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Feint - Face Down

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Topic Starter
Super Hexagon
This beatmap was submitted using in-game submission on Wednesday, July 22, 2015 at 10:11:51 PM

Artist: Feint
Title: Face Down
BPM: 175
Filesize: 3061kb
Play Time: 01:52
Difficulties Available:
  1. Advanced (2.6 stars, 204 notes)
  2. Easy (1.22 stars, 80 notes)
  3. Hard (3.57 stars, 241 notes)
  4. Insane (4.67 stars, 347 notes)
  5. Normal (2.1 stars, 165 notes)
Download: Feint - Face Down
Information: Scores/Beatmap Listing
---------------
First beatmap.
Want 2 Buy Avon

[Easy]
  1. 00:33:182 (1,2,3,4,1,1,2,3,4,5) - This much clicking might be too much for an easy, I'd change the rythym up some
  2. 00:49:640 (1,2,3,4,5) - Don't stack things in an easy ever please, it's really hard for new players to read
  3. 01:41:755 (1,2) - Overlapping things like this would also be very confusing for new players
  4. 01:47:241 (1) - You could make this into a spinner if you wanted
[Normal]
  1. 00:24:953 (1,2) - You should make the 1 flow into the 2 more
  2. 00:27:696 (2) - This slider shape is pretty ew, I'd make it differently, as either a curve or less of an angle
  3. 01:06:097 (1,2,3) - I wouldn't do overlaps like this in a normal either
  4. 01:14:326 (1,2,3,4,5,6,1) - Having these many straight lines in a row is kind of boring, you might want to change that
[Hard]
  1. 00:42:782 (5,6) - I wouldn't have overlaps like this since they can be really confusing
  2. 00:57:354 (1,2) - These don't match the music, I'd change the tick they're snapped to
  3. 01:46:556 (1) - This doesn't really fit the music very much
[Insane]
  1. 00:26:839 (2,5) - I'd stack these properly
  2. 01:06:097 (1) - I'd change this slider shape
  3. 01:14:326 (1) - I'd take this spinner out and just map the music here
  4. 01:48:613 (1) - I'd make this a stream since I think it'd play better
Good luck with your map
Topic Starter
Super Hexagon
SPOILER

Xellie wrote:


[Easy]
  1. 00:33:182 (1,2,3,4,1,1,2,3,4,5) - This much clicking might be too much for an easy, I'd change the rythym up some fixed
  2. 00:49:640 (1,2,3,4,5) - Don't stack things in an easy ever please, it's really hard for new players to read fixed
  3. 01:41:755 (1,2) - Overlapping things like this would also be very confusing for new players fixed
  4. 01:47:241 (1) - You could make this into a spinner if you wanted
I kind of like the slider...

[Normal]
  1. 00:24:953 (1,2) - You should make the 1 flow into the 2 more fixed
  2. 00:27:696 (2) - This slider shape is pretty ew, I'd make it differently, as either a curve or less of an angle fixed
  3. 01:06:097 (1,2,3) - I wouldn't do overlaps like this in a normal either fixed
  4. 01:14:326 (1,2,3,4,5,6,1) - Having these many straight lines in a row is kind of boring, you might want to change that fixed


[Hard]
  1. 00:42:782 (5,6) - I wouldn't have overlaps like this since they can be really confusing fixed (I'm learning something about my mapping tendencies)
  2. 00:57:354 (1,2) - These don't match the music, I'd change the tick they're snapped to I had to retime it when I changed the mp3 length and I missed these sliders so thanks for noticing
  3. 01:46:556 (1) - This doesn't really fit the music very much fixed
[Insane]
  1. 00:26:839 (2,5) - I'd stack these properly fixed
  2. 01:06:097 (1) - I'd change this slider shape fixed
  3. 01:14:326 (1) - I'd take this spinner out and just map the music here fixed
  4. 01:48:613 (1) - I'd make this a stream since I think it'd play better fixed
Good luck with your map

Thank you for the mod :)
Yunona
Hi~

From M4M


General

Delete in Desing Widescreen Support and Letterbox during breaks,because it is only for SB
The image must be 1366*768

Two audio in the folder,delete the one that doesn't fit (Face Down - Copy.mp3)
BPM 175 Offset 22224
01:06:097 - Add Timing Section and Kiai Mode in Style
01:49:984 - Add Timing Section and delete Kiai Mode in Style


Easy

  • In Easy the distance between the notes should be the same everywhere.
    First, use 1.0 x Distance Snap,and after 00:44:166 use of 0.9 x.
  1. 00:31:825 (2,1) - Make the distance smaller,since the distance between the notes in Easy should be the same everywhere
  2. 00:37:311 (2) - ^
  3. 00:38:682 (1) - Move on x:232 y:216,because there don't should be overlap in Easy
  4. 00:38:682 (1,2) - Make the distance smaller,since the distance between the notes in Easy should be the same everywhere
  5. 00:40:053 (2,3) - ^
  6. 00:41:425 (3,1) - ^
  7. 00:42:796 (1,1) - ^
  8. 00:45:525 (5,1) - ^
  9. 00:50:325 (2,3) - Move,because there don't should be overlap in Easy
  10. 00:59:240 (2) - copy 00:57:869 (1),paste,ctrl+J,ctrl+H,put in place
Normal

  1. 00:31:468 (4) - Move to another place to did not overlap,so as a novice it will be hard to play
  2. 00:32:839 (4) ^
  3. 00:51:354 (5) ^
  4. 00:53:411 (5,1) ^
  5. 00:59:583 (3) ^
  6. 01:01:211 (1) - begin in 01:00:611,the end 01:05:754 like in Easy
  7. 01:08:497 (1) - ctrl+J and set x:320 y:128,to avoid overlap
  8. 01:24:269 (1,2,3) - to move,that there be no overlap
  9. 01:29:755 (2) - also ^
  10. 01:34:898 (3) - copy 01:33:527 (1),paste,remove reverse,ctrl+J,ctrl+H and put in place
  11. 01:44:155 (4) - Move to another place to did not overlap,so as a novice it will be hard to play
  12. 01:45:870 (4) ^
Hard

  • Change the value of HP,because in Insane same value
  1. 00:27:011 (2) - put on x:376 y:104,to was a blanket
  2. 00:29:068 (3) - copy 00:28:382 (2),paste,ctrl+H,ctrl+J and put it in the same place
  3. 00:48:268 (6) - Delete,so there more suited to the music
  4. 00:59:240 (5) ^
  5. 01:11:583 (2) - move,because during the game it is difficult to notice the slider
  6. 01:43:127 (4) - copy 01:42:441 (3),paste,ctrl+H,ctrl+J and put it in the same place
Insane

  1. 00:58:554 (3) - move down,because the slider located behind the HP bar
  2. 01:26:669 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Better where else to put here new combo
  3. 01:36:270 (6) - move down,because the slider located behind the HP bar
Good Luck with map :)
Topic Starter
Super Hexagon
Changes made, thank you!
Battle

[Hard]
Volume is too loud, I get that you're trying to emphasize some notes as well but you can keep doing that, just decrease the volume for all
00:47:595 (2,3,4,5) - It doesn't look very good, and the stack doesn't even fully stack on itself
00:50:338 (2,3,4,5) - Just in general fix these patterns in your map
01:15:881 (1,2,3,4,5,6,7) - Never do things this symmetrical
01:39:709 (3,4) - Fix blanket

[Insane]
Needs slight volume changes, when it goes to the 100% volume it's still deafening
00:42:110 (1,2,3,4,5,6,7,8) - Change up the pattern maybe?
00:58:396 (2) - Move to make it not touch 3
01:25:310 (1,2,3,4,5,6,7,8) - Try to mix this pattern up every once in a while, there are quite a few that look practically just like this
Generally for Insane, you'll want to focus on mixing things up, the map's patterns get monotonous after a while
Topic Starter
Super Hexagon
fixed
[Hard]
Volume is too loud, I get that you're trying to emphasize some notes as well but you can keep doing that, just decrease the volume for all yeah I had it louder because of how much the volume varies in the song
00:47:595 (2,3,4,5) - It doesn't look very good, and the stack doesn't even fully stack on itself fixed
00:50:338 (2,3,4,5) - Just in general fix these patterns in your map there were a lot of these weren't there
01:15:881 (1,2,3,4,5,6,7) - Never do things this symmetrical fixed
01:39:709 (3,4) - Fix blanket fixed

[Insane]
Needs slight volume changes, when it goes to the 100% volume it's still deafening
00:42:110 (1,2,3,4,5,6,7,8) - Change up the pattern maybe? fixed
00:58:396 (2) - Move to make it not touch 3 fixed
01:25:310 (1,2,3,4,5,6,7,8) - Try to mix this pattern up every once in a while, there are quite a few that look practically just like this
Generally for Insane, you'll want to focus on mixing things up, the map's patterns get monotonous after a while[/quote] I noticed that there were a lot of these and so I changed them all, but I left this one since I like the way it leads into the next section.

Thank you!
PurpleHawk
Wow, awesome song and background you've chosen, PM me anytime you want a mod/feedback, I really want to play this ranked :D

Oh man, I'm really busy with school (soon summer though) and my own mapset, but I would love to make a GD Insane for this mapset. You already have an Insane so I understand if you don't need one though :/

Insane
So, this is my opinion based on my experience re-mapping and analyzing my first 3 beatmaps many times:

So, I would re-time the notes/re-map the first section of the song until 00:54:282 to the rhythm of the piano. I think you're missing out on some cool queues from the piano and at the same time you have the same emphasis on notes with and without a note from the piano. Notes with the piano playing should often have a larger spacing or be more difficult then notes without the piano playing (or don't have notes when the piano isn't playing). (If any of this is unclear you can contact me anytime :) ) Then after 00:54:282 it gets a bit more complicated since you have both the drums and the piano. I always prioritize the drums over any other instrument unless it's a lot more fitting to use another instrument:
00:54:282 - Here I would use the drums and time it like this: http://gyazo.com/50ecbb25ba9867bf762d3c1308bf2534
Awesome place to use a trippel :)

If you're aiming for this to be quite a difficult insane then I would definitely use the awesome drums at 01:03:367 to make a stream. The spinner is very fitting to have here, so I would use that for the other difficulties, but you could make a stream here for the insane (and extra if you make that).

I would probably continue to map the drums after this aswell. This song is so hype that I wouldn't use 1/1 sliders, but rather keep the pace quick and almost only use 1/2 notes and 1/2 sliders.
I would delete this stream aswell, there is no real queue in the music for it: 00:43:482

Also maybe change AR to 9 and HP to 7?

Hard
00:54:281 - Again, follow the queues from the music and make the rhythm a bit easier to follow/re-create in the lower difficulties. So instead of a tripple you could use a repeat-slider like so: http://gyazo.com/4929a03de6d4d559718363938e3ed294
01:04:738 - I would end the spinner here for a dramatic pause before the chorus begins.
Like I said in the Insane post, use the insane hype here, don't make two long sliders but rather rush ahead with 1/2 sliders and some 1/2 notes inbetween the sliders.
I would avoid the long 1/2 "stream" in the end and rather make a difficult repeatslider-exchange that follow the rhythm of the drums authenticly, like so:
http://gyazo.com/ddbc7dc4e3614851be5967807c8d1a4e

Normal: Change the spinner to end at the same point as the suggestion for Hard and try to apply my comments regarding rhythm from Insane/Hard to Normal and Easy, but with simplified gameplay elements.

Easy: Same comments as Insane/Hard/Normal and I think the spinner is unrankable if it doesn't end at the time I suggested in Hard (or earlier).

If I've been too vague just ask me and I'll try to make some examples of rhythms I would rather use.

Good luck with the mapset :)
Topic Starter
Super Hexagon

PurpleHawk wrote:

Wow, awesome song and background you've chosen, PM me anytime you want a mod/feedback, I really want to play this ranked :D

Oh man, I'm really busy with school (soon summer though) and my own mapset, but I would love to make a GD Insane for this mapset. You already have an Insane so I understand if you don't need one though :/

Insane
So, this is my opinion based on my experience re-mapping and analyzing my first 3 beatmaps many times:

So, I would re-time the notes/re-map the first section of the song until 00:54:282 to the rhythm of the piano. I think you're missing out on some cool queues from the piano and at the same time you have the same emphasis on notes with and without a note from the piano. Notes with the piano playing should often have a larger spacing or be more difficult then notes without the piano playing (or don't have notes when the piano isn't playing). (If any of this is unclear you can contact me anytime :) ) Then after 00:54:282 it gets a bit more complicated since you have both the drums and the piano. I always prioritize the drums over any other instrument unless it's a lot more fitting to use another instrument:
00:54:282 - Here I would use the drums and time it like this: http://gyazo.com/50ecbb25ba9867bf762d3c1308bf2534
Awesome place to use a trippel :)

If you're aiming for this to be quite a difficult insane then I would definitely use the awesome drums at 01:03:367 to make a stream. The spinner is very fitting to have here, so I would use that for the other difficulties, but you could make a stream here for the insane (and extra if you make that).

I would probably continue to map the drums after this aswell. This song is so hype that I wouldn't use 1/1 sliders, but rather keep the pace quick and almost only use 1/2 notes and 1/2 sliders.
I would delete this stream aswell, there is no real queue in the music for it: 00:43:482

Also maybe change AR to 9 and HP to 7?

Hard
00:54:281 - Again, follow the queues from the music and make the rhythm a bit easier to follow/re-create in the lower difficulties. So instead of a tripple you could use a repeat-slider like so: http://gyazo.com/4929a03de6d4d559718363938e3ed294
01:04:738 - I would end the spinner here for a dramatic pause before the chorus begins.
Like I said in the Insane post, use the insane hype here, don't make two long sliders but rather rush ahead with 1/2 sliders and some 1/2 notes inbetween the sliders.
I would avoid the long 1/2 "stream" in the end and rather make a difficult repeatslider-exchange that follow the rhythm of the drums authenticly, like so:
http://gyazo.com/ddbc7dc4e3614851be5967807c8d1a4e

Normal: Change the spinner to end at the same point as the suggestion for Hard and try to apply my comments regarding rhythm from Insane/Hard to Normal and Easy, but with simplified gameplay elements.

Easy: Same comments as Insane/Hard/Normal and I think the spinner is unrankable if it doesn't end at the time I suggested in Hard (or earlier).

If I've been too vague just ask me and I'll try to make some examples of rhythms I would rather use.

Good luck with the mapset :)
Alright I did my best to match the rhythm up (I definitely see what you're saying about matching it with the music) but I didn't change it too much in the first part, since my matching with the drums instead of the piano was intentional. The first part is really quiet and the notes frequently fall on off-beats and so mapping just the music can get pretty confusing, especially if you haven't heard the song before (I know this song like the back of my hand at this point and it was still tripping me up a little). I made a few modifications, especially at the part where it gets louder, and I changed the spinners and added streams where you suggested.

Also a guest difficulty would be fantastic! Especially now that I've made these modifications there's a big jump between the difficulties of the hard and insane and it would be really useful to have a difficulty in between them. I'll pm you about it.

Thanks for the mod! :)
LGV894
Quick Check, because someone asked me to...

Offset is fine.

There is something definitely wrong with the diff. spread. 1.22 - 2.1 - 2.6 - large 2.0 gap of nothingness - 4.66

It needs a Hyper difficulty, around 3.3-3.9 stars.

No Kudosu.
LGV894
I decided that maybe I should make you a Hyper diff. It's a nice song. Your map needs lots of modifications.
Topic Starter
Super Hexagon
Thanks for the offer, but I'm already almost done the hyper diff, sorry.
LGV894
Well, at least consider including this diff? D: I worked hard for it... :/

And I think that your difficulties needs reworks.

AND COPY MY CUSTOM COLORS TO YOUR DIFFICULTIES! Also add LGV894 to tags in all difficulties if you're going to include my GD.

- LGV's Hyper CS:4; AR:8; OD:7; HP:6; Stars:3.5; 219 Objects
juliusgeo
LGV894, I like this difficulty that you made, but I made a version that is based on it, but with some slightly more difficult patterns in some sections (replacing spinners with long stacks and the like). Tell me if you like it, and if you do, maybe Super Hexagon could include it under the name Hyper++ or something.

http://puu.sh/ihEOG/03feada8b0.osz
LGV894

juliusgeo wrote:

LGV894, I like this difficulty that you made, but I made a version that is based on it, but with some slightly more difficult patterns in some sections (replacing spinners with long stacks and the like). Tell me if you like it, and if you do, maybe Super Hexagon could include it under the name Hyper++ or something.

http://puu.sh/ihEOG/03feada8b0.osz
Mh, the DS of some things you added are a bit off, and doesn't fit the style.

And Super Hexagon, if you want to include my diff, just name it "LGV's Hard" and name your diff "Hyper". To be honest, I really didn't like your Hard diff, some parts were too difficult for a Hard difficulty. Here's a tip when mapping: Distance snap should always be 1.0x or more. And why is your Hard diff's SV higher than the Insane diff's? I also recommend that you copy my combo colors to your maps, it's more relevant to the background.
Aleycks
I just wrote the longest mod ever and got a "connection problem" while sending the message lmao... I think I'll get back to you in game and I'll give you a quicker mod on IRC... ima pissed (╯°□°)╯︵ ┻━┻
Aleycks
IRC Mod
18:29 Aleycks: hi
18:30 Super Hexagon: hello
18:30 Aleycks: I still owe you that mod :)
18:30 Aleycks: wanna do some irc ?
18:30 Super Hexagon: oh sure
18:30 Aleycks: can you /np your map pls ?
18:31 *Super Hexagon is listening to [http://osu.ppy.sh/b/708453 Feint - Face Down]
18:31 Aleycks: oh yeah
18:31 Aleycks: I'll try to remember the thigns I wanted to say
18:33 Aleycks: so the insane
18:33 Aleycks: 00:22:223 (1,2,3,1,2,3) - I think you should map this the way you mapped the rest of the intro
18:33 Aleycks: after that you followed the synth in the song
18:33 Aleycks: so why didn't you do that here ?
18:34 Super Hexagon: oh yeah alright
18:34 Aleycks: 00:30:796 (3,4) - these reverse sliders don't fit with the song
18:34 Aleycks: I mean there's nothing in the song
18:34 Aleycks: that suggests reverse sliders like that here
18:35 Aleycks: so I tink you should replace that
18:35 Aleycks: 00:33:882 (3,4,5) - the finish hitsounds on these triples don't really fit
18:35 Super Hexagon: yeah
18:36 Aleycks: 00:41:424 (4,5) - The 1/2 single tap section should start here
18:36 Aleycks: instead of
18:36 Aleycks: 00:42:110 (1) -
18:36 Aleycks: here
18:37 Aleycks: 00:54:110 (3,1) - so here there's an amazing drum roll in the song
18:37 Aleycks: and you totally skipped it
18:37 Aleycks: It's a shame :(
18:38 Aleycks: 01:11:596 (1,2,3,4,5) - you shouldn't do things like that here
18:39 Aleycks: The song just dropped and it's already like a pause ;-;
18:39 Aleycks: the drop has to be powerful hence I wanna click circles here
18:39 Aleycks: there shouldn't be a break like that
18:40 Aleycks: 01:33:539 (1,2,3,4,5) - this pattern looks pretty ugly, try to make it more symmetrical :P
18:41 Aleycks: 01:49:739 (6,7,8) - if you listen carefully these circles shouldn't be here
18:41 Aleycks: the stream ends here
18:41 Aleycks: 01:49:653 (5) -
18:43 Aleycks: I think that was about all
18:44 Super Hexagon: thanks!
18:44 Super Hexagon: I'll go change it now
18:45 Aleycks: ok
18:46 Aleycks: do you want me to mod one more diff ?
18:46 Super Hexagon: sure if you don't mind
18:46 Super Hexagon: preferably hard because that one hasn't been modded at all yet
18:47 Aleycks: oh
18:47 Aleycks: ok
18:47 Aleycks: I did the easy and the normal originally xD
18:47 Aleycks: let's see
18:49 Aleycks: alright so
18:49 Aleycks: 00:42:795 (1,2,3,4,1,2,3,4) - this pattern is way too hard
18:50 Aleycks: any average player will break on it 100%
18:50 Aleycks: 01:14:338 (1,2,3,1,2,3,1,2,3) -
18:50 Aleycks: same her eimo
18:51 Aleycks: 01:47:252 (1,2,3,4,5,6,7,8) -
18:51 Aleycks: and here too
18:51 Aleycks: you should avoid long singletaps like that on a hard
18:51 Aleycks: especially with such patterns
18:51 Aleycks: cause it will be frustrating for the player
18:51 Aleycks: to break here
18:51 Aleycks: when the rest of the map is easier
18:52 Aleycks: So overall this is pretty hard to mod
18:52 Aleycks: because rythmically it's ok
18:52 Super Hexagon: it's mostly difficulty?
18:52 Aleycks: but in my opinion your diffs lack a lot of consistency
18:52 Super Hexagon: ah okay
18:52 Aleycks: this applies for the insane too
18:52 Aleycks: rythmically it's okay it doesn't feel awkward
18:53 Aleycks: but what I mean is that in general it doesn't fit the song ;-;
18:54 Super Hexagon: hm alright
18:54 Aleycks: what I mean is that when you map you have to be more consistent
18:54 Aleycks: if there is a certain melody pattern
18:54 Aleycks: that repeats in the song
18:54 Aleycks: You have to feel it in the map
18:55 Aleycks: not make the exact same pattern every time
18:55 Aleycks: but find some consistency
18:56 Super Hexagon: alright I'll try
18:57 Aleycks: what I suggest you is to try and rethink your map entirely ;-;
18:57 Aleycks: (not trying to be rude by saying that)
18:57 Aleycks: cause if you wanna get it ranked
18:57 Aleycks: the general quality of your maps have to improve
18:57 Aleycks: in my opinion
18:57 Aleycks: ;)
18:58 Super Hexagon: alright
18:58 Aleycks: Hope I helped :P
18:59 Super Hexagon: you did! thanks
19:00 Aleycks: alright I'll post this on the thread :P

Good luck ! :)

(no kds since you already gave it to me on the previous post for some reason :oops:)
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