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MAGIC! - Rude

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Total Posts
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Lanturn
Difficulty: http://puu.sh/i06yX.osu

Just right click and save as into your song folder!

As for the hitsounds, I would like to keep them as the default ones they currently are. When I mapped this, I mapped it trying to get the most of the default set. :)

As for a BG.. I'm not really sure what you'd be looking for. With your current background, try looking here and if you find a picture you like, let me know and I'll resize it properly for you.

Also one more thing.
Since you moved the red timing over. Some of the green inherited timing points are 1ms off. I resnapped them for you quickly if you wanted to save time. Just copy and paste these into the correct spot in the .osu file.

Normal
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13634,-100,4,3,1,35,0,0
14884,-100,4,2,1,50,0,0
26134,-100,4,3,1,40,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-76.9230769230769,4,2,2,50,0,1
54049,-76.9230769230769,4,2,2,35,0,1
54466,-76.9230769230769,4,2,2,80,0,1
54883,-76.9230769230769,4,2,2,50,0,1
67799,-100,4,2,1,5,0,0

Hard
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13426,-100,4,3,1,45,0,0
14884,-100,4,2,1,50,0,0
25925,-100,4,3,1,45,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-83.3333333333333,4,2,2,50,0,1
54049,-83.3333333333333,4,2,2,35,0,1
54466,-83.3333333333333,4,2,2,80,0,1
54883,-83.3333333333333,4,2,2,50,0,1
67799,-83.3333333333333,4,2,1,5,0,0

thanks again for accepting :)
Sylas
Hi c: M4M from my queue

General

Nothing

Hard

00:03:635 (1) - Not perfectly stacked under 00:02:802 (4)
00:05:302 (4) - ^
00:49:051 (2) - Move this slider to about x:380 y:128 to make the slider tails for 1, 2 and 3 the same distance apart
00:56:341 (5) - Not perfectly stacked under 00:55:717 (3)
01:04:883 (1) - The blanket with 01:04:050 (6) could be improved
Other than that, this diff is pretty much perfect imo

Lanturn's Advanced

Nothing I could find

Normal

Again, can't find anything c:
Sorry for the short mod, but this set is amazing c:
I'll give it a star :)
Good luck!
Topic Starter
NVAN

Lanturn wrote:

Difficulty: http://puu.sh/i06yX.osu

Just right click and save as into your song folder!

As for the hitsounds, I would like to keep them as the default ones they currently are. When I mapped this, I mapped it trying to get the most of the default set. :)

As for a BG.. I'm not really sure what you'd be looking for. With your current background, try looking here and if you find a picture you like, let me know and I'll resize it properly for you.

Also one more thing.
Since you moved the red timing over. Some of the green inherited timing points are 1ms off. I resnapped them for you quickly if you wanted to save time. Just copy and paste these into the correct spot in the .osu file.

Normal
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13634,-100,4,3,1,35,0,0
14884,-100,4,2,1,50,0,0
26134,-100,4,3,1,40,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-76.9230769230769,4,2,2,50,0,1
54049,-76.9230769230769,4,2,2,35,0,1
54466,-76.9230769230769,4,2,2,80,0,1
54883,-76.9230769230769,4,2,2,50,0,1
67799,-100,4,2,1,5,0,0

Hard
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13426,-100,4,3,1,45,0,0
14884,-100,4,2,1,50,0,0
25925,-100,4,3,1,45,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-83.3333333333333,4,2,2,50,0,1
54049,-83.3333333333333,4,2,2,35,0,1
54466,-83.3333333333333,4,2,2,80,0,1
54883,-83.3333333333333,4,2,2,50,0,1
67799,-83.3333333333333,4,2,1,5,0,0

thanks again for accepting :)
Too late for the hitsounds :(
But, yeah thanks for the hlep :D


TheKoala wrote:

Hi c: M4M from my queue

General

Nothing

Hard

00:03:635 (1) - Not perfectly stacked under 00:02:802 (4) This is why I hate Auto-Stack XD
00:05:302 (4) - ^ ^ XD
00:49:051 (2) - Move this slider to about x:380 y:128 to make the slider tails for 1, 2 and 3 the same distance apart You're kidding
00:56:341 (5) - Not perfectly stacked under 00:55:717 (3) Same as 00:03:635 (1) XD
01:04:883 (1) - The blanket with 01:04:050 (6) could be improved Don't really like blankets, tho LOL
Other than that, this diff is pretty much perfect imo Thanks :D

Lanturn's Advanced

Nothing I could find

Normal

Again, can't find anything c: #OOOOOOOOWWWWW ^O^/
Sorry for the short mod, but this set is amazing c:
I'll give it a star :)
Good luck!
#OOOOOOOOWWWWW ^O^/
Yunona


General
The size of the background should be 1366*768

Normal
No problems

Lanturn's Advanced
No problems

Hard
00:05:302 (4) - move on x:131 y:199
Again,no problems but have some suggestions:
00:10:719 (5) - ctrl+G
00:37:384 (1,2) - you can try ctrl+G with 1 slider or 2,but I think the best would be 1
01:07:591 (9) - can you put a circle


Sorry for such a short mod,to compensate I'll give a star :)
Nice sampes!~
My map - https://osu.ppy.sh/s/300763

Good Luck~
Topic Starter
NVAN

Chamue wrote:



General
The size of the background should be 1366*768

Normal
No problems

Lanturn's Advanced
No problems

Hard
00:05:302 (4) - move on x:131 y:199 Not a problem :3
Again,no problems but have some suggestions:
00:10:719 (5) - ctrl+G You're kidding XD
00:37:384 (1,2) - you can try ctrl+G with 1 slider or 2,but I think the best would be 1 No :(
01:07:591 (9) - can you put a circle I think i'll keep it :/


Sorry for such a short mod,to compensate I'll give a star :)
Nice sampes!~ Thanks! :D
My map - https://osu.ppy.sh/s/300763 Currently busy so maybe the mod will be late :(

Good Luck~
Sister Jude
[Normal]

00:01:136 (1,2,3) - Try to keep distance snap same here.
00:03:635 (1) - Make this slider shorter. I want to mean end this at 00:04:259.
00:04:468 If you do it, you should put a circle or slider here.
00:37:384 (1,2) - Blanket better. Move 00:37:801 (2) - two ticks down.
00:56:759 (4) - One tick down.

[Lanturn's Advanced]

I can't find mistakes at this diff eehm but I have a few advices.

00:16:134 (3,4) - You can blanket here.
00:18:218 (2,3) - Blanket 2 with 3's end. You can do this with moving 00:18:634 (3) - one tick left.
00:30:300 (5) - One tick down.
00:40:300 (1,2) - Blanket can be good. Move 00:41:133 (2) - a few ticks down.

[Hard]

00:02:802 (4) - Move two tick left and blanket will be better.
00:03:635 (1) - If you do it, you should fix stacking here.
00:10:719 (5) - Ctrl + J and replace.
00:47:592 (5,6) - Fix blanket.
00:50:925 (5) - Two ticks right.
00:54:050 (7) - Two ticks down.
01:04:883 (1) - ^
01:05:717 (3) - One tick down.
George
---Hard---
00:02:802 (4) - I would make this slider a bit more curved and fix the overlap at 00:03:635 (1) -
00:07:385 (5) - I would extend this slider more so its timed correctly to the word "suit" Pic
00:34:884 (2) - 00:35:718 (4) - Maybe fix overlap

---Advanced---
00:05:093 (2) - Center this between 00:04:468 (1,3) -

---Normal---
00:06:552 (4) - I'd move this over to overlap the start of 00:04:885 (2) -
Topic Starter
NVAN

Sniqht wrote:

[Normal]

00:01:136 (1,2,3) - Try to keep distance snap same here. Oh, shit. I forgot that. Thanks!
00:03:635 (1) - Make this slider shorter. I want to mean end this at 00:04:259. You're Kidding XD
00:04:468 If you do it, you should put a circle or slider here.
00:37:384 (1,2) - Blanket better. Move 00:37:801 (2) - two ticks down. It doesn't supposed to be a blanket sorry :/
00:56:759 (4) - One tick down. I don't understand what are you talking about D:

[Lanturn's Advanced]

I can't find mistakes at this diff eehm but I have a few advices.

00:16:134 (3,4) - You can blanket here.
00:18:218 (2,3) - Blanket 2 with 3's end. You can do this with moving 00:18:634 (3) - one tick left.
00:30:300 (5) - One tick down.
00:40:300 (1,2) - Blanket can be good. Move 00:41:133 (2) - a few ticks down.

Leave Lanturn to answer

[Hard]

00:02:802 (4) - Move two tick left and blanket will be better. Uh...
00:03:635 (1) - If you do it, you should fix stacking here. This is why I hate auto-stacks LOL
00:10:719 (5) - Ctrl + J and replace. I'll consider it
00:47:592 (5,6) - Fix blanket. I don't like mod like this >:(
00:50:925 (5) - Two ticks right. No
00:54:050 (7) - Two ticks down. No
01:04:883 (1) - ^ No
01:05:717 (3) - One tick down. No
Nice mods! :D


George wrote:

---Hard---
00:02:802 (4) - I would make this slider a bit more curved and fix the overlap at 00:03:635 (1) - You're Kidding
00:07:385 (5) - I would extend this slider more so its timed correctly to the word "suit" Pic Uh...
00:34:884 (2) - 00:35:718 (4) - Maybe fix overlap Done

---Advanced---
00:05:093 (2) - Center this between 00:04:468 (1,3) -

---Normal---
00:06:552 (4) - I'd move this over to overlap the start of 00:04:885 (2) Try not to make a lot of space breaks D:
Short, but at least you can point out what should I do with some of your mod :D
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You have to use this for drum-sliderslide and soft-sliderslide according to the rules. Current file size is 160kB while it should be 44B.
  2. I think you should use different resolution of background. Current one is none of the one of standard aspect ratios (4:3, 16:9 or 16:10)
  3. I'd personally increase volume of soft-hitclap because it is quite loud in music, but not so easy to spot in gameplay.
Hard



  1. 00:13:426 (1,2) - These two circles are off-rhythm. Real problem is that these are not 1/4 notes but 1/6, thus they fit perfectly on 00:13:495 - and 00:13:565 - . You can notice it on 25% speed quite clearly. Beware there are also notes like this: 00:25:925 (2,3,4) - These are 1/4 as they should be, don't change them, there are only some like this.
  2. 00:37:384 (1) - Just my personal opinion, but CTRL+G makes imo more playable flow from the previous object.
  3. 00:42:801 (4) - You didn't use overlaps like this in the map. I think you should at least make the center overlapped instead of cirlce. Just like screenshot below.
  4. 00:39:884 (1) - The slider is on 39:884 which doesn't fit the timing. Its start can only be on 00:39:883 - , it is 1 ms late now.
  5. 00:40:821 (3) - This slider must be 1/3 starting on 00:40:855 - because it doesn't currently fit the drums. You shouldn't follow the voice because it sounds echoed, thus the voice end would be offbeat.
  6. 00:52:799 (3) - Change this slider to fit the voice on 00:53:008 - or the sound on 00:53:216 - . If not, at least remove the loud cymbal on repeat becasue it completely doesn't fit the song as there is only a quiet cymbal on 00:53:112 - .

Lanturn's Advanced


  1. 00:11:342 - Remove the clap because it doesn't really fit the map, there isn't a sound to emphasize in the song here, it really is on 00:11:551 - where you frequently used a clap, but not on start of this slider.
  2. 00:40:300 (1) - The slider's repeat is really off. You should follow vocal and snap it on 1/1 or snap it to the drums as you wanted, those are 00:40:560 - 1/8 and 00:40:873 - 1/8.
  3. Combined usage of new combos didn't go well there. You sometimes follow background music (downbeat), but sometimes you use vocals, which isn't really cool here, because that makes your kiai start in a middle of combo and so on. I think you should stick to one style and keep it consistent.

Normal


  1. 00:08:635 (2) - The clap is not reasonable there I suppose.
  2. 00:20:093 (4) - I'd definitely decrease amount of these patterns. It is normal difficulty and should be able to be played by newbies, but this does decrease their opportunity a lot. You don't have to map everything in the song, simplify it as much as you can if it is normal or easy difficulty.
  3. 00:26:135 (1,2) - This also could be simplified, removing 00:26:551 (2) - and using 1 repeat slider would mate it much better for normal difficulty. Like screenshot below.
  4. 00:37:384 (1) - This is quite fast too, maybe should be just a circle on 00:37:383 - instead.
  5. 00:38:634 (3,4) - (4 touches the HP bar, you have to check all resolutions with default skin always) You have to move it down, I put the also 3, because if you move only 4, it will probably ruin the patterns.
  6. 00:41:967 (1,2) - This is the same problem as 00:26:135 (1,2) -.
  7. 00:45:301 (1,2) - Same as above.
  8. 00:48:634 (1,2) - Same as above.
  9. 00:53:425 (4) - Could be replaced with a circle on 00:53:633 - to avoid the difficult rhythm, two repeat sliders are especially difficult for newbies.
  10. 00:56:759 (4) - Same as above, could be just circle on 00:56:966 - .
  11. 01:01:133 (1,2) - Same issue as 00:26:135 (1,2) - .
  12. 01:02:800 (1,2) - Same as 00:53:425 (4) - .
  13. 01:05:300 (1,2) - Same as 00:26:135 (1,2) - .
  14. The mapset must have at least one diff for newbies, that means constant spacing, no sudden changes, proper swapping of circles and sliders, simple and sensible rhythms. I know we consider normal and easy as a diff which is 1.6 stars, but actually its construction is like hard difficulty and the settings are also high.

Conclusion: Rankable after some changes
You have to redesign the spread so there is at least one difficulty which could be passed by complete newbies. Regardless the star rating, normal difficulty is almost like regular hard difficulties and there are many sudden changes which are not appropriate for new players. I think you'll have to decrease difficulty of Hard and Normal or keep it as it is and make Easy diff which really will be easy and passable by most new players.
Crimmi
Hello there~

[General]
The BPM I saw is 144.01, surely you can adjust it by .01 second and round it off to just 144.00.

[Normal]

00:08:634 (2) - Maybe line this down so it aligns with (5,1). like this http://puu.sh/idAZn/a452d1d730.jpg
00:11:551 (1) - My suggestion http://puu.sh/idB9a/6c346db339.jpg
00:22:800 (3) - Maybe align this with (2) so it could form a triangle shaped pattern with (1,2).

[Lanturn's Advanced]

00:03:634 (5) - Suggestion.
00:12:801 (4) - This object is touching the scorebar. Here.

[Hard]

00:45:716 (2) - maybe raise this a few notches up so it could look like this?
01:01:549 (2) - ^

Nothing else I could find in this map, good luck~
Topic Starter
NVAN

Wafu wrote:


Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You have to use this for drum-sliderslide and soft-sliderslide according to the rules. Current file size is 160kB while it should be 44B. Done
  2. I think you should use different resolution of background. Current one is none of the one of standard aspect ratios (4:3, 16:9 or 16:10) [color=#FF0000]The thing you should realize, is that image have 16:10 aspect ratio. Why you don't do the math? XD[/color]
  3. I'd personally increase volume of soft-hitclap because it is quite loud in music, but not so easy to spot in gameplay I guess I can.
Hard



  1. 00:13:426 (1,2) - These two circles are off-rhythm. Real problem is that these are not 1/4 notes but 1/6, thus they fit perfectly on 00:13:495 - and 00:13:565 - . You can notice it on 25% speed quite clearly. Beware there are also notes like this: 00:25:925 (2,3,4) - These are 1/4 as they should be, don't change them, there are only some like this.
  2. 00:37:384 (1) - Just my personal opinion, but CTRL+G makes imo more playable flow from the previous object.
  3. 00:42:801 (4) - You didn't use overlaps like this in the map. I think you should at least make the center overlapped instead of cirlce. Just like screenshot below.
  4. 00:39:884 (1) - The slider is on 39:884 which doesn't fit the timing. Its start can only be on 00:39:883 - , it is 1 ms late now. Done
  5. 00:40:821 (3) - This slider must be 1/3 starting on 00:40:855 - because it doesn't currently fit the drums. You shouldn't follow the voice because it sounds echoed, thus the voice end would be offbeat. Oh yeah I remember that it's actually 1/16
  6. 00:52:799 (3) - Change this slider to fit the voice on 00:53:008 - or the sound on 00:53:216 - . If not, at least remove the loud cymbal on repeat becasue it completely doesn't fit the song as there is only a quiet cymbal on 00:53:112 - .

Lanturn's Advanced


  1. 00:11:342 - Remove the clap because it doesn't really fit the map, there isn't a sound to emphasize in the song here, it really is on 00:11:551 - where you frequently used a clap, but not on start of this slider.
  2. 00:40:300 (1) - The slider's repeat is really off. You should follow vocal and snap it on 1/1 or snap it to the drums as you wanted, those are 00:40:560 - 1/8 and 00:40:873 - 1/8.
  3. Combined usage of new combos didn't go well there. You sometimes follow background music (downbeat), but sometimes you use vocals, which isn't really cool here, because that makes your kiai start in a middle of combo and so on. I think you should stick to one style and keep it consistent.

Normal


  1. 00:08:635 (2) - The clap is not reasonable there I suppose. Done
  2. 00:20:093 (4) - I'd definitely decrease amount of these patterns. It is normal difficulty and should be able to be played by newbies, but this does decrease their opportunity a lot. You don't have to map everything in the song, simplify it as much as you can if it is normal or easy difficulty. [/color]
  3. 00:26:135 (1,2) - This also could be simplified, removing 00:26:551 (2) - and using 1 repeat slider would mate it much better for normal difficulty. Like screenshot below.I'll consider it
  4. 00:37:384 (1) - This is quite fast too, maybe should be just a circle on 00:37:383 - instead.
  5. 00:38:634 (3,4) - (4 touches the HP bar, you have to check all resolutions with default skin always) You have to move it down, I put the also 3, because if you move only 4, it will probably ruin the patterns. Done
  6. 00:41:967 (1,2) - This is the same problem as 00:26:135 (1,2) -. [/color]
  7. 00:45:301 (1,2) - Same as above. Same
  8. 00:48:634 (1,2) - Same as above. Same
  9. 00:53:425 (4) - Could be replaced with a circle on 00:53:633 - to avoid the difficult rhythm, two repeat sliders are especially difficult for newbies. No
  10. 00:56:759 (4) - Same as above, could be just circle on 00:56:966 - .
  11. 01:01:133 (1,2) - Same issue as 00:26:135 (1,2) - . Same
  12. 01:02:800 (1,2) - Same as 00:53:425 (4) - . No
  13. 01:05:300 (1,2) - Same as 00:26:135 (1,2) - . Same
  14. The mapset must have at least one diff for newbies, that means constant spacing, no sudden changes, proper swapping of circles and sliders, simple and sensible rhythms. I know we consider normal and easy as a diff which is 1.6 stars, but actually its construction is like hard difficulty and the settings are also high. [/color]

Conclusion: Rankable after some changes
You have to redesign the spread so there is at least one difficulty which could be passed by complete newbies. Regardless the star rating, normal difficulty is almost like regular hard difficulties and there are many sudden changes which are not appropriate for new players. I think you'll have to decrease difficulty of Hard and Normal or keep it as it is and make Easy diff which really will be easy and passable by most new players.

Crimmi wrote:

Hello there~

[General]
The BPM I saw is 144.01, surely you can adjust it by .01 second and round it off to just 144.00. No, I can't. Check Lust's Mapset Instead.

[Normal]

00:08:634 (2) - Maybe line this down so it aligns with (5,1). like this http://puu.sh/idAZn/a452d1d730.jpg Uh I can't see anything diffrent o.O
00:11:551 (1) - My suggestion http://puu.sh/idB9a/6c346db339.jpg You're kidding. It's gonna break the spacing XD
00:22:800 (3) - Maybe align this with (2) so it could form a triangle shaped pattern with (1,2). Maybe? :D

[Lanturn's Advanced]

00:03:634 (5) - Suggestion.
00:12:801 (4) - This object is touching the scorebar. Here.

Leave Lanturn to answer

[Hard]

00:45:716 (2) - maybe raise this a few notches up so it could look like this? Avoid making them touching each other.
01:01:549 (2) - ^ ^

Nothing else I could find in this map, good luck~
Thanks :D
Wafu

XeroiZi HD wrote:

Why you don't do the math? XD
I actually did. Firstly it is few pixels off and be honest, does someone have 1228x767 monitor?
It's not that important anyway, that's just your decision :)
Lanturn
@Sqnight
Fixed all but the first one as I feel it's fine the way it is.

@George
Done thanks!

@Wafu
My hitsounds were changed to XeroiZi's but I've reverted them back. So I can't really reply to the hitsound part since they'll be completely different.
The slider is definitely in 1/3. No doubt about it.
Combo's were changed from XeroiZi, but I reverted it back to my diff. So it should be fine!

@Crimmi
Changed first. (why not)
And the scorebar thing doesn't matter. In widescreen it doesn't even come close anyways. :)

Thanks for the mods guys!

SPOILER
osu file format v14

[General]
AudioFilename: Rude You!.mp3
AudioLeadIn: 0
PreviewTime: 41107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 54884
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:XeroiZi HD
Version:Lanturn's Advanced
Source:
Tags:reggae fusion don't kill the magic lanturn
BeatmapID:705654
BeatmapSetID:297693

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RudeBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1135,416.652199576404,4,2,0,40,1,0
1135,-133.333333333333,4,2,0,40,0,0
41133,-100,4,2,0,55,0,1
67799,-133.333333333333,4,2,0,40,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 0,128,255
Combo4 : 0,255,255

[HitObjects]
152,136,1135,6,0,P|208:120|272:136,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
404,176,1968,2,0,P|436:132|444:88,2,90.0000034332277,2|2|0,0:0|0:0|0:0,0:0:0:0:
348,224,2801,2,0,P|324:272|344:336,1,120.000004577637,2|0,0:3|0:0,0:0:0:0:
276,364,3426,1,0,3:0:0:0:
252,296,3634,2,0,P|200:280|136:296,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
44,188,4468,6,0,P|80:128|92:68,1,120.000004577637,2|0,0:0|3:0,0:0:0:0:
146,33,5093,1,0,3:0:0:0:
200,80,5301,2,0,P|215:137|247:188,1,120.000004577637,2|2,0:3|0:0,0:0:0:0:
340,300,6134,1,2,0:0:0:0:
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356,64,7384,2,0,L|280:64,1,60.0000022888185,8|0,0:0|3:0,0:0:0:0:
236,104,7801,6,0,P|216:168|244:224,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
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Code Above ^
Wafu

Lanturn wrote:

The slider is definitely in 1/3. No doubt about it.
It is not 1/3, there is recognizably shorter gap between 1st and 2nd drum than the gap between 2nd and 3rd drum, thus it can only be 1/8. I know why I was saying this. You should notice on 25% or less speed.

Lanturn wrote:

And the scorebar thing doesn't matter. In widescreen it doesn't even come close anyways.
It does matter, it is unrankable. Not everyone does have widescreen or doesn't play with it. Maps must be fair for all players, object cannot be just covered by interface, it can cause some confusion.
Topic Starter
NVAN

Wafu wrote:

Lanturn wrote:

The slider is definitely in 1/3. No doubt about it.
It is not 1/3, there is recognizably shorter gap between 1st and 2nd drum than the gap between 2nd and 3rd drum, thus it can only be 1/8. I know why I was saying this. You should notice on 25% or less speed.

Lanturn wrote:

And the scorebar thing doesn't matter. In widescreen it doesn't even come close anyways.
It does matter, it is unrankable. Not everyone does have widescreen or doesn't play with it. Maps must be fair for all players, object cannot be just covered by interface, it can cause some confusion.
It's actually 1/16 you know D:
Lanturn

Wafu wrote:

It is not 1/3, there is recognizably shorter gap between 1st and 2nd drum than the gap between 2nd and 3rd drum, thus it can only be 1/8. I know why I was saying this. You should notice on 25% or less speed.
the first one is a bit early, but the second one definitely plays on the 2/3. I'm guessing this was an error in the track. I'm just gonna place a circle and have a gap I guess. Trying to map strange 1/8 notes is not a good idea.

Wafu wrote:

It does matter, it is unrankable. Not everyone does have widescreen or doesn't play with it. Maps must be fair for all players, object cannot be just covered by interface, it can cause some confusion.
There's no rule saying it's unrankable, there's a guideline for the HP bar, but that's about it. Anyways, I'll flip it downwards with the next mod as it's not really a big deal to change it. ;)

Will post update with the next mod. Thanks Wafu.
Wafu
Yeah, there is rule about HP bar, but believe it or not, it will be judged the same way as it was HP bar because it discourages player the same way. :)
Topic Starter
NVAN
I need to rank this soon >:(
Topic Starter
NVAN
Huh, This is hopeless.
I maybe should leave this graveyarded.
Damn Freak!
Akitoshi
I'm no good but here we go...

[Normal]
*Not Constant Distance, I recommend use DS and set it to x1.5 since I observed that your approx. spacing here is 1.5
Example, 00:03:218 (4) - it has 1.46x for prev. note and 1.87x for next note
*SV in kiai mode is fast (?) Changing 1.0 to 1.3 for normal is... idk but...
00:49:467 (3) - Overlap with 00:47:801 (5) -

[Hard]
00:19:468 (5) - New combo?
00:35:300 (3) - Stacking with 00:34:467 (1) -
00:35:718 (4) - Stacking with 00:34:884 (2) - 's tail
00:36:759 (2) - move it just a little upward, and Don't forget to fix distance with 00:36:968 (3) - if you followed this suggestion
00:40:301 (2) - 's tail > Stacking with 00:39:468 (5) -
00:40:716 - Add note?? I duuno what He's saying (Since I don't know the lyrics) but I heard something "No" right here, so Consider here to add some note
00:43:634 (5) - NC for whole combo of "Ruhh uude" XD
00:46:966 (4) - NC too, same reason.
00:50:300 (4) - ^
00:58:008 - Add note here??
01:02:591 - ^
Hyguys
Tbh , this is too good to be true.
MOD4MOD , met on #modreqs.

[Normal]
I couldn't find any error in this. It's just so well made that... Blargh!
Good one!

[Lantern's Advanced]
00:31:133 (1,2,3,4) - I really think this would seem better if it was something like this http://puu.sh/iiz4W/7dd204e1c3.jpg

[Hard]
00:35:300 (3) - Put this on 00:34:467 (1) - This slider start
00:35:718 (4) - And this on 00:34:884 (2) - this slider end
00:46:967 (4) - This is just opinion but... About the last "point" of it... It would seem better if it was 2-3 ticks down
01:06:133 (4) - Seems better this way http://puu.sh/iizDp/5b4303a9e7.jpg

Overall , good map.
I suggested that you change the combo colors , and I think you did.
My suggestions were only opinions , so you can ignore them if you want.
By the way... I really think the hitsounds are a bit too low.
A 15% raise would be better. I think.
Good map and good luck for the ranking! :P
Topic Starter
NVAN

[-AKiTOSHi-] wrote:

I'm no good but here we go...

[Normal]
*Not Constant Distance, I recommend use DS and set it to x1.5 since I observed that your approx. spacing here is 1.5
Example, 00:03:218 (4) - it has 1.46x for prev. note and 1.87x for next note Remember that you can make some DS breaks as long the DS breaks distance is not absurd
*SV in kiai mode is fast (?) Changing 1.0 to 1.3 for normal is... idk but... XD
00:49:467 (3) - Overlap with 00:47:801 (5) - You're kidding

[Hard]
00:19:468 (5) - New combo? No
00:35:300 (3) - Stacking with 00:34:467 (1) - No
00:35:718 (4) - Stacking with 00:34:884 (2) - 's tail No
00:36:759 (2) - move it just a little upward, and Don't forget to fix distance with 00:36:968 (3) - if you followed this suggestion I'll consider it
00:40:301 (2) - 's tail > Stacking with 00:39:468 (5) - Um?
00:40:716 - Add note?? I duuno what He's saying (Since I don't know the lyrics) but I heard something "No" right here, so Consider here to add some note It'll be too hard to be mapped on 1/3 song part
00:43:634 (5) - NC for whole combo of "Ruhh uude" XD No I can't Look at the next combos. And also... XD
00:46:966 (4) - NC too, same reason. Same as above
00:50:300 (4) - ^ Same
00:58:008 - Add note here?? You're kidding
01:02:591 - ^ Same. You're kidding
Thanks for the mod! :D

Hyguys wrote:

Tbh , this is too good to be true.
MOD4MOD , met on #modreqs.

[Normal]
I couldn't find any error in this. It's just so well made that... Blargh!
Good one! :D

[Lantern's Advanced]
00:31:133 (1,2,3,4) - I really think this would seem better if it was something like this http://puu.sh/iiz4W/7dd204e1c3.jpg

[Hard]
00:35:300 (3) - Put this on 00:34:467 (1) - This slider start You're kidding
00:35:718 (4) - And this on 00:34:884 (2) - this slider end You're kidding
00:46:967 (4) - This is just opinion but... About the last "point" of it... It would seem better if it was 2-3 ticks down Uh?
01:06:133 (4) - Seems better this way http://puu.sh/iizDp/5b4303a9e7.jpg I don't like symmetry but Sure :D

Overall , good map.
I suggested that you change the combo colors , and I think you did.
My suggestions were only opinions , so you can ignore them if you want.
By the way... I really think the hitsounds are a bit too low.
A 15% raise would be better. I think.
Good map and good luck for the ranking! :P
Thanks! :D
Lanturn
Sure. removed the overlap, and fixed previous things I mentioned to Wafu.

SPOILER
osu file format v14

[General]
AudioFilename: Rude You!.mp3
AudioLeadIn: 0
PreviewTime: 41107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 54884
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:XeroiZi HD
Version:Lanturn's Advanced
Source:
Tags:reggae fusion don't kill the magic lanturn
BeatmapID:705654
BeatmapSetID:297693

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RudeBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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1135,-133.333333333333,4,2,0,40,0,0
41133,-100,4,2,0,55,0,1
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Combo2 : 7,240,175
Combo3 : 0,128,255
Combo4 : 0,255,255
Combo5 : 253,171,2

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204,356,9468,2,0,B|256:356|256:356|280:344|280:344|328:344,1,120.000004577637,2|0,0:3|0:0,0:0:0:0:
384,308,10093,1,0,3:0:0:0:
440,260,10301,2,0,P|460:212|444:164,2,90.0000034332277,2|2|0,0:0|0:0|0:0,0:0:0:0:
312,192,11342,6,0,P|276:120|308:28,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
428,104,12384,1,0,3:0:0:0:
428,104,12592,1,2,3:0:0:0:
428,104,12801,2,0,B|460:160|460:160|460:232,2,120.000004577637,0|0|0,0:0|0:0|1:0,0:0:0:0:
364,140,13842,1,0,1:0:0:0:
292,124,14051,1,8,0:3:0:0:
148,116,14467,6,0,P|120:168|136:232,1,120.000004577637,4|0,0:3|0:0,0:0:0:0:
232,328,15301,2,0,P|300:332|340:316,2,90.0000034332277,0|2|2,1:0|0:0|0:0,0:0:0:0:
192,268,16134,2,0,L|252:156,1,120.000004577637,4|8,0:3|0:0,0:0:0:0:
368,80,16967,2,0,P|396:120|396:160,2,90.0000034332277,0|2|2,1:0|0:0|0:0,0:0:0:0:
296,72,17801,6,0,L|232:72,1,60.0000022888185,4|0,0:3|0:0,0:0:0:0:
124,148,18217,2,0,L|204:148,1,60.0000022888185,8|8,0:0|0:0,0:0:0:0:
279,183,18634,2,0,P|244:229|187:248,1,120.000004577637,0|8,1:0|0:0,0:0:0:0:
48,116,19467,2,0,L|48:44,1,60.0000022888185,4|0,0:3|0:0,0:0:0:0:
124,148,19884,2,0,L|124:220,1,60.0000022888185,8|0,0:0|3:0,0:0:0:0:
52,280,20301,1,0,1:0:0:0:
188,328,20717,1,8,0:0:0:0:
188,328,20925,1,8,0:0:0:0:
188,328,21134,6,0,P|248:348|308:324,1,120.000004577637
412,240,21967,2,0,P|420:192|412:140,2,90.0000034332277,0|2|2,1:0|0:0|0:0,0:0:0:0:
376,304,22800,1,0,0:0:0:0:
256,224,23217,1,8,0:0:0:0:
116,192,23634,2,0,P|80:200|48:224,1,60.0000022888185,0|0,1:0|0:0,0:0:0:0:
112,264,24050,2,0,P|148:256|180:232,1,60.0000022888185,8|8,0:0|0:0,0:0:0:0:
188,176,24467,6,0,P|248:152|308:176,1,120.000004577637
420,92,25300,1,0,0:0:0:0:
404,236,25717,1,2,0:3:0:0:
404,236,25925,1,2,0:3:0:0:
404,236,26134,2,0,P|376:268|344:280,2,60.0000022888185,0|0|0,1:0|3:0|1:0,0:0:0:0:
260,244,26967,1,0,1:0:0:0:
204,288,27175,1,8,0:3:0:0:
148,244,27384,2,0,P|140:208|148:176,1,60.0000022888185,4|0,0:3|0:0,0:0:0:0:
208,156,27800,6,0,B|68:156,1,120.000004577637,4|0,0:1|0:0,0:0:0:0:
176,40,28634,2,0,L|308:40,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
360,76,29259,1,0,0:0:0:0:
396,140,29467,2,0,P|396:204|348:256,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
220,248,30300,2,0,P|224:308|276:360,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
116,340,31133,5,4,0:1:0:0:
28,228,31550,1,0,0:0:0:0:
164,276,31967,1,8,0:0:0:0:
76,164,32383,1,0,0:0:0:0:
76,164,32592,1,0,0:0:0:0:
76,164,32800,2,0,P|104:104|156:72,1,120.000004577637,2|2,0:0|0:0,0:0:0:0:
216,96,33425,2,0,P|276:108|336:96,1,120.000004577637,8|8,0:0|0:0,0:0:0:0:
396,60,34050,1,4,0:3:0:0:
396,60,34258,1,0,3:0:0:0:
396,60,34467,6,0,P|408:100|400:128,1,60.0000022888185,4|0,0:0|0:0,0:0:0:0:
348,220,34883,2,0,P|336:180|344:152,1,60.0000022888185,2|0,0:0|0:0,0:0:0:0:
420,264,35300,2,0,P|396:288|360:296,1,60.0000022888185,8|0,0:0|0:0,0:0:0:0:
416,184,35717,2,0,P|452:188|472:208,1,60.0000022888185,2|0,0:0|0:0,0:0:0:0:
496,272,36133,2,0,P|476:332|420:364,2,120.000004577637,2|0|8,0:0|0:0|0:0,0:0:0:0:
472,128,37383,1,4,0:3:0:0:
416,80,37592,1,8,0:3:0:0:
356,120,37800,6,0,P|296:132|236:120,1,120.000004577637,8|0,0:3|0:0,0:0:0:0:
112,56,38633,1,0,0:0:0:0:
32,176,39050,1,2,0:0:0:0:
76,232,39258,1,4,0:3:0:0:
128,284,39467,2,0,P|188:300|244:284,1,120.000004577637,4|0,0:0|0:0,0:0:0:0:
376,232,40300,1,0,1:0:0:0:
376,232,41133,6,0,P|448:168|440:88,1,160,4|2,0:2|0:0,0:0:0:0:
284,48,41966,1,8,0:0:0:0:
208,96,42175,1,8,0:0:0:0:
128,60,42383,1,2,0:0:0:0:
52,108,42591,1,2,0:0:0:0:
100,184,42800,2,0,P|76:260|112:332,1,160,4|2,0:3|0:0,0:0:0:0:
260,240,43633,2,0,P|336:204|400:240,1,160,8|8,0:0|0:0,0:0:0:0:
332,292,44258,1,8,0:0:0:0:
260,240,44466,6,0,P|212:168|244:88,1,160,0|8,0:0|0:2,0:0:0:0:
396,40,45300,1,0,1:0:0:0:
440,116,45508,1,0,1:0:0:0:
392,188,45716,1,2,0:0:0:0:
436,264,45925,1,2,0:0:0:0:
368,320,46133,2,0,P|296:352|220:320,1,160,4|8,0:3|0:2,0:0:0:0:
108,192,46966,1,0,1:0:0:0:
212,52,47383,1,4,0:2:0:0:
212,52,47591,1,8,0:2:0:0:
212,52,47800,6,0,B|268:52|268:52|316:72|316:72|368:72,1,160,0|2,0:0|0:0,0:0:0:0:
484,204,48633,2,0,L|400:204,1,80,8|0,0:0|3:0,0:0:0:0:
292,280,49050,2,0,L|396:280,1,80,8|8,0:0|0:0,0:0:0:0:
440,336,49466,1,4,0:3:0:0:
324,204,49883,1,4,0:0:0:0:
440,72,50299,1,0,1:0:0:0:
268,112,50716,2,0,P|228:120|188:112,1,80,4|4,0:3|0:3,0:0:0:0:
128,52,51133,6,0,P|164:132|128:188,1,160,0|2,3:0|0:0,0:0:0:0:
236,328,51966,2,0,P|308:360|384:328,1,160,0|2,1:0|0:3,0:0:0:0:
476,184,52799,2,0,P|492:124|468:68,2,120,0|2|2,1:0|0:3|0:0,0:0:0:0:
400,228,53633,2,0,L|308:228,1,80,0|8,1:0|0:0,0:0:0:0:
244,180,54049,1,4,0:0:0:0:
244,180,54466,5,4,0:0:0:0:
180,244,54674,1,2,0:0:0:0:
112,188,54883,2,0,P|84:112|120:40,1,160,2|0,0:3|0:0,0:0:0:0:
288,84,55716,2,0,P|332:92|376:80,1,80,8|0,0:0|3:0,0:0:0:0:
432,24,56133,2,0,B|480:80|432:148|432:148|472:188|464:248,2,240,4|4|0,0:3|0:3|1:0,0:0:0:0:
260,52,57799,5,4,0:0:0:0:
204,120,58008,1,2,0:0:0:0:
240,200,58216,2,0,P|220:276|120:292,1,160,2|0,0:3|0:0,0:0:0:0:
36,164,59049,1,8,0:0:0:0:
176,56,59466,2,0,P|256:84|332:56,1,160,4|0,0:3|0:0,0:0:0:0:
400,108,60091,2,0,P|420:188|388:260,1,160,4|0,0:3|1:0,0:0:0:0:
312,300,60716,1,0,1:0:0:0:
312,300,61132,6,0,L|224:328,1,80,4|2,0:0|0:0,0:0:0:0:
156,284,61549,2,0,P|120:216|148:136,1,160,2|0,0:3|0:0,0:0:0:0:
308,72,62382,1,8,0:0:0:0:
308,72,62799,2,0,L|344:252,1,160,4|0,0:3|0:0,0:0:0:0:
292,304,63424,2,0,B|208:348|132:296|132:296|96:312|52:300,1,240,4|0,0:3|1:0,0:0:0:0:
216,212,64466,6,0,P|341:197|410:304,2,240,4|4|0,0:3|0:3|1:0,0:0:0:0:
64,120,66132,1,2,0:0:0:0:
224,44,66549,1,2,0:3:0:0:
388,112,66966,2,0,P|416:72|416:24,2,80,0|8|4,0:0|0:3|0:2,0:0:0:0:
264,224,67799,6,0,B|168:308|140:212|36:280,2,240.000009155274,4|0|4,0:3|1:0|0:3,0:0:0:0:
Topic Starter
NVAN
Right, gonna wait for other mods
DreaM117er
You do m4m to me after i say "ignore" in my queue. :)

[General]
  1. No.
[Normal]
  1. I 100% sure this is unrankable diff, lots of notes not follow 1.5x Distance Snap, 1/1 space must follow too
    Notes no follow Distance Snap: 00:03:635 (1) - 00:04:885 (2) - 00:18:635 (2) - 00:19:468 (3,4,5,1) - 00:24:051 (4) - 00:26:135 (1,2,3) - 00:27:801 (1) - 00:37:801 (2) - 00:40:300 (5) - 00:46:967 (4) - 00:48:634 (1) - 00:50:717 (4) - 00:51:550 (1) - 00:54:884 (1) - 00:57:384 (5) - 00:59:050 (2) - 01:00:300 (4) - 01:01:133 (1) -
  2. Second unrankable is ovelap notes, if you no fix them, never say "you want to get rank".
    Please don't stack these notes: 00:04:885 (2,4) - 00:06:552 (4,1) - 00:20:301 (5,2) - 00:35:300 (2,1) - 00:37:384 (1,3) - 00:41:967 (1,4) - 00:47:800 (5,2) - 00:47:800 (5,3) - 00:50:717 (4,3) - 00:54:050 (5,2,3) - 00:56:133 (3,1) - 00:58:217 (1,3) - 00:59:883 (3,2) - 01:01:549 (2,1) - 01:02:799 (1,4) -
  3. Very dangerous notes: 00:40:300 (5,1) - maybe you can let their head stack
  4. 00:54:883 - to end, please reduce clap, it's very noisy. 00:41:966 - to 00:54:466 - very nice sound set, please keeping
[Advance]
  1. No. GJ
[Hard]

  • 00:02:802 (4,1) - stack better
    00:06:135 (1,2) - I think these follow DS more better
    00:19:260 (4) - ^, maybe move to 44|326
    00:33:218 (3) - move to 312|108, don't worry about this distance
    00:35:301 (3,4) - These stack better more nice, if you want :?
    00:54:883 - to end, reduce clap, noisy...
  1. Other looks fine :)

Good luck for you :)
Topic Starter
NVAN

DreaM117er wrote:

You do m4m to me after i say "ignore" in my queue. :)

[General]
  1. No.
[Normal]
  1. I 100% sure this is unrankable diff, lots of notes not follow 1.5x Distance Snap, 1/1 space must follow too
    Notes no follow Distance Snap: 00:03:635 (1) - 00:04:885 (2) - 00:18:635 (2) - 00:19:468 (3,4,5,1) - 00:24:051 (4) - 00:26:135 (1,2,3) - 00:27:801 (1) - 00:37:801 (2) - 00:40:300 (5) - 00:46:967 (4) - 00:48:634 (1) - 00:50:717 (4) - 00:51:550 (1) - 00:54:884 (1) - 00:57:384 (5) - 00:59:050 (2) - 01:00:300 (4) - 01:01:133 (1) -
  2. Second unrankable is ovelap notes, if you no fix them, never say "you want to get rank".
    Please don't stack these notes: 00:04:885 (2,4) - 00:06:552 (4,1) - 00:20:301 (5,2) - 00:35:300 (2,1) - 00:37:384 (1,3) - 00:41:967 (1,4) - 00:47:800 (5,2) - 00:47:800 (5,3) - 00:50:717 (4,3) - 00:54:050 (5,2,3) - 00:56:133 (3,1) - 00:58:217 (1,3) - 00:59:883 (3,2) - 01:01:549 (2,1) - 01:02:799 (1,4) -
  3. Very dangerous notes: 00:40:300 (5,1) - maybe you can let their head stack
  4. 00:54:883 - to end, please reduce clap, it's very noisy. 00:41:966 - to 00:54:466 - very nice sound set, please keeping
I decided to re-map the Normal, it should take more time, but maybe I'll ask you to recheck or such as? It won't take long
[Advance]
  1. No. GJ
[Hard]

  • 00:02:802 (4,1) - stack better Nah
    00:06:135 (1,2) - I think these follow DS more better Done
    00:19:260 (4) - ^, maybe move to 44|326 You're kidding
    00:33:218 (3) - move to 312|108, don't worry about this distance Sure
    00:35:301 (3,4) - These stack better more nice, if you want :? Nah
    00:54:883 - to end, reduce clap, noisy... Okay?
  1. Other looks fine :)

Good luck for you :)
Thanks. :D
I hope I made a right choice. (And also, please improve your english. I was confused on some of your mod means LOL)
Topic Starter
NVAN
Gonna re-map the Hard since the Normal is done.
Come[Back]Home
Mod after remap as requested

Easy

00:05:301 (1,2,3) I dont like the flow here since youre ignoring that (1) went down. You should move (2) too 220/232 .
00:38:633 (3) You should move this one too 316/144 for a perfect triangle, otherwise its a bit close too 00:36:967 (1) which looks weird
00:55:299 (1,2,3) I noticed this before, but when you dont plan to blank them, you should at least place them different, otherwise i'll look ugly.Example: You dont have to place them where i did, but i hope you get the point
01:00:299 (1) This slider should start here 01:01:132 since it fits more with the music and vocals. 01:00:299 There should be a single Circle instead and no nc
01:04:882 (1) Delete NC, should be still part of this 01:00:299 (1,2,3)

Normal

00:06:968 (2,3,4) Alright, this is the only thing that bothers me, those non perfect triangles. (4)'s beginning it too close to the end of (2) which looks not nice in any way, and there are many like that in the map. I wont point them all out since theyre easy to fix and the map is short. But you really should fix them, its a quality issue
00:30:300 (1,2) I'd move (1)'s slidertail too 268/208 so you can move (2) too 205/179 for a better flow and stack with 00:30:925 (2,2) which is nice

Lanturn's Advanced

00:12:592 (3) You should delete this circle, theres no sound or anything that is mappable
00:52:799 (3) Why does this one repeat on a blue tick? Shouldnt it repeat on a redtick or white tick since theres no sound on the blue tick to do that?

Hard

00:40:821 (2,1) Why not a perfect stack?
00:52:799 (2,3,4,5) This stream feels random since theres nothing in the song to suggest a stream


Cool Map, better than before.
You'll get this one ranked :3
Good Luck ^_^
Topic Starter
NVAN

Come[Back]Home wrote:

Mod after remap as requested

Easy

00:05:301 (1,2,3) I dont like the flow here since youre ignoring that (1) went down. You should move (2) too 220/232 . The 2 is already been there from the first place LOL ROFL
00:38:633 (3) You should move this one too 316/144 for a perfect triangle, otherwise its a bit close too 00:36:967 (1) which looks weird Sure, since it doesn't give a lot of effects for the 00:41:133 (1)
00:55:299 (1,2,3) I noticed this before, but when you dont plan to blank them, you should at least place them different, otherwise i'll look ugly.Example: You dont have to place them where i did, but i hope you get the point Nah you can see the relation between 00:55:299 (1,2,3) and 01:00:299 (1,2,3) - Like i said in IRC, i prefer solid than symmetry, so I have to reject this one.
01:00:299 (1) This slider should start here 01:01:132 since it fits more with the music and vocals. 01:00:299 There should be a single Circle instead and no nc Yeah, I know it's hard, but you can see that i'm trying to use the same structure of music each time so ussualy it'll be easy to be read. Even actually i can see that it's a bit of problem when I play it with Hidden, but it's ussualy fine. (At least I'm not guineaQ)
01:04:882 (1) Delete NC, should be still part of this 01:00:299 (1,2,3) Better used balanced NC number because Random NC Looks Random

Normal

00:06:968 (2,3,4) Alright, this is the only thing that bothers me, those non perfect triangles. (4)'s beginning it too close to the end of (2) which looks not nice in any way, and there are many like that in the map. I wont point them all out since theyre easy to fix and the map is short. But you really should fix them, its a quality issue Man, Don't try to be like Lust.
00:30:300 (1,2) I'd move (1)'s slidertail too 268/208 so you can move (2) too 205/179 for a better flow and stack with 00:30:925 (2,2) which is nice I can see your point, Sure.

Lanturn's Advanced

00:12:592 (3) You should delete this circle, theres no sound or anything that is mappable
00:52:799 (3) Why does this one repeat on a blue tick? Shouldnt it repeat on a redtick or white tick since theres no sound on the blue tick to do that?

Leave Lanturn to Answer

Hard

00:40:821 (2,1) Why not a perfect stack? This is why i Hate Auto-Stack ROFL
00:52:799 (2,3,4,5) This stream feels random since theres nothing in the song to suggest a stream I'm just following the song, so don't blame me XD


Cool Map, better than before.
You'll get this one ranked :3
Good Luck ^_^
Thanks! :D
sheela


Hey XeroiZi HD!

Easy

Some sections contains slider tails in the main beats, which could be a clickable object (it's more fitting).
  1. 00:33:633 (1,2,3) - Try a 1/1 on 00:33:633 and 2/1 on 00:34:467 . There's also 01:00:299 (1) you can apply to.
  2. 00:36:967 (1,2,3) - Shift them all by two beats early, so 00:36:133 . And you can add a circle or a slider on 00:40:300 .
  3. 00:51:133 to 00:59:466 - There's a lot of changing there. Try this:
  4. 01:00:299 (1) - An object should get the downbeat 01:01:132 . You can try removing the repeat and move the slider to the downbeat, and 2/1 on 01:00:299 .
  1. 00:01:968 to 00:13:634 - The hitsound pattern in this section is a little confusing to me. The claps on the upbeats don't fit very well with the music. I suggest you follow the hitsounds in Normal. It's fitting to me.
  2. 00:24:467 (3,1) - A larger distance would be needed in-between. It looks like (1) is on the previous upbeat due to the short distance.
The main issue here is I think the rhythm. Like I said in the first point the clickable objects are generally on the main beat (or downbeat). It's more "logic" like that.

Normal

  1. 00:04:051 (2) - Similar to Easy. The current slider doesn't sound fitting. I suggest you try something else.
  2. 00:23:217 (2) - The placement here doesn't seem to make a good flow in my opinion. Try moving this to the right, like x:384 y:308?
  3. 00:32:592 (2) - Nitpicking, but the circle is not stacked with 00:30:925 (2) . There's also 01:01:132 (1) - 00:09:468 (3) .
Nice work!

Hard

  1. 00:07:384 (4) - I think the rhythm will sound better if you remove the repeat and add a circle on 00:07:801 .
  2. 00:19:884 (2) - Nazi, but stack it with the head of 00:18:634 (3) .
This difficulty looks like an Insane, but the name doesn't really fit with the music to be honest.
You have a solid map there! The Easy would just need some work, otherwise the mapset can be pushed further. I'm going leave the star icon, and whenever it's ready feel free to poke me.
Topic Starter
NVAN

sheela901 wrote:



Hey XeroiZi HD!

Easy

Some sections contains slider tails in the main beats, which could be a clickable object (it's more fitting).
  1. 00:33:633 (1,2,3) - Try a 1/1 on 00:33:633 and 2/1 on 00:34:467 . There's also 01:00:299 (1) you can apply to. If you say that i have to do so, that means i have to change everything. Haven't you see the other patterns?
  2. 00:36:967 (1,2,3) - Shift them all by two beats early, so 00:36:133 . And you can add a circle or a slider on 00:40:300 . Uhh?
  3. 00:51:133 to 00:59:466 - There's a lot of changing there. Try this: Oh, you've got to be shittin' me.
  4. 01:00:299 (1) - An object should get the downbeat 01:01:132 . You can try removing the repeat and move the slider to the downbeat, and 2/1 on 01:00:299 .Yeah, I know it's ussualy a bad idea. But hey, for most players, sometimes it's like "Who the fuck cares?!". I know that it's a pretty bad idea since I play it with Hidden. So i'm gonna find a way how to change it, Thank you so much :D

  1. 00:01:968 to 00:13:634 - The hitsound pattern in this section is a little confusing to me. The claps on the upbeats don't fit very well with the music. I suggest you follow the hitsounds in Normal. It's fitting to me. Maybe you don't listen to each of my diff's HSs pattern
  2. 00:24:467 (3,1) - A larger distance would be needed in-between. It looks like (1) is on the previous upbeat due to the short distance. Done
The main issue here is I think the rhythm. Like I said in the first point the clickable objects are generally on the main beat (or downbeat). It's more "logic" like that.

Normal

  1. 00:04:051 (2) - Similar to Easy. The current slider doesn't sound fitting. I suggest you try something else. Saying things like that won't be help
  2. 00:23:217 (2) - The placement here doesn't seem to make a good flow in my opinion. Try moving this to the right, like x:384 y:308? Good Point
  3. 00:32:592 (2) - Nitpicking, but the circle is not stacked with 00:30:925 (2) Done. There's also 01:01:132 (1) - 00:09:468 (3) . Whoa Whoa Whoa Whoa Whoa.... What? O.o
Nice work! Thanks :D

Hard

  1. 00:07:384 (4) - I think the rhythm will sound better if you remove the repeat and add a circle on 00:07:801 . Rhythm Rhythm Rhythm... Then where should I put the circle for 00:07:801 ?
  2. 00:19:884 (2) - Nazi, but stack it with the head of 00:18:634 (3) Okay.
This difficulty looks like an Insane, but the name doesn't really fit with the music to be honest. Well, do you have a better idea for it?
You have a solid map there! The Easy would just need some work, otherwise the mapset can be pushed further. I'm going leave the star icon, and whenever it's ready feel free to poke me.
Sure :D
sheela

Normal

  1. 00:04:051 (2) - You can try this rhythm; it would also hit the beat on 00:05:093 .
  2. For the stacking, 00:07:593 (3,3) - 00:59:049 (2,1) are not stacked perfectly.

Hard

  1. 00:07:384 (4) - Good point. Hmm... How about you add a 1/1 slider on the downbeat 00:07:801 and this pattern?
  2. 00:18:634 (3,2) - You seemed of not applied my suggestion, about the stacking.
There's no need to change the name of the difficulty. I just want to say that, it came out of blue.

Poke me back again.
Topic Starter
NVAN

sheela901 wrote:

Normal

  1. 00:04:051 (2) - You can try this rhythm; it would also hit the beat on 00:05:093 . Nah
  2. For the stacking, 00:07:593 (3,3) - 00:59:049 (2,1) are not stacked perfectly. Okay

Hard

  1. 00:07:384 (4) - Good point. Hmm... How about you add a 1/1 slider on the downbeat 00:07:801 and this pattern? Okay, I'll do what you say this time.
  2. 00:18:634 (3,2) - You seemed of not applied my suggestion, about the stacking. I already try to do that but this shit auto-stack is keep making these two shits away. I don't know what the firetruck is wrong with this editor. I'm trying!
There's no need to change the name of the difficulty. I just want to say that, it came out of blue.

Poke me back again.
Okay :D
Lanturn

Come[Back]Home wrote:

Lanturn's Advanced

00:12:592 (3) You should delete this circle, theres no sound or anything that is mappable There's definitely a sound here. I'd like to keep this as is.
00:52:799 (3) Why does this one repeat on a blue tick? Shouldnt it repeat on a redtick or white tick since theres no sound on the blue tick to do that? Changed this.
*edit* fixed a few things

Also changed one other pattern near the beginning that bugged me.

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Topic Starter
NVAN

Lanturn wrote:

Come[Back]Home wrote:

Lanturn's Advanced

00:12:592 (3) You should delete this circle, theres no sound or anything that is mappable There's definitely a sound here. I'd like to keep this as is.
00:52:799 (3) Why does this one repeat on a blue tick? Shouldnt it repeat on a redtick or white tick since theres no sound on the blue tick to do that? Changed this.
*edit* fixed a few things

Also changed one other pattern near the beginning that bugged me.

SPOILER
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Source:
Tags:reggae fusion don't kill the magic lanturn
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Okay, We'll just have to wait :)
sheela
Looks good. Bubbled!

Charles445
[General]
See if you can trim the first 3 ms of soft-hitclap2, since it's silent

[Lanturn's Advanced]
Different hitsounding? :S
No spinners?
00:11:342 (1) - Probably best to follow the instruments here, the missed beat is really weird and unexpected.
00:40:300 (6) - Where did the repeat slider go?
00:41:966 (2,3,4,5) - clap clap whistle whistle sounds really corny, claps usually don't sound good when there's two in a row.

[Hard]
00:40:821 (2) - Start on 1/12 at 00:40:855 - , reoeat at 00:40:994 -
01:00:924 (4,5,1) - Fix spacing
Topic Starter
NVAN

Charles445 wrote:

[General]
See if you can trim the first 3 ms of soft-hitclap2, since it's silent I can't D:

[Lanturn's Advanced]
Different hitsounding? :S
No spinners?
00:11:342 (1) - Probably best to follow the instruments here, the missed beat is really weird and unexpected.
00:40:300 (6) - Where did the repeat slider go?
00:41:966 (2,3,4,5) - clap clap whistle whistle sounds really corny, claps usually don't sound good when there's two in a row.

Blame Lanturn, Blame Lanturn, Blame Lanturn, Blame Lanturn (Repeat Until you're tired)

[Hard]
00:40:821 (2) - Start on 1/12 at 00:40:855 - , repeat at 00:40:994 - Done
01:00:924 (4,5,1) - Fix spacing Done
Thanks :D
Lanturn

Charles445 wrote:

[Lanturn's Advanced]
Different hitsounding? :S Yes. I made this map a long time ago (when Lust submitted his version) and the hitsounding was imo, the highlight of my map, so I want to keep it.
No spinners? I really like the effect the slow slider at the end gives. I would love to keep this if possible.
00:11:342 (1) - Probably best to follow the instruments here, the missed beat is really weird and unexpected. Redid the whole rhythm a bit.
00:40:300 (6) - Where did the repeat slider go? p/4229677
00:41:966 (2,3,4,5) - clap clap whistle whistle sounds really corny, claps usually don't sound good when there's two in a row. I tried various other combinations just now, and I still think the claps/whistles do sound the best here. So I'd like to keep this.
Thanks for the mod!

SPOILER
osu file format v14

[General]
AudioFilename: Rude You!.mp3
AudioLeadIn: 0
PreviewTime: 41107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 54884
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:XeroiZi HD
Version:Lanturn's Advanced
Source:
Tags:reggae fusion don't kill the magic lanturn
BeatmapID:705654
BeatmapSetID:297693

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RudeBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1135,416.652199576404,4,2,0,40,1,0
1135,-133.333333333333,4,2,0,40,0,0
41133,-100,4,2,0,55,0,1
67799,-133.333333333333,4,2,0,40,0,0


[Colours]
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Combo2 : 7,240,175
Combo3 : 0,128,255
Combo4 : 0,255,255
Combo5 : 253,171,2

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108,192,46966,1,0,1:0:0:0:
212,52,47383,1,4,0:2:0:0:
212,52,47591,1,8,0:2:0:0:
212,52,47800,6,0,B|268:52|268:52|316:72|316:72|368:72,1,160,0|2,0:0|0:0,0:0:0:0:
484,204,48633,2,0,L|400:204,1,80,8|0,0:0|3:0,0:0:0:0:
292,280,49050,2,0,L|396:280,1,80,8|8,0:0|0:0,0:0:0:0:
440,336,49466,1,4,0:3:0:0:
324,204,49883,1,4,0:0:0:0:
440,72,50299,1,0,1:0:0:0:
268,112,50716,2,0,P|228:120|188:112,1,80,4|4,0:3|0:3,0:0:0:0:
128,52,51133,6,0,P|164:132|128:188,1,160,0|2,3:0|0:0,0:0:0:0:
12,340,51966,2,0,B|92:376|92:320|176:348,1,160,0|2,1:0|0:3,0:0:0:0:
360,352,52799,2,0,B|440:324|440:324|480:308|484:268,1,160,0|2,1:0|0:3,0:0:0:0:
468,172,53424,1,8,0:3:0:0:
392,112,53633,2,0,L|300:112,1,80,0|8,1:0|0:0,0:0:0:0:
244,180,54049,1,4,0:0:0:0:
244,180,54466,5,4,0:0:0:0:
180,244,54674,1,2,0:0:0:0:
112,188,54883,2,0,P|84:112|120:40,1,160,2|0,0:3|0:0,0:0:0:0:
288,84,55716,2,0,P|332:92|376:80,1,80,8|0,0:0|3:0,0:0:0:0:
432,24,56133,2,0,B|480:80|432:148|432:148|472:188|464:248,2,240,4|4|0,0:3|0:3|1:0,0:0:0:0:
260,52,57799,5,4,0:0:0:0:
204,120,58008,1,2,0:0:0:0:
240,200,58216,2,0,P|220:276|120:292,1,160,2|0,0:3|0:0,0:0:0:0:
36,164,59049,1,8,0:0:0:0:
176,56,59466,2,0,P|256:84|332:56,1,160,4|0,0:3|0:0,0:0:0:0:
400,108,60091,2,0,P|420:188|388:260,1,160,4|0,0:3|1:0,0:0:0:0:
312,300,60716,1,0,1:0:0:0:
312,300,61132,6,0,L|224:328,1,80,4|2,0:0|0:0,0:0:0:0:
156,284,61549,2,0,P|120:216|148:136,1,160,2|0,0:3|0:0,0:0:0:0:
308,72,62382,1,8,0:0:0:0:
308,72,62799,2,0,L|344:252,1,160,4|0,0:3|0:0,0:0:0:0:
292,304,63424,2,0,B|208:348|132:296|132:296|96:312|52:300,1,240,4|0,0:3|1:0,0:0:0:0:
216,212,64466,6,0,P|341:197|410:304,2,240,4|4|0,0:3|0:3|1:0,0:0:0:0:
64,120,66132,1,2,0:0:0:0:
224,44,66549,1,2,0:3:0:0:
388,112,66966,2,0,P|416:72|416:24,2,80,0|8|4,0:0|0:3|0:2,0:0:0:0:
264,224,67799,6,0,B|168:308|140:212|36:280,2,240.000009155274,4|0|4,0:3|1:0|0:3,0:0:0:0:
sheela
Re-bubbled. Bloop.
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