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yanaginagi - Haru Modoki

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Topic Starter
Nicechoice
This map has been deleted on the request of its creator. It is no longer available.
-Nanaka-
from PM req
自分の譜面で忙しいのでInsaneだけで

red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.


General

  1. soft-hitclapに遅延があります、unrankableなので下記の切り取った物を使用ください
    http://puu.sh/hcjb6/b9a9e1a938.wav
  2. normal-hitclapは使われていません、削除しましょう

yukitoki

  1. 00:01:954 (5) - 色々中途半端だと思います、こんな感じのが流れ見た目ともにGoodです
  2. 00:06:695 (4,5,6,7,1) - 正直汚いです、対称に置きませんか
  3. 00:06:954 (6,7) - 位置入れ替えた方が流れいいです
  4. 00:07:643 (2) - 手前でFinish、SV上げておいてこの距離は窮屈です、もっと離すといいと思います、個人的にはx100y28に置きます
  5. 00:09:885 (1) - スタックさせるなら綺麗にさせましょう
  6. 00:10:057 (2) - 上の可変云々と同じです、ここは軽く飛ばすポイントです、手前のNCをけしこっちにNC
  7. 00:10:402 (1) - 不要なNCです
  8. 00:11:264 (5,6) - 流れおかしいです、6を5の左側に配置すると改善されます
  9. 00:12:643 (1,2) - NC入れ替えて、スタックやめ最初と同じく軽いジャンプ配置にするといいと思います
  10. 00:15:057 (1,2) - 難易度抑えるにしても、00:15:057 - ここから1/4が大きく鳴るので00:15:143 - Note追加し7連打でいいかと
  11. 00:19:799 - この始点は何をフォローしているんですか?ここに音はありません
  12. 00:20:575 (5,1) - rhythm逆です、音の強いほうをスライダーでとり弱い方をサークルで取るのはInsaneではありえないと思います、クリック動作入れた方がプレイヤーも楽しめるかと
  13. 00:24:195 (4) - 5の真上に置くのがすっきりするのでbetterです
  14. 00:25:316 (3) - 上に同じ、音はありません
  15. 00:26:695 (1) - これは好みの問題ですが低難度ならともかくInsaneでこのスピナーの使い方は嫌いです、私ならこんな感じにつなげます 
    スピナーKeepするのであればVol下げるといいでしょう
  16. 00:29:368 (3) - NC
  17. 00:31:609 (1,4) - ランダムpatternでNCつけてますが統一感あるならまだしも感じられないのでダウンビートにふってください、以後指摘しません
  18. 00:54:368 (1,2) - この往復数の使い方は個人的にありえないと思います 
  19. 00:33:161 (7,8,9,10,11,12) - 完全にオーバマップです、違和感しかないので修正必須かと
  20. 00:34:368 (3) - circleに変えましょう
  21. 01:02:299 (3,4,5,6) - オーバマップ
  22. 01:07:126 (1,2,3,4) - いきなりDS縮めすぎです、AIMが詰まった感じになるのでもう少し距離をあけるといいかと
  23. 01:08:161 - Finish
  24. 01:08:850 (3,4,5,6,1) - オーバマップ、01:09:626 - 01:09:799 - ここにNote追加し5連を作る分には意図が分かるのでいいと思います
  25. 01:17:816 (1) - 少なくともここは別の音取りにしたほうがいいと思います
  26. 01:24:712 - ClapよりFinish

無意味なオーバマップが目立ちました
レートを下げて聞いてみるなどするといいと思います。
がんばってください :)

mod time: 20minute
Topic Starter
Nicechoice

-Nanaka- wrote:

from PM req


Hi.Modありがとうございます :o 何も書いてないところは修正してあります


General

  1. soft-hitclapに遅延があります、unrankableなので下記の切り取った物を使用ください
    http://puu.sh/hcjb6/b9a9e1a938.wav
  2. normal-hitclapは使われていません、削除しましょう

yukitoki

  1. 00:01:954 (5) - 色々中途半端だと思います、こんな感じのが流れ見た目ともにGoodです
  2. 00:06:695 (4,5,6,7,1) - 正直汚いです、対称に置きませんか
  3. 00:06:954 (6,7) - 位置入れ替えた方が流れいいです
  4. 00:07:643 (2) - 手前でFinish、SV上げておいてこの距離は窮屈です、もっと離すといいと思います、個人的にはx100y28に置きます
  5. 00:09:885 (1) - スタックさせるなら綺麗にさせましょう
  6. 00:10:057 (2) - 上の可変云々と同じです、ここは軽く飛ばすポイントです、手前のNCをけしこっちにNC
  7. 00:10:402 (1) - 不要なNCです
  8. 00:11:264 (5,6) - 流れおかしいです、6を5の左側に配置すると改善されます
  9. 00:12:643 (1,2) - NC入れ替えて、スタックやめ最初と同じく軽いジャンプ配置にするといいと思います
  10. 00:15:057 (1,2) - 難易度抑えるにしても、00:15:057 - ここから1/4が大きく鳴るので00:15:143 - Note追加し7連打でいいかと
  11. 00:19:799 - この始点は何をフォローしているんですか?ここに音はありません
  12. 00:20:575 (5,1) - rhythm逆です、音の強いほうをスライダーでとり弱い方をサークルで取るのはInsaneではありえないと思います、クリック動作入れた方がプレイヤーも楽しめるかと
  13. 00:24:195 (4) - 5の真上に置くのがすっきりするのでbetterです
  14. 00:25:316 (3) - 上に同じ、音はありません
  15. 00:26:695 (1) - これは好みの問題ですが低難度ならともかくInsaneでこのスピナーの使い方は嫌いです、私ならこんな感じにつなげます 
    Insaneの難易度に関しては、歌より音のほうのリズムに合わせてつくっているので、ここは追加しない形で
    スピナーKeepするのであればVol下げるといいでしょう
  16. 00:29:368 (3) - NC
  17. 00:31:609 (1,4) - ランダムpatternでNCつけてますが統一感あるならまだしも感じられないのでダウンビートにふってください、以後指摘しません
  18. 00:54:368 (1,2) - この往復数の使い方は個人的にありえないと思います 
  19. 00:33:161 (7,8,9,10,11,12) - 完全にオーバマップです、違和感しかないので修正必須かと
  20. 00:34:368 (3) - circleに変えましょう
  21. 01:02:299 (3,4,5,6) - オーバマップ
  22. 01:07:126 (1,2,3,4) - いきなりDS縮めすぎです、AIMが詰まった感じになるのでもう少し距離をあけるといいかと
  23. 01:08:161 - Finish
  24. 01:08:850 (3,4,5,6,1) - オーバマップ、01:09:626 - 01:09:799 - ここにNote追加し5連を作る分には意図が分かるのでいいと思います
  25. 01:17:816 (1) - 少なくともここは別の音取りにしたほうがいいと思います
  26. 01:24:712 - ClapよりFinish

無意味なオーバマップが目立ちました
レートを下げて聞いてみるなどするといいと思います。すいませんド素人なもので
がんばってください :) がんばりまんこ

mod time: 20minute
Narcissu

General

  1. AudioLeadIn: 0 → 2000 (open yanaginagi - Harumodoki (Nicechoice) [****].osu)
  2. ensure all diff's widescreen support is open (F4 → design)

Normal & Easy

  1. 00:04:712 (1,1) - it's unrankable in Easy diff , spinner - note should over 2~4 beat (depend on AR & BPM), i suggest you delete these spinner
  2. 00:26:695 (1) - 01:21:954 (1) - ^
  3. SV 0.6 ~ 1.3 in Easy & Normal is dangerous …… i suggest 0.9~1.1 or keep 1.0

Hard

  1. 00:16:092 (3) - a …… i suggest avoid small overlap ……
  2. 00:17:816 (1,2,3) - don't stack notes that different time gap
  3. 00:54:454 (1) - the spinner too long …… and too close for 00:58:506 (1) -
  4. 00:59:540 (3) - SV 0.7 → 1.3 need add extra NC to point
  5. 01:15:057 (5,6,7) - 4 * 1/2 slider better …… 01:16:092 (7) - → note also ok √
  6. 01:28:776 - mute it same as insane diff

Yukitoki

  1. 00:12:816 - add note all slider in downbeat , and jump here , slider tail is bad in my opinion
  2. 01:20:919 (2,3,4,5,6,7,8,9,10) - DS over 1.0 very difficult ……

Others

  1. Yukitoki diff very good √
  2. good luck ><
Topic Starter
Nicechoice

Narcissu wrote:

Hi,thank you for modding :o
And all the place where I had to point out to you has been modified

General

[*]AudioLeadIn: 0 → 2000 (open yanaginagi - Harumodoki (Nicechoice) [****].osu)I do not know what's the difference if you change this, you have modified the time being
[*]ensure all diff's widescreen support is open (F4 → design)[/list]

Normal & Easy

  1. 00:04:712 (1,1) - it's unrankable in Easy diff , spinner - note should over 2~4 beat (depend on AR & BPM), i suggest you delete these spinner
  2. 00:26:695 (1) - 01:21:954 (1) - ^
  3. SV 0.6 ~ 1.3 in Easy & Normal is dangerous …… i suggest 0.9~1.1 or keep 1.0

Hard

  1. 00:16:092 (3) - a …… i suggest avoid small overlap ……
  2. 00:17:816 (1,2,3) - don't stack notes that different time gap
  3. 00:54:454 (1) - the spinner too long …… and too close for 00:58:506 (1) -
  4. 00:59:540 (3) - SV 0.7 → 1.3 need add extra NC to point
  5. 01:15:057 (5,6,7) - 4 * 1/2 slider better …… 01:16:092 (7) - → note also ok √
  6. 01:28:776 - mute it same as insane diff

Yukitoki

  1. 00:12:816 - add note all slider in downbeat , and jump here , slider tail is bad in my opinion
  2. 01:20:919 (2,3,4,5,6,7,8,9,10) - DS over 1.0 very difficult ……

Others

  1. Yukitoki diff very good √thank you :o
  2. good luck ><good mod
Narcissu
a ……

AudioLeadIn is …… prepose time ? ……player play the map ony 575 ms to ready if AudioLeadIn = 0 , 2000 = 2.575 s

00:59:712 - i suggest preview point here , ensure the voice is clarity

add custom colours ? ↓↓↓

[Colours]
Combo1: 255,128,255
Combo2: 128,255,255
Combo3: 255,255,128
Combo4: 128,128,255
Topic Starter
Nicechoice

Narcissu wrote:

a ……

AudioLeadIn is …… prepose time ? ……player play the map ony 575 ms to ready if AudioLeadIn = 0 , 2000 = 2.575 sGet it. I understand

00:59:712 - i suggest preview point here , ensure the voice is clarityok,changed

add custom colours ? ↓↓↓ hmm,,ok,added

[Colours]
Combo1: 255,128,255
Combo2: 128,255,255
Combo3: 255,255,128
Combo4: 128,128,255
thank you very much :)
TTAARROO
こんばんは

insane、hard、normal完璧だと思います。

easyで1個おかしなところを見つけました。
00:16:092 (1,2) - ここリズム変です。
1は明らかに変です。
2は青線で終わってるのでもうちょっとのばして。

以上です。
ranked頑張ってください。
Topic Starter
Nicechoice

TTAARROO wrote:

Hi,mod ありがとうございます :)

insane、hard、normal完璧だと思います。

easyで1個おかしなところを見つけました。
00:16:092 (1,2) - ここリズム変です。
1は明らかに変です。
2は青線で終わってるのでもうちょっとのばして。スライダーのSV変えてたのでおかしくなってましたね。修正しました

以上です。
ranked頑張ってください。
がんばります!
Rare
req via forum pm

[Yukitoki]
00:06:954 (6) - remove clap to end because not fit to music this.
00:10:057 (1,2) - prefer to remove (2) then change to 1/1 slider.
00:13:161 (2) - prefer to remove whistle to head.
00:15:057 (4,5,6,7,8,9) - i want to something hitsound. sampleset-normal is better for me.
00:17:126 (3,4) - these are noisy. add inherited section for decrease volume 10%~20%.
00:19:712 (1) - why did you use sampleset-drum? Auto is better.
00:39:195 (6) - add clap to end.
00:39:885 (1,2,3) - just suggestion, remove all hitsounds then use sampleset-normal and add inherited point of 30~40% volume 00:39:885 -.
00:45:402 (3,4,6) - should add histound follow the tam if you following tam on 00:45:747 (5) -.
00:54:368 (1,2) - prefer to add repeat each.
00:58:506 (1,2) - just remove (2) then (1)'s end move to 00:59:023 -.
01:02:643 (1) - stack?
01:10:661 (6,7,8) - remove claps
01:19:195 (1,2,3,4,5,6,7,8) - try this http://puu.sh/hirSd.jpg if you want to drum with accuracy.
01:20:919 (2,3,4,5,6,7,8,9,10) - add hitsound then volume to gradually increase.
01:25:402 (4,5,6,7,1) - that's weird. prefer to use sampleset-normal.
Topic Starter
Nicechoice

Rare wrote:

req via forum pm

Hi,mod ありがとうございます :) 何も書いてないところは修正してあります

[Yukitoki]
00:06:954 (6) - remove clap to end because not fit to music this.
00:10:057 (1,2) - prefer to remove (2) then change to 1/1 slider.
00:13:161 (2) - prefer to remove whistle to head.
00:15:057 (4,5,6,7,8,9) - i want to something hitsound. sampleset-normal is better for me.
00:17:126 (3,4) - these are noisy. add inherited section for decrease volume 10%~20%.
00:19:712 (1) - why did you use sampleset-drum? Auto is better.
00:39:195 (6) - add clap to end.
00:39:885 (1,2,3) - just suggestion, remove all hitsounds then use sampleset-normal and add inherited point of 30~40% volume 00:39:885 -.
00:45:402 (3,4,6) - should add histound follow the tam if you following tam on 00:45:747 (5) -.TAMとは、ドラムのクラップ音のことでしょうか?結局わからなかったので。無難にソフトのホイッスル音にしときました
00:54:368 (1,2) - prefer to add repeat each.
00:58:506 (1,2) - just remove (2) then (1)'s end move to 00:59:023 -.1/1スライダーだとリズムがあわなかったので、1/2に変えました
01:02:643 (1) - stack?
01:10:661 (6,7,8) - remove claps
01:19:195 (1,2,3,4,5,6,7,8) - try this http://puu.sh/hirSd.jpg if you want to drum with accuracy.けっこう癖のあるリズムになりましたねwまた修正依頼きたら直すかもです
01:20:919 (2,3,4,5,6,7,8,9,10) - add hitsound then volume to gradually increase.
01:25:402 (4,5,6,7,1) - that's weird. prefer to use sampleset-normal.
good mod!
kunka
From ハイテナーイBG
ちょいバタバタしてるし簡単なmodで

Easy

・AIで2個出てるよん
・00:35:747 (1) - blanketは綺麗にするといいぉ。中心点x:340 y:64 折り返し点 x:330 y:27
・00:44:712 (4) - 簡単なdiffでは少しでも被るとこはなくした方がいい。微妙に右斜め下に向けると問題なし。
・00:59:540 (1) - これunrankableじゃないか?一応keepしておいて言われたら変更した方がいい。

後半にある数か所のstackが気になる。Normalなら問題ないがEasyではできる限り避けた方が吉。
stack推しなら01:14:368 (5,6) - ちゃんと重ねよう
Normal

・AIで3個出てるよん
・00:01:954 (3) - 体力ゲージ被るのでもう少しずらした方がいい
・00:15:575 (2,3,4,6) - ここら一帯なんか修正した後?リズムがおかしいぉ
・00:29:368 (2,3,4) - blanketは綺麗によろしく
・00:34:368 (4) - 下向きより左向きの方が見栄えも流れもよくなると思う。折り返し点 x:248 y:336
Hard

・00:24:712 (6,7) - blanketを綺麗に
・01:10:575 (1,2) - ここは無理にblanketしない方がいい(狭い)。もう少し右寄りの方が見やすい
・01:18:419 (5) - Insaneなら問題ないが個人的にはここはいらないぽい。
・01:25:661 (5) - ^
Yukitoki

・何故に"Yukitoki"?他のネーミングならわからないでもないが"Yukitoki"は1期OP主題歌だぞい。他に思いつかないのならInsaneが妥当。
・このdiffだけ気合タイムが違うのは仕様?
・00:43:850 (2,2) - これはstackさせようとしてる配置?stackなら綺麗に。違うならkeepで
・01:04:195 (2,1) - こっちは間違いなくstackよね。綺麗によろしく
・01:04:540 (3,2,3) - ^
・01:19:712 (5,6,7) - すごい違和感あるw音取るならコレでhttp://puu.sh/hkeOH.jpg
歌詞取るならコレでhttp://puu.sh/hkeSB.jpg

ランクド頑張ってー
Topic Starter
Nicechoice

kunkakunkakunkakunka wrote:

From ハイテナーイBGどういう意味?wwwwwwwwwwwwwww

modありがとう :)

Easy

・AIで2個出てるよんでてねーよ
・00:35:747 (1) - blanketは綺麗にするといいぉ。中心点x:340 y:64 折り返し点 x:330 y:27折り返し点の座標にどうあがいても動かせんかったw自分なりに修正しました
・00:44:712 (4) - 簡単なdiffでは少しでも被るとこはなくした方がいい。微妙に右斜め下に向けると問題なし。修正しました
・00:59:540 (1) - これunrankableじゃないか?一応keepしておいて言われたら変更した方がいい。カクカクしとったけんまっすぐにしました

後半にある数か所のstackが気になる。Normalなら問題ないがEasyではできる限り避けた方が吉。
stack推しなら01:14:368 (5,6) - ちゃんと重ねよう
修正できたとおもいます
Normal

・AIで3個出てるよんでてねーよ
・00:01:954 (3) - 体力ゲージ被るのでもう少しずらした方がいい修正しました
・00:15:575 (2,3,4,6) - ここら一帯なんか修正した後?リズムがおかしいぉ修正してませんでした
・00:29:368 (2,3,4) - blanketは綺麗によろしく修正しましあ
・00:34:368 (4) - 下向きより左向きの方が見栄えも流れもよくなると思う。折り返し点 x:248 y:336
修正しました
Hard

・00:24:712 (6,7) - blanketを綺麗に修正しまいた
・01:10:575 (1,2) - ここは無理にblanketしない方がいい(狭い)。もう少し右寄りの方が見やすい修正しました
・01:18:419 (5) - Insaneなら問題ないが個人的にはここはいらないぽい。修正しました
・01:25:661 (5) - ^
はい
Yukitoki

・何故に"Yukitoki"?他のネーミングならわからないでもないが"Yukitoki"は1期OP主題歌だぞい。他に思いつかないのならInsaneが妥当。Hikki-にかえました
・このdiffだけ気合タイムが違うのは仕様?一緒だよ!wwww
・00:43:850 (2,2) - これはstackさせようとしてる配置?stackなら綺麗に。違うならkeepでスタックしとるやんけ
・01:04:195 (2,1) - こっちは間違いなくstackよね。綺麗によろしくこれスタックさせるのめんどかったけん、この辺の配置かえまんこ
・01:04:540 (3,2,3) - ^ここも一緒
・01:19:712 (5,6,7) - すごい違和感あるw音取るならコレでhttp://puu.sh/hkeOH.jpg歌詞とりまんこ
歌詞取るならコレでhttp://puu.sh/hkeSB.jpg

ランクド頑張ってー
おまえもなー
Winnie
Here as requested through PM


[General Overview]
I believe this map is at its ok requirements; Each individual difficulty has its own sort of stature. I would say that the Insane and Hard were good but on the side of flow capabilities and what part to emphasize and what not to emphasize is key to making them work, as for Normal and Easy, they consists of Unrankable DS errors that BN will look for when they come around. I believe this will be a good mapset once corrected and fixed.

[Hitsound]
Fairly hitsounds are reasonable, Someparts throughout the lower difficulty, it seemed there wasn't enough of it but at the same time, they somewhat seemed random, There were parts where whistle were stacked with each other on normal, and on easy the problem wasn't the hitsounds but how the notes were laid out that threw away the hitsounds since they were back to back sliders instead of emphasizing rhythm with repeats, for example on easy this part
00:27:126 (1,2,3) - You laid the foundation to map the vocals, but something like this would suffice since it doesn't need the single note to emphasize the vocals http://puu.sh/hmuxG/18c60bcf39.jpg

[Insane]
  1. 00:00:575 (1,2,3,4,5) - These 5 should all be exact same distances apart, since it will have a cleaner effect when played and visually looks for absolete
  2. 00:10:057 (1) - Notes a little too close imo since you have a strong beat there, and it's a NC so emphasizing with a tiny jump would bring out the quality of the music that much more because these two notes have more of a distance than the one that needs it 00:09:195 (2,3) -
  3. 00:12:299 (4) - Ctrl + g? It feels better here as these two notes along with the 2 single notes all flow the same direction otherwise it's relatively to close http://puu.sh/hmsZY/d1312d78aa.jpg Also it helps follow same flow as the next sequence
  4. 00:19:712 (1) - Playing this note feels a bit weird on the flow as you have to turn backwards to do so; more to the right would help with that http://puu.sh/hmt4N/2bfaa0a7c9.jpg
  5. 01:10:575 (5,6,7,8,1) - Can be moved a bit further for more impact since playing these 5 notes this close after a slider is a bit awk, especially on a kiai

[Hard]
  1. 00:25:230 (7) - Move more to the left they are too close and touching
  2. 00:45:747 (4,1) - Same as ^
  3. 00:48:161 (6) - This is too far on a hard, ctrl + g?
  4. 01:08:850 (3,4) - Transitioning from these 2 notes may seem quite troublesome to some players extend (3) to a blue tick as that is the only way I can find valid that will suffice for players to easily access while playing; kind of like this 01:10:575 (1,2) -

[Normal]
  1. 00:02:988 (4) - DS
  2. 00:04:454 (1) - Spinner stars to fast, I suggest moving it to red tick otherwise BN will be enraged
  3. 00:07:126 (1) - No need for a 1/2 slider here, just go with a single note on the red tick, otherwise the parts gets choppy
  4. 00:11:609 (2) - Blanket?
  5. 00:15:575 (2) - Can be adjusted to proper DS
  6. 00:17:816 (5,6) - It should be more like this, as you want the strong beat to start the next set of notes instead of ending on it, and then having to play the stuff after it, since it will destroy the rhythm http://puu.sh/hmtRA/f29c9069d7.jpg
  7. 00:30:230 (3) - Proper blanket please http://puu.sh/hmtXw/89949b09c9.jpg
  8. 00:32:126 (7,2) - I've done this before and BN don't really enjoy this kind of this since it overlaps with one another
  9. 00:40:575 (1) - DS
  10. 00:46:092 (1) - Same as ^
  11. 01:06:609 (4) - Same as ^
  12. 01:08:850 (2,4) - Overlap no-go
  13. 01:26:454 (4) - DS
  14. 01:27:258 (1) - Spinner too early

[Easy]
  • Generically just lots of DS errors
Asahina Momoko
from PM

General


Easy

  1. AImodには表示されてませんが、distance errorがたくさんあります。たとえば、00:00:575 (1,2,3,4) - は1.2x前後で置かれていますが、00:08:506 (2,3,4,1) - ここら辺は1.0xで置かれています。Easy, NormalはDSを常に一定に置かなければいけないのでこのままではunrankableです。
  2. 後追加で言うとすれば、DSの誤差は±0.02以内に抑えたほうがベターです。たとえば1.0xで統一したとすれば、0.98x~1.02xに抑える感じです。00:17:126 (2,3) - の1.06xのようなものは避けたほうが無難です。
  3. kiaiで結構スタックされてる場所がありますが、easyで多用しないほうが初心者にも優しいかも・・・?
  4. 01:23:850 (4) - 終点は01:24:195 - の方がいいかと思います

Normal

  1. 00:04:454 (1,1) - スピナーの後の間隔が狭すぎます。Normalの場合、750ms間隔をあけないと基本unrankableなので、終わりを00:06:092 - にしませんか?
  2. 00:26:695 (1,1) - ここも同じです。スピナーじゃなくて普通にノートを置いたほうがいいかもしれないです

Hard

  1. 00:20:575 (1,2) - スタックさせませんか?
  2. 00:48:161 (6) - ctrl+j、ctrl+gどっちもしてずらして、336/134らへんに置いたたほうが流れがよくなります
  3. 00:59:540 (1) - HardでSV0.7→1.3はやりすぎです。使うこと自体もBNによってはアウトとかいう話も聞いたこともありますが、差0.2以内に抑えたいです。
  4. 01:02:299 (2) - ctrl+gしましょ

Insane

  1. 00:21:264 (2) - 音がないので消しましょう。その後00:21:092 (1) - と00:21:437 (3) - をスタックさせるととめてから流す流れが作れますが、00:21:781 (4) - の位置を変える必要がありますのでお好みで
  2. 00:25:402 (1) - これを消して00:25:230 (9) - をスライダーに変えたほうがボーカルに合うと思いました

    全体的な流れは一番よかったと思います

以上ぱっと見て気づいたところでした、good luck!
Topic Starter
Nicechoice

Kocari wrote:

hi,thank you for modding :) Where you do not have anything written will have been corrected、Also I fixes also those of green character

[General Overview]
I believe this map is at its ok requirements; Each individual difficulty has its own sort of stature. I would say that the Insane and Hard were good but on the side of flow capabilities and what part to emphasize and what not to emphasize is key to making them work, as for Normal and Easy, they consists of Unrankable DS errors that BN will look for when they come around. I believe this will be a good mapset once corrected and fixed.
Simply summarizedIt is that in the difficulty of Normal and Easy DS is pointed out If you do not do certain BN. I understand. Where you noticed, we will modify at any time,

[Hitsound]
Fairly hitsounds are reasonable, Someparts throughout the lower difficulty, it seemed there wasn't enough of it but at the same time, they somewhat seemed random, There were parts where whistle were stacked with each other on normal, and on easy the problem wasn't the hitsounds but how the notes were laid out that threw away the hitsounds since they were back to back sliders instead of emphasizing rhythm with repeats, for example on easy this part
00:27:126 (1,2,3) - You laid the foundation to map the vocals, but something like this would suffice since it doesn't need the single note to emphasize the vocals http://puu.sh/hmuxG/18c60bcf39.jpg
I'm sorry. Individual sentence I can not understand. Or hit sound but I know that it must be obedient to the song, there was somewhere strange place?
Only one place where it was pointed out I have been corrected

[Insane]
  1. 00:00:575 (1,2,3,4,5) - These 5 should all be exact same distances apart, since it will have a cleaner effect when played and visually looks for absolete
  2. 00:10:057 (1) - Notes a little too close imo since you have a strong beat there, and it's a NC so emphasizing with a tiny jump would bring out the quality of the music that much more because these two notes have more of a distance than the one that needs it 00:09:195 (2,3) -
  3. 00:12:299 (4) - Ctrl + g? It feels better here as these two notes along with the 2 single notes all flow the same direction otherwise it's relatively to close http://puu.sh/hmsZY/d1312d78aa.jpg Also it helps follow same flow as the next sequence
  4. 00:19:712 (1) - Playing this note feels a bit weird on the flow as you have to turn backwards to do so; more to the right would help with that http://puu.sh/hmt4N/2bfaa0a7c9.jpg
  5. 01:10:575 (5,6,7,8,1) - Can be moved a bit further for more impact since playing these 5 notes this close after a slider is a bit awk, especially on a kiai

[Hard]
  1. 00:25:230 (7) - Move more to the left they are too close and touchingSince keep in accordance with the DS, you may not be modified. I tried away as much as possible
  2. 00:45:747 (4,1) - Same as ^same
  3. 00:48:161 (6) - This is too far on a hard, ctrl + g?
  4. 01:08:850 (3,4) - Transitioning from these 2 notes may seem quite troublesome to some players extend (3) to a blue tick as that is the only way I can find valid that will suffice for players to easily access while playing; kind of like this 01:10:575 (1,2) -

[Normal]
  1. 00:02:988 (4) - DS
  2. 00:04:454 (1) - Spinner stars to fast, I suggest moving it to red tick otherwise BN will be enragedAccording to the sound, it was put to start white line
  3. 00:07:126 (1) - No need for a 1/2 slider here, just go with a single note on the red tick, otherwise the parts gets choppy
  4. 00:11:609 (2) - Blanket?
  5. 00:15:575 (2) - Can be adjusted to proper DS
  6. 00:17:816 (5,6) - It should be more like this, as you want the strong beat to start the next set of notes instead of ending on it, and then having to play the stuff after it, since it will destroy the rhythm http://puu.sh/hmtRA/f29c9069d7.jpg
  7. 00:30:230 (3) - Proper blanket please http://puu.sh/hmtXw/89949b09c9.jpg
  8. 00:32:126 (7,2) - I've done this before and BN don't really enjoy this kind of this since it overlaps with one another
  9. 00:40:575 (1) - DS
  10. 00:46:092 (1) - Same as ^
  11. 01:06:609 (4) - Same as ^
  12. 01:08:850 (2,4) - Overlap no-go
  13. 01:26:454 (4) - DS
  14. 01:27:258 (1) - Spinner too early

[Easy]
  • Generically just lots of DS errors
Nice Mod!Also I want to ask if there is a chance :o
Topic Starter
Nicechoice

M o k o r i wrote:

from PM

Hi,modありがとうございます!わざわざ全難易度やってもらっていただいて感謝です :)

General


  • metadataを修正したほうがいいかもしれません。
    同じ曲のQualified譜面(https://osu.ppy.sh/s/299804、 https://osu.ppy.sh/s/298941(DQ中))のタイトルは、
    【Haru Modoki】 
    となってるので、そちらへの変更をお勧めします。修正しました

Easy

  1. AImodには表示されてませんが、distance errorがたくさんあります。たとえば、00:00:575 (1,2,3,4) - は1.2x前後で置かれていますが、00:08:506 (2,3,4,1) - ここら辺は1.0xで置かれています。Easy, NormalはDSを常に一定に置かなければいけないのでこのままではunrankableです。ホントですね。修正しました
  2. 後追加で言うとすれば、DSの誤差は±0.02以内に抑えたほうがベターです。たとえば1.0xで統一したとすれば、0.98x~1.02xに抑える感じです。00:17:126 (2,3) - の1.06xのようなものは避けたほうが無難です。なるほどー。修正しました
  3. kiaiで結構スタックされてる場所がありますが、easyで多用しないほうが初心者にも優しいかも・・・?今みたら手抜きフメンにしかみえなかったw何箇所か修正しました
  4. 01:23:850 (4) - 終点は01:24:195 - の方がいいかと思います
修正しました

Normal

  1. 00:04:454 (1,1) - スピナーの後の間隔が狭すぎます。Normalの場合、750ms間隔をあけないと基本unrankableなので、終わりを00:06:092 - にしませんか?おkです修正しました
  2. 00:26:695 (1,1) - ここも同じです。スピナーじゃなくて普通にノートを置いたほうがいいかもしれないです
ノート置きました~

Hard

  1. 00:20:575 (1,2) - スタックさせませんか?修正しました
  2. 00:48:161 (6) - ctrl+j、ctrl+gどっちもしてずらして、336/134らへんに置いたたほうが流れがよくなります向きと位置はかえたのですが、指摘された座標に置けないorz
  3. 00:59:540 (1) - HardでSV0.7→1.3はやりすぎです。使うこと自体もBNによってはアウトとかいう話も聞いたこともありますが、差0.2以内に抑えたいです。ハードでもきついんですね。このまえノーマルとイージーで指摘されたところです。修正しました
  4. 01:02:299 (2) - ctrl+gしましょ
はいy

Insane

  1. 00:21:264 (2) - 音がないので消しましょう。その後00:21:092 (1) - と00:21:437 (3) - をスタックさせるととめてから流す流れが作れますが、00:21:781 (4) - の位置を変える必要がありますのでお好みでこの流れけっこう重宝されるんですかね。修正しました
  2. 00:25:402 (1) - これを消して00:25:230 (9) - をスライダーに変えたほうがボーカルに合うと思いました修正しました

    全体的な流れは一番よかったと思います
ありがとうございます

以上ぱっと見て気づいたところでした、good luck!
MODありがとうございました :)
Winnie
Nice Mod!Also I want to ask if there is a chance :o

Of course just take your time through it all, and get more mods to help you out. Patience is key :)
SoGa
Mod Req From PM request
[Genral]
  1. The artist should be : やなぎなぎ
  2. The title should be : 春擬き
  3. Dissable Widescreensupport since ur not going to make a stroyboard for this map F4-Design
  4. Disable Letterbox during breaks F4-Design

[Easy]
  1. 00:06:781 (7,1) - Try this rhythm instead ?
  2. 00:09:540 (4,1) - same go for this one ^
  3. hm i think u need more work on this diff , look at how other make an Easy diff , people mostly put rhythm on white tick in an Easy diff tho .

[Hikki-]
  1. 00:18:333 (3) - Actually i want u to start a note or slider here cuz this is a downbeat orz
  2. 00:20:919 (4) - i think this note is unnecessary , there is no sound tho
  3. 00:23:333 (1,2) - Don't really think Whistle fit there lmao
  4. 00:28:678 (1,1,2) - How about this ?
  5. 00:34:023 (3) - Changing the direction of this one to make a blanket with this note 00:34:712 (6) -
  6. 00:39:195 (6,1) - I think the spacing is too huge , u can move (1) to more left
  7. 00:44:023 (3) - 1/2 is fine ,not necessary the rhythm ur using now
  8. 00:44:023 (3,2) - Stack it pls
  9. 00:47:126 (3,5) - Blanket it pls
  10. 00:47:643 (5,6) - ^

sry , no time for long mod ... feel free to catch me in-game if u don't understand what my mod say :)
Good Luck ;w;
Topic Starter
Nicechoice

SoGa wrote:

Hi,mod thanks :)
[Genral]
  1. The artist should be : やなぎなぎ
  2. The title should be : 春擬き
  3. Dissable Widescreensupport since ur not going to make a stroyboard for this map F4-Design
  4. Disable Letterbox during breaks F4-Design
All I have modified

[Easy]
  1. 00:06:781 (7,1) - Try this rhythm instead ? Fixed
  2. 00:09:540 (4,1) - same go for this one ^Fixed
  3. hm i think u need more work on this diff , look at how other make an Easy diff , people mostly put rhythm on white tick in an Easy diff tho .
Is it true? I did not know at all. You study to look at the map of the direction of others

[Hikki-]
  1. 00:18:333 (3) - Actually i want u to start a note or slider here cuz this is a downbeat orzSince the beginning of the vocal is such from here it is unavoidable
  2. 00:20:919 (4) - i think this note is unnecessary , there is no sound thofixed
  3. 00:23:333 (1,2) - Don't really think Whistle fit there lmaook,fixedElsewhere and I was fixed
  4. 00:28:678 (1,1,2) - How about this ? Because I think that sound is hard to pick up small, and I'd like to also heard of other people opinion
  5. 00:34:023 (3) - Changing the direction of this one to make a blanket with this note 00:34:712 (6) - fixed.Placement of this area and I have been fixed
  6. 00:39:195 (6,1) - I think the spacing is too huge , u can move (1) to more left Such is far will not because one has opened beat!
  7. 00:44:023 (3) - 1/2 is fine ,not necessary the rhythm ur using now fixed
  8. 00:44:023 (3,2) - Stack it plsfixed
  9. 00:47:126 (3,5) - Blanket it plsBlanket is not allowed to, I changed a little the placement
  10. 00:47:643 (5,6) - ^same

sry , no time for long mod ... feel free to catch me in-game if u don't understand what my mod say :)
Good Luck ;w;
dont worry! good mod! thank you >:(
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