ok
EASY
01:29:717 (1) - This is the first thing I noticed about this diff just scanning over it. Why is there a gap here? it just seems so out of place to not have anything here, I know this is an easy diff but it just takes away from the emphasis the other deadspots have. yep, changed, monstrata mentioned it before too
That's about it, I don't have much to say about this diff cause it's already very clean. If you really want to impress with this diff you could add keysounds to the three note patterns backed by synth during the chorus ( 00:47:654- ).
NORMAL
I don't have any issues with this diff personally, good job.
HARD
Perhaps because of your liking for stacks in this diff, space these two triples out a bit more to make them look like like stacks
00:02:200 (4,5,1) -
00:15:768 (6,7,1) -
spaced the first one, the second is fine how it's now
00:58:848 (2,3,4) - Try to make the spacing here a bit uniform, 2 and 3 are much closer together than 3 and 4. (Don't move 2 or 4, that could screw up neighbouring patterns, just move 3) yep, already changed
01:20:219 (1,2) - I believe this is the only time in this map that a pattern like this doesn't perfectly blanket, so it sticks out. Pull down the tail of 1 so that it blankets, if you move 1 you won't have to move anything else srsly? moved a bit
02:11:779 (2,3) - Not a big deal, but while playtesting, I actually missed 2, because I assumed it was a break and put my pen down, while yes it's my fault for assuming based off different difficulties, it went against the pattern in my head. I don't think the map changes much either way, so keep them if you want, or take them out as I'd like, but it won't be a huge issue. well, I think it's not a bad idea in this case since it's the hard diff
Personally I think this is the best diff in the set, because of your use of repeating patterns that're changed enough to play different, yet similar enough to remind me of the pattern you used last time this rhythm came up.
INSANE
The difficulty jump from Hard to Insane is, pretty damn big, a fair amount more than an entire star up. Might be worth your time to nerf this diff a little bit to make a more clean spread between hard and little girl. The same I mentioned to BounceBabe before up there^^. Anyways, I nerfed the insane CS from 4 to 3.8
00:14:751 (4,5,6) - This is just weird, my suggestion would be to swap 5 and 6 with each other, but you could try anything else. I just feel like this pattern doesn't fit with the rest of what you mapped, it's the first instance of a real anti-flow movement. it's not weird, it's just a flow direction change to emphasize these three vocals 00:14:751 (4,5,6) - and the beggining of the compass
00:56:474 (4,5,6) - I really don't understand this pattern, There is nothing in the song that would suggest adding that, unless you're mapping a slight vocal reverb? which I can understand in situations like the stream a little more than half-way through, or even the triple. This pattern just turns 4 into a snap slider by forcing the player to jump of on a 1/4 beat, and play a double on the next slider head, for some reason. 5 is even on a blue tick. I just don't understand why it's there, I'd recommend just deleting 5, but if you have another solution feel free to try it out. yep, both bounce and monsti told me off for this so changed
01:39:893 (4,5,6) - ^^^^^^
01:44:642 (1,2,3,4) - To be fair, this may just be because I edit in default skin with background (and hence playtest with those settings), This pattern plays with my eyes, I want to go down to 4 immediately after playing 2 because the 1 slider is pointed downwards, so it directs me down, and I miss 3 completely. Maybe angle 1 upwards, and then swap 2 and 3 to make a square jump instead? I think it's you, I played it and didn't feel it like anti-flow or something
01:58:889 (5,6,7) - Why is 7 dragged down so far? You've built up an eight sided polygon and just pulled the last note really far down from it's normal place, I get that the vocals come in on that beat, but the song itself is not any louder, and you've left it as part of the pattern that maps to the instrumental. Just seems very out of place. changed
02:11:779 (2,3) - Same thing as with the Hard diff, maybe even more so this time since there's pretty well no breaks in the entire map except right at the start. no, I think it was ok in the hard, but i see no problem here
02:26:026 (5,6,7,8) - 5 to 6 and 7 to 8 really should be parallel since 1 to 2 and 3 to 4 were, the tilt is fine, but it's really off putting that 7 to 8 is tilted from everything else. pattern cleaned
02:34:167 (4,5,6) - Same issue with 5 as mentioned twice before
Well that's about it, the Insane is definitely a lot messier than the previous diffs were, but it's not that bad, a couple issues to iron out and it'll be down to minor preference.
ops, maybe cause i cut them on an online wav cut and didn't look if it was fixed. wav's replaced with yours.Monstrata wrote:
I don't think you fixed the .wav's cuz they still have the delay.
Bakari wrote:
I've been waiting for this, let's make it happen. Don't mind the doublepost thingy.
[General]
- soft-hitwhistle3.wav has a delay of 3 ms, which is not an unrankable issue, but I decided to fix it for you anyway. here you go. Just replace with the one you've got and we are good to go. ty, cahnged
[Easy][Normal]
- 01:22:932 (3,4,5) - any way we can have these placed higher to prevent the overlap with score-metre? this does not look too pretty fixed
- 01:25:307 (7) - perhaps a new combo for the vocals. The whole combo chain feels too long in comparison with the others. NCed
[Little Girl]
- 00:12:376 (4) - move it a bit higher? An overlap with the score-metre just like in Easy. fixed
Cool. Get back to me once you check it.
esta semana ya lo retomo, pasa que soy pajero y me tomo mi tiempo xd, no lo pienso dejar tirado-Sh1n1- wrote:
Dale bro, no te desanimes, responde a los mods tranquilo y verás que esto regresa rápido al ranked, suerte~~
Ty NozhomiNozhomi wrote:
I don't really like that, but I think the map could be a little more polished, and I want because this song is really good (sorry).I would like to know why you didn't used clap on violin in intro like 00:06:270 - / 00:07:627 - / etc... when you do it on the start, because I don't see any reason to stop. changed
[Little Girl :]
- 00:09:662 (1,2) - I think you should swap them, because having the slider at 00:10:002 - would definitly work better with vocal when the circle would stress more this suspended vocal created for the transition. chnged
- 00:36:800 - This rhythm structure don't work as intended imo, because you follow vocal in first place, but then 00:37:308 - this beat should be clickable since it's stronger than previous one but you let it play passively. You could done smth like https://puu.sh/txbL5/c43afd6536.png or with circles to emphasis each vocal beat. pre-kiai section remaped
- 00:43:075 - Why not making this drumbeat clickable ? Sounds really weird like this as passive note. changed
- 00:46:637 (2,3,4) - The angle flow here is quite poor to play since you're doing an unnatural back and forth movement. I think you should move more 00:46:806 (3) - down to have a better angle. changed
- 01:21:576 (1) - This slider is completely on lifebar with 4/3 resolution. not anymore
- 01:42:607 (5,6) - Why stack them when you didn't the previous kiai ? Could keep it consistent would be better in that case. changed
- 02:04:147 - Why skip a so obvious beat when you didn't before for something like 02:03:129 (4) - ? fixed
- 02:07:878 - / 02:09:574 - / Same kind of issue than above.
- 02:10:083 - What about add a circle here to catch this important beat ? added
- 02:22:634 (1) - To be coherent with your previous pattern, I would CTRL+G this slider and curve it more like this to create a better movement to your next circle https://puu.sh/txd45/7a4fff330e.png .changed
Want also point on this diff a weird use of spacing on kiai for 00:47:654 - / 01:31:074 - / 02:25:348 - who never emphasis the same instrument on the song and have some huge spacing differences for the same intensity (exemple : 00:48:842 (8,1) - / 01:32:261 (8,1) - / 02:26:535 (8,1) - who start with 2.14x and end with 2.82x). spacing changed
Some point on this diff can be applied on other diffs so take a look if you want to fix some stuff from here. I'll be doing that soon
In Insane I don't get it why 00:02:878 (1) - is not a slider when you did on Hard, really confusing.
I like this song a lot.
Mukyu~
Desperate-kun wrote:
I got some additional things to mention about the highest difficulty, however some of these things apply for the other difficulties too. I won't mention points Nozhomi already mentioned, but I agree with all of his points.My main concern about this difficulty is related to rhythm emphasis. It applies to the prechoruses (for example 00:32:729 - to 00:42:227 - ) and the chorus sections themselves. The rhythm density here is pretty high with a lot of 1/2-only sections such as 00:34:086 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - and more. What's bothering me is that those rhythms follow multiple layers of the song at once, and it's not really clear what rhythm is prioritizing. Let me explain this in more detail:
- 00:03:557 (2) - Seems inconsistent to have a slider here, since you didn't use one before on 00:00:843 (2,3) -. Circles fit a lot better here because all the sounds are equal. changed
- 00:05:592 (1,2) - Would be nice if there was a small jump between these too like 00:07:118 (1,2) - 00:08:306 (1,2) - to seperate the different vocal phrases. changed
- 00:06:949 (4,1) - These NCs should be swapped. done
- 00:21:026 - Since the first drum beat is here, I would start mapping here instead of at the next beat. changed
- 00:57:152 (1,2) - A rather minor point, but the overlap of these sliders doesn't look very aesthetically pleasing. In my opinion, it would look better to stack the tails or to not have the tails overlap at all, like this: http://osu.ppy.sh/ss/7142807 Same applies for 01:40:572 (1,2) - changed
- 01:14:791 (1,2) - I would use an 1/1-slider instead of these objects. Reason is that there is a long vocal here compared to 01:13:435 (1,2) -, so using the same rhythms in both of these measures feels awkward. Changing the rhythm as I suggested would make it clear that both measures are different from each other. I don't agree with this, u can hear the word "sticks" separated --> 01:14:791 - "sti" 01:14:961 - "ckss". So it's not a long vocal, it's vocal and then consonant, and it's totally different compared to a long vocal like this 01:05:293 (1) -
- 01:50:578 (3,4,5,6,7) - I don't agree with how these objects follow the 'sound' in the music. The rhythm you used in Insane fits it much better, because it's a more or less continous sound. The 1/4-sliders put a lot of emphasis on these beats 01:50:748 - 01:50:918 - 01:51:087 - which doesn't make much sense. changed
- 01:54:140 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - That's quite a weird rhythm for this section. The rhythm puts heavy emphasis on the white ticks but less emphasis on the red ticks. None of the instrument in the music focuses so heavily on white ticks here, though, so I recommend you to redo this rhythm and base it on one of the instruments present in the song, for example the drums, which would mean making 01:54:649 - 01:55:327 - etc. clickable. redone
- 02:09:065 (1,2,3,4) - Adding on to what Nozhomi said, I think you should have objects for each of the drum beats here, otherwise it sounds undermapped since you followed the drums before. You can still emphasize the vocals by using sliderends where there are no vocals: http://puu.sh/tyo2K/57c44f8d39.jpg changed
- 02:40:273 (1,2,3,4,5,6,7,8,1,2,3,4,1) - You emphasized the change of intensity in the stream nicely with this angle change and new combo 02:40:951 - , however something similar happens at 02:40:612 - so it would be nice to have an angle change and a new combo there, too. changed
For the prechorus-sections such as 00:32:729 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5) - , the rhythms feel too dense to me. You followed a mix of vocals and drums in the verses, but both are less dense in the prechoruses, so it would make more sense to have less dense rhythms here, too. It would be nice if you could use more 1/1-sliders here to follow the long vocals. remaped
For the choruses, denser rhythms make sense because the song is more intense here. However, a long section consisting of circles and 1/2-sliders means that most beats are clickable, but some are not (the slider tails). Clicking puts more emphasis on the sounds, so the player would expect slidertails on less strong sounds. However, in these sections the slider-circle-composition looks rather random and it's not really clear what is being emphasized. Examples:The same applies to the other chorus sections. The rhythm issues apply to Insane too, overall. All kiais remaped
- 00:44:093 (2,3,4,5,6) - You are using a circle pattern here, which follows everything in the music at once. Vocals are at the red ticks, drums are mostly at the white ticks. It would make more sense to focus on one layer (preferably the vocals because you emphasize them at other sections and even in the kiais too, like 00:43:584 (1) - ) and place sliders starting on the strong beats of that layer.
- 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5) - Here, you are using sliders too, but it isn't really clear what they follow either.
- 00:47:654 (1,2,3,4,5,6,7,8) - I like these circle patterns with the special hitsounds. They don't emphasize anything particular in the music, but they serve well as transitions and fit to the mood of the song. If you adjust the rhythms that I am pointing out so they follow a specific layer of the song, these sections will stick out even more when playing and feel more awesome to play :b
- 00:49:011 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) - These are rather weird again, though, as it's not clear what is being followed here.
Some people talked to me already about having similar concerns with this map. I think your mapping style has a lot of potential and you already spend a lot of effort on this mapset, however I think that fixing up those rhythms is needed to push this map into ranked. If my explanations were unclear or you want to discuss these, feel free to contact me ingame and we'll talk it over!
Good luck Ty desperate really helpfull mod