If I were to add my map I wouldn't want to feel guilty with you bearing its 7.17SR of burden XD
About the random spinners, he putted it cuz he said other rhythms were too hard to follow, same thing in other pieces you modded, idk.Spaghetti wrote:
modduGL00:01:415 (6,1) - i dont think you should be ignoring those strong beats, id put a note on the red tick
00:03:215 (2,3,4) - this spacing is kinda cramped, why not space it out more?
00:04:115 (1,2,3,4) - ^ About all the first part, its just all shitty, I will just remap it.
i dont get why you leave 00:13:115 (9,10,11,12) - spaced with ds when you space them out every other time ( 00:15:515 (9,10,11,12) - 00:16:715 (9,10,11,12) - 00:17:915 (9,10,11,12) - etc.) Just to dont map it always in the same way lol
00:30:515 (1) - i dont really understand the triple to repeating slider switchoff, really inconsistent and pretty random
00:36:215 (6) - should be a triple/repeating slider
00:37:415 (6) - ^
00:37:715 (1,2) - should be slider
00:38:615 (5) - should be triple I dont understand what are you saying, i just mapped with slider+triple the first part and changed in the second part to don't make it so annoying (?)
00:40:115 (1) - this section is very lazily mapped. i dont understand why you didnt map this like the last section, which is pretty much the same music as this one. you're ignoring rhythms and beats that should be complimented Thats not laziness tho, i just liked to put some "jumps"like this here.
00:49:715 (1) - REALLY ignoring the drums, and causes a very anticlimactic pause, especially since the music is so energetic at this point Ofc im ignoring them, Im mapping on the guitar ;w;
01:24:515 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this jumpstream pattern doesnt make much sense, i cant hear what youre trying to compliment I will change it anyway but, can you explain me what do you mean precisely or make an example of how you think that should be mapped?
01:49:715 (1) - why is this whole section all streams? its skipping over a ton of rhythms and is pretty overmapped. what really bugs me though is that you mapped all the other rhythms out in the second half of the kiai 01:59:315 (1) - , even though its the same exact music as the last half Thats not overmap at all. The drums are going crazy in the first part, even if the notes are strong there are still 1/4 notes for all the part, so I liked to map it with streams. In the second part there arent 1/4 notes by the drums, so i mapped it in another way.
02:13:415 (4,5,6,7) - should be a triple
02:29:915 (3,4,1) - really weird spacing, and a huge lack of emphasis, id space out the last slider more
02:34:190 (1) - this spinner is really short and doesnt make a lot of sense, why not map out the actual drum fill instead of ignoring it?
02:35:315 (1) - same as what i said in point 10
03:04:115 (1) - same as what i said about the last kiai
03:51:715 (2,1) - really weird spacing, why not space it out like you spaced out 03:51:140 (2,1) - ?
03:54:115 (2,1) - ^
04:08:015 (3,4,1) - makes no sense at all, youre completely ignoring the guitar, especially in the solo
04:23:015 (13,14,15,16,1,2,3,4,5,6,7,8) - I love how you stacked this <3
04:25:415 (10,1) - weird spacing, space it out like you did between 04:25:115 (9,10) - I dont see the problem with that spacing but okay, I will fix
04:26:615 (10,1) - ^ ^
04:37:565 (15,16,1,2,3) - aaa i love these
06:05:390 (1,1) - i seriously dont understand the logic behind these spinners at all, same as the points before with the spinners
06:43:115 (2) - would be cool if you made some slider to go with the last guitar chord till the end
Nice song, but I dont think this can get ranked without a remap. There is many parts where you guys completely ignore rhythms and the map has little to no emphasis whatsoever. Almost all the spacing is completely equal and it makes for quite a stale map. But, for newer mappers, your stream shapes are pretty impressive, keep it up! Well maybe yeah, some pieces will be to remap but about the spacing, thats just an older style, and its funny to play anyway imo.riki isnt a newer mapper lmao rip
Yeah I already wanted to revive it and go for rank for the end of this year, thank you Its always beautiful to read these kind of things :'3ItsWinter wrote:
i honestly wish you'd revive this and go for rank on it again, with how things in the mapping scene have been recently you could probably rank it now.
Good luck and I hope you try again
thanks ~Manu028 wrote:
Modding by request
[Victory]I like this pls rank owo
- 00:10:715 (9,10,9,10) - qui fai una cosa così, che è ok, ma poi subito dopo (00:15:515 (9,10,11,12) - ), nonostante l'intensità sia la stessa (e anche il pezzo è una ripetizione del pezzo precedente), mi fai gli sliderjump, plz nerf (00:16:715 (9,10,11,12) - anche qua) per variare >:c
- 01:06:815 (2,4) - perchè ignori le triple qui? per variare >:c, also quel pattern ci sta molto bene imo
- qual è la differenza tra questo 01:49:715 (1,2,3,4,5,6,7) - e questo 01:52:115 (1,2,3,1,2,3) - ? sssh
- 01:56:915 (1) - secondo me ci stanno meglio due note piuttosto che lo slider fixed
- 03:04:115 (1,2,3,4,5,6,7,8,9,10,11,12) - nice start (just a compliment owo)
- 03:38:315 (4) - toglilo (?) secondo me se segui la melodia suona meglio fixed
- 03:53:015 (13,1) - oh no plz stack NO
- 06:08:915 (1,2,3,4,5,6,7,8,1) - nerfabile imo fixed
Per gli altri punti dovrei chiedere agli altri mapper, Ill do it~ thanks btwNaidaaka wrote:
-00:53:315 (1,2,3,4) - 00:58:115 (1,2,3,4) - Non mi convince particolarmente questa scelta di ritmo nell'ambito della sezione di mappa, opterei per una cosa un pochino più "complicata". Sarebbero troppe da cambiare e mi piace abbastanza, per ora lascio così
01:10:115 (1,2,3,4,5,6) - 01:10:565 (1,2,3,4,5,6) - 01:11:015 (1,2,3,4,1) - Il modo in cui hai spezzato questo stream potrebbe essere un po confusionario rispetto a quello della mappa, va bene cosi ma forse lo rivedrei a favore di qualcosa di più fluido. (praticamente farei le curve in punti diversi.) Tbh mi piace molto quindi lascio per ora
01:29:315 (1,2,3,4) - 01:29:615 (1,2,3,4,5,6,7,8,9,10,11,12) - Qui consiglierei di piegare lo stream in base alla batteria e non alla voce. ( 01:29:765 (3) - ) Fixed
01:38:915 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - Quindi anche qui in caso decidessi di cambiare quello precedente, altrimenti va bene cosi. Fixed
01:56:915 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Questo anche lo piegherei in modo diverso, probabilmente sui colpi di batteria ( 01:57:365 (7) - 01:57:815 (5) - ) Fixed
03:38:165 (3) - Suggerirei di sostituire questo cerchio con un slider, potrebbe risultare più fluido. Fixed
04:08:015 (3,4,1) - Non so se è già stato detto, se lo è stato confermo che anche secondo me questa parte andrebbe mappata non con 2 slider ed uno spinner.
04:19:640 (10) - Mmh, suggerirei di togliere questo cerchio e lasciare solo 04:19:415 (9,1) - magari con un leggero aumento di spacing tra i due, oppure al limite allungare 04:19:415 (9) - sul tick blu, risulterebbe più naturale da giocare secondo me. Fixed
06:05:390 (1,1) - Non mi convince questa scelta qui, avrei continuato mappano degli streams.
06:22:865 (4,5,6) - Non capisco benissimo l'inconsistenza di spacing qui, preferirei mantenerli più uniformi.
Buona fortuna col ranking, poi se ti serve qualche spiegazione o non ti convince qualcosa scrivimi in privato.
Thanks for the mod~JeZag wrote:
hello, m4m fulfillment
fires of forever
00:44:315 (1,2) - this flow is weird, i would rather have the hitcircles be inward and the repeat part pointed outwards. is it possible to rearrange the pattern to make it like this? I tried to ctrl g those sliders, lets wait for opinions
00:49:715 (1) - i think the SV is just a little bit too slow (because its coming from spaced stream, and because its mostly straight) You're the first one that's saying this so ill keep it for now
00:59:765 (5,6,7) - this part has awkward flow and an active tail, which together makes it particularly awkward in the context of this for me. i think you should either change rhythm to make it triple + 2 sliders, or make the flow curved or snappy Fixed
02:03:515 (4) - based on spacing for 02:03:215 (2,3) - you might want to move this further out right Nah, the sound on (3) is much weaker
02:35:315 (1,2,1,2,1,2,1,2,1,2,1,2) - i think this should stay more constant and not ramp up too much
03:00:515 (1,2,3,4) - i think you can space these out more and make it more intense in anticipation for the stream
03:50:915 (1,2) - i think the rhythm is better expressed as a slider with repeat and then hit circle. that way, there is click feedback for the white tick. i know the guitar doesnt exactly hit triples (its a tiny bit off...), but i this simplification is reasonable
03:59:915 (5,6) - aesthetically, i think this should be straight and not curved (still going up down motion)
04:08:015 (3,4) - i think this would be better if it were simplified into straight triples, because right now its pretty awkward to read imo
06:02:915 (1,2,3,4) - can you use a different pattern? this isnt dense enough to fit the solo here to me
06:09:515 (1,2,3,1) - this part is pretty deceptive to read because not only are 06:09:815 (2,3,1) - 1/1, but also 06:09:515 (1) - takes up one of the big beats as its tail. try putting 06:09:815 (2,3,1) - lots further away to the left and stacking them?
it was pretty hard to mod this, cause i just dont have the knack to mod this specific aesthetic. (e.g. i dont know whether things are part of your style, or just not ok)
since most of my complaints were just personal, i apologize in advanced if its pretty useless... i wouldn't be say anything about the map otherwise
good luck with this map!
thanks <33erodra wrote:
00:00:815 (2,3) - I'd put circles not sliders Fixed
00:02:015 (2,3) - same Fixed
00:44:315 (1,2) - It has a weird flow, I'd invert the direction Fixed, ctrl+g again lol
01:22:490 (2,3,4) - It would make more sense if you take off the 2 and make the 3-4 beats a triple nope, drums arent 1/4 there
01:25:415 (1) - Make it a 1/2 slider nope :c
01:48:515 (1) - Here I'd put a beat every 1/1 to match the words I don't like to map the voice
from 04:19:715 (1) - to 04:29:240 (10) - I'd make the streams with a lot less space between the circles Fixed
05:55:115 (1) - I think it's too closed, I'd remove that circular tail at the end
06:05:390 (1) - I don't really think that the spinners matches the music, I'd put some streams or 1/4 sliders
I'm bad at modding but hope you'll find it helpful in some way, good luck ma boi
<3
aaaa thanks a lot, I'm happy that you like it~Bubblun wrote:
nm from request
General
Not much considering it's a set for Approval, and the metadat really needs no research as the song has been mapped in the past. Think this is a nice interpretation on the song still.
The storyboard flash at 06:19:715 - was really pretty. Thought the explosive hitsounds and the intensity of the song really fit the color. Could you maybe put animated fire on the ships? I feel that would really fit the mood and the colors, as they reminded me of fire. Considering the battle going on in the background, it would give the 'story' more depth.
Fires of Forever
Interesting how much thought went into the playability of this diff. Despite being mainly linear flow and stream heavy, you managed to make this map really fun, and I think that's interesting. A few bits here and there could be improved playability wise, but other than those bits I think this diff is really good.
00:10:715 (9,10) - Interesting approach to balancing the diifficulty out, definitely much different to Kyshiro's. Rather than taking the simplification approach, you mapped the song as is while keeping the difficulty at a reasonable level. I thought that was cool.
00:15:515 (9,10,11,12) - so pretty
00:17:765 (7,10) - I think this pattern could be more readable considering how your map was constructed at the correlating parts [Ex. 00:15:515 (9,10,11,12) - 00:16:715 (9,10,11,12) - ] this could come off as 'surprising' and throw the player off. For a fix, I tried re-arranging it like https://puu.sh/ycAJf/649ad136e7.jpg as I felt it matches your structure style, but it's up to you. I prefer my pattern tbh, the spacing is more consistent and it also fits with other patterns like this one 00:20:915 (1,2,3,4,5,6,7,8,9,10,11) -
00:28:190 (1,1) - The ranking criteria needs auto to be able to at least get 1000 on these, as they're 'unreasonably difficult'
While auto can't get 1000, it might be a glitch because me and another player were able to get 300 on the spinner despite not being able to spin as fast, but if you want you can combine these spinners into. Fixed
01:49:715 (1,2,3,4,5,6) - The hitsounding here is ORGASMIC. It fits the drums so well
06:09:515 (1,2,3,1) - I'm worried this could be miss-read because the streams at 06:07:715 - onwards share a similar visual distance, influencing how the player will perceive these notes. If you put NC on 2 and 3, it creates contrast so the player understands to not play these as 1/4. Fixed
06:42:515 (1,2) - I think the the middle & end of this slider plus the circle sound off, almost like they have their own timing. To confirm, I slowed it down to 25% and listened, the slider and circles hitsounds played before what was mapped in the song. I tried placing a timing point of 178bpm at 06:42:515 - which fixes 2. The bump is still slightly off, but since the player doesn't have to click those it shouldn't be a problem. I'm not a master at timing, so if you want to be really sure I'd check with Bonsai or pishi, as they are really good at this stuff. Well, I just fixed that by copying -GN's timing,
it should be fine now
Kyshiro's Firestorm
Before I get into this diff, I'd like to say that I love the structure. Especially during the kiai, it all just fits together so well. The fact it's simplified makes it even more interesting, as mappers tend to un-restrict themselves to make good patterns. Playability wise, I couldn't find much to mention, but I do feel some parts could be improved visual-wise, which I feel would make this map much more interesting.
00:00:515 (1,2,3,4,5) - Love how you and Kayne both start the map with a similar concept lol thought that was interesting
00:14:615 (1,1) - Nice job including the 'cushion' with the compressed shape while still correlating to the upcoming stream. Thought that was really clever
00:16:115 (1,2,3) - I think this would look better if the upcoming stream 'lined up' with the center of the slider body. Small detail, but I think it's a slight increase in visual points you could claim like you did 00:18:215 (12,1) -
01:14:915 (1,3) - Thought this was an interesting visual effect as curved sliders look like waves, and what do 2 equal waves do? They 'cancel' or balance out.
02:01:715 (1,4) - One thing I've noticed about your structure style is your aesthetics are based on how sliders curves look next to each other > parallelism / alignment. I thought that was really interesting. This pattern here I don't think looks very good because it lacks the aesthetic that makes your maps interesting. I tried seeing if I could help with the pattern https://puu.sh/ydvgQ/fd8c19eab8.png (Ar was lowered to see the structure) I'm not very good with your structure style so it might be a little off, but maybe you'll like what I tried.
03:59:315 (1,2,1,2,1,2,1,2,1,2,1,2) - Interesting visual effect with the spacing and the NCs. Really pretty too.
04:41:315 (1,2,3,4,1,2,3,4) - So c l e a n
05:11:315 (1,1,2,3,4,5,6) - Really interesting slider shape. If you want to visually 'connect' the slider with the upcoming stream, you could make 05:12:515 (1,2,3,4) - these notes here a straight-stream so as they're parallel to the end of the slider.
06:42:515 (1,2,3,4) - feels good
Couldn't find anything for Advanced. A well-done mapset. I would say 'gl with ranking' but I know you won't need luck to rank this ;P
peace
Paski wrote:
Ok. That's my first mod, so if the post is not properly formatted, my apologize.poof[Kyshiro's Firestorm]
- About the stream at 00:10:115 - :
Starting a new part of the stream with a slider is weird, has this been your personal choice? You can end a part with it (So swap on the timeline 00:11:240 (16,1) - , personal opinion). Especially here: 00:26:915 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - is so damn weird lol, but it's subjective. This is all done to emphasize the strong beats, haven't heard anyone who testplayed it complain about it but I'll keep it in mind- 00:36:515 (1) - Is a part of the sliderend out the grid? Dunno if it could be a problem. As long as it's on screen it's no problem
- 00:38:615 (6) - NC here? would be kinda weird imo
- 00:55:115 (5) - Same as 00:36:515 (1) , I don't know if it's a personal problem or not, dunno, I'll warn in any case. Same
- 01:22:415 (2,3,4) - Mh... Doesn't it sound better if this pattern swaps on timeline with the slider on 01:22:115 (1) - ? Honestly this whole part is inconsistent as hell, remapping this little part
- 01:57:365 (3) - Put a finish on the sliderstart? Doesnt really fit imo
- 02:34:565 (7) - Same as above? Yes
- 03:10:115 (1) - Above. Yes
- 03:12:515 (1,3,5,7) - Yes, you know. Sure
- Starting from here: 03:22:115 (1) , except this object, I don't think Finish sounds good in the following ones, it's a quite calm part. After 03:31:715 (1) - , they're ok. I think they're fine, they emphasize strong beats
- 03:36:215 (4) - Mh, I don't like a lot this slider. Two notes? A slider is a better leadin to the next part than 2 notes here
- 04:12:140 (4,5) - Sounds good, but maybe positioned a bit more on the left? It's weird passing from the end of the previous slider to this. Fixed
- 04:24:515 (1) - What about a finish sound here for warning the player a kiai is coming? Section wasn't hitsounded yet, done now
- 04:56:915 (1) - It's a bit overmapped but.. I honestly like it. yeee fits the song
- 06:28:115 (1,2,3,4,5) - This and 06:29:015 (7,8,9,10,1) . It's a really strong part, but the spacing doesn't convince me. I thought it could be way more spaced than actual, but it's a personal opinion, it's ok even in this way, but as a lover of hard endings, I had to tell you, lol. Actually did this on purpose because these are the ''calm'' parts of the kiai here, after this short spacing it bursts into bigger spacing again
Thanks for the mods guys!Bubblun wrote:
Kyshiro's Firestorm
Before I get into this diff, I'd like to say that I love the structure. Especially during the kiai, it all just fits together so well. The fact it's simplified makes it even more interesting, as mappers tend to un-restrict themselves to make good patterns. Playability wise, I couldn't find much to mention, but I do feel some parts could be improved visual-wise, which I feel would make this map much more interesting. Thanks! means a lot
00:00:515 (1,2,3,4,5) - Love how you and Kayne both start the map with a similar concept lol thought that was interesting Actually we're both copying Lesjuh's map LUL
00:14:615 (1,1) - Nice job including the 'cushion' with the compressed shape while still correlating to the upcoming stream. Thought that was really clever Thanks
00:16:115 (1,2,3) - I think this would look better if the upcoming stream 'lined up' with the center of the slider body. Small detail, but I think it's a slight increase in visual points you could claim like you did 00:18:215 (12,1) - Fixed
01:14:915 (1,3) - Thought this was an interesting visual effect as curved sliders look like waves, and what do 2 equal waves do? They 'cancel' or balance out.
02:01:715 (1,4) - One thing I've noticed about your structure style is your aesthetics are based on how sliders curves look next to each other > parallelism / alignment. I thought that was really interesting. This pattern here I don't think looks very good because it lacks the aesthetic that makes your maps interesting. I tried seeing if I could help with the pattern https://puu.sh/ydvgQ/fd8c19eab8.png (Ar was lowered to see the structure) I'm not very good with your structure style so it might be a little off, but maybe you'll like what I tried. Fixed, although it's a bit less extreme than in your example cause of the way the previous circle flows into this one, having the slider go up more would ruin that flow
03:59:315 (1,2,1,2,1,2,1,2,1,2,1,2) - Interesting visual effect with the spacing and the NCs. Really pretty too.
04:41:315 (1,2,3,4,1,2,3,4) - So c l e a n A e s t h e t i c s x d
05:11:315 (1,1,2,3,4,5,6) - Really interesting slider shape. If you want to visually 'connect' the slider with the upcoming stream, you could make 05:12:515 (1,2,3,4) - these notes here a straight-stream so as they're parallel to the end of the slider. As much as I agree, I don't feel like a straight line stream would fit the guitar here
06:42:515 (1,2,3,4) - feels good
Couldn't find anything for Advanced. A well-done mapset. I would say 'gl with ranking' but I know you won't need luck to rank this ;P
peace