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Primary - Dryad -Dimgray- [Insane for Approval]

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Topic Starter
Garven

KuraiPettan wrote:

[Easy]
01:22:535 (1) - Move 1/2 earlier and end it at the same spot it was Nah, it'd be a little too soon for an easy.
02:41:770 (1) - ^ Oop, okay.
03:28:182 (1) - ^ Nah
04:00:653 (1) - ^ ^

[Normal]
01:22:535 (1) - Move 1/2 earlier and end it at the same spot it was Same from easy

[Insane]
00:49:534 (7) - New combo I wanted to keep those patterns all as one combo for this difficulty.
00:50:593 (13) - ^ ^
01:21:123 (8) - ^ Hrm, okay.
02:08:594 (7) - ^
02:09:653 (13) - ^
03:16:359 (7) - ^
03:17:418 (13) - ^

Hu... This the more useless mod I've ever do xD
Star
Haha, well, that spinner in easy needed to go back one, so good 'nuff for me~

Lanttu wrote:

★~ :3
Thank you~
=3=
SamiPale
As mod4mod request

[General]
I suggest cancel the letterbox during breaks so that the lyrics appears conciser.For example,from 03:29:065
Just nazis, make the AudioLeadIn of [Insane] and [lepidon! - Taiko Oni] to 1000. And, PreviewTime can be 61887 or later to avoid the "aaa~~~" voice

[Easy]
01:22:182(3) - Finish?
03:02:594(3) - ...
03:27:830(1) - Whistle instead of finish?
so clean it is :3

[Normal]
00:59:593(3) - Remove the whistle?
01:07:005(5) - Here sounds a little old. Add a note on 01:07:887 or make the slider longer or do something else?
01:49:005(4) - Whistle?
01:53:241(2) - ^
02:03:829(1,2) - Just a suggestion, whistle on (1) and (2)'s end?
02:24:300(2,3,4,5) - 3 grid right? Although it will break the spacing I think it doen't matter
03:02:594(3) - ...sounds weird to me D:
03:11:241(1,2) - The same as 02:03:829
03:55:359(2,3,4,5) - It's obvious to see that not the same distance, change another spacing way?
Pretty good placement~

[Hard]
00:23:416(2) - Whistle?
00:31:711(8) - ^
00:48:475(1) - Move up this slider to make this jump-combo can be regconized easier
00:59:240(7) - Whistle instead (8)? according to the music
01:12:299(4) - Align with 01:11:593(2) plz ._.
01:12:652(5) - Finish? Compared to 02:31:711(6)
01:24:829(6) - Clap?
01:53:241(2) - Whistle?
02:07:535(1,2,3,4,5,6,1,2,3,4,5,6) - The jump distance...a little hard to Hard player
02:09:300(5) - Add whistle or finish? Compared to 03:42:124(8)
02:16:535(5) - Whistle?
02:18:653(11) - 1 grid left to make the triangle looks perfect?
02:26:594(6) - Perhaps newcombo?
02:30:653(3,4,5,6) - ...what the shape?
02:39:829(5) - New Combo
03:03:065(2) - Remove the whistle?
03:15:300(1) - The jumps this time space nice~
03:47:771(6) - Finish?
03:58:889(5) - New Combo
Hmm,I think you like long combo?
IMO space jump-notes out when they appear can be regconized easier to players

[Insane]
wth The random spacing @_@ well, for approval
01:46:711(8) - New Combo?
01:52:535(6) - New Combo here instead of 01:52:888 so that can be seen clearly
03:06:476(4) - IMO here looks better if keeping the distance snap
03:22:535(5) - hmm...Why space this slider out of privious three without newcombo?
04:15:830(1-) - Awesome :3

[lepidon! - Taiko Oni]
02:14:858(26) - move to 02:14:770?
Don't know much about taiko...just try to mod


Hard seems to need more works...But others looks nice~

Topic Starter
Garven
SPOILER

SamiPale wrote:

As mod4mod request

[General]
I suggest cancel the letterbox during breaks so that the lyrics appears conciser.For example,from 03:29:065 Oo, nice. Done.

Just nazis, make the AudioLeadIn of [Insane] and [lepidon! - Taiko Oni] to 1000. And, PreviewTime can be 61887 or later to avoid the "aaa~~~" voice Checked to a different verse for the start of the preview point and it seems to work better so the fade in from osu! direct isn't affected.

[Easy]
01:22:182(3) - Finish? I had one there long before, but it always bugged me that it wasn't in sync with the music.
03:02:594(3) - ... Gah, nobody likes the 1/3 snap with the guitar. Fine, changed to a boring 'ol 1/1 slider.
03:27:830(1) - Whistle instead of finish? Hrm, lowered the volume on this one.
so clean it is :3

[Normal]
00:59:593(3) - Remove the whistle? k
01:07:005(5) - Here sounds a little old. Add a note on 01:07:887 or make the slider longer or do something else? Mm, I like it the way it is. I do a lot of vocal primary mapping, and the added beat is okay, but it feels kind of forced compared to how I mapped the rest of it.
01:49:005(4) - Whistle? Sure
01:53:241(2) - ^ ^
02:03:829(1,2) - Just a suggestion, whistle on (1) and (2)'s end? Hrm, did the first, but didn't like the two-in-a-row from the 2 to the next 1. Put it on the start of 2 instead and it sounds okay.
02:24:300(2,3,4,5) - 3 grid right? Although it will break the spacing I think it doen't matter Hrm, okay. I've been bugged by that pattern anyway, hehe.
03:02:594(3) - ...sounds weird to me D: Nooo, I wanna keep at least this part with the guitar. :P
03:11:241(1,2) - The same as 02:03:829 Hehe, did it ahead of this line.
03:55:359(2,3,4,5) - It's obvious to see that not the same distance, change another spacing way? Hrm, okay. Rearranged to a wide arc.
Pretty good placement~

[Hard]
00:23:416(2) - Whistle? Sure
00:31:711(8) - ^ k
00:48:475(1) - Move up this slider to make this jump-combo can be regconized easier Not.. quite sure what you meant here, but I adjusted things a little bit more up.
00:59:240(7) - Whistle instead (8)? according to the music kk
01:12:299(4) - Align with 01:11:593(2) plz ._. You didn't see that. >_>
01:12:652(5) - Finish? Compared to 02:31:711(6) k Removed from the 6 as well.
01:24:829(6) - Clap? nah
01:53:241(2) - Whistle?
02:07:535(1,2,3,4,5,6,1,2,3,4,5,6) - The jump distance...a little hard to Hard player Hrm, reduced distance by .3
02:09:300(5) - Add whistle or finish? Compared to 03:42:124(8) Uh, did you paste the correct part? All three of these instances are identical hitsound-wise.
02:16:535(5) - Whistle? k
02:18:653(11) - 1 grid left to make the triangle looks perfect? I'm bad at judging those. ;_;
02:26:594(6) - Perhaps newcombo? Nah
02:30:653(3,4,5,6) - ...what the shape? 02:31:711 (6) - Moved this down and right one to make a better parallelogram. Or at least that's what I'm declaring it to be. >_>
02:39:829(5) - New Combo Nah
03:03:065(2) - Remove the whistle? k
03:15:300(1) - The jumps this time space nice~ Yay, 1 out of 3 ain't bad, right? :P
03:47:771(6) - Finish? Nah
03:58:889(5) - New Combo Nah. Also rearranged 5-9 because I didn't like that overlap much.
Hmm,I think you like long combo? Haha, yeah. I don't like seeing tons of short combos in a relatively easy map. I made this map long long ago when this was pretty much the limit of what I could play that was still fun for me. The jumps added good spice, and I was pretty good about FCing them without a hitch. I've toned them down a lot since then, though it looks like I may tone them down more, hehe.
IMO space jump-notes out when they appear can be regconized easier to players I think those three parts should be sufficiently toned down enough, though we'll see with others checking on it, hehe.

[Insane]
wth The random spacing @_@ well, for approval They generally fit with the music/patterns. Everyone that I've had play test seemed to read 'em just fine and didn't mind/mention it (minus a couple spots that have been addressed), hehe.
01:46:711(8) - New Combo? k Adjusted the one prior to this as well
01:52:535(6) - New Combo here instead of 01:52:888 so that can be seen clearly Hrm, alright.
03:06:476(4) - IMO here looks better if keeping the distance snap Hrm, changed things a bit differently.
03:22:535(5) - hmm...Why space this slider out of privious three without newcombo? Rearranged a bit.
04:15:830(1-) - Awesome :3 :D

[lepidon! - Taiko Oni]
02:14:858(26) - move to 02:14:770?
Don't know much about taiko...just try to mod

Hard seems to need more works...But others looks nice~

Aiya, that musta taken forever. Sorry ;_;
Thanks though! :D
IceBeam
As per mod4mod request.

[Easy]
00:25:181 (3) - 1 grid left will be more simmetrical?
00:35:946 - Add a note maybe?
01:55:005 - ^

[Normal]
00:48:828 - I'd add a note here.
03:41:065 - ^

[Hard]
00:50:946 (2) - Place it somewhere between 00:50:593 (1) and 00:51:299 (1)?
01:42:123 (1) - Finish?
02:08:770 (2) - Remove this finish?
03:53:065 (4) - Reverse selection will do better?

[Insane]
Fine to me,but it's the longest difficulty and using 1/8 in the very end..eh..I don't like this.But nice overall.

Snowflakes <3

Star~
lepidopodus

SamiPale wrote:

[lepidon! - Taiko Oni]
02:14:858(26) - move to 02:14:770?
Don't know much about taiko...just try to mod
I'll check it tomorrow, thanks.
Topic Starter
Garven

IceBeam wrote:

As per mod4mod request.

[Easy]
00:25:181 (3) - 1 grid left will be more simmetrical? orz, I suck at triangles.
00:35:946 - Add a note maybe?
01:55:005 - ^ Eeeh, sure.

[Normal]
00:48:828 - I'd add a note here. Nah, these rhythms were deliberately left this way.
03:41:065 - ^

[Hard]
00:50:946 (2) - Place it somewhere between 00:50:593 (1) and 00:51:299 (1)? Hrm, adjusted a different way.
01:42:123 (1) - Finish? Nah
02:08:770 (2) - Remove this finish? Uh, it's in the music.
03:53:065 (4) - Reverse selection will do better? Mm, I didn't like the flow of that for this difficulty.

[Insane]
Fine to me,but it's the longest difficulty and using 1/8 in the very end..eh..I don't like this.But nice overall. They're actually 1/6 :3 But yeah, I stuck them on kick sliders for a reason, hehe.

Snowflakes <3 ~

Star~
Thanks for modding!
lepidopodus
@SamiPale: After some thoughts, I decided to keep that, sorry.
@Garven: minor fixes.

Download: Primary - Dryad -Dimgray- (Garven) [lepidon! - Taiko Oni].osu
DJPop
Offset should be 475 (same offset but move red line to the front of notes)


- Easy -
00:17:416 (1) - move left & down 1 grid (Lv3)
03:10:182 (2) - make it more symmetrical
03:25:182 (2) - don't overlap with (1)

- Normal -
Fine.

- Hard -
01:54:652 (5,6) - make them more symmetrical

- Insane -
00:18:475 (4) - move down & right 1 grid (Lv3)
02:56:770 (1) - remove new combo
02:56:947 (3) - new combo
02:57:300 (1) - remove new combo
02:57:653 (5) - new combo
03:23:771 (2) - move down 2 grids & left 1 grid (Lv3)
03:24:124 (4) - move down 2 grids & right 1 grid (Lv3)


Jumps are not my style, so I can't tell which jumps are right or wrong.

+Star
Topic Starter
Garven

DJPop wrote:

Offset should be 475 (same offset but move red line to the front of notes) I don't think there's a need for this unless there needs to be inherited timing sections put in before the first uninherited, so it should be fine.


- Easy -
00:17:416 (1) - move left & down 1 grid (Lv3) Oop, moved.
03:10:182 (2) - make it more symmetrical Hrm, wasn't my intention, but what I was going for isn't working, so I'll change it slightly.
03:25:182 (2) - don't overlap with (1) kk

- Normal -
Fine.

- Hard -
01:54:652 (5,6) - make them more symmetrical :x

- Insane -
00:18:475 (4) - move down & right 1 grid (Lv3) I wanted it to be curved instead of a straight line like the slider after it.
02:56:770 (1) - remove new combo
02:56:947 (3) - new combo
02:57:300 (1) - remove new combo
02:57:653 (5) - new combo I didn't like the awkwardly short combo this left on the end, and adjusting the combos afterward didn't feel right.
03:23:771 (2) - move down 2 grids & left 1 grid (Lv3) Didn't want a straight line there.
03:24:124 (4) - move down 2 grids & right 1 grid (Lv3)


Jumps are not my style, so I can't tell which jumps are right or wrong. Sorry. :<

+Star
Thanks!
Natteke


Ranked!
lepidopodus
eveless
:) nice jump
Doomsday
Hey :)

  1. Timing sounds good to me
[EASY]

Lookin' good

[NORMAL]

Woah. This is pretty much a hard I think, rather an a Normal. Sure, it could pass with that easy, but could you tone it down a tad? It doesn't feel like a normal. :(

02:04:181 (2,1) - It's a minor thing, but even a small gap like this could confuse a newer player into thinking the beat was further than it is. Could you move these 2 closer?

'tis a nice map though. Pretty fun actually.

[HARD]

Funnily enough, this feels like a mild-ish insane to me, especially with those little jumps you used from time to time. It makes sense considering the Insane in this though so I can't bother you for that much.

Nothing to report though. Those jumps work quite nicely actually.

[INSANE]

Just as I expected. Very jumpy. Most of it works fine, even though a few felt a bit out of place here and there. Jumps bothering me is nothing new though. heh. I'll only bother you about the ones I really didn't like.

00:32:593 (3,4,5,6,7,8) - I dunno. sets of jumps like this don't work for me. I just find them tricky and confusing since the spacing constantly changes. Perhaps you could rearrange these so they are a little clearer to see how they go? Maybe it's just me though.
02:45:475 (1,2,3,4,5,6) - I would have just made this a solid hitcircle stream, rather than putting that repeat slider in. Feels more natural to play.
04:15:828 (1,2,3,4,5,6,1,2,etc) - These style of jumps would work well here, but I think they're too harsh. the jumps at the end are pretty much 1/2 corner jumps which is ludicrous. Could you tone these jumps down?

This is on the far hard side, which alienates newer players, but as it is, it's a pretty fun map. The Insane is pretty jumpy but I still liked it, even if I don't usually like maps like that. Nice work :)
Topic Starter
Garven

Doomsday wrote:

Hey :) :D

[NORMAL]

Woah. This is pretty much a hard I think, rather an a Normal. Sure, it could pass with that easy, but could you tone it down a tad? It doesn't feel like a normal. :(

Hrm, I'll see what I can do. Teara is helping me out with some flow issues atm, though I'm not sure about toning the difficulty too much, otherwise the difficulty gap between this and hard gets a little ridiculous. It's already a huge gap between easy and insane, so the two in-between maps fit well as bridges, imo.

02:04:181 (2,1) - It's a minor thing, but even a small gap like this could confuse a newer player into thinking the beat was further than it is. Could you move these 2 closer? Doh, sure. Repositioned the slider after the 1 for better flow too.

'tis a nice map though. Pretty fun actually.

[HARD]

Funnily enough, this feels like a mild-ish insane to me, especially with those little jumps you used from time to time. It makes sense considering the Insane in this though so I can't bother you for that much.

Nothing to report though. Those jumps work quite nicely actually.

[INSANE]

Just as I expected. Very jumpy. :D Most of it works fine, even though a few felt a bit out of place here and there. Jumps bothering me is nothing new though. heh. I'll only bother you about the ones I really didn't like.

00:32:593 (3,4,5,6,7,8) - I dunno. sets of jumps like this don't work for me. I just find them tricky and confusing since the spacing constantly changes. Perhaps you could rearrange these so they are a little clearer to see how they go? Maybe it's just me though. You should have seen it originally, haha. I haven't had anyone that play-tested have problems with this configuration, but I'll see if I can work something up that's better.
02:45:475 (1,2,3,4,5,6) - I would have just made this a solid hitcircle stream, rather than putting that repeat slider in. Feels more natural to play. I had an accelerated spacing set up here originally (super-close up to normal spacing at the end) but I had a comment that there needs to be a bit of rest before the streams, and I agreed considering it's the middle of a 2-minute-long span of playing. I'll gather some more opinions on it. :3
04:15:828 (1,2,3,4,5,6,1,2,etc) - These style of jumps would work well here, but I think they're too harsh. the jumps at the end are pretty much 1/2 corner jumps which is ludicrous. Could you tone these jumps down? Aww, that's the coolest part. A very slight toning down then.

This is on the far hard side, which alienates newer players, but as it is, it's a pretty fun map. The Insane is pretty jumpy but I still liked it, even if I don't usually like maps like that. Nice work :)
Thanks for taking a look, Doomsday! (And let me know when your marathon is ready, hehe)
Mianki
Yeah, mod for Insane. It's pretty much perfect, can't find anything wrong with it (except one tiny thing) :P

00:32:063 (1) Felt a bit unnecessary (if it's supposed to follow the drums).
02:44:592 Nice job mapping the guitar solo :D

Get this ranked! :D
Topic Starter
Garven

Mianki wrote:

Yeah, mod for Insane. It's pretty much perfect, can't find anything wrong with it (except one tiny thing) :P

00:32:063 (1) Felt a bit unnecessary (if it's supposed to follow the drums). Mm, I think removing that would disrupt the general rhythm that I use throughout the map. I'd have to change a few other places and I don't think it would be worth the benefit compared to what I'd be losing. ;)
02:44:592 Nice job mapping the guitar solo :D :D

Get this ranked! :D
I'm waiting on a few more mods before I start seeking BATs. Thanks though!
thepianist
Haha it's only fitting if I gave your map a look as well! Hello~

[Easy]
01:05:416 (1,2) - Consider this alternate two-slider pattern? Although a similar note-slider pattern exists earlier.

(It's late, I'll finish this soon, I promise! Will be edited in.)

Seems like great work + storyboarding mmm. Star~
Andrea
[lepidon! - Taiko Oni]

Remove the unused Audio Lead-In.

[Hard]


00:50:063 (3) - New combo due to jump.
00:58:358 (5) - New combo.
02:08:063 (4) - New combo due to jump.
02:09:122 (4) - ^
02:17:946 (9) - New combo.
03:15:828 (4) - New combo due to jump.
03:16:887 (4) - ^


[Insane]

02:54:475 (10) - Add custom clap here. Seems like you forgot.
Topic Starter
Garven

osuplayer111 wrote:

[lepidon! - Taiko Oni]

Remove the unused Audio Lead-In.

[Hard]


00:50:063 (3) - New combo due to jump.
00:58:358 (5) - New combo. Sure
02:08:063 (4) - New combo due to jump. ^
02:09:122 (4) - ^
02:17:946 (9) - New combo. k
03:15:828 (4) - New combo due to jump. ^
03:16:887 (4) - ^[/color]

[Insane]

02:54:475 (10) - Add custom clap here. Seems like you forgot. Oops, added
Andrea
Alright then.

Bubbled~
Natteke
:D/
Andrea
Why is this not ranked yet? :/
Topic Starter
Garven
It's a Garven map; they tend to take awhile. -_-
Semi_Semi
greatttttttt!!!
Derekku
[Hard]
02:07:534 (1,2,3,4,5,6,1,2,3,4,5,6) - These (and 3:15) are the only jumps in the whole map, so it seems really strange that there aren't new combos for them. I'd really like to see a new combo on both 4's. (Thus, it'd end up 123,123,123,123)
03:15:299 (1,2,3,4,5,6,1,2,3,4,5,6) - ^
*And while I'm here, perhaps lower drain a tick.
03:29:416 - Expected the spinner to end here (or maybe add a second spinner).

[Normal]
03:29:416 - Expected the spinner to end here (or maybe add a second spinner).

And that's it. I won't pop the bubble, but I would at least like to see the new combos in Hard. If you decide to change them, then let me know and I'll give you bubble #2 (since that one is for Insane, which I have no problems with, and would instead be ranking this if not for Insane's approval).
Topic Starter
Garven
Didn't do the new combos since it felt a bit too often/colorful for such small sections compared to the really long combos I used throughout the rest of the map.

The spinner extensions, I applied (also changed Easy so it has a longer spinner instead of that crappy short one)
Lowered HP drain 1 on hard.
Derekku
Nice. Here's bubble #2 for Insane's approval.
NatsumeRin
Nice.
Colin Hou
closer
Lilac
Don't tell me you forgot about the spinner bug...

It's there in Hard.
James2250

Lilac wrote:

Don't tell me you forgot about the spinner bug...

It's there in Hard.
Can be fixed quickly before final BAT approves? x_x
Also AIMod needs to pick that up
Beuchi
o: a month old double-bubble! Checkin' time~ :D

As Lilac already pointed out, there are some bugged spinner without its New Combo, please add them~

~Normal - Hard~
00:37:181 (1)
00:59:769 (1)
01:22:534 (1)
01:56:240 (1)
02:18:828 (1)
02:42:828 (1)
03:26:593 (1)
04:00:475 (1)

That's all. Fix them and I'll rank it as soon as I can get peppy to make Insane for approval x3
Topic Starter
Garven
Blarg on those. I'll take care of 'em, though Alace has expressed interest in modding this as well, so I'll wait on his response before uploading all the changes.
Alace
Fix those silly new combo stuffs in spinners XD

<Hard>
02:08:063 (4) - i suggest new combo here, because it is hard diff, new combo may make this jump easier to read
02:09:122 (4) - ^
03:15:828 (4) - ^
03:16:887 (4) - ^

<Insane>
00:48:475 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this one is epic
01:23:946 (1,2,3,4,5,6,7,8) - this pattern doesn`t really fit, it like 0 0 0 0 0 0 0 0 EX:http://osu.ppy.sh/ss/50791 (you don`t have to change)
04:16:534 (4) - new combo
04:17:946 (4) - ^
04:19:358 (4) - ^

that`s all, well done
Topic Starter
Garven
I shamelessly stole the pattern because it's much better than the old one. XD
Alace
Finally
let`s go
oWingz
Loved it
Xgor
Heart but not ranked :?
NatsumeRin

Xgor wrote:

Heart but not ranked :?
Derekku

Xgor wrote:

Heart but not ranked :?
Alace had to wait for peppy to be around to approve the one difficulty. Now peppy is around and Alace isn't. :p
Selee
Congrat~ :3
NatsumeRin
congrats~
lepidopodus
Oh finally, congrats, Garven!
SamiPale
Finally?Fanally! :)
Topic Starter
Garven
As usual, a huge thank you to everyone that helped me out through this map's growth cycle!
arien666
And good taiko <3
JauiPlaY
congrats! :D
eveless
Congrats
banvi
grats~ :)
Dangaard
Good Job! :3
La Cataline
congratz :3
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