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Aimer - Brave Shine (TV size)

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Topic Starter
UndeadCapulet
This beatmap was submitted using in-game submission on Tuesday, August 04, 2015 at 8:44:19 PM

Artist: Aimer
Title: Brave Shine (TV size)
Source: Fate/stay night [Unlimited Blade Works]
Tags: エメ eme aimerrhythm 2nd Season opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex saber ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi yasora
BPM: 85.5
Filesize: 19691kb
Play Time: 01:28
Difficulties Available:
  1. Extra (4.76 stars, 317 notes)
  2. Hard (3.04 stars, 222 notes)
  3. Normal (1.67 stars, 108 notes)
  4. Yasora's Insane (3.56 stars, 250 notes)
Download: Aimer - Brave Shine (TV size)
Download: Aimer - Brave Shine (TV size) (no video)
Information: Scores/Beatmap Listing
---------------

Lust wrote:

If you can't join them, might as well beat them?
Yasora's Insane by Yasora
Other diffs by me :3

mp3 and timing taken from Chloe's set
Video taken from qoot's set
BrianTheDrummer
Hey! :)

[Normal]
Remove inheriting points which are not used in this difficulty
00:28:263 (4) - Rotate this slider with Ctrl + J (same coordinate) seems better for the flow. Also, I personally don't like this overlap.
00:38:087 (2,3) - Put 2 at the sliderend of 3 and then reverse 3 with Ctrl + G, to imrove the flow
00:48:614 (4,5) - The rhythm doesn't follow the vocals here very well. Try something like this http://puu.sh/ijWLX.jpg
01:06:158 (2) - Try to blanket this with 01:05:105 (1) -
01:06:684 (3) - Make this slider the same as 01:06:158 (2) - by rotating it 180 degrees and using Ctrl + J. 01:06:684 (3) - is now slightly different
01:09:315 (3) - Same as above, but with 01:10:017 (4) - instead
01:10:017 (4) - Blank this more properly with 01:10:719 (1) -
01:16:333 (1) - Rotate this slider like this to improve the flow from 01:15:631 (3) - to 01:16:333 (1) - , and 01:16:333 (1) - to 01:17:386 (2) - . This way you can also put the sliderend of 01:16:333 (1) - and the sliderend of 01:17:386 (2) - Like this http://puu.sh/ijXCs.jpg
01:27:210 (4,1) - Reverse these two with Ctrl + G to improve the flow

[Hard]
Remove inheriting points which are not used in this difficulty
00:04:403 (3) - Put it on the other side of 00:03:351 (1) - to improve the flow
00:09:666 (3) - Rotate this slider 180 degrees, plays much better
00:18:614 (4) - Not properly blanked with 00:19:140 (5) -
00:39:842 (1) - Some of the jumps before this one are much bigger. Try to make this jump big as well
00:45:456 (1) - Either make this jump bigger, or the jumps before smaller.
01:27:736 I feel like you should add a note here

[Luminosity]
HP Drain -1
00:04:754 (1) - Put this circle on the sliderhead from 00:03:701 (2) -
00:06:158 (1) - Reverse this slider
00:07:561 (1) - Avoid this overlap
00:12:298 (2,3) - Put these two further away from 00:11:772 (1) - Doesn't look/play good to me
00:23:351 (2,4,5) - This overlap looks bad to me
00:33:701 (6) - Make this jump bigger. Now it's is much smaller compared to 00:33:175 (2) - to 00:33:292 (3) -
00:35:851 (1) - should be on 00:35:807
00:38:438 (1) - Reverse this slider to make this part less confusing
00:39:842 (1) - Make this jump much bigger.
00:44:403 (3,4) - This looks pretty bad to me and doesn't play very well
00:49:315 (5) - This is an off-beat, so it's not common to make such a big jump
00:55:924 (1) - I think it's better to map the drums here instead of the vocals
00:58:965 (5) - Avoid this overlap
01:00:017 (3) - ^
01:20:719 (2) - ^
01:23:351 (1,2) - This doesn't play very well

This is a mapping style I'm not very familiar with and I'm not very good at modding, so hopefully this was still helpful to you.

Overall this mapset looks pretty good, hopefully you can get this ranked :)
Topic Starter
UndeadCapulet

BrianTheDrummer wrote:

Hey! :)

[Normal]
Remove inheriting points which are not used in this difficulty k
00:28:263 (4) - Rotate this slider with Ctrl + J (same coordinate) seems better for the flow. Also, I personally don't like this overlap. Nope, (anti)flow here is how I want it and personally I like this overlap
00:38:087 (2,3) - Put 2 at the sliderend of 3 and then reverse 3 with Ctrl + G, to imrove the flow No thanks, this is fine as is, if anything the flow would be worse imo
00:48:614 (4,5) - The rhythm doesn't follow the vocals here very well. Try something like this http://puu.sh/ijWLX.jpg I want the player to press down on the high note in the instrumental
01:06:158 (2) - Try to blanket this with 01:05:105 (1) -
01:06:684 (3) - Make this slider the same as 01:06:158 (2) - by rotating it 180 degrees and using Ctrl + J. 01:06:684 (3) - is now slightly different Deliberate (also fyi you could just do ctrl+h)
01:09:315 (3) - Same as above, but with 01:10:017 (4) - instead ^
01:10:017 (4) - Blank this more properly with 01:10:719 (1) - The way it is now is right, overlaps the corner like two stacking circles (could maybe fiddle with it more but im lazy I like it right now
01:16:333 (1) - Rotate this slider like this to improve the flow from 01:15:631 (3) - to 01:16:333 (1) - , and 01:16:333 (1) - to 01:17:386 (2) - . This way you can also put the sliderend of 01:16:333 (1) - and the sliderend of 01:17:386 (2) - Like this http://puu.sh/ijXCs.jpg I want the two sliders to both be vertical
01:27:210 (4,1) - Reverse these two with Ctrl + G to improve the flow By having 4 create a back-and-forth motion with 3 and the slidertail I emphasize the claps better

[Hard]
Remove inheriting points which are not used in this difficulty k
00:04:403 (3) - Put it on the other side of 00:03:351 (1) - to improve the flow Would rather not
00:09:666 (3) - Rotate this slider 180 degrees, plays much better I disagree
00:18:614 (4) - Not properly blanked with 00:19:140 (5) - fixed
00:39:842 (1) - Some of the jumps before this one are much bigger. Try to make this jump big as well I don't really want a larger jump just to then slow down here.
00:45:456 (1) - Either make this jump bigger, or the jumps before smaller. Slider leniency makes the previous sliders trivial, and this smaller gap makes the instrumental distinct and makes the downbeat heavier.
01:27:736 I feel like you should add a note here Repeated 01:27:210 (9) - once more, and moved things around to compensate. This actually makes the intensity of this ending more significant, since it goes 2 repeat --> 1 repeat --> 0 repeat, I like it :3

[Luminosity]
HP Drain -1 no :V
00:04:754 (1) - Put this circle on the sliderhead from 00:03:701 (2) - Distance is a little too far imo, this flows best anyway
00:06:158 (1) - Reverse this slider Nope, this is right
00:07:561 (1) - Avoid this overlap Wish I could, this is one of those rare situations where doing so will only hinder the flow, maybe I can think of something, but I don't like messing with flows that don't need fixing :/
00:12:298 (2,3) - Put these two further away from 00:11:772 (1) - Doesn't look/play good to me Nope, this is right
00:23:351 (2,4,5) - This overlap looks bad to me Fine to me
00:33:701 (6) - Make this jump bigger. Now it's is much smaller compared to 00:33:175 (2) - to 00:33:292 (3) - It shouldn't be a jump, it's much weaker than the previous
00:35:851 (1) - should be on 00:35:807 fixed
00:38:438 (1) - Reverse this slider to make this part less confusing If anything that'd make it harder to play
00:39:842 (1) - Make this jump much bigger. Similar to the hard, the song's slowing down here, I don't want to increase the distance because of one finish.
00:44:403 (3,4) - This looks pretty bad to me and doesn't play very well haha changed
00:49:315 (5) - This is an off-beat, so it's not common to make such a big jump Fair enough
00:55:924 (1) - I think it's better to map the drums here instead of the vocals I absolutely disagree
00:58:965 (5) - Avoid this overlap Visually nothing's overlapping in these parts, so nothing really matters, the note placement is more important
01:00:017 (3) - ^ ^
01:20:719 (2) - ^ Deliberately clustered sliders here, kiai just toggled off and I don't really want much cursor movement, plus the overlaps show off the parallel flows really well (also I just like overlapping, whatchu gonna do?)
01:23:351 (1,2) - This doesn't play very well Plays fine

This is a mapping style I'm not very familiar with and I'm not very good at modding, so hopefully this was still helpful to you. You gave it your best effort, that's what matters most :)

Overall this mapset looks pretty good, hopefully you can get this ranked :) Hopefully :3
Thanks for modding!
Mekki
Hey!

-Normal-

00:10:368 (3,4) - you have to use DS on these two objects

00:27:210 (3,4) - this overlap it is a bit weird imo

00:40:543 (1) - i recommend adding a note here, since you made this on 00:43:351 (3,4) :)

00:48:965 (5,1) - this overlap sounds weird for me, you have to be careful with the overlaps, when you repeat then a lot, especially on a normal, the map can be very hard to read because of weird shapes

00:58:087 (3,4,1) - ^

Well... the diff is pretty nice, but i think that you have to use overlaps more carefully


-Hard-

00:13:351 (5,6) - this jump is not necessary, because this part doesn't have a important beat

00:42:824 (5) - remove nc

00:56:684 (2) - i have not sure, but i think that this nc is unnecessary here

00:58:087 (5,6) - Improve this blanket

01:02:298 (1,2,3,4) - it's a better idea if you do this: https://osu.ppy.sh/ss/3242296

01:28:263 (2) - remove nc

Pretty nice! I liked the diff xD


-Luminosity-

00:50:368 (1,2,3,4) - you don't need to make a new combo in these notes, remove the nc

00:53:175 (1,2,3) - ^

01:27:561 (1,2,3,4,5,6,7,8) - ^


Good map! Hopefully you can get this ranked, i'm super bad at modding, so i hope this was helpful to you. :)
yugijedi
Hey, M4M!

General

- fix your slider nodes, that way that the head AND the tail have nodes exactly centered. For example here it is really not neat:
- make you blankets better, that's a quality issue and prevents the map from rank
- I love you colour choice, they fit the song really nice!

Normal

00:03:351 (1) - I'm not sure about the spinner recovery time here, I know you call it "Normal" and there it is 2 wticks but you know it is the easiest diff with 1.66 (which is easy) and there the recovery time is 4 wticks. The spinner itself is also very short for beginners but I think that goes ok with the OD 4.

00:08:965 (1,3,4,1) - make the stacks even

00:26:158 (2,3) - fix blanket

00:40:894 (1) - is ugly imo, I would maybe make it a bit neater:

00:48:965 (5) - I suggest to make a wave form slider with red nodes everytime, it more controllable. do this:

01:03:351 (2,3) - change this into:
http://puu.sh/ilrdw/b08a86e8f2.jpg works perfect because of no skipping of the drum sound (like you did)

01:10:017 (4,1) - make overlap nicer

Hard

00:13:877 (7) - No reason for curvyness, would work better with a red one if youj don't want a straight slider..

01:00:017 (2,3) - fix this blanket a bit

01:13:175 (8,1) - again

yasoras Insane

00:11:596 (7,1) - triplet? come on that's an insane

NC at SV changes is necessary

Luminosity

Sorry I can not mod this diff that is absolutely not my style.. and the chorus does not work at all for me, sorry..



Nearly all diffs are great except the last one, will probably leave a star later!
Topic Starter
UndeadCapulet
MkGuh

MkGuh wrote:

Hey!

-Normal-

00:10:368 (3,4) - you have to use DS on these two objects Stacking is fine in a normal diff, even a sliderhead under a slidertail

00:27:210 (3,4) - this overlap it is a bit weird imo i love this overlap

00:40:543 (1) - i recommend adding a note here, since you made this on 00:43:351 (3,4) :) yep, fixed

00:48:965 (5,1) - this overlap sounds weird for me, you have to be careful with the overlaps, when you repeat then a lot, especially on a normal, the map can be very hard to read because of weird shapes overlap here is so the flow kicks back into the slider, since the drums have come back flow needs considerable change imo, I know I use overlaps strangely but that's just how I like doing things

00:58:087 (3,4,1) - ^ Similar to above, reworking the flow backwards for this downbeat

Well... the diff is pretty nice, but i think that you have to use overlaps more carefully Let's agree to disagree :P


-Hard-

00:13:351 (5,6) - this jump is not necessary, because this part doesn't have a important beat Um? There's no jump here... unless you think the distance is too far from the slidertail but that's where slider leniency comes in www

00:42:824 (5) - remove nc Nope

00:56:684 (2) - i have not sure, but i think that this nc is unnecessary here Super necessary to mark the beginning of kiai with an NC in my opinion

00:58:087 (5,6) - Improve this blanket lol i want a longer more slender slider, the blanket is fine for this effect

01:02:298 (1,2,3,4) - it's a better idea if you do this: https://osu.ppy.sh/ss/3242296 I agree

01:28:263 (2) - remove nc fixed

Pretty nice! I liked the diff xD Thanks :3


-Luminosity-

00:50:368 (1,2,3,4) - you don't need to make a new combo in these notes, remove the nc No change for any of these, NC spam is cool :V

00:53:175 (1,2,3) - ^

01:27:561 (1,2,3,4,5,6,7,8) - ^


Good map! Hopefully you can get this ranked, i'm super bad at modding, so i hope this was helpful to you. :) It was! :D

yugijedi

yugijedi wrote:

Hey, M4M!

General

- fix your slider nodes, that way that the head AND the tail have nodes exactly centered. For example here it is really not neat:
I hope you haven't told everyone you've ever modded for this, slider design algorithm calculates around this stuff and changes are not necessary, fixing this only serves to waste your time (in fact a lot of popular mappers will go so far as to stick the nodes super far away from sliders because that's just how they make curves)
- I love you colour choice, they fit the song really nice! Thanks =w=

Normal

00:03:351 (1) - I'm not sure about the spinner recovery time here, I know you call it "Normal" and there it is 2 wticks but you know it is the easiest diff with 1.66 (which is easy) and there the recovery time is 4 wticks. The spinner itself is also very short for beginners but I think that goes ok with the OD 4. You have to consider BPM as well, 4 white ticks would only be necessary if BPM was ~160+ , here BPM is super low so 2 white ticks is all that's needed (and spinner length doesn't matter so long as auto can get 1000)

00:08:965 (1,3,4,1) - make the stacks even This is how they'd actually stack if editor were doing this, things don't actually stack evenly

00:26:158 (2,3) - fix blanket nazi, this blanket is fine already

00:40:894 (1) - is ugly imo, I would maybe make it a bit neater: I like it, thanks :3

00:48:965 (5) - I suggest to make a wave form slider with red nodes everytime, it more controllable. do this: Meh, mine's fine, I find those style waves to be needlessly finicky tbh

01:03:351 (2,3) - change this into:
http://puu.sh/ilrdw/b08a86e8f2.jpg works perfect because of no skipping of the drum sound (like you did) That's all well and good but I'd rather not have needless repeated sliders, I think mine play fine despite the drum beat being skipped

01:10:017 (4,1) - make overlap nicer k whatever

Hard

00:13:877 (7) - No reason for curvyness, would work better with a red one if youj don't want a straight slider.. Nope this is right, snappier into the stack and I need to make a distinction between this slider and previous since it's mapping two drum beats

01:00:017 (2,3) - fix this blanket a bit k

01:13:175 (8,1) - again Nope, this is not supposed to be blanketed

Luminosity

Sorry I can not mod this diff that is absolutely not my style.. and the chorus does not work at all for me, sorry.. haha



Nearly all diffs are great except the last one, will probably leave a star later! err thanks, I guess? (why you gib star when you don't like it lmao)

Thanks for modding!

---

However...

yugijedi wrote:

NC at SV changes is necessary
This is so not true, please get out of this mindset! NC does nothing to telegraph SV changes and will only serve to make your NC's inconsistent and generally messy. SV's are already readable due to map pacing, musical cues, and note placement. The idea that an NC makes anything more readable is such an outdated concept, please unlearn it, and your mapping will improve tenfold.
CoLouRed GlaZeE
A new modder ;w; M4M

[General]
Offset: 538 is best.

[Normal]
00:10:368 (3,4,1) - Please separate them.
00:27:210 (3) - Put it here. x: 328 y: 200.
00:28:263 (4) - Please ctrl+> and put it here x: 52 y: 296. The back of their set. ^ ^
00:48:965 (5) - I don't think it looks good. Can you pull it back again?

[Hard]
AR-0.1.
DS???? But you can not do it. I think DS must be consistent.

[Luminosity]
WoW this jump hahahaha.
OD-0.5? qwq

[Yasora's Insane]
00:10:719 (5,6,7) - Try use blanket. So 00:11:421 (6,7) - move to x: 188 y: 352.

Good map, good luck ;)
Topic Starter
UndeadCapulet

CoLouRed GlaZeE wrote:

A new modder ;w; M4M

[General]
Offset: 538 is best. Offset I have is from Chloe's ranked set, it's the same mp3 file

[Normal]
00:10:368 (3,4,1) - Please separate them.No
00:27:210 (3) - Put it here. x: 328 y: 200. Mine's better
00:28:263 (4) - Please ctrl+> and put it here x: 52 y: 296. The back of their set. ^ ^ No, mine's best
00:48:965 (5) - I don't think it looks good. Can you pull it back again? No

[Hard]
AR-0.1. Nope
DS???? But you can not do it. I think DS must be consistent. Not for a Hard

[Luminosity]
WoW this jump hahahaha. hahahaha.
OD-0.5? qwq Nope

Good map, good luck ;)
Thanks for modding! (but I rejected everything lol)
Yasora

yugijedi wrote:

yasoras Insane

00:11:596 (7,1) - triplet? come on that's an insane ok

NC at SV changes is necessary I did that right q_q

CoLouRed GlaZeE wrote:

[Yasora's Insane]
00:10:719 (5,6,7) - Try use blanket. So 00:11:421 (6,7) - move to x: 188 y: 352. no hehe
thank you all <3

@owner: oh you changed again that 1/6 parts lol but i feel that not far from mine XD
here -> http://puu.sh/imXms/ca2c93994c.osu
Mekki
Just one thing i want to say: Yasora's diff is missing video :P
Topic Starter
UndeadCapulet

MkGuh wrote:

Just one thing i want to say: Yasora's diff is missing video :P
/sigh
i had a feeling that was going to happen
fixed, thanks
Yasora

UndeadCapulet wrote:

MkGuh wrote:

Just one thing i want to say: Yasora's diff is missing video :P
/sigh
i had a feeling that was going to happen
fixed, thanks
pfft~ I'm sorry lol
Topic Starter
UndeadCapulet

Yasora wrote:

pfft~ I'm sorry lol
No it was my fault xD I should've checked before submitting
Jonarwhal
Hey~ M4M on this queue. Feel free not to mod back if this isn't so helpful.
Nevermind, I started this before you closed it.
Normal
  1. 00:24:052 (3) - Curve this like this or this.
  2. 00:40:894 (2) - Make it so the red tick happens 00:41:951 - here or 00:41:772 - here.
  3. 00:46:508 (2) - Same idea as ^^^, make the red tick happen 00:46:859 - here.
  4. 01:05:105 (1,2) - Fix the blanket, if this is a blanket. If not, make it look less like a blanket.
Hard
  1. 00:02:649 (6) - Curve this out a bit more to fix the blanket.
  2. 00:04:052 (2) - Move this a bit lower, if you do, move all 00:04:052 (2,3,4,1) - this the same amount lower.
  3. 00:07:736 (5,6,7,8) - The overlap of 5 and 8 looks unintentional, please fix it.
  4. 00:48:965 (3) - I don't think the slider should start here. Try starting the slider 00:48:789 - here, like this.
  5. 01:04:754 (8,1) - Fix blanket, the end is too far out.
Yasora's Insane
  1. Fix the tags. Look at this.
  2. 00:25:631 (9,1) - Fix blanket, and stack 9 on top of 1. If this isn't a blanket, then make it look less like a blanket.
  3. 01:13:351 (8,1) - Stack 8 on top of 1.
  4. 01:28:965 (4) - Remove this, there isn't a sound here.
Extra
  1. 00:17:912 (2) - Stack this on top of 2 instead of under 1.
  2. 00:21:421 (5,1,2) - Place 5 and 2 a bit farther away from the purple 3,or stack it.
  3. 00:40:368 (2) - Stack this on top of 2 instead of under 1.
I hope this helps. Good Luck~!! :)
Topic Starter
UndeadCapulet

jonawaga wrote:

Hey~ M4M on this queue. Feel free not to mod back if this isn't so helpful.
Nevermind, I started this before you closed it. Thanks for posting anyway, sorry about that, real busy right now ;c
Normal
  1. 00:24:052 (3) - Curve this like this or this. Goes against my intentions with that slider. The long held note demands a long straight slider imo
  2. 00:40:894 (2) - Make it so the red tick happens 00:41:951 - here or 00:41:772 - here. Not a bad idea, but DS alongside the way these sliders are currently arranged makes that rather impossible (and honestly I don't really want to do that here anyway, part of me feels deliberately not emphasizing beats with slider elbows is the right to be doing idk my brain works in weird ways sometimes)
  3. 00:46:508 (2) - Same idea as ^^^, make the red tick happen 00:46:859 - here. Fixed this one though :)
  4. 01:05:105 (1,2) - Fix the blanket, if this is a blanket. If not, make it look less like a blanket. Made it look less like a blanket
Hard
  1. 00:02:649 (6) - Curve this out a bit more to fix the blanket. This one's fine I think
  2. 00:04:052 (2) - Move this a bit lower, if you do, move all 00:04:052 (2,3,4,1) - this the same amount lower. Nope, not a fan of completely straight paths like that, just a stylistic preference
  3. 00:07:736 (5,6,7,8) - The overlap of 5 and 8 looks unintentional, please fix it. It's definitely intentional
  4. 00:48:965 (3) - I don't think the slider should start here. Try starting the slider 00:48:789 - here, like this. Giving more emphasis to the instrumental here, stacking the start of a vocal note on top of a slider needed for instrumental emphasis also gives off a vocal hold effect (it may end up a weaker hold but it's a better rhythm in the long run imo)
  5. 01:04:754 (8,1) - Fix blanket, the end is too far out. Made it look less like a blanket and to better show it's supposed to be a completely seamless flow into 2
Extra
  1. 00:17:912 (2) - Stack this on top of 2 instead of under 1. Not too sure what you're suggesting, but regardless I definitely want 2 stacked under 1's tail
  2. 00:21:421 (5,1,2) - Place 5 and 2 a bit farther away from the purple 3,or stack it. Did something similar (overlapsss)
  3. 00:40:368 (2) - Stack this on top of 2 instead of under 1. Same as before, I definitely want it there, I'm deliberately emphasizing the slidertails, it's a pretty common practice to do so
I hope this helps. Good Luck~!! :)
Fixed the tags, silly me forgot to add Yasora's name to the tags as well ^^'
Thanks for modding!
Yasora

jonawaga wrote:

Yasora's Insane
  1. Fix the tags. Look at this.
  2. 00:25:631 (9,1) - Fix blanket, and stack 9 on top of 1. If this isn't a blanket, then make it look less like a blanket. no blanket and it fine for me hehe
  3. 01:13:351 (8,1) - Stack 8 on top of 1. no
  4. 01:28:965 (4) - Remove this, there isn't a sound here. the vocalist still let out her sound
thank you XD
lit120
hi. from your queue

[The spot for Preview Timing]
  1. Around 00:55:807
[Hard]
  1. 00:04:754 (4) - clap
  2. 01:05:807 (3) - you need finish here
[Yasora's Insane]
  1. 00:13:701 (5) - stack sama 00:12:824 (3) - (tail)
  2. 00:28:438 (9) - normal? gantikan samplesetnya jadi Auto (soal ny g ad suara drum tu)
  3. 00:58:438 (5) - clap ny buang dong
  4. 01:04:052 (5) - ^
  5. 01:09:666 (5) - ^
[Extra]
  1. 00:09:315 (3) - the slider speed must be 1x
  2. 00:45:807 (3) - stack with 00:45:456 (1) -
  3. 01:19:140 (1) - it should be on blue tick, rather than using a note with a slider that reaches at yellow tick
GL!
Topic Starter
UndeadCapulet

-Hakurei- wrote:

hi. from your queue

[The spot for Preview Timing]
  1. Around 00:55:807 No thanks
[Hard]
  1. 00:04:754 (4) - clap Fixed
  2. 01:05:807 (3) - you need finish here Sounds good
[Extra]
  1. 00:09:315 (3) - the slider speed must be 1x Fixed
  2. 00:45:807 (3) - stack with 00:45:456 (1) - No
  3. 01:19:140 (1) - it should be on blue tick, rather than using a note with a slider that reaches at yellow tick Not what I'm looking for
GL!
Thanks for modding!
Lumael
Hello :), you are the next from my modding queue! Late, but it's there!

  • Normal

    00:03:351 (1) - I think this spinner is too short for a Normal, unexperienced players may die here
    00:10:368 (3,4,1) - Isn't this DS inconsistency?
    00:22:298 (3) - It's not 100% parallel with 00:21:245 (2) -
    00:48:965 (5) - This slider is kinda odd
    01:24:052 (4,1) - This overlap doesn't feels good
    01:27:210 (4) - ^

  • Hard

    00:39:842 (1) - This blanket is tinely off, if you look the approach circle, the end of the slider is a bit off
    00:58:263 (6) - Blanket off (if this isn't a blanket nvm)

  • Yasora's Insane

  1. woah this is really easy for an Insane, think of making it harder, the problem here is the BPM probably
    00:25:807 (1) - Blanket off (if this isn't a blanket nvm)
    00:55:982 (1) - This slider is a bit ugly
    01:27:210 (2,1,2,1,2,1,2,3,4) - This end is too Hard for a Hard o.o Also I think it doesn't feels nice to map 90% of the map of a way and then start to make it symetrical, your map must have a identity, it doesn't feels good to map differently

  • Extra

    00:37:561 (2,3,4,5,6,1,2,3) - This is a bit hard to read for a Insane of 4.8 (No it's not Extra, it's Insane!!)

Sorry for small modding, good mapset, GL. That's it :)
Topic Starter
UndeadCapulet

LucaSA4 wrote:

Hello :), you are the next from my modding queue! Late, but it's there!

  • Normal

    00:03:351 (1) - I think this spinner is too short for a Normal, unexperienced players may die here It should be fine
    00:10:368 (3,4,1) - Isn't this DS inconsistency? Stacking in Normals is fine
    00:22:298 (3) - It's not 100% parallel with 00:21:245 (2) - Tried my best to fix it
    00:48:965 (5) - This slider is kinda odd o rly
    01:24:052 (4,1) - This overlap doesn't feels good No, it's amazing
    01:27:210 (4) - ^ Changed

  • Hard

    00:39:842 (1) - This blanket is tinely off, if you look the approach circle, the end of the slider is a bit off uhh this blanket is pretty much perfect
    00:58:263 (6) - Blanket off (if this isn't a blanket nvm) It's fine

  • Extra

    00:37:561 (2,3,4,5,6,1,2,3) - This is a bit hard to read for a Insane of 4.8 (No it's not Extra, it's Insane!!) No, it's not Insane, it's Extra!! CS5, OD9, very high spacing, tricky to read patterns, etc. Everyone knows difficulty rating is broken and flawed. Especially if you compare the difficulty of this map to any other set of this song, this is way harder than the usual "Insane".

Sorry for small modding, good mapset, GL. That's it :)
Thanks for modding!
HappyRocket88
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General

  1. According to the spread, you might need an Easy diff in your mapset as same happened in this ranked version
  2. You can make the normal "harder" to fix the gap between the hard and the normal.
  3. You can include this in tags:
    SPOILER
    エメ eme aimerrhythm 2nd Season opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex saber ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi

Normal

  1. 00:17:386 (1,2) Personally I dislike overlaps in Easier diffs.
  2. 00:27:210 (3,4) ^ The flow here isn't good too. I wouldn't recomment to set a downbeat in this part. I'd rather emphasize the white big tick
  3. 00:20:193 (1,2) Ugh... this doesn't feel to be good in this normal. Try to make a symmetric pattern between these two sliders.
  4. 00:40:894 (2) Fix this slider shape. I don't know, try something more common to see in normal diffs to improve the readability in the whole diff. Maybe you can try this:
  5. 00:48:965 (5) Same.
  6. 00:53:877 (1) I think a 1/4 slider would fit better here. Like this:
  7. 01:10:017 (4,1) Bad overlap. Try to make the (1) slider more curve.
  8. 01:12:122 (3,4,1,2) The flow here isn't good for normal players. Try something more intuitive.

Hard

I like this hard a lot Nothing to complain about this diff.

Yasora's Insane

I think you can make this "insane" a bit harder
  1. 00:13:701 (5) Stack at this object's 00:12:824 (3) tail.
  2. 00:47:736 (8) It's not 100% symmetric.
  3. 00:48:263 (1,2,3) Please, you can use the same DS in this part.

Sorry I can't mod "extras" Even knowing the random jumps you manage on it.


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Topic Starter
UndeadCapulet

HappyRocket88 wrote:

—————————————————————————————————————————————————————



General

  1. According to the spread, you might need an Easy diff in your mapset as same happened in this ranked version My Normal difficulty fits the difficulty requirements of an Easy difficulty, so an Easy is not needed
  2. You can make the normal "harder" to fix the gap between the hard and the normal. hmm I think the gap is fine?
  3. You can include this in tags: added, thanks
    SPOILER
    エメ eme aimerrhythm 2nd Season opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex saber ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi

Normal

  1. 00:17:386 (1,2) Personally I dislike overlaps in Easier diffs. Personally I like overlaps in Easier diffs.
  2. 00:27:210 (3,4) ^ The flow here isn't good too. I wouldn't recomment to set a downbeat in this part. I'd rather emphasize the white big tick The flow here is very good because I'm teaching new players about slider leniency. The player will want to linger over the 4 as long as possible, similar to how the vocals linger into the next downbeat (and as you can see, the 4 slider is mapping the vocals). The overlap here serves to keep the vocals from feeling like they stand alone; the vocals are connecting the downbeat to the ending of the measure, that's all they do. So, I've connected the 4 slider to the 3 slider with an overlap. The repeat snaps the player back into the direction they were traveling originally, the same way the vocals snap the downbeat into place, after the long held notes finished trailing off.
  3. 00:20:193 (1,2) Ugh... this doesn't feel to be good in this normal. Try to make a symmetric pattern between these two sliders. 00:20:193 (1,2,3) - are all aligned together (also symmetries are gross :P )
  4. 00:40:894 (2) Fix this slider shape. I don't know, try something more common to see in normal diffs to improve the readability in the whole diff. Maybe you can try this: Your design creates too much movement for what this part of the song calls for, with all the curving around. I've tried to make sliders that "feel" like the song, not so much sliders that look nice
  5. 00:48:965 (5) Same. Again too much movement for me.
  6. 00:53:877 (1) I think a 1/4 slider would fit better here. Like this: Not a bad idea, but I'm not too big a fan of it because it causes the vocals to come across as disjointed from the instrumental. I'll think about, but I'll probably stick with just a circle
  7. 01:10:017 (4,1) Bad overlap. Try to make the (1) slider more curve. Nope, I like this
  8. 01:12:122 (3,4,1,2) The flow here isn't good for normal players. Try something more intuitive. 3,4 is fine, I do similar things throughout the diff. 4,1 is also fine, flow comes back the other direction because of a new downbeat. I adjusted the 1,2 flow to make it less "harsh"

Hard

I like this hard a lot Nothing to complain about this diff. yay

Sorry I can't mod "extras" Even knowing the random jumps you manage on it. that's fine


—————————————————————————————————————————————————————
Thanks for modding!
-Lemons
Stop being lazy u punk
irc kd pls
23:09 -Lemons: WOW HERE'S THE START OF THE LOG!
23:10 UndeadCapulet: ..
23:10 UndeadCapulet: lol
23:10 -Lemons: anyway for normal I literally didn't see anything wrong with it even asthetically because I know you like to use straight sliders
23:11 -Lemons: the only thing was this 00:46:508 (2,3) - might be confusing for a normal, just because it breaks from 1/2
23:11 UndeadCapulet: it won't be an issue
23:11 -Lemons: I figure not
23:11 -Lemons: it makes sense for the musics and whatnot
23:11 UndeadCapulet: a lot of easys/normals have way more complex rhythms than this
23:11 -Lemons: Tru
23:13 UndeadCapulet: oh yeah, ignore yasora's diff, she has two mods on it already that she hasn't responded to
23:14 -Lemons: will do
23:14 -Lemons: 01:27:912 (1,2,3) - this is cute with the volumes btw
23:15 -Lemons: I don't see much I would change with this one either looks to me like you've been working on this one while I wasn't looking
23:15 -Lemons: 00:05:339 (1) - this might be missnapped tho
23:15 UndeadCapulet: it's not
23:15 UndeadCapulet: 1/6
23:15 -Lemons: yeah I was just about to type that
23:16 -Lemons: I was like wait no It's 1/6
23:16 UndeadCapulet: yep
23:16 -Lemons: I would maybe put a note on
23:16 -Lemons: 00:06:421
23:16 -Lemons: it feels a little empty
23:17 UndeadCapulet: nah, the slider snapping into the downbeat with nothing following it is something i think is really powerful
23:17 UndeadCapulet: 00:06:684 (1) - is a very natural thing to start back on
23:17 UndeadCapulet: anything extra feels cluttered to me
23:17 -Lemons: Yeah I can dig that. plus it would be kinda weird tbh to have a single note there
23:18 -Lemons: so disregard that :D
23:18 UndeadCapulet: :P
23:18 UndeadCapulet: on the normal, i'm kinda surprised you didn't bring up 00:27:210 (3,4) -
23:18 UndeadCapulet: literally everyone has pointed this out and said
23:18 UndeadCapulet: "this is bad flow/looks ugly/blahblah"
23:19 -Lemons: I dunno about bad flow
23:19 -Lemons: I would personally curve it
23:19 -Lemons: but I don't see a reason against it
23:19 UndeadCapulet: go look at my last post in the thread, i spennd a good paragraph describing my intentions here
23:19 -Lemons: oh lordy
23:19 -Lemons: a capulet rant over a slider :D
23:19 -Lemons: my fav
23:20 UndeadCapulet: xP
23:21 UndeadCapulet: does that even make any sense at all
23:22 -Lemons: Kinda
23:22 -Lemons: but at the same time I would have just wound up changing it because I don't ever fight battles over single sliders 8D
23:22 -Lemons: but no what you're saying makes sense
23:22 -Lemons: I would still curve it so it matches 3 because it looks cuter
23:22 UndeadCapulet: except i know i'm right and the rest of the world is wrong
23:23 UndeadCapulet: man
23:23 UndeadCapulet: fuck aesthetics
23:23 -Lemons: I love them though!
23:23 UndeadCapulet: -capulet 2015
23:23 -Lemons: probably in 2014 as well
23:23 UndeadCapulet: ehh idk my opinions on mapping have changed a lot
23:23 UndeadCapulet: as i've gotten better at the game
23:24 -Lemons: I know you've had your thingy about how you map on your profile for a while now
23:25 -Lemons: so yeah anyway just to make it cuter add a little curve to it
23:25 -Lemons: apart from that I see no reason why it would be wrong to have it placed there
23:25 UndeadCapulet: that goes against my intentionssss
23:26 -Lemons: but I mean
23:26 UndeadCapulet: yeah like
23:27 UndeadCapulet: literally nobody will ever convince me to change that part lol
23:27 -Lemons: The curve would be so minimal you wouldn't even notice it ;-;
23:27 UndeadCapulet: yeah but the effect would be different
23:27 UndeadCapulet: in gameplay
23:27 -Lemons: But easy players don't know anything about that
23:27 -Lemons: It's good to show the slider leniency thing you mentioned, like that's 100% true
23:28 -Lemons: but adding a slight curve won't change the way a person playing an easy feels about the map
23:28 -Lemons: UNLESS OF COURSE
23:28 -Lemons: you wanted to make that note stand out
23:28 -Lemons: which you seem to do
23:28 UndeadCapulet: yeah
23:28 -Lemons: so I'm gonna stop trying to convince you about it
23:28 -Lemons: even tho it would be prettier ;w;
23:29 UndeadCapulet: thanks, let's move on to my shitty extra diff now
23:29 -Lemons: my fav
23:29 -Lemons: nothing you make is shitty capulet pls
23:29 UndeadCapulet: ;w;
23:29 -Lemons: 00:12:473 (3,4) - hi I'm the astethics man
23:30 UndeadCapulet: whatchu saying fuqboi
23:30 -Lemons: I'm saying
23:30 -Lemons: make 4 like
23:30 -Lemons: parallel with 4
23:30 -Lemons: before it curves outwards
23:30 -Lemons: because it's sexier
23:30 -Lemons: like dis http://puu.sh/iJ5rI/467cd74fef.jpg
23:31 UndeadCapulet: i offset 4 like that on purpose, though
23:31 -Lemons: I will never be able to understand the dedication you put into every slider
23:31 -Lemons: pls at least let me feel like I did 1 thing you might consider
23:31 UndeadCapulet: to make it more apparent that i want the player to travel the full body
23:31 UndeadCapulet: lol lemons <3
23:32 UndeadCapulet: i consider everything anyone points out
23:32 -Lemons: Not a single suggesiton has been a purple yet ;-;
23:32 -Lemons: Also we talked about these forever ago if you remember 00:30:719 (3,4,5,6) -
23:32 -Lemons: but I wanted to talk about them again
23:33 -Lemons: I still think they should be either sliders like the other patterns, or make the jumps a little less harsh to sort of match the slider distances of the other patterns
23:34 UndeadCapulet: changed 5 and 6 to a slider
23:35 UndeadCapulet: i want more single tap here as things start picking up, but you're right, atm it's too much
23:35 -Lemons: I wish I could say I'm not tearing up
23:35 -Lemons: Capulet did something I suggested
23:35 -Lemons: :')
23:35 UndeadCapulet: bb
23:37 -Lemons: as far as the kiai goes lemme play it first
23:37 -Lemons: cuz I can't really make assumptions off looking at it in editor
23:41 -Lemons: 00:57:386 (3) - I think this should be Ctrl G'd
23:41 UndeadCapulet: aaa no
23:42 UndeadCapulet: it reverses the flow so a) the clap is stronger, b) the drop to 4,5 is smoother
23:42 -Lemons: I feel u
23:43 UndeadCapulet: also i like slider anti-flow :<
23:43 -Lemons: I'm aware you do ;w;
23:43 UndeadCapulet: =w=
23:43 -Lemons: 01:23:351 (1) - Move this to x:312 Y:304
23:43 -Lemons: also known as 1 grid space over
23:43 -Lemons: makes it a little better looking
23:44 -Lemons: the overlap is kinda like, lopsided I guess would be the word
23:44 UndeadCapulet: uhh
23:44 UndeadCapulet: that 1 grid space is too much movement for me...
23:44 UndeadCapulet: lol..
23:44 -Lemons: ALRIGHT MOVING ON
23:44 UndeadCapulet: xD
23:45 -Lemons: actually that's really the end of it
23:45 -Lemons: Because it looks really harsh but it flows pretty nicely in the kiai
23:45 -Lemons: Like after I played it a few times I was able to get it down but I'm bad so w/e
23:46 UndeadCapulet: yeah i've had sevrin testplay this, he fc'd first try
23:46 UndeadCapulet: i was like
23:46 UndeadCapulet: WTF
23:46 -Lemons: LOL
23:46 -Lemons: yeah it's actually pretty nice during it
23:46 -Lemons: I look at it in the editor and it's like hmm this might be a little too hard
23:46 -Lemons: but it plays nicely
23:46 UndeadCapulet: yeah i'm really happy how this map turned out
23:46 -Lemons: I enjoyed the set
23:46 -Lemons: Let me know when the GDer answers the mods I'll give a post for her
23:47 UndeadCapulet: so in the end, i've changed more things myself than you suggested during your mod :P
23:47 -Lemons: Well hey that's what usually happens when I mod things for you
23:47 -Lemons: I spark ideas :D
23:47 UndeadCapulet: no i just finally stop being lazy and actually make changes i've wanted to make for weeks xP
23:47 -Lemons: you can't even give me it one time
23:47 -Lemons: rip
-Kanzaki
General :



  • 00:17:386 - 00:39:842 - At this section use the same drum clap hitsound at the objects that you used your other custom softclap. That drum clap fits better.

    For extra diff the overlaps and some stacks are really be all fur coat and no knickers (I just find this idiom on the internet lol.)

    Widescreen support on in every diff expect the extra diff fix it.

Hard :



  • 01:27:210 (9) - I don't recommend that much reverse maybe use 2 normal sliders here.

    00:05:339 (1) - this one should start at 00:05:456 is it unsnapped or something?

    00:55:924 (1) - ^ - 00:55:982

    00:16:508 (6) - add circle

    00:43:701 (2) - change here 00:43:701 (2,3,4) - http://puu.sh/iL8R0/3b5d73f958.jpg

    00:46:508 (2) - and here feels some empty as well try this 00:46:333 (2,3,4,5) - http://puu.sh/iL91a/6dc6d3a9e5.jpg

    00:48:614 (1,2) - change this to only a 1/4 slider sound better.

    01:23:877 (8) - NC at here and dont NC 01:24:754 (1)

Yasora's Insane :




  • 00:01:070 (4) - Add circle.

    00:04:579 (5,6) - I dont understand what follows these they are confusing first they like drums but then they are acctualy guitar but the problem is you stop following guitar after 00:05:456 here so it feels awkard maybe follow the drum and do the same thing like the previous objects.

    00:06:158 (1,2) - http://puu.sh/iL9AJ/c42933f57d.jpg try

    00:25:456 (8,9) - don't stack they don't feel good

    00:33:351 (7) - Why not some 3 circle triplet's since this is insane diff.

    00:56:333 (2) - Change here and add a circle that drum sound should be tapped, It feels awkard if its slider ending. Maybe
    http://puu.sh/iLa3A/d39b263495.jpg

    00:56:684 (1) - ^ (00:57:386)

    01:07:912 (1) - ^ (01:08:614)

    00:39:842 - 00:50:894 - This section only use default soft hitsound.

    00:57:736 (2,3,4,5) - 00:58:087 - 00:58:614 - dont left empty these seconds add circle or change there wih some sliders and 00:58:438 (5) - don't use clap here if you change here as i said.

    01:08:965 (2,3,4,5) - ^

    01:27:795 (1) - since this is shorter slider you should change the distance 01:27:561 (2,1) and this one 01:27:795 (1,2) - as well. I understand the shape but you can't use the same distance with different time spaces.
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