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Primary - Dryad -Dimgray- [Insane for Approval]

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Total Posts
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Topic Starter
Garven
This beatmap was submitted using in-game submission on Sunday, January 23, 2011 at 10:08:48 AM

Artist: Primary
Title: Dryad -Dimgray-
Tags: Rotate doujin Demetori yuiko selesta nigorou lepidopodus
BPM: 170
Filesize: 6432kb
Play Time: 04:00
Difficulties Available:
  1. Easy (1.61 stars, 185 notes)
  2. Hard (4.93 stars, 558 notes)
  3. Insane (5 stars, 807 notes)
  4. lepidon! - Taiko Oni (4.83 stars, 1008 notes)
  5. Normal (4.19 stars, 318 notes)
Download: Primary - Dryad -Dimgray-
Information: Scores/Beatmap Listing
---------------
Great song from Primary's second album Rotate. I hope you enjoy it.

Lyrics and composition by selesta
Guitar and bass sports the ever-popular Demetori
Sung beautifully by Yuiko
Arranged by Nigorou

Awesome taiko diff by lepidopodus!
Hit circle by ykcarrot. Used with permission.

Insane is for Shinde approval. Mostly because it's long. And sexy. Innuendo at your own risk.

Please redownload if you haven't since 12/07/10. Replaced that custom hitsound to address more commentary.
Natteke
lul
Glass
[Easy]
All good

[Normal]
00:33:820 (1) - Shorten this and change it into a repeat slider
00:36:291 (4) - Move this back on 00:35:938 and give it another repeat
00:43:173 (T) - Add a note
wip?

[Hard]
02:26:585 (6,7) - These are definitely too close to 5
03:54:469 (9,10) - no pls. switch their positions.
solid
Topic Starter
Garven
Er, I wasn't expecting mods quite yet. Haven't been advertising this, hehe.

Glasslake wrote:

[Easy]
All good

[Normal]
00:33:820 (1) - Shorten this and change it into a repeat slider Hrm, k
00:36:291 (4) - Move this back on 00:35:938 and give it another repeat kk
00:43:173 (T) - Add a note k
wip? Yeah. I'm doing a lot of translation work on this, so it's moving along slowly.

[Hard]
02:26:585 (6,7) - These are definitely too close to 5 Uh, are you sure? They're distance snapped...
03:54:469 (9,10) - no pls. switch their positions. Aww. Fine.
solid
Thanks for the look. :D
banvi
star~ :)

Good luck~ :3
Topic Starter
Garven
Kudosu for translation assistance~
Hijiri Tezuka
Hallo!
--------------------
Easy-
SNAP YOUR NOTES!
Other than that, no problem!

Normal-
00:20:937 (2,3) - This part can confuse some people, Suggest you switch 2 with 3
01:05:938 (2,3) - Same as before, except now switch 4 with 3
01:16:350 (3) - What is this lonely note doing way out there?
01:18:821 (5) - Seems ok to me, but if you want to you can move the head of the slider to point at the direction of beat 4? This is only a suggestion, not something important
01:48:997 (4,5,6,7) - A nest of confusion, could you untangle this?
01:55:350 (6) - Again, this is ok to me but for some people they may not like having to move from one end to another, so could you flip slider? Just another suggestion.
02:24:115 (5) - Return of the isolated note D: Show somelove for it and bring it closer.
03:00:821 - Could you place a note here? It makess the transition smoother and follows the rythm (Tested in edit mode)
03:03:057 (4) - Move it up 1/4th

I suck at hard maps so I can't help you there. I really like this song and how you mapped the guitar solo in the map; so for that: STAR~
Topic Starter
Garven

Oyashiro Beatrice wrote:

Hallo! 'allo
--------------------
Easy-
SNAP YOUR NOTES! Crap. >>
Other than that, no problem!

Normal-
00:20:937 (2,3) - This part can confuse some people, Suggest you switch 2 with 3 I wanted the direction to change around a lot for that part, so I'll leave it.
01:05:938 (2,3) - Same as before, except now switch 4 with 3 I like the zig zag motion, so I'll leave it. If I switched, the spacing would be atrocious anyway.
01:16:350 (3) - What is this lonely note doing way out there? Doing the same thing that 01:10:703 (4) is doing - keeping the rhythm going.
01:18:821 (5) - Seems ok to me, but if you want to you can move the head of the slider to point at the direction of beat 4? This is only a suggestion, not something important I wanted this to start the down turn of the motion, so I'll leave it.
01:48:997 (4,5,6,7) - A nest of confusion, could you untangle this? It plays fine for me. Can you let me know what exactly you had a problem with? I'm reading it fine - the rhythm is going with the lyrics. Not sure where the confusion is setting in.
01:55:350 (6) - Again, this is ok to me but for some people they may not like having to move from one end to another, so could you flip slider? Just another suggestion. I wanted to mix things up as the map progressed, and this is just a small jump that's pretty easy to read. As for not liking to have to move their cursor... uh, isn't that the point of the game?
02:24:115 (5) - Return of the isolated note D: Show somelove for it and bring it closer. It's there to keep the clap rhythm going, plus it's distance snapped anyway. I could fill in the gap, but I don't like the way the rhythm sounds compared to the rest of the way it's been set up.
03:00:821 - Could you place a note here? It makess the transition smoother and follows the rythm (Tested in edit mode) Sure
03:03:057 (4) - Move it up 1/4th It's 1/3.

I suck at hard maps so I can't help you there. I really like this song and how you mapped the guitar solo in the map; so for that: STAR~
Thanks for the look. It's going to be awhile before I get the SB done and move this to pending, though. I think I'm a bit over-ambitious with what I want to do but we'll see what happens.
Crimmi
Modding, CrimmiStyle!!

[Easy]

No Problems.

[Normal]

00:58:615 (3) - Align.
01:59:398 (2) align with (1).
03:03:115 (4) On the red tick.

[Hard]

No Problems.

*Star*
Topic Starter
Garven

CrimmiSkye wrote:

[Normal]
00:58:615 (3) - Align. Uh, that note does not exist in any of the three difficulties. I think you meant the one at 00:59:585 (3), so I moved that one.
01:59:398 (2) align with (1). kk
03:03:115 (4) On the red tick. The guitar solo is in 1/3.
Thanks!
Mianki
Hard:

00:27:644 (4.6.8) Check distance snap
00:29:761 (4) ^
00:30:644 (6) ^
00:42:820 (8) ^
00:45:467 (5.1) ^
00:47:585 (6) ^
00:56:938 (2.4) ^
01:11:585 (2) ^
01:13:526 (8.9) ^
01:15:821 (6) ^
01:45:291 (9) ^
01:46:703 (4) ^
02:01:880 (8) ^
02:12:292 (6.9) ^
02:15:998 (2.3.4.5) ^
02:24:821 (2) ^
02:28:351 (4) ^
02:37:704 (7) ^
02:58:527 (6.7) You have to move 6 one grid to the right and 7 one grid up, so that they're in symmetry with 10 and 11. But when you move 6.7, then you gotta move 8.10.11 one grid left etc. I hope you got it ^^
03:14:410 (6) Check distance snap
03:20:763 (8) ^
03:43:351 (13) ^ (And new combo?)
03:51:822 (10) ^

Other diffs seem to be fine. Anyways, nice map and song ^^
Star~
Topic Starter
Garven

Mianki wrote:

Hard:

00:27:644 (4.6.8) Check distance snap
00:29:761 (4) ^
00:30:644 (6) ^
00:42:820 (8) ^
00:45:467 (5.1) ^
00:47:585 (6) ^
00:56:938 (2.4) ^
01:11:585 (2) ^
01:13:526 (8.9) ^
01:15:821 (6) ^
01:45:291 (9) ^
01:46:703 (4) ^
02:01:880 (8) ^
02:12:292 (6.9) ^
02:15:998 (2.3.4.5) ^
02:24:821 (2) ^
02:28:351 (4) ^
02:37:704 (7) ^
02:58:527 (6.7) You have to move 6 one grid to the right and 7 one grid up, so that they're in symmetry with 10 and 11. But when you move 6.7, then you gotta move 8.10.11 one grid left etc. I hope you got it ^^
03:14:410 (6) Check distance snap
03:20:763 (8) ^
03:43:351 (13) ^ (And new combo?) No to new combo - the start of the new measure is one beat after
03:51:822 (10) ^

Other diffs seem to be fine. Anyways, nice map and song ^^
Star~
Did most of these. Man, I sure was sloppy back when I made this map, hehe. Thanks for the look!
rust45
[Normal]
Got some Unsnapped notes.


[Hard]
Sup, unsnapped notes.
01:51:293 (1,2,3) - Nice Half-back
02:07:527 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I don't like this pattern, the way the jumps are made makes it hard to be on the right note when you click making it register a hit on the note after, I like how creative it is, but it's also slightly tricky to notice that all the notes a 1/2 apart.
I'm not sure what you should do, you can keep it if you want though, as this is entirely subjective.
03:15:292 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Combo-ing is inconsistent with 02:07:527. And btw, I think this pattern works better.

Alright, I think it's safe to give a star.
Topic Starter
Garven
SPOILER

rust45 wrote:

[Normal]
Got some Unsnapped notes. Blarg


[Hard]
Sup, unsnapped notes. ^
01:51:293 (1,2,3) - Nice Half-back :D
02:07:527 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I don't like this pattern, the way the jumps are made makes it hard to be on the right note when you click making it register a hit on the note after, I like how creative it is, but it's also slightly tricky to notice that all the notes a 1/2 apart.
I'm not sure what you should do, you can keep it if you want though, as this is entirely subjective. Well, the way I designed this series of parts, each time this part in the music came up, I have a new pattern. It's the same musical riff, so the player should recognize what's coming up, along with the rhythm memory of what was played in the previous chorus. I also have no problems with getting all 300s on it, though I do have the creator advantage on the table, hehe. I'll keep it for now, but I'll consider remapping if someone else also has issue with it.
03:15:292 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Combo-ing is inconsistent with 02:07:527. And btw, I think this pattern works better. Hrm, okay - updated the other set.

Alright, I think it's safe to give a star.
Thanks again.
Krisom
Hi Garven saaaan ^^!

[General]
I think the hitcircle is bigger than the hitcircle overlay. Check it again?

[Easy]
Sweet
00:35:056 (2) / 01:54:115 (2) - - I think the whistle at the start would fit better
01:55:350 (1) - Remove the new combo, so it mimmics better 00:36:291 (3).

[Normal]
00:50:056 (4) /Nazi/ - 1 lvl 3 grid left, the move 00:50:585 (5,6,1) - One grid left too.
01:06:997 (5) - Remove the clap at the end :3
02:07:527 (1,...5,1...5) - This is the kind of pattern I'd use in a Hard. I mean, not the spacing, but the way the notes are placed. That's just me though.
02:26:056 (5) - Remove the clap at the end :3
03:15:292 (1...5) - same as 02:07:527. again, just personal opinion.
03:45:116 (5) - Remove the clap at the end :3

[Hard]
The fact that this is the only diff with soft custom hitsounds is kinda weird, oh well...
I like it, I feel that there are some custom-softwhistles and some normal hitclaps missing. I'll list them below.
SPOILER
01:02:938 (3) -
01:04:350 (9) -
01:05:762 (2) -
01:07:879 (7) - (start)
01:08:585 (2) -
01:09:644 (6) - (end)
01:11:056 (1) - (^)
01:13:526 (8) -
01:14:232 (2) -
01:15:291 (5) - (end)
01:16:703 (1) - (^)
01:18:468 (5) -
01:19:174 (7) -
01:20:232 (4) - (end)
01:21:291 (6) -
01:21:997 (8) -

01:36:821 (2) -
01:39:644 (10) - (start)
01:45:291 (9) -

02:21:998 (5) -
02:23:409 (11) -
02:24:821 (2) -
02:26:939 (7) - (start)
02:27:645 (2) -
02:28:703 (6) - (end)
02:30:468 (2) -
02:32:586 (9) -
02:33:292 (2) -
02:34:351 (6) - (end)
02:35:762 (1) - (^)
02:37:527 (6) -
02:38:233 (9) -
02:39:292 (4) - (end)

03:41:057 (4) -
03:42:469 (10) -
03:43:880 (3) -
03:45:998 (8) - (start)
03:46:704 (2) -
03:47:763 (6) - (end)
03:49:528 (2) -
03:51:645 (9) -
03:52:351 (2) - (start)
03:53:410 (5) - (end)
03:54:822 (1) - (^)
03:56:586 (6) -
03:57:292 (9) -
03:58:351 (4) - (end)

Get it ranked ^^! I love it!
Topic Starter
Garven

Krisom wrote:

Hi Garven saaaan ^^! o/

[General]
I think the hitcircle is bigger than the hitcircle overlay. Check it again?

[Easy]
Sweet
00:35:056 (2) / 01:54:115 (2) - - I think the whistle at the start would fit better Hrm, I like both - I'll go with the suggestion~
01:55:350 (1) - Remove the new combo, so it mimmics better 00:36:291 (3). k

[Normal]
00:50:056 (4) /Nazi/ - 1 lvl 3 grid left, the move 00:50:585 (5,6,1) - One grid left too. mm, k
01:06:997 (5) - Remove the clap at the end :3 :3
02:07:527 (1,...5,1...5) - This is the kind of pattern I'd use in a Hard. I mean, not the spacing, but the way the notes are placed. That's just me though. Yeah,... I just wanted to do something different each time this riff came up, and well, I think they're spaced far enough apart and the player will be familiarized with the rhythm enough that they'll get it okay.
02:26:056 (5) - Remove the clap at the end :3 :3
03:15:292 (1...5) - same as 02:07:527. again, just personal opinion.
03:45:116 (5) - Remove the clap at the end :3 ._.

[Hard]
The fact that this is the only diff with soft custom hitsounds is kinda weird, oh well... The why the rhythms worked out didn't seem to fit very well when I tried to adapt the other difficulties to use it. I just kept it in this diff.
I like it, I feel that there are some custom-softwhistles and some normal hitclaps missing. I'll list them below.
SPOILER
01:02:938 (3) -
01:04:350 (9) -
01:05:762 (2) -
01:07:879 (7) - (start)
01:08:585 (2) -
01:09:644 (6) - (end)
01:11:056 (1) - (^)
01:13:526 (8) -
01:14:232 (2) -
01:15:291 (5) - (end)
01:16:703 (1) - (^)
01:18:468 (5) -
01:19:174 (7) -
01:20:232 (4) - (end)
01:21:291 (6) -
01:21:997 (8) -

01:36:821 (2) - k for these
01:39:644 (10) - (start)
01:45:291 (9) -

02:21:998 (5) -
02:23:409 (11) -
02:24:821 (2) -
02:26:939 (7) - (start)
02:27:645 (2) -
02:28:703 (6) - (end)
02:30:468 (2) -
02:32:586 (9) -
02:33:292 (2) -
02:34:351 (6) - (end)
02:35:762 (1) - (^)
02:37:527 (6) -
02:38:233 (9) -
02:39:292 (4) - (end)

03:41:057 (4) -
03:42:469 (10) -
03:43:880 (3) -
03:45:998 (8) - (start)
03:46:704 (2) -
03:47:763 (6) - (end)
03:49:528 (2) -
03:51:645 (9) -
03:52:351 (2) - (start)
03:53:410 (5) - (end)
03:54:822 (1) - (^)
03:56:586 (6) -
03:57:292 (9) -
03:58:351 (4) - (end)

Well, I kinda wanted to keep the claps not so imposing on the chorus', so the every other measure claps feel nicer to me.

Get it ranked ^^! I love it!
RandomJibberish
General
SB is really awesome but some stuff other than the lyrics might be nice if you can think of anything

Skin star2.png to a snowflak... Oops I accidentally made one for you you can use it if you want



Easy
You've smoothed some of the rythms near the beginning out, which makes it easier but also makes it feel more robotic. If it's a few beats then it makes sense, but sliderends and parts later in the map don't need to simplify it for the newbs so much

But yeah good otherwise

Normal
You have a load of tiny little overlaps here, and it'd feel so much polished if you spaced them out a little more so they didn't overlap :/

Bah can't find any problems

Hard
Same as normal, it'd be more awesome with no overlaps. apart from the stream obviously

Gah stop mapping so flawlessly
Topic Starter
Garven

RandomJibberish wrote:

General
SB is really awesome but some stuff other than the lyrics might be nice if you can think of anything

I have some ideas - just hope I can figure them out and not make them suck.

Skin star2.png to a snowflak... Oops I accidentally made one for you you can use it if you want

[attachment=0:d67cb]star2.png[/attachment:d67cb] yoink

Easy
You've smoothed some of the rythms near the beginning out, which makes it easier but also makes it feel more robotic. If it's a few beats then it makes sense, but sliderends and parts later in the map don't need to simplify it for the newbs so much I can see where you're going... but my attempt made it too similar to Normal for my liking.

But yeah good otherwise

Normal
You have a load of tiny little overlaps here, and it'd feel so much polished if you spaced them out a little more so they didn't overlap :/
Hrm, polished up, I hope.

Bah can't find any problems

Hard
Same as normal, it'd be more awesome with no overlaps. apart from the stream obviously
kk

Gah stop mapping so flawlessly
Thanks for the pointers and star2. Gave me an idea for more SB
Armin
Optimize the offset: 3311

[Easy]

01:03:311 (2) - This clap and the next ones during the chorus sound really bad in my opinion. If I were you, I'd use a custom clap taken from the template skin, hitnormal-normal maybe
01:05:958 (2) - Since the previous pattern was mapped in 1/1 I suggest you to move this 1/2 earlier and to add another repeat. Same thing on the second and the third chorus.
03:02:939 (2) - Slider's end is on a 1/6 tick, even if with your offset it still don't follow the guitar solo. When you change the old offset, don't forget to resnap this!
02:59:430 (x) - Maybe you should add a hitcircle here. Up to you~
04:03:312 [Keyframe] After the spinner you can see some rotate+fade keyframes. I suggest you to fade all the SB object, because the lyrics has to follow only the vocal voice lol

[Normal]

01:36:998 (2) - Suggestion: make this 1/2 shorter in order to follow the vocal voice? Same thing: here 01:42:644 (2)
02:07:880 (2,3,4,5,1,2,3,4) - Omg. Pretty hard for a normal, isn't it? Maybe replace this pattern with sliders, it would be more easy.
02:42:645 (1) - Lolspacing. Add a hitcitcle here 02:42:115 (x) - and stack it with the first one
03:59:234 (6) - Errr..use the distance snap also here. It may be confusing ;_;

[Hard]

01:24:821 (6,7) - Whyyyy did you use whistles here ;_; Use some finish instead?
also, lol@the second non-inherited section at the end
Nice patterns though. <3

Starred!
Topic Starter
Garven

Armin wrote:

Optimize the offset: 3311 I get about 20 ms early on all my hits with this offset compared to the -1,2 with my current one. Are you sure about this? It even sounds off. :/

[Easy]

01:03:311 (2) - This clap and the next ones during the chorus sound really bad in my opinion. If I were you, I'd use a custom clap taken from the template skin, hitnormal-normal maybe Um, I'm already using the normal hit sound set there, so making the clap the normal-hitnormal would be rather redundant... or am I misunderstanding you?
01:05:958 (2) - Since the previous pattern was mapped in 1/1 I suggest you to move this 1/2 earlier and to add another repeat. Same thing on the second and the third chorus. There's a pretty big visual cue with this distance snap, plus it's a repeat slider, so even if they miss a bit rhythmically, they'll still get it aligned fine, and then they'll know that it's going with the lyrics. I think it's fine.
03:02:939 (2) - Slider's end is on a 1/6 tick, even if with your offset it still don't follow the guitar solo. When you change the old offset, don't forget to resnap this! Why can't anybody actually listen to the guitar solo? It IS in 1/6. Nobody complains about my following the guitar the entire way in the hard mode, which is the exact same rhythm, but OH NO 1/6 IN EASY DOESN'T FOLLOW GUITAR OMG.
02:59:430 (x) - Maybe you should add a hitcircle here. Up to you~ Hrm... sure.
04:03:312 [Keyframe] After the spinner you can see some rotate+fade keyframes. I suggest you to fade all the SB object, because the lyrics has to follow only the vocal voice lol I did that on purpose, actually. I think it's fun to have the lyrics spin off like that at the end of a spinner. And I have it spin the way I spin, so if you spin the wrong way, sucks to be you. :P

[Normal]

01:36:998 (2) - Suggestion: make this 1/2 shorter in order to follow the vocal voice? Same thing: here 01:42:644 (2) Alright.
02:07:880 (2,3,4,5,1,2,3,4) - Omg. Pretty hard for a normal, isn't it? Maybe replace this pattern with sliders, it would be more easy. Hrm, Well, I wanted a ramping of difficulty with the same rhythmic pattern on that riff... I'll try mixed stacks instead.
02:42:645 (1) - Lolspacing. Add a hitcitcle here 02:42:115 (x) - and stack it with the first one Nah, I wanted that part to be strictly vocal, and the center of the screen hit following into the spinner. With the OD and time distance, I'm thinking it won't cause any problem.
03:59:234 (6) - Errr..use the distance snap also here. It may be confusing ;_;

[Hard]

01:24:821 (6,7) - Whyyyy did you use whistles here ;_; Use some finish instead? You shoulda heard the song when I had whistles all over the place. =P I think they fit there, but since you're the second to bring it up, I'll change it.
also, lol@the second non-inherited section at the end I, er... uh. I don't know how that ended up there.
Nice patterns though. <3

Starred!
Thanks!
Armin

Garven wrote:

Optimize the offset: 3311 I get about 20 ms early on all my hits with this offset compared to the -1,2 with my current one. Are you sure about this? It even sounds off. :/
Whoops, I wrote the wrong value. Sorry for that, I mean 3331, and I'm quite sure about this; I tested the Hard diff with a good acuracy and also 1/6 part fits perfectly the guitar solo.


01:03:311 (2) - This clap and the next ones during the chorus sound really bad in my opinion. If I were you, I'd use a custom clap taken from the template skin, hitnormal-normal maybe Um, I'm already using the normal hit sound set there, so making the clap the normal-hitnormal would be rather redundant... or am I misunderstanding you?
My bad, I missed to write that you should use a Soft section here. ):

03:02:939 (2) - Slider's end is on a 1/6 tick, even if with your offset it still don't follow the guitar solo. When you change the old offset, don't forget to resnap this! Why can't anybody actually listen to the guitar solo? It IS in 1/6. Nobody complains about my following the guitar the entire way in the hard mode, which is the exact same rhythm, but OH NO 1/6 IN EASY DOESN'T FOLLOW GUITAR OMG.
Or mine was just a reminder, like "Don't forget to fix this part in 1/6 if you will change the offset!" since in the Easy there is just a slider snapped in 1/6 you could forget in, instead of the Hard (you mapped the whole part). lol

04:03:312 [Keyframe] After the spinner you can see some rotate+fade keyframes. I suggest you to fade all the SB object, because the lyrics has to follow only the vocal voice lol I did that on purpose, actually. I think it's fun to have the lyrics spin off like that at the end of a spinner. And I have it spin the way I spin, so if you spin the wrong way, sucks to be you. :P
I spinned in the right way then! But I still don't like it. It seems we have different tastes ehe
Topic Starter
Garven

Armin wrote:

Garven wrote:

Optimize the offset: 3311 I get about 20 ms early on all my hits with this offset compared to the -1,2 with my current one. Are you sure about this? It even sounds off. :/
Whoops, I wrote the wrong value. Sorry for that, I mean 3331, and I'm quite sure about this; I tested the Hard diff with a good acuracy and also 1/6 part fits perfectly the guitar solo.

It still feels really off to me, sorry. D: If someone else mentions an offset similar, I'll take it into consideration, though.

01:03:311 (2) - This clap and the next ones during the chorus sound really bad in my opinion. If I were you, I'd use a custom clap taken from the template skin, hitnormal-normal maybe Um, I'm already using the normal hit sound set there, so making the clap the normal-hitnormal would be rather redundant... or am I misunderstanding you?
My bad, I missed to write that you should use a Soft section here. ):

Aaah. Makes more sense, hehe. Well, I wanted to keep some sort of consistency with the hit sounding across the difficulties (minus the custom soft heavily used in Hard) so I'll keep it.

03:02:939 (2) - Slider's end is on a 1/6 tick, even if with your offset it still don't follow the guitar solo. When you change the old offset, don't forget to resnap this! Why can't anybody actually listen to the guitar solo? It IS in 1/6. Nobody complains about my following the guitar the entire way in the hard mode, which is the exact same rhythm, but OH NO 1/6 IN EASY DOESN'T FOLLOW GUITAR OMG.
Or mine was just a reminder, like "Don't forget to fix this part in 1/6 if you will change the offset!" since in the Easy there is just a slider snapped in 1/6 you could forget in, instead of the Hard (you mapped the whole part). lol

Oops. I think I auto-raged there, haha.

04:03:312 [Keyframe] After the spinner you can see some rotate+fade keyframes. I suggest you to fade all the SB object, because the lyrics has to follow only the vocal voice lol I did that on purpose, actually. I think it's fun to have the lyrics spin off like that at the end of a spinner. And I have it spin the way I spin, so if you spin the wrong way, sucks to be you. :P
I spinned in the right way then! But I still don't like it. It seems we have different tastes ehe
I have it in another spot in the map, but it's a little more subtle. I love it!
anonymous_old
Skin
You can use the snowflake I made for Lady Gaga ft. Space Cowboy - Christmas Tree. The current one you have looks ugly, IMO, and seems to have aliasing issues.

Easy
Way too long. I didn't play it.

Normal
Too long. I didn't play it.

Hard
All good.

Om nom nom.
Topic Starter
Garven
I've been meaning to find/make a new one, but I've been too lazy. >>

Thanks~

I might have to try and steal/emulate the snowing effect too. :D

I got my ass beat in SC2. I rule.
Niva
Hi Garven :P
Your previous mod post on my map is very useful, so I decide to mod your map too.

[Easy]
01:41:409 (4) - In my opinion it's better to shorten this slide by 1/2, and add a note at 01:42:115 (5) with finish
02:07:527 (1) - Perhaps like this?
02:59:763 (3) - Add two more repeats?
03:26:586 (1) - Try to make this not touching 03:25:174 (2), feels weird if touching :P

[Normal]
00:33:820 (1) - Add whistle at start?
00:35:056 (3) - Take a look at this wave... Symmetrize it?
00:45:115 (2) - Put the endpoint one grid right? (so it's parallel with 00:44:409 (1))
02:00:291 (3,4,5) - Not a perfect triangle I guess... Just take a look at it
02:24:115 (5,1,2,3,4) - Are you trying to create this pattern?
The current pattern feels so weird :P

That's it for now, I'll mod [Hard] when I have time :)
Star!

Topic Starter
Garven

Nivalis wrote:

Hi Garven :P
Your previous mod post on my map is very useful, so I decide to mod your map too. :D

[Easy]
01:41:409 (4) - In my opinion it's better to shorten this slide by 1/2, and add a note at 01:42:115 (5) with finish I want to avoid doing stuff like that in an easy - especially how this one is modeled. It wouldn't fit, imo.
02:07:527 (1) - Perhaps like this? Nah, I wanted to avoid stacks in the easy as well - especially ones with a slider on bottom.
02:59:763 (3) - Add two more repeats? I'm going with the guitar solo here, so nah.
03:26:586 (1) - Try to make this not touching 03:25:174 (2), feels weird if touching :P Mm, okay.

[Normal]
00:33:820 (1) - Add whistle at start? Nah, doesn't sound good to me.
00:35:056 (3) - Take a look at this wave... Symmetrize it? Such a paaain, but I'll see what I can do.
00:45:115 (2) - Put the endpoint one grid right? (so it's parallel with 00:44:409 (1)) They are parallel. Slide 'em together~
02:00:291 (3,4,5) - Not a perfect triangle I guess... Just take a look at it Hrm, nudged a bit.
02:24:115 (5,1,2,3,4) - Are you trying to create this pattern? Not particularly, though I think I will scoot the 5 up.
The current pattern feels so weird :P

That's it for now, I'll mod [Hard] when I have time :) I appreciate the look!
Star!
Niva
Okay then :P (don't kudosu this post)

[Hard]
00:54:468 (9,10) - One grid right? (so it's perfectly below 00:53:938 (8))

..just a minor nazi problem, beside that, I'm amazed :P
Hope this gets ranked!
Mashley
Easy
03:02:586 (1) - Kill this new combo, it isn't needed.

Normal
Good, but the OD feels a little low to me, makes me feel sleepy.

Hard
03:03:821 (3) - New combo here for a change in the music
03:15:292 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I know there's a change in the music here, but these jumps are VERY wide and I wasn't expecting them at all. At the very least, make them a little smaller and put new combos on 03:15:821 (4) - and 03:16:880 (4) -
Topic Starter
Garven

Agent Spin Here wrote:

Easy
03:02:586 (1) - Kill this new combo, it isn't needed. BLAM

Normal
Good, but the OD feels a little low to me, makes me feel sleepy. Easy od: 4 Normal od: 5 Heh. Okay, upped one.

Hard
03:03:821 (3) - New combo here for a change in the music kk
03:15:292 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I know there's a change in the music here, but these jumps are VERY wide and I wasn't expecting them at all. At the very least, make them a little smaller and put new combos on 03:15:821 (4) - and 03:16:880 (4) - Hrm, okay, as you're #2 to mention it. Had to lower stack leniency with the repositioning though. I think it's still good, though.
Kert
Rotate should be in Source I think.
Some of my hitsound suggestions(but you can ignore them):
[Hard]
00:20:408 (9) - Add a whistle
00:31:350 (8) - There must be something at the end of the slider.. Probably that custom whistle
00:36:997 (8) - Maybe the same as above ^
01:07:879 (7) - A clap on the start of the slider?
01:19:174 (7) - Add a clap
01:21:997 (8) - ^
01:45:997 (2) - I suggest the default whistle here, like on the start of this 01:44:762 (8)
01:55:350 (6) - Place whistle on the end instead of the start of the slider

[Normal]
00:19:703 (5) - Add a whistle on the very end
00:25:703 (7) - Place whistle on the end instead of the start of the slider
00:30:997 (4) - Add a whistle on the very end
00:35:938 (4) - I feel like there should be whistles on every return and the end, except the start of the slider
00:39:997 - From here your use of hitsounds starts to differ from other sections
Well, I'm becoming tired of all this, I stop here.. I can say just that something like this sounds bad 01:39:468 (6,7) - it should be nothing and than a whistle on the countrary
But if you wish, we can talk about that through game chat

Anyway, the map is good, so is the song. Star *
Topic Starter
Garven

CracK wrote:

Rotate should be in Source I think. Album doesn't go in source.
Some of my hitsound suggestions(but you can ignore them):
[Hard]
00:20:408 (9) - Add a whistle Hrm, k
00:31:350 (8) - There must be something at the end of the slider.. Probably that custom whistle Nah
00:36:997 (8) - Maybe the same as above ^ k
01:07:879 (7) - A clap on the start of the slider? i like my clap pattern on on the chorus
01:19:174 (7) - Add a clap
01:21:997 (8) - ^
01:45:997 (2) - I suggest the default whistle here, like on the start of this 01:44:762 (8) Sticks out too much.
01:55:350 (6) - Place whistle on the end instead of the start of the slider Hrm, did some tweaking.

[Normal]
00:19:703 (5) - Add a whistle on the very end
00:25:703 (7) - Place whistle on the end instead of the start of the slider
00:30:997 (4) - Add a whistle on the very end
00:35:938 (4) - I feel like there should be whistles on every return and the end, except the start of the slider Added one on second to last.
00:39:997 - From here your use of hitsounds starts to differ from other sections
Well, I'm becoming tired of all this, I stop here.. I can say just that something like this sounds bad 01:39:468 (6,7) - it should be nothing and than a whistle on the countrary Yeah, with some of these, I'm not strictly doing patterned stuff against the percussion - some are stresses with the vocals, etc. I'm more worried about the map instead of the hit sounds, hehe.
But if you wish, we can talk about that through game chat

Anyway, the map is good, so is the song. Star *
Thanks for the look!
Jinxy
Nothing~
Louis Cyphre
Hmm. Snow Style circles. May be use this?




[Normal]
01:20:938 - need to add finish sound. Start slider at 01:20:232 extend 01:20:938 and add finish at the end, then delete this note 01:21:115
If you won't do that, than just fix distance there 01:21:115
03:48:822 -distance


Can't find anything wrong. Star~

Topic Starter
Garven

Louis Cyphre wrote:

Hmm. Snow Style circles. May be use this?
[attachment=1:b24b2]hitcircle.png[/attachment:b24b2]
[attachment=0:b24b2]hitcircleoverlay.png[/attachment:b24b2]

Ooo, perty.

[Normal]
01:20:938 - need to add finish sound. Start slider at 01:20:232 extend 01:20:938 and add finish at the end, then delete this note 01:21:115
If you won't do that, than just fix distance there 01:21:115
I was going with the lyrics here, so nah on the extend, okay on the finish, and the distance snap break was intentional.
03:48:822 -distance Also intentional. :)

Can't find anything wrong. Star~
Thanks!
Nharox
[Hard]

01:03:644 (5) - Add new combo
01:07:526 (6) - Same as above
02:09:645 (7) - ^
03:17:410 (7) - ^

Except some combo issues the map is good.

[Easy] & [Normal] are fine.

The only thing I don't like is that the map is 4 minutes long, that's too long if you ask me. Anyway, that's just my opinion and it's allowed~
Topic Starter
Garven

Nharox wrote:

[Hard]

01:03:644 (5) - Add new combo If I did that, I'd have to break up every single other combo in the map that follows the same rhythm, and it looks fine the way it is already.
01:07:526 (6) - Same as above I don't see what good this would do, and it also applies to about.
02:09:645 (7) - ^ :? The map has fairly long combos throughout - splitting this one up more like that just doesn't feel right.
03:17:410 (7) - ^ ^

Except some combo issues the map is good.

[Easy] & [Normal] are fine.

The only thing I don't like is that the map is 4 minutes long, that's too long if you ask me. Anyway, that's just my opinion and it's allowed~
Yeah, I noticed this was kind of on the borderline for your queue limit, though to be fair, it's only ~3:10 of actual playing time. I just really wanted to map that guitar solo. :P
Thanks for the look, though!
Nharox

Garven wrote:

Thanks for the look, though!
The combo stuff were only suggestions, the map is good as it is. :) I mentioned the length not because of my queue rules, I'm also playing a lot and I usually dislike 4mins maps. ;)
jericho2442
[Easy]
03:40:351 (1,1,2) - all the other times you have used this pattern you have used a (1,2,3) combo, look wierd to have this one as a (1,1,2) looks really really odd :/
03:57:645 (3,4) - may i just nazi once? xD line these up with each other

[Normal]
clean and great :)

[Hard]
(suggestion) 00:58:350 (5) - i dont kno why the uglyness of this slider bothers me but it does D: maybe think about making it smooth like the picture in the spoiler?

(advise) 02:29:233 (7,8,9,10,11) - i dont think this pattern plays that good, the way you have to move for the placement of (8,9) and then you have to move a different way for (10,11) it "looks" like its gonna be the same placement, then shocks you when it aint. the placement you use at 03:23:233 for the same pattern i feel is faaar better. anyway just a bit of advise for you to check it over

---------------------------------------

very smooth and nice maps, you 100% deserve my star o/
Topic Starter
Garven

jericho2442 wrote:

[Easy]
03:40:351 (1,1,2) - all the other times you have used this pattern you have used a (1,2,3) combo, look wierd to have this one as a (1,1,2) looks really really odd :/ Uh, whoops. Fixed.
03:57:645 (3,4) - may i just nazi once? xD line these up with each other Pfft, nazi all you want. :D And done.

[Normal]
clean and great :)

[Hard]
(suggestion) 00:58:350 (5) - i dont kno why the uglyness of this slider bothers me but it does D: maybe think about making it smooth like the picture in the spoiler? Uck. I made this map awhile ago, before I was so anal about sliders, hehe. All fixed.

(advise) 02:29:233 (7,8,9,10,11) - i dont think this pattern plays that good, the way you have to move for the placement of (8,9) and then you have to move a different way for (10,11) it "looks" like its gonna be the same placement, then shocks you when it aint. the placement you use at 03:23:233 for the same pattern i feel is faaar better. anyway just a bit of advise for you to check it over I think I was going for the whole "trap" thing, but yeah, I agree with you.

---------------------------------------

very smooth and nice maps, you 100% deserve my star o/
Thanks for taking a look! I appreciate it.
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset: +8
star2.png is 50*51...? i remember it should be 52*50 or 50*50~ = =

[Easy]
00:27:291 (2) - add whistle at the 2nd reverse.
01:05:938 (2) - remove finish at the start. should not start with a heavy sound...
01:11:585 (2) - ^
01:17:232 (2) - ^
01:46:350 (2) - add whistle at the 2nd reverse.
01:56:233 (1) - end 1/1 later.
02:24:998 (2) - ._.
02:30:645 (2) - ^
02:36:292 (2) - ^
02:56:233 (3,4) - smell sth to nazi here... 1 grid right.
03:44:057 (2) - ._.
03:49:704 (2) - ^
03:55:351 (2) - ^

[Normal]
00:42:820 (5) - whistle
00:45:644 (1) - finish.
00:57:468 (5) - whistle.
01:05:938 (2) - ._.
01:42:468 - add a note?
02:24:997 (2) - ._.
03:18:644 (2) - whistle at the end.

[Hard]
clap at every 2nd and 4th white line is.... a nice way (and wtf why use whistle... soft-whistle is great and you can use them together and show people a effect that 2 instruments mixed), but i think you need more beats on them, now miss a lot, and this style can't perform really well.
01:23:938 (1) - 1 grid up+ 1 grid left(and other notes on symmetry position), think it looks better
02:08:056 (4) - new combo is needed.
02:09:115 (4) - ^
02:09:645 (7) - and better to NC this too, for a better effect.
03:01:174 (1,2,1,2,3,4,5,6,1) - i love soft streams but with no whistles.... T T
03:47:763 (6) - finish at the start.
aRiskOfRain
Couldn't find anything, have a star for a great map.
Topic Starter
Garven
SPOILER

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset: +8
star2.png is 50*51...? i remember it should be 52*50 or 50*50~ = =

[Easy]
00:27:291 (2) - add whistle at the 2nd reverse.
01:05:938 (2) - remove finish at the start. should not start with a heavy sound...
01:11:585 (2) - ^
01:17:232 (2) - ^
01:46:350 (2) - add whistle at the 2nd reverse.
01:56:233 (1) - end 1/1 later.
02:24:998 (2) - ._.
02:30:645 (2) - ^
02:36:292 (2) - ^
02:56:233 (3,4) - smell sth to nazi here... 1 grid right.
03:44:057 (2) - ._.
03:49:704 (2) - ^
03:55:351 (2) - ^

[Normal]
00:42:820 (5) - whistle
00:45:644 (1) - finish.
00:57:468 (5) - whistle.
01:05:938 (2) - ._.
01:42:468 - add a note?
02:24:997 (2) - ._.
03:18:644 (2) - whistle at the end.

[Hard]
clap at every 2nd and 4th white line is.... a nice way (and wtf why use whistle... soft-whistle is great and you can use them together and show people a effect that 2 instruments mixed), but i think you need more beats on them, now miss a lot, and this style can't perform really well.
01:23:938 (1) - 1 grid up+ 1 grid left(and other notes on symmetry position), think it looks better
02:08:056 (4) - new combo is needed.
02:09:115 (4) - ^
02:09:645 (7) - and better to NC this too, for a better effect.
03:01:174 (1,2,1,2,3,4,5,6,1) - i love soft streams but with no whistles.... T T
03:47:763 (6) - finish at the start.

I'm working on this, so it'll be a bit. -_-
JhnySmthApl
[Story Board]
I've noticed how at the end it always ends with a spinner but...why the spinning words? maybe just make them fade?

[Easy]
02:59:763 (3) - Extend 1/2 tick

[Hard]
01:14:409 (3) - I dont see why u need the repeats they dont go to anything

Everything else....A-OK!
Topic Starter
Garven

johnsage92 wrote:

[Story Board]
I've noticed how at the end it always ends with a spinner but...why the spinning words? maybe just make them fade? It's like you spun them away~ At long as you spin the direction I do, anyway. :P

[Easy]
02:59:763 (3) - Extend 1/2 tick I wanted to keep it with the guitar here.

[Hard]
01:14:409 (3) - I dont see why u need the repeats they dont go to anything It was to give a break from always doing that rhythm as single notes. I'll think about reconfiguring it though. If I do when I update, I'll kudosu.

Everything else....A-OK!
Thanks for the look!
Topic Starter
Garven

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset: +8
star2.png is 50*51...? i remember it should be 52*50 or 50*50~ = = Hehe, easy enough to fix.

[Easy]
I said okay to all the hit sounds. :D
01:56:233 (1) - end 1/1 later. This would put the spinner too close for comfort to that leading note.
02:24:998 (2) - ._. ;_; (yeah, fixed, hehe)
02:56:233 (3,4) - smell sth to nazi here... 1 grid right. You found me out! D:

[Normal]
01:05:938 (2) - ._. ;_;
01:42:468 - add a note? Hrm, k.
02:24:997 (2) - ._. ;_;
03:18:644 (2) - whistle at the end. k

[Hard]
clap at every 2nd and 4th white line is.... a nice way (and wtf why use whistle... soft-whistle is great and you can use them together and show people a effect that 2 instruments mixed), but i think you need more beats on them, now miss a lot, and this style can't perform really well. Noted. orz, I just removed the custom sound. would have to remap a lot and would ruin the style I wanted to go for with this song.
01:23:938 (1) - 1 grid up+ 1 grid left(and other notes on symmetry position), think it looks better I like the slightly collapsed look of this one better.
02:08:056 (4) - new combo is needed. I think they're fine. It's already halved from what I was doing rhythmically for the rest of the map.
02:09:115 (4) - ^
02:09:645 (7) - and better to NC this too, for a better effect. Hrm, k. Also changed the later iteration.
03:01:174 (1,2,1,2,3,4,5,6,1) - i love soft streams but with no whistles.... T T ;_;
03:47:763 (6) - finish at the start. Nah, it worked fine without on the other chorus'
Thanks again, Rin!
Lunah_old
Hi <3

General
Add Demetori on tag, is the guitar of this song :3

Easy
Seems fine

Normal
It's fine ig uess

Hard
I found nothing to wrong?


Nice map, yay *star*
Topic Starter
Garven
Huh, I couldn't read the kanji, hehe. Seems it really is Demetori though.

Thanks for the info!
Lilac
Surprise. Same gift that I gave to Odaril when he became MAT.



[Easy]
The spacing for this difficulty is pretty big. I'm noticing that you don't like overlapping objects but you can do it without the need for ridiculous spacing. I'm sorry but...this is not an Easy.

[Normal]
Same as Easy.

02:24:998 (2,3) - What the hell? Might just be a mistake though.

[Hard]
02:07:527 - Those two combos I don't like playing them... Though it's probably the surface that I'm playing on. Other than that, this difficulty is pretty fun.

I'm also hitting the notes late, is there something wrong with the timing? Could be just me though.

Eehhh, I don't think I'll star it just yet.
Topic Starter
Garven

MarioBros777 wrote:

Surprise. Same gift that I gave to Odaril when he became MAT.

Ooo, nice. Thanks!

[Easy]
The spacing for this difficulty is pretty big. I'm noticing that you don't like overlapping objects but you can do it without the need for ridiculous spacing. I'm sorry but...this is not an Easy.

Hrm, I'll see what I can do to tone it down a bit. Hopefully I can keep the same style - it's a pretty old map for me, hehe.

[Normal]
Same as Easy.

And yeah, I think normals are the hardest difficulty for me to make since it's hard for me to think of something of an intermediate level between the easy/hard settings without over doing it. Anything beyond just the spacing?

02:24:998 (2,3) - What the hell? Might just be a mistake though. Yeah, I caught this error while play testing yesterday. I guess you had this going before then.

[Hard]
02:07:527 - Those two combos I don't like playing them... Though it's probably the surface that I'm playing on. Other than that, this difficulty is pretty fun. I like 'em. :)

I'm also hitting the notes late, is there something wrong with the timing? Could be just me though. My offsets tend to be hit or miss, though I always end up pretty spot on when I play it. Tends to waver from person to person though. I'll bump the offset a little and see how that results.

Eehhh, I don't think I'll star it just yet.
It'll be a bit due to redesigning spacing changes for an update, but thanks again for the look!

Edit: Done!

|
v Yay, bubble!
Natteke


Bubbled
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