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MAGIC! - Rude

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Rawberryish
Ok, since you had to go eat, I'll continue the mod here. This is a half IRC, half normal mod:
IRC Log
2015-04-18 07:01 XeroiZi HD: Hi
2015-04-18 07:02 Rawberryish: o/
2015-04-18 07:02 Rawberryish: just about to pm you haha
2015-04-18 07:02 Rawberryish: i'm not really good at modding and really tired, but maybe i notice a bit
2015-04-18 07:03 XeroiZi HD: Hmm
2015-04-18 07:03 XeroiZi HD: So, Have you found any problem?
2015-04-18 07:03 Rawberryish: 00:13:427 (1,2,3,4) - these notes work better with normal hitsounds imo
2015-04-18 07:03 Rawberryish: the hit whistles are better with soft, just turn the additions to soft
2015-04-18 07:03 Rawberryish: sounds better that way imo
2015-04-18 07:04 XeroiZi HD: Well it is already use soft hit whistles, you dummy
2015-04-18 07:04 Rawberryish: yea but normal hitsounds for the notes in general
2015-04-18 07:04 Rawberryish: just keep the whistles as soft
2015-04-18 07:04 XeroiZi HD: Oh, and I avoid using additinoal
2015-04-18 07:05 Rawberryish: why's that?
2015-04-18 07:05 XeroiZi HD: Because i'm not really good at hitsoundings >.<
2015-04-18 07:10 Rawberryish: 00:39:884 (6) - i'd extend this slider to the blue tick after it
2015-04-18 07:10 Rawberryish: 00:40:301 (7) - and this to the yellow tick right after the red one
2015-04-18 07:10 Rawberryish: 1/8 snap
2015-04-18 07:12 XeroiZi HD: Wow
2015-04-18 07:12 XeroiZi HD: You're really good at timing
2015-04-18 07:13 Rawberryish: acually i'm wrong, turn the beat snap to 1/6
2015-04-18 07:13 Rawberryish: and put them like this: http://puu.sh/hhSH5/a275745d9a.png
2015-04-18 07:13 Rawberryish: so extend the first slider to the tick before the white one
2015-04-18 07:14 Rawberryish: and the 2nd slider to the tick after the red one
2015-04-18 07:14 Rawberryish: first slider ends at 00:40:231 - , 2nd one ends at 00:40:579 -
2015-04-18 07:14 Rawberryish: 00:40:856 (8) - this slider starts at 00:40:856 - and ends at the white tick
2015-04-18 07:15 XeroiZi HD: Done
2015-04-18 07:16 Rawberryish: i would also stop the kiai time here: 01:07:800 -
2015-04-18 07:19 XeroiZi HD: Tanks for those
2015-04-18 07:19 Rawberryish: ok so as for mapping, i don't notice anything else
2015-04-18 07:19 Rawberryish: it's fun to play =D
2015-04-18 07:19 XeroiZi HD: I know right :D
2015-04-18 07:19 Rawberryish: i could give some more hitsounding suggestions if you want
2015-04-18 07:20 XeroiZi HD: Surely, I'll do that.By the way, do you mind add me to your friend list?
2015-04-18 07:20 Rawberryish: the hitsouning is good too, just a few things that you could add
2015-04-18 07:20 Rawberryish: sure! added you
2015-04-18 07:22 Rawberryish: ok, so i think 00:13:427 (1,2,3,4) - these 4 notes/sliders sound better with normal hitsounds
2015-04-18 07:22 Rawberryish: but you have to keep the whistle as soft, you do that by clicking on the front of the slider, until it's red
2015-04-18 07:22 Rawberryish: and then turn additions on the left side of the screen to soft
2015-04-18 07:22 XeroiZi HD: Okay
2015-04-18 07:22 Rawberryish: then the note itself has a normal hitsound and the whistle is a soft whistle
2015-04-18 07:23 Rawberryish: you also need to turn the sampleset to normal for that part, in the timing menu
2015-04-18 07:23 Rawberryish: http://puu.sh/hhT5a/9d2fe0a2fe.png it should look like this
2015-04-18 07:24 XeroiZi HD: Surely
2015-04-18 07:24 XeroiZi HD: Btw
2015-04-18 07:24 Rawberryish: 00:18:427 (6,7) - for these 2 sliders, i think a clap at the front of the slider and a finish at the end of it sounds good, with the drum additions

This will only really be hitsounding suggestions from here on out, since the map plays good!:

[Hard]
Hard
  1. 00:13:427 (1,2,3,4) - These notes sound better with normal hitsounds, keep the whistles on the slider start as soft whistles though!
  2. 00:17:802 (5) - Maybe remove the whistle, and add a clap with drum hitsounds at the start of this slider?
  3. 00:18:427 (6) - For this slider, I'd start it off with a drum clap, and add drum finish at the end.
  4. 00:18:843 (7) - Just like the slider above, start with a drum clap and do a soft finish at the end.
  5. 00:20:718 (5) - Just like the slider at 00:18:427 (6) - , start with drum clap and end with drum finish.
  6. 00:24:468 (6) - Drum clap at the start
  7. 00:25:093 (7) - Drum clap at the start, drum fish at the end.
  8. 00:25:718 (1) - Add a finish here?
  9. 00:25:926 - Until 00:26:760 - Sound better with drum hitsounds imo (like this)
  10. 00:26:551 (5) - Add a drum finish on the end of the note.
  11. 00:34:468 (1,2,3,4) - Add a clap to every which tick (so the start of 00:34:468 (1,2,3) - these sliders, and the start and end of this slider 00:35:718 (4) - )
  12. 00:36:551 (5,6,7) - Clap on all these notes.
  13. 00:37:384 (1,2) - Add a clap to the start of both sliders.
  14. 00:38:634 (3) - Clap on both the start and the end of the slider.
  15. 00:39:468 (5) - Remove the whistle and add a normal finish at the start of the slider.
  16. 00:39:259 (4) - Drum clap.
  17. 00:39:884 (6) - Drum finish at the end of the slider.
  18. 00:40:301 (7) - Drum finish at the start of the slider.
  19. 00:40:856 (8) - Drum clap at the start and drum whistle at the end of the slider.
  20. 00:41:551 (1) - Clap.
  21. 00:42:801 (4) - Remove whistle, add drum finish at the start.
  22. 00:43:634 (5) - Clap at the start.
  23. 00:45:301 (1) - Clap at the start.
  24. 00:46:134 (3) - Remove whistle, add drum finish at the start.
  25. 00:46:967 (4) - Clap at the start.
  26. 00:48:634 (1) - Clap at the start.
  27. 00:50:300 (4) - Change this to soft, remove the finish and add a clap, so it's more consistant with everything else!
  28. 00:49:467 (3) - Remove whistle, add drum finish at the start.
  29. 00:50:300 (4) - Change this to soft.
  30. 00:52:800 (5) - Remove whistle from the start and add a drum clap at the start.
  31. 00:53:425 (6) - Same as before, change the whistle at the start to a drum finish.

Ok that's it as for hitsounding suggestions, I'm too tired to look at the normal today, I might do it tomorrow if you want me to!
Bastionior
Hi

Normal

SPOILER
ok .. listing:
  1. 00:34:468 (3) - Ctrl+h and leaves in the same place?
  2. 00:39:468 (4) - 00:40:301 (5) - how about that ? ( i changed the location (4) ,and a remove the reverse arrow (5) and add a hit circle.?
[*]
[*]00:44:884 (5) - too far for a normal, in my opinion
[*]00:48:217 (6) - Same as above
great hitsounds and mapping
About modding, I still have an idea that the spacing that you are using is a "little" high recommend this decrease but do not want to mess up your style to map out that the mapset is great.

Hard

SPOILER
  1. 00:35:301 (3) - changed the location ,was not right there , in my opinion.
  2. 00:42:384 (3) - Same as above
  3. 00:46:134 (3) - move to x364 y192 and move 00:45:717 (2) - x440 y176 > more flowable :?:
  4. 00:59:883 (5) - first item (move a "little" to the right ?)
  5. 01:01:550 (2) - move to x288 y160 and 01:01:967 (3) - to x216 y188 :?:
    About your diff Hard, I did not find errors like normal diff but someone will be able to find more errors, the mapset is cool music is cool
Good Luck for you bro
_handholding
From #modreqs

Hard
00:05:302 (4) - Tweak this a little so it stacks with 00:04:469 (2)
00:09:469 (2) - I think this would look better if the curve was angled similar to 00:08:635 (1). I would send a screenshot but the website I normally use isnt working today :(
00:11:552 (1,2,3) - Ctrl + H, for better flow
For this next part how about
00:18:427 (6) - Turn this into a circle
00:18:843 (7) - Start at 00:18:635 and finish at 00:19:052
00:37:384 (1) - Maybe add 2 1/4 circles before this slider. It fits the music and spices it up a bit.
00:39:468 (5) - Add finish instead of whislte
00:39:884 - This part sounds a bit weird because there are more drum notes than you have mapped. Maybe add a note or 2 more and tweak the slider lengths?
01:07:592 (9) - Add a note here? Up to you though as I know you've focused mainly on mapping the drums

Normal
00:03:635 (2) - Change the angle of this so its perpendicular to the slant in the middle of the slider 00:01:969 (3). I hope you understand what I mean as I can't post any screenshots :/
There are some DS problems within this map. I can't name them all so you'll just ahve to open the Aimod and look them up.

I hope this mod was helpful, if you have any questions feel free to PM me :)
GL
AsakuraNe
Heloo~ :)Here's for the M4M. :)

These are just suggestion. If you don't want to change it, Feel free to do so.


GENERAL

  1. I think it's better with this video: https://www.youtube.com/watch?v=xjqQfVY0yAc
  2. Your current background's dimension is Unrankable~ It should be 1366 x 768~
  3. Make your Stack Leniency to 7
    ~Open Songsetup and click the Advanced Tab~
  4. Remove wahyu in tags(i think that's the singer of the parody song of rude) and add boy in tags
  5. You should make your sampleset consistent. If it's a soft then it's ONLY a soft . If you want to change the it into a drum, don't change the sampleset, just add into additions like this: (1)
  6. Also, Don't change your slider velocity in the timing panel. It should be safe and It might cause problems in the future for BNs. Make it Consistent with 1.00x~ Only Pro's can change it~ (2)

HITSOUNDS

  1. I suggest in this part~ 00:27:801 to 00:41:134 ~ make all white ticks have the hitsound of DefaultClap. It sounds better~
  2. 00:01:136 to 00:13:625 ~ Lower your volume to 20% because there is no beat yet and it's better to hear the voice~

NORMAL

  1. Try Ctrl + Shift + A ~ You see that there are errors. In easy and normal, there should be no errors.
  2. Are you sure about the approach rate? I think it's better to make it 5 then make the HP Drain Rate to 4 and Overall Diff to 5
  3. 00:31:134(5,6) - Fix these two sliders
  4. 00:38:634 - Fix these~ Align them properly
  5. Also, I don't know but the flow in this diff is not consistent~ Like the one above ^ and many more~

HARD

  1. Uncheck widescreen support~
  2. 00:03:635 - stack properly with the slider 4
  3. 00:05:302 - stack properly
  4. 00:07:802 - would be better if you remove the reverse then replace with circle
  5. 00:16:135 - Fix curve
  6. 00:40:301 - better if you fix stack with 5
  7. DELETE all NCs and put here~
    NCs
    ~NCs are always on the big white ticks(the downbeat)
    00:04:469
    00:06:135
    00:07:802 - this is the part where you remove the reverse and a circle
    00:11:552
    00:12:802
    00:14:468
    00:17:802
    00:19:468
    00:21:551
    00:24:468
    00:26:135
    00:28:218
    00:31:134
    00:32:801
    00:34:468
    00:35:718
    00:37:801
    00:41:551
    00:44:467
    00:46:967
    00:49:467
    00:51:967
    00:52:800
    00:54:884
    00:56:134
    00:57:592
    00:59:467
    01:01:133
    01:01:050
    01:06:133

That's All :) Good Luck for Ranking~ :3
Seijiro

Alright, I also promised this mod, so here I am :3

~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Those Combo Colorus don't fit really well imo >.<
    Try these instead

    [Colours]
    Combo1 : 255,150,0
    Combo2 : 141,255,28
    Combo3 : 255,85,85
    Combo4 : 255,255,128
  2. The title should contain "Cut ver.", like "MAGIC! - Rude (Cut ver.)" since your beatmap is just 1 minute of the original song (which is almost 4 minutes)
  3. Add “Don’t Kill the Magic” to tags, since this is the official album from where this song is
  4. Remove "bg.jpeg" from your beatmap's folder since you don't use it anymore[/list[

    [Hard]
    1. 00:01:969 (3,4) - I feel bad for this pattern. Can you make a blanket ? Like this?
    2. 00:02:802 (4) - My player's instincts tell me this slider needs a Ctrl + G *^* Nvm
    3. 00:02:802 (4,1) - & 00:04:469 (2,4) - Can you stack them better?
    4. 00:10:302 (4) - Maybe a Ctrl + G?
    5. 00:13:635 (3,4,5) - Just to be nazi: Can you use these slider ends to make a better triangle? Like this
    6. 00:15:302 (1,2) - Again nazi. Can you improve this blanket? From this to this
    7. 00:34:468 (1,3) - I don't really like this overlap >.<
      Try something like this for that overlap:
      1. 00:34:259 (5) - Move it to 176:116 and do a blanket with (4)
      2. 00:34:468 (1,2) - Select them both and move them at: (1) to 40:20 and (2) to 176:116 (just drag one of them where I said and they will fit both)
      3. 00:35:301 (3) - Move this to 120:220
      This way you'll keep the pattern after (4) and you'll also keep the feeling you had with the rest of the pattern (Check all the list before denying/applying)
    8. 00:36:551 (5) - Judging the previous spacing, you need a NC (if you followed the previous suggestion, otherwise just skip this)
    9. 00:39:884 (6) - You surely need a NC here because you change Snap Divisor
    10. 00:45:301 (1,2) - Spread them a little more so (3) can start in the exact middle of the circle they create. Basically, improve blanket xD
    11. 00:46:967 (4) - This shape doesn't have any meaning as it is imo :/ What about an "S" shape? (A proper one, though)
    12. 00:46:967 (4,6) - Bad overlap :/
    13. 00:50:300 (4,5) - : What about this?
    14. 00:51:967 (1,2,3,4) - This is a bit too massy imo. Try something like this
    15. 00:59:467 (4,5,6) - AAAAAAA Please, these sliders are just put there in a "I try to make a good pattern using cloned sliders"-way while there is no blanket at all. Try somethinkg like this or even change pattern if you feel like doing it
    16. 01:01:967 (3) - Give a meaning to this slider please. Also, use the previous 2 sliders to make a blanket xD (/me runs)
    17. 01:02:800 (4) - NC?
    18. 01:03:425 (5,6) - Again, improve this blanket xD
    Hitsound section for this diff:

    1. 00:27:801 - The volume is really too high here. Reduce it up to 30%
    2. 00:54:467 - Again, volume too high. Reduce it up to 55%

    [Normal]
    1. I'd decrease OD and AR by 1
    2. 00:01:969 (3,2) - I don't really like this overlap, but I can't come up with anything atm. Keep this in mind, maybe someday you'll be able to do something better
    3. 00:19:468 (3,4) - Please keep the DS constant throughout your map on Normal diffs. After this I checked the other DSs and it came out you have a lot of different spacings, which is really bad on Normal diffs and lower. Please fix this matter
    4. 00:25:718 (1,2) - Anti-jumps aren't so easy to read as well as stacks in general. Try to find out how to change this (it's a normal diff so it won't change much were you move it. Just move it)
    5. 00:26:135 (2,3,4) - Probably you already know the issue here
    6. 00:27:801 (1,2,3,4) - This reminds me of a pattern I used on my Lindsey Stirling - Senbonzakura :^)
    7. 00:41:134 - No SV changes on Normal diffs and lower please
    Hitsound section for this diff:

    Same as for the Hard diff, that's all

    I did my job on this. Good luck :3
Mikii
M4M request!

[Normal]
No issues here

[Hard]
  1. 00:40:301 (2) Stack the slider end onto the 5 HC
  2. 00:40:717 (3) Snapping the 3 back and forth slider here and adding a HC on the big white tick is much more readable to play. Placements are up to you
  3. 01:06:758 (5,6,7) This triple was a bit awkward to reach. How about doing this placement? It would give clockwise rotational flow
Great mapset! However I would highly recommend that you would map a 3-4 star Insane as I think this song has the capability to do so unless others say so. + it is only around 1 minute for each map so mapping for a total of 3 minute in a mapset wouldn't be bad. If you feel like you trying to map an insane won't have much high quality, try asking another mapper or BN for help for a GD! I'm sure they will be more than glad to help you. Just a suggestion

Enjoy the mod!
Exa
Modding done:

[Hard]

00:03:635 - Just a suggestion, but try not to overlap that much. Here is an early example.
00:06:969 - Try crtl+G this one.
00:07:385 - I suggest you extend this one until here 00:08:010. The vocalist might be stopping, but the instruments go on.
00:28:218 - Try not using reverse sliders on this part. Reversing the flow on a continuous part of the song does not feels good.
00:33:843 - I suggest you start the 4 slider here.
00:35:718 - A reverse slider would be nice here.
00:40:717 - Again just a suggestion, but add a note here and do it like so (http://i.imgur.com/Wc5cq9H.jpg)
00:42:801 - Ugly overlap. >.<
00:49:051 - Try ctrl+G here.
00:49:467 - And here.
01:03:425 - Try going with a slider and a note here.

[Normal]

00:13:427 - I suggest you start the reverse slider here and extend it by one one revers.

Sweet map, stay tuned for the GD :D

Images may not be available after awhile.
Akareh
Yo, from #Modreq

Newbie modder, so take everything as a suggestion.

[General]
  • Nothing~

[Hard]
  1. 00:09:469 (2) - This blanket could be neater. Try to do something like this, maybe?
    Also move 00:08:219 (6) around so the slider still ends where that note is.
  2. 00:10:302 (4) - move the middle point 3 grids down, place it on 172,280.
    That way you blanket 00:10:094 (3) a little while still being a nice transition to 00:10:719 (5)
  3. 00:18:635 (1) - try this rhythm instead
  4. 00:27:176 - feels kinda weird IMO without a note there, maybe shorten 00:26:968 (6) and then add a circle on 00:27:385?
  5. 00:46:967 (4,5,6) - I think you should try to space it like this, so it flows better.
  6. 01:00:925 - again, feels kinda off without a note. I know you probably skipped it to space the next notes better, but it really pays off to have a beat here.
[Normal]
  1. 01:01:133 (1) - shouldn't this have a rhythm similar to 00:54:884 (1,2,3)?
    Aside from that, a really really solid diff.
Sky Trias
#M4M request

[General]
  1. change BG resolution : 1228 x 767 to 1024 x 768
  2. audio lead in : +864 ( all difficult )
  3. please make same hitsound on every difficulty ..
  4. this just my suggestion . kiai time on all difficult can start on 00:41:551 - and end on 01:07:800
[Normal]
  1. Check DS again please. 1.5 don't raise / reduce
  2. 00:26:968 (4) - missing whistle (tail)
  3. 00:34:468 (3) - missing clap (tail)
  4. 00:51:967 (1) - remove NC
  5. 00:52:800 (2) - NC
[Hard]
  1. 00:40:301 (2,3) - sound very weird over here. . mind if you re-map this part.
  2. 00:34:884 (2,4) - stack
  3. 01:02:592 - add not
  4. 00:34:259 (5) - move to x:44 y:168 better
  5. 00:25:718 (1) - remove NC
  6. 00:26:135 (4) - NC
  7. 00:18:635 (1) - remove NC
  8. 00:17:802 (5) - NC
a.. nice song~
Cancel
mod as requested~

[General]
  1. Remove (Cut Ver.) from title, since it isn't needed.
  2. I'll discuss hitsounds in-game.
  3. The kiai should start at 00:41:134 - . Remove the kiai from 00:41:551 - if you do.

[Normal]
  1. 00:01:969 (3) - Move the end of the slider to x144 y48.
  2. 00:03:219 (1) - Remove NC
  3. 00:03:635 (5) - Add NC
  4. 00:13:218 (3) - Move to x324 y252, and then add a beat on slider beginning ( 00:13:427 (4) - )
  5. 00:20:302 (5) - Add Whistle to start, and remove clap.
  6. 00:22:385 (2) - Move to x164 y176 to fit in with DS.
  7. 00:24:885 (5) - NC.
  8. 00:25:718 (1) - Remove NC.
  9. 00:29:468 (3) - Make into returning slider, move 00:30:509 (4) - to here and remove return, and then add a beat on 00:30:926 (5) - , and x364 y188.
  10. 00:31:134 (6) - NC.
  11. 00:34:468 (3) - NC. Returning slider, move 00:35:509 (2) - to here and remove return.
  12. 00:46:967 (4) - Remove beat and ctrl+c / ctrl+v 00:46:134 (3) - to here. Then, move it to x40 y216 to make it fit. After that, remove 00:47:384 - and place a NC Beat at 00:47:801 (1) - (x196 y376, then remove NC from 00:48:217 - .

[Hard]
  1. 00:02:802 (4) - Ctrl+G, then fit start on 00:03:635 (1) - .
  2. 00:04:469 (2) - Same thing here, but with 00:05:302 (4) - this time.
  3. 00:14:468 (5) - NC
  4. 00:15:302 (1) - Remove NC
  5. 00:16:135 (2) - Move end point to x412 y176 to make a good blanket.
  6. 00:17:802 (5) - NC
  7. 00:18:635 (1) - Remove NC.
  8. 00:44:467 (7) - Make a good blanket with 00:45:301 (1) - .
  9. 00:47:592 (5,6) - Move to x184 y252.
  10. 00:52:800 (5) - NC
  11. 01:05:300 (2,3) - Make these two make a blanket with the end of 01:06:133 (4) - .

Overall, nicely done! Talk to me in-game if you have any questions.
LinearFaze
M4M... sorry, this was way later than anticipated.

[Mapset]
  1. The way you do your combo lengths is not immediately apparent, but seems to follow some coherent pattern that I can't decipher.
[Normal]
I'm not great at modding normals. I can really only say that there are still spacing inconsistencies in this diff. YOU MUST REMOVE THEM. There's a ton, and unfortunately, AIMod doesn't show them.

[Hard]
  1. I'd go with AR7. AR8 feels forced and too fast.
  2. 00:02:802 (4) - blanket?
  3. 00:05:302 (4) - this one isn't quite stacked under the slider end of 00:04:469 (2)
  4. 00:08:635 (1,2,3) - Alright, so these three notes follow the vocals, but 00:10:302 (4,5) - these two follow the drums. I'd suggest making it consistent.
  5. 00:15:302 (1,2) - blanket/parallel?
  6. 00:22:801 (3,4,5,6,7) - It sorta feels like you crammed in these sliders. Maybe move 00:21:968 (2) - down to the left to start? Not sure.
  7. 00:27:593 (7) - A finish hitsound should be something you hit, not that you receive as you end a slider. (AKA, active/passive hitsounding). I'd either remove the hitsound or make it so that there's a circle when you have the finish hitsound.
  8. 00:40:301 (2) - This slider's length is like on an 1/8 or something and sounds very strange
  9. 00:42:384 (3,4) - slider overlap... ack.
  10. 00:53:425 (6,7) - blanket?
  11. 00:58:634 (2,3,4) - blanket??
  12. 01:01:133 (1,2,3) - balance this pattern out so that the start hit circles on these sliders form a line? looks nicer IMO
  13. 01:06:758 (5,6) - 00:13:427 (1,2,3) - 00:25:926 (2,3) - be consistent about how you stack or unstack these.
Come[Back]Home
Normal

00:05:718 (3) ctrl+g and ctrl+j would look better imo
00:12:385 (2) Maybe this one should be straight, or try to blank it with (1)
00:24:051 (4) Straight like (3). Looks so much better
00:25:718 (2,3) I think this stack + pause can be a bit confusing in a normal. Maybe they shouldnt be stacked
00:36:134 (3,2) Bad overlap imo
00:44:884 (5,1) Same as 00:25:718 (2,3)
00:47:800 (5,2) Bad overlap
01:01:550 (2,1) ^
01:04:883 (4,1) Same as 00:25:718 (2,3)

Hard

00:01:968 (3,4) I think you can blank those two, would look better
00:02:802 (4,1) Stack is not perfect
00:04:468 (2,4) ^
00:19:468 (5,6,7) Try to do a perfect triangle
00:22:801 (3,5) Bad overlap imo
00:25:093 (7,4) ^
00:34:884 (2,4) ^
00:46:967 (4,6) ^
00:55:717 (3,5) Stack is not perfect
Charles445
[General]
Delete drum-slidertick.wav, you need to have one of the two audible (and the ticks sound nice with the song)
Delete soft-hitfini.wav, it's an accidental file
Delete soft-slidertick.wav, same reason as the drum tick one

[Normal]
00:16:135 (3,4) - Bad spacing
00:19:468 (3,4,5) - Space these out a little tiny bit more. From a distance they look like they are touching.
00:26:135 (3) - Add new combo so this is easier to read.
00:32:801 (1) - Try to move the start of this slider closer to the previous slider, aim for 1.5x spacing.

[Hard]
00:08:635 (1) - Move this more to the right, makes the spacing easier to see.
00:16:135 (3) - Rotate clockwise 3 degrees, makes a better blanket (Edit -> Rotate by...)
00:20:718 (8) - Try flipping and reversing this and putting it up in the top right. -> https://osu.ppy.sh/ss/3101938
00:25:093 (7) - I'd recommend using two circles instead.
00:27:593 (7) - Same here, circles feel better.
00:36:551 (1,2,3) - Maybe move these a bit more to the right.
00:40:222 - Try snapping the slider end here (1/16)
00:40:561 - Try snapping the slider end here (1/16)
00:47:592 (5,6) - Instead of two sliders, try circle slider circle.
00:49:467 (3) - Rotate counter clockwise 2 degrees for better blanket.
00:50:925 (5,6) - Again, circle slider circle feels better here.
00:57:592 (8) - Try two circles here instead.
01:01:133 (1,2,3) - Move these more to the left so the distance between 3 and 4 is greater.
Really good ending
Absolute Zero
#modreqs

Some small things.

Easy
Somewhere around the kiai time, if you listen to the metronome, it goes off a beat. Might want to check that. Just being nitpicky.
The CS seems to make this a little difficult for an easy.
00:26:447 - Distance snap jump too far.
00:41:551 - Not sure if you want to keep this slider velocity change (preference) because it's not as suitable for an easy.
00:44:884 (5) - Move the NC (new combo) here?

Normal
00:11:343 - Not sure if you just want to put a slider here (the voice goes a little offbeat).
Move 00:58:217 (1) to 00:58:008 (1) and make it a reverse slider?
01:01:133 (1) - The hitsounds sound a little off-beat with the music (hitting on the weaker beats instead).
Topic Starter
NVAN
Sorry, Folks. I can only reply from Charles445's and next posts of him because the are some pretty changes in the mapset. :<

Charles445 wrote:

[General]
Delete drum-slidertick.wav, you need to have one of the two audible (and the ticks sound nice with the song) done
Delete soft-hitfini.wav, it's an accidental file done
Delete soft-slidertick.wav, same reason as the drum tick one done

[Normal]
00:16:135 (3,4) - Bad spacing Fixed
00:19:468 (3,4,5) - Space these out a little tiny bit more. From a distance they look like they are touching. I actually concerning about it. But done
00:26:135 (3) - Add new combo so this is easier to read. Done
00:32:801 (1) - Try to move the start of this slider closer to the previous slider, aim for 1.5x spacing. Done

[Hard]
00:08:635 (1) - Move this more to the right, makes the spacing easier to see. Done
00:16:135 (3) - Rotate clockwise 3 degrees, makes a better blanket (Edit -> Rotate by...) Done
00:20:718 (8) - Try flipping and reversing this and putting it up in the top right. -> https://osu.ppy.sh/ss/3101938 Okay
00:25:093 (7) - I'd recommend using two circles instead. This is the first time I say no to your overview
00:27:593 (7) - Same here, circles feel better. Nope
00:36:551 (1,2,3) - Maybe move these a bit more to the right. I'll consider it
00:40:222 - Try snapping the slider end here (1/16) Done
00:40:561 - Try snapping the slider end here (1/16) Done
00:47:592 (5,6) - Instead of two sliders, try circle slider circle. Pattern changed as yourtell me
00:49:467 (3) - Rotate counter clockwise 2 degrees for better blanket. Done
00:50:925 (5,6) - Again, circle slider circle feels better here. Pattern changed as you tell me
00:57:592 (8) - Try two circles here instead. Nope
01:01:133 (1,2,3) - Move these more to the left so the distance between 3 and 4 is greater. Done
Really good ending Thanks :D

afk98 wrote:

#modreqs

Some small things.

Easy => Normal? LOL
Somewhere around the kiai time, if you listen to the metronome, it goes off a beat. Might want to check that. Just being nitpicky.
The CS seems to make this a little difficult for an easy. I'll consider it
00:26:447 - Distance snap jump too far. No, it doesn't o.O
00:41:551 - Not sure if you want to keep this slider velocity change (preference) because it's not as suitable for an easy. This is an Normal, my friend.
00:44:884 (5) - Move the NC (new combo) here? It'll be harder to read since it's an anti-jump

Normal => Hard? LOL
00:11:343 - Not sure if you just want to put a slider here (the voice goes a little offbeat). Nope
Move 00:58:217 (1) to 00:58:008 (1) and make it a reverse slider? Nope. It's better to make a slider after a beat
01:01:133 (1) - The hitsounds sound a little off-beat with the music (hitting on the weaker beats instead). There's not hitsounds here o.O (It's still using hitnormal)
Snaggletooth
from #modreq

  1. Since this is a Cut version you need to include "(Short Ver.)" in the title.
  2. Remove Magic from Tags as it is already in the Artist Section
  3. I believe the Offset should be 715 if I hear that correctly. Get someone to double-check tho ><
  4. Personally, I think the Green is very bright. I'd rather have a yellow-ish color to fit the BG and the
    current color-scheme more but thats just my opinion. ;A;

[Hard]
  1. Rhythmical Issues
    1. 00:03:635 (1) - The reverse is off. I understand that you tried to achive the same rhythm/feel as on 00:01:968 (3)
      but on (3) you had vocals on the blue tick, on (1) however, you have nothing. The Guitar and Vocals on the next white
      beat make this seem even more off and uncomfortable. Using a 1/1 slider and a hitcircle will give this a much more
      fitting rhythm.

    2. 00:07:385 (5) - This isn't really 'wrong' so take this as a personal opinion of mine. I'd much rather have a
      1/1 slider as it currently sound very overmapped in a way but I also understand that you need (or wanted) to map the
      guitar change. Just a personal opinion.
    3. 00:23:635 (5) - Lyrics here are offbeat on a 1/6 note (00:23:982 to be precise). Now, it's not so much a problem
      in its current state, but it does sound a tiny little bit off while playing. If you just drag the slider to said time (1/6 beat)
      then this issue would be gone. Ofc this would the require some adjustment to the pattern to fix the spacing of 1/3 beat.
      It's up to you I guess.
    4. 00:29:885 (5) - You can obviously here that he stretches the word 'life' over this 1/1 beat. Having a slider end there
      kind of takes away playabillity and the feeling of the flow since you're now left with a gap that shouldnt be there if you pay
      attention to the vocals. Using a 1/2 slider here would be much more satisfying while playing.

    5. 00:33:634 (4) - The slider start has a vocal on it that is very short which makes a 1/1 slider seem counter-intuitive
      esspecially since another vocal starts on 00:33:842 which creates a build-up to the next verse. Not mapping that would
      be a mistake imo.

    6. 00:35:926 - Acctually, similar as above. A vocal was missed here which should be mapped since it's another
      build-up. Ontop of that, the vocals could be emphasized more on this part. How about a entirely diffren Rhythm?

  2. Cosmetical Issues
    1. 00:41:551 (1,3,4) - This creates a rather ugly overlap. A much more open pattern like you did on 00:45:301 (1,2,3) would be
      much better.
    2. 00:52:800 (1) - Remove the NC. This just seems overdone right here. If you decide to do that, I also suggest you
      NC 00:54:050 (7) and then remove NC on 00:54:884 (1) to have it fit better with the vocals.

[Normal]
  1. Rhythmical Issues
    1. 00:20:718 - This missing beat made me quite uncomfortable while playing. It's a rather outstanding one, so I think
      mapping it wouldn't be a mistake. It would also allow the player more playability.

    2. 00:53:425 - This is a quite uncomfortable pattern. Reason for this is most likely that there is a signifficant change
      in pitch on 00:53:425 which would warrant its own circle. I think I found a Rhythm that would play out a lot easier and
      better than the current one. The 1/2 slider would also take care of the snare which would otherwise be missed.

    3. 01:05:091 - Quite a signifficant miss. This could become a problem as new players might tap on that spot and then wonder
      why they hit 100/50/miss. There should def be something there. Why not just convert 01:04:883 (4) into a 1/2 slider to
      catch the beat?
  2. Cosmetical Issues
    1. 00:24:885 (1) - To me the NC just looks bad. Keeping in mind tho that this is merely my opinion which means you
      can simply dismiss it.

Really nice map c: <3
Cancel

Snaggletooth wrote:

Since this is a Cut version you need to include "(Short Ver.)" in the title.
Uhm, maybe some clarification from the wiki? I was told that this wasn't meant to be in a title, ever.

inverness wrote:

I strongly recommend you to remove (Cut Ver.) from the title since http://osu.ppy.sh/forum/t/89198 said so
Same info here. Remains unchanged.
ZinaMarina
Well met, comrade! (From m4m)

General
  • Check your spacing. I think there is some little mistakes
Normal
  • Spacing mistakes. Try to avoid unstable spacing on normal. There is no reason to make them different
    00:01:968 (3) For example. Prev:1,71 Next:1,46
    00:19:468 (3,4,5) DS = 1,6. For what? Possible to redo in 1,5
    00:41:550 it sounds like a 00:44:884 (5) but there is no circle here
    00:56:758 (4) you can make it reverse, like 01:00:300 (4)
    00:59:883 (3,4) try to redo like this 01:11:133 It isn't important but you can make a finish here (on hard diff too)
Hard
  • Song isn't so fast for your slider speed. Try to make them slower
    00:56:967 (7,8) Sounds better 00:45:300 (1,2) Is this slider's form really important? You can make them less rude :roll: 00:34:467 (1,2) ^
    00:41:967 (2,3) ^
Удачи тебе с этим // Good luck
Topic Starter
NVAN
Small notes:
Mast of the mods are actually already replied on the IRC. So from now on. I can only start forum reply from ZinaMarina :<

ZinaMarina wrote:

Well met, comrade! (From m4m)

General
  • Check your spacing. I think there is some little mistakes
Normal
  • Spacing mistakes. Try to avoid unstable spacing on normal. There is no reason to make them different Note, that you can make some DS breaks at Normal. And also, This is a low BPM song so I guess using proper DS breaks won't be much problem here.
    00:01:968 (3) For example. Prev:1,71 Next:1,46 Fixed
    00:19:468 (3,4,5) DS = 1,6. For what? Possible to redo in 1,5 Making this touching makes this less fun to play
    00:41:550 it sounds like a 00:44:884 (5) but there is no circle here You know that you can skip a beat in Normal you know >.<
    00:56:758 (4) you can make it reverse, like 01:00:300 (4) You're kidding
    00:59:883 (3,4) try to redo like this Nope
    01:11:133 It isn't important but you can make a finish here (on hard diff too) The spinner is already become the finsiher, my friend :3
Hard
  • Song isn't so fast for your slider speed. Try to make them slower You're kidding
    00:56:967 (7,8) Sounds better
    00:45:300 (1,2) Is this slider's form really important? You can make them less rude :roll: Well, I like that more you know, more consitent and shapy :roll:
    00:34:467 (1,2) ^ ^
    00:41:967 (2,3) ^ ^
Удачи тебе с этим // Good luck
Thanks! :D
Lanturn
So I noticed that you have a map about the same length as a fun diff I made using Lust's map about a year ago.
My question is. Would you be willing to accept a Normal+ GD? It should fit in the middle of your two diffs.

If you want a preview, you can download it below. It's the diff called Lanturn's Normal+ (ignore the Taiko and the other diffs)
http://puu.sh/hZD8G.osz

Let me know, and thanks if you do accept it :)


Also note that you want to start your timing at 00:01:135 - so the measures are correct. You are currently one measure too early.
Kiramatic
Hello :3

Hard
00:13:427 (1,2) - Try making it stacked instead of leading it to the slider so it fits with the rest of the song.

00:20:509 - Try adding a note here between the 7th note and the slider

00:52:175 (2,3,4) - I think this triangle pattern is a little bit awkward for a hard difficulty. It kinda feels weird to go to the slider after #4, so maybe changing the position for the 4th note would help.
Topic Starter
NVAN

Lanturn wrote:

So I noticed that you have a map about the same length as a fun diff I made using Lust's map about a year ago.
My question is. Would you be willing to accept a Normal+ GD? It should fit in the middle of your two diffs.

If you want a preview, you can download it below. It's the diff called Lanturn's Normal+ (ignore the Taiko and the other diffs)
http://puu.sh/hZD8G.osz

Let me know, and thanks if you do accept it :)


Also note that you want to start your timing at 00:01:135 - so the measures are correct. You are currently one measure too early.
That's not a problem!
But I think there are some patterns that you should change. I'll take care the hitsounds, don't worry.

PS : Do you have a better background than my mapset's BG?
PurpleHawk
[General]
I think an offset of 721 is slightly better?
(so with Lanturn's mod: 1137)

Normal
Great diff, the DS may be a bit inconsistent at times, but generally it works because of the flow and strong downbeat :)

Edit:
There's a finish here: 00:14:259 if you can use that for anything?
Add some sort of finish hitsound on places like this throughout the song? 00:20:092 and here 00:24:259 and more places.
Missed beat: 01:05:091

Hard
00:39:884 (1,2,3) - These are a bit wierd rhythmically, I can't quite figure out a perfect way to make these, but I think this works slightly better?
http://gyazo.com/1a80ea0bd90cdcf095a89cfaa4c08006
That's 1/12 beat snap.

Edit:
Again, maybe a finish hitsound 00:20:092 and similar places.
Maybe move this 00:56:341 (5) down like so: http://gyazo.com/a2468ad9a05619e46cb06b860d165761
for better visibility.

Not really much to say, you have some great difficulties with awesome hitsounding, good luck with ranking :)

Edit:
Still an awesome map and song, I would play it when it gets ranked :)
Topic Starter
NVAN

[ Zora ] wrote:

Hello :3

Hard
00:13:427 (1,2) - Try making it stacked instead of leading it to the slider so it fits with the rest of the song. Hmm, I'll consider it

00:20:509 - Try adding a note here between the 7th note and the slider No, try to give a moment to give a upbeat to make it more fun :D

00:52:175 (2,3,4) - I think this triangle pattern is a little bit awkward for a hard difficulty. It kinda feels weird to go to the slider after #4, so maybe changing the position for the 4th note would help. Yeah, I know. Especially beacause it's going to the right angle (Makes it more painful). But I think i'm gonna keep it for a while

PurpleHawk wrote:

[General]
I think an offset of 721 is slightly better?
(so with Lanturn's mod: 1137) 1135 LOL

[Normal]
Great diff, the DS may be a bit inconsistent at times, but generally it works because of the flow and strong downbeat :) #OOOOOOOOWWWWW ^o^/

[Hard]
00:39:884 (1,2,3) - These are a bit wierd rhythmically, I can't quite figure out a perfect way to make these, but I think this works slightly better?
http://gyazo.com/1a80ea0bd90cdcf095a89cfaa4c08006
That's 1/12 beat snap. Now you know how hard to map a Reggae map LOL

Not really much to say, you have some great difficulties with awesome hitsounding, good luck with ranking :) Thanks! :D

no kudosu
Thanks You All! :D
Lanturn
Difficulty: http://puu.sh/i06yX.osu

Just right click and save as into your song folder!

As for the hitsounds, I would like to keep them as the default ones they currently are. When I mapped this, I mapped it trying to get the most of the default set. :)

As for a BG.. I'm not really sure what you'd be looking for. With your current background, try looking here and if you find a picture you like, let me know and I'll resize it properly for you.

Also one more thing.
Since you moved the red timing over. Some of the green inherited timing points are 1ms off. I resnapped them for you quickly if you wanted to save time. Just copy and paste these into the correct spot in the .osu file.

Normal
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13634,-100,4,3,1,35,0,0
14884,-100,4,2,1,50,0,0
26134,-100,4,3,1,40,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-76.9230769230769,4,2,2,50,0,1
54049,-76.9230769230769,4,2,2,35,0,1
54466,-76.9230769230769,4,2,2,80,0,1
54883,-76.9230769230769,4,2,2,50,0,1
67799,-100,4,2,1,5,0,0

Hard
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13426,-100,4,3,1,45,0,0
14884,-100,4,2,1,50,0,0
25925,-100,4,3,1,45,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-83.3333333333333,4,2,2,50,0,1
54049,-83.3333333333333,4,2,2,35,0,1
54466,-83.3333333333333,4,2,2,80,0,1
54883,-83.3333333333333,4,2,2,50,0,1
67799,-83.3333333333333,4,2,1,5,0,0

thanks again for accepting :)
Sylas
Hi c: M4M from my queue

General

Nothing

Hard

00:03:635 (1) - Not perfectly stacked under 00:02:802 (4)
00:05:302 (4) - ^
00:49:051 (2) - Move this slider to about x:380 y:128 to make the slider tails for 1, 2 and 3 the same distance apart
00:56:341 (5) - Not perfectly stacked under 00:55:717 (3)
01:04:883 (1) - The blanket with 01:04:050 (6) could be improved
Other than that, this diff is pretty much perfect imo

Lanturn's Advanced

Nothing I could find

Normal

Again, can't find anything c:
Sorry for the short mod, but this set is amazing c:
I'll give it a star :)
Good luck!
Topic Starter
NVAN

Lanturn wrote:

Difficulty: http://puu.sh/i06yX.osu

Just right click and save as into your song folder!

As for the hitsounds, I would like to keep them as the default ones they currently are. When I mapped this, I mapped it trying to get the most of the default set. :)

As for a BG.. I'm not really sure what you'd be looking for. With your current background, try looking here and if you find a picture you like, let me know and I'll resize it properly for you.

Also one more thing.
Since you moved the red timing over. Some of the green inherited timing points are 1ms off. I resnapped them for you quickly if you wanted to save time. Just copy and paste these into the correct spot in the .osu file.

Normal
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13634,-100,4,3,1,35,0,0
14884,-100,4,2,1,50,0,0
26134,-100,4,3,1,40,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-76.9230769230769,4,2,2,50,0,1
54049,-76.9230769230769,4,2,2,35,0,1
54466,-76.9230769230769,4,2,2,80,0,1
54883,-76.9230769230769,4,2,2,50,0,1
67799,-100,4,2,1,5,0,0

Hard
[TimingPoints]
1135,416.652199576404,4,2,1,50,1,0
13426,-100,4,3,1,45,0,0
14884,-100,4,2,1,50,0,0
25925,-100,4,3,1,45,0,0
27800,-100,4,2,1,70,0,0
28217,-100,4,2,1,60,0,0
40300,-100,4,3,1,45,0,0
41133,-100,4,2,1,70,0,1
41550,-83.3333333333333,4,2,2,50,0,1
54049,-83.3333333333333,4,2,2,35,0,1
54466,-83.3333333333333,4,2,2,80,0,1
54883,-83.3333333333333,4,2,2,50,0,1
67799,-83.3333333333333,4,2,1,5,0,0

thanks again for accepting :)
Too late for the hitsounds :(
But, yeah thanks for the hlep :D


TheKoala wrote:

Hi c: M4M from my queue

General

Nothing

Hard

00:03:635 (1) - Not perfectly stacked under 00:02:802 (4) This is why I hate Auto-Stack XD
00:05:302 (4) - ^ ^ XD
00:49:051 (2) - Move this slider to about x:380 y:128 to make the slider tails for 1, 2 and 3 the same distance apart You're kidding
00:56:341 (5) - Not perfectly stacked under 00:55:717 (3) Same as 00:03:635 (1) XD
01:04:883 (1) - The blanket with 01:04:050 (6) could be improved Don't really like blankets, tho LOL
Other than that, this diff is pretty much perfect imo Thanks :D

Lanturn's Advanced

Nothing I could find

Normal

Again, can't find anything c: #OOOOOOOOWWWWW ^O^/
Sorry for the short mod, but this set is amazing c:
I'll give it a star :)
Good luck!
#OOOOOOOOWWWWW ^O^/
Yunona


General
The size of the background should be 1366*768

Normal
No problems

Lanturn's Advanced
No problems

Hard
00:05:302 (4) - move on x:131 y:199
Again,no problems but have some suggestions:
00:10:719 (5) - ctrl+G
00:37:384 (1,2) - you can try ctrl+G with 1 slider or 2,but I think the best would be 1
01:07:591 (9) - can you put a circle


Sorry for such a short mod,to compensate I'll give a star :)
Nice sampes!~
My map - https://osu.ppy.sh/s/300763

Good Luck~
Topic Starter
NVAN

Chamue wrote:



General
The size of the background should be 1366*768

Normal
No problems

Lanturn's Advanced
No problems

Hard
00:05:302 (4) - move on x:131 y:199 Not a problem :3
Again,no problems but have some suggestions:
00:10:719 (5) - ctrl+G You're kidding XD
00:37:384 (1,2) - you can try ctrl+G with 1 slider or 2,but I think the best would be 1 No :(
01:07:591 (9) - can you put a circle I think i'll keep it :/


Sorry for such a short mod,to compensate I'll give a star :)
Nice sampes!~ Thanks! :D
My map - https://osu.ppy.sh/s/300763 Currently busy so maybe the mod will be late :(

Good Luck~
Sister Jude
[Normal]

00:01:136 (1,2,3) - Try to keep distance snap same here.
00:03:635 (1) - Make this slider shorter. I want to mean end this at 00:04:259.
00:04:468 If you do it, you should put a circle or slider here.
00:37:384 (1,2) - Blanket better. Move 00:37:801 (2) - two ticks down.
00:56:759 (4) - One tick down.

[Lanturn's Advanced]

I can't find mistakes at this diff eehm but I have a few advices.

00:16:134 (3,4) - You can blanket here.
00:18:218 (2,3) - Blanket 2 with 3's end. You can do this with moving 00:18:634 (3) - one tick left.
00:30:300 (5) - One tick down.
00:40:300 (1,2) - Blanket can be good. Move 00:41:133 (2) - a few ticks down.

[Hard]

00:02:802 (4) - Move two tick left and blanket will be better.
00:03:635 (1) - If you do it, you should fix stacking here.
00:10:719 (5) - Ctrl + J and replace.
00:47:592 (5,6) - Fix blanket.
00:50:925 (5) - Two ticks right.
00:54:050 (7) - Two ticks down.
01:04:883 (1) - ^
01:05:717 (3) - One tick down.
George
---Hard---
00:02:802 (4) - I would make this slider a bit more curved and fix the overlap at 00:03:635 (1) -
00:07:385 (5) - I would extend this slider more so its timed correctly to the word "suit" Pic
00:34:884 (2) - 00:35:718 (4) - Maybe fix overlap

---Advanced---
00:05:093 (2) - Center this between 00:04:468 (1,3) -

---Normal---
00:06:552 (4) - I'd move this over to overlap the start of 00:04:885 (2) -
Topic Starter
NVAN

Sniqht wrote:

[Normal]

00:01:136 (1,2,3) - Try to keep distance snap same here. Oh, shit. I forgot that. Thanks!
00:03:635 (1) - Make this slider shorter. I want to mean end this at 00:04:259. You're Kidding XD
00:04:468 If you do it, you should put a circle or slider here.
00:37:384 (1,2) - Blanket better. Move 00:37:801 (2) - two ticks down. It doesn't supposed to be a blanket sorry :/
00:56:759 (4) - One tick down. I don't understand what are you talking about D:

[Lanturn's Advanced]

I can't find mistakes at this diff eehm but I have a few advices.

00:16:134 (3,4) - You can blanket here.
00:18:218 (2,3) - Blanket 2 with 3's end. You can do this with moving 00:18:634 (3) - one tick left.
00:30:300 (5) - One tick down.
00:40:300 (1,2) - Blanket can be good. Move 00:41:133 (2) - a few ticks down.

Leave Lanturn to answer

[Hard]

00:02:802 (4) - Move two tick left and blanket will be better. Uh...
00:03:635 (1) - If you do it, you should fix stacking here. This is why I hate auto-stacks LOL
00:10:719 (5) - Ctrl + J and replace. I'll consider it
00:47:592 (5,6) - Fix blanket. I don't like mod like this >:(
00:50:925 (5) - Two ticks right. No
00:54:050 (7) - Two ticks down. No
01:04:883 (1) - ^ No
01:05:717 (3) - One tick down. No
Nice mods! :D


George wrote:

---Hard---
00:02:802 (4) - I would make this slider a bit more curved and fix the overlap at 00:03:635 (1) - You're Kidding
00:07:385 (5) - I would extend this slider more so its timed correctly to the word "suit" Pic Uh...
00:34:884 (2) - 00:35:718 (4) - Maybe fix overlap Done

---Advanced---
00:05:093 (2) - Center this between 00:04:468 (1,3) -

---Normal---
00:06:552 (4) - I'd move this over to overlap the start of 00:04:885 (2) Try not to make a lot of space breaks D:
Short, but at least you can point out what should I do with some of your mod :D
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You have to use this for drum-sliderslide and soft-sliderslide according to the rules. Current file size is 160kB while it should be 44B.
  2. I think you should use different resolution of background. Current one is none of the one of standard aspect ratios (4:3, 16:9 or 16:10)
  3. I'd personally increase volume of soft-hitclap because it is quite loud in music, but not so easy to spot in gameplay.
Hard



  1. 00:13:426 (1,2) - These two circles are off-rhythm. Real problem is that these are not 1/4 notes but 1/6, thus they fit perfectly on 00:13:495 - and 00:13:565 - . You can notice it on 25% speed quite clearly. Beware there are also notes like this: 00:25:925 (2,3,4) - These are 1/4 as they should be, don't change them, there are only some like this.
  2. 00:37:384 (1) - Just my personal opinion, but CTRL+G makes imo more playable flow from the previous object.
  3. 00:42:801 (4) - You didn't use overlaps like this in the map. I think you should at least make the center overlapped instead of cirlce. Just like screenshot below.
  4. 00:39:884 (1) - The slider is on 39:884 which doesn't fit the timing. Its start can only be on 00:39:883 - , it is 1 ms late now.
  5. 00:40:821 (3) - This slider must be 1/3 starting on 00:40:855 - because it doesn't currently fit the drums. You shouldn't follow the voice because it sounds echoed, thus the voice end would be offbeat.
  6. 00:52:799 (3) - Change this slider to fit the voice on 00:53:008 - or the sound on 00:53:216 - . If not, at least remove the loud cymbal on repeat becasue it completely doesn't fit the song as there is only a quiet cymbal on 00:53:112 - .

Lanturn's Advanced


  1. 00:11:342 - Remove the clap because it doesn't really fit the map, there isn't a sound to emphasize in the song here, it really is on 00:11:551 - where you frequently used a clap, but not on start of this slider.
  2. 00:40:300 (1) - The slider's repeat is really off. You should follow vocal and snap it on 1/1 or snap it to the drums as you wanted, those are 00:40:560 - 1/8 and 00:40:873 - 1/8.
  3. Combined usage of new combos didn't go well there. You sometimes follow background music (downbeat), but sometimes you use vocals, which isn't really cool here, because that makes your kiai start in a middle of combo and so on. I think you should stick to one style and keep it consistent.

Normal


  1. 00:08:635 (2) - The clap is not reasonable there I suppose.
  2. 00:20:093 (4) - I'd definitely decrease amount of these patterns. It is normal difficulty and should be able to be played by newbies, but this does decrease their opportunity a lot. You don't have to map everything in the song, simplify it as much as you can if it is normal or easy difficulty.
  3. 00:26:135 (1,2) - This also could be simplified, removing 00:26:551 (2) - and using 1 repeat slider would mate it much better for normal difficulty. Like screenshot below.
  4. 00:37:384 (1) - This is quite fast too, maybe should be just a circle on 00:37:383 - instead.
  5. 00:38:634 (3,4) - (4 touches the HP bar, you have to check all resolutions with default skin always) You have to move it down, I put the also 3, because if you move only 4, it will probably ruin the patterns.
  6. 00:41:967 (1,2) - This is the same problem as 00:26:135 (1,2) -.
  7. 00:45:301 (1,2) - Same as above.
  8. 00:48:634 (1,2) - Same as above.
  9. 00:53:425 (4) - Could be replaced with a circle on 00:53:633 - to avoid the difficult rhythm, two repeat sliders are especially difficult for newbies.
  10. 00:56:759 (4) - Same as above, could be just circle on 00:56:966 - .
  11. 01:01:133 (1,2) - Same issue as 00:26:135 (1,2) - .
  12. 01:02:800 (1,2) - Same as 00:53:425 (4) - .
  13. 01:05:300 (1,2) - Same as 00:26:135 (1,2) - .
  14. The mapset must have at least one diff for newbies, that means constant spacing, no sudden changes, proper swapping of circles and sliders, simple and sensible rhythms. I know we consider normal and easy as a diff which is 1.6 stars, but actually its construction is like hard difficulty and the settings are also high.

Conclusion: Rankable after some changes
You have to redesign the spread so there is at least one difficulty which could be passed by complete newbies. Regardless the star rating, normal difficulty is almost like regular hard difficulties and there are many sudden changes which are not appropriate for new players. I think you'll have to decrease difficulty of Hard and Normal or keep it as it is and make Easy diff which really will be easy and passable by most new players.
Crimmi
Hello there~

[General]
The BPM I saw is 144.01, surely you can adjust it by .01 second and round it off to just 144.00.

[Normal]

00:08:634 (2) - Maybe line this down so it aligns with (5,1). like this http://puu.sh/idAZn/a452d1d730.jpg
00:11:551 (1) - My suggestion http://puu.sh/idB9a/6c346db339.jpg
00:22:800 (3) - Maybe align this with (2) so it could form a triangle shaped pattern with (1,2).

[Lanturn's Advanced]

00:03:634 (5) - Suggestion.
00:12:801 (4) - This object is touching the scorebar. Here.

[Hard]

00:45:716 (2) - maybe raise this a few notches up so it could look like this?
01:01:549 (2) - ^

Nothing else I could find in this map, good luck~
Topic Starter
NVAN

Wafu wrote:


Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You have to use this for drum-sliderslide and soft-sliderslide according to the rules. Current file size is 160kB while it should be 44B. Done
  2. I think you should use different resolution of background. Current one is none of the one of standard aspect ratios (4:3, 16:9 or 16:10) [color=#FF0000]The thing you should realize, is that image have 16:10 aspect ratio. Why you don't do the math? XD[/color]
  3. I'd personally increase volume of soft-hitclap because it is quite loud in music, but not so easy to spot in gameplay I guess I can.
Hard



  1. 00:13:426 (1,2) - These two circles are off-rhythm. Real problem is that these are not 1/4 notes but 1/6, thus they fit perfectly on 00:13:495 - and 00:13:565 - . You can notice it on 25% speed quite clearly. Beware there are also notes like this: 00:25:925 (2,3,4) - These are 1/4 as they should be, don't change them, there are only some like this.
  2. 00:37:384 (1) - Just my personal opinion, but CTRL+G makes imo more playable flow from the previous object.
  3. 00:42:801 (4) - You didn't use overlaps like this in the map. I think you should at least make the center overlapped instead of cirlce. Just like screenshot below.
  4. 00:39:884 (1) - The slider is on 39:884 which doesn't fit the timing. Its start can only be on 00:39:883 - , it is 1 ms late now. Done
  5. 00:40:821 (3) - This slider must be 1/3 starting on 00:40:855 - because it doesn't currently fit the drums. You shouldn't follow the voice because it sounds echoed, thus the voice end would be offbeat. Oh yeah I remember that it's actually 1/16
  6. 00:52:799 (3) - Change this slider to fit the voice on 00:53:008 - or the sound on 00:53:216 - . If not, at least remove the loud cymbal on repeat becasue it completely doesn't fit the song as there is only a quiet cymbal on 00:53:112 - .

Lanturn's Advanced


  1. 00:11:342 - Remove the clap because it doesn't really fit the map, there isn't a sound to emphasize in the song here, it really is on 00:11:551 - where you frequently used a clap, but not on start of this slider.
  2. 00:40:300 (1) - The slider's repeat is really off. You should follow vocal and snap it on 1/1 or snap it to the drums as you wanted, those are 00:40:560 - 1/8 and 00:40:873 - 1/8.
  3. Combined usage of new combos didn't go well there. You sometimes follow background music (downbeat), but sometimes you use vocals, which isn't really cool here, because that makes your kiai start in a middle of combo and so on. I think you should stick to one style and keep it consistent.

Normal


  1. 00:08:635 (2) - The clap is not reasonable there I suppose. Done
  2. 00:20:093 (4) - I'd definitely decrease amount of these patterns. It is normal difficulty and should be able to be played by newbies, but this does decrease their opportunity a lot. You don't have to map everything in the song, simplify it as much as you can if it is normal or easy difficulty. [/color]
  3. 00:26:135 (1,2) - This also could be simplified, removing 00:26:551 (2) - and using 1 repeat slider would mate it much better for normal difficulty. Like screenshot below.I'll consider it
  4. 00:37:384 (1) - This is quite fast too, maybe should be just a circle on 00:37:383 - instead.
  5. 00:38:634 (3,4) - (4 touches the HP bar, you have to check all resolutions with default skin always) You have to move it down, I put the also 3, because if you move only 4, it will probably ruin the patterns. Done
  6. 00:41:967 (1,2) - This is the same problem as 00:26:135 (1,2) -. [/color]
  7. 00:45:301 (1,2) - Same as above. Same
  8. 00:48:634 (1,2) - Same as above. Same
  9. 00:53:425 (4) - Could be replaced with a circle on 00:53:633 - to avoid the difficult rhythm, two repeat sliders are especially difficult for newbies. No
  10. 00:56:759 (4) - Same as above, could be just circle on 00:56:966 - .
  11. 01:01:133 (1,2) - Same issue as 00:26:135 (1,2) - . Same
  12. 01:02:800 (1,2) - Same as 00:53:425 (4) - . No
  13. 01:05:300 (1,2) - Same as 00:26:135 (1,2) - . Same
  14. The mapset must have at least one diff for newbies, that means constant spacing, no sudden changes, proper swapping of circles and sliders, simple and sensible rhythms. I know we consider normal and easy as a diff which is 1.6 stars, but actually its construction is like hard difficulty and the settings are also high. [/color]

Conclusion: Rankable after some changes
You have to redesign the spread so there is at least one difficulty which could be passed by complete newbies. Regardless the star rating, normal difficulty is almost like regular hard difficulties and there are many sudden changes which are not appropriate for new players. I think you'll have to decrease difficulty of Hard and Normal or keep it as it is and make Easy diff which really will be easy and passable by most new players.

Crimmi wrote:

Hello there~

[General]
The BPM I saw is 144.01, surely you can adjust it by .01 second and round it off to just 144.00. No, I can't. Check Lust's Mapset Instead.

[Normal]

00:08:634 (2) - Maybe line this down so it aligns with (5,1). like this http://puu.sh/idAZn/a452d1d730.jpg Uh I can't see anything diffrent o.O
00:11:551 (1) - My suggestion http://puu.sh/idB9a/6c346db339.jpg You're kidding. It's gonna break the spacing XD
00:22:800 (3) - Maybe align this with (2) so it could form a triangle shaped pattern with (1,2). Maybe? :D

[Lanturn's Advanced]

00:03:634 (5) - Suggestion.
00:12:801 (4) - This object is touching the scorebar. Here.

Leave Lanturn to answer

[Hard]

00:45:716 (2) - maybe raise this a few notches up so it could look like this? Avoid making them touching each other.
01:01:549 (2) - ^ ^

Nothing else I could find in this map, good luck~
Thanks :D
Wafu

XeroiZi HD wrote:

Why you don't do the math? XD
I actually did. Firstly it is few pixels off and be honest, does someone have 1228x767 monitor?
It's not that important anyway, that's just your decision :)
Lanturn
@Sqnight
Fixed all but the first one as I feel it's fine the way it is.

@George
Done thanks!

@Wafu
My hitsounds were changed to XeroiZi's but I've reverted them back. So I can't really reply to the hitsound part since they'll be completely different.
The slider is definitely in 1/3. No doubt about it.
Combo's were changed from XeroiZi, but I reverted it back to my diff. So it should be fine!

@Crimmi
Changed first. (why not)
And the scorebar thing doesn't matter. In widescreen it doesn't even come close anyways. :)

Thanks for the mods guys!

SPOILER
osu file format v14

[General]
AudioFilename: Rude You!.mp3
AudioLeadIn: 0
PreviewTime: 41107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 54884
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Rude
TitleUnicode:Rude
Artist:MAGIC!
ArtistUnicode:MAGIC!
Creator:XeroiZi HD
Version:Lanturn's Advanced
Source:
Tags:reggae fusion don't kill the magic lanturn
BeatmapID:705654
BeatmapSetID:297693

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RudeBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1135,416.652199576404,4,2,0,40,1,0
1135,-133.333333333333,4,2,0,40,0,0
41133,-100,4,2,0,55,0,1
67799,-133.333333333333,4,2,0,40,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 0,128,255
Combo4 : 0,255,255

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396,40,45300,1,0,1:0:0:0:
440,116,45508,1,0,1:0:0:0:
392,188,45716,1,2,0:0:0:0:
436,264,45925,1,2,0:0:0:0:
368,320,46133,2,0,P|296:352|220:320,1,160,4|8,0:3|0:2,0:0:0:0:
108,192,46966,1,0,1:0:0:0:
212,52,47383,1,4,0:2:0:0:
212,52,47591,1,8,0:2:0:0:
212,52,47800,6,0,B|268:52|268:52|316:72|316:72|368:72,1,160,0|2,0:0|0:0,0:0:0:0:
484,204,48633,2,0,L|400:204,1,80,8|0,0:0|3:0,0:0:0:0:
292,280,49050,2,0,L|396:280,1,80,8|8,0:0|0:0,0:0:0:0:
440,336,49466,1,4,0:3:0:0:
324,204,49883,1,4,0:0:0:0:
440,72,50299,1,0,1:0:0:0:
268,112,50716,2,0,P|228:120|188:112,1,80,4|4,0:3|0:3,0:0:0:0:
128,52,51133,6,0,P|164:132|128:188,1,160,0|2,3:0|0:0,0:0:0:0:
236,328,51966,2,0,P|308:360|384:328,1,160,0|2,1:0|0:3,0:0:0:0:
476,184,52799,2,0,P|492:124|468:68,2,120,0|2|2,1:0|0:3|0:0,0:0:0:0:
400,228,53633,2,0,L|308:228,1,80,0|8,1:0|0:0,0:0:0:0:
244,180,54049,1,4,0:0:0:0:
244,180,54466,5,4,0:0:0:0:
180,244,54674,1,2,0:0:0:0:
112,188,54883,2,0,P|84:112|120:40,1,160,2|0,0:3|0:0,0:0:0:0:
288,84,55716,2,0,P|332:92|376:80,1,80,8|0,0:0|3:0,0:0:0:0:
432,24,56133,2,0,B|480:80|432:148|432:148|472:188|464:248,2,240,4|4|0,0:3|0:3|1:0,0:0:0:0:
260,52,57799,5,4,0:0:0:0:
204,120,58008,1,2,0:0:0:0:
240,200,58216,2,0,P|220:276|120:292,1,160,2|0,0:3|0:0,0:0:0:0:
36,164,59049,1,8,0:0:0:0:
176,56,59466,2,0,P|256:84|332:56,1,160,4|0,0:3|0:0,0:0:0:0:
400,108,60091,2,0,P|420:188|388:260,1,160,4|0,0:3|1:0,0:0:0:0:
312,300,60716,1,0,1:0:0:0:
312,300,61132,6,0,L|224:328,1,80,4|2,0:0|0:0,0:0:0:0:
156,284,61549,2,0,P|120:216|148:136,1,160,2|0,0:3|0:0,0:0:0:0:
308,72,62382,1,8,0:0:0:0:
308,72,62799,2,0,L|344:252,1,160,4|0,0:3|0:0,0:0:0:0:
292,304,63424,2,0,B|208:348|132:296|132:296|96:312|52:300,1,240,4|0,0:3|1:0,0:0:0:0:
216,212,64466,6,0,P|341:197|410:304,2,240,4|4|0,0:3|0:3|1:0,0:0:0:0:
64,120,66132,1,2,0:0:0:0:
224,44,66549,1,2,0:3:0:0:
388,112,66966,2,0,P|416:72|416:24,2,80,0|8|4,0:0|0:3|0:2,0:0:0:0:
264,224,67799,6,0,B|168:308|140:212|36:280,2,240.000009155274,4|0|4,0:3|1:0|0:3,0:0:0:0:

Code Above ^
Wafu

Lanturn wrote:

The slider is definitely in 1/3. No doubt about it.
It is not 1/3, there is recognizably shorter gap between 1st and 2nd drum than the gap between 2nd and 3rd drum, thus it can only be 1/8. I know why I was saying this. You should notice on 25% or less speed.

Lanturn wrote:

And the scorebar thing doesn't matter. In widescreen it doesn't even come close anyways.
It does matter, it is unrankable. Not everyone does have widescreen or doesn't play with it. Maps must be fair for all players, object cannot be just covered by interface, it can cause some confusion.
Topic Starter
NVAN

Wafu wrote:

Lanturn wrote:

The slider is definitely in 1/3. No doubt about it.
It is not 1/3, there is recognizably shorter gap between 1st and 2nd drum than the gap between 2nd and 3rd drum, thus it can only be 1/8. I know why I was saying this. You should notice on 25% or less speed.

Lanturn wrote:

And the scorebar thing doesn't matter. In widescreen it doesn't even come close anyways.
It does matter, it is unrankable. Not everyone does have widescreen or doesn't play with it. Maps must be fair for all players, object cannot be just covered by interface, it can cause some confusion.
It's actually 1/16 you know D:
Lanturn

Wafu wrote:

It is not 1/3, there is recognizably shorter gap between 1st and 2nd drum than the gap between 2nd and 3rd drum, thus it can only be 1/8. I know why I was saying this. You should notice on 25% or less speed.
the first one is a bit early, but the second one definitely plays on the 2/3. I'm guessing this was an error in the track. I'm just gonna place a circle and have a gap I guess. Trying to map strange 1/8 notes is not a good idea.

Wafu wrote:

It does matter, it is unrankable. Not everyone does have widescreen or doesn't play with it. Maps must be fair for all players, object cannot be just covered by interface, it can cause some confusion.
There's no rule saying it's unrankable, there's a guideline for the HP bar, but that's about it. Anyways, I'll flip it downwards with the next mod as it's not really a big deal to change it. ;)

Will post update with the next mod. Thanks Wafu.
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