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Hitomi Sato - Arceus battle theme

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Topic Starter
zozozofun

strager wrote:

Poke Ball
Rename to Pokéball (or Pokeball).

So much spacing fail it disturbs me. Examples:
00:17:290 (3,4) -
00:29:290 (1,2,3) -
00:30:890 (5,6) -
00:33:290 (3,4,5,6,7) -
00:34:890 (7,1) - (Not stacking.)
00:36:090 (1,2,3) -
00:40:090 (4,5) -
00:44:490 (2,1) - Overlapping.
00:50:490 (2,3) -
00:51:690 (3,4) -
01:00:490 (4,1) -

Please fix these spacing errors.

Other than that, it's a simple 1/1 stream map.

Great Ball
You kinda failed on this one.

Well, "kinda" is an understatement.

The notes are too scrunched together in many places, making patterns unreadable. Some notable examples:
00:19:290 (4,1,2,1,2) -
00:32:090 (5,1) -
00:34:090 (1,2,3) -
00:44:690 (5,1) -
00:50:290 (2,3) -
00:50:890 (3,4) -
00:54:490 (5,1) -
00:56:090 (4,1) -
01:00:490 (5,1) -

You also have fail repeats:
00:21:290 (1) -
00:23:690 (5) -

00:25:890 (1,1) - 1/2? =[
00:36:090 (1,1) - 3/4? =[

Ultra Ball
Meh. I don't like this, really, but I didn't find much "wrong" with it while playing.

Master Ball
Interesting use of hitsounds.

00:16:090 (1,2,3,4,5,6,7) - Eh. Either move (2,3,4,5,6,7) out more, or move (1) farther away from (2,3,4).
00:20:490 (3,4,5) - Not very readable.
00:27:290 (7,1) - Swap new combos.
00:57:490 (6) - Move left.
01:00:890 (1) - Move left.
(Mostly) fixed.
James2250
Make sure every difficulty has a preview point and in the same place
Make sure every difficulty has the same tags
check AIMod for spacing errors (ctrl + shift + A)
put all timing sections that change the audio 1/4 before the notes you want them to effect (check Master Ball in particular)
alot of your long sliders would look better being symmetrical

PokeBall:
could use some more creative hitsounds to make it more interesting
decrease hp drain by 1 or 2
00:14:490 (4) - I would move to top right hand corner so it mirrors 2
00:20:490 (2) - stack endpoint on 7?
00:46:890 (5,1) - spacing
00:50:490 (2,3) - spacing
00:54:890 (1,2,3,4) - spacing
00:58:090 (1,2,1,2,3,4) - odd spacing in general
01:00:890 (1) - boring, I would change this somehow
in general this difficulty is fairly dull, some more hitsounds in the right places will make it sound better but its also very linear, try and make some interesting patterns with the notes

Great Ball:
could prob use some hitsound work
00:09:690 (1,2,3,4) - these sound better as claps to me
00:24:290 (6) - delete this note
00:24:690 - add note here
00:25:890 (1) - I would start this at 00:26:090 (same ending place)
00:34:890 (1) - whistle on slider doesn't sound nice
00:36:090 (1) - extend to white tick
00:39:090 (2) - start at 00:39:490 end at 00:40:890
00:42:090 (1,2) - spacing
01:00:890 (1,2,3,4) - I would try and make these into a more organized pattern
again I would try and make some more interesting patterns with notes

Ultra Ball:
offset is different on this one, make it the same as the other 3 and don't forget to resnap all notes
make the circle size 1 bigger
changes in volume are interesting
make sure all the combos are consistent throughout the map
00:04:090 (2,3,4,5,6) - too close together for me
00:39:080 (4) - don't have slider overlapping itself
00:47:680 (5) - slider's like this could look better, make them smooth
last timing section isn't needed

Master Ball:
combo's arent consistent all the way through (not going to do a combo mod atm) but go through and see how it changes
I would suggest making circle size 1 bigger on this one too
the 0.8 spacing is just odd for the streams, makes them too close together
*my favorite difficulty*

message me when you have fixed everything and I will star
XepherX3
alright here goes

[Ultra Ball]

00:15:280 this one needs to have softer sound

a Star Ball for you :lol:
loser101_old
Star And Nothing Wrong At All. :P
Kamure
star.... Good job!

General
make your sliders better looking

Poke Ball
00:32:490 (1,2,3,4,5,6) spacing

Comment: some spacing problems that i dont have to mention but its okay

Great Ball
00:20:490 (2) to prevent confusion, space this out
00:24:290 (5) remove and repeat slider

Comment: you might want to make it easier

Ultra Ball
follow general

Master Ball
follow general
Ekoro
*visual mod*

[PokeBall]

-1 Circle Size?

[Great Ball]

-1 Circle Size?


[Ultra Ball]

-1 or -2 Circle Size ? It's very small circles o.o

[Master Ball]

-1 Circle Size? Very small circles o.o
Zeugziumy
This map is great, I only played taiko but the sync is really good...
Sorry, but I'm really bad at modding...
Good lucky on your map
Andrea
Revived.
laport
Star! great!
Nakan NL
Very nice beatmap!
Star! to bad you can't do double star!
Kiiaa
>D

Not scary anymore!
Topic Starter
zozozofun

Kiiaa wrote:

>D

Not scary anymore!
Well not completly but still a little scary.
theowest
aw man. this beatmap doesn't look good. sorry. If you don't increase the distance snap and use it better and more creatively this would not be ranked. It looks like a 2 years old beatmap.......... This is 2011! C'mon man. :C

STAR
dlovan
staaaaaaaaaaaaaaaaaaaar :D
Synchrostar
Yay pokemon~
... arceus. nvm. ;D

star
Pandemoniusz
Cool. Star.
Vergence
Modding time! XD
Pokemon beatmap!

Pokeball
00:18:090 (4) - New combo
00:33:690 (4) - ^
00:42:090 (5) - ^
........There is too many nazis to point out....Fix it....

Greatball
00:21:090 (1) - Way too near....
All I can say here is that there is too many off beats :o

UltraBall
Nazi nazi nazi ....
This one has too many slider with off-beats ending

Master Ball
So many distance changing
___________________________________________________
Well, i can only comment this is .... "Need More Improvement"
Fix Master Ball especially cause it is the least impressive diff
Misja
geen mod Damn

star oh hot damn

Zozozofun ach en God damn!
Mary2107
...
laport
doe es afmaken :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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