forum

Aimer - Brave Shine (TV size)

posted
Total Posts
21
Topic Starter
Yunona
This map has been deleted on the request of its creator. It is no longer available.
Glasses
Hi!
BPM and everything are right, but your offset is a tiny little bit too late. You can change it to 608!
->Delete the old red and replace it with 608,350.877192982456,4,1,3,50,1,0 in easy normal and hard. If you prefer your old timing point or think this change isn't worth the time keep your old timing point.

TIMING BOX FOR INSANE DIF BECAUSE RESNAPPING GREENS IS A PAIN
608,350.877192982456,4,1,3,50,1,0
6397,-100,4,1,1,50,0,0
9029,-100,4,1,3,50,0,0
9204,-100,4,1,1,50,0,0
11836,-100,4,1,3,50,0,0
12011,-100,4,1,1,50,0,0
14643,-100,4,1,3,50,0,0
14818,-100,4,1,1,50,0,0
17450,-100,4,1,3,50,0,0
17625,-100,4,1,2,50,0,0
28678,-100,4,1,3,50,0,0
28853,-100,4,1,2,50,0,0
39906,-133.333333333333,4,2,1,50,0,0
51134,-100,4,1,2,50,0,0
56222,-100,4,1,2,50,0,0
56748,-100,4,1,3,50,0,1
56923,-100,4,1,1,50,0,1
62362,-100,4,1,3,50,0,1
62537,-100,4,1,1,50,0,1
67976,-100,4,1,3,50,0,1
68151,-100,4,1,1,50,0,1
73590,-100,4,1,3,50,0,1
73765,-100,4,1,1,50,0,1
76397,-100,4,1,3,50,0,1
76572,-100,4,1,1,50,0,1
77450,-100,4,1,3,50,0,1
77625,-100,4,1,1,50,0,1
79204,-100,4,1,3,50,0,0
79555,-100,4,1,1,50,0,0
80257,-100,4,1,3,50,0,0
80607,-100,4,1,1,50,0,0
84818,-100,4,1,3,50,0,0
84993,-100,4,1,1,50,0,0
85871,-100,4,1,3,50,0,0
86222,-100,4,1,1,50,0,0
About the map itself:

INSANE
00:40:432 (2) - It'd be nice if the circle was a tiny little bit farther away from the slider (around x:310, y:80)
00:50:967 (2) - move this to ~x:180; y:140, so these 3 (00:50:792 (1,2,3) ) have the same distance from each other
Topic Starter
Yunona

jasdfhg wrote:

Hi!
BPM and everything are right, but your offset is a tiny little bit too late. You can change it to 608!
->Delete the old red and replace it with 608,350.877192982456,4,1,3,50,1,0 in easy normal and hard. If you prefer your old timing point or think this change isn't worth the time keep your old timing point.

TIMING BOX FOR INSANE DIF BECAUSE RESNAPPING GREENS IS A PAIN
608,350.877192982456,4,1,3,50,1,0
6397,-100,4,1,1,50,0,0
9029,-100,4,1,3,50,0,0
9204,-100,4,1,1,50,0,0
11836,-100,4,1,3,50,0,0
12011,-100,4,1,1,50,0,0
14643,-100,4,1,3,50,0,0
14818,-100,4,1,1,50,0,0
17450,-100,4,1,3,50,0,0
17625,-100,4,1,2,50,0,0
28678,-100,4,1,3,50,0,0
28853,-100,4,1,2,50,0,0
39906,-133.333333333333,4,2,1,50,0,0
51134,-100,4,1,2,50,0,0
56222,-100,4,1,2,50,0,0
56748,-100,4,1,3,50,0,1
56923,-100,4,1,1,50,0,1
62362,-100,4,1,3,50,0,1
62537,-100,4,1,1,50,0,1
67976,-100,4,1,3,50,0,1
68151,-100,4,1,1,50,0,1
73590,-100,4,1,3,50,0,1
73765,-100,4,1,1,50,0,1
76397,-100,4,1,3,50,0,1
76572,-100,4,1,1,50,0,1
77450,-100,4,1,3,50,0,1
77625,-100,4,1,1,50,0,1
79204,-100,4,1,3,50,0,0
79555,-100,4,1,1,50,0,0
80257,-100,4,1,3,50,0,0
80607,-100,4,1,1,50,0,0
84818,-100,4,1,3,50,0,0
84993,-100,4,1,1,50,0,0
85871,-100,4,1,3,50,0,0
86222,-100,4,1,1,50,0,0
About the map itself:

INSANE
00:40:432 (2) - It'd be nice if the circle was a tiny little bit farther away from the slider (around x:310, y:80)
00:50:967 (2) - move this to ~x:180; y:140, so these 3 (00:50:792 (1,2,3) ) have the same distance from each other
Thank you very much) So much better :D
Seikatu
Привет!

  • [General]
  1. Оставляй в тэгах только "op opening", всё остальное есть в метаданных и не нужно в тэгах.

    [Easy]
  2. 00:00:608 - вот здесь можно поставить спиннер и закончить его на 00:04:818 - прикольно было бы
  3. 00:14:643 (3) - вот тут на конце не хватает хлопка. (да и на следующем тоже вроде)
  4. 00:17:450 - может стоит на тихой части уменьшить громкость хс? У тебя везде 50% стоит.
  5. 00:44:116 (4) - вот не нравится мне как этот слайдер стоит. Да и флоу после него неок. Попробуй как нибудь так: http://puu.sh/hcoRY/e03ce0d8b0.jpg?
  6. 00:48:327 (3,1) - оверлапчики в изи нельзя, но тут между ними довольно много времени, просто имей в виду.
  7. 01:02:362 (1) - а вот тут на конце всё что можно понапихано, хотя вроде кроме свистка ничего не нужно.
  8. 01:07:976 (1) - и тут
  9. 01:24:116 (5,1) - и стаки в изи тоже нельзя

    [Normal]
  10. 00:10:081 (3,4) - грязненький оверлап, лучше убрать.
  11. 00:37:800 (5,6) - закастомь, как со всеми остальными сделала, или остальные кастомы убери. (Второй вариант получше мне кажется, т.к. это всего лишь нормал и не думаю что новички умеют читать кастомные стаки)
  12. 00:53:590 (5,6) - стак будет плохо читаться из-за предыдущего круга, отведи слайдер в сторонку.
  13. В остальном довольно прикольный нормал, правда могут докопаться из-за ритма. Ну и предложение насчет громкости тут тоже работает (И насчет спиннера тоже!).

    [Hard]
  14. 00:10:432 (5) - можно так: http://puu.sh/hcq9j/3cbdefa3f7.jpg
  15. 00:36:572 (8,9) - я не знаю почему, но джамп очень внезапный, попробуй уменьшить его немного. Либо просто поставь 00:36:748 (9) - на одинаковом расстоянии от предыдущего и следующего объектов.
  16. 00:51:134 (3) - и вот этот парень внезапно врывается. Его можно пристоить так: http://puu.sh/hcqsn/52257b964e.jpg, и потом по ситуации следующий за ним слайдер тоже как нибудь приустроить.
  17. 01:09:204 (4) - а почему он недостаканный?
  18. По ощущениям между хардом и нормалом есть провал в спреде. Алсо спиннер\громкость.

    [Insane]
  19. 00:11:660 (1,2,3) - вот этих ребят как-нибудь так бы: http://puu.sh/hcqGj/9f21353601.jpg (А еще тройка недостаканная)
  20. 00:16:572 (2,3,4,5,6) - кривоватая звезда. Но можешь забить.
  21. 00:21:836 (4,5,6,7,8) - кривоватая звезда. Но можешь забить.
  22. 00:41:309 (3,4) - подправь бланкет. 00:41:309 (3) - слегка отогни и там оно само поправиться.
  23. 00:59:555 (3,5) - не нужный оверлап. 00:59:379 (1,2,3) - этих ребят чуток вправо пододвинуть можно.
  24. 00:59:555 (3) - подними конец выше среднего нода, лучше играться будет после 00:59:204 (5)
  25. Ну и спиннер\громкость.
В целом мапа очень понравилась.
Aimer <3
Удачи с ранком.
Topic Starter
Yunona

Seikatu wrote:

Привет!

  • [General]
  1. Оставляй в тэгах только "op opening", всё остальное есть в метаданных и не нужно в тэгах.

    [Easy]
  2. 00:00:608 - вот здесь можно поставить спиннер и закончить его на 00:04:818 - прикольно было бы
  3. 00:14:643 (3) - вот тут на конце не хватает хлопка. (да и на следующем тоже вроде)
  4. 00:17:450 - может стоит на тихой части уменьшить громкость хс? У тебя везде 50% стоит.
  5. 00:44:116 (4) - вот не нравится мне как этот слайдер стоит. Да и флоу после него неок. Попробуй как нибудь так: http://puu.sh/hcoRY/e03ce0d8b0.jpg?
  6. 00:48:327 (3,1) - оверлапчики в изи нельзя, но тут между ними довольно много времени, просто имей в виду.
  7. 01:02:362 (1) - а вот тут на конце всё что можно понапихано, хотя вроде кроме свистка ничего не нужно.
  8. 01:07:976 (1) - и тут
  9. 01:24:116 (5,1) - и стаки в изи тоже нельзя

    [Normal]
  10. 00:10:081 (3,4) - грязненький оверлап, лучше убрать.
  11. 00:37:800 (5,6) - закастомь, как со всеми остальными сделала, или остальные кастомы убери. (Второй вариант получше мне кажется, т.к. это всего лишь нормал и не думаю что новички умеют читать кастомные стаки)
  12. 00:53:590 (5,6) - стак будет плохо читаться из-за предыдущего круга, отведи слайдер в сторонку.
  13. В остальном довольно прикольный нормал, правда могут докопаться из-за ритма. Ну и предложение насчет громкости тут тоже работает (И насчет спиннера тоже!).

    [Hard]
  14. 00:10:432 (5) - можно так: http://puu.sh/hcq9j/3cbdefa3f7.jpg
  15. 00:36:572 (8,9) - я не знаю почему, но джамп очень внезапный, попробуй уменьшить его немного. Либо просто поставь 00:36:748 (9) - на одинаковом расстоянии от предыдущего и следующего объектов.
  16. 00:51:134 (3) - и вот этот парень внезапно врывается. Его можно пристоить так: http://puu.sh/hcqsn/52257b964e.jpg, и потом по ситуации следующий за ним слайдер тоже как нибудь приустроить.
  17. 01:09:204 (4) - а почему он недостаканный?
  18. По ощущениям между хардом и нормалом есть провал в спреде. Алсо спиннер\громкость.

    [Insane]
  19. 00:11:660 (1,2,3) - вот этих ребят как-нибудь так бы: http://puu.sh/hcqGj/9f21353601.jpg (А еще тройка недостаканная)
  20. 00:16:572 (2,3,4,5,6) - кривоватая звезда. Но можешь забить.
  21. 00:21:836 (4,5,6,7,8) - кривоватая звезда. Но можешь забить.
  22. 00:41:309 (3,4) - подправь бланкет. 00:41:309 (3) - слегка отогни и там оно само поправиться.
  23. 00:59:555 (3,5) - не нужный оверлап. 00:59:379 (1,2,3) - этих ребят чуток вправо пододвинуть можно.
  24. 00:59:555 (3) - подними конец выше среднего нода, лучше играться будет после 00:59:204 (5)
  25. Ну и спиннер\громкость.
В целом мапа очень понравилась.
Aimer <3
Удачи с ранком.
Большое спасибо) Вроде бы всё поправила,но попозже ещё чуть чуть подправлю)
Wafu

Lucky mod from #modreqs

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Aimer is supposed to be artist name. It should be same as romanised, because エメ is actually written sometimes behind her name in brackets to tell Japanese people how to pronounce it, it is not part of her name. In screenshot below you might see example of her album, it's not currently Brave Shine album, because it's early released, so here is some of olders. All of her albums just show simply Aimer. Also you might want to check her website and you might clearly see she doesn't use the katakana name (エメ) in logo or any info, it's there only rarely to say how it reads.
  2. Out of topic, but just if someone suggests to change the song title, here is a confirmation.
  3. It's true the anime is a second season, but actually it's not part of name, it's just second half of the anime. You might check PV, Opening, Website everything still lists the anime as Fate/stay night [Unlimited Blade Works], actually myanimelist lists it wrong, don't use it, it's independent source and you should always refer to official ones. Just remove 2nd (without シーズン because it already is in tags) to tags and remove 2nd シーズン from source.
  4. There is some abuse of tags, like adding already used things to tags or your name, which has nothing to do there unless you renamed and want to put there previous name. Wrong tags are:
    Fate/stay night (already in source)
    Blade (already in source, two other words are okay as in source they contain brackets)
    エメ (If you don't trust official sources, tho I don't know why you wouldn't, and didn't change artist to Aimer, remove it because it already would be in artist. However, I think you are intelligent and fixed the artist, then you might keep it because it just won't be duplicated)
    Aimer (already in artist)
    Brave Shine (is a song title)
    Chamue (insensible, it's your name)
  5. All files in map folder must be used. soft-hitnormal2 is not ever used in a map, thus it does nothing in the map folder, just remove it.
  6. You might maybe use wallpaper with 16:9 or 4:3 resolution, curently it is something between these two and you might make complete support at least for one ratio. This will be just scaled all over widescreen or cutted when it's on normal screen, so I recommend to choose more used resolution.
  7. Your video is quite okay, but keep in mind you kept some high-CPU functions on in encode. There are two ways of fixing it, either disabling them one by one or just using fastdecode tune, which is today quite a lot used nowadays, because those functions actually don't fix many things. (As I have some blu-ray discs, even those used fastdecode to not make a big CPU load) This might result in lags in-game for no reason. I am not going to force you, but you might use this, exactly the same but optimized video.
  8. It seems like HP rate on high diffs is too low. Try to make consistent gap between all diffs and be aware that 1 HP difference is not

Insane


  1. 01:02:537 - Are you sure that timing point is supposed to be unsnapped here? It doesn't afflict the slider's end now.
  2. 01:08:151 - Same as above
  3. You are using the same slider velocity as hard and there should be at least some gap. The map has really a beautiful form, so you just need to make SV higher, for example 1,6x and then resnap it so there are no inconsistencies. This should not take more than 10 minutes, but yeah, it's annoying.
  4. 00:41:134 (2) - Replace this slider with one circle as there is no sound on 00:41:222, it doesn't play that well, especially when it's not in music.
  5. 00:44:467 (4) - Same as above.
  6. 00:49:292 (6) - Just remove this note for same reason as above.

Hard


  1. 00:22:888 (7) - Similar issue to insane, there is no sound, yet 1/4 slider is mapped there. Might be a bit fine on insane, but not much appropriate on hard.
  2. 00:34:116 (9) - Same as above.
  3. 01:17:625 - I suppose the timing point should have been snapped so it afflicts the start of the slider.

Normal


  1. 00:47:800 (3) - Overlap like this will obviously confuse the player (especially on normal) quite a lot as he cannot see whole body, start nor end. Consider more intelligent placement so both start and end of slider are fully visible.
  2. 01:04:993 (5,6,7) - It is normal difficulty, so you should keep distances constant. Actually there are 2 same long gaps, but the snap is 0,6 higher on 01:04:993 (5,6) - that means it is a jump, which is just a way to confuse player on normal diff and he will most likely fail.
  3. 01:10:607 (5,6,1) - It is exactly the same pattern as above.
  4. 00:39:906 - Use 1x SV on this note and make 1,0x snap properly, there is a little smaller gap than usual, but it might be fine.
  5. 00:17:450 - Timing point is a bit later than the slider, but in this case it is not harming, so you might just fix it just so it is perfect, not an issue.
  6. 00:17:800 - This is same as above but it already afflicts the map, the hitsounds are not applied on slider's end so it should be snapped on end of the slider, it is a bit later.
Conclusion: Rankable

Very nice beatmap, to be honest the higher diffs were really cool and they were not just those crazy insane diffs which you see in similar songs, you apparently tried to map the music and make the map feel nice with it. Only real problem was metadata and the slider velocity issue between insane and hard, because they shouldn't be same. However, rest was really cool, have my star and good luck.
Topic Starter
Yunona

Wafu wrote:


Lucky mod from #modreqs

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Aimer is supposed to be artist name. It should be same as romanised, because エメ is actually written sometimes behind her name in brackets to tell Japanese people how to pronounce it, it is not part of her name. In screenshot below you might see example of her album, it's not currently Brave Shine album, because it's early released, so here is some of olders. All of her albums just show simply Aimer. Also you might want to check her website and you might clearly see she doesn't use the katakana name (エメ) in logo or any info, it's there only rarely to say how it reads.
  2. Out of topic, but just if someone suggests to change the song title, here is a confirmation.
  3. It's true the anime is a second season, but actually it's not part of name, it's just second half of the anime. You might check PV, Opening, Website everything still lists the anime as Fate/stay night [Unlimited Blade Works], actually myanimelist lists it wrong, don't use it, it's independent source and you should always refer to official ones. Just remove 2nd (without シーズン because it already is in tags) to tags and remove 2nd シーズン from source.
  4. There is some abuse of tags, like adding already used things to tags or your name, which has nothing to do there unless you renamed and want to put there previous name. Wrong tags are:
    Fate/stay night (already in source)
    Blade (already in source, two other words are okay as in source they contain brackets)
    エメ (If you don't trust official sources, tho I don't know why you wouldn't, and didn't change artist to Aimer, remove it because it already would be in artist. However, I think you are intelligent and fixed the artist, then you might keep it because it just won't be duplicated)
    Aimer (already in artist)
    Brave Shine (is a song title)
    Chamue (insensible, it's your name)
  5. All files in map folder must be used. soft-hitnormal2 is not ever used in a map, thus it does nothing in the map folder, just remove it.
  6. You might maybe use wallpaper with 16:9 or 4:3 resolution, curently it is something between these two and you might make complete support at least for one ratio. This will be just scaled all over widescreen or cutted when it's on normal screen, so I recommend to choose more used resolution.
  7. Your video is quite okay, but keep in mind you kept some high-CPU functions on in encode. There are two ways of fixing it, either disabling them one by one or just using fastdecode tune, which is today quite a lot used nowadays, because those functions actually don't fix many things. (As I have some blu-ray discs, even those used fastdecode to not make a big CPU load) This might result in lags in-game for no reason. I am not going to force you, but you might use this, exactly the same but optimized video.
  8. It seems like HP rate on high diffs is too low. Try to make consistent gap between all diffs and be aware that 1 HP difference is not

Insane


  1. 01:02:537 - Are you sure that timing point is supposed to be unsnapped here? It doesn't afflict the slider's end now.
  2. 01:08:151 - Same as above
  3. You are using the same slider velocity as hard and there should be at least some gap. The map has really a beautiful form, so you just need to make SV higher, for example 1,6x and then resnap it so there are no inconsistencies. This should not take more than 10 minutes, but yeah, it's annoying.
  4. 00:41:134 (2) - Replace this slider with one circle as there is no sound on 00:41:222, it doesn't play that well, especially when it's not in music.
  5. 00:44:467 (4) - Same as above.
  6. 00:49:292 (6) - Just remove this note for same reason as above.

Hard


  1. 00:22:888 (7) - Similar issue to insane, there is no sound, yet 1/4 slider is mapped there. Might be a bit fine on insane, but not much appropriate on hard.
  2. 00:34:116 (9) - Same as above.
  3. 01:17:625 - I suppose the timing point should have been snapped so it afflicts the start of the slider.

Normal


  1. 00:47:800 (3) - Overlap like this will obviously confuse the player (especially on normal) quite a lot as he cannot see whole body, start nor end. Consider more intelligent placement so both start and end of slider are fully visible.
  2. 01:04:993 (5,6,7) - It is normal difficulty, so you should keep distances constant. Actually there are 2 same long gaps, but the snap is 0,6 higher on 01:04:993 (5,6) - that means it is a jump, which is just a way to confuse player on normal diff and he will most likely fail.
  3. 01:10:607 (5,6,1) - It is exactly the same pattern as above.
  4. 00:39:906 - Use 1x SV on this note and make 1,0x snap properly, there is a little smaller gap than usual, but it might be fine.
  5. 00:17:450 - Timing point is a bit later than the slider, but in this case it is not harming, so you might just fix it just so it is perfect, not an issue.
  6. 00:17:800 - This is same as above but it already afflicts the map, the hitsounds are not applied on slider's end so it should be snapped on end of the slider, it is a bit later.
Conclusion: Rankable

Very nice beatmap, to be honest the higher diffs were really cool and they were not just those crazy insane diffs which you see in similar songs, you apparently tried to map the music and make the map feel nice with it. Only real problem was metadata and the slider velocity issue between insane and hard, because they shouldn't be same. However, rest was really cool, have my star and good luck.
Oh,thank you so much! Now I have some free time,but I will definitely fix all errors and omissions) Thank you for the star~~
BrokenTwoPieces
Just wanted to say I love how the map flows and it fits really well with the song.

Insane

00:43:239 - I feel like adding a note here would be good as it fits with the flow of the song
00:44:643 - I don't think the slider fits the flow of the song. I suggest a half slider followed by a full slider like this

00:56:046 - The vocals start here and I believe that this note should be mapped. Maybe move the slider a half note and make 00:56:397 a single note?

These are just some suggestions but I really wanted to help improve the map in some way, since I love both the song and map. GL!
Topic Starter
Yunona

BrokenTwoPieces wrote:

Just wanted to say I love how the map flows and it fits really well with the song.

Insane

00:43:239 - I feel like adding a note here would be good as it fits with the flow of the song
00:44:643 - I don't think the slider fits the flow of the song. I suggest a half slider followed by a full slider like this

00:56:046 - The vocals start here and I believe that this note should be mapped. Maybe move the slider a half note and make 00:56:397 a single note?

These are just some suggestions but I really wanted to help improve the map in some way, since I love both the song and map. GL!
Thank you) I Think your mod really improved the map ;D
h1b1k11


Insane
00:39:818 (7) - Remove, it seems like an extra here (since Aimer is going to start singing slow/soft)
00:48:327 (4,5) - Fix blanket

OR


Oooo, I love the jumps. :D

Hard
00:26:572 (3) - Seems pretty far away, move it down here?

^^00:27:099 (4) - Bring this slider down here and Ctrl+G (not sure if this is rankable :o )

00:39:379 (7) - Ctrl+G Better flow so the player wouldn't have to jump up there for circle
00:49:292 (3) - I don't think it's needed here...
00:56:222 (5) - Ctrl+G
01:18:678 (3) - I feel like the circle should be under where 01:18:327 (2) used to be

01:21:309 (5) - Seems pretty far away from 01:21:836 (1) , Ctrl+Shift+R to 102 degree then Ctrl+G and move it here

^^01:22:011 (3) - Maybe make the same shape as 01:21:309 (5) but opposite
01:27:625 (4,5,6) - Err...doesn't fit with the music, I recommend:
01:27:800 - Mini slider starts here, ending 01:27:888 and add reverse
01:28:151 - Another mini slider ending 01:28:239 but with three reverses and should end 01:28:502 (not sure if this is rankable either)

Normal
01:12:537 (2) - Slider should end here instead

Easy
00:20:257 (3) - Slider should face the other way

OR
00:21:660 (4) - Move this over here with Ctrl+G

00:32:888 (4) - Ctrl+G, easier flow for beginner players
00:44:116 (4) - Remove reverse
^^00:45:520 - Add circle here instead (A pretty big jump for new osu! users)
00:56:222 (2) - Remove and add a circle here instead
01:20:607 (2) - Slider should go here instead (where Clap is)
01:27:976 - Add a circle?
Topic Starter
Yunona

imaikiseta wrote:



Insane
00:39:818 (7) - Remove, it seems like an extra here (since Aimer is going to start singing slow/soft)
00:48:327 (4,5) - Fix blanket

OR


Oooo, I love the jumps. :D

Hard
00:26:572 (3) - Seems pretty far away, move it down here?

^^00:27:099 (4) - Bring this slider down here and Ctrl+G (not sure if this is rankable :o )

00:39:379 (7) - Ctrl+G Better flow so the player wouldn't have to jump up there for circle
00:49:292 (3) - I don't think it's needed here...
00:56:222 (5) - Ctrl+G
01:18:678 (3) - I feel like the circle should be under where 01:18:327 (2) used to be

01:21:309 (5) - Seems pretty far away from 01:21:836 (1) , Ctrl+Shift+R to 102 degree then Ctrl+G and move it here

^^01:22:011 (3) - Maybe make the same shape as 01:21:309 (5) but opposite
01:27:625 (4,5,6) - Err...doesn't fit with the music, I recommend:
01:27:800 - Mini slider starts here, ending 01:27:888 and add reverse
01:28:151 - Another mini slider ending 01:28:239 but with three reverses and should end 01:28:502 (not sure if this is rankable either)

Normal
01:12:537 (2) - Slider should end here instead

Easy
00:20:257 (3) - Slider should face the other way

OR
00:21:660 (4) - Move this over here with Ctrl+G

00:32:888 (4) - Ctrl+G, easier flow for beginner players
00:44:116 (4) - Remove reverse
^^00:45:520 - Add circle here instead (A pretty big jump for new osu! users)
00:56:222 (2) - Remove and add a circle here instead
01:20:607 (2) - Slider should go here instead (where Clap is)
01:27:976 - Add a circle?
Thanks for the mod ^^
AsakuraNe
Heeeey~ :3 Random Mod here~

GENERAL

  1. The jump of slider velocity from normal to Hard is high. Why not changing it to 1.20? It looks the same anyway.
  2. The Size of your background is unrankable(actually, it's only just 1 pixel xD). Here's the right one: http://puu.sh/hDskZ/136403afec.jpg
  3. Put this in Artist: エメ
  4. I think the source should be: Fate/Stay Night: Unlimited Blade Works
  5. Add Season 2 in tags
  6. Uncheck Widescreen support and Letterbox in breaks on all diffs

EASY

  1. I suggest changing the 1/1 slider and a reverse like at 00:23:064(1,2) . Well, because it's actually repeating like 4 times then another 4 times. It kinda gets boring. How about changing some reverse into a 1/1 slider and a circle.
  2. 01:06:976 - You should lower this a little because it's too close to the HP bar

NORMAL

  1. 00:16:222 - Move this down because it's really touching the HP bar
  2. 00:40:958 - Curve this a little to the left
  3. Try CTrl+Shift+A. Then you will see warnings. There should not be warnings like that on easy and normal
    ~Here are suggestions~
  4. 00:57:274 - Add Circle
  5. ^(if you do above) 00:57:800 - Make this 1/1 slider into a 1 1/2 slider and the slider will end in the red tick
  6. 01:01:309 - Change this reverse slider into a 1/1 circle and a 1/1 reverse slider
  7. 01:28:327 - Change into 2 ~ 1/2 sliders

Well, I'll just mod that. hehe. I'm kinda tired now for modding maps and mapping today. :o
So Good Luck for Ranking ;)
Topic Starter
Yunona

AsakuraNe wrote:

Heeeey~ :3 Random Mod here~

GENERAL

  1. The jump of slider velocity from normal to Hard is high. Why not changing it to 1.20? It looks the same anyway.
  2. The Size of your background is unrankable(actually, it's only just 1 pixel xD). Here's the right one: http://puu.sh/hDskZ/136403afec.jpg
  3. Put this in Artist: エメ
  4. I think the source should be: Fate/Stay Night: Unlimited Blade Works
  5. Add Season 2 in tags
  6. Uncheck Widescreen support and Letterbox in breaks on all diffs

EASY

  1. I suggest changing the 1/1 slider and a reverse like at 00:23:064(1,2) . Well, because it's actually repeating like 4 times then another 4 times. It kinda gets boring. How about changing some reverse into a 1/1 slider and a circle.
  2. 01:06:976 - You should lower this a little because it's too close to the HP bar

NORMAL

  1. 00:16:222 - Move this down because it's really touching the HP bar
  2. 00:40:958 - Curve this a little to the left
  3. Try CTrl+Shift+A. Then you will see warnings. There should not be warnings like that on easy and normal
    ~Here are suggestions~
  4. 00:57:274 - Add Circle
  5. ^(if you do above) 00:57:800 - Make this 1/1 slider into a 1 1/2 slider and the slider will end in the red tick
  6. 01:01:309 - Change this reverse slider into a 1/1 circle and a 1/1 reverse slider
  7. 01:28:327 - Change into 2 ~ 1/2 sliders

Well, I'll just mod that. hehe. I'm kinda tired now for modding maps and mapping today. :o
So Good Luck for Ranking ;)
Thank you!~
ryuu
добрый день
извиняюсь, что так поздно. было очень лень.
всё, что пишу ниже, просто предложения

генерал

я бы подняла громкость хс. 50 --> 70-75 и те, что не 50, тоже поднять. ибо вообще ничего не слышно
и т.к. этот момент во всех диффах, я скажу о нём тут, чтобы не писать сотню раз
00:56:046 - тут бы я нк поставила, потому что не люблю, как фоллоупоинты медленно тянутся. но это лично моё мнение

инсейн

00:12:362 (4) - я бы подвинула. чтобы "джамп" от (3) был больше. может быть даже правее (5). куда-нибудь на x:492, y:168. просто потому что не очень приятное зависание курсора из-за паузы
00:13:415 (1,2,3) - более выразить зигзаг?
00:21:485 (3) - сделать более ровным от-но (2)? так и далее более ровную звезду
00:44:993 (6) - пониже? чтобы не касался предыдущего. выглядит не очень привлекательно
01:28:327 (6) - опциональное нк

хард

01:24:467 (1) - тут и дальше (вот тут 01:25:871 (5) - и тут 01:26:923 (2) - ) не очень признаю использование красных узелков. т.е. в игре даже не понятно, что это. либо слайдер чуть сломался, либо мне показалось. поэтому в таких местах я советую либо более выраженнее делать угол, либо оставлять слайдер прямым, либо из красного узелка сделать белый, чтобы было плавно. но дело твоё, конечно
а так -- милый хардик

нормал

подними ар немного. мб до 5.5. потому что лично мне кажется, что медленно. и из-за этого на экране каша получается

00:42:713 (3) - т.к. это уже нормал (не изи), то думаю, можно передвинуть его на предыдущий красный тик. чтобы было под вокал. нормалоплееры справятся
00:58:853 (5) - внезапный джамп какой-то!
00:59:555 (6) - а этот я бы начала с пред. красного тика, но оставила бы конец на этом же месте
01:12:011 - так?
01:14:116 (2) - а этот бы продлила до белого

изи

00:32:888 (4) - близко. дс был 1.0 же
00:34:292 (1) - ^
00:40:607 (1,2) - далеко. в изях постарайся сохранять одинаковый дс на всей карте
00:53:941 (1) - не стала бы делать 1/2 слайдер тут. вместо него бы ноту просто
00:56:046 - а отсюда и до ноты твоей слайдер (ноту удалить, конечно же). ибо новички могут не понять, в какой момент жать на бит.
01:20:607 (2) - близко
01:27:976 (3,4) - далеко

вот и всё
милый сет
просто цитировать всё моё сообщение не нужно. если будут вопросы, напишешь
удачки
Starfall9908
M4M from your modding queue

[Easy]
  1. How about changing the Circle Size to 3. The current one feels a bit too big.
  2. 00:20:257 (3,4) - how about blanket them?
  3. 00:53:941 (3) - Such Slider velocity changes isn't needed in Easy. Just use the same velocity or use a spinner instead of a slider
[Normal]
  1. 00:23:064 (1) - the slider tail was pretty close to overlap my HP bar please lower it a bit since there are people with a skin that can end up having the slider tail overlapping their HP bar
  2. 00:44:993 (6) - Remove the finish on the slider tail. I don't hear anything that is worth to put a finish on.
[Hard]
  1. 00:08:502 (6) - The approach circle of thi note overlapped with my HP bar. Please make it lower.
  2. 00:56:222 (5) - NC
  3. 00:58:502 (5) - blanket

This was all I could mod. I still don't know how to mod Insanes so I'm sorry. The mapset is really good and the song was nice too :3

good luck with ranking ^w^
Super Hexagon
M4M mod

Easy
  1. I really have no comments here
Normal
  1. 00:16:222 (2) - This note starts on a red tick when everything around it is on white ticks, which can be a somewhat confusing rhythm (especially for a normal map). A note like 00:12:362 (2) works on a red tick because of how it's led in, but this one is a little abrupt.
  2. 00:42:713 (3) - This note also feels a little off beat from the two notes on either side of it.
  3. 00:56:222 (7) - This is really separated from the rest of the combo, should it be a new combo?
Hard
  1. 00:29:204 (2,3) - The pause here feels a little awkward since the notes before it are all spaced directly together (00:30:432 (5,6) works better because there's a breath in between the two notes)
  2. 00:56:222 (5) - Same comment here about the combo
  3. 01:19:204 (1,2,3) - I would suggest spacing these notes out more since they're slower than the previous section but still just as close together
Insane
  1. 00:53:151 (5,6) - The rhythm on these notes is a little weird
  2. 00:56:046 (3) - Same comment here about the combo
That's all I can come up with your map was really good. Good luck!
NVAN
Hey, How are you?

You modded my map, Now I'll mod yours.

Note:
Since we have discuss the Easy, Normal and Insane in IRC. I can only post you the Hard only. Hope this will be helpful for you.

[Hard]
  1. 00:07:274 (3) - Compared to the spacing, you better to add NC on it. I mean, that spacing is totally an immense change on Hard D:
  2. 00:08:327 (5) - Move it to x:52 y:72 So the 7 could be more visible
  3. 00:09:029 (1) - (Nazi) Move it to x:168 y:240
  4. 00:19:906 (1) - Add NC, Then remove NC on 00:20:257 (3)
  5. 00:39:906 (1) - Whoa why you use 5x spacing on Hard diff? Try to not use more than 3.75x
  6. 00:40:958 (1) - (Nazi) Add NC
  7. 00:41:485 (3) - It's not nice to seeing it's touching with the 2. Try to give more DS between the 2. Aim for 2.0x spacing
  8. 00:42:888 (5) - Try to give more DS between the 4. Aim for 2.0x spacing
  9. 00:48:327 (1) - Move it to x:392 y:56
  10. 00:49:906 (4,5) - Fix the spacing at each other. Aim for not more than 2.5x
  11. 01:07:625 (5,1) - (Attention) Try to avoid these two touching
  12. 01:10:257 (6,3) - Give the the 6 More spacing to avoid touching the 3
  13. 01:18:327 (2,3) - Now, again. Like what we discuss like the Insane on the IRC. WTF?!
  14. 01:20:257 (3) - Ctrl+H it and move it to x:212 y:228
  15. 01:21:309 (5) - Use the same slider as 01:22:011 (3) and try to make them mirrored each other
Yep That's all. Short buy maybe (Not) helpful. Later :)
Topic Starter
Yunona

XeroiZi HD wrote:

Hey, How are you?

You modded my map, Now I'll mod yours.

Note:
Since we have discuss the Easy, Normal and Insane in IRC. I can only post you the Hard only. Hope this will be helpful for you.

[Hard]
  1. 00:07:274 (3) - Compared to the spacing, you better to add NC on it. I mean, that spacing is totally an immense change on Hard D: fix
  2. 00:08:327 (5) - Move it to x:52 y:72 So the 7 could be more visible fix
  3. 00:09:029 (1) - (Nazi) Move it to x:168 y:240 fix
  4. 00:19:906 (1) - Add NC, Then remove NC on 00:20:257 (3) fix
  5. 00:39:906 (1) - Whoa why you use 5x spacing on Hard diff? Try to not use more than 3.75x fix
  6. 00:40:958 (1) - (Nazi) Add NC fix
  7. 00:41:485 (3) - It's not nice to seeing it's touching with the 2. Try to give more DS between the 2. Aim for 2.0x spacing fix
  8. 00:42:888 (5) - Try to give more DS between the 4. Aim for 2.0x spacing fix
  9. 00:48:327 (1) - Move it to x:392 y:56 fix
  10. 00:49:906 (4,5) - Fix the spacing at each other. Aim for not more than 2.5x fix
  11. 01:07:625 (5,1) - (Attention) Try to avoid these two touching fix
  12. 01:10:257 (6,3) - Give the the 6 More spacing to avoid touching the 3 fix
  13. 01:18:327 (2,3) - Now, again. Like what we discuss like the Insane on the IRC. WTF?! fix :)
  14. 01:20:257 (3) - Ctrl+H it and move it to x:212 y:228 fix
  15. 01:21:309 (5) - Use the same slider as 01:22:011 (3) and try to make them mirrored each other fix
Yep That's all. Short buy maybe (Not) helpful. Later :)
Thank you)
Atsuro
Hey,
mod from my queue

[Easy]
  1. It's not recommended to use SV changes on easies, begginers are still learning how circles and sliders work so it's better to not confuse them even more.
  2. 00:41:309 (2) - Looks and flows weird, would be better with a simple curved slider. http://puu.sh/i9Zyv/1a613460cc.jpg
  3. 00:42:713 (3,4) - Consider making a perfect blanket for a more polished look. Like here: http://puu.sh/i9ZEP/3517b598e3.jpg
  4. 00:53:941 (3) - This is too close to the previous slider, keep the same spacing as here 00:51:134 (1,2) - . Also, the green line found there is not needed, remove it.

    The map is a little messy structure wise and the flow is a bit random for an easy.
[Normal]
  1. 00:15:871 - Add a circle here to avoid the 3/2 gap between the two sliders, those tend to confuse new players.
  2. 00:40:958 (1,2,3,4,5,6,1,2,3,4,5) - Up the distance spacing on this section, since both 1/2 and 1/1 spacings end up with overlaps it becomes hard to diferentiate between them. Up it to the point that 1/1 doesn't overlap.
  3. 00:46:397 (1,2,3) - The rhythm you use here feels wierd, try something like this: http://puu.sh/ia1oP/6629d48f24.jpg
  4. 00:57:450 (3) - Why is this lowered? makes the flow too weird. Make it go with the flow, not break it. http://puu.sh/ia1zy/40d77d25c5.jpg
  5. 00:58:853 (6) - Try not to skip the downbeat, here it has a strong beat. Alternative rhythm to not skip it and still catch the vocal. http://puu.sh/ia1Ld/a5ea8d57a6.jpg
  6. 01:04:993 (5) - Why claps? There is nothing that warrants claps there.
  7. 01:06:397 (7) - Same
  8. 01:10:607 (5) - Try keeping the clap pattern conistent.

    I think you're trying too hard to map to the vocals here.
[Hard]
  1. 00:06:748 (2,1) - Plz nerf this jump, too large.
  2. 00:19:906 (1,2,3) - Move 2 to the other side, it's somewhat confusing as it is right now.
  3. 00:33:415 (5,6,7) - First two don't need claps.
  4. 00:33:765 (8,9) - Ctrl+g the rhythm, plays and works better if the sliders start on the white tick (this is the case here). Also, the clap here is not needed
  5. 00:34:116 -
  6. 00:46:397 (1) - Ctrl+g to make it lead to the next slider.
  7. 00:46:923 (2,3) - How about using two sliders like this? http://puu.sh/ia2Nq/11363deeb4.jpg . Works better with the vocals imo.
  8. 00:53:941 (4) - Change the end to clap, it's the same sound on both ends so it makes sense :p.
  9. 00:59:379 (1) - Try not to skip this downbeat, as i said on normal.
  10. 01:11:309 (4) - I know you're trying to follow the vocals, but try to map all the strong beats of the drums too. Here http://puu.sh/ia3ds/9d148f213f.jpg would work.
    01:14:116 (4) - Same.
    01:22:011 (3) - Change the head of the slider from clap to finish.
    01:25:520 (3) - Add clap
    01:27:625 (4) - This is confusing and doesn't really follow anything, the stuff i think you tried to cover are some 1/3 notes http://puu.sh/ia3Df/0c077ae377.jpg . Two 1/2 sliders would work better.
  11. 01:28:327 (5) - There is nothing on the repeat, change it for a simple 1/2 slider to avoid overmap.

    Same comments.
[Insane]
  1. 00:08:151 (2,3,4,5,6) - Try making the star perfect with "create polygon circles" (ctrl+shift+d).
  2. 00:09:555 (2,3) - Put the circle first and then the slider, this in order to emphasize the clap and make it clickable.
  3. 00:11:134 (3) - Add clap.
  4. 00:12:362 (4,5) - Same as 00:09:555 (2,3) -
  5. 00:13:415 (1) - Add finish on the tail.
  6. 00:13:765 (2) - Remove finish.
  7. 00:16:748 (3) - Add clap.
  8. 00:18:678 (1,2,3) - Put this lower, it's dangeroulsy out of the grid.
  9. 00:21:836 (4,5,6,7,8) - Make it perfect.
  10. 00:24:818 (4) - I would prefer if you ctrl*h and position it to how it was, better flow imo. http://puu.sh/ia4G9/e5e00462cf.jpg
  11. 00:31:309 (2,3) - Remove the claps.
  12. 00:33:064 (4) - Add clap.
  13. 00:33:414 (6,7,8) - Only the last one needs clap.
  14. 00:34:116 (1,2) - Remove the claps.
  15. 00:36:046 (4,5) - This flows weird, try moving the circle to (490, 284) to make it a nice circular flow.
  16. 00:41:309 (3) - Change this into 2 circles like this: http://puu.sh/ia5fh/cc9bd944cb.jpg to follow better the vocals.
  17. 01:10:607 (6,7) - Claps not needed.
  18. 01:10:783 (1) - Clap on the end not needed.
  19. 01:10:783 (1,2,3,4) - Try to make 01:11:485 - clickable, it's a strong beat. I suggest this: http://puu.sh/ia5FJ/62b8790f47.jpg
  20. 01:16:046 (4,5) - Same thing about the claps, they don't add anything, it just makes it louder.
  21. 01:16:397 (1,2,3,4) - Same as 01:10:783 (1,2,3,4) -
  22. 01:19:029 (7,8) - I feel like this should be the longest jump, since it's the most intense on the music. Consider it.
  23. 01:27:800 (2,3,4) - There is no triple here on the music as i showed you on the hard
.



Overall not bad, but still needs more polishing before ranking imo :)
GL!
Natteke desu
молодец
nhule12345
will it be ranked someday ? :3
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