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Eri Sasaki - Ring of Fortune

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Coco44
Plastic Memories, I Love This Song <33
Topic Starter
Oyatsu
Ready for mods ! >w<
Coco44
Yeah~ >~< :)
Sacowea

nelsonxd123 wrote:

Yeah~ >~< :)
Halleluia!!
Adol Christin
Greeting. Do you need another light insane? I already finished one, which is currently 3.78 star.
Narcissu
  1. Copy and paste this into F6 window , delete other red link , i timing the song with Crystal before LOL

    -675,405.405405405405,4,2,1,30,1,0
    3378,379.746835443038,4,2,1,30,1,0
    4137,379.746835443038,4,2,2,60,1,0
  2. you need a 44K soft-sliderslide
  3. Hard diff forget add video
sorry i unable mod your map …… i just noob mapper XD

love your amazing hitsound and neat layout ~
-Sh1n1-
Hi Oyatsu~~

[Sekai's Easy]

  1. I strongly recommend to change 00:02:569 (4) - into another pattern for red lines
  2. 00:08:124 (2,3) - move a bit up? looks weird because is not the same distance space between 00:07:174 (1,2) - and 00:08:124 (2,3) -
  3. 00:46:288 (2) - move to the right because there isn't a good blanquet with 00:45:149 (1) -
  4. you want to make a blanquet with 00:57:301 (4,2) - ? I think yes, 00:59:200 (2) - make a better curve
  5. 01:24:643 (1,2) - better blanquet here.
[Normal]

  1. Uncheck "Widescreen support"
  2. 00:09:073 (4) - change to a normal note at 00:09:263 - to add more emphasis to the high pitch at 00:09:263 - and because song becomes quieter
  3. 00:28:440 (4,5,6) - what do you think to make like this, feels more playable
  4. 00:34:516 (4) - aoid stack here. Confusing imo
  5. 00:36:985 (2) - Ctrl+h because the head of the slider is continuing the way of 00:36:035 (1) - and tail is looking to the next note 00:38:124 (3) -
  6. 00:42:111 (1) - move to x:244 y:280
  7. 00:45:909 (2) - This is up to you but 00:45:909 (2) - looks bad, make like 00:45:149 (1) - (Mirrored ♥ xD)
  8. 00:48:187 (1) - same as 00:36:985 (2) -
  9. 01:18:377 (1,2) - make a better blanquet here
  10. 01:21:035 (2,3) - change into only 1 slider
[Mochi's Hard]

  1. 01:03:377 (1,2,3,4) - better blanquet here
  2. 01:25:972 (6,1) - should be only one slider
  3. I'm not sure about distance on 00:16:668 (3,4) -
[Memories]

  1. 00:09:073 (8,1) - Ctrl+G, confusing
  2. 00:22:174 (4,3) - what do you think if you make like this
  3. 00:25:402 (1) - I think that this slider is too closer to 00:25:023 (4) - ,keep consistency with 00:26:542 (4,1) -
  4. 00:31:478 (1,2) - should be only one slider like 00:29:959 (1) - or make the last as 00:31:478 (1,2) -
  5. Will be better if 00:39:833 (3) - is on the middle of 00:39:073 (1,2) -
  6. 00:47:997 (5) - move tail to x:288 y:72 and 00:48:187 (1) - something like this
Nice map, Hope to see it ranked asap *-*/ Take my star~~
Adol Christin
Greeting. M4M from your queue this time. (Don't have enough time to open a set myself...... T.T)

Memories

  1. Seems like it's much more complex than your first version. (with another BG. maybe that's my misconception)
  2. 00:06:415 (3,4,5) - This triplet is really, awkward for me. 00:06:415 (3,4,5,6,7,8,1,2,3) - this part has 3 triplets together.... lol.... is that really suitable in this emotional song?
  3. 00:11:637 - Suggest you add a circle here, since the piano sound is so strong that is hard to be ignored.
  4. 00:57:871 (4,5,6) - I feel 2 triplets together would be a bit juggling. Suggest you change this into a reverse.
  5. 01:17:807 (4,5,6) - Unreasonable short sliders for me. Suggest you replace with a circle pattern.

Mochi's Hard

  1. 01:02:428 (4,5) - No sound for this triplet. You may need to add it urself. (cuz Oyatsu's Insane does not have triplet here)
  2. 00:48:472 (4) - feel a bit weird while testplay.
  3. 01:03:377 (1,2,3,4) - lol, don't you feel it looks too untidy?
  4. 01:15:909 (3,4) - Suggest you not use 1/4 slider like this. This would be read as a real 1/4 single tap while playing. A normal triplet would be fine.
  5. 01:22:364 (4,5) - Suggest you swap the order of circle and slider.

Normal

  1. 00:00:946 (2) - this slider curves too much imo.
  2. 00:00:946 (2) - Add a note here?
  3. 00:11:731 (1) - Recommend you extend this slider to 00:11:731 (1) - . That sounds much better.
  4. 00:34:137 (3,4) - As a Normal diff, i feel it's a bit too hard to read this stack.
  5. 00:34:137 (3,4) - Try this:

Pretty nice set. Good luck for rank.
RL_Tibbar
hi

Memories

  1. 00:03:757 (5,6) - https://osu.ppy.sh/ss/3402636
  2. 00:11:637 - Suggest add a note
  3. 01:26:352 (4) - Hard for read , suggest NC
  4. 01:26:731 (3) - remove NC


Mochi's Hard

  1. 00:31:288 (5,2,3) - Unsightly
  2. 00:34:137 (3,1,1) - https://osu.ppy.sh/ss/3402714
  3. 00:45:529 (2) - Dont blanket it
  4. 01:26:162 (1) - I dont think the slider on beat


Normal

  1. 00:09:453 - break time?
  2. 00:59:580 (3) - End of slider, remove whistle


easy is good for me
Blizs
Hi~~~ >w< ~~~ M4M >w<

General

  1. Okay fine. :3 Let's get going.

Sekai's Easy

  1. 00:57:301 (4,1) - Did you misplaced the NC ? I think consistent 8 beat NC will looks good here.
  2. ^If you do that switch NC on 01:00:339 (4,1) - and add NC at 01:03:377 (4) -
  3. 00:02:569 (4) - The way it reversed make the last point of the slider not snapped (because this part was a multiple timing section). If I can suggest a pattern. I'll suggest this one for 00:02:569 (4,5) - . (4) will follow the vocal and (5) follow the drum. I think it's reasonable.
  4. 00:04:896 (2,3) - isn't think it misplaced ? I think it's not really good to ignore 00:05:466 - that have a big effect emphasis. Just switch their place.
  5. 00:22:364 (4) - This slider reversed at nothing. I didn't hear any point in the song at the slider's repeat. Easiest way to solve this is to make the slider longer to 2 beats, remove the reverse and add a circle at 00:23:504 - . With that we can make it follow the vocal.
  6. 00:32:997 (3) - Since the next note was on the top of this slider, why not we make the slider curved in other way ? That way looks have a better transition to the next circle .
  7. 00:32:902 (3,1,2) - This pattern looks panful to read. you ignore the emphasis at 00:40:402 - so I think you'll ignore 00:40:782 - . But you didn't. But I won't say that you must ignore the emphasis. Otherwise I will say that you musn't ignore those big effect emphasis. The best way I can suggest is to change 00:39:073 (1) - to this pattern. the first slider follow the vocal and the seond slider make a transition from vocal to instrument emphasis.
  8. 01:01:668 - I hear a big emphasis here (vocal and instrument emphasis) that I think it's not a good idea to ignore it. Otherwise you put a note at 01:01:858 - where I didn't hear any effect in the song on it.I'll suggest this pattern for 01:00:339 (4,1,2) - .
  9. 01:14:010 (2,1) - Why didn't you put the notes on the red lines like you did on 01:19:326 (2,3) - . I think it's better to follow the song.

Normal

  1. 00:38:883 (5) - I don't really sure if this circle was necessary. I know there's a vocal on that point, but you followed the instrument before. that's why this points => 00:37:554 - , 00:37:934 - was empty even there's vocals on those points, right ? So this point should ignoore the vocal too. The way thet there's a circle on that point just make it looks overmapped.
  2. 01:06:415 (1,2) - Don't really sure what did you follow for the clicks. Can you explain it ? And I'll reply again after you give your explanation ;)
    Looks doesn't have a big problem for this diff :3 Nice >w<

Mochi's Hard


  • I've played the diff and it looks really enjoyable diff >w<..... But there's just some problem when I play it...
  1. 00:13:061 (4,5) - I didn't see if it was snapped 1/2 T.T . I think it was 1/1. This part was looks something like 00:23:314 (3,4,1) - . And the wa vocal stopped at 00:13:061 - make it stronger to read as 1/1. But I won't suggest a pattern change because I see you follow the drums there. What I want to say was just make it more clearer.
  2. 00:41:637 (5,6) - Isn't it too hard for hard diff ? the clicks was on blue ticks was really killing for hard diff x_x . I have a suggestion to make it easier to read. Try this for 00:41:352 (4,5,6) -
  3. 01:01:099 (3) - Not really big deal but the way it overlapping 2 sliders make it a bit hard to read. How about move it to the other way ?

Memories

  1. 00:22:364 (1,2) - This spacing was similar to antijump and I'm affraid it will read as antijump too. Those circle was snapped 1/2 so at least I can say that you can use a neutral spacing for those circles.
  2. 00:52:554 (1) - How about stack it with 00:52:934 (2) - ? I think since they were snapped 1 beat an antijump will looks cool.
  3. 01:13:061 (4,5) - How about antijump like you did on 01:14:580 (4,5) - . The reason is just for consistency.
    That's it :3

Okay that's all I can found :3
for a great mapset >w</
Hope it help and good luck~~~!!!

oh and for My mapset, I've edit my post : p/4342561#p4342561
10nya
hiya Oyacchi~ M4M from your Queue~

[General]
  1. clean
[Sekai's Easy]
  1. 00:08:124 (2) - : bring this to 328 320 to make same distance as slider (3) ?
  2. 00:09:263 (3) - : eeeh soft-hitfinish would fit to the song tho ;w; just lowered the volume at least -10%
  3. 00:17:807 (3) - : since you've been following vocal then this slider should end at 00:18:377 - to support the vocal
  4. 00:37:554 (3) - : eeeeh clap is too loud + doesn't support anything tho. well if you'll follow the vocal/piano here then how about add whistle from Soft-Custom1 set?
  5. 00:39:073 (1) - : this slider didn't follow anything tho. loud vocal and loud music is ended at 00:39:453 - so change it like this?
  6. 00:40:782 (2) - : this one is odd too. can't guess the slider start since you took a sound at 00:40:782 - but it isn't very loud so i'm afraid people would miss-read this one. Since music actually starts on 00:40:592 - , how about make this slider start on 00:40:782 - and ends at 00:41:352 - ? ;w;
  7. 01:00:339 (4) - : there's soft cymbal sound here. too bad you ignored it ;w; how about add finish here
  8. 01:25:592 (3) - : eeh since the diff is really neat on blanketing, too bad this one got ignored ;w; move this to 328 164 would be very nice~
[Normal]
  1. I think the gap is pretty far since Sekai's diff didn't use any 1/2 but there's a lot of 1/2 here. Talked with Natsu and yes the gap is too far.
  2. 00:00:553 (1,2) - : I wont suggest to make slider 1 as 1/2, since there's change of offset and bpm at 00:00:946 - here, would make it hard to catch.
  3. 00:06:795 (6) - : non-stop 1/2 would make Normal player hard to catch imo. how about change this into a circle instead?
  4. 00:09:073 (4) - : there's nothing to follow here. change slider 00:08:504 (3) - as reverse slider or just add circle here
  5. 00:14:769 (1) - : change this to soft-whistle would be good
  6. 00:16:288 (3) - : reducing 1/2 would make the spread balanced. how about just follow the first and the last rhythm from piano sound? make this as a slider like this would be great
  7. 00:18:947 (4) - : delete this? too many 1/2 imo. just move slider 00:19:326 (5) - to here. it'll follow music better
  8. 00:22:174 (3) - : there's no sound at here. it'll be hard for Normal player to catch since no loud music to follow with. just let this one empty would be a good choice
  9. 00:25:972 (4) - : nothing to follow here. remove this circle would be great since the vocal actually starts on 00:26:162 - .
  10. 00:27:301 (2) - : change this into a circle instead .-. there's no sound at 00:27:491 -. the vocal started on 00:27:681 -
  11. 00:28:440 (4) - : this should be started on 00:28:250 - since you're following vocals. extend this slider till 00:28:820 - and delete circle on 00:29:010 - would be good.
  12. 00:29:959 (1,2) - : make the slider end at 00:30:339 - and make circle 2 1/2 earlier would be great to follow vocal
  13. 00:32:048 (5) - : make this as a circle would be enough
  14. 00:34:516 (4) - : delete this circle would be great since there's nothing at here. If you want to keep it, then please dont stack it ;w;? people can miss-read this as 1/2
  15. 00:38:124 (3,4,5) - : eeeh I think this rhythm can be simple, like this perhaps?

    there's no sound at 00:38:883 -
  16. 00:41:542 (5) - : remove the repeat? well I guess this one is a bit hard to catch for normal player + the gap rip
  17. 00:47:807 (5) - : make this as a circle would be good imo
  18. 00:50:276 (1) - : stack this one as 00:49:896 (4,5) ? Since it'll be a bit hard to catch this with dt (Normal player aim isn't like pros lol)
  19. 00:51:605 (3,4,1) - : too many 1/2, from 00:49:896 - till here ;w;) the rhythm can be simple, like this
  20. 00:53:883 (6) - : since there'll be nonstop 1/2, just make this one as a circle =-=
  21. 00:56:921 (6) - : ^
  22. 00:59:010 (1,2,3,4) - : too many nonstop 1/2 orz ;w; you can make the rhythm simple like remove 00:59:390 (2) - this one
  23. 01:03:947 (2) - : delete this, too many 1/2
  24. 01:07:174 (2) - : shouldn't this one started on 01:07:364 - ?
  25. 01:10:023 (2) - : delete this one would be good imo, too many 1/2 this isn't hard diff ;w;
  26. 01:12:111 (3) - : delete this. there's nothing to follow here (the music is quiet and the vocal ended at 01:11:921 - . well it's good to delete it or just make this as a circle if you want to follow your clap usage (but the music is quiet here)
  27. 01:13:440 (2) - : remove finish, too loud
  28. 01:16:858 (1) - : delete this one? if you want to follow the violin, this slider should be a circle (but if you make this a circle it'll be a bit crowded) so why don't make 01:16:478 (3) - as repeat slider? :3
  29. 01:21:035 (2) - : enough 1/2 at previous pattern, I guess this one can be simplified like make this one as slider
  30. 01:22:364 (2) - : if you want to follow violin like your next patterns (01:23:504 (4,5,6) - ) then make this as 1/2 slider like this?
  31. 01:24:073 - : make this as reverse 1/2 slider instead?
[Mochi's Hard]
  1. 00:02:775 (2) - : eeh i think there's no need to make this one on normal-sampleset, it'll make the hs odd
  2. 00:30:529 (3,4) - : swap this is good imo, since the vocal is loud and fir for slider rather than circle (just like you did on 00:32:048 (3) -)
  3. 00:32:618 (4) - : make this as a circle on 00:32:807 - would be good imo. there's nothing at here + calm part so I think there's no need for making endless 1/2 at this part. add a little break would be good
  4. 00:41:637 (5,6) - : this one supposed to be like this since there's nothing at 00:41:637 -
  5. 01:11:352 (2) - : i think u can move this to 52 124 to make better blanketing
  6. 01:13:630 (3,4,5) - : eeeh triplet isnt fit at here tho. just make this as 2 1/2 circles or add 2 1/2 circles and add circle on 01:13:915 -
  7. a bit worried about spread there's a lot of 1/4 notes. I think some of them can be as simple 1/2 notes like here 00:06:415 (3) - (there's no supporting music to make this as triplet but I guess you made the variety goodly) , 00:57:871 (2) - (since there's nothing at 00:57:966 - ) , 01:02:428 (4,5,6) - same as here, no sound at blue tick) , 01:07:080 (3) - (nice variety tho but there's no sound at blue tick) , 01:10:023 (2,3,4) - no sound at blue tick
[Memories]
  1. pls rename the diff as Plastic thanks /runs JKJKJKJKJK
  2. 00:04:137 (1) - : the flow is a bit odd for me, I was expecting a jump but its too close compared from 00:03:757 (5,6) - so how about make this slider like this?
  3. 00:04:516 (2) - : if you do so, this slider would be very strange. ctrl g and rotate for about 20 degrees and put it on 360 324
  4. 00:11:637 - : eeeh add a circle here would be nice imo
  5. 01:02:997 (6) - : this one have a strange flow imo, since previous notes was flowing to left, how about make this flows to right? like this perhaps
    or make a flow like this? (slider 5 ctrl+g and ctrl+< slider 6
  6. 01:25:118 - : i'm sure there's a sound here so why dont make this as stream instead on triplet?
good luck oyacchi ;w;/
Topic Starter
Oyatsu
Narcissu
  1. Copy and paste this into F6 window , delete other red link , i timing the song with Crystal before LOL :arrow: I used another mp3, so I think it's different

    -675,405.405405405405,4,2,1,30,1,0
    3378,379.746835443038,4,2,1,30,1,0
    4137,379.746835443038,4,2,2,60,1,0
  2. you need a 44K soft-sliderslide :arrow: I don't get ur mean
  3. Hard diff forget add video
sorry i unable mod your map …… i just noob mapper XD

love your amazing hitsound and neat layout ~

-Sh1n1-
Hi Oyatsu~~


[Normal]

  1. Uncheck "Widescreen support"
  2. 00:09:073 (4) - change to a normal note at 00:09:263 - to add more emphasis to the high pitch at 00:09:263 - and because song becomes quieter :arrow: yeah but it is quite difficult for 2 notes ending
  3. 00:28:440 (4,5,6) - what do you think to make like this, feels more playable
  4. 00:34:516 (4) - aoid stack here. Confusing imo
  5. 00:36:985 (2) - Ctrl+h because the head of the slider is continuing the way of 00:36:035 (1) - and tail is looking to the next note 00:38:124 (3) -
  6. 00:42:111 (1) - move to x:244 y:280
  7. 00:45:909 (2) - This is up to you but 00:45:909 (2) - looks bad, make like 00:45:149 (1) - (Mirrored ♥ xD) :arrow: I prefer mine :))
  8. 00:48:187 (1) - same as 00:36:985 (2) -
  9. 01:18:377 (1,2) - make a better blanquet here
  10. 01:21:035 (2,3) - change into only 1 slider :arrow: I wanna keep this beat
[Memories]

  1. 00:09:073 (8,1) - Ctrl+G, confusing :arrow: Non, I'm fine with it
  2. 00:22:174 (4,3) - what do you think if you make like this :arrow: Sorry for long time , link is died now :3
  3. 00:25:402 (1) - I think that this slider is too closer to 00:25:023 (4) - ,keep consistency with 00:26:542 (4,1) -
  4. 00:31:478 (1,2) - should be only one slider like 00:29:959 (1) - or make the last as 00:31:478 (1,2) - :arrow: I want it to be more divertified about rhythm :)) but u're right
  5. Will be better if 00:39:833 (3) - is on the middle of 00:39:073 (1,2) - :arrow: 00:39:833 (3) - did instead
  6. 00:47:997 (5) - move tail to x:288 y:72 and 00:48:187 (1) - something like this
:arrow: it doesn't fit

Nice map, Hope to see it ranked asap *-*/ Take my star~~

Adol Christin
Greeting. M4M from your queue this time. (Don't have enough time to open a set myself...... T.T)

Memories

  1. Seems like it's much more complex than your first version. (with another BG. maybe that's my misconception)
  2. 00:06:415 (3,4,5) - This triplet is really, awkward for me. 00:06:415 (3,4,5,6,7,8,1,2,3) - this part has 3 triplets together.... lol.... is that really suitable in this emotional song? :arrow: but they follow beat though :3
  3. 00:11:637 - Suggest you add a circle here, since the piano sound is so strong that is hard to be ignored. :arrow: yeah but sound is sleazy, i really dont wanna triple here
  4. 00:57:871 (4,5,6) - I feel 2 triplets together would be a bit juggling. Suggest you change this into a reverse.
  5. 01:17:807 (4,5,6) - Unreasonable short sliders for me. Suggest you replace with a circle pattern. I make sure they are, just let u hear carefully

Normal

  1. 00:00:946 (2) - this slider curves too much imo.
  2. 00:00:946 (2) - Add a note here? :arrow: Eh?
  3. 00:11:731 (1) - Recommend you extend this slider to 00:11:731 (1) - . That sounds much better. :arrow: maybe wrong time :3
  4. 00:34:137 (3,4) - As a Normal diff, i feel it's a bit too hard to read this stack.
  5. 00:34:137 (3,4) - Try this:


Pretty nice set. Good luck for rank.[/quote]

[box="OSUtoto"]hi

Memories

  1. 00:03:757 (5,6) - https://osu.ppy.sh/ss/3402636
  2. 00:11:637 - Suggest add a note
  3. 01:26:352 (4) - Hard for read , suggest NC :arrow: I see no
  4. 01:26:731 (3) - remove NC :arrow: it's last combo and strongest, I think it should use



Normal

  1. 00:09:453 - break time? :arrow: yeah, easy too
  2. 00:59:580 (3) - End of slider, remove whistle :arrow: it's nicer for me


easy is good for me

"Blizs"
Hi~~~ >w< ~~~ M4M >w<

General

  1. Okay fine. :3 Let's get going.

Normal

  1. 00:38:883 (5) - I don't really sure if this circle was necessary. I know there's a vocal on that point, but you followed the instrument before. that's why this points => 00:37:554 - , 00:37:934 - was empty even there's vocals on those points, right ? So this point should ignoore the vocal too. The way thet there's a circle on that point just make it looks overmapped.
  2. 01:06:415 (1,2) - Don't really sure what did you follow for the clicks. Can you explain it ? And I'll reply again after you give your explanation ;) :arrow: I followed violin sound, we can hear it :))
    Looks doesn't have a big problem for this diff :3 Nice >w<

Memories

  1. 00:22:364 (1,2) - This spacing was similar to antijump and I'm affraid it will read as antijump too. Those circle was snapped 1/2 so at least I can say that you can use a neutral spacing for those circles. :arrow: as 2 sounds are the same, this is called as Jump Art and it makes a specific style, it isn;t a problem
  2. 00:52:554 (1) - How about stack it with 00:52:934 (2) - ? I think since they were snapped 1 beat an antijump will looks cool. :arrow: it belongs to my style :3
  3. 01:13:061 (4,5) - How about antijump like you did on 01:14:580 (4,5) - . The reason is just for consistency. :arrow: It keeps a pattern and flow, but if I do as you, it wont
    That's it :3

Okay that's all I can found :3
for a great mapset >w</
Hope it help and good luck~~~!!!

oh and for My mapset, I've edit my post : p/4342561#p4342561

"10nya"
hiya Oyacchi~ M4M from your Queue~

[General]
  1. clean
[Normal]
  1. I think the gap is pretty far since Sekai's diff didn't use any 1/2 but there's a lot of 1/2 here. Talked with Natsu and yes the gap is too far. :arrow: Yea u right, but I tthink it's 'cause Sekai's Easy is quite simple and it's just over Beginner a little. However I have tried to reduce Normal to 1.9, maybe more but I don't know to which to reduce :3
  2. 00:00:553 (1,2) - : I wont suggest to make slider 1 as 1/2, since there's change of offset and bpm at 00:00:946 - here, would make it hard to catch.
  3. 00:06:795 (6) - : non-stop 1/2 would make Normal player hard to catch imo. how about change this into a circle instead?
  4. 00:09:073 (4) - : there's nothing to follow here. change slider 00:08:504 (3) - as reverse slider or just add circle here :arrow: I think it has, and i wan to make 00:07:744 (2,3) - be consistent
  5. 00:14:769 (1) - : change this to soft-whistle would be good :arrow: Yea but current sound exists in instrumental and soft-w is used before
  6. 00:16:288 (3) - : reducing 1/2 would make the spread balanced. how about just follow the first and the last rhythm from piano sound? make this as a slider like this would be great
  7. 00:18:947 (4) - : delete this? too many 1/2 imo. just move slider 00:19:326 (5) - to here. it'll follow music better
  8. 00:22:174 (3) - : there's no sound at here. it'll be hard for Normal player to catch since no loud music to follow with. just let this one empty would be a good choice :arrow: It's a big piano sound
  9. 00:25:972 (4) - : nothing to follow here. remove this circle would be great since the vocal actually starts on 00:26:162 - .
  10. 00:27:301 (2) - : change this into a circle instead .-. there's no sound at 00:27:491 -. the vocal started on 00:27:681 -
  11. 00:28:440 (4) - : this should be started on 00:28:250 - since you're following vocals. extend this slider till 00:28:820 - and delete circle on 00:29:010 - would be good.
  12. 00:29:959 (1,2) - : make the slider end at 00:30:339 - and make circle 2 1/2 earlier would be great to follow vocal
  13. 00:32:048 (5) - : make this as a circle would be enough :arrow: I want to keep this but if it's really necessary to change I maye do
  14. 00:34:516 (4) - : delete this circle would be great since there's nothing at here. If you want to keep it, then please dont stack it ;w;? people can miss-read this as 1/2
  15. 00:38:124 (3,4,5) - : eeeh I think this rhythm can be simple, like this perhaps?

    there's no sound at 00:38:883 -
  16. 00:41:542 (5) - : remove the repeat? well I guess this one is a bit hard to catch for normal player + the gap rip
  17. 00:47:807 (5) - : make this as a circle would be good imo :arrow: but I see 00:47:997 - is quite strong, difficult to ignore
  18. 00:50:276 (1) - : stack this one as 00:49:896 (4,5) ? Since it'll be a bit hard to catch this with dt (Normal player aim isn't like pros lol)
  19. 00:51:605 (3,4,1) - : too many 1/2, from 00:49:896 - till here ;w;) the rhythm can be simple, like this
  20. 00:53:883 (6) - : since there'll be nonstop 1/2, just make this one as a circle =-=
  21. 00:56:921 (6) - : ^
  22. 00:59:010 (1,2,3,4) - : too many nonstop 1/2 orz ;w; you can make the rhythm simple like remove 00:59:390 (2) - this one
  23. 01:03:947 (2) - : delete this, too many 1/2
  24. 01:07:174 (2) - : shouldn't this one started on 01:07:364 - ? :arrow: I'm not sure ur mean here
  25. 01:10:023 (2) - : delete this one would be good imo, too many 1/2 this isn't hard diff ;w;
  26. 01:12:111 (3) - : delete this. there's nothing to follow here (the music is quiet and the vocal ended at 01:11:921 - . well it's good to delete it or just make this as a circle if you want to follow your clap usage (but the music is quiet here)
  27. 01:13:440 (2) - : remove finish, too loud
  28. 01:16:858 (1) - : delete this one? if you want to follow the violin, this slider should be a circle (but if you make this a circle it'll be a bit crowded) so why don't make 01:16:478 (3) - as repeat slider? :3 :arrow: I prefer mine currently
  29. 01:21:035 (2) - : enough 1/2 at previous pattern, I guess this one can be simplified like make this one as slider
  30. 01:22:364 (2) - : if you want to follow violin like your next patterns (01:23:504 (4,5,6) - ) then make this as 1/2 slider like this?
  31. 01:24:073 - : make this as reverse 1/2 slider instead? :arrow: Fixed my way :3
[Memories]
  1. pls rename the diff as Plastic thanks /runs JKJKJKJKJK :arrow: baka ww
  2. 00:04:137 (1) - : the flow is a bit odd for me, I was expecting a jump but its too close compared from 00:03:757 (5,6) - so how about make this slider like this? :arrow: sorry so long and dead pic. :3
  3. 00:04:516 (2) - : if you do so, this slider would be very strange. ctrl g and rotate for about 20 degrees and put it on 360 324 :arrow: I wanna keep :3
  4. 00:11:637 - : eeeh add a circle here would be nice imo
  5. 01:02:997 (6) - : this one have a strange flow imo, since previous notes was flowing to left, how about make this flows to right? like this perhaps
    or make a flow like this? (slider 5 ctrl+g and ctrl+< slider 6
  6. 01:25:118 - : i'm sure there's a sound here so why dont make this as stream instead on triplet? :arrow: because 01:25:212 - this is a strong finish I think it's more suitable for a jump, also a stream have made before. This will reduce jump for diff generally.
good luck oyacchi ;w;/
Thank you guys for helpful mods. I'm sorry for being long :3 I will keep all of your tickets M4M and u can use it when u need. Sorry again! :D

@Updated Mochi's Hard
Modem
Waaa another Ring of Fortune ♡♡♡
Good luck in this~ o(^▽^)o
Ipas
Hello! I hope I can mod this map as soon as possible, since my exam has been started...
Anyway, best of luck!
Mazziv
hi from my queue

what is star2.png for?

[Easy]
check aimod(object not snapped+ds issue)
00:40:782 (2) - move this to 00:40:592 - ?

[Normal]
aimod!
00:41:162 (4,5,1) - form a priti triangle?
01:21:225 (2) - move this to 01:21:035 - ?

[Hard]
00:44:390 (5,3) - stack

[Memories]
looks p solid

sorry for the bad mod but this map is very well done already ;w;
Topic Starter
Oyatsu

Modem wrote:

Waaa another Ring of Fortune ♡♡♡
Good luck in this~ o(^▽^)o
Yay >w<

Mazziv wrote:

hi from my queue

what is star2.png for? :arrow: It's for skin

[Easy]
check aimod(object not snapped+ds issue)
00:40:782 (2) - move this to 00:40:592 - ?

[Normal]
aimod!
00:41:162 (4,5,1) - form a priti triangle? :arrow: I dont understand ur mean here
01:21:225 (2) - move this to 01:21:035 - ?

sorry for the bad mod but this map is very well done already ;w;
Thank you

Ipas wrote:

Hello! I hope I can mod this map as soon as possible, since my exam has been started...

Anyway, best of luck!
Thank you haha, I might wait for you to back cuz I will be ready for my exam, too :))
Ipas
Hello!
At least my exam is over! Hopefully I can be active again as a BN :D

[General]
  1. Hitsound file is not 100 ms length:
    soft-sliderslide.wav 49.98ms
    soft-sliderslide2.wav 49.98ms

    According to ranking criteria, you need 100ms long
[Sekai's Easy]
  1. 00:02:569 (4) - This slider's end isn't snapped correctly. Maybe caused because BPM change
  2. 00:39:073 (1,2,3) - I have really big problem while playing this at first time. The rhythm transition is really rough for me. Directly turn into instruments here 00:40:402 (2,3) - after mapping vocals here 00:39:073 (1) - really hard to notice in this kind of diff level. I played 3 times and still got miss. And then, I played it again once but I passed it correctly. I don't know what you want to do, but I think keeping them in 1/1 would be nice to play tho because you're mapping vocals at 00:39:073 (1) - . You'll able to keep the consistencies too. Moving 00:40:402 (2,3) - 1/2 backwards then extending 00:40:782 (3) - by 1/2 too so it would ended at the same place like now
  3. 01:14:010 (2) - I feel rather bad for this slider because it's use skipping this note 01:14:959 - . Sticking 1/1 on 3/4 pattern here feels rathe good to keep the emphasis solid. Also you'll able to give emphasis on 01:15:339 -
[Normal]
  1. 00:24:643 (2,3) - Rhythm transition from 2>3 feels really weird. Suddenly change from vocals to instrument on a chain like this sounds a little bit strange. Maybe swapping their pattern into like them 00:27:681 (3,4) - sounds more better
  2. 01:03:377 (1,2,3) - The rhythm feels really empty here because you're skipping 01:04:326 - and fill it with 3/2 gap :/ At least, please place 1/2 to fill 01:04:326 - because skipping it doesn't a good idea
[Mochi's Hard]
  1. 00:02:152 - Overlapped timing point
  2. 00:02:669 - Unsnapped timing point
  3. 00:34:137 (3,1,2) - Maybe making such space to 3>1 because the way they stacked like this made me confused
  4. 00:41:637 (5) - I slower down the song and I can't hear anything in where this slider starts. It seems overmapped because beside there's nothing I could hear there, it also uncomfortable to play in this diff. Emptying this part would be nice, and then you can give the emphasis to the rest beat more noticeable
[Memories]
  1. 00:02:152 - Overlapped timing point
  2. 00:02:152 (6,7,1) - At the end of this pattern I feel a bit weird because the BPM change :/ they seems don't snapped correctly with the music. Because of this I would recommend to leave 1/4 and map 1/2 on this part
  3. 00:02:669 - Unsnapped timing point
  4. 00:11:637 (6,1) - Actually it's not 1/4. I'd rather to change it because honestly I heard them a bit weird in my ears
  5. 00:19:516 (2) - 1/2 please >< Using 1/1 over vocals that were being so noticeable here really strange for me
  6. 01:09:358 (7) - In this pattern, I feel this circle really useless so better to remove it or it will considered as overmapped. Also after you removing that circle don't stack the others again with 01:09:453 (1) -
  7. 01:24:263 (6) - Ctrl+G would make this play awesome
[]
Call me again after fix :D
Momochikun

Ipas wrote:

Hello!


[Mochi's Hard]
  1. 00:02:152 - Overlapped timing point fixed both
  2. 00:02:669 - Unsnapped timing point
  3. 00:34:137 (3,1,2) - Maybe making such space to 3>1 because the way they stacked like this made me confused they're just normal 1/1 stack, also its fit the mood of the song
  4. 00:41:637 (5) - I slower down the song and I can't hear anything in where this slider starts. It seems overmapped because beside there's nothing I could hear there, it also uncomfortable to play in this diff. Emptying this part would be nice, and then you can give the emphasis to the rest beat more noticeable i could hear a slightly sound there, also it give good transition to the next 1/4 rhythm rather than a simple reverse slider
thanks for checking

SPOILER
osu file format v14

[General]
AudioFilename: ring of fortune.mp3
AudioLeadIn: 1800
PreviewTime: 53029
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 83693
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Oyatsu
Version:Mochi's Hard
Source:プラスティック・メモリーズ
Tags:Plastic Memories Dogakobo opening Momochikun Sekai-nyan Sekaii
BeatmapID:732085
BeatmapSetID:306164

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.42
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-143,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 73,233,65
Combo3 : 183,137,239
Combo4 : 44,169,243

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27,118,38314,2,0,L|10:40,1,71,2|2,0:0|0:0,0:0:0:0:
89,14,38693,2,0,L|104:83,1,71,0|0,0:0|0:0,0:0:0:0:
164,143,39073,6,0,P|229:144|306:168,1,142,2|2,1:2|0:0,0:0:0:0:
374,321,39833,1,8,0:0:0:0:
360,239,40023,2,0,B|343:151|343:151|372:100,1,142,2|2,0:0|1:2,0:0:0:0:
446,64,40592,5,0,0:0:0:0:
446,64,40782,1,2,1:2:0:0:
367,30,40972,2,0,P|335:16|298:16,1,71,0|2,0:0|0:0,0:0:0:0:
245,82,41352,2,0,L|170:69,1,71,8|2,0:0|0:0,0:0:0:0:
150,88,41637,2,0,L|112:82,1,35.5,0|8,0:0|0:0,0:0:0:0:
81,109,41826,2,0,L|43:103,1,35.5,2|2,0:0|0:0,0:0:0:0:
35,240,42111,6,0,P|102:242|147:188,2,142,4|2|2,1:2|0:0|0:0,0:0:0:0:
150,88,43250,1,2,0:0:0:0:
318,116,43630,2,0,P|312:183|304:268,1,142,2|2,0:0|1:2,0:0:0:0:
374,307,44200,1,0,0:0:0:0:
408,229,44390,2,0,P|411:193|414:158,1,71,2|0,1:2|0:0,0:0:0:0:
422,50,44769,1,8,1:2:0:0:
487,105,44959,1,0,0:0:0:0:
342,131,45149,6,0,P|302:130|271:115,1,71,4|0,0:0|0:0,0:0:0:0:
206,71,45529,1,2,0:0:0:0:
288,206,45719,2,0,P|348:209|428:151,1,142,0|0,0:0|0:0,0:0:0:0:
416,167,46288,2,0,L|401:244,1,71,2|0,0:0|0:0,0:0:0:0:
385,321,46668,1,2,0:0:0:0:
274,117,47048,2,0,L|287:47,2,71,2|0|2,1:2|0:0|1:2,0:0:0:0:
257,201,47618,1,2,0:0:0:0:
173,186,47807,1,8,0:0:0:0:
88,175,47997,5,8,0:0:0:0:
88,175,48092,1,0,0:0:0:0:
88,175,48187,2,0,P|67:214|72:254,1,71,4|2,0:0|0:0,0:0:0:0:
74,259,48472,2,0,L|83:300,1,35.5,2|8,0:0|0:0,0:0:0:0:
167,339,48757,2,0,B|218:353|218:353|318:326,1,142,2|2,1:2|1:2,0:0:0:0:
438,221,49516,1,2,0:0:0:0:
438,221,49896,5,4,0:3:0:0:
511,169,50086,1,2,0:0:0:0:
433,102,50276,2,0,B|391:93|391:93|366:103|366:103|333:88|288:95,1,142,4|0,0:0|0:0,0:0:0:0:
280,99,50750,1,2,0:0:0:0:
266,102,50845,1,8,0:0:0:0:
180,173,51035,6,0,P|185:212|211:243,1,71,4|0,0:0|0:0,0:0:0:0:
289,269,51415,1,2,0:0:0:0:
318,158,51605,2,0,P|312:118|286:87,1,71,8|2,0:0|0:0,0:0:0:0:
209,50,51985,6,0,P|176:43|138:36,1,71,8|2,0:0|0:0,0:0:0:0:
62,79,52364,1,8,0:0:0:0:
178,131,52554,2,0,P|253:144|327:160,1,142,12|8,0:0|0:0,0:0:0:0:
423,197,53124,5,10,0:0:0:0:
417,221,53504,1,0,0:0:0:0:
412,244,53883,2,0,P|405:187|400:142,1,71
425,37,54263,5,4,0:0:0:0:
335,128,54453,1,0,0:0:0:0:
463,115,54643,1,8,0:0:0:0:
346,44,54833,1,0,0:0:0:0:
346,44,54928,1,8,0:0:0:0:
346,44,55023,2,0,P|302:35|256:31,1,71,2|2,0:0|0:0,0:0:0:0:
197,66,55402,1,8,0:0:0:0:
266,167,55592,6,0,L|405:137,1,142,2|2,1:2|0:0,0:0:0:0:
506,119,56162,2,0,P|484:173|486:238,1,106.5,8|8,0:0|0:0,0:0:0:0:
496,238,56542,1,2,0:0:0:0:
413,257,56731,1,2,0:0:0:0:
330,277,56921,6,0,B|297:262|297:262|244:284|194:247,2,142,8|6|8,0:0|0:2|0:0,0:0:0:0:
413,257,57871,2,0,L|426:304,2,35.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
358,191,58250,2,0,L|369:112,1,71,2|8,0:0|0:0,0:0:0:0:
336,40,58630,6,0,P|275:24|205:80,1,142,2|2,1:2|0:0,0:0:0:0:
157,130,59200,1,8,0:0:0:0:
157,130,59390,2,0,P|118:146|78:146,1,71,0|2,1:0|1:2,0:0:0:0:
49,50,59769,2,0,P|84:36|125:34,1,71,0|8,0:0|1:2,0:0:0:0:
212,64,60149,1,0,1:0:0:0:
296,115,60339,6,0,P|359:148|430:129,1,142,4|8,0:0|0:0,0:0:0:0:
425,132,60909,1,0,0:0:0:0:
497,177,61099,2,0,P|484:208|467:250,1,71,2|2,1:2|0:0,0:0:0:0:
401,296,61478,5,8,0:0:0:0:
401,296,61668,2,0,B|304:275|304:275|259:290,1,142,2|2,1:2|0:0,0:0:0:0:
187,328,62238,1,8,1:2:0:0:
119,276,62428,1,0,0:0:0:0:
119,276,62523,1,0,0:0:0:0:
119,276,62618,2,0,P|81:260|49:253,1,71,2|0,1:2|0:0,0:0:0:0:
20,145,62997,2,0,P|58:161|90:168,1,71,8|0,1:2|0:0,0:0:0:0:
183,103,63377,6,0,P|223:141|226:232,1,142,2|8,0:2|0:0,0:0:0:0:
138,255,63947,1,0,0:0:0:0:
128,264,64042,1,8,0:0:0:0:
119,276,64137,1,0,0:0:0:0:
219,318,64326,2,0,B|263:321|301:291|301:291|335:298|363:313,1,142,2|4,1:2|0:0,0:0:0:0:
434,354,64896,6,0,P|478:342|508:337,1,71,0|0,1:0|0:0,0:0:0:0:
351,307,65276,1,8,0:0:0:0:
431,247,65466,2,0,P|474:198|456:120,1,142,4|2,0:0|0:0,0:0:0:0:
364,83,66035,2,0,L|354:35,3,35.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
317,29,66415,6,0,L|241:15,1,71,4|0,0:0|0:0,0:0:0:0:
175,102,66795,2,0,L|99:88,1,71,8|0,0:0|0:0,0:0:0:0:
75,82,67080,1,8,0:0:0:0:
75,82,67174,2,0,P|60:132|56:162,1,71,2|2,0:0|0:0,0:0:0:0:
92,228,67554,1,8,0:0:0:0:
174,207,67744,6,0,P|246:207|315:233,1,142,2|2,1:2|0:0,0:0:0:0:
379,281,68314,2,0,B|361:206|361:206|370:157,1,106.5,8|8,0:0|0:0,0:0:0:0:
385,139,68693,2,0,L|374:66,1,71,2|2,0:0|0:0,0:0:0:0:
298,28,69073,1,8,0:0:0:0:
170,230,69453,6,0,P|220:236|280:160,1,142,2|8,1:2|0:0,0:0:0:0:
196,89,70023,1,0,0:0:0:0:
196,89,70118,1,8,0:0:0:0:
196,89,70212,2,0,P|193:129|207:162,1,71,2|2,0:0|0:0,0:0:0:0:
253,258,70592,1,8,0:0:0:0:
131,236,70782,6,0,B|88:213|88:213|37:229|-11:191,1,142,4|2,0:0|0:0,0:0:0:0:
46,126,71352,1,8,0:0:0:0:
144,147,71542,2,0,L|207:182,1,71,4|8,0:0|0:0,0:0:0:0:
249,88,71921,2,0,L|186:53,1,71,2|8,0:0|0:0,0:0:0:0:
114,6,72301,1,0,0:0:0:0:
249,88,72491,6,0,P|312:96|371:40,1,142,4|8,0:0|0:0,0:0:0:0:
290,15,73061,2,0,L|328:156,1,142,2|2,1:2|1:2,0:0:0:0:
352,244,73630,1,8,0:0:0:0:
369,238,73725,1,8,0:0:0:0:
386,233,73820,1,8,0:0:0:0:
273,280,74010,6,0,P|218:289|150:237,1,142,4|2,0:0|0:0,0:0:0:0:
107,150,74580,2,0,P|162:141|230:193,1,142,2|4,1:2|0:0,0:0:0:0:
228,189,75149,1,8,0:0:0:0:
292,115,75339,6,0,P|284:72|277:35,1,71,4|0,0:0|0:0,0:0:0:0:
391,89,75719,1,2,0:0:0:0:
391,89,75909,2,0,P|384:123|377:158,1,71,8|0,0:0|0:0,0:0:0:0:
369,182,76193,2,0,L|374:222,1,35.5,8|2,0:0|0:0,0:0:0:0:
393,300,76478,1,2,0:0:0:0:
309,317,76668,1,8,0:0:0:0:
225,334,76858,6,0,B|169:330|132:348|132:348|107:339|77:336,1,142,4|2,0:0|0:0,0:0:0:0:
26,274,77428,1,8,0:0:0:0:
89,216,77618,1,0,0:0:0:0:
89,216,77712,1,8,0:0:0:0:
89,216,77807,2,0,P|102:178|102:144,1,71,2|8,0:0|0:0,0:0:0:0:
70,50,78187,1,8,0:0:0:0:
28,125,78377,6,0,P|96:129|148:79,1,142,4|2,0:0|0:0,0:0:0:0:
222,40,78947,2,0,P|301:49|354:56,1,106.5,8|8,1:2|0:0,0:0:0:0:
364,58,79326,2,0,P|351:97|341:128,1,71,2|2,0:0|0:0,0:0:0:0:
314,206,79706,1,8,0:0:0:0:
437,186,79896,5,2,1:2:0:0:
437,186,80276,1,2,1:2:0:0:
331,319,80655,1,2,1:2:0:0:
179,240,81035,1,2,0:0:0:0:
224,167,81225,2,0,P|239:131|237:98,1,71,0|8,1:0|0:0,0:0:0:0:
214,76,81510,5,8,0:0:0:0:
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434,9,82364,1,2,0:0:0:0:
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393,198,84643,5,4,0:0:0:0:
418,122,84833,1,8,0:0:0:0:
403,106,84928,1,8,0:0:0:0:
389,89,85023,1,8,0:0:0:0:
320,161,85212,2,0,B|262:170|226:124|226:124|246:135|271:135,1,142,4|4,0:0|0:0,0:0:0:0:
499,45,85972,1,2,0:0:0:0:
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485,287,86542,1,2,0:0:0:0:
353,261,86731,1,4,0:0:0:0:
256,192,86826,12,0,89200,0:0:0:0:
Topic Starter
Oyatsu

Ipas wrote:

Hello!
At least my exam is over! Hopefully I can be active again as a BN :D

[General]
  1. Hitsound file is not 100 ms length:
    soft-sliderslide.wav 49.98ms
    soft-sliderslide2.wav 49.98ms

    According to ranking criteria, you need 100ms long

[Normal]
  1. 00:24:643 (2,3) - Rhythm transition from 2>3 feels really weird. Suddenly change from vocals to instrument on a chain like this sounds a little bit strange. Maybe swapping their pattern into like them 00:27:681 (3,4) - sounds more better :arrow: I tried your way but I feel my way is better. I think 00:25:402 - beat here is quite loud, and when I change into your way. It really doesn't catch voice sine voice isn't strong as one-after. I choose to keep my current
  2. 01:03:377 (1,2,3) - The rhythm feels really empty here because you're skipping 01:04:326 - and fill it with 3/2 gap :/ At least, please place 1/2 to fill 01:04:326 - because skipping it doesn't a good idea
[Memories]
  1. 00:02:152 - Overlapped timing point :arrow: It's for reducing slider velocity :3
  2. 00:02:152 (6,7,1) - At the end of this pattern I feel a bit weird because the BPM change :/ they seems don't snapped correctly with the music. Because of this I would recommend to leave 1/4 and map 1/2 on this part
  3. 00:02:669 - Unsnapped timing point
  4. 00:11:637 (6,1) - Actually it's not 1/4. I'd rather to change it because honestly I heard them a bit weird in my ears :arrow: Before, I have mapped with 1/2 because I'm not sure but many modders told me to make with 1/4. Yeah it isn't likely 1/4 but i think if with a normal speed, noone can realize or take too much notice of them. Maybe I need more ideas :3
  5. 00:19:516 (2) - 1/2 please >< Using 1/1 over vocals that were being so noticeable here really strange for me
  6. 01:09:358 (7) - In this pattern, I feel this circle really useless so better to remove it or it will considered as overmapped. Also after you removing that circle don't stack the others again with 01:09:453 (1) -
  7. 01:24:263 (6) - Ctrl+G would make this play awesome
[]
Call me again after fix :D
No cmt = fixed
Thank you for your mod ! :)
@Updated Mochi's Hard
-NanoRIPE-
Hi ~

[Easy]
00:09:453 - add spinner?
00:37:554 (3) - Remove clap and add whistle
00:48:757 (1) - Remove finish
00:49:137 (2) - ^
00:49:896 (3) - ^
00:50:276 (3) - add finish

[Normal]
lower CS to 3,0
01:17:997 (1) - remove clap and add whistle

[Mochi's Hard]
00:09:358 (1) - remove whistle

[Memories]
01:14:959 (5) - remove finish

Nice ~ star for you ~
i hope your map ranked :)
Topic Starter
Oyatsu

Ipas wrote:

Hello!

[Sekai's Easy]
  1. 00:02:569 (4) - This slider's end isn't snapped correctly. Maybe caused because BPM change
  2. 00:39:073 (1,2,3) - I have really big problem while playing this at first time. The rhythm transition is really rough for me. Directly turn into instruments here 00:40:402 (2,3) - after mapping vocals here 00:39:073 (1) - really hard to notice in this kind of diff level. I played 3 times and still got miss. And then, I played it again once but I passed it correctly. I don't know what you want to do, but I think keeping them in 1/1 would be nice to play tho because you're mapping vocals at 00:39:073 (1) - . You'll able to keep the consistencies too. Moving 00:40:402 (2,3) - 1/2 backwards then extending 00:40:782 (3) - by 1/2 too so it would ended at the same place like now :arrow: fixed my way
  3. 01:14:010 (2) - I feel rather bad for this slider because it's use skipping this note 01:14:959 - . Sticking 1/1 on 3/4 pattern here feels rathe good to keep the emphasis solid. Also you'll able to give emphasis on 01:15:339 -

-NanoRIPE- wrote:

Hi ~

[Easy]
00:09:453 - add spinner? :arrow: keep break is better
00:37:554 (3) - Remove clap and add whistle
00:48:757 (1) - Remove finish
00:49:137 (2) - ^
00:49:896 (3) - ^
00:50:276 (3) - add finish

[Normal]
lower CS to 3,0 :arrow: Why?
01:17:997 (1) - remove clap and add whistle

[Mochi's Hard]
00:09:358 (1) - remove whistle

[Memories]
01:14:959 (5) - remove finish

Nice ~ star for you ~
i hope your map ranked :) :arrow:
Fixed everything, thank you
@Updated Sekai's Easy
Ipas
Recheck :D
Call me again :D

[Normal]
  1. 01:19:706 (4,1) - I just feel weird seeing only this one gets the unstack thing. It's inconsistent too entirely
[Mochi's Hard]
  1. 00:22:174 (4) - Don't stack it like this. The flow seems too rough for me and also the way it's stacked affects the readability of the map that feels slightly a little bit harder (in this diff) because it's still on the calm part of the song. I suggest you to make a jump to 00:22:364 (1) - by getting rid of the 4 stack and move it at least (maybe) at 332,376 (I complained because this part is too calm to get that flow <I explained that above lol I wrote it twice xD>)
  2. 00:45:719 (3,4) - I can easily get misread here because I can hear 00:46:193 - little sound here and these two are stacked. This way I could hit that tick too so I will clicking twice here because I got misread. For a better gameplay I think you should unstack this one, I really recommend you to
[Memories]
  1. 01:17:238 (2) - Maybe move it more closer to 1 to make it slightly more easy to read
  2. 01:19:896 (1,2,3,4) - Just suggesting to give movements around those circles. 4 1/1 seems really boring if they was placed at the same place (stacked)
Momochikun

Ipas wrote:

Recheck :D
Call me again :D


[Mochi's Hard]
  1. 00:22:174 (4) - Don't stack it like this. The flow seems too rough for me and also the way it's stacked affects the readability of the map that feels slightly a little bit harder (in this diff) because it's still on the calm part of the song. I suggest you to make a jump to 00:22:364 (1) - by getting rid of the 4 stack and move it at least (maybe) at 332,376 (I complained because this part is too calm to get that flow <I explained that above lol I wrote it twice xD>) unstacked
  2. 00:45:719 (3,4) - I can easily get misread here because I can hear 00:46:193 - little sound here and these two are stacked. This way I could hit that tick too so I will clicking twice here because I got misread. For a better gameplay I think you should unstack this one, I really recommend you tonope, the 1/1 do represents the vocal and there's no sign that i'll use any 3/4, players won't missread this i guess

thanks :3
go oyachi

SPOILER
osu file format v14

[General]
AudioFilename: ring of fortune.mp3
AudioLeadIn: 1800
PreviewTime: 53029
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 83693
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Oyatsu
Version:Mochi's Hard
Source:プラスティック・メモリーズ
Tags:Plastic Memories Dogakobo opening Momochikun Sekai-nyan Sekaii
BeatmapID:732085
BeatmapSetID:306164

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.42
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-143,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
553,413.793103448276,4,2,1,20,1,0
553,-100,4,2,1,20,0,0
946,413.793103448276,4,2,1,30,1,0
946,-100,4,2,1,30,0,0
2152,413.793103448276,4,2,1,30,1,0
2152,-100,4,2,1,20,0,0
2569,413.793103448276,4,2,1,20,1,0
2569,-100,4,2,1,20,0,0
2669,-100,4,2,1,30,0,0
3189,379.746835443038,4,2,1,30,1,0
3189,-100,4,2,1,30,0,0
3378,379.746835443038,4,2,1,40,1,0
3757,-100,4,2,2,50,0,0
4137,379.746835443038,4,2,2,70,1,1
4231,-100,4,2,2,60,0,0
5466,-100,4,2,2,40,0,0
5561,-100,4,2,2,60,0,0
7174,-100,4,2,2,70,0,0
7744,-100,4,2,2,40,0,0
8504,-100,4,2,2,60,0,0
9263,-100,4,2,2,50,0,0
9358,-100,4,2,2,20,0,0
11352,-100,4,2,2,50,0,0
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Topic Starter
Oyatsu
All fixed, arigatou Ipas-chan www
@Updated Mochi's Hard
-Latias-
One Of my first mods so might not be too helpful :D

Normal

00:09:453 There should be a spinner there, to avoid the gap from that time to 00:11:162, this time b/c it feels to match up with the song

00:15:719 Perhaps add a note here to avoid gap

01:07:174 This slider feels a bit to short to me, make it a very little longer

Memories

00:09:453 Again from Normal I think there should be spinner here, to avoid gap and is a little more common to have as it is insane, and if You put spinner I would reccomend to end at 00:10:497

00:22:581 This stack does not feel it matches with song, If I were you i would only put one not there

From 00:41:637 to 00:42:396 this is completely my opinion. This stream and slider at the end should not be a straight line going in a angle. It should be more in a circle so it would feel more smooth

Your easy and hard was perfect as far as I could tell

Hope this helps and good luck on getting it ranked ! :)
Topic Starter
Oyatsu

captainlatias wrote:

One Of my first mods so might not be too helpful :D

Normal

00:09:453 There should be a spinner there, to avoid the gap from that time to 00:11:162, this time b/c it feels to match up with the song :arrow: No, I want to put a break for players to relax before coming to the song

00:15:719 Perhaps add a note here to avoid gap :arrow: It doesn't catch anything

01:07:174 This slider feels a bit to short to me, make it a very little longer :arrow: It follows the instrument

Memories

00:09:453 Again from Normal I think there should be spinner here, to avoid gap and is a little more common to have as it is insane, and if You put spinner I would reccomend to end at 00:10:497 :arrow: As I said

00:22:581 This stack does not feel it matches with song, If I were you i would only put one not there :arrow: I want it to be a various place, it makes sense for me

From 00:41:637 to 00:42:396 this is completely my opinion. This stream and slider at the end should not be a straight line going in a angle. It should be more in a circle so it would feel more smooth :arrow: i don't understand your idea much here, but i feel it's fine

Your easy and hard was perfect as far as I could tell

Hope this helps and good luck on getting it ranked ! :)
Although I didn't know when I asked you for mod but thank you for taking your time :D
Doyak
[General]
* Hard/Memories: 00:02:152 - red/green line's volume should be same. Change the red one's volume to 20% or green one to 30%.

[Sekai's Easy]
* 00:15:909 - This sounds bad because there's no actual sound on the sliderend so I'd suggest to remove the whistle and lower the volume there.
* 00:18:567 - Pretty much same too, especially I don't know why there's even a whistle. Emphasizing an empty spot with a hitsound? I think it should be opposite.
* 00:17:807 (3,1) - Swap NC, and add 00:20:845 - here
* 00:32:997 (3) - Add NC
* 01:16:858 - This is the strongest beat here, so could you use something different to represent it?
* 01:25:592 (2,3) - DS error
Here's a bit of Xinely's opinion about the quiet part so check these if you agree too.


[Mochi's Hard]
* AR 7.5 seems better, considering the density and some jumps.
* 00:08:504 (1,2,3,4,5) - This is denser than Insane, and 2 is relatively much weaker than 1,3,5 so I doubt if it deserves to be clicked.
* 00:15:909 (4,1) - I doubt if 4 is needed. This part already requires more clicks than the hardest diff, and this is where the hardest diff put a sliderend instead of a click. And 00:16:288 - is much much stronger than 4 so you lost emphasis on actual strong beats imo.
* 00:41:352 (4,5,6) - This is very doubtful. Hard players are not expecting to focus on clicking blue ticks instead of white/red ticks, even twice consecutively. So use http://puu.sh/qzRtn/6953961add.jpg instead.
* 01:25:972 (6,1,2,3) - Again this feels weird and denser than the hardest diff. You can hear the melodies are on 01:25:972 - 01:26:352 - 01:26:731 - and the clicks are ignoring 01:26:352 - this significant beat, while 01:26:162 - this weak beat is being clicked.

Call me back after fixing.
Momochikun
Fixed, i used a bit different rhythm though. thanks !
where is oyacchi ;w;

SPOILER
osu file format v14

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AudioLeadIn: 1800
PreviewTime: 53029
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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BeatDivisor: 4
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[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Oyatsu
Version:Mochi's Hard
Source:プラスティック・メモリーズ
Tags:Plastic Memories Dogakobo opening Momochikun Sekai-nyan Sekaii
BeatmapID:732085
BeatmapSetID:306164

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Topic Starter
Oyatsu
Fixed all (expect the last one of Xinely - 00:17:807 (1) - 3/2 slider repeat really is used too many, and it will be over if changing this too)
Thank you for your good mod. It helped my map be improved much. :D
@Updated Mochi's Hard
Doyak
Wow you finally replied xD I'll recheck this soon. But I think you didn't fix 00:32:997 (3) - NC on Sekai's diff? It's longer than others atm.
Topic Starter
Oyatsu

Doyak wrote:

Wow you finally replied xD I'll recheck this soon. But I think you didn't fix 00:32:997 (3) - NC on Sekai's diff? It's longer than others atm.
Sorry for being late, hihi. With this, I want to keep currently because this combo was just 2 if I added NC, so I wanna make it longer. It is on the point of avoiding overused in combo-color.
Doyak
recheck

Easy: 00:17:807 - 00:21:605 - add whistle maybe?

That's all.
Topic Starter
Oyatsu

Doyak wrote:

recheck

Easy: 00:17:807 - 00:21:605 - add whistle maybe?

That's all.
First one - I added soft-finish instead as 00:11:731 - second one I added whistle as you said. Thank you !
Doyak
Nominated.
Pentori
hi

[General]
add tv size to tags

[Sekai's Easy]
00:05:655 (3,1) - blanket could be touched up on
00:41:352 - the sound here is more of a clap than a whistle and is consistent with other claps
01:05:845 (2) - such a strong beat + introduction of kiai. could you make this clickable please

[Normal]
00:05:466 (3) - perhaps change to 1/2 slider. you mapped the both violin notes here 00:06:035 (4,5)
00:09:073 (4) - the drum you've mapped to won't really be heard by a beginner player and they will most likely play the sound on 00:09:263 - because its so dominant. i suggest sticking to the most obvious instruments for this diff
00:44:390 (4) - identical to 00:47:428 (4) - therefore you should add soft-whistle
01:04:137 - sound like a whistle rather than a clap

[Momochikun's Hard]
00:14:769 - it feels wrong to prioritise vocals over the piano here. i'd make this clickable, similar to something you did at 00:17:807 (1)
00:19:326 (1,2,3) - hm i honestly dont think 3 single taps suits the pace of the music here. why not replace with either a 1/2 repeat or 1/1 slider?
00:33:567 (2,3) - stack to reduce spacing. i feel ds is too high without a sufficient lead in
00:48:472 (4) - i see this as a reading hazard. triplets would work better since the player is already playing one, they'll be caught off guard by the variation
00:50:276 (3,3) - not quite stacked
00:52:554 (3) - ^ and then move this too
01:11:352 (2) - 58|127 for some slightly improved aesthetics

[Memories]
01:10:592 - missing clap
01:26:352 (4) - nc
01:26:731 (1) - remove nc
the ncs make the polarity change easier to pick up on since distance stays the same

you may call me back
Topic Starter
Oyatsu

Pentori wrote:

hi

[General]
add tv size to tags

[Sekai's Easy]
00:05:655 (3,1) - blanket could be touched up on
00:41:352 - the sound here is more of a clap than a whistle and is consistent with other claps
01:05:845 (2) - such a strong beat + introduction of kiai. could you make this clickable please :arrow: I don't really understand your idea here.

[Normal]
00:05:466 (3) - perhaps change to 1/2 slider. you mapped the both violin notes here 00:06:035 (4,5)
00:09:073 (4) - the drum you've mapped to won't really be heard by a beginner player and they will most likely play the sound on 00:09:263 - because its so dominant. i suggest sticking to the most obvious instruments for this diff :arrow: I don't realize any problems here because 2 drums are very clean and loud, they can play normally. It isn't a suitable reason to change them.
00:44:390 (4) - identical to 00:47:428 (4) - therefore you should add soft-whistle
01:04:137 - sound like a whistle rather than a clap

[Memories]
01:10:592 - missing clap
01:26:352 (4) - nc :arrow: I don't wanna spam NC, drum also belongs to previous rhythm 01:25:972 (3) -
01:26:731 (1) - remove nc :arrow: the last note, also a finish sound, it is different from previous drums.
the ncs make the polarity change easier to pick up on since distance stays the same

you may call me back
Thank you alot ! no cmt = fixed :D
Momochikun

Pentori wrote:

hi



[Momochikun's Hard]
00:14:769 - it feels wrong to prioritise vocals over the piano here. i'd make this clickable, similar to something you did at 00:17:807 (1) it feels fine for me as it's still emphasized by a hit. also i want a variety and not all stuff covered by smth clickable
00:19:326 (1,2,3) - hm i honestly dont think 3 single taps suits the pace of the music here. why not replace with either a 1/2 repeat or 1/1 slider? nope, i like that 00:19:326 (1,2,3) - pattern tbh
00:33:567 (2,3) - stack to reduce spacing. i feel ds is too high without a sufficient lead in idk what do you actually mean but i moved them a bit closer
00:48:472 (4) - i see this as a reading hazard. triplets would work better since the player is already playing one, they'll be caught off guard by the variation i personally feels weird to see triplet+slider+duplet. but fixed this one anyway
00:50:276 (3,3) - not quite stacked fixed both
00:52:554 (3) - ^ and then move this too
01:11:352 (2) - 58|127 for some slightly improved aesthetics lol, ok

you may call me back
thanks for modding :3

SPOILER
osu file format v14

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AudioLeadIn: 1800
PreviewTime: 53029
Countdown: 0
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[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Oyatsu
Version:Mochi's Hard
Source:プラスティック・メモリーズ
Tags:Plastic Memories Dogakobo opening tv size Momochikun Sekai-nyan Sekaii
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320,161,85212,2,0,B|262:170|226:124|226:124|246:135|271:135,1,142,4|4,0:0|0:0,0:0:0:0:
490,26,85972,6,0,P|498:64|504:104,1,71,2|0,0:0|0:3,0:0:0:0:
415,167,86352,2,0,P|407:201|402:236,1,71,2|0,0:0|0:0,0:0:0:0:
473,306,86731,1,4,0:0:0:0:
256,192,86826,12,0,89200,0:0:0:0:
Pentori
recheck

[Sekai's Easy]

Oyatsu wrote:

Pentori wrote:

01:05:845 (2) - such a strong beat + introduction of kiai. could you make this clickable please :arrow: I don't really understand your idea here.
i was suggesting to make 01:06:415 - not end on the slider because its an important beat and make it something clickable instead. let me know what you think

[Normal]
00:32:048 (5,1) - inconsistent spacing. players will mistake for 3/2 rhythm like 00:30:529 (2,3) . make it a bit larger like 00:29:200 (5,1)

[Mochi's Hard]

Momochikun wrote:

Pentori wrote:

00:48:472 (4) - i see this as a reading hazard. triplets would work better since the player is already playing one, they'll be caught off guard by the variation i personally feels weird to see triplet+slider+duplet. but fixed this one anyway
why use 0.6x ds here? 00:50:276 (3,4,5) - uses 0.4x, please make it consistent
00:57:966 - clap instead of whistle. like u had for 00:54:928 (4) - 00:56:447 (3)

[Memories]
00:57:966 - clap instead of whistle. like u had for 00:54:928 (4) - 00:56:447 (3)
Doyak

Pentori wrote:

recheck

[Sekai's Easy]

Oyatsu wrote:

01:05:845 (2) - such a strong beat + introduction of kiai. could you make this clickable please :arrow: I don't really understand your idea here.
i was suggesting to make 01:06:415 - not end on the slider because its an important beat and make it something clickable instead. let me know what you think imo it's okay since this is Easy diff and better than making a polarity issue there by using a 3/2 gap. Also it covers all the 7 drums there so yeah.

[Normal]
00:32:048 (5,1) - inconsistent spacing. players will mistake for 3/2 rhythm like 00:30:529 (2,3) . make it a bit larger like 00:29:200 (5,1) Yea why did I miss it ;w;

[Mochi's Hard]

Momochikun wrote:

00:48:472 (4) - i see this as a reading hazard. triplets would work better since the player is already playing one, they'll be caught off guard by the variation i personally feels weird to see triplet+slider+duplet. but fixed this one anyway
why use 0.6x ds here? 00:50:276 (3,4,5) - uses 0.4x, please make it consistent Not only there, but 01:13:630 (3,4,5) - is 0.5x and 01:24:833 (2,3,4) - is 0.6x if you go strict, which I didn't care much.
00:57:966 - clap instead of whistle. like u had for 00:54:928 (4) - 00:56:447 (3)

[Memories]
00:57:966 - clap instead of whistle. like u had for 00:54:928 (4) - 00:56:447 (3)
Momochikun
It's not an obligatory to make all of them have the same spacing, the same applies to jump. you dont need to make all your jumps got consistent ds isn't ?
as player won't visually recognize them during gameplay anyway.

oyacchi pls add the clap for me ><

anyway for Memories you might consider adding NC at 00:49:896 (3) - and 01:26:352 (4) - since it's pretty confusing to read as 1/1 imo
Topic Starter
Oyatsu

Pentori wrote:

recheck

[Sekai's Easy]
i was suggesting to make 01:06:415 - not end on the slider because its an important beat and make it something clickable instead. let me know what you think
:arrow: Yeah, as Doyak said. Since this is an Easy diff, I think you have no better other ways than this which you can reduce difficulty and still keep the beat. I agree with you that it's an important beat. But unless you ignore them via 3/2 sliders, you have to catch all drums and they will creat many many 1/2 rhythms which aren't suitable for an "Easy". I will keep this.
[Normal]
00:32:048 (5,1) - inconsistent spacing. players will mistake for 3/2 rhythm like 00:30:529 (2,3) . make it a bit larger like 00:29:200 (5,1) I'm following the voice, so they seem to be not the same together. Insstead of that, I changed 00:29:959 (1,2) - into be the same as 00:31:478 (4,5) - in order to be consistent.

[Mochi's Hard]
For mochi's problem, I have some opinions for this. I think that changing alitltle like these aren't a big problem, it doesn't have a serious influence on diff. I think Mochi made them on purpose to make patterns following his aim. Also, in gameplay, players can't realize them directly and of course they are still readable as 1/4 rhythm. So, I think it would be ok.
Added clap
[Memories]
00:57:966 - clap instead of whistle. like u had for 00:54:928 (4) - 00:56:447 (3) :arrow: Added

Momochikun wrote:

anyway for Memories you might consider adding NC at 00:49:896 (3) - and 01:26:352 (4) - since it's pretty confusing to read as 1/1 imo :arrow: I'm really tricking them on purpose. I wanna make something special and abit more difficult 8-) It isn't too difficult to be able to realize
Thank you ! :)
Pentori
ok, i'm happy with these changes.

qualified!
Pho
:)
LMT
grats oyaaaa :v
Topic Starter
Oyatsu

Pentori wrote:

ok, i'm happy with these changes.

qualified!
Finally, 16 months :'( thank you very very much, Pento-chan :*
Sotarks
omg speedrank
Akasha-
wow, congratulations senpoi <3
-Latias-
Congrats <3
Narcissu
44 slider is rule…… although it is stupid and you have changed

you use a different mp3, but they are the same source …… I can hardly explain why the timing is wrong because this involves audio production and im lazy. i still suggest you use my timing ……

if you care about it you can ask for pish, if not just keep it because its only 10ms mean difference
Topic Starter
Oyatsu

Narcissu wrote:

44 slider is rule…… although it is stupid and you have changed

you use a different mp3, but they are the same source …… I can hardly explain why the timing is wrong because this involves audio production and im lazy. i still suggest you use my timing ……

if you care about it you can ask for pish, if not just keep it because its only 10ms mean difference
What do you mean for 44 sliders? Sorry, but this mp3 I used, this map was created before all of ranked map of this song. And mp3 was checked by Beatofike, I always trust in him and he is really also experienced. Why must I use your mp3? And as you said, every mp3 has its own timing. So ? And at least, it doesn't influence players in game play, and playable. It doesn't have any unrankable issues. Thank you for caring!
Pentori
@Narcissu 44 byte sliders are used. maybe you just didn't redownload?
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