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Namikawa Daisuke - Marukaite Chikyuu

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Astom
Wenas~
En rojo tal vez importante, En azul sugerencias

[General]
-Los backgrounds deben ser 1024x768 o 800x600, ajusta las imagenes que tienes o busca alguna que se cumpla con las medidas
-Habilita "Inherit previous timing settings" en los timing points despues del primero (esta opcion aparece en "timing setup panel", para activar la opcion debes seleccionar el timing point y luego marcar la casilla).

[Italy]
-00:19:087 (1) new combo

[England]
-00:10:181 (5) new combo
-00:11:118 (2) remove new combo
-00:12:056 (1) new combo
-00:13:227 (1) remove new combo
-00:13:931 (5) new combo
-00:19:087 (5) new combo
-00:19:321 (1) remove new combo


[HERO!]
-00:17:212 add a circle
-00:25:649 (1) remove new combo
-00:26:587 (2) new combo
-00:27:524 (1) remove new combo


Em esop :3
Star~
Topic Starter
lovhin456

Astom wrote:

Wenas~
En rojo tal vez importante, En azul sugerencias

[General]
-Los backgrounds deben ser 1024x768 o 800x600, ajusta las imagenes que tienes o busca alguna que se cumpla con las medidas
-Habilita "Inherit previous timing settings" en los timing points despues del primero (esta opcion aparece en "timing setup panel", para activar la opcion debes seleccionar el timing point y luego marcar la casilla).

[Italy]
-00:19:087 (1) new combo

[England]
-00:10:181 (5) new combo
-00:11:118 (2) remove new combo
-00:12:056 (1) new combo
-00:13:227 (1) remove new combo
-00:13:931 (5) new combo
-00:19:087 (5) new combo
-00:19:321 (1) remove new combo


[HERO!]
-00:17:212 add a circle
-00:25:649 (1) remove new combo
-00:26:587 (2) new combo
-00:27:524 (1) remove new combo


Em esop :3
Star~
Todo listo, y gracias !! :D
Leorda
Oi

Short song? Are you serious?

[Timing]
Should the BPM is 128? Well BPM 64 is not good, IMO

[Italy]
00:04:556 (5) - Too short slider for easy diff
00:11:118 (1) - ^
00:12:993 (2) - ^


[Japan]
Overall Difficulty -1 or 2?

00:04:556 (5) - New combo?
00:09:243 (2) - Not stack with 1 at end
00:11:118 (4) - Not stack with 3 at end
00:12:993 (6) - Not stack with 5 at end

[England]
Fine~

[HERO!]
00:10:181 (1,2,3,4) - Not stack with 3 at end

Good song
STAR
Kecco
•Hero!•
00:05:962 (2) - Distance error.
00:28:462 (8) - New combo?

•England•
00:02:681 (5) - New combo.
00:03:618 (1) - Remove new combo.
00:04:556 (2) - New combo.
00:20:727 (4) - ^

•Japan•
00:04:556 (5) - New combo.
00:10:181 (3) - ^
00:12:993 (6) - ^
00:13:462 (1) - Remove new combo.

•Italy•
00:04:556 (5) - New combo.

+Star
Topic Starter
lovhin456

Leorda wrote:

Oi

Short song? Are you serious? I guess I'm serious, but I'm considering doing the full song...maybe :?

[Timing]
Should the BPM is 128? Well BPM 64 is not good, IMO Done, thanks a lot, nobody helped me with the BPM :D

[Italy]
00:04:556 (5) - Too short slider for easy diff Done
00:11:118 (1) - ^ Done
00:12:993 (2) - ^ Done

[Japan]
Overall Difficulty -1 or 2? Not sure about this one...

00:04:556 (5) - New combo? Done
00:09:243 (2) - Not stack with 1 at end Done
00:11:118 (4) - Not stack with 3 at end Done
00:12:993 (6) - Not stack with 5 at end Done

[England]
Fine~ Yayy

[HERO!]
00:10:181 (1,2,3,4) - Not stack with 3 at end Done

Good song
STAR Thanks !! :)
Topic Starter
lovhin456

Kecco wrote:

•Hero!•
00:05:962 (2) - Distance error. Done, but I'm not good at spacing :?
00:28:462 (8) - New combo? Done

•England•
00:02:681 (5) - New combo. Done
00:03:618 (1) - Remove new combo. Done
00:04:556 (2) - New combo. Done
00:20:727 (4) - ^ Done

•Japan•
00:04:556 (5) - New combo. Done
00:10:181 (3) - ^ Done
00:12:993 (6) - ^ Done
00:13:462 (1) - Remove new combo. Done

•Italy•
00:04:556 (5) - New combo. Done

+Star Thanks !! :)
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
the sound track in your .avi video is not removed, remove it and re full-submit. by the way, wtf of using a 12M video for 30s...
offset:+10 but not sure since it's not long enough for me to test.
when you want to add whistle hitsounds on slider's beats, don't want to save time, just choose the slider and press W... this will change the sound of sliderslider, add whistle on every beats plz.
mp3 ends a little sudden to me.

[Italy]
i bet you have changed slider velocity once, now nearly all the slider part sound very strange, remap all the sliders plz. anything else is too early to be mentioned until you fix this.

[Japan]
00:05:493 (2) - should end 1/2 earlier.
the spacing between 1/1 notes seems not equal to spacing between 1/2 notes x2.....why.

[England]
...should increase spacing imo, for example: change distance snap to 0.8x

[HERO!]
still 0.8x distance snap? press alt....
still, i believe you have changed slider velocity after finished the map. that just means you need remap all the sliders.
00:00:806 (1,2) - not stacked well.
Topic Starter
lovhin456

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
the sound track in your .avi video is not removed, remove it and re full-submit. by the way, wtf of using a 12M video for 30s... Done
offset:+10 but not sure since it's not long enough for me to test.
when you want to add whistle hitsounds on slider's beats, don't want to save time, just choose the slider and press W... this will change the sound of sliderslider, add whistle on every beats plz.
mp3 ends a little sudden to me.

[Italy]
i bet you have changed slider velocity once, now nearly all the slider part sound very strange, remap all the sliders plz. anything else is too early to be mentioned until you fix this. Done I guess...

[Japan]
00:05:493 (2) - should end 1/2 earlier. Done
the spacing between 1/1 notes seems not equal to spacing between 1/2 notes x2.....why.

[England]
...should increase spacing imo, for example: change distance snap to 0.8x

[HERO!]
still 0.8x distance snap? press alt....
still, i believe you have changed slider velocity after finished the map. that just means you need remap all the sliders. Done, I guess
00:00:806 (1,2) - not stacked well. Done and thanks for the star :D
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown since it's unused
    • Audio Lead-in: 1.5
[England]

  • • 00:02:681 (1) - Add a repetition
    • 00:05:259 (1) - Remove "New combo"
[HERO!]

  • • 00:03:149 (1) - End this slider here 00:03:384 (red tick)
    • 00:15:337 (1,1) - Delete this spinner and this slider. Add a circle here 00:15:337 (white tick), start a slider here 00:15:806 (white tick) and end it here 00:16:977 (red tick)
Topic Starter
lovhin456

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown since it's unused Done
    • Audio Lead-in: 1.5 Done
[England]

  • • 00:02:681 (1) - Add a repetition Done
    • 00:05:259 (1) - Remove "New combo" Done
[HERO!]

  • • 00:03:149 (1) - End this slider here 00:03:384 (red tick) Done
    • 00:15:337 (1,1) - Delete this spinner and this slider. Add a circle here 00:15:337 (white tick), start a slider here 00:15:806 (white tick) and end it here 00:16:977 (red tick) Done
Thanks for the advice and the star !! :)
Pokie
General
  • - Hetalia <3333333

Italy
  • - Italyyyyy~
    - I suggest to change the background picture of this diff :<
    - Open .osu file on notepad and correct the lead-in seconds to 1500 (now is 1511)
00:10:181 (3) - new combo this one
00:11:118 (1) - and remove it(new combo) here


Japan
  • 00:22:837 (1) - use this rythem instead?



    England
    [list:0be10]
00:19:321 (2) - remove whistle
00:28:462 (3) - whistles are too noisy when the song is fading out..uhh..use spinner instead?


HERO
[list:0be10]00:15:806 (2) - it should end up at 00:16:743
00:17:446 (4) - move this to 00:17:681 and delete 00:18:618 (5)
00:20:962 (1) - try to end up at 00:22:368?
00:28:462 (1) - same as England :(


Here's your star~
Topic Starter
lovhin456

Pokie wrote:

General
  • - Hetalia <3333333 I know <3333 !!

Italy
  • - Italyyyyy~
    - I suggest to change the background picture of this diff :< Hehe...I supposed someone was goiing to point that out someday, but I wasn't sure :? anyways...done, it took me 1 hour to search for a good BG :o
    - Open .osu file on notepad and correct the lead-in seconds to 1500 (now is 1511) Done
00:10:181 (3) - new combo this one Done
00:11:118 (1) - and remove it(new combo) here Done


Japan
  • 00:22:837 (1) - use this rythem instead? Done
    [attachment=0:62bc0]Marukai_001.jpg[/attachment:62bc0]


    England
    [list:62bc0]
00:19:321 (2) - remove whistle Done
00:28:462 (3) - whistles are too noisy when the song is fading out..uhh..use spinner instead? Done


HERO
[list:62bc0]00:15:806 (2) - it should end up at 00:16:743 Done
00:17:446 (4) - move this to 00:17:681 and delete 00:18:618 (5) Done
00:20:962 (1) - try to end up at 00:22:368? Done
00:28:462 (1) - same as England :( Done


Here's your star~ Thanks for everything !! :)
hime_nikki04
Sorry for being offline for a few days... I had annoying relatives over that kept nagging me to get of the computer. This is so close to getting approved ~

Italy:
The only things I could find were -
New combo on 00:13:931?
Perhaps you could add a finish sound to the last spinner on 00:26:587.

Japan:
Same thing with the Italy level, add a finish sound to the last spinner.

England:
Same thing with the Italy and Japan levels, add a finish sound to the last spinner.

Hero:
Same thing as the previous levels... that last spinner...

Good job! You really improved this beatmap :)
Topic Starter
lovhin456

hime_nikki04 wrote:

Sorry for being offline for a few days... I had annoying relatives over that kept nagging me to get of the computer. This is so close to getting approved ~ Is okay...xD

Italy:
The only things I could find were -
New combo on 00:13:931? Done
Perhaps you could add a finish sound to the last spinner on 00:26:587.I think is too noisy as the song is fading ~

Japan:
Same thing with the Italy level, add a finish sound to the last spinner. ^

England:
Same thing with the Italy and Japan levels, add a finish sound to the last spinner. ^

Hero:
Same thing as the previous levels... that last spinner... ^

Good job! You really improved this beatmap :) Thanks !! :D
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
If my mod was helpful, feed me with kudosu.

[General]
Pastah! <333
Good grief, Kiai time is a whole mistake >.< There's some tips.
00:08:306 - Remove Kiai Time.
00:15:688 - Let Kiai Time starts here.
00:26:235 - Let it finish here.
00:26:587 - Remove Kiai Time.

[Italy]
Rename this difficulty as "Italia", like the character as been called in the anime.
Up the Distance spacing to 1,1x.
00:00:806 (1) - Remove the repeat, reduce the slider by 2/4.
00:01:743 - Add a slider which ends at 00:02:212.
00:29:868 - Silence this spinner ends.

[Japan]
Rename this difficulty as "Nihon", like the character as been called in the anime.
Up the Distance spacing to 1,0x.

[England]
Why England? Isn't better to use Doitsu, who is in the Eaxis force with Japan and Italy? XD
Up the Distance spacing to 1,3x.

[Hero]
Reduce Distance Spacing to 0,6x.
Topic Starter
lovhin456

tmokb93 wrote:

Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
If my mod was helpful, feed me with kudosu.

[General]
Pastah! <333
Good grief, Kiai time is a whole mistake >.< There's some tips.
00:08:306 - Remove Kiai Time.
00:15:688 - Let Kiai Time starts here.
00:26:235 - Let it finish here.
00:26:587 - Remove Kiai Time.
Done ~

[Italy]
Rename this difficulty as "Italia", like the character as been called in the anime. Done~
Up the Distance spacing to 1,1x. Done~
00:00:806 (1) - Remove the repeat, reduce the slider by 2/4. Done~
00:01:743 - Add a slider which ends at 00:02:212. Done~
00:29:868 - Silence this spinner ends. Done~

[Japan]
Rename this difficulty as "Nihon", like the character as been called in the anime. Done~
Up the Distance spacing to 1,0x. Done~

[England]
Why England? Isn't better to use Doitsu, who is in the Eaxis force with Japan and Italy? XD xD I don't know I like England I suppose :oops: but done ~
Up the Distance spacing to 1,3x. Done~

[Hero]
Reduce Distance Spacing to 0,6x. Done~
sexy-commando
Staaaaar :3
Topic Starter
lovhin456

sexy-commando wrote:

Staaaaar :3
Thanks ~~ :)
Sakura
Sorry but maps below 1 minute cannot be ranked nor approved
NaomiMinette

Sakura301 wrote:

Sorry but maps below 1 minute cannot be ranked nor approved
What is that, a new rule or something? I've seen less than one minute maps get ranked before.
hime_nikki04

Blazevoir wrote:

Sakura301 wrote:

Sorry but maps below 1 minute cannot be ranked nor approved
What is that, a new rule or something? I've seen less than one minute maps get ranked before.
Yeah... what about most of those Nico Nico Douga mashups or half of the youtube poops? I'm positive that I have quite a few ranked beatmaps in my collection that are under one minute...
Topic Starter
lovhin456

Sakura301 wrote:

Sorry but maps below 1 minute cannot be ranked nor approved
Are you sure ?? So...that means I have been working for nothing ?? I really wanted this map to be ranked... :( Damn...this svcks :cry:
NaomiMinette

lovhin456 wrote:

Sakura301 wrote:

Sorry but maps below 1 minute cannot be ranked nor approved
Are you sure ?? So...that means I have been working for nothing ?? I really wanted this map to be ranked... :( Damn...this svcks :cry:
Ignore what Sakura said.
Topic Starter
lovhin456

Blazevoir wrote:

Ignore what Sakura said.
Okk...I guess...thanks (:
NaomiMinette

lovhin456 wrote:

Blazevoir wrote:

Ignore what Sakura said.
Okk...I guess...thanks (:
No problem :) (Hopefully this won't cause further confusion/a future argument...)
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Italia:
Nothing wrong that I saw.

Nihon:
00:04:321 (4,1) - Stack those.

Doitsu:
Feels like a Normal for me.

HERO:
Too easy, I SS'd it first try o_o

Well, the map is technically fine. You got a star :p
Topic Starter
lovhin456

Odaril wrote:

Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Italia:
Nothing wrong that I saw. Yayy ~

Nihon:
00:04:321 (4,1) - Stack those. Done ~

Doitsu:
Feels like a Normal for me. I changed it a little so is more hard

HERO:
Too easy, I SS'd it first try o_o Same as doitsu and added a little jump I think ~

Well, the map is technically fine. You got a star :p Yayy ~ Thanks !! :)
Topic Starter
lovhin456

Blazevoir wrote:

No problem :) (Hopefully this won't cause further confusion/a future argument...)
Yeah, thanks again ;)
bearing019
This is too short to be rankable, sorry.
Topic Starter
lovhin456

DiamondCrash wrote:

This is too short to be rankable, sorry.
Really...umm, well I think I will have to let it die then... :cry:
NaomiMinette

DiamondCrash wrote:

This is too short to be rankable, sorry.
Zzz... Is under one minute maps not being rankable a new rule now? Seriously, what about the other ones that have been ranked?
Tatsuo

DiamondCrash wrote:

This is too short to be rankable, sorry.
I want to see where it says that under one minute songs are unrankable. Or from a BAT. Either one works.
Gens
Regarding short maps, it's all on a per-case basis. If it's considered good and fun enough to be enjoyed, then why not? If the map is plain though, it has less chances of becoming ranked. I don't have problems with short maps.

If you'd like a solid value, let's say don't go below 20 seconds and it should be fine. It's always preferred to have something longer though.
Topic Starter
lovhin456

Gens wrote:

Regarding short maps, it's all on a per-case basis. If it's considered good and fun enough to be enjoyed, then why not? If the map is plain though, it has less chances of becoming ranked. I don't have problems with short maps.

If you'd like a solid value, let's say don't go below 20 seconds and it should be fine. It's always preferred to have something longer though.
Thanks for making this clear, I was about to give up on these map, I'll try my best to get it ranked now :D by making it more fun to play.
Vikon
[General]
1) the map fades out too fast at the end ?
2) Kiai time should start and end with a hitobject, so please move the timing sectino at 00:15:688 to 00:15:806 and move 00:26:235 to 00:26:118 .
3) there is a "scorebar-ki" pic, so you also need a "scorebar-kidanger" and "scorebar-kidanger2" pic.
4) instead of silence the spinner at 00:26:587 suddenly, make it fade out slowly is better?

[Italia]
This is [Easy] ?
00:06:431 (1) - this spinner is a bit short for [Easy], use a slider instead?
00:06:431 (1,1) the slider is too near the spinner for [Easy]

[Nihon]
fine

[Doitsu]
00:19:556 (3,4) - the end of these slider is not snapped.
00:21:431 (4) end this slider at 00:22:368 ?

[Hero!]
00:00:806 (1) - the end of this slider is unsnapped, and end this at 00:01:274 ?
00:15:806 (2) - the end of this slider is unsnapped
Topic Starter
lovhin456

Vikon wrote:

[General]
1) the map fades out too fast at the end ? Ummm...I think is okk :?
2) Kiai time should start and end with a hitobject, so please move the timing sectino at 00:15:688 to 00:15:806 and move 00:26:235 to 00:26:118 . Done~
3) there is a "scorebar-ki" pic, so you also need a "scorebar-kidanger" and "scorebar-kidanger2" pic. Done~
4) instead of silence the spinner at 00:26:587 suddenly, make it fade out slowly is better? I think is okk like how it is now~

[Italia]
This is [Easy] ?
00:06:431 (1) - this spinner is a bit short for [Easy], use a slider instead? Done~
00:06:431 (1,1) the slider is too near the spinner for [Easy] Done~

[Nihon]
fine

[Doitsu]
00:19:556 (3,4) - the end of these slider is not snapped. Done~
00:21:431 (4) end this slider at 00:22:368 ? Done~

[Hero!]
00:00:806 (1) - the end of this slider is unsnapped, and end this at 00:01:274 ? Done~
00:15:806 (2) - the end of this slider is unsnapped Done~
Thanks for the advice~ :D
Garven
As per your request:

[General]
Wow, 10 megabytes for 30 seconds?
Remove the sound from the video, please~

[Italia]
Heh

[Nihon]
Feels really samey to Italia since it's a really low slider velocity... it's actually ..slower than Italia.. I'd like it to at least have a more distinctive feel compared to the previous diff, though.

[Doitsu]
Agh, still feels really slow.

[HERO!]
Ah, finally, a decent slider velocity. :P
00:12:056 (1) - This is kind of short for a spinner. I'd map through it.

Nice maps, though I really think you should up the velocity at larger intervals than what you've done already. The maps aren't that long, so redoing the sliders won't be too tedious.
Topic Starter
lovhin456

Garven wrote:

As per your request:

[General]
Wow, 10 megabytes for 30 seconds?
Remove the sound from the video, please~ I'm-I'm pretty sure I did, but is still 10 megabytes :o do you know any method to make it less ?? :?

[Italia]
Heh Italia slider velocity is okk I guess~

[Nihon]
Feels really samey to Italia since it's a really low slider velocity... it's actually ..slower than Italia.. I'd like it to at least have a more distinctive feel compared to the previous diff, though. Done~

[Doitsu]
Agh, still feels really slow. Done~

[HERO!]
Ah, finally, a decent slider velocity. :P
00:12:056 (1) - This is kind of short for a spinner. I'd map through it. Done~

Nice maps, though I really think you should up the velocity at larger interver als than what you've done already. The maps aren't that long, so redoing the sliders won't be too tedious. Hehehe, thanks ~ :D
Garven
http://www.mediafire.com/?2pkftzvb14bg6nh

I got it to about half the size, got the aspect ratio to 4:3 and removed audio for ya and kept pretty much the same quality. :D
ignorethis
Length may be shorter than ranking criteria

<Nihon>
00:15:806 (1,2,3) - move left a bit to align with other objects
Topic Starter
lovhin456

Garven wrote:

http://www.mediafire.com/?2pkftzvb14bg6nh

I got it to about half the size, got the aspect ratio to 4:3 and removed audio for ya and kept pretty much the same quality. :D
Thank you so much ~ !! <3 I'm going to upload this right now~
Topic Starter
lovhin456

ignorethis wrote:

Length may be shorter than ranking criteria About that, yes people told me that it was too short but in page 6 Gens cleared things up.

<Nihon>
00:15:806 (1,2,3) - move left a bit to align with other objects Done~ though I don't really understand so I don't know if I did it okk.
Thanks for the advice ~ :D
Derekku
[General]
*You have scorebar-ki images for this map, but no scorebar. (At least include the default scorebar background/color files if you want to do this)
*I really suggest trying to find a longer version of this song (or attempting to make it longer yourself with some magic :v). 25-30 seconds for a beatmap is a bit pitiful... I would personally aim for nothing shorter than ~45 seconds, but you might get lucky and find some BATs that think this is fine (like Gens).

[Italia]
00:23:306 (2) - Expected this to be a slider :c
00:26:587 (1) - Expected another note here, with the spinner starting on the next white tick

[Nihon]
00:14:868 (3) - expected a finish here
00:26:587 (1) - same suggestion as last diff

[Doitsu]
00:15:337 - perhaps add a note here?
00:22:837 (1) - repeat is hidden by the last slider's hitburst (100/300/etc), which is unrankable.
00:28:462 - same suggestion as the other diffs (even though this is a few beats later)

[HERO!]
00:13:227 (2) - make this a slider and extend to the white tick? =x
00:15:806 (2) - extend to the white tick
00:16:977 - add a note here?
00:17:681 (4) - repeat is partially hidden
00:17:446 - add a note here?
00:27:758 (6,7) - this is the only jump in the map, which is inconsistent/unexpected.
00:28:462 - same as last diff

EDIT: Doitsu: 00:17:446 (3) - repeats are a bit hidden from spinner/kiai as well when testing
Topic Starter
lovhin456

Derekku Chan wrote:

[General]
*You have scorebar-ki images for this map, but no scorebar. (At least include the default scorebar background/color files if you want to do this) Done~
*I really suggest trying to find a longer version of this song (or attempting to make it longer yourself with some magic :v). 25-30 seconds for a beatmap is a bit pitiful... I would personally aim for nothing shorter than ~45 seconds, but you might get lucky and find some BATs that think this is fine (like Gens). I know...but, I guess I'll try my luck :D

[Italia]
00:23:306 (2) - Expected this to be a slider :c Done~
00:26:587 (1) - Expected another note here, with the spinner starting on the next white tick Done~

[Nihon]
00:14:868 (3) - expected a finish here Done~
00:26:587 (1) - same suggestion as last diff Done~

[Doitsu]
00:15:337 - perhaps add a note here?
00:22:837 (1) - repeat is hidden by the last slider's hitburst (100/300/etc), which is unrankable.
00:28:462 - same suggestion as the other diffs (even though this is a few beats later)
Done~
[HERO!]
00:13:227 (2) - make this a slider and extend to the white tick? =x
00:15:806 (2) - extend to the white tick
00:16:977 - add a note here?
00:17:681 (4) - repeat is partially hidden
00:17:446 - add a note here?
00:27:758 (6,7) - this is the only jump in the map, which is inconsistent/unexpected.
00:28:462 - same as last diff
Done~
EDIT: Doitsu: 00:17:446 (3) - repeats are a bit hidden from spinner/kiai as well when testing Done~
Thanks for the advice !! :)
Zetsubou Sensei
Hey!

[Nihon]
00:21:899 (1,2,1,2,3) - 1 grid left, just for allignment


...Thats all I gotz XD

I like this map :P Its short and funny!

~STAR + Kudosu STAR!!
Topic Starter
lovhin456

Zetsubou Sensei wrote:

Hey!

[Nihon]
00:21:899 (1,2,1,2,3) - 1 grid left, just for allignment


...Thats all I gotz XD

I like this map :P Its short and funny!

~STAR + Kudosu STAR!!
Done~ and thanks ~ !! :)
choche_old
Hi! :)

I didn't see something wrong, nice map :D

*star*
blissfulyoshi
Italia:
Normal mod:
00:15:806 (1) - to prevent the unappealing partial overlap by 2 and 3, flip the rest of the song from this point on horizontally

Combo mod:
00:06:431 (2) - new combo to follow your pattern of a new combo every 4 whole notes?
00:12:993 (1,2) - to be conisistent with 00:11:118 (2) and follow your early pattern of a new combo after every 4 whole notes, remove 1's new combo and add a new combo to 2

Timing section mod:
00:29:985 - unneeded timing section, please remove

Nihon:
Normal mod;
00:12:993 (1) - align with 00:12:056 (3)? (you can see that they are not aligned when playing)

Combo mod:
00:12:056 (3,1) - remove 1's new combo and add a new combo to 3 to be consistent with 00:11:118 (2) (if you do this, you might want to add a new combo to 00:13:462 (2))
00:24:712 (1) - it feels sort of strange that this is not consistent with 00:17:212 (3)

Timing section mod: (Why do the inherited timing sections say cutsom hitsounds when there are no custom hitsounds in your folder?)
same as Italia

Doitsu:

Combo mod:
00:20:727 (1) - what does this new combo follow, I would suggest removing it since it does not follow the lyrical pattern you set

Timing section mod:
same as Italia

HERO!:
Normal mod:
00:14:399 (6,7) - Everything else is this stream is spread out, yet these 2 notes are stacked. Please spread out these 2 notes because the stack was random to me
00:27:524 (5,6) - ^

Combo mod:
00:02:681 (4,5,1,2,3,4) - I am not exactly understanding what your new combo is supposed to follow here. If you want to follow a lyrical pattern I advise adding a new combo to 00:02:681 (4) and 00:03:618 (2)
00:12:993 (1,3,4) - remove 1's new combo and add a new combo to either 3 or 4 to be consistent with 00:08:774 (2,3,1)

Timing section mod:
00:08:540 - unneeded timing section, please remove
00:29:985 - ^

Nothing technically wrong with the map that will prevent this map from being ranked, but the linear mapping style of the map is not very entertaining. I mostly pointed out a few minor nitpicks that can be used to improve your map, but if you really want to improve it, you will probably have to remap a lot of the maps. Star.
Topic Starter
lovhin456

blissfulyoshi wrote:

Nothing technically wrong with the map that will prevent this map from being ranked, but the linear mapping style of the map is not very entertaining. I mostly pointed out a few minor nitpicks that can be used to improve your map, but if you really want to improve it, you will probably have to remap a lot of the maps. Star.
All done and yes I know I almost only used linear sliders I guess because I don't know how to make good slider with bezier, I'll work on making this more entertaining, anyways thanks for the advice ~ :D
bmin11
Wut, this is really short and it sounds like you cutted the mp3 file

[Hero]
00:03:149 (1) - remove new combo. The more new combo you have, the faster the life-gage drains
00:17:446 (5) - Meh, give it a new combo or somehow try to identify it is's a jump ir something

One tip for you. Hitsounds doesn't sound great if they are placed white to red tick most of the time. You should give some space between hitsounds ._.;;
Topic Starter
lovhin456

bmin11 wrote:

Wut, this is really short and it sounds like you cutted the mp3 file

[Hero]
00:03:149 (1) - remove new combo. The more new combo you have, the faster the life-gage drains
00:17:446 (5) - Meh, give it a new combo or somehow try to identify it is's a jump ir something

One tip for you. Hitsounds doesn't sound great if they are placed white to red tick most of the time. You should give some space between hitsounds ._.;;
Done, no I didn't cut the mp3 and er...okk, thanks for the advice. ;)
Sallad4ever
Hi lovhin456 :)
This is one of my next to watch anime, looks good ;)

I've seen a very short map that recently got bubble you might want to check it out
It's too bad that you map the short ver instead of the full ver >.<

[General]

- Just like Derekku said you should include a scorebar-bg and a scorebar-color, if you can't come up with one, take the one from default skin instead
- There are no different between scorbar-ki, kidanger, and kidanger2. Try making the ki become little or darker for kidanger and kidanger2
- You don't need ending in the tag, maybe put the character or the studio that produce this anime

[Italia]
00:29:751 - put this timing section exactly on the spinner's end

[Nihon]
00:29:751 - same issue as above

[Doitsu]
00:17:446 (3) - instead of slider with so many repeat like this, try breaking it, here's my suggestion
00:20:962 (5,6) - make these circles into slider, flow much better that way imo
00:25:181 (5,6) - ^
00:29:751 - same timing section issue as above

[HERO]
00:12:524 (3,4) - make this into slider instead
00:17:212 (4,1) - the only jump on the diff (or the map) maybe add some more?
00:17:681 (2) - to many repeats could be very monotone especially for the hardest diff
00:17:681 (2) - finish at the end sounds good imo
00:19:790 (4,5) - change into slider
00:20:259 (6,7) - ^
00:27:055 (3,4) - ^
00:27:758 (6,7) - ^
00:29:751 - same timing section issue as above

All of the above (except for the timing section) are a suggestion, if you don't like it feel free to ignore it :)
If you need more help catch me in-game and I'll gladly help you
~star
Topic Starter
lovhin456

Sallad4ever wrote:

Hi lovhin456 :)
This is one of my next to watch anime, looks good ;) Hahaha, yeah it's great ~ :)

I've seen a very short map that recently got bubble you might want to check it out
It's too bad that you map the short ver instead of the full ver >.< Yay~ There's hope for my map, yeah...I was thinking about making the full ver, maybe I will, someday ~

[General]

- Just like Derekku said you should include a scorebar-bg and a scorebar-color, if you can't come up with one, take the one from default skin instead I'm pretty sure I did :?
- There are no different between scorbar-ki, kidanger, and kidanger2. Try making the ki become little or darker for kidanger and kidanger2 Changed that ~
- You don't need ending in the tag, maybe put the character or the studio that produce this anime Changed that ~

[Italia]
00:29:751 - put this timing section exactly on the spinner's end Done ~

[Nihon]
00:29:751 - same issue as above Done ~

[Doitsu]
00:17:446 (3) - instead of slider with so many repeat like this, try breaking it, here's my suggestion
SPOILER
[attachment=0:28104]screenshot199.png[/attachment:28104]
Done ~
00:20:962 (5,6) - make these circles into slider, flow much better that way imo Done ~
00:25:181 (5,6) - ^ Done ~
00:29:751 - same timing section issue as above Done ~

[HERO]
00:12:524 (3,4) - make this into slider instead Done ~
00:17:212 (4,1) - the only jump on the diff (or the map) maybe add some more? I don't know...I'm not very good at placing jumps but I'll try :P
00:17:681 (2) - to many repeats could be very monotone especially for the hardest diff Done ~
00:17:681 (2) - finish at the end sounds good imo Done ~
00:19:790 (4,5) - change into slider Done ~
00:20:259 (6,7) - ^ Done ~
00:27:055 (3,4) - ^ Done ~
00:27:758 (6,7) - ^ Done ~
00:29:751 - same timing section issue as above Done ~

All of the above (except for the timing section) are a suggestion, if you don't like it feel free to ignore it :)
If you need more help catch me in-game and I'll gladly help you
~star
Thanks for the support and well, everything ~ :D
IceBeam
[Italia]
Isn't the OD a bit high for easy?
Reduce by one tick?

[Doitsu]
00:15:806 (1) - I'd like you to remove this spinner.
00:21:431 (6) - Allign better.
00:28:462 (3) - Remove this circle and start spinner from here? Such a short spinners are way too annoying.

Others seems fine.

Well,nice short map,star~
Topic Starter
lovhin456

SadKangaroo wrote:

[Italia]
Isn't the OD a bit high for easy?
Reduce by one tick?

[Doitsu]
00:15:806 (1) - I'd like you to remove this spinner.
00:21:431 (6) - Allign better.
00:28:462 (3) - Remove this circle and start spinner from here? Such a short spinners are way too annoying.

Others seems fine.

Well,nice short map,star~
All done ~ Thanks ~ !! :D
Mashley
Blimey, this is pretty short... oh well! I haven't seen the anime but these difficulty names are kinda weird, what's wrong with the default ones?

Italia
Fine

Nihon
Fine

Doitsu
00:19:321 (2) - It's really ugly how this overlaps the slider :

HERO!
This difficulty feels lackluster to me. I just think you should map more to the flow of the song and the vocals than just the lame 1/2 streams you have here at the moment.
Topic Starter
lovhin456

Mashley wrote:

Blimey, this is pretty short... oh well! I haven't seen the anime but these difficulty names are kinda weird, what's wrong with the default ones? Yeah about that, it has to do with the anime...characters...so yeah ~

Italia
Fine yayy ~

Nihon
Fine yayy ~

Doitsu
00:19:321 (2) - It's really ugly how this overlaps the slider Fixed ~

HERO!
This difficulty feels lackluster to me. I just think you should map more to the flow of the song and the vocals than just the lame 1/2 streams you have here at the moment. To be honest, I don't think I'm good at doing insane but I'll probably change some things there and here and stuff ~
Thanks for the advice ~ :3
Backstep
Starred ~
Topic Starter
lovhin456

backstep wrote:

Starred ~
Thanks ~
Omega

Your map isjust too tough for me to FC it double time. That's too easyXD
The maps are all fine, though. Take a star.
Topic Starter
lovhin456

Omegavoids wrote:

Your map isjust too tough for me to FC it double time. That's too easyXD
The maps are all fine, though. Take a star.
LOL, thanks for the star and I totally svck at doing insane...blah ~
Darcsol
[General]
Should the Source be Hetalia: Axis Powers?
Add (TV Size) in Title?

[Italia]
Looks fine, but the Hitsounds sound random.

[Nihon]
Looks fine. Again, Hitsounds sound random.

[Doitsu]
Looks fine. Again, Hitsounds sound random.

[HERO!]
Looks fine, but has an overkill of Clapping Hitsounds. The map is not much challenging either.


Try to be creative and create patterns with the Hitsounds. The best way is just go with the song and add Hitsounds where appropriate.
The maps seems straightforward; it's nice and short, nothing special or anything.
Other than that, Star~
Topic Starter
lovhin456

Darcsol wrote:

[General]
Should the Source be Hetalia: Axis Powers?
Add (TV Size) in Title?

[Italia]
Looks fine, but the Hitsounds sound random.

[Nihon]
Looks fine. Again, Hitsounds sound random.

[Doitsu]
Looks fine. Again, Hitsounds sound random.

[HERO!]
Looks fine, but has an overkill of Clapping Hitsounds. The map is not much challenging either.


Try to be creative and create patterns with the Hitsounds. The best way is just go with the song and add Hitsounds where appropriate.
The maps seems straightforward; it's nice and short, nothing special or anything.
Other than that, Star~
Thanks for the star and everything...but I can't upload the map after I change the title and the source it says I'm uploading a new beatmap and I can't because I already have 2 :? // I will try to work on the hitsounds
NaomiMinette
Topic Starter
lovhin456

Blazevoir wrote:

http://osu.ppy.sh/forum/viewtopic.php?f=56&t=24443 - Follow this :)
Yay ~ Thanks for the help :D
NaomiMinette
No problem :) By the way, you might wanna change this thread's title while you're at it.
Topic Starter
lovhin456

Blazevoir wrote:

No problem :) By the way, you might wanna change this thread's title while you're at it.
LOL totally forgot about that ~ Thanks for the remind xD
NaomiMinette
Lol, you're welcome :P
Doomsday
Such a short map :P

  1. For timing, I got offset: 796. the BPM is fine though
  2. Your combobursts are too wide. the max size for combobursts are the size of the default one, which is 388x787, which yours are 500x500. Perhaps shrink them down so it fits right?
  3. I see what you were trying to do with the difficulty names, but for most people, especially those who don't get the reference, like me, they don't work well as diff names. Maybe you could put an Easy/Normal/Hard/Insane next to each name? (e.g. "Italia (Easy)", or "Nihon (Normal)"?
[ITALIA]

Layout is rather bland, lots of straight lines, but I couldn't see anything technically wrong.

[NIHON]

Same as Italia, nothing technically wrong, but it laid out in a boring way. too many straight lines and right angles.

[DOITSU]

More interesting than Italia/Nihon, but could've use a bit more spice and interesting patterns to liven it up

[HERO!]

00:24:477 (1,2) - It's a tiny gripe, but it looks ugly compared to the rest of the map here. Mind closing this gap?

Overall, There isn't much wrong. Everything is solid and works fine, but it's kinda bland. It is your first map, so I won't bother you about it, but maybe in your next map, you could experiment more with slider shapes and patterns you could put your beats in. An interesting layour can make a map so much more fun without adding any extra beats. It helps making mapping more fun too :) That said, for your first map, it's nice, so good job :)

Starred
Topic Starter
lovhin456

Doomsday93 wrote:

Such a short map :P

  1. For timing, I got offset: 796. the BPM is fine though Thanks for the offset, fixed ~
  2. Your combobursts are too wide. the max size for combobursts are the size of the default one, which is 388x787, which yours are 500x500. Perhaps shrink them down so it fits right? I'm very confused now, I thought the allowed size was 500x500, then someone told me it was 400x400...:? Anyways fixed ~
  3. I see what you were trying to do with the difficulty names, but for most people, especially those who don't get the reference, like me, they don't work well as diff names. Maybe you could put an Easy/Normal/Hard/Insane next to each name? (e.g. "Italia (Easy)", or "Nihon (Normal)"?
Fixed ~

[ITALIA]

Layout is rather bland, lots of straight lines, but I couldn't see anything technically wrong. I know...I'm just too lazy to ehh...remap ?? But anyways I finally did it ~

[NIHON]

Same as Italia, nothing technically wrong, but it laid out in a boring way. too many straight lines and right angles. ^

[DOITSU]

More interesting than Italia/Nihon, but could've use a bit more spice and interesting patterns to liven it up ^ (:

[HERO!]

00:24:477 (1,2) - It's a tiny gripe, but it looks ugly compared to the rest of the map here. Mind closing this gap? Fixed + ^

Overall, There isn't much wrong. Everything is solid and works fine, but it's kinda bland. It is your first map, so I won't bother you about it, but maybe in your next map, you could experiment more with slider shapes and patterns you could put your beats in. An interesting layour can make a map so much more fun without adding any extra beats. It helps making mapping more fun too :) That said, for your first map, it's nice, so good job :) Thanks for the advice and everything ~ :D I'll try to improve my map but not just with the layout but with other stuff ~

Starred
Lesjuh
I think you overused the soft claps on Hard and Insane. Consider using less of them.

[Insane]
00:24:467 (1) - Snap the ending of this slider to the next white tick

That's all!
Topic Starter
lovhin456

Lesjuh wrote:

I think you overused the soft claps on Hard and Insane. Consider using less of them. Haha, I will check it out xD

[Insane]
00:24:467 (1) - Snap the ending of this slider to the next white tick Done ~

That's all! Thanks !! :D
Kamure
wow, so much starrers :D

General
remove some hitsounds on all of the diffs (PLEASE!!)

Italia
00:06:421 (1,2) remove combo, new combo after that
00:22:827 (1,2) ^

Nihon
00:13:452 (1) remove combo

Doitsu
00:28:921 start spinner here

kudosu star!!
vivere
Starr~ ^^
Topic Starter
lovhin456

chamelepeace710 wrote:

wow, so much starrers :D

General
remove some hitsounds on all of the diffs (PLEASE!!)

Italia
00:06:421 (1,2) remove combo, new combo after that
00:22:827 (1,2) ^

Nihon
00:13:452 (1) remove combo

Doitsu
00:28:921 start spinner here

kudosu star!!
Thanks ~ fixed all and I'm working on taking out some hitsounds ~
Topic Starter
lovhin456
EHHH... deleted this post because for some reason is...ehhh...it doesn't matter...
Topic Starter
lovhin456

lovhin456 wrote:

vivere wrote:

Starr~ ^^
Gracias ~ :3
Dusty
This is hilarious :)

[Nihon]
00:22:827 (1,2,3) - (3) needs to go left 1 grid

[Doitsu]
too much clap

[HERO!]
too much clap, usually if there are 5 or more claps in a row, that's bad
Topic Starter
lovhin456

Dusty wrote:

This is hilarious :) I know :3 ~

[Nihon]
00:22:827 (1,2,3) - (3) needs to go left 1 grid

[Doitsu]
too much clap

[HERO!]
too much clap, usually if there are 5 or more claps in a row, that's bad
All done, thanks ~ :3
TheVileOne
First queue attempt FTW!!

Italia(Easy)

00:06:421 (2) - Off placed very slightly. Move it down 1 unit (aligns it with the previous slider) and then turn both grid and distance snap off for the next change and move it slightly closer to the previous note so that it is roughly 1 and 2/3rds unit from the previous note. That may be hard to visualize. Another method is to use the vertical axis as a guide. In my alteration the start of this note has 4 and 2/3rds units on the left side and 3 and 1/3rd units on the right side.

http://osu.ppy.sh/ss/21729

Lot of effort put into something you most likely wont even change, but I don't care. I couldn't clarify myself in an easily interpreted way.

Nihon(Normal)

Eh it's fine as far as I see.

I have a couple mini suggestions that you may want to look into.

00:14:858 (4,1) - Did you not align these on purpose? If you did, it is perfectly okay. I can't make a determination whether aligning these notes and the notes included in the shift looks better than the altered version or if it makes a difference. I'll just include a fix to realign these notes.

00:15:796 (1,2,3,4,1,2,3,4,5) - Move these left 1 unit to fix the alignment. This wont fix it entirely. My next suggestion rquires a deviation of your patterns a tad that might spice up your patterns better regardless if you chose to shift the notes to realign or keep the misalignment. So consider this next suggestion separate but related to the above one.

00:20:014 (5,1,2,1) - I think that the straight implementation of 1,2 is a little bland. I think it would play and look better if this notes were placed in a fancy curving pattern. http://osu.ppy.sh/ss/21731

I did this by moving 00:21:889 (1) - 2 units to the right of 5 with distance snap on. 00:22:358 (2) - was placed diagonally from it. Exact specs is hard to explain. There is probably multiple positions that would work for note 2. The center right edge of note 2 in the screenshot is 3 units up and 5 units left from the top center edge of note 1. 00:22:827 (1) - in the screenshot is positioned roughly 2 units higher than 00:21:889 (1) - or 5 units lower and 2 units to the left of note 2. After you have those positioned in the pattern, realign 00:23:061 (2,3) - these back with 00:22:827 (1) - .

To complete the look, I suggest that you make 00:23:296 (3,4,1) - more curved to look like this. http://osu.ppy.sh/ss/21736
See how note 1 is placed in an adjacent position to note 3 and 4 is right in the middle? Design it to look something like that.

Tell me if your interested in this change and if my instructions have confused you in any way. I'll gladly help you out.

Doitsu(Hard)

00:02:436 (4) - I really think this belongs on a 1/8th tick. Try placing it on 00:02:378 -.

00:10:171 (1) - Move down 1 unit

00:28:452 - Add a note here? It doesn't have to be a slider. Just a regular note. I just feel that there is an awkward gap here and it throws off the pace when I go into the spinner.

http://osu.ppy.sh/ss/21738

HERO! (Insane)

00:01:733 (3,1) - Stack this better? It's stacking weird.

00:07:358 (1) - Move this back to 00:07:124 -



Very fun beatmaps. Short but fun to play. Only gets better the harder the difficulty due to the relaxing nature of the maps. I'm looking forward to this getting ranked. Stared.
Topic Starter
lovhin456

TheVileOne wrote:

First queue attempt FTW!!

Italia(Easy)

00:06:421 (2) - Off placed very slightly. Move it down 1 unit (aligns it with the previous slider) and then turn both grid and distance snap off for the next change and move it slightly closer to the previous note so that it is roughly 1 and 2/3rds unit from the previous note. That may be hard to visualize. Another method is to use the vertical axis as a guide. In my alteration the start of this note has 4 and 2/3rds units on the left side and 3 and 1/3rd units on the right side.

http://osu.ppy.sh/ss/21729

Lot of effort put into something you most likely wont even change, but I don't care. I couldn't clarify myself in an easily interpreted way.

I actually did it, looks better, but I will like you to check if I did it okk :3

Nihon(Normal)

Eh it's fine as far as I see.

I have a couple mini suggestions that you may want to look into.

00:14:858 (4,1) - Did you not align these on purpose? If you did, it is perfectly okay. I can't make a determination whether aligning these notes and the notes included in the shift looks better than the altered version or if it makes a difference. I'll just include a fix to realign these notes.

00:15:796 (1,2,3,4,1,2,3,4,5) - Move these left 1 unit to fix the alignment. This wont fix it entirely. My next suggestion rquires a deviation of your patterns a tad that might spice up your patterns better regardless if you chose to shift the notes to realign or keep the misalignment. So consider this next suggestion separate but related to the above one.

00:20:014 (5,1,2,1) - I think that the straight implementation of 1,2 is a little bland. I think it would play and look better if this notes were placed in a fancy curving pattern. http://osu.ppy.sh/ss/21731

I did this by moving 00:21:889 (1) - 2 units to the right of 5 with distance snap on. 00:22:358 (2) - was placed diagonally from it. Exact specs is hard to explain. There is probably multiple positions that would work for note 2. The center right edge of note 2 in the screenshot is 3 units up and 5 units left from the top center edge of note 1. 00:22:827 (1) - in the screenshot is positioned roughly 2 units higher than 00:21:889 (1) - or 5 units lower and 2 units to the left of note 2. After you have those positioned in the pattern, realign 00:23:061 (2,3) - these back with 00:22:827 (1) - .

To complete the look, I suggest that you make 00:23:296 (3,4,1) - more curved to look like this. http://osu.ppy.sh/ss/21736
See how note 1 is placed in an adjacent position to note 3 and 4 is right in the middle? Design it to look something like that.

Tell me if your interested in this change and if my instructions have confused you in any way. I'll gladly help you out.

Everything done ~ Check it, so I know if I did it right please ??

Doitsu(Hard)

00:02:436 (4) - I really think this belongs on a 1/8th tick. Try placing it on 00:02:378 -.

00:10:171 (1) - Move down 1 unit

00:28:452 - Add a note here? It doesn't have to be a slider. Just a regular note. I just feel that there is an awkward gap here and it throws off the pace when I go into the spinner.

http://osu.ppy.sh/ss/21738
All done ~

HERO! (Insane)

00:01:733 (3,1) - Stack this better? It's stacking weird.

00:07:358 (1) - Move this back to 00:07:124 -
All done~

Very fun beatmaps. Short but fun to play. Only gets better the harder the difficulty due to the relaxing nature of the maps. I'm looking forward to this getting ranked. Stared.
Thanks for the mod ~ :3
Krisom
-General
Si vas a poner los diff names como Italia, Nihon, Dohitsu y HERO!, remueve los (Easy), (Normal), (Hard), (Insane). Se ven raros. Además, Italia en inglés = Italy. Tal vez lo quieras arreglar.

-Easy
00:06:421 (2) - Agrega un finish al inicio. Hasta podrías agregar un finish normal.
00:10:171 (1) - ^
00:11:108 (2) - Estos finish están de más imo.
00:12:046 (1) - Agrega un finish al inicio.
00:23:296 (1) - ^

-Normal
00:10:171 (1) - Finish al inicio
00:11:108 (2) - Remueve el finish del final
00:12:046 (1) - Finish al inicio

-Hard
00:08:296 (1) - Finish al inicio
00:11:577 (4) - Remueve este finish
00:10:171 (1) - Finish al inicio
00:12:046 (1) - ^
00:19:546 (3) - ^

-Insane
Esto, ehhh, no es para nada un insane, te aviso de inmediato, es bastante fácil. Para aumentar la dificultad, usa notas en 1/4 y agranda la distancia entre las notas en 1/2.
Ah, lindos sliders~!
00:04:546 (1) - Para aumentar la dificultad, podrías agregar notas en 1/4 (lineas azules) en lugar de este slider. Podrían ser repeat sliders o una stream.
00:05:600 (x) - Agrega una nota
00:05:835 (x) - ^
00:07:124 (1) - Extiende esto hasta 00:08:296 -
00:10:171 (1) - finish
00:12:046 (1) - finish


Al poner los finish, ponle un poco más de atención a la música de fondo.
Suerte!

Star!
Topic Starter
lovhin456

Krisom wrote:

-General
Si vas a poner los diff names como Italia, Nihon, Dohitsu y HERO!, remueve los (Easy), (Normal), (Hard), (Insane). Se ven raros. Además, Italia en inglés = Italy. Tal vez lo quieras arreglar.
Removi (Easy), etc pero el nombre de las diff tiene que ver con el anime, no es que lo haya escrito mal en ingles :3

-Easy
00:06:421 (2) - Agrega un finish al inicio. Hasta podrías agregar un finish normal.
00:10:171 (1) - ^
00:11:108 (2) - Estos finish están de más imo.
00:12:046 (1) - Agrega un finish al inicio.
00:23:296 (1) - ^
Todo hecho ~

-Normal
00:10:171 (1) - Finish al inicio
00:11:108 (2) - Remueve el finish del final
00:12:046 (1) - Finish al inicio
Todo hecho ~

-Hard
00:08:296 (1) - Finish al inicio
00:11:577 (4) - Remueve este finish
00:10:171 (1) - Finish al inicio
00:12:046 (1) - ^
00:19:546 (3) - ^
Todo hecho ~

-Insane
Esto, ehhh, no es para nada un insane, te aviso de inmediato, es bastante fácil. Para aumentar la dificultad, usa notas en 1/4 y agranda la distancia entre las notas en 1/2. Ehh...he pensado en re-mappear esta diff, porque dicen que es muy facil :/
Ah, lindos sliders~! Gracias :3
00:04:546 (1) - Para aumentar la dificultad, podrías agregar notas en 1/4 (lineas azules) en lugar de este slider. Podrían ser repeat sliders o una stream.
00:05:600 (x) - Agrega una nota
00:05:835 (x) - ^
00:07:124 (1) - Extiende esto hasta 00:08:296 -
00:10:171 (1) - finish
00:12:046 (1) - finish
No hice nada de lo que sugeriste, pero no fue porque no estuviera de acuerdo sino que como que quise re-mappear esta diff :3

Al poner los finish, ponle un poco más de atención a la música de fondo.
Suerte!

Star!
Gracias por todo ~ :3
kuyukiP
I haven't starred this yet? Wtf?
Topic Starter
lovhin456

kuyukiP wrote:

I haven't starred this yet? Wtf?
LOL ! Thanks for the star :3 <3
TheVileOne
Might as well kudosu star this for your awesome hitsound mod.
Topic Starter
lovhin456

TheVileOne wrote:

Might as well kudosu star this for your awesome hitsound mod.
xD Thanks ~ I will try to mod your other diff when you finish with the other normal mod you have there :3
Mafiamaster
[Doitsu]
00:02:378 (4) - Snap to the red tick using the 1/4 divisor. (Or just snap to red tick)
00:05:952 (7) - Maybe add a finish at the end?

[HERO!]
00:07:124 (1) - Ending sounds pretty bad. How about extending it to the white tick?
00:15:796 (5) - Add a finish at the start?
00:28:452 (1) - Add finish here (like the others) instead of on 00:28:686 (3).

Also make the lead-in time 2 seconds on all difficulties.
Topic Starter
lovhin456

Mafiamaster wrote:

[Doitsu]
00:02:378 (4) - Snap to the red tick using the 1/4 divisor. (Or just snap to red tick) Done
00:05:952 (7) - Maybe add a finish at the end? Umm, why not :3

[HERO!]
00:07:124 (1) - Ending sounds pretty bad. How about extending it to the white tick? Done
00:15:796 (5) - Add a finish at the start? Done
00:28:452 (1) - Add finish here (like the others) instead of on 00:28:686 (3). Done

Also make the lead-in time 2 seconds on all difficulties. Done
Thanks :3
Link_t79
*Star* Played Italia, Nihon, and Doitzu version. I liked Nihon version, it wasn't so hard, neither so easy.
Mafiamaster
Bubbled
Topic Starter
lovhin456

Mafiamaster wrote:

Bubbled
Thank you ~ :3
Kiddo-Kun
Italy FTW!!

S
T
A
R
~
^
_
^
Sakura
NaomiMinette

Sakura Hana wrote:

http://osu.ppy.sh/forum/viewtopic.php?p=473436#p473436
*runs*
Man, not this again...
whymeman

Blazevoir wrote:

lovhin456 wrote:

Ignore what Sakura said.
Okk...I guess...thanks (:
Errr.... NO. Stop with that "Well this map was ranked wi-" NO. Stop using maps that was ranked MONTHS AGO with such a short playtime as an excuse to continue doing the same thing now, even if it is TV Size. It doesn't help and will only make things worse in both sides. Also if someone says something that is REALLY important, especially when it is unrankable, look it up. Ranking standards change over time. Don't be a total jerk about it and then get burned by other BAT's later on.

Extra Note: Also taking out the bubble.
Topic Starter
lovhin456

whymeman wrote:

Errr.... NO. Stop with that "Well this map was ranked wi-" NO. Stop using maps that was ranked MONTHS AGO with such a short playtime as an excuse to continue doing the same thing now, even if it is TV Size. It doesn't help and will only make things worse in both sides. Also if someone says something that is REALLY important, especially when it is unrankable, look it up. Ranking standards change over time. Don't be a total jerk about it and then get burned by other BAT's later on.

Extra Note: Also taking out the bubble.
Ok, so to resume everything: I worked hard, got a bubble, now my map can't be ranked, and I don't have a bubble anymore, but the BAT that gave me the bubble didn't said anything about the lenght of the song. Neither any MAT said anything about it...I understand, I shouldn't complain but is impossible...I just want to ask if there's any way to make this rankable...maybe replacing the song mp3 and mapping more? I just...really want this to be ranked. If not I guess I should just give up, I guess...thank you...fot telling...at this point.
NatsumeRin
map submitted: Jun 22.
Eph said: Jul 17.

maybe ask Ephemeral to solve this...?
Topic Starter
lovhin456

NatsumeRin wrote:

map submitted: Jun 22.
Eph said: Jul 17.

maybe ask Ephemeral to solve this...?
I should...but I'm almost positive Ephemeral will say the same thing. I will think about it. Thanks for the suggestion (:
Sakura

I did tell you sooner :(
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