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The Brilliant Green - Ash Like Snow (TV Size)

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Trans_Am
:oops:
Pokie
8-)
Topic Starter
Nixnez
谢谢Trans_Am和Pokie~
Tatsuo
Hai soul-less~
Here's a mod for you~

[Overall]
You need some inherited timing sections to "volume down" the claps in your beatmap. Right now, they are too loud.
You really like your circle patterns, don't you?

[Easy]
Lower your HP Drain by at least two ticks.

[Normal]
01:12:585 - It would sound better if you started this spinner where 01:12:223 (4) is, and have it end in the spot it ends on now.

[Hard]
01:17:279 (6) - The spacing for this, made me hit it earlier and caused me to almost miss.


[Insane]
01:22:875 (stream) - Why not just make this a circle pattern again? The way it is now doesn't quite fit the way you mapped your beatmap.

Nothing majorly wrong with your beatmap. I liked it. Have a star
*star*
Topic Starter
Nixnez

I_Tatsuo_I wrote:

SPOILER
Hai soul-less~
Here's a mod for you~

[Overall]
You need some inherited timing sections to "volume down" the claps in your beatmap. Right now, they are too loud. - Volume lowered to 7 ticks.
You really like your circle patterns, don't you? - For insane of this map, maybe. :P

[Easy]
Lower your HP Drain by at least two ticks. - Drain lowered by two ticks.

[Normal]
01:12:585 - It would sound better if you started this spinner where 01:12:223 (4) is, and have it end in the spot it ends on now. - Yep, done. (2)(3) repositioned as well.

[Hard]
01:17:279 (6) - The spacing for this, made me hit it earlier and caused me to almost miss. - Awkward distance, fixed. Repositioned.

[Insane]
01:22:875 (stream) - Why not just make this a circle pattern again? The way it is now doesn't quite fit the way you mapped your beatmap. - Keeping this to avoid too many circle streams XD.

Nothing majorly wrong with your beatmap. I liked it. Have a star
*star*
Thanks I_Tatsuo_I~
banvi
こんにちは~ :D
Easy
I think okay.
Normal
00:09:389 (1,2) not spacing error , but I think a bit far. (2) move 1 grid right & 1 grid down?(grid lv3)
00:31:778 (6,7) 1 grid up?
00:50:917 (4) 1 grid right?
01:22:696 (4) remove finish in the middle?
Hard
00:44:959 (5) 1 grid right?
00:57:779 (3) 1 grid down?
01:10:779 (3) ^
Insane
00:17:694 (6) change silder's direction to upper side & adjust the middle of the slider and make it more symmetrical?
00:45:139 (6) 1 grid up?
01:07:529 (4,5,6,7,8) 1 grid down?
01:08:973 (1) adjust the middle of the slider and make it more symmetrical? or change straight?
01:18:362 (3) 1 grid up?

nice~
star & gl ~ ;)
Garven
Hey, I remember this map constantly crashing my osu! when I tried to get into the timing section. :/
Anyway, as per your request:

[General]
Make the volume fade out instead of just suddenly being quiet at the end of all your difficulties.

[Easy]
00:06:500 (1) - Remove new combo
01:05:001 (5,1) - This overlap is really bad looking. :/

[Normal]
00:25:639 (3,4) - I see what you're going for here... just turn off grid snap and distance snap and move these together into the spot that you want.
00:28:889 (3,1,2) - Bad overlap here.
01:05:723 (9) - Move this to the right so the 8 isn't stabbing it.

[Hard]
00:00:000 (1,2,3) - Can you space these normally please? The .5 just... meh.

[Insane]
In general, this felt a little cramped (though mostly with those small stars you kept making)
01:23:779 - You may as well add a note here. Make the spinner start a little later.

Decent set. Needs a bit of polish, and the hit sounds are kind of... but eh.
Topic Starter
Nixnez

banvi wrote:

SPOILER
こんにちは~ :D
Easy
I think okay.
Normal
00:09:389 (1,2) not spacing error , but I think a bit far. (2) move 1 grid right & 1 grid down?(grid lv3) -Ops. Done.
00:31:778 (6,7) 1 grid up? - Done.
00:50:917 (4) 1 grid right? - Done.
01:22:696 (4) remove finish in the middle? - Done.
Hard
00:44:959 (5) 1 grid right? - Repositioned all 6 combos without gridsnap.
00:57:779 (3) 1 grid down? - Done.
01:10:779 (3) ^ - Er, nope. Slighty reposition without gridsnap though.
Insane
00:17:694 (6) change silder's direction to upper side & adjust the middle of the slider and make it more symmetrical? - Fixed.
00:45:139 (6) 1 grid up? - Done.
01:07:529 (4,5,6,7,8) 1 grid down? - Adjusted without gridsnap.
01:08:973 (1) adjust the middle of the slider and make it more symmetrical? or change straight? - After several attempts, changed to straight slider. >.<
01:18:362 (3) 1 grid up? - Not exactly 1 grid, but adjusted nontheless.

nice~
star & gl ~ ;)

Garven wrote:

SPOILER
Hey, I remember this map constantly crashing my osu! when I tried to get into the timing section. :/
Anyway, as per your request:
[General]
Make the volume fade out instead of just suddenly being quiet at the end of all your difficulties. - Can't believe I've forgot this. Fixed.

[Easy]
00:06:500 (1) - Remove new combo - Kinda like the triangular color, so...keeping @@.
01:05:001 (5,1) - This overlap is really bad looking. :/ - Keeping for the moment, since I didn't hide a reverse.

[Normal]
00:25:639 (3,4) - I see what you're going for here... just turn off grid snap and distance snap and move these together into the spot that you want. - Rushed work is rushed >w< Fixed~
00:28:889 (3,1,2) - Bad overlap here. - Hmm...did some reposition, slider no longer overlay beats.
01:05:723 (9) - Move this to the right so the 8 isn't stabbing it. - 9's yelling ouch xD. Fixed.

[Hard]
00:00:000 (1,2,3) - Can you space these normally please? The .5 just... meh. - Changed to stack.

[Insane]
In general, this felt a little cramped (though mostly with those small stars you kept making) - Uh. >.<
01:23:779 - You may as well add a note here. Make the spinner start a little later. - Hmm, not changing this.

Decent set. Needs a bit of polish, and the hit sounds are kind of... but eh.
Thanks banvi and garven~
Leorda
Ohai

[General]
No Tags? :(

[Easy]
00:06:500 (1) - Remove new combo?
00:31:778 (4) - Move 1 grid up?
00:43:334 (4) - New combo, it's too long for easy diff
01:00:668 (2) - Finish at start?

[Normal]
00:35:750 (1) - Make symetric?
00:36:834 (2) - ^
00:51:640 (1) - Move 1 grid down?
01:00:668 (3) - Finish?
01:21:613 (1,2,3) - Move 1 grid left?

[Hard]
00:40:445 (2) - Is not stack with 1 at the end
00:56:695 (5) - Extend this slider to white tick
01:00:126 (1) - Finish at end?
01:19:085 (4) - New combo?

[Insane]
01:27:210 (1,2,3,4,5) - I think this useless, IMO

Good song
STAR
Dotsu
Hi

我的建议:

[General]

  • Clap最好加在弱拍上
[Normal]

  • 00:00:000:+1 Circle
    00:26:000(3):+Finish
    00:49:112(2):^
[Hardl]

  • HP+1
    00:26:000(4):+Finish
    00:37:556(3):^
    00:49:112(2):^
    00:56:695(5):延长到白线
    01:22:876(1):重复+1
[Insanel]

  • 00:14:444(9):Finish
    00:37:556(1):^
    01:27:210(1,2,3,4,5):使音量逐渐变大
    01:27:571(5):Finish
Good map!

~STAR~
Vikon
[General]
1) 總覺得default clap不適合這隻歌.. 或試試這一種聲音?(見附件,純建議
2) 有使用soft-hitfinish的部份都減低音量? 個人覺得太吵了

[Easy]
01:07:168 (1) 被01:05:001 (5)蓋著,不太好看。
01:23:057 (1) finish轉成whistle? (這種finish太吵了,不適合使用得太頻密。)

[Normal]
01:23:418 (4) 把slider尾的finish去掉?

[Hard]
這個diff裏有一些,不斷reverse的slider,因為reverse太多,所以也不知道應該何時鬆手去按下一個 (e.g. 00:36:834 (3) ,
00:00:000 (1,2,3,4) 剛打完3個這麼快的1/4notes,突然變0.5x BPM的slider,感覺有點違和
01:01:029 加個note?

[Insane]
00:17:694 (6) 被00:16:972 (3,4) 爆出來的"300"蓋著了,不好看
00:45:139 (6,7) 兩個note之間被00:44:598 (5) 蓋著了,我第一次玩的時候以為(6)是Slider
00:56:695 (5) 這個slider被00:56:515 (4) 蓋著了,有種太擠的感覺。
01:23:328 (6,1,2,3,4) 有點難閱讀

Download: soft-hitclap.rar
Topic Starter
Nixnez

Leorda wrote:

SPOILER
Ohai

[General]
No Tags? :( - IMO, no relevant tags are needed. Unless you want to put Kidou Senshi or OP2.

[Easy]
00:06:500 (1) - Remove new combo? - As stated in Garven's mod post, no changes made.
00:31:778 (4) - Move 1 grid up? - Moved.
00:43:334 (4) - New combo, it's too long for easy diff - Fixed.
01:00:668 (2) - Finish at start? - Adjusted. Removed finish on combo 3.

[Normal]
00:35:750 (1) - Make symetric? - Slight adjustment, not perfectly symetric though.
00:36:834 (2) - ^ - Same as above.
00:51:640 (1) - Move 1 grid down? - Adjusted without grid snap.
01:00:668 (3) - Finish? - Same as Easy. Added.
01:21:613 (1,2,3) - Move 1 grid left? - Ops. Adjusted.

[Hard]
00:40:445 (2) - Is not stack with 1 at the end - Adjusted.
00:56:695 (5) - Extend this slider to white tick - Ops. Fixed.
01:00:126 (1) - Finish at end? - After some consideration, not adding.
01:19:085 (4) - New combo? - Done.

[Insane]
01:27:210 (1,2,3,4,5) - I think this useless, IMO - No changes made >.<.

Good song
STAR

impossiblexu wrote:

SPOILER
Hi

我的建议:

[General]

  • Clap最好加在弱拍上
[Normal]

  • 00:00:000:+1 Circle - Done.
    00:26:000(3):+Finish - Done.
    00:49:112(2):^ - Done.
[Hardl]

  • HP+1
    00:26:000(4):+Finish - Done.
    00:37:556(3):^ - Done.
    00:49:112(2):^ - Done.
    00:56:695(5):延长到白线 - Also mentioned in Leorda's mod post. Done~
    01:22:876(1):重复+1 - Done.
[Insanel]

  • 00:14:444(9):Finish - Done.
    00:37:556(1):^ - Done.
    01:27:210(1,2,3,4,5):使音量逐渐变大 - 调成volume 2.
    01:27:571(5):Finish - Done.
Good map!

~STAR~

Vikon wrote:

SPOILER
[General]
1) 總覺得default clap不適合這隻歌.. 或試試這一種聲音?(見附件,純建議 - 感激不尽~Clap sound used~
2) 有使用soft-hitfinish的部份都減低音量? 個人覺得太吵了 - 调成volume 8.

[Easy]
01:07:168 (1) 被01:05:001 (5)蓋著,不太好看。 - 经过考虑,没调。
01:23:057 (1) finish轉成whistle? (這種finish太吵了,不適合使用得太頻密。) - Done.

[Normal]
01:23:418 (4) 把slider尾的finish去掉? - Done.

[Hard]
這個diff裏有一些,不斷reverse的slider,因為reverse太多,所以也不知道應該何時鬆手去按下一個 (e.g. 00:36:834 (3) , - 跟着drum才放的repeating slider.
00:00:000 (1,2,3,4) 剛打完3個這麼快的1/4notes,突然變0.5x BPM的slider,感覺有點違和 - Removed combo 2.
01:01:029 加個note? - Done.

[Insane] - 对不起,这里的建议都没接受,先考虑考虑下。。。
00:17:694 (6) 被00:16:972 (3,4) 爆出來的"300"蓋著了,不好看
00:45:139 (6,7) 兩個note之間被00:44:598 (5) 蓋著了,我第一次玩的時候以為(6)是Slider
00:56:695 (5) 這個slider被00:56:515 (4) 蓋著了,有種太擠的感覺。
01:23:328 (6,1,2,3,4) 有點難閱讀
Sorry for the late kudosu, was busy in other stuffs, thanks Leorda, impossiblexu, Vikon. ^^
Rukario
Easy:
00:28:889 (3) - move one grid right?

Normal:
Nothing.

Hard:
00:01:805 (4) - move one grid left?
00:05:777 (2) - 2 grid down one right?

Insane:
01:10:960 (4) - one grid up and left?

Really good map. All of these are suggestions. Good luck Star~
Topic Starter
Nixnez

Rukarioman wrote:

SPOILER
Easy:
00:28:889 (3) - move one grid right? - Big ops. Fixed. Altered slider slightly.

Normal:
Nothing.

Hard:
00:01:805 (4) - move one grid left? - Another ops. Fixed.
00:05:777 (2) - 2 grid down one right? - ? No changes here.

Insane:
01:10:960 (4) - one grid up and left? - Hmm. Adjusted.

Really good map. All of these are suggestions. Good luck Star~
Thanks Rukarioman~
Pokie
General
  • - 關掉countdown?
    - kiai部份的whistle應該與無kiai的clap切換才對...? 現在非高潮部份的音效聽起來太重..反之則太輕orz

Easy
  • 00:06:500 (5) - 取消new combo
    00:49:112 (1) - slider開頭放finish

Normal
  • 00:33:945 (7) - 換成這樣?
    00:36:834 (2) - slider開頭clap
    01:02:473 (1,2,3,4,5,6,7) - 換換擺法?


    Hard
    [list:fd3c3]
00:37:737 (4,5) - 疊在一起?
01:22:876 (1) - 在這裡開始01:23:057, 完結點不變


Insane
  • - 沒什麼問題..不過OA8我覺得稍快了些 (嘛反正OA7我也打不來(淚目

Starrr...?
誒...Star選項呢..!??!?! :o
Mianki
Easy:
Fine~

Normal:

HP Drain rate -1?
00:34:306 (7) Clap to the sliders end

Hard:

00:23:472 (7) Suggestion: Move this slider so that the sliders end is under the previous circle (picture:)00:44:417 (3) This is not right under note 1

Insane:

01:27:210 (1.2.3.4.5) These were kinda shocking but they're fine :D

Very nicely mapped
Star~
Topic Starter
Nixnez

Pokie wrote:

SPOILER
General
  • - 關掉countdown? - Ops. Done.
    - kiai部份的whistle應該與無kiai的clap切換才對...? 現在非高潮部份的音效聽起來太重..反之則太輕orz - orz.先放着,没调。

Easy
  • 00:06:500 (5) - 取消new combo - 三角形颜色,没调。
    00:49:112 (1) - slider開頭放finish - 哦。

Normal
  • 00:33:945 (7) - 換成這樣? - 没调,slider是跟着歌"yuki"。
    00:36:834 (2) - slider開頭clap - 把00:35:750 (1)的clap调整成 clap - silent - clap.
    01:02:473 (1,2,3,4,5,6,7) - 換換擺法? - 改成六角形。


    Hard
    [list:7cd4d]
00:37:737 (4,5) - 疊在一起? - 经过考虑没调。 >.<
01:22:876 (1) - 在這裡開始01:23:057, 完結點不變 - 没调。


Insane
  • - 沒什麼問題..不過OA8我覺得稍快了些 (嘛反正OA7我也打不來(淚目 - >.<

Starrr...?
誒...Star選項呢..!??!?! :o

Mianki wrote:

SPOILER
Easy:
Fine~

Normal:

HP Drain rate -1? - Done.
00:34:306 (7) Clap to the sliders end - Done.

Hard:

00:23:472 (7) Suggestion: Move this slider so that the sliders end is under the previous circle (picture:)[attachment=0:7cd4d]screenshot003.jpg[/attachment:7cd4d] - I'll consider about this arrangement.
00:44:417 (3) This is not right under note 1 - Ops. Adjusted.

Insane:

01:27:210 (1.2.3.4.5) These were kinda shocking but they're fine :D - Surprise...XD Might remove if there's more negative feedback on these though.

Very nicely mapped
Star~
Pokie,你两星期前star过啦~~ :3

Thanks Pokie and Mianki~ :3
Sakura
[osz File Scan!]
Fine

[Insane]
00:09:750 (1,2,3,4,5) - For this and similar ones, you could try spacing them more, look too cramped.
01:27:210 (1,2,3,4,5) - Ehhh too close to the spinner, and wth are they following? o.o

[Hard]
00:06:861 (1,2,3,4,5) - I still think theese stars can be spaced out more... werent there some of theese on [Insane]?

[Normal]
The repetitive sliders like: 00:41:167 (4) and 00:44:056 (1) are quite of confusing for a Normal, considering they are short and have more repetitions.

[Easy]
Fine

Ok, looks good enough to have a star
dkun
Oh man, Gundam. :3

Easy
Nothing to report here.
Normal
^
Hard
As a general observation, you tend to switch between spacing out the finishing note of a combo, and keeping it stacked on the last note before finish. This might be a little confusing to some.
00:27:084 (1-4) - You can make the two sliders here symmetrical by placing 3 right at the end of 2, and flipping 4 horizontally from 2.
Insane
00:50:917 (5,6,7) - Space these out from (2,3,4)?
This is a pretty good insane.

Take a ★ ~
Muya
Hard
00:56:154 (2.3) 1grid left
01:08:251 (4) 1grid right
01:21:974 (1.2) 1grid down

Insane
01:05:723 - (1.9) 1grid up or (5) 1grid up
Colin Hou
[Easy]:
  1. KIAI部分怎么不用C1Clap了 这里鼓点很明显 一边听一边放效果就很不错了
  2. 01:23:779 (1) - 不长不短的... 可以在01:29:557结束
[Normal]:
  1. 00:00:722 (1,2,1) - bpmx0.5的情况下 spacing snap也会是x1的一半 所以这里x2.0放吧 否则太难看了
  2. 其余和Easy提到的一样
[Hard]:
  1. 00:03:250 (3,4) - 左移一格
  2. 其余同Easy
[Insane]:
  1. 00:12:639 (1,2,3,4,5) - 这个...放五角的方法的话 在屏幕中心(x,y轴交叉处)周围放一个note 离中心距离为顶点距离图形中心距离 然后复制这个note ctrl+shift+r 然后转72(144)度 然后重复这个步骤直到五角星出现
  2. 然后是KIAI部分的hitsound...
  3. 最后spinner之后的note :S 感觉没必要啊
star~
Topic Starter
Nixnez
-Reserved for self-mod post-

Thanks Sakura301,dkun, Muya, Colin Hou, and real sorry for the late kudosu >.<

-Edit: rebundant edit =/ -
Rukario
hmmmm where is my kudosu btw? :p
Sander-Don
:3 ~STAR~
Topic Starter
Nixnez

Sakura301 wrote:

SPOILER
[osz File Scan!]
Fine

[Insane]
00:09:750 (1,2,3,4,5) - For this and similar ones, you could try spacing them more, look too cramped.
01:27:210 (1,2,3,4,5) - Ehhh too close to the spinner, and wth are they following? o.o

[Hard]
00:06:861 (1,2,3,4,5) - I still think theese stars can be spaced out more... werent there some of theese on [Insane]?

[Normal]
The repetitive sliders like: 00:41:167 (4) and 00:44:056 (1) are quite of confusing for a Normal, considering they are short and have more repetitions.

[Easy]
Fine

Ok, looks good enough to have a star

dkun wrote:

SPOILER
Oh man, Gundam. :3

Easy
Nothing to report here.
Normal
^
Hard
As a general observation, you tend to switch between spacing out the finishing note of a combo, and keeping it stacked on the last note before finish. This might be a little confusing to some.
00:27:084 (1-4) - You can make the two sliders here symmetrical by placing 3 right at the end of 2, and flipping 4 horizontally from 2.
Insane
00:50:917 (5,6,7) - Space these out from (2,3,4)?
This is a pretty good insane.

Take a ★ ~

Muya wrote:

SPOILER
Hard
00:56:154 (2.3) 1grid left
01:08:251 (4) 1grid right
01:21:974 (1.2) 1grid down

Insane
01:05:723 - (1.9) 1grid up or (5) 1grid up

Colin Hou wrote:

SPOILER
[Easy]:
  1. KIAI部分怎么不用C1Clap了 这里鼓点很明显 一边听一边放效果就很不错了
  2. 01:23:779 (1) - 不长不短的... 可以在01:29:557结束
[Normal]:
  1. 00:00:722 (1,2,1) - bpmx0.5的情况下 spacing snap也会是x1的一半 所以这里x2.0放吧 否则太难看了
  2. 其余和Easy提到的一样
[Hard]:
  1. 00:03:250 (3,4) - 左移一格
  2. 其余同Easy
[Insane]:
  1. 00:12:639 (1,2,3,4,5) - 这个...放五角的方法的话 在屏幕中心(x,y轴交叉处)周围放一个note 离中心距离为顶点距离图形中心距离 然后复制这个note ctrl+shift+r 然后转72(144)度 然后重复这个步骤直到五角星出现
  2. 然后是KIAI部分的hitsound...
  3. 最后spinner之后的note :S 感觉没必要啊
star~
Due to doing mods from 4 posts at the same time, not going to point out one on one, here's the general mod that I've done:
1) Adding Custom Claps 1 to Kiai section(all difficulty)
2) Various beats position adjustment.(all difficulty)
3) No spacing out for the star shape, but did some fixes on some.(hmm..)
4) Removed beats after last spinner.(Insane)

A big apology to Rukarioman for the absolutely late kudosu too, should've pay more attention while doing the mods.

Thanks SanderCohen for the star too~ :3
vivere
Hi~

[General]:
BMP: 166,000

[Easy]:
00:50:917(2)-slider separate them a bit of number 3 (because they are close together).
this difficulty can not find more errors
-------------------------
Normal:
Good.
-------------------------
[Hard]:
00:26:361-(5)-that here you start a new combo, ends here:00:29:611.
I like the difficulty :D
-------------------------
[Insane]:
00:50:917-New Combo

01:19:084-New Combo
-------------------------
good map ;)

Staar :3
Topic Starter
Nixnez

vivere wrote:

SPOILER
Hi~

[General]:
BMP: 166,000 - Keeping as reference.

[Easy]:
00:50:917(2)-slider separate them a bit of number 3 (because they are close together). - Done~
this difficulty can not find more errors
-------------------------
Normal:
Good.
-------------------------
[Hard]:
00:26:361-(5)-that here you start a new combo, ends here:00:29:611. - Ok.
I like the difficulty :D - Glad you've enjoyed it, thanks.
-------------------------
[Insane]:
00:50:917-New Combo - Done. Also new combo on 00:51:640 to match colour pattern later.

01:19:084-New Combo -
-------------------------
good map ;)

Staar :3
Thanks vivere~ :3
Takuma
The map is fine, bubbled. However, those finishes are kinda loud and it would be best if you lower the volume on them. Either way you get your bubble.
Topic Starter
Nixnez
Wow a surprise bubble from Takuma, thanks a lot!

Reduced kiai hitsound volume to 6 tick, ear infection is affecting my hitsounding ability(which normally isn't good either). x.x
abcde1234qaz
star~:3
Topic Starter
Nixnez
多谢abcde1234qaz~
Derekku
[General]
*Offset surprisingly works well on 0ms.
*I always recommend placing the preview point slightly before where you want it to account for the song selection fade-in. The red tick before the chorus (48931ms) should sound better.
*Perhaps end kiai at the end of the last spinner instead of halfway through?
*I really suggest just starting the map at 00:02:889. The intro feels a bit off, and even after testing multiple times it just feels awkward to play. If you decide to take this suggestion, then you can reduce the audio lead-in to just 0-1 seconds.
*Also, I'd rather not see inherited/uninherited sections on top of each other (@0ms), so if you don't change the intro, then make the inherited section 1/2 a beat after the uninherited one or something of the sort.

[Easy]
00:06:500 (1) - Why is this a new combo? o-o

[Normal]
Looks fine.

[Hard]
Looks nice.

[Insane]
01:06:446 (9) - Please have this be the new combo instead of 01:06:807 (1). This way, the stream overlap will be a bit easier to read.
01:12:223 (9) - Same idea as above.
01:18:001 (1) - :I You did it here and there wasn't even an overlap =x
01:22:876 (1,2,3,4,5,6,1,2,3,4) - I highly suggest against doing this. The fast-pace of the map makes this too hard to see until it's the last second and you've already broken combo. x:

Pretty nice for one of your first maps! You lost your bubble when you made changes, so you can ask for a rebubble after checking my post. :p
Topic Starter
Nixnez

Derekku wrote:

SPOILER
[General]
*Offset surprisingly works well on 0ms.
*I always recommend placing the preview point slightly before where you want it to account for the song selection fade-in. The red tick before the chorus (48931ms) should sound better. - Fixed.
*Perhaps end kiai at the end of the last spinner instead of halfway through? - Ops. Fixed.
*I really suggest just starting the map at 00:02:889. The intro feels a bit off, and even after testing multiple times it just feels awkward to play. If you decide to take this suggestion, then you can reduce the audio lead-in to just 0-1 seconds.
*Also, I'd rather not see inherited/uninherited sections on top of each other (@0ms), so if you don't change the intro, then make the inherited section 1/2 a beat after the uninherited one or something of the sort.

[Easy]
00:06:500 (1) - Why is this a new combo? o-o - Fixed.

[Normal]
Looks fine.

[Hard]
Looks nice.

[Insane]
01:06:446 (9) - Please have this be the new combo instead of 01:06:807 (1). This way, the stream overlap will be a bit easier to read. - Done.
01:12:223 (9) - Same idea as above. - Done.
01:18:001 (1) - :I You did it here and there wasn't even an overlap =x
01:22:876 (1,2,3,4,5,6,1,2,3,4) - I highly suggest against doing this. The fast-pace of the map makes this too hard to see until it's the last second and you've already broken combo. x: - Switched to 3 repeating short sliders + 1 last beat.

Pretty nice for one of your first maps! You lost your bubble when you made changes, so you can ask for a rebubble after checking my post. :p
Thanks Derekku, and sorry for the late kudosu.
lkjl23
...
Topic Starter
Nixnez
Ah haha, thanks NeVeR_DiE. Sadly it's been 3 months since anyone have actually check this map. I do try request for mods on #modReqs occasionally(Sorry as I stated in my sig, not focusing on osu), but sadly don't think there's anyone really checking #modReqs, or plainly I'm just a nobody in osu!.

Probably might stall for a long while until some BATs decided to look at it. Thanks for the support again~
mizuhoshi
>< :D
Lucas Almeida_old
I love the brilliant green. Great map. Star :3
Topic Starter
Nixnez
Thanks, mukuhiba and Lucas Almeida :3
Sakura
Alright, this has waited long enough already, have your Bubble~
Topic Starter
Nixnez
Thanks Sakura Hana again for the remod and BUBBLE! Kudosu-ed due to irc mods!
Larto
Timing:
If you absolutely need to map the beginning, you need two red sections. One placed at the Offset 47, the other one at the offset 2888. The BPM is the one you're already using.


Very neat map~
Topic Starter
Nixnez
Thanks Larto for the mod~

Removed the first 2 seconds' beats (and thus the 0.5x section too), reduced audio lead-in to one second. Let's see how this goes.
Larto
Oh, I forgot to check the BPM properly... 166.175 should do better? Sorry.

Yeah okay
Topic Starter
Nixnez
BPM to 166.175, resnap notes, readjusted timing sections~
Xgor
Random bubble check~

Looks nice to me, the (5) 00:55:965 (1,2,3,4,5) - on [insane] is a bit coved by the other circles and that bugs me a bit but it's not 100% covered so it should be fine and rankible.

It was nice otherwise nice, and the hitsound usage was kinda neat.
Topic Starter
Nixnez
Thanks Xgor. Glad to have people looking through it. Thanks to Vikon again too for the nice hitsounds he provided, I remember I was using normal claps before but the result was less satisfactory until he provided that hitsound sample.
Beuchi
A month old bubble!! Let's check it~

~All Diffs~
- Is it possible to remove the audio from the video? It isn't obligatory, but it's recomended, specially to save space :P

~Easy~
No problems here!!

~Normal~
No problems here!!

~Hard~
No problems here!!

~Insane~
00:56:687 (5) - I have the same opinion as Xgor here, but I don't think it's that bad, the slider is intuitive in my eyes =x
01:20:517 (1,2,3,4,5) - High suggestion here, but how about flipping this horizontally? It was a bit hard to see the blue star behind the combobursts of the green combo >.<

Not going to pop because they're just suggestions, but the map is nice and totally rankable so I'll wait for your answer!! :3
*star*
Topic Starter
Nixnez
A huge thanks to Beuchi-chan! Really sorry about my late response, due to university finals coming up and such.

Won't be changing anything though. I might do something about the video, but time's pretty tight at the moment, and at the moment my virtualdub don't have the decompressor required to edit this current video(xvid, or whatever, I'm not so good with these stuffs). So yea I'll leave the video as it is now.
Garven
I just re-downloaded this to remove the audio, but there doesn't seem to be audio in the video already?

I re-encoded anyway with the same settings with no audio and saved a few KB, if you really want to download/resubmit blah blah.

http://puu.sh/veP
Beuchi
Okay then!! Everything is okay so let's get this...

RANKED!!

And good luck with your final exams! ;)
Topic Starter
Nixnez
Thanks Beuchi-chan! Never noticed this rank since I was sleeping when it was ranked, but thanks again~

Also a big thanks to everyone who helped out with this map in any way~~

-Back to my finals study- >_<
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