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Aimer - Brave Shine (TV Size)

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Haruto
Okay here's my Normal+ Diff :3
Enjoy :3
The Difficulty is a Bit Hard than your Normal Difficulty
Maybe, Wendao-san Have to make the Star rate high a bit,
So there won't be a Difficulty Spread ;)

EDIT: nih Hitsound tambahan buat diffku :3 http://puu.sh/h6NUF/088f7c70b9.rar
"CLICK!"
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Title:Brave Shine (TV size)
TitleUnicode:Brave Shine (TV size)
Artist:Aimer
ArtistUnicode:エメ
Creator:NewIpas
Version:Haru's Normal+
Source:Fate/stay night [Unlimited Blade Works]
Tags:aimerrhythm 2nd opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi wendao2000 Harez Haruto_Aizawa
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Topic Starter
Ipas

Haruto_Aizawa wrote:

Okay here's my Normal+ Diff :3
Enjoy :3
The Difficulty is a Bit Hard than your Normal Difficulty
Maybe, Wendao-san Have to make the Star rate high a bit,
So there won't be a Difficulty Spread ;)

EDIT: nih Hitsound tambahan buat diffku :3 http://puu.sh/h6NUF/088f7c70b9.rar
"CLICK!"
osu file format v14

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[Editor]
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TimelineZoom: 2.400001

[Metadata]
Title:Brave Shine (TV size)
TitleUnicode:Brave Shine (TV size)
Artist:Aimer
ArtistUnicode:エメ
Creator:NewIpas
Version:Haru's Normal+
Source:Fate/stay night [Unlimited Blade Works]
Tags:aimerrhythm 2nd opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi wendao2000 Harez Haruto_Aizawa
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Please .-.
Don't add more hitsound ><
Topic Starter
Ipas
THANKS SENPAI WENDAO FOR THE STARS!!!!!~~
wendao
http://puu.sh/hbQle.zip done (minus hitsound)

offset +3
Bun-Bun
ranked pls. good beatmap!
Sastra_old
This Is My Easy,Accept ya ;)
Sastra's Easy
osu file format v14

[General]
AudioFilename: brave shine.mp3
AudioLeadIn: 0
PreviewTime: 55615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25440
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Brave Shine (TV size)
TitleUnicode:Brave Shine (TV size)
Artist:Aimer
ArtistUnicode:エメ
Creator:NewIpas
Version:Sastra's Easy
Source:Fate/stay night [Unlimited Blade Works]
Tags:aimerrhythm 2nd opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi
BeatmapID:0
BeatmapSetID:301127

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:1
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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meii18
My diff is almost ready :3

Finished ! \:D/

Finally after a long time.....here is :3
osu file format v14

[General]
AudioFilename: brave shine.mp3
AudioLeadIn: 0
PreviewTime: 55615
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
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[Metadata]
Title:Brave Shine (TV size)
TitleUnicode:Brave Shine (TV size)
Artist:Aimer
ArtistUnicode:エメ
Creator:NewIpas
Version:ByBy's Easy
Source:Fate/stay night [Unlimited Blade Works]
Tags:aimerrhythm 2nd opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi
BeatmapID:0
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[Difficulty]
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385,348,73510,6,0,P|323:315|308:206,1,180,4|8,0:0|0:0,0:0:0:0:
326,125,74563,1,2,0:0:0:0:
260,64,74913,2,0,B|211:39|175:44|175:44|132:81|144:138,1,180,0|8,0:0|0:0,0:0:0:0:
148,215,75966,1,2,0:0:0:0:
221,267,76317,6,0,P|262:278|321:259,1,90,4|0,0:0|0:0,0:0:0:0:
381,215,77019,2,0,P|425:205|480:227,1,90,8|4,0:0|0:0,0:0:0:0:
496,302,77720,2,0,B|462:344|407:346|407:346|376:321|324:321,1,180,0|8,0:0|0:0,0:0:0:0:
251,288,78773,1,2,0:0:0:0:
199,353,79124,6,0,P|163:292|235:209,1,180,4|8,0:0|0:0,0:0:0:0:
305,182,80177,1,4,0:0:0:0:
423,51,81229,6,0,B|469:62|481:117|481:117|436:161|433:202,1,180,8|2,0:0|0:0,0:0:0:0:
399,272,82282,1,0,0:0:0:0:
315,237,82633,2,0,P|259:199|236:194,1,90,8|2,0:0|0:0,0:0:0:0:
148,186,83335,2,0,P|113:133|109:101,1,90
160,34,84036,2,0,B|217:64|280:75|280:75|339:63,1,180,8|4,0:0|0:0,0:0:0:0:
418,38,85089,5,0,0:0:0:0:
471,110,85440,2,8,B|468:169|424:194|424:194|397:230|392:271,1,180,8|2,0:0|0:0,0:0:0:0:
321,321,86492,1,0,0:0:0:0:
241,279,86843,2,0,P|171:222|177:137,1,180,8|2,0:0|0:0,0:0:0:0:
245,75,87896,5,0,0:0:0:0:
333,56,88247,2,0,L|400:129,1,90,8|2,0:0|0:0,0:0:0:0:
450,192,88949,2,0,L|487:239,1,45

Hope you like it :3 ~
Topic Starter
Ipas
WASSHHOOIII!!!!!

Welcome to Pending Map~~

Thanks wendao, ByBy_ChAn
Sky Trias
M4M

[General]
    1. Uncheck Widescreen Support : wendao , Normal , ByBy.
    2. Inconsistency in combo colours:
      wendao have 8 combo colour on mapset.
      180,180,180
      240,180,120
      200,30,30
      30,90,180
      240,200,0
      240,240,30
      180,90,200
      60,240,30

      Other's mapset.
      0,0,255
      255,203,151
      230,0,0
      128,0,255
    [ByBy]
  1. 00:08:679 (4) - move to x:204 y:240 better.
  2. 00:16:749 (4,1) - blanked.
  3. 00:26:573 (2,5) - stack better.
  4. 00:31:135 (4) - move to x:152 y:156 better.
  5. 01:07:626 (4,1) - check DS.
  6. 01:09:030 (2,3) - blanked.
  7. 00:24:468 (3) - remove whistle (head).
  8. 01:05:170 (1) - add whistle (head).
  9. 01:18:854 (4,1) - blanked.
[Normal]

  • Really hard mapset for Normal difficult.
  1. 00:31:486 (1) - remove whistle
  2. 00:36:223 (5,6,1) - it's sound's very weird. -> http://puu.sh/hzsKH/1798458dda.jpg
  3. 01:28:854 (4) - NC
[wendao]
  1. 00:29:030 (2) - Ctrl+G?
  2. 00:59:556 (1) - move to x:64 y:380 better.
  3. 01:26:574 (5) - move to x:68 y:56 better.
  4. 00:36:749 - add not?
  5. 00:50:258 - add not? piano start here.
  6. 01:05:170 (1) - add whistle (head).
[Insane]
  1. unsnapped.
    01:27:714 (2) - 01:28:065 (3) - ( repeat ).
  2. 00:00:609 (1) - Ctrl+G?
  3. 00:29:205 (3,4) - blanked.
  4. 00:40:784 (3) - Ctrl+G?
  5. 00:47:451 (2) - again.
  6. 01:13:065 (4,1) - stack better.
  7. 01:26:047 (3) - Ctrl+G?
GoodLuck!
wendao
applied first mod

thank you

http://puu.sh/hzzUl.zip
Topic Starter
Ipas

Sky Trias wrote:

M4M

[General]
    1. Uncheck Widescreen Support : wendao , Normal , ByBy. ~ Normal Unchecked
    2. Inconsistency in combo colours:
      wendao have 8 combo colour on mapset.
      180,180,180
      240,180,120
      200,30,30
      30,90,180
      240,200,0
      240,240,30
      180,90,200
      60,240,30

      Other's mapset.
      0,0,255
      255,203,151
      230,0,0
      128,0,255
      ~ Applied wendao's combo colour to all diff :3
    [Normal]

    • Really hard mapset for Normal difficult. ~ Its not that Hard man .-.
  1. 00:31:486 (1) - remove whistle ~ Which Whistle?
  2. 00:36:223 (5,6,1) - it's sound's very weird. -> http://puu.sh/hzsKH/1798458dda.jpg ~ Fixed with my own preferences
  3. 01:28:854 (4) - NC ~ Ahhh, Thanks for remembering me :3
[Insane]
  1. unsnapped.
    01:27:714 (2) - 01:28:065 (3) - ( repeat ). ~ Fixed
  2. 00:00:609 (1) - Ctrl+G? ~ No, it's fine
  3. 00:29:205 (3,4) - blanked. ~ Fixed
  4. 00:40:784 (3) - Ctrl+G? ~ No
  5. 00:47:451 (2) - again. ~ It's fine .-.
  6. 01:13:065 (4,1) - stack better. ~ It's intentional, so, I won't
  7. 01:26:047 (3) - Ctrl+G? ~ No .-.
GoodLuck! ~ Thank you
Applied~
Waiting for ByBy
wendao
actually, ga ada masalah kalo combo colour nya berbeda tiap diff, just fyi
Topic Starter
Ipas

wendao wrote:

actually, ga ada masalah kalo combo colour nya berbeda tiap diff, just fyi
:>
Terlanjur :>
Winnie
Here as requested :)


[General Overview]
It's a good map, but the problem was the foundation of how the map is layed out. Some parts needed to be emphasized while some doesn't. Distance plays a big role in how the map flows together and where the notes should and shouldn't be put because of that reason. Insane didn't have problems but the way the notes are layed out can be cleaner so that it goes with what the instruments and vocals brings out. As for the below difficulties it isn't a matter of note placement but how the rhythm is transcribed. The reason were parts were choppy and not extended, you relied on the hitsounds instead of letting it "ride" with the music and then you can add the hitsounds to appeal to that specific area. Regardless it was a good map and with a few more changes and mods from other people I see great success in this. It's an amazing song and you shouldn't stop to get this ranked :)

[Insane]
  • 00:04:819 (1,2,3) - Try to keep these the same distance apart to make it look good
    00:06:223 - The strong "finish" like beat should be where the new NC should start along with the sequence, considering no SV changes it keeps it bland as this 00:05:521 (4) - can be slowed down to emphasize the straneous hold on the guitar sound causing an ordeal in how the 3 notes are played out
    00:07:626 (4) - Same as ^
    00:09:030 (1) - Emphasize the strong finish by moving note further, keeping it same distances as 00:07:626 (4) - almost seems regular, I suggest spacing it to around 2.3 and keeping the next 2 notes not as far spread but keep them close, somewhat close to how this note is played 00:11:837 (1) -
    00:18:503 (5) - This really stops the flow, because of how it transitions, how about something like this? http://puu.sh/hBSYL/b8913906fa.jpg
    00:21:486 (6) - Too much of a jump considering no changes in how the music is played out, or not significant enough, also this is same as ^ so maybe keep them all even and flow like this? http://puu.sh/hBT66/4dddfb5feb.jpg Now notes (4) and (1) have a strong connection to each other as it flows across from one another
    00:34:293 (1) - Ctrl+G feels better here, since vocals almost plays same part as this 00:32:714 (4) - and both have them going up
    00:39:205 (1,2,3,4) - Nothing wrong just wanted to suggest a pattern like this http://puu.sh/hBThj/ae5b7f7159.jpg
    00:50:784 (3,4) - Too drastic only an image of what the distance should be similar to so that it plays smoothly http://puu.sh/hBTlv/ef89b33ff9.jpg or from where (3) should be to the next note
    00:54:293 - Not significant sound at all so you can remove a note here (If you did remove it look below)
    00:53:942 (1,2,3) - Keep it simple like this, if you did remove that note http://puu.sh/hBTrx/0c3374dce9.jpg and like above can change SV to add some flare to how they are played, like this 00:56:398 (3,1) -
    00:58:854 (1,2,3) - Too close from what 00:58:503 (5,6) - started can change the way it flows a bit, but the main significance is to move note (2) further apart, like here 01:01:661 (2,3,4) -
    01:13:240 (5,6) - Emphasize these notes by spreading it out more, especially if you are adding the hitsounds to be really strong here

[wendao's Hard]
  • 00:11:749 (8) - Can't really hear a sound here that would signify a triple, I was told this before when making this as well :)
    00:13:591 (4) - Keep DS consistent here
    00:16:398 (5) - I believe there is a cleaner way to express how this sounds, instead of just having the hitsounds do all the work as it doesn't produce what the music brings, try this rhythm? http://puu.sh/hBUIW/92799c9a9a.jpg since it fits well with how you have mapped so far
    01:02:012 (6) - Can map this out, really brings out the music more with single notes than a slider here, and creates emphasis with 01:02:364 (1) -
    Seems good

[Normal]
  • 00:05:521 (4) - Same as on insane with the emphasized area needed to be placed here
    00:07:801 (3) - Move x:78 so it mainstreams a good DS
    00:06:573 (1) - Starting here rhythm sounds like this, because the QAT and their 1/2 will kill you in the long run :o http://puu.sh/hBVqT/0f1b0cf0d9.jpg
    Express a lot with 1/2 repeat instead
    00:17:275 (7,1) - Can stack these upon itself, will be too drastic for beginner players
    00:18:503 (2) - Same for rhythm here http://puu.sh/hBVxK/bc6dfbe599.jpg (If you did do my suggestion) remove this 00:20:784 (2) - so it keeps everything the same
    00:52:889 (5,6,7,8,1) - A bit challenging for beginners
    00:56:047 (3,4,5) - Same as ^ can simplify to a 1/2 repeat
    All I can do for now, as the rhythm is kind of choppy because of the 1/2, don't over excess with 1/2 but let the slider flow some parts out for example at this section 00:35:872 (4,5,1,2,3,4,5) - Notes (4,5) is chopped (1) follows vocal but (2.3) falls apart with how it sounds and (4,5) for the same reason, it's too choppy because of wanting to express the map with the rhythm, but keeping it simple would fit really well

[ByBy's Easy]
  • 00:16:047 (3,1) - Overlap doesnt seem clean, can adjust the tail to stop this issue
    00:53:942 (1) - y:59 so it keeps similiar DS
    00:53:942 (5) - Can rhythm be like this? http://puu.sh/hBW1w/501cdbec2b.jpg
    01:16:398 (1,3) - Same as above with overlap here (Isn't really a problem but can be cleaner this way)
    01:28:328 (2) - Extended slider to the end instead of the 1/2 please, will problaby only cause trouble because it's a 1/2 and that it isn't necessary to have it here, since you can represent the extended slider with how the vocals is played out
Topic Starter
Ipas

Kocari wrote:

Here as requested :)


[General Overview]
It's a good map, but the problem was the foundation of how the map is layed out. Some parts needed to be emphasized while some doesn't. Distance plays a big role in how the map flows together and where the notes should and shouldn't be put because of that reason. Insane didn't have problems but the way the notes are layed out can be cleaner so that it goes with what the instruments and vocals brings out. As for the below difficulties it isn't a matter of note placement but how the rhythm is transcribed. The reason were parts were choppy and not extended, you relied on the hitsounds instead of letting it "ride" with the music and then you can add the hitsounds to appeal to that specific area. Regardless it was a good map and with a few more changes and mods from other people I see great success in this. It's an amazing song and you shouldn't stop to get this ranked :)

[Insane]
  • 00:04:819 (1,2,3) - Try to keep these the same distance apart to make it look good ~ OK
    00:06:223 - The strong "finish" like beat should be where the new NC should start along with the sequence, considering no SV changes it keeps it bland as this 00:05:521 (4) - can be slowed down to emphasize the straneous hold on the guitar sound causing an ordeal in how the 3 notes are played out
    00:07:626 (4) - Same as ^ ~ These all supposed me to put NC on that note right? Ok
    00:09:030 (1) - Emphasize the strong finish by moving note further, keeping it same distances as 00:07:626 (4) - almost seems regular, I suggest spacing it to around 2.3 and keeping the next 2 notes not as far spread but keep them close, somewhat close to how this note is played 00:11:837 (1) - ~ Okay
    00:18:503 (5) - This really stops the flow, because of how it transitions, how about something like this? http://puu.sh/hBSYL/b8913906fa.jpg ~ Ok
    00:21:486 (6) - Too much of a jump considering no changes in how the music is played out, or not significant enough, also this is same as ^ so maybe keep them all even and flow like this? http://puu.sh/hBT66/4dddfb5feb.jpg Now notes (4) and (1) have a strong connection to each other as it flows across from one another ~ Ok
    00:34:293 (1) - Ctrl+G feels better here, since vocals almost plays same part as this 00:32:714 (4) - and both have them going up ~ Ok
    00:39:205 (1,2,3,4) - Nothing wrong just wanted to suggest a pattern like this http://puu.sh/hBThj/ae5b7f7159.jpg ~ Did it with my own preferences
    00:50:784 (3,4) - Too drastic only an image of what the distance should be similar to so that it plays smoothly http://puu.sh/hBTlv/ef89b33ff9.jpg or from where (3) should be to the next note ~ Tried to fix with my own preferences
    00:54:293 - Not significant sound at all so you can remove a note here (If you did remove it look below) ~ Removed
    00:53:942 (1,2,3) - Keep it simple like this, if you did remove that note http://puu.sh/hBTrx/0c3374dce9.jpg and like above can change SV to add some flare to how they are played, like this 00:56:398 (3,1) - ~ I keep this one
    00:58:854 (1,2,3) - Too close from what 00:58:503 (5,6) - started can change the way it flows a bit, but the main significance is to move note (2) further apart, like here 01:01:661 (2,3,4) - ~ Made it a little far
    01:13:240 (5,6) - Emphasize these notes by spreading it out more, especially if you are adding the hitsounds to be really strong here ~ Ok

[Normal]
  • 00:05:521 (4) - Same as on insane with the emphasized area needed to be placed here ~ Same as Insane
    00:07:801 (3) - Move x:78 so it mainstreams a good DS ~ It may be causing DS problem . No changes
    00:06:573 (1) - Starting here rhythm sounds like this, because the QAT and their 1/2 will kill you in the long run :o http://puu.sh/hBVqT/0f1b0cf0d9.jpg
    Express a lot with 1/2 repeat instead ~ Ok
    00:17:275 (7,1) - Can stack these upon itself, will be too drastic for beginner players ~Ok
    00:18:503 (2) - Same for rhythm here http://puu.sh/hBVxK/bc6dfbe599.jpg (If you did do my suggestion) remove this 00:20:784 (2) - so it keeps everything the same ~ Ok
    00:52:889 (5,6,7,8,1) - A bit challenging for beginners ~ I made it as simple as I can
    00:56:047 (3,4,5) - Same as ^ can simplify to a 1/2 repeat ~ Ok
    All I can do for now, as the rhythm is kind of choppy because of the 1/2, don't over excess with 1/2 but let the slider flow some parts out for example at this section 00:35:872 (4,5,1,2,3,4,5) - Notes (4,5) is chopped (1) follows vocal but (2.3) falls apart with how it sounds and (4,5) for the same reason, it's too choppy because of wanting to express the map with the rhythm, but keeping it simple would fit really well ~ I made this as simple as I can
[]

Thanks for modding Kocari :3
Winnie
NO KUDOS


NewIpas wrote:

Kocari wrote:

Here as requested :)


[Normal]
  1. 00:07:801 (3) - Move x:78 so it mainstreams a good DS ~ It may be causing DS problem . No changes
I say move x:78 not to ruin DS or to create problems. Here's the reason why. You have 1.0 DS if I am correct for this diffculty, but look at where it is http://puu.sh/hDh1M/23ba838a20.jpg I say to move to x:78 because now it looks like this http://puu.sh/hDh34/68fb495cc7.jpg the DS is a lot cleaner and has a .1 change rather than a .4 which some may seem as "too much" it's fine if you want to keep it that way but being closer to 1.0 DS is a lot better. Just to bring it back up there :)
Thanks for modding Kocari :3
wendao
http://puu.sh/hE5wc.zip

fix 2nd and 3rd point

thank you
Topic Starter
Ipas

Kocari wrote:

NO KUDOS


NewIpas wrote:

Here as requested :)


[Normal]
  1. 00:07:801 (3) - Move x:78 so it mainstreams a good DS ~ It may be causing DS problem . No changes

I say move x:78 not to ruin DS or to create problems. Here's the reason why. You have 1.0 DS if I am correct for this diffculty, but look at where it is http://puu.sh/hDh1M/23ba838a20.jpg I say to move to x:78 because now it looks like this http://puu.sh/hDh34/68fb495cc7.jpg the DS is a lot cleaner and has a .1 change rather than a .4 which some may seem as "too much" it's fine if you want to keep it that way but being closer to 1.0 DS is a lot better. Just to bring it back up there :)
Thanks for modding Kocari :3
Well, I've changed this part so It won't be problem right? xD
Anyway, thanks for explanation~
meii18
no reply=fixed

Sky Trias wrote:

[ByBy]
  1. 00:08:679 (4) - move to x:204 y:240 better. fixed in another way
  2. 00:16:749 (4,1) - blanked.
  3. 00:26:573 (2,5) - stack better. I removed the note to follow the vocal and instruments much better
  4. 00:31:135 (4) - move to x:152 y:156 better. fixed in another way
  5. 01:07:626 (4,1) - check DS.
  6. 01:09:030 (2,3) - blanked. the blanket looks fine to me
  7. 00:24:468 (3) - remove whistle (head).
  8. 01:05:170 (1) - add whistle (head).
    no change because in kiai I didn't add whistle on slider's heads
  9. 01:18:854 (4,1) - blanked. looks fine to me
GoodLuck!

Kocari wrote:

[ByBy's Easy]
  • 00:16:047 (3,1) - Overlap doesnt seem clean, can adjust the tail to stop this issue
    00:53:942 (1) - y:59 so it keeps similiar DS fixed in another way ( y:60 )
    00:53:942 (5) - Can rhythm be like this? http://puu.sh/hBW1w/501cdbec2b.jpg
    01:16:398 (1,3) - Same as above with overlap here (Isn't really a problem but can be cleaner this way)
    01:28:328 (2) - Extended slider to the end instead of the 1/2 please, will problaby only cause trouble because it's a 1/2 and that it isn't necessary to have it here, since you can represent the extended slider with how the vocals is played out no because the vocal ends on blue tick
Thanks for mod Kocari and Sky Trias :3 ~

ByBy
osu file format v14

[General]
AudioFilename: Brave Shine (TV size).mp3
AudioLeadIn: 2000
PreviewTime: 55696
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25440
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Brave Shine (TV size)
TitleUnicode:Brave Shine (TV size)
Artist:Aimer
ArtistUnicode:Aimer
Creator:NewIpas
Version:ByBy's Easy
Source:Fate/stay night [Unlimited Blade Works]
Tags:エメ aimerrhythm 2nd opening type-moon フェイト/ステイナイト DefSTAR RECORDS notes aniplex ufotable Hisashi Koyama Kenji Tamai Shogo Ohnishi wendao2000 Harez ByBy_ChAn
BeatmapID:690529
BeatmapSetID:301127

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"video.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
609,701.754385964912,4,2,1,25,1,0
6223,-100,4,2,1,50,0,0
39907,-100,4,2,0,30,0,0
51135,-100,4,2,1,45,0,0
53942,-100,4,2,1,45,0,0
54293,-100,4,2,1,30,0,0
56749,-100,4,2,1,55,0,1
79205,-100,4,2,1,55,0,0
89030,-100,4,2,1,5,0,0


[Colours]
Combo1 : 180,180,180
Combo2 : 240,180,120
Combo3 : 200,30,30
Combo4 : 30,90,180
Combo5 : 240,200,0
Combo6 : 240,240,30
Combo7 : 180,90,200
Combo8 : 60,240,30

[HitObjects]
115,93,609,6,0,B|106:152|139:185|139:185|171:197|184:250,1,180,0|8,0:0|0:0,0:0:0:0:
254,304,1661,1,0,0:0:0:0:
330,256,2012,2,0,L|413:202,1,90
404,116,2714,2,0,L|310:77,1,90,8|0,0:0|0:0,0:0:0:0:
230,85,3416,6,0,P|178:109|146:142,1,90
153,221,4117,2,0,P|184:241|246:254,1,90,8|0,0:0|0:0,0:0:0:0:
308,201,4819,2,0,B|344:170|323:104|323:104|369:107|421:128|435:228,1,270,4|0,0:0|0:0,0:0:0:0:
448,298,6223,6,0,P|403:339|365:349,1,90,4|0,0:0|0:0,0:0:0:0:
295,306,6924,2,0,P|248:324|210:355,1,90,8|0,0:0|0:0,0:0:0:0:
126,347,7626,2,0,P|77:336|43:307,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
118,257,8679,1,0,0:0:0:0:
200,221,9030,6,0,B|248:200|246:145|246:145|298:137|316:79,1,180,4|8,0:0|0:0,0:0:0:0:
384,44,10082,1,0,0:0:0:0:
437,116,10433,2,0,B|448:183|430:220|430:220|405:254|406:291,1,180,0|8,0:0|0:0,0:0:0:0:
345,355,11486,1,0,0:0:0:0:
291,282,11837,6,0,P|238:277|189:287,1,90,4|0,0:0|0:0,0:0:0:0:
199,192,12538,2,0,P|246:186|294:193,1,90,8|0,0:0|0:0,0:0:0:0:
361,139,13240,2,0,P|386:99|389:51,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
303,69,14293,1,0,0:0:0:0:
231,125,14644,6,0,B|199:174|131:183|131:183|145:222|175:233,1,180,4|8,0:0|0:0,0:0:0:0:
238,284,15696,1,0,0:0:0:0:
316,240,16047,2,0,P|354:225|376:174,1,90
419,105,16749,2,0,P|465:46|485:43,1,90,8|0,0:0|0:0,0:0:0:0:
504,129,17451,6,0,B|512:202|491:245|491:245|442:252|431:265|419:286,1,180,4|8,0:0|0:0,0:0:0:0:
369,328,18503,1,2,0:0:0:0:
296,274,18854,2,0,P|255:287|214:319,2,90,0|0|10,0:0|0:0|0:0,0:0:0:0:
380,242,19907,1,2,0:0:0:0:
327,169,20258,6,0,P|295:130|252:104,1,90
172,115,20959,2,0,P|143:166|139:210,1,90,8|2,0:0|0:0,0:0:0:0:
177,277,21661,2,0,B|237:299|279:271|279:271|316:255|360:260,1,180,0|8,0:0|0:0,0:0:0:0:
439,243,22714,1,2,0:0:0:0:
456,156,23065,6,0,L|515:79,1,90
434,37,23766,2,0,L|376:113,1,90,8|2,0:0|0:0,0:0:0:0:
292,132,24468,2,0,B|238:139|209:178|209:178|222:225|283:234,2,180,0|8|2,0:0|0:0|0:0,0:0:0:0:
358,71,26223,5,0,0:0:0:0:
426,128,26573,2,0,P|466:191|474:213,1,90,8|2,0:0|0:0,0:0:0:0:
382,217,27275,2,0,P|406:265|435:294,1,90
501,347,27977,1,8,0:0:0:0:
465,170,28679,6,0,B|478:126|458:90|458:90|392:78|349:103,1,180,4|8,0:0|0:0,0:0:0:0:
275,121,29731,1,2,0:0:0:0:
187,98,30082,2,0,B|157:79|91:91|91:91|71:127|84:171,1,180,0|8,0:0|0:0,0:0:0:0:
137,242,31135,1,2,0:0:0:0:
211,292,31486,6,0,P|265:322|311:323,1,90
346,252,32187,2,0,P|383:207|418:195,1,90,8|2,0:0|0:0,0:0:0:0:
497,224,32889,2,0,P|505:277|497:321,1,90
443,383,33591,1,8,0:0:0:0:
338,236,34293,6,0,B|318:172|289:153|289:153|233:149|205:159,1,180,0|8,0:0|0:0,0:0:0:0:
118,171,35345,1,2,0:0:0:0:
96,258,35696,2,0,P|114:304|152:336,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
118,171,36749,1,2,0:0:0:0:
207,162,37100,6,0,L|313:195,1,90
341,112,37801,2,0,L|426:85,1,90,8|0,0:0|0:0,0:0:0:0:
505,128,38503,2,0,B|505:184|465:216|465:216|418:238|407:291,1,180,0|8,0:0|0:0,0:0:0:0:
255,361,39907,6,0,B|207:345|191:293|191:293|239:269|239:221,1,180,4|0,0:0|0:0,0:0:0:0:
265,144,40959,1,2,0:0:0:0:
176,157,41310,2,0,L|100:221,1,90
17,222,42012,2,0,P|31:271|74:301,1,90,0|2,0:0|0:0,0:0:0:0:
144,325,42714,6,0,P|189:335|252:313,1,90
298,263,43416,2,0,P|323:222|321:177,1,90,0|2,0:0|0:0,0:0:0:0:
272,106,44117,2,0,B|259:38|183:11|183:11|100:53|104:121,1,270,0|2,0:0|0:0,0:0:0:0:
98,199,45521,6,0,P|45:230|4:237,2,90
163,137,46573,1,2,0:0:0:0:
227,199,46924,2,0,P|284:234|312:236,1,90
389,202,47626,2,0,P|401:139|391:94,1,90,0|2,0:0|0:0,0:0:0:0:
320,66,48328,6,0,B|258:35|216:34|216:34|191:61|146:68,1,180
67,88,49380,1,2,0:0:0:0:
117,162,49731,2,0,B|154:222|208:237|208:237|243:171,1,180
388,88,51135,6,0,B|461:73|483:128|483:128|448:154|438:184,1,180,0|8,0:0|0:0,0:0:0:0:
390,252,52187,1,2,0:0:0:0:
324,314,52538,2,0,P|289:309|287:185,1,180,0|8,0:0|0:0,0:0:0:0:
326,115,53591,1,2,0:0:0:0:
254,60,53942,6,0,L|111:61,1,135,8|0,0:0|0:0,0:0:0:0:
40,104,54819,2,0,L|40:194,1,90
428,309,56749,6,0,B|488:301|492:255|492:255|466:229|475:170,1,180,4|8,0:0|0:0,0:0:0:0:
430,93,57801,1,2,0:0:0:0:
345,62,58152,2,0,L|252:61,1,90
168,66,58854,2,0,P|179:103|219:137,1,90,8|2,0:0|0:0,0:0:0:0:
302,164,59556,6,0,P|364:185|371:304,1,180,0|8,0:0|0:0,0:0:0:0:
342,368,60608,1,2,0:0:0:0:
256,339,60959,2,0,B|192:320|158:341|158:341|131:359|74:342,1,180,0|8,0:0|0:0,0:0:0:0:
18,281,62012,1,2,0:0:0:0:
41,194,62363,6,0,B|44:151|25:115|25:115|48:77|123:95,1,180,4|8,0:0|0:0,0:0:0:0:
203,109,63416,1,2,0:0:0:0:
265,173,63766,2,0,P|315:201|358:203,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
203,109,64819,1,0,0:0:0:0:
123,67,65170,6,0,B|62:67|32:90|32:90|24:137|48:175,1,180,0|8,0:0|0:0,0:0:0:0:
87,251,66223,1,2,0:0:0:0:
168,289,66573,2,0,P|227:298|360:277,1,180,0|8,0:0|0:0,0:0:0:0:
411,222,67626,1,2,0:0:0:0:
354,152,67977,6,0,B|308:127|297:71|297:71|255:76|231:129,1,180,4|8,0:0|0:0,0:0:0:0:
198,192,69030,1,0,0:0:0:0:
113,222,69380,2,0,P|151:267|191:280,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
92,134,70433,1,2,0:0:0:0:
121,53,70784,6,0,B|189:45|238:77|238:77|271:61|312:68,1,180,0|8,0:0|0:0,0:0:0:0:
380,39,71837,1,2,0:0:0:0:
453,90,72187,2,0,B|477:132|460:181|460:181|456:233|471:274,1,180,0|8,0:0|0:0,0:0:0:0:
475,355,73240,1,0,0:0:0:0:
385,348,73591,6,0,P|323:315|308:206,1,180,4|8,0:0|0:0,0:0:0:0:
326,125,74644,1,2,0:0:0:0:
260,64,74994,2,0,B|211:39|175:44|175:44|132:81|144:138,1,180,0|8,0:0|0:0,0:0:0:0:
148,215,76047,1,2,0:0:0:0:
221,267,76398,6,0,P|264:257|295:222,1,90,4|0,0:0|0:0,0:0:0:0:
358,161,77100,2,0,P|402:151|463:169,1,90,8|4,0:0|0:0,0:0:0:0:
473,244,77801,2,0,B|418:248|378:277|378:277|356:328|297:332,1,180,0|8,0:0|0:0,0:0:0:0:
244,282,78854,1,2,0:0:0:0:
192,347,79205,6,0,P|156:286|228:203,1,180,4|8,0:0|0:0,0:0:0:0:
297,174,80258,1,4,0:0:0:0:
423,51,81310,6,0,B|469:62|481:117|481:117|436:161|433:202,1,180,8|2,0:0|0:0,0:0:0:0:
399,272,82363,1,0,0:0:0:0:
315,237,82714,2,0,P|259:199|236:194,1,90,8|2,0:0|0:0,0:0:0:0:
148,186,83416,2,0,P|113:133|109:101,1,90
160,34,84117,2,0,B|217:64|280:75|280:75|339:63,1,180,8|4,0:0|0:0,0:0:0:0:
418,38,85170,5,0,0:0:0:0:
471,110,85521,2,8,B|468:169|424:194|424:194|397:230|392:271,1,180,8|2,0:0|0:0,0:0:0:0:
321,321,86573,1,0,0:0:0:0:
241,279,86924,2,0,P|171:222|177:137,1,180,8|2,0:0|0:0,0:0:0:0:
245,75,87977,5,0,0:0:0:0:
333,56,88328,2,0,L|400:129,1,90,8|2,0:0|0:0,0:0:0:0:
450,192,89030,2,0,L|491:237,1,45

To NewIpas: My previous username was ByBy13 so add it to tags.Thanks :3 and I made some changes for flow
Topic Starter
Ipas
Revived~
I think that I should work on 2 maps together :3
micchi_chi
Hi~ as requested :3
berhubung ini mod semacam random mod, minta mod sekalian buat map ane xD (berubah menjadi random M4M :3)
Map saya : https://osu.ppy.sh/s/322414
Saya adalah orang yang memberi dengan pamrih :v
Mod satu diff aja, lagunya panjang.

Pake Inggris yo, mau belajar toh :v
Kalo ada yang ngga terlalu ngerti, tanya aja :3

[General]
  1. I honestly think it would fit better if you use the fast bpm (171) instead of slow one xD (just pointing this out, not asking you to change it :3)
  2. I think "Widescreen support" is only used if you have storyboard, so I think you should disable it... (easy and hard)
  3. I suggest using 2 slider tick rate because you are using slow bpm where 1/1 slider = 2/1 slider (in fast bpm), 1/2 slider = 1/1 slider, and 1/4 slider = 1/2 slider
  4. Heh, this song has weird end xD

[ByBy's Easy]
  1. 00:16:047 (3,4) - Maybe make this two identical would look neater.
  2. 00:20:258 (1,2) - ^ to give a symmetry feelings http://puu.sh/iC0n3/26e7d9e314.jpg
  3. 00:21:661 (3) - This slider wave looks imperfect I think... Maybe fix it a bit... http://puu.sh/iC0qd/392e395bf8.jpg
  4. 00:24:468 (3) - maybe this one is on purpose, but I think it would look better if it's balanced. With that, the red tick would fall on the red anchor as well. http://puu.sh/iC0DC/02f283b59c.jpg (the one I made is not even balanced xD)
  5. 00:28:679 (1,2,3) - Move these to the left a bit so (2) would be placed in the middle and it would be a perfect symmetry.
  6. 00:32:187 (2,3,4) - like this look neater? no? http://puu.sh/iC0K4/947afc8361.jpg
  7. 00:53:942 (1,2) - honestly I think a simple 1/4 slider at 00:53:942 would works, at least on easy. Give the new player a quick break (even if you don't add break there)
  8. 01:00:959 (3) - Another imperfect slider wave...
  9. 01:09:030 (2,3) - (sorry) blanket is a bit off
  10. 01:12:187 (3) - is this a slider wave?
  11. 01:19:205 (1) - Is this supposed to be blanket? If yes, it's off, kinda lot.
  12. 01:29:030 (3) - I think a simple circle would work here...
  13. 01:20:959 maybe add a circle here to fill the blank and make the polarity from the previous note better?

[Normal]
  1. 00:00:609 (1,2) - The flow to (2) is not that good... maybe move (1) to the left a bit. http://puu.sh/iC1bK/f552e2816a.jpg
  2. 00:02:012 (3) - The curve is not really visible... Maybe curve it more so it don't look like straight slider.
  3. 00:03:766 (1,2,3) - Maybe like this would fit better... http://puu.sh/iC1iP/6377f7b3fb.jpg (the snare drum sound would fall on slider head and make it more emphasized)
  4. 00:05:521 (1) - Nice slider :)
  5. 00:24:293 (4) - Maybe this is following vocal, but the drum sound here 00:24:644 got ignored ;-;
  6. 00:32:187 (2) - maybe like this http://puu.sh/iC1tg/567a43cb9e.jpg so you wouldn't be ignoring both, the drum and vocal.
  7. 00:37:626 (2,3) - o-o the vocal started here you know 00:37:451 move these two there. And if you do, add a note here 00:38:679 to follow the drum and fix the polarity. How the whole rhythm should look like http://puu.sh/iC1Db/5b8ec6782b.jpg
  8. 00:41:661 (3,4) - umm, maybe follow the vocal, like this http://puu.sh/iC1HH/84094cb6d3.jpg
  9. 00:39:907 (1) - Furthermore, maybe end this slider here 00:40:608 since there's no sound at blue tick.
  10. 00:42:714 (1) - ^
  11. 00:44:468 (3,4) - try this one http://puu.sh/iC1P0/08b06c5147.jpg
  12. 00:47:275 (3,4) - this http://puu.sh/iC1Ra/6b2ce5f205.jpg because the vocal is the loudest sound at this part, just stick at mapping the vocal.
  13. 01:05:696 add a note here to follow vocal?
  14. 01:18:503 (5,6,7) - For normal actually I would avoid this, I'd rather use 1/4 reverse slider... But it doesn't really matter tho.

[wendao's Hard]
  1. 00:05:521 (1) - Maybe end this slider here 00:06:135 because yellow (1/8) tick would act as blue tick at slow bpm and it would make (1) emphasized more I think.
  2. 00:06:573 I think this one was on purpose, but, the absent of note here make it feel kinda empty imo .-.
  3. 00:10:433 ^
  4. 00:12:889 ^ and actually the sound start here so maybe you can move 00:13:065 (3) - here and add a note here 00:13:416 http://puu.sh/iC2gO/30d65e133d.jpg
  5. 00:16:398 (5) - I think it would fit more if the triplets start here 00:16:223 even more fitting if you swap these two places 00:16:749 (6,7) - so this is the rhythm I made. http://puu.sh/iC2nc/11530f16bc.jpg
  6. 00:17:451 Would be better if you kinda reduce the SV actually... like 0.80x or something...
  7. 00:32:012 (3,4) - Swap these two places so the "se" would fall on circle and followed by "kai". You can feel the "pound" better with circle.
  8. 00:36:749 there's a vocal here... adding nothing there make it feels empty... add a note.
  9. 00:40:959 Again, you could reduce the SV here...
  10. 00:42:012 (5,6,7) - Feels unpleasant since the vocal fall on slider's tail and I think you should add a note here 00:42:889 to support the vocal and fix the polarity with the next note... like this http://puu.sh/iC2CH/64e2db6ef8.jpg
  11. 00:53:942 (8) - NC here to emphasize the big sound more?
  12. 01:06:398 (4) - curve it the other way so it can blanket (3)'s tail? http://puu.sh/iC2Ib/2d65a4d3db.jpg
  13. 01:12:012 (4) - ^
  14. 01:19:907 (3) - ^ heh, pretty much of this huh? .-.

[Insane]
  1. Wow, this don't reach 4 stars? I'm surprised o-o
  2. 00:06:223 (1,2) - uhh, fix blanket o-o
  3. 00:06:924 (3) - I think if you ctrl+g, the flow from (2) would be better. I usually do that.
  4. 00:23:591 (3) - I think you have to move this to red tick to follow the vocal better. Let it pause after that.
  5. 00:39:556 (5,1) - Stack so it look neater maybe.
  6. 00:41:310 (3,4,5,6,1,2,3) - I think you have to move this entire thing 1/4 tick behind so the vocal would fall on the head and emphasized more. Add a note here 00:41:310 and change 00:43:591 (3) - to a circle.
  7. 00:46:573 (4) - Maybe change this to 2 circles, it would fit the vocal more imo.
  8. 00:48:854 (2) - Make this more balanced to make a perfect symmetry maybe.
  9. 00:48:328 (1,3) - And make sure they are symmetric as well. Use ctrl+h not ctrl+> twice.
  10. 00:58:854 (6) - Again, change this to two circles to follow the vocal better.
  11. 01:05:872 (3,1) - Is this supposed to be unstacked?
  12. 01:06:749 (2,3,4) - Doesn't seem right... maybe this would fit better. http://puu.sh/iC3e1/6e24b08831.jpg
  13. 01:16:924 (2,3,4) - ^ same rhythm, move (2) to behind (4)
  14. 01:24:293 (1,2,3,4,5) - Maybe just make this into star shape?

Nice map ^^
Mod ane cuma penyempurnaan doang, walaupun keliatan banyak :v
Good luck~
wendao

hanyuu_nanodesu wrote:

[General]
  1. I honestly think it would fit better if you use the fast bpm (171) instead of slow one xD (just pointing this out, not asking you to change it :3) the metronome is following the drum beat, that's why it's use 85.5 instead of 171 (it was 171 though)
  2. I think "Widescreen support" is only used if you have storyboard, so I think you should disable it... (easy and hard) NewIpas pls do for me
  3. I suggest using 2 slider tick rate because you are using slow bpm where 1/1 slider = 2/1 slider (in fast bpm), 1/2 slider = 1/1 slider, and 1/4 slider = 1/2 slider 1/1 fit best (at least for me)

[wendao's Hard]
  1. 00:05:521 (1) - Maybe end this slider here 00:06:135 because yellow (1/8) tick would act as blue tick at slow bpm and it would make (1) emphasized more I think. hell no
  2. 00:06:573 I think this one was on purpose, but, the absent of note here make it feel kinda empty imo .-. following the drum
  3. 00:10:433 ^ ^
  4. 00:12:889 ^ and actually the sound start here so maybe you can move 00:13:065 (3) - here and add a note here 00:13:416 http://puu.sh/iC2gO/30d65e133d.jpg no
  5. 00:16:398 (5) - I think it would fit more if the triplets start here 00:16:223 even more fitting if you swap these two places 00:16:749 (6,7) - so this is the rhythm I made. http://puu.sh/iC2nc/11530f16bc.jpg nope
  6. 00:17:451 Would be better if you kinda reduce the SV actually... like 0.80x or something... 1.40 SV is slow enough
  7. 00:32:012 (3,4) - Swap these two places so the "se" would fall on circle and followed by "kai". You can feel the "pound" better with circle. well.. kind of variation of break, might change if there's another modder pointed this one
  8. 00:36:749 there's a vocal here... adding nothing there make it feels empty... add a note. following drum
  9. 00:40:959 Again, you could reduce the SV here... x
  10. 00:42:012 (5,6,7) - Feels unpleasant since the vocal fall on slider's tail and I think you should add a note here 00:42:889 to support the vocal and fix the polarity with the next note... like this http://puu.sh/iC2CH/64e2db6ef8.jpg following guitar (?)
  11. 00:53:942 (8) - NC here to emphasize the big sound more? look bad for me
  12. 01:06:398 (4) - curve it the other way so it can blanket (3)'s tail? http://puu.sh/iC2Ib/2d65a4d3db.jpg intentional
  13. 01:12:012 (4) - ^ ^
  14. 01:19:907 (3) - ^ heh, pretty much of this huh? .-. ^, and yep, it's the same
no change, sorry
Shiranai
As requested~
Small sugestion from me,

[General]
  1. About the custom colors, combo 4 and combo 5 their color is almost same yellow and hard to tell when the transition of the NC. Jadi menurut aku baiknya di antara combo 4 dan 5 itu ada satu warna lain kak sebagai selingan, jadi coba di re-arrange aja kak warna kombonya supaya engga selalu kuning terus, (contohnya bisa diliat di Insane 00:52:714 (1,2,3,4,1,2) - dll)
[Insane]
  1. 00:07:275 (4) - 00:10:082 (4) - 00:12:889 (4) - 00:14:644 - Kalo ditambah whistle di sana bgmn?
  2. Pendapat pribadi ya kak, menurut aku yang ini 00:17:451 (1,2,3) - bagian (1,2) baiknya dipisah jangan distack, baru yang (2,3) distack lebih ngefeel ritme stoppingnya deh, bisa dibilang placingnya mirip kaya ini 00:15:696 (4,5,6) - . Aku latah pas main soalnya aku kira itu triplet jadinya suka miss haha XD, banyak placing yang kaya gitu kak di sini jadi ga aku sebutin lagi, mungkin bisa dipikirin lagi deh
  3. 00:48:328 (1,2,3) - Kalo mau dibuat simetri baiknya sedikit dirapihin deh, pas main kerasa ga rapihnya
  4. 00:51:135 - Menurut aku lebih cocok pake whistle kak, karena itu suara bass di lagunya bukan drum
  5. 00:56:047 (1,2,3) - Kalo sedikit diperbaiki bgmn kak hitsoundnya? jadi (1) ga perlu pake whistle, terus (2) ubah clapnya jadi whistle, terus (3) delete whistlenya? kayanya lebih cocok sama lagunya
  6. 01:01:135 - Tambah clap?
  7. 01:13:591 (1,2,3,4) - Tambah hitsound? kayanya terlalu empty suaranya
  8. 01:15:696 (1,2) - Hitsoundnya tertukar deh, seharusnya (1) itu clap, (2) itu whistle
  9. 01:24:994 (5) - Pindah sedikit ke atas x:124 y:76? bintangnya gepeng XD
  10. 01:24:819 (4,5) - tambah whistle?
  11. 01:29:030 - Useless green line

    Gameplaynya bagus kok kak, tapi hitsoundnya berasa masih kurang, coba buat referensi hitsound bisa contoh ke wendao2k
[Wendao's]
  1. 00:01:837 (4) - Kalo dirotate sedikit bgmn wendao? kayanya flow dari (4) ke (5) beloknya agak ga enak, mungkin rotate (4) 3 drajat terus x:17 y:174?
  2. 00:16:749 (6) - Tambah S:C1 clap di sana bgmn? kayanya kerasa kosong, terus 00:16:924 (7) - Kalo yang itu dijadiin slider 1/1 aja bgmn wendao? kayanya lebih ngefeel perpindahan suara drumnya ke part berikutnya di sini 00:17:451 -
  3. 00:24:293 - Tambah S:C1 clap di sana?
  4. 00:42:714 (7,1) - 00:46:924 (1,5) - Swap nc? terus kalo ngikutin yang itu, ini 00:49:731 (1) - kayanya ga perlu nc, soalnya mulai bagian ini 00:39:907 - nc nya agak gimana gitu
  5. 01:27:626 (3) - Tambah S:C1 clap deh di awal sama akhir? lebih ngefeel drumnya
  6. 01:27:977 (4) - Aku ga ngeh, itu 1/6 gitu?

    Ok
[Normal]
  1. 00:05:521 (4) - Kayanya ga perlu nc deh
  2. 00:31:486 (1) - Kok ada whistle di slider bodynya?
  3. 00:39:907 (1,2) - 00:42:714 (1,2) - 00:45:521 (1,2) - Agak aneh ritmenya, kalo kata aku (1) lebih baik stop di white tick, terus tambah circle di blue ticknya
  4. 01:02:363 (1,2,3,4) - Placingnya terlalu padat, jadi kaya dipaksain flownya
  5. 01:05:872 (2,3,4,5) - Ritmenya dibuat kaya gini aja kak http://puu.sh/iDwGU/79a2854d3f.jpg? soalnya agak aneh transisi ritmenya di bagian (3,4,5)
  6. 00:54:293 - 01:29:030 - Useless green line
  7. Periksa nc deh, kombonya ada yang pendek bgt ada yang terlalu panjang
[ByBy's]
  1. 00:19:556 - Delete whistle?
  2. 00:20:258 (1) - You can improve the flow by rotating it 20 degree and move to x:316 y:180, then following that you can also move this 00:20:959 (2) - to x:188 y:108 http://puu.sh/iDxCe/64fefe83e2.jpg
  3. 00:33:591 (4) - 00:44:117 (3) - Dunno, almost out of playfield and touch the hp bar I guess, especially (4)
  4. 00:53:942 (1,2) - The polarity on them not good, while (1) following the drum should be end here 00:54:293 - and (2) that supposed to following the vocal begin here 00:54:468 - so the best rhythm is something like this http://puu.sh/iDyeH/58a05243f2.jpg
  5. 01:29:030 (3) - Delete? because not fit with the music, and based on the music it is stop on blue tick here 01:28:854 - so you can change the rhythm into something like this might better http://puu.sh/iDysV/3a085c94a5.jpg
[]
A bit consider on the hitsound tho. The gameplay on higher diff is fine but on lower diff can be improve more imo
Goodluck~
Yoges
Maybe move the preview point up to 00:55:959? The preview point you have now makes you hear the singer take in a breath before she starts singing which feels a bit out of place.
BanchoBot
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