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DJ TOTTO - Windy Fairy

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DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.
General
  1. I think you need to add audio lead in time. I'm not sure on the specifications, but I believe is was 2000ms.
  2. The storyboard is amazing. I can only think of a few other storyboards that come close to this. Stunning effort.


alacat's Another
  1. 00:06:007 (1) - You're a god...holy...
  2. 00:45:674 (6) - Make symmetrical to 00:45:007 (4) - (as in, fix it so they both face the exact same angle)
  3. 01:27:007 (5,6,7) - This part feels odd. All the same shape, yet different spacing. I'd recommend changing up this part


Hyper
  1. 00:00:008 (1) - Fix blanket
  2. 00:01:007 (3) - ^
  3. 00:02:674 (2) - Fix stack
  4. 00:04:007 (1) - Fix blanket
  5. 00:06:007 (1) - ^
  6. 00:42:341 (1) - Fix stack
  7. 00:43:674 (2) - Ctrl+G for better flow?
  8. 01:25:674 (1) - Fix stack
  9. 01:41:007 (4) - Maybe change this from 2/1 to a 1/1 with repeat?

plz rank soon :)
Topic Starter
pandorawindy

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.
General
  1. I think you need to add audio lead in time. I'm not sure on the specifications, but I believe is was 2000ms. okay.
  2. The storyboard is amazing. I can only think of a few other storyboards that come close to this. Stunning effort.


alacat's Another
  1. 00:06:007 (1) - You're a god...holy...
  2. 00:45:674 (6) - Make symmetrical to 00:45:007 (4) - (as in, fix it so they both face the exact same angle)
  3. 01:27:007 (5,6,7) - This part feels odd. All the same shape, yet different spacing. I'd recommend changing up this part


Hyper
  1. 00:00:008 (1) - Fix blanket all blanket misplaces have been fixed
  2. 00:01:007 (3) - ^
  3. 00:02:674 (2) - Fix stack okay
  4. 00:04:007 (1) - Fix blanket
  5. 00:06:007 (1) - ^
  6. 00:42:341 (1) - Fix stack
  7. 00:43:674 (2) - Ctrl+G for better flow? it is unnecessary for me to change..
  8. 01:25:674 (1) - Fix stack
  9. 01:41:007 (4) - Maybe change this from 2/1 to a 1/1 with repeat? hmm..i followed other instruments instead of which you hear.

plz rank soon :) thank you .. and i had never seen so many stars in my map.. holy god.. :)
alacat
Sorry for the delay , complete my diff : http://puu.sh/hw24L/e5f3fdca19.zip

Then, Additional Modding ~

[General]
  1. Please remove some unused picture files.
  2. Consider adding "DanceDanceRevolution ddr" to Tags.
    You can check wiki https://remywiki.com/AC_DDR_2013
Rize V Arcrondo
做的真的很赞,不管是难度还是SB都非常好,真的希望能早点RANK,我觉得这有可能上Best of 2015
:):):):)射星毫不犹豫
Topic Starter
pandorawindy

alacat wrote:

Sorry for the delay , complete my diff : http://puu.sh/hw24L/e5f3fdca19.zip

Then, Additional Modding ~

[General]
  1. Please remove some unused picture files.
  2. Consider adding "DanceDanceRevolution ddr" to Tags.
    You can check wiki https://remywiki.com/AC_DDR_2013
mod has been done .. Thanks for your another cat .. that s amazing :oops:

feverset wrote:

做的真的很赞,不管是难度还是SB都非常好,真的希望能早点RANK,我觉得这有可能上Best of 2015
:):):):)射星毫不犹豫
谢谢星星,best of 2015 可能性不太大吧 :oops:
Lavender
全部都是个人建议,不喜欢请无视

[General]
  1. Found unused .wav files:
    - normal-sliderslide.wav


[Hyper]
  1. 00:19:007 (2,3,4) - 建议用三个滑条,感觉有点漏鼓点,和00:29:007 (1,2,3) - 是不一样的


[alacat's Another]
  1. 01:12:674 (3,4,5) - Because you've placed some 1/3 sliders before that, so this spacing will be confusing because it looks like there is an 1/3 between 3 and 4, so I suggest stack 4 to 5's head.
  2. 00:34:007 (8) - NC here and delete NC at 00:34:341 (1) - like you did at 00:26:007 (1) -
  3. 01:50:007 (1) - idk why use 50% volume here, it should be a heated part in the song. 01:52:007 (1) - and I can hardly hear this 40% volume soft-finish here.


Awesome map and storyboard, 想射星结果发现因为自己懒比没星可射了
Autumn
great storyboard
感谢楼上的推荐 让我看到这么棒的图
Topic Starter
pandorawindy

[Teichan] wrote:

全部都是个人建议,不喜欢请无视

[General]
  1. Found unused .wav files:
    - normal-sliderslide.wav
    修改过音效忘记删除了 多谢提醒 :0


[Hyper]
  1. 00:19:007 (2,3,4) - 建议用三个滑条,感觉有点漏鼓点,和00:29:007 (1,2,3) - 是不一样的 好的


[alacat's Another]
  1. 01:12:674 (3,4,5) - Because you've placed some 1/3 sliders before that, so this spacing will be confusing because it looks like there is an 1/3 between 3 and 4, so I suggest stack 4 to 5's head.
  2. 00:34:007 (8) - NC here and delete NC at 00:34:341 (1) - like you did at 00:26:007 (1) -
  3. 01:50:007 (1) - idk why use 50% volume here, it should be a heated part in the song. 01:52:007 (1) - and I can hardly hear this 40% volume soft-finish here.


imo.. alacat has his own thought to map, variety of patterns r more playable.

Awesome map and storyboard, 想射星结果发现因为自己懒比没星可射了
谢谢星星和mod :3

Autumn wrote:

great storyboard
感谢楼上的推荐 让我看到这么棒的图
感谢关注 :3
Karen
这么棒的图当然要尽我所能帮一下,需要泡的话pm我=w=
Karen

General

  1. fine

Hitsound

  1. 01:32:007 (1) - Finish here fits more imo.

Hyper

  1. 00:40:507 - 1/6,改成1/6折返吧,参照alacat的diff。
  2. 00:48:507 - ^
  3. 00:01:007 (3,2) - nazi,叠好

alacat's Another

  1. 00:38:841 (3) - consider to delete this note? Because it seems that you follow the piano because there is no note at00:37:841 - , so for consistency i suggest to delete this.

Standard

  1. 00:06:007 (1) - 没必要NC
  2. 00:30:007 (1,2) - 这个安全起见不要用这么多次折返,换成1/2折返+1/2滑条或者别的什么。
  3. 00:38:007 (1,2) - ^
  4. 00:46:007 (1,2) - ^
  5. 00:54:007 (1,2) - ^
  6. 01:36:007 (1,2) - ^抱歉让你改这么多,但是最近查低难度查的很紧,这个是很敏感的东西,有些图因为这种东西被dq。

Beginner

  1. 01:38:674 - 滑条为什么不停在这里,想不出什么理由。

forum pm.
alacat

[Teichan] wrote:

[alacat's Another]
  1. 01:12:674 (3,4,5) - Because you've placed some 1/3 sliders before that, so this spacing will be confusing because it looks like there is an 1/3 between 3 and 4, so I suggest stack 4 to 5's head. fixed this part, I made 1/3 rhythm at this part again.
  2. 00:34:007 (8) - NC here and delete NC at 00:34:341 (1) - like you did at 00:26:007 (1) - fixed~
  3. 01:50:007 (1) - idk why use 50% volume here, it should be a heated part in the song. 01:52:007 (1) - and I can hardly hear this 40% volume soft-finish here. turned up volumes!

Kagamine Ren wrote:

Hitsound

  1. 01:32:007 (1) - Finish here fits more imo. added my diff.

alacat's Another

  1. 00:38:841 (3) - consider to delete this note? Because it seems that you follow the piano because there is no note at00:37:841 - , so for consistency i suggest to delete this. I feel it's empty if it's removed from here. and I took background sound at here!
Thank you for checking, guys~

http://puu.sh/hKGCL/a98e029fd9.zip
Topic Starter
pandorawindy

Kagamine Ren wrote:

General

  1. fine

Hitsound

  1. 01:32:007 (1) - Finish here fits more imo. 我的diffs里,该时间点是开头,所以finish对我来说有点别扭。

Hyper

  1. 00:40:507 - 1/6,改成1/6折返吧,参照alacat的diff。 好的
  2. 00:48:507 - ^ 不只是这里,00:24:507 (2,3) - 00:32:507 (2,3) - 也做了改变,移除了之前的三连.
  3. 00:01:007 (3,2) - nazi,叠好 fixed

alacat's Another

  1. 00:38:841 (3) - consider to delete this note? Because it seems that you follow the piano because there is no note at00:37:841 - , so for consistency i suggest to delete this.

    这里是为了不漏掉蜂鸣声, 请再仔细听一下。应该不是大问题。

Standard

  1. 00:06:007 (1) - 没必要NC 好的
  2. 00:30:007 (1,2) - 这个安全起见不要用这么多次折返,换成1/2折返+1/2滑条或者别的什么。
  3. 00:38:007 (1,2) - ^
  4. 00:46:007 (1,2) - ^
  5. 00:54:007 (1,2) - ^
  6. 01:36:007 (1,2) - ^抱歉让你改这么多,但是最近查低难度查的很紧,这个是很敏感的东西,有些图因为这种东西被dq。 全部都改了。

Beginner

  1. 01:38:674 - 滑条为什么不停在这里,想不出什么理由。Uh..主要是01:38:507 - 有鼓声不宜漏掉,根据之前rank图的经验,滑条对新手来讲很友好.. 应该不是大问题。

forum pm. 感谢check,辛苦了 (:
Karen
不不不,24秒那个不是1/6,是1/8,所以你那个对的,我没笨到漏掉这个,问了很多人才确认。
所以可以保持原样。
顺便我之前摸过这个图所以不用给kd了,我就deny了。

edit,有点记不住了,明天再看下吧先别改了

edit2: Everything looks perfect to me.
Bubbled~
And to next bn: Please check the awesome storyboad carefully because I don't know much about sb, sorry:<
Avena
I'm sorry, I have to bubble this for incorrect snapping.
Bold = Must fix

General
  1. The overall colorhaxing is pretty messed up, please reset it on all diffs and do it again, changing NCs on a colorhaxed map can cause issues, so reviewing it near the end of the ranking process is recommended.


alacat's Another
  1. 00:15:549 - Not critical, but there's no actual sound on this tick.
  2. 00:23:341 (5,6) - This is really strange, There are 1/2 drums with 1/6 drums and 1/3 melody, This is like, What????
  3. 00:34:674 (4) - There's no reason for this to be 3/4, It's an obvious 1/2 rhythm.


Hyper
  1. 00:25:007 (1,2,3,4) - 00:33:007 (1,2,3,4) - 00:45:007 (1,2,3) - 00:53:007 (1,2,3) - These antijumps are a pain to read and play, even if it was an Insane, please use higher spacing.
  2. 00:59:341 - Wrong snap, drums are 1/2 but melody is 1/3, meaning there's nothing on the blue tick.
  3. 01:03:341 - ^
  4. 01:07:341 - ^
  5. 01:13:675 (3) - This is 1/2, There's no melody of 1/3 here.
  6. 01:38:007 (1,1,1,1) - SV Changes are a bit of a taboo for Hard diffs, I'm not saying you should change this but please be aware that this might be an issue.


Standard and Beginner are seemingly fine, but their NCing feels a bit random at points, please try to rearrange them to fit the song better instead of being strange.
I already talked to Kagamine Ren, He/She will take it on from now and will rebubble, Don't call me back for a recheck.
Karen
well

除了priti说的那些,还有一些东西希望你改下:
00:40:507 (2,3) - 这个不适合放在hard里,完全重叠很难打,建议都改成错开的那种。
00:48:507 (2,3) -

另外把ar改7.5试试,qq群里说过,这样我感觉spread就差不多了。

好了pm我。
Topic Starter
pandorawindy

Priti wrote:

I'm sorry, I have to bubble this for incorrect snapping.
Bold = Must fix

General
  1. The overall colorhaxing is pretty messed up, please reset it on all diffs and do it again, changing NCs on a colorhaxed map can cause issues, so reviewing it near the end of the ranking process is recommended. Uh..I wanna keep mine if this is not a big issue to rank.


alacat's Another
  1. 00:15:549 - Not critical, but there's no actual sound on this tick.
  2. 00:23:341 (5,6) - This is really strange, There are 1/2 drums with 1/6 drums and 1/3 melody, This is like, What????
  3. 00:34:674 (4) - There's no reason for this to be 3/4, It's an obvious 1/2 rhythm. yeah, i agree with you on this point


Hyper
  1. 00:25:007 (1,2,3,4) - 00:33:007 (1,2,3,4) - 00:45:007 (1,2,3) - 00:53:007 (1,2,3) - These antijumps are a pain to read and play, even if it was an Insane, please use higher spacing. okay, i used two sliders instead of before, in kiai , i have been increased their spacing.
  2. 00:59:341 - Wrong snap, drums are 1/2 but melody is 1/3, meaning there's nothing on the blue tick. okay fixed
  3. 01:03:341 - ^fixed
  4. 01:07:341 - ^fixed
  5. 01:13:675 (3) - This is 1/2, There's no melody of 1/3 here. fixed
  6. 01:38:007 (1,1,1,1) - SV Changes are a bit of a taboo for Hard diffs, I'm not saying you should change this but please be aware that this might be an issue. patterns have been changed.


Standard and Beginner are seemingly fine, but their NCing feels a bit random at points, please try to rearrange them to fit the song better instead of being strange. okay , i checked and fixed some.
I already talked to Kagamine Ren, He/She will take it on from now and will rebubble, Don't call me back for a recheck.
thank you

Kagamine Ren wrote:

well

除了priti说的那些,还有一些东西希望你改下:
00:40:507 (2,3) - 这个不适合放在hard里,完全重叠很难打,建议都改成错开的那种。 好的 改了
00:48:507 (2,3) -

另外把ar改7.5试试,qq群里说过,这样我感觉spread就差不多了。 okay

好了pm我。
alacat

Priti wrote:

alacat's Another
  1. 00:15:549 - Not critical, but there's no actual sound on this tick. Great, fixed.
  2. 00:23:341 (5,6) - This is really strange, There are 1/2 drums with 1/6 drums and 1/3 melody, This is like, What???? I took the drum sound from here 00:23:341 - , 00:23:424 -
  3. 00:34:674 (4) - There's no reason for this to be 3/4, It's an obvious 1/2 rhythm. I prefer to use 1/2 rhythm here : p
Thank you Priti :)

http://puu.sh/hPjRf/778ab0c82a.zip
Karen
Re
sheela


Hello pandorawindy and alacat!

Beginner

  1. 01:48:007 - Redundant green point.

Pretty clean.

Standard

  1. 00:00:674 (2,3) - I personally dislike how the short slider overlaps the long one like that. It looks like in the old maps to me. Try maybe this?
  2. 00:26:341 (1) - My personal preferences but the slider looks ugly to me. I would try this though:
  3. 00:30:007 to 00:32:007 - 00:38:007 to 00:40:007 - Those sections have set another sampleset. If this is intended then your other difficulties would need that kind of section to get the consistency through the mapset.
  4. 01:31:674 (3) - I think the distance between both sliders is 1.20x to get the consistency.

Hyper

  1. 00:40:507 (2) - I would add a single circle on 00:40:507 . The transition between 00:40:507 (2,3) feels too sudden and hard. Something simple could fit, so a circle. There's also 00:48:507 (2) to consider.
  2. 01:31:007 (3,1) - I think a spacing of 2.0x is needed between them to avoid confusion about the rhythm.

Overall everything looks great to me! Poke me for a recheck. I do lots of rechecks before taking to the next step.
Topic Starter
pandorawindy

sheela901 wrote:



Hello pandorawindy and alacat!

Beginner

  1. 01:48:007 - Redundant green point. removed

Pretty clean.

Standard

  1. 00:00:674 (2,3) - I personally dislike how the short slider overlaps the long one like that. It looks like in the old maps to me. Try maybe this? Uh.. i like my own shape here :p
  2. 00:26:341 (1) - My personal preferences but the slider looks ugly to me. I would try this though: yeah..fixed
  3. 00:30:007 to 00:32:007 - 00:38:007 to 00:40:007 - Those sections have set another sampleset. If this is intended then your other difficulties would need that kind of section to get the consistency through the mapset. Soft 2 has tick sounds , fit instrument here..
  4. 01:31:674 (3) - I think the distance between both sliders is 1.20x to get the consistency. okay,here

Hyper

  1. 00:40:507 (2) - I would add a single circle on 00:40:507 . The transition between 00:40:507 (2,3) feels too sudden and hard. Something simple could fit, so a circle. There's also 00:48:507 (2) to consider. okay , fixed
  2. 01:31:007 (3,1) - I think a spacing of 2.0x is needed between them to avoid confusion about the rhythm.okay. fixed

Overall everything looks great to me! Poke me for a recheck. I do lots of rechecks before taking to the next step. thank you panda :D
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