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sHimaU - SLOTcore Is Dead

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Topic Starter
Arphimigon
WORDZ
REMAP INCOMING BOIZ
Topic Starter
Arphimigon

FailureAtOsu wrote:

02:30:439 (9,10,1) - aaaAAA ocd (why is spacing so LOW here in comparison to everything else ARPHI FIX PLS)
ALSO FIX WHOO
diraimur
nice kds stars
Topic Starter
Arphimigon
yAYA almost 100!
Ornithos
Ok well the boss difficulty is absolutely rediculous now so... I love it!
SS is 980pp
99% 930pp
Will we see an 800/900pp play?
Topic Starter
Arphimigon
900PP omg

Pls I bet there won't even be an A pass of this anymore
Yukiyo
Well ... going for the full m4m now gonna mod all diffs GOD KILL ME FFS

LEVEL ICHI
[*]02:28:773 (1,2,3) - (nazi mod) fix DS to 1 lol
[*]oddly enough looks my to me

LEVEL NI
[*]01:11:884 (4) - make this diagnoally like 01:11:217 (2) - :C
[*]Rest seems fine

LEVEL SAN
[*]00:19:887 (5) - move this a bit down for da fancieness
[*] everything looks so good for such a song lol

LEVEL YONG
[*]Nothing to say really

LEVEL GO
[*]00:07:998 (1,2) - there should be more distance I feel like evenly to the next circle
[*]01:29:106 - Rhythm flow break :c

LEVEL ROKU
[*]00:11:109 (1) - there's definetly some sound here make the slider longer? idk
[*]00:16:665 (2) - put this under then end of the slider ... gives it at least a distinct position
[*]00:32:665 (2,1) - same DS?
[*]01:22:328 (2,3,4,5,6,7) - raped square?
[*]01:29:550 (3,4,5,6,7) - dude spacing ... I recommend a bit less like 0.85 or smt
[*]01:36:550 (2,3,4,5,6) - raped star huh?
[*]02:06:884 (6) - make it straight lol

LEVEL NANA
Here it comes ...
[*]00:07:887 (5,1) - this flowbreak ... does it really have to be
[*] 00:13:998 (3,2) - blanket :V
[*]00:46:773 (5,6,7,8,9) - raped star again
[*]01:29:217 (1) - I'd move it down a bit so it gets a up going flow
[*]02:24:995 (4) - move it to the left so it fits into the patter of the other 2 slidaaaas
Decent map I really think lol

BOSS
[*]00:11:665 (2,3,4,5,6) - uneven spacing
[*]00:42:494 (2,5) - stack lol
[*]I HATE TO ADMIT... BUT ... WHEN YOU DON'T THINK ABOUT HOW IT'S NOT PLAYABLE.... IT'S A FUCKING DECENT MAP

yes I am a weeb
yes I suck at modding
yes I became deaf
yes I would mod again 10/10 ign
Also "WARUI NA ORE HA NINGEN NAI TATAKAU" <- best quote for this map lol
Topic Starter
Arphimigon

Yukiyo wrote:

LEVEL ICHI
[*]02:28:773 (1,2,3) - (nazi mod) fix DS to 1 lol fixu
[*]oddly enough looks my to me

LEVEL NI
[*]01:11:884 (4) - make this diagnoally like 01:11:217 (2) - :C fixu and changed some stuff around here
[*]Rest seems fine

LEVEL SAN
[*]00:19:887 (5) - move this a bit down for da fancieness 1 pixel!
[*] everything looks so good for such a song lol

LEVEL YONG
[*]Nothing to say really

LEVEL GO
[*]00:07:998 (1,2) - there should be more distance I feel like evenly to the next circle up to 1.2x
[*]01:29:106 - Rhythm flow break :c idk, I like the pause here after so much hitting and holding, AND the sound is barely audible

LEVEL ROKU
[*]00:11:109 (1) - there's definetly some sound here make the slider longer? idk kinda added a note
[*]00:16:665 (2) - put this under then end of the slider ... gives it at least a distinct position made it exactly half covered by slider instead
[*]00:32:665 (2,1) - same DS? fixed, it comes up differently tho still because of SV change
[*]01:22:328 (2,3,4,5,6,7) - raped square?wasn't meant to be a square, but DIAMOND will suffice now!
[*]01:29:550 (3,4,5,6,7) - dude spacing ... I recommend a bit less like 0.85 or smt tru too early for this
[*]01:36:550 (2,3,4,5,6) - raped star huh? not trying to be a star and I don't want the look of a star here, plainly want the flow, star would add unneccessary aesthetics to wildness here o/
[*]02:06:884 (6) - make it straight lol fixu!

LEVEL NANA
Here it comes ...
[*]00:07:887 (5,1) - this flowbreak ... does it really have to be t'is no flowbreak here, dis is merely simple snapping! I actually can't see your problem here might PM ya
[*] 00:13:998 (3,2) - blanket :V bah would ruin the slider curve or put the note in way unneeded placement
[*]00:46:773 (5,6,7,8,9) - raped star again see: http://puu.sh/qbQ2B/44b6d5f68d.jpg
[*]01:29:217 (1) - I'd move it down a bit so it gets a up going flow make 1-2 the same angle as 3-4, it was sslightly off
[*]02:24:995 (4) - move it to the left so it fits into the patter of the other 2 slidaaaas moved 3 right instead, pattern is there now!
Decent map I really think lol

BOSS
[*]00:11:665 (2,3,4,5,6) - uneven spacing purposefully decreasing as the pitch decreases in the stream however I may increase at a later date, as with 00:08:332 (5,6,7,8,9) -
[*]00:42:494 (2,5) - stack lol nazi
[*]I HATE TO ADMIT... BUT ... WHEN YOU DON'T THINK ABOUT HOW IT'S NOT PLAYABLE.... IT'S A FUCKING DECENT MAP
Thanks!
Yukiyo
Fixx CC in LEVEL 6

DUN KDS THIS OR I KILL YOU .... BAKA
Topic Starter
Arphimigon
Ok dad!
zev
LEVEL FIVE

00:26:443 (5) - More emphasize not stack! space
00:27:554 (1,2) - ctrl+g for ez jump!
01:36:995 (5,6) - pls don't swap instrument 1/2 plz xd
01:43:328 (4) - ahh circle here you are deaf???
01:44:550 (3,4) - fuk dat!
Topic Starter
Arphimigon

zev wrote:

LEVEL FIVE

00:26:443 (5) - More emphasize not stack! space yez DAD
00:27:554 (1,2) - ctrl+g for ez jump! I think you mistook what happenz when u ctrl-g dis, rhythm derps and spacing derps, did you mean to ctrl-g smth els?
01:36:995 (5,6) - pls don't swap instrument 1/2 plz xd 01:22:773 (5,6,7) - same instance as this will need to change both or none rip
01:43:328 (4) - ahh circle here you are deaf??? barely audible, not worth a click at all ;-;
01:44:550 (3,4) - fuk dat! didn't get the point so... added a triplet! xD
owo
rawrneru
pls nerf :^)
Topic Starter
Arphimigon
Probably will happen at some point xD

Edit: Done!
Chiraux
As you could probably see, my last mod wasn't very helpful in some places.

Neglection wrote:

this has been modded the shit out of it so I won't find much XD

LEVEL ONE


Besides a few reading issues, this difficulty is alright.

LEVEL TWO


Besides reading issues, this difficulty is alright.

BOSS

It's alright.
EXTREMELY helpful...
And I'm bored.
And I like this map.
And I want it to get ranked.
SOOOOOOOOOOOOOOOOO HERE WE GO AGAIN XD

LEVEL ONE

wtf man why is your beat snap divider 1/8 XD
00:06:221 (1,2,3,1,2,1,2,1) -
00:15:998 (2,3,1,2) -
00:20:109 (1) -
00:20:443 (1,2) -
00:21:776 (3,1) -
00:25:776 (1,2) -
00:29:665 (3,1,2) -
00:32:109 (2) -
00:49:217 (1,2) -
Woah these timing are killing me.
THINK OF THE CHILDREN ARPH, THINK OF THE CHILDREN!

00:42:106 (1,2) -
Overlapping why?

02:03:884 (1,2,3,4) -
Maybe move this down. Just my opinion.

02:38:550 - Gotta go fa-a-a-a

LEVEL TWO

(Nah I'm not using different colours, I'm lazy this time. Sue me.)

00:09:443 (1) -
00:20:109 (1,2,3,4) -
00:25:776 (1,2,3) -
00:34:220 (4) -
01:33:662 (1,2) -
02:09:217 (1,2,3,1) -
02:23:439 (1,2,3,1) -
Woah these timings are killing me.
It's just that the way these are structured/timed are a bit much for how easy this difficulty is supposed to be. Same for LEVEL ONE.


NECROFEELSIA BOSS


00:07:221 (2) -
Move dis to the left pls

00:08:332 (5,6,7,8,9) -
00:11:665 (2,3,4,5,6) -
If you're going to do that pls exaggerate a bit for the start?

00:15:554 (1) -
Maybe don't do this?

00:18:776 (2,4,5,6,7,1) -
Why the overlapping? I mean for the harder difficulties (ie THIS ONE) it'll probably be fine but it still pisses me off for some reason :/

01:31:884 (1,2,3,4) -
o.o Save me

GET THIS RANKED PLS
Topic Starter
Arphimigon
I think you forget that this is the type of music I literally can't map simple timings to for the easier diffs. Literally impossible to do. Besides, having some variance in the types of rhythms that easy and normal players can play I find would be a great start for them playing more complex music (like this) in the future.

I'll respond to the mod later, but I won't nerf the rhythms, it can't happen.
(ps: actually nerfing them would make the map be mapped to notes that are really off and seem weird to hit, I've tried)

Ok, actual response below.

Neglection wrote:

LEVEL ONE

wtf man why is your beat snap divider 1/8 XD Well I only mapped max 1/2, it was 1/8 just because I had it on 1/8 at some point and didn't remove it
00:06:221 (1,2,3,1,2,1,2,1) - made more confuzing by moving 00:11:220 (1) - 1/2 later to fit where the sound actually is
00:15:998 (2,3,1,2) - can't do anything about this
00:20:109 (1) - can't do anything about this
00:20:443 (1,2) - got a 190k to play this fine owo
00:21:776 (3,1) - 2/1 isn't confusing you silly!
00:25:776 (1,2) - I mean, I could make it a reverse, but that'd be boring and not highlight the different sounds
00:29:665 (3,1,2) - same with above, it really isn't that confusing anyway for a person who has had previous rhythm game experience or wants to get into them, so blegh
00:32:109 (2) - If all easies were 1/1 then 90% of the easy-only playerbase would quit... oh wait
00:49:217 (1,2) - Again, testplays shown this is fine, also I'd like to point out that 3/2 on an easy is pretty normal, the main challenge of this map you'd say is reading, I'd say speed owo
Woah these timing are killing me.
THINK OF THE CHILDREN ARPH, THINK OF THE CHILDREN! I'm a child with children to feed

00:42:106 (1,2) -
Overlapping why? No other place to put 00:42:995 (2) -

02:03:884 (1,2,3,4) -
Maybe move this down. Just my opinion. Nah this is really easy to play despite being in a corner, got a 180k to play and put on a completely new input system and aimed it fine

02:38:550 - Gotta go fa-a-a-a YEAH FUCK THIS END NERF
-0.03sr xD

LEVEL TWO


00:09:443 (1) - Normal players aren't this silly baka, they can see something coming 1/2 later by the spacing usually, and if not, the approach circle. There isn't any gimmick here to make it hard to read o/
00:20:109 (1,2,3,4) - Did some changes here... but I'm not sure if it's any easier to read. Not like it matters, this entire start is impossible to map "modern 2016 simple af reading mindless challenge" anyway
00:25:776 (1,2,3) - same 180k did this fine idk
00:34:220 (4) - 1/2 later, even more confusing now
01:33:662 (1,2) - Made the slider to a curve so the distance on it is easier to read and thus timing, but didn't actually change the rhyth,
02:09:217 (1,2,3,1) - Give me a better way to do this and we talk, because as it stands, this is fairly simple, occurs multiple times and isn't even all too fast. All in 1DS also.
02:23:439 (1,2,3,1) - same as above for same pattern/rhythm
It's just that the way these are structured/timed are a bit much for how easy this difficulty is supposed to be. Same for LEVEL ONE.
I'll respond to this statement later on

NECROFEELSIA BOSS


00:07:221 (2) -
Move dis to the left pls Moved kinda down-left, I get it tho, following the curve!

00:08:332 (5,6,7,8,9) -
00:11:665 (2,3,4,5,6) -
If you're going to do that pls exaggerate a bit for the start? I don't understand this xD If you mean increase spacing, well would be very anti-legitimate according to normal spacing rules

00:15:554 (1) -
Maybe don't do this? Wow you need to give me a REASON! It's completely readable, non-burai, and can be played if you want with a pure hold in one place since slider leniency

00:18:776 (2,4,5,6,7,1) -
Why the overlapping? I mean for the harder difficulties (ie THIS ONE) it'll probably be fine but it still pisses me off for some reason :/ Ur a baka, feels best this way owo

01:31:884 (1,2,3,4) -
o.o Save me It looks hard but really it's just 4 270bpm notes which can all be hit and leniency plays the rest of the slider, at worst, 1/4 sliders which you may need to hold down a little longer, it's honestly not too bad and gets the emphasis where I want it, big and scary and sudden

Neglection wrote:

It's just that the way these are structured/timed are a bit much for how easy this difficulty is supposed to be. Same for LEVEL ONE.
Now uh, don't let this part be a personal attack to you, this is more about the map + song itself and the playerbase with that statement as a base.
Now I'm sure many people know me by now as a person who likes innovation and atypical mapping to a degree, and I would agree with that notion. After over 2000 maps, you start to realise that the normal way of mapping becomes stale, because people enforce the same rules to songs of completely different nature. In regards to this map, there is at least a small way you can tell that it's not designed for the normal masses (and I already accept many wont like it because of that) for instance the use of linear play in level 5/6/7, the gimmicks in boss, and the confusing rhythms being implemented in the earlier difficulties. Now normally I would take such a song, map a hard difficulty for it and be done, but then I realised that easy/normal players would feel left out if I didn't make easier diffs for them. The same thought process went to why I made a 2 diff set for my 19 min marathon, because the easier playerbase matters.It is apparent however that in a song like this, normal 1/1 spam doesn't work for the most of it, because the start 40% is atypical in musical consistency and whatnot. Since I wanted to map difficulties for easy players to also enjoy the song (there are no other easy maps of this song) I had to resort to using rhythms like these to best show the atypical musical rhythms and make it slow enough to be read. The easier difficulties in this thus have an extra challenge involving spacing-distance correlation and atypical tapping for so early on, however I believe that players who want to be able to play this song at an early stage in osu! will accept the fact that the song is atypical in nature and attempt to tap accordingly or play until they know the music well enough. This learning of a new type of complex tapping early on can inspire players to not always want to play easy, simple to play maps that come up nowadays but enjoy a larger variety of maps (which is one of my main goals in mapping) and for that reason, I decided that after making these difficulties I wouldn't let the abnormalities of an atypical rhythm-based normal or easy hinder my want to rank this song or even just finish the mapset.

Of course, this doesn't excuse the fact that I can make it relatively as simple to read as possible, however to my own beliefs I have. By not messing around with slider shapes too much and using constant DS players can tap according to spacing, which is generally how new players learn to read at first before moving to jumps and approach circles. The changes in speed are relatively easy, with 3/2 and 1/1 being common in LEVEL ONE/TWO but no higher, which is quite slow but still leaves for an interesting tapping challenge for the new player to attempt to beat.

I guess maybe my views are scarred after mapping so many "normal" maps, that's why I never map them anymore, they aren't interesting or innovative in the wild load of maps there already are ranked or even unranked, people just want to blend in and not be creative. I've tried my best to make this as enjoyable as I can for the playerbase(s) I'm aiming for (easy/normal players and long-term people who want to play something different and weird).

(Also, modders/people who dislike the complex early diffs, you need to give me better rhythms than the ones that are already there, because 9.9 times out of 10 there aren't if you are actually trying to follow the presented sounds in the music, and it'd be pretty useless to map to sounds that aren't there... it also sounds and feels bad to tap to sounds and stuff that aren't there and hear others o/)


Sorry I'm so salty LOL
inb4 has to make a big wall of text about why BOSS isn't a bad map (in my eyes) to people who can't play it aaaaa fine I'll do that soon o/

Feel free to criticise my way of thinking, it's skewed from too much mapping and stuff.
Chiraux
lol it's okay, I get it. That's why I map how I map, the same reason, and I can understand that you might not be able to make it perfect (also because I have no idea what perfect looks like XD), but I just kinda wanted to get you thinking about it.
...
...
...
...Oh look it worked.

I didn't forget about how hard it is to map songs like that easily. Don't worry, baka :P
Your explanation about the easier maps makes sense. Although there are people out there who are getting away with leaving out easy/normal difficultis in their mapsets.
I understand why you mapped it how you mapped it, and I kinda agree with you about using most of the song to map to it instead of just sliders for the whole map.
I really like this map anyway. Some people won't like it and that's fine. THEY CAN'T CHANGE YOUUUUUU.

btw:
"same 180k did this fine idk"
Yes, but that is a Hard/Normal(ish) difficulty. I don't feel it's that surprising that a #180k could beat a Hard difficulty map. :/
And by the way...
13:22 Arphimigon: I made some changes in your mod but then it gave me the perfect oppurtunity to rant about smth so thnx <3
14:37 Neglection: np XD
BY THE WAY I GAVE THIS MAP 5 KUDOSU STARS
Topic Starter
Arphimigon
Yeah, I tried to hold back the personal salt and make a general statement there. Hope it worked.
Thanks for the stars!
I'mma see if I can get more newer players to try out the maps easier diffs and see where I can get some details for it, should be good.

Edit:

Much love! <3
diraimur
tfw almost 9 stars
Topic Starter
Arphimigon
tfw 11.74 on cs7
Hula
Ready
Topic Starter
Arphimigon
set
Mazziv
meme
Topic Starter
Arphimigon
owo
diraimur
wow
Topic Starter
Arphimigon
Cripes.
strickluke
hello give me that sweet kds ty

irc
2016-08-14 02:19 strickluke: hey u scrub
2016-08-14 02:19 Arphimigon: fk u
2016-08-14 02:19 strickluke: are you getting slotcore ranked
2016-08-14 02:19 strickluke: if so, nerf this difficulty for better spread
2016-08-14 02:19 strickluke: ACTION is editing [http://osu.ppy.sh/b/976483 sHimaU - SlotcorE is dead [COLLAB LEVEL FOUR]]
2016-08-14 02:20 strickluke: if i could suggest a few changes, i would add a few sliders in the weird singing part
2016-08-14 02:20 strickluke: 00:34:662 (1) - through 00:38:268 (2) -
2016-08-14 02:20 strickluke: only circles? thats harder than the BOSS difficulty
2016-08-14 02:22 strickluke: 00:12:443 (1,2,3,4,5,1) - also this weird stream
2016-08-14 02:22 Arphimigon: uh
2016-08-14 02:22 Arphimigon: no <//3
2016-08-14 02:22 Arphimigon: Bad timing wtf IM PLAYING not mapping xddd
2016-08-14 02:22 strickluke: what?
2016-08-14 02:22 strickluke: o
2016-08-14 02:23 Arphimigon: Also please it's a collab diff
2016-08-14 02:23 strickluke: so what?
2016-08-14 02:23 Arphimigon: And you mentioned 2 parts not mine
2016-08-14 02:23 Arphimigon: xddddddd
2016-08-14 02:23 strickluke: its not like its excused
2016-08-14 02:23 Arphimigon: Yknow how much im againzt normal mapping + meta
2016-08-14 02:23 Arphimigon: so I'll probably find a bullshit excuse to not change anything
2016-08-14 02:24 strickluke: but it has to play well
2016-08-14 02:24 Arphimigon: no wtf
2016-08-14 02:24 strickluke: ???
2016-08-14 02:24 Arphimigon: That's one of the -worst- things you could say
2016-08-14 02:24 Arphimigon: "has to play well"
2016-08-14 02:24 strickluke: how so?
2016-08-14 02:24 strickluke: if it doesnt play well, it wont get ranked
2016-08-14 02:25 Arphimigon: Thnx 2014+ mindset
2016-08-14 02:25 strickluke: its the truth though
2016-08-14 02:25 strickluke: you arent hollow wings/skystart
2016-08-14 02:25 strickluke: skystar*
2016-08-14 02:25 Arphimigon: I know o/
2016-08-14 02:25 Arphimigon: I'm Arphimigon
2016-08-14 02:25 strickluke: what im saying is you dont have an excuse for mapping unplayable things
2016-08-14 02:25 strickluke: you arent as lucky
2016-08-14 02:25 Arphimigon: >unplayable
2016-08-14 02:25 strickluke: >hollow wings
2016-08-14 02:26 strickluke: yeah you cant argue against that
2016-08-14 02:26 strickluke: :p
2016-08-14 02:26 Arphimigon: I can actually
2016-08-14 02:26 strickluke: alternating spacing with same timing?
2016-08-14 02:26 strickluke: thats not ok, ever
2016-08-14 02:26 Arphimigon: Learn to fucking play zzz all these modern players who can't play shit cus they need PP angles and shit
2016-08-14 02:26 Arphimigon: zzzzzz
2016-08-14 02:26 strickluke: wwwwtf
2016-08-14 02:26 Arphimigon: ofc thats ok
2016-08-14 02:26 Arphimigon: That's like the basis of my mapping
2016-08-14 02:26 Arphimigon: xdddddd
2016-08-14 02:26 strickluke: yeah and youve gotten 1 map ranked
2016-08-14 02:27 strickluke: and that one isnt too far from the norm
2016-08-14 02:27 Arphimigon: >I dont actively rank maps
2016-08-14 02:27 strickluke: it got nerfed like 100 times x d
2016-08-14 02:28 Arphimigon: Different type of music, didn't deserve fullscreen jump cs7 in the end
2016-08-14 02:28 strickluke: no map deserves that
2016-08-14 02:28 Arphimigon: Then thats why nerf
2016-08-14 02:28 Arphimigon: <3
2016-08-14 02:28 strickluke: yee
2016-08-14 02:28 Arphimigon: 00:34:662 (1) - thiz part iz fine
2016-08-14 02:29 Arphimigon: It's super easy compared to the rest of the map anyway
2016-08-14 02:29 strickluke: hmm
2016-08-14 02:29 And Irre kinda nagged me to add it *run*
2016-08-14 02:29 strickluke: wat
2016-08-14 02:29 strickluke: dont listen to irre >:C
2016-08-14 02:29 Arphimigon: 00:12:443 (1,2,3,4,5,1) - fuck thiz
2016-08-14 02:29 strickluke: he maps cs7 :^ )
2016-08-14 02:30 Arphimigon: Nothing wrong with cs7
2016-08-14 02:30 strickluke: except for playability
2016-08-14 02:30 Arphimigon: This isn't his kind of music tho
2016-08-14 02:30 Arphimigon: zzzz
2016-08-14 02:30 strickluke: and ugly
2016-08-14 02:30 Arphimigon: "playability" my ass
2016-08-14 02:30 Arphimigon: xxxxxd
2016-08-14 02:30 strickluke: cs7 is for ants
2016-08-14 02:30 strickluke: xd
2016-08-14 02:30 Arphimigon: cs7 is for people who can play cs7
2016-08-14 02:31 Arphimigon: And maybe to have something not the same as fookin every other cs4 map ever
2016-08-14 02:31 Arphimigon: zzzzzz
2016-08-14 02:31 strickluke: anything below cs6=fine
2016-08-14 02:31 strickluke: if you are going for rank, you are eventually going to have to listen to people
2016-08-14 02:31 strickluke: bcuz you arent hollow wings
2016-08-14 02:31 Arphimigon: I bet if cs8/9/10 were allowed you'd say cs7 was fine xd
2016-08-14 02:31 strickluke: no prob not
2016-08-14 02:31 Arphimigon: I'm not fucking hollow wings I know
2016-08-14 02:32 Arphimigon: I compromise, not ignore
2016-08-14 02:32 Arphimigon: o/
2016-08-14 02:32 Arphimigon: But I refuse to make shit "simple and playable" for the sake of the modern bullshit ranking system
2016-08-14 02:32 strickluke: alright i cant convince you lol
2016-08-14 02:32 strickluke: it doesnt have to be simple
2016-08-14 02:32 Arphimigon: Anyway that stream isnt the hard part xdd
2016-08-14 02:32 strickluke: the rest of the map outside of whoever mapped that part is good
2016-08-14 02:33 Arphimigon: 00:18:998 (2,3,1,2,3) -
2016-08-14 02:33 Arphimigon: thiz iz aaa
2016-08-14 02:33 Arphimigon: Irre mapped up to the end of the zpinner
2016-08-14 02:33 Arphimigon: ztart to 00:38:268 -
2016-08-14 02:33 strickluke: wat
2016-08-14 02:34 strickluke: ztrot?
2016-08-14 02:34 Arphimigon: My s button is broken so I have to copy-paste it from somewhere whenever I wanna use it
2016-08-14 02:34 Arphimigon: o/
2016-08-14 02:34 Arphimigon: start to there
2016-08-14 02:34 Arphimigon: Irre mapped
2016-08-14 02:34 strickluke: oh
2016-08-14 02:35 Arphimigon: I have to agree tho
2016-08-14 02:35 Arphimigon: Irre's part is weird
2016-08-14 02:35 strickluke: :C
2016-08-14 02:35 Arphimigon: Not the -same kind- as the rest of the set
2016-08-14 02:35 Arphimigon: xddd
2016-08-14 02:35 Arphimigon: And I've been wanting to bash him but never got the time
2016-08-14 02:35 strickluke: surely you can find a way to make the difficulty somewhat consistant :p
2016-08-14 02:36 Arphimigon: It's not -meant- to be really
2016-08-14 02:36 strickluke: why though?
2016-08-14 02:37 Arphimigon: Does this song sound consistently powerful to you?
2016-08-14 02:37 Arphimigon: If you voted yes: You're weird <3
2016-08-14 02:37 Arphimigon: If you voted no: You know why!
2016-08-14 02:37 strickluke: the horses name is friday
2016-08-14 02:37 Arphimigon: mind repeating that
2016-08-14 02:37 Arphimigon: xddd
2016-08-14 02:37 strickluke: the horses name is friday
2016-08-14 02:38 Arphimigon: Yes very random I see <3
2016-08-14 02:38 Arphimigon: 00:19:887 (5,6,1) - thiz part iz dum
2016-08-14 02:38 Arphimigon: 00:19:332 (1,2,3,4,5,6,1) - actually thiz WHOLE part
2016-08-14 02:38 strickluke: 00:20:443 (1,2,1,2,3) -
2016-08-14 02:38 Arphimigon: IRRE
2016-08-14 02:38 strickluke: fuck
2016-08-14 02:38 Arphimigon: that'z ez tho
2016-08-14 02:38 strickluke: 00:06:221 (1,2,3,4,5,6,7,1,1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,4,1,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,1,1,2,1,2,3,4,1,2,3,1,1,1,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - this part is weird
2016-08-14 02:39 Arphimigon: Juzt a little bit of looking at what'z in front of you <3
2016-08-14 02:39 strickluke: :^ )
2016-08-14 02:39 strickluke: ive always liked osu because you dont have to memorize the map in order to play it
2016-08-14 02:39 strickluke: i hated memorizing maps in geometry dash, thats why i stopped playing it :p
2016-08-14 02:40 strickluke: but then theres these super weird patterns in HW maps that you actively have to remember
2016-08-14 02:40 Arphimigon: If you have to memorize thiz then the difficulty iznt for you in the firzt place <3
2016-08-14 02:40 Arphimigon: "HW"
2016-08-14 02:40 strickluke: no thats not what i mean
2016-08-14 02:40 strickluke: <_ <
2016-08-14 02:40 Arphimigon: Thiz iz NOT anywhere NEAR like HW
2016-08-14 02:40 Arphimigon: jezzz
2016-08-14 02:40 strickluke: im talking about hw maps
2016-08-14 02:41 Arphimigon: HW makez cool art tho
2016-08-14 02:41 Arphimigon: xdddddddd
2016-08-14 02:41 Arphimigon: Not fun to play </3
2016-08-14 02:41 Except Notch Hel- *inb4 get zhot*
2016-08-14 02:41 strickluke: ACTION zhot's Arphimigon
2016-08-14 02:41 Arphimigon: ACTION iz ded
2016-08-14 02:42 Arphimigon: Anyway let me bazh Irre
2016-08-14 02:42 strickluke: oke
2016-08-14 02:42 Arphimigon: You can zubmit thiz IRC
2016-08-14 02:42 Arphimigon: <3
2016-08-14 02:42 strickluke: yay
2016-08-14 02:42 Arphimigon: My part on collab iz the right end after lazt break xdddddddddd
2016-08-14 02:43 Arphimigon: Quite zimple mappin for zome reazon idk why
2016-08-14 02:43 Arphimigon: ANYWAY
2016-08-14 02:43 strickluke: yeah it seems like your part
2016-08-14 02:43 strickluke: or mapping style
2016-08-14 02:43 Arphimigon: I have kinda 2 mapping ztylez
2016-08-14 02:43 strickluke: maybe you could change some of these notes to sliders
2016-08-14 02:43 Arphimigon: The normal kind and the experimental kind o/
2016-08-14 02:43 strickluke: 02:01:217 (1) -
2016-08-14 02:44 Arphimigon: Eh
2016-08-14 02:44 strickluke: maybeee
2016-08-14 02:44 strickluke: idk
2016-08-14 02:44 Arphimigon: You're gonna have to come up with a reazon o/
2016-08-14 02:44 strickluke: its probably fine, but kinda simple
2016-08-14 02:44 Arphimigon: I was going with simple here over weird like my more modern maps
2016-08-14 02:44 Arphimigon: Because uh
2016-08-14 02:44 strickluke: you want to rank
2016-08-14 02:44 Arphimigon: Transitioning to the end
2016-08-14 02:44 strickluke: :p
2016-08-14 02:45 strickluke: jk
2016-08-14 02:45 Arphimigon: Ya say that to BOZZ diff
Weber




Topic Starter
Arphimigon
Damnit you beat me to making a meme post with that ;w;

zev
diraimur
if you look closely you will see that its photoshopped
strickluke
hey dude want me to shoot some stars?
Topic Starter
Arphimigon
accepting them if you got them spare!
Planecakes

feed him
Topic Starter
Arphimigon
omnomnomnom
Voli
hi when rank@?!
Topic Starter
Arphimigon
Never, it's a lost cause.
diraimur
u wut m9 but the sp
Topic Starter
Arphimigon
Ok I'd like to remind everyone that this mapset is not meant to be a meme or non-serious map and that I'd highly dislike any sort of memeish behaviour from here on.
Yes I'm being serious.
Yukiyo
Stuff for stuff in describtion stuff stuff NOOT NOOT
2016-07-23 20:20 Arphimigon: WARUI NA ORE HA NINGEN NAI TATAKAU
2016-07-23 20:20 Arphimigon: Translate please!
2016-07-23 20:20 Yukiyo: ehhh
2016-07-23 20:20 Yukiyo: smt like
2016-07-23 20:20 Yukiyo: well good that I'm not a human ... that's why ...
2016-07-23 20:20 Yukiyo: smt like that
2016-07-23 20:21 Arphimigon: <3
2016-07-23 20:21 Yukiyo: it's what the 2nd guy is saying in slotcore
2016-07-23 20:22 Arphimigon: Almost perfect
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