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9mm Parabellum Bullet - Punishment [Taiko|Osu]

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Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2010년 6월 21일 월요일 at 오전 12:30:32

Artist: 9mm Parabellum Bullet
Title: Punishment
Tags: Termination Garven Taiko no Tatsujin
BPM: 212
Filesize: 3138kb
Play Time: 02:28
Difficulties Available:
  1. Easy (1.52 stars, 113 notes)
  2. Garven's Insane (5 stars, 439 notes)
  3. Hard (4.78 stars, 317 notes)
  4. Normal (3.41 stars, 181 notes)
  5. Taiko Muzukashii (4.72 stars, 676 notes)
  6. Taiko Oni (4.83 stars, 1001 notes)
Download: 9mm Parabellum Bullet - Punishment
Information: Scores/Beatmap Listing
---------------
I want to make this, so I made it.
Taiko Oni and Taiko Muzukashii are Taiko no Tatsuijn authentic.

Thanks to Garven for the Guest Diff.!
Thanks to Rokodo for BG image!
Thanks to Zekira for timing!
Garven
I like how this one turned out, actually.

Play-tested and approved by Beuchi-chan~ :D

Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Garven's Insane].osu
Topic Starter
lepidopodus
love this one so kudosued
Rokodo
Star!
Topic Starter
lepidopodus
Thanks, rokodo.
kudosued cause he made BG for the song.
Mapper 31
폭★랭크기원★풍
Garven
Just continuing on the IRC commentary on the Hard difficulty:

01:47:892 (1) - Repeating this pattern again is kind of boring. Maybe mix up the pattern, go up and down? Mix in some short sliders or kick sliders? Try to shuffle this up so it doesn't feel incredibly repetitive considering what you just played seconds ago.

02:00:101 (8,1) - This mixed me up both play throughs. It may be easier to read if you upped the OD, but I would just rearrange it so it isn't a jump, or shows that it's a jump better. As it stands, the approach circles just kind of mesh together and it's hard to discern when to hit what.
Babble
Heya

First off I notice quite alot of timing signatures are being used. Try to turn the ones that don't need to be timing sections into more inheriting timing sections.

As for the difficulties, I can't find anything wrong with them as far as mapping goes. However, I encourage you to use more 1/4 tick hit circles in insane, it makes the map more fun and less like hard. Star~
Topic Starter
lepidopodus

Garven wrote:

Just continuing on the IRC commentary on the Hard difficulty:

01:47:892 (1) - Repeating this pattern again is kind of boring. Maybe mix up the pattern, go up and down? Mix in some short sliders or kick sliders? Try to shuffle this up so it doesn't feel incredibly repetitive considering what you just played seconds ago. fixed

02:00:101 (8,1) - This mixed me up both play throughs. It may be easier to read if you upped the OD, but I would just rearrange it so it isn't a jump, or shows that it's a jump better. As it stands, the approach circles just kind of mesh together and it's hard to discern when to hit what. fixed
You are really helpful to me, thanks a lot Garven!

babble wrote:

First off I notice quite alot of timing signatures are being used. Try to turn the ones that don't need to be timing sections into more inheriting timing sections.
BPM is quite unstable so I need those uninherited timing sections...
Frill
[Easy]

00:38:656 (1) - remove new combo

[Insane]

00:43:060 (6) - new combo?
00:52:630 (7) - ^
00:57:054 (9) - ^

good map~

+Star
arien666
[Easy]
Fine :3

[Normal]
02:25:496 (4) - How about move 1 grid right?
02:27:782 (4) - ^

[Hard]
00:41:959 (2) - [Suggestion] How about move 1 grid right?
01:19:881 (4) - [Suggestion] How about move 1 grid up?
01:52:463 (5) - I wonder about sudden jump or... New combo?
02:09:164 (2) - [Suggestion] How about move 1 grid down?

[Garven's Insane]
00:48:610 (3,4,5,6) - Maybe, you need to make these notes symmetric via x-axis and y-axis :3
00:53:459 (10) - How about move 1 grid right?
00:56:362 (8) - New combo?
02:00:796 (9) - How about move 1 grid up?
02:05:118 (10) - How about move 1 grid left?
02:08:048 (8) - New combo?
02:09:583 (12) - How about move 1 grid left?

[Taiko Muzukashii]
9 Unsnapped notes are detected :3

[Taiko Oni]
02:18:721 (37) - UNSNAPPED
But no authentic problems :3



Punishment :3
Good luck XD
Kecco
•Overall•
Ok.

•Garven•
00:52:630 (7) - New combo.
00:57:054 (9) - New combo.
01:04:353 (8) - ^
01:04:904 (11) - ^
01:05:592 (14) - ^
02:04:281 (7) - ^
02:08:746 (9) - ^
02:16:141 (8) - ^
02:16:699 (11) - ^
02:17:397 (14) - ^?
02:21:353 (1) - Remove new combo.
02:24:925 (7) - New combo.
02:27:211 (7) - ^
02:27:782 (4) - ^
Garven, pay more attention to the combos.

•Hard•
00:50:556 (3) - 1 grid up.

Normal and Easy are good for me.

Star~
Topic Starter
lepidopodus

Frill wrote:

[Easy]

00:38:656 (1) - remove new combo fixed

[Insane]

00:43:060 (6) - new combo?
00:52:630 (7) - ^
00:57:054 (9) - ^ let garven to decide

arken1015 wrote:

[Easy]
Fine :3

[Normal]
02:25:496 (4) - How about move 1 grid right? fixed
02:27:782 (4) - ^ fixed

[Hard]
00:41:959 (2) - [Suggestion] How about move 1 grid right? fixed
01:19:881 (4) - [Suggestion] How about move 1 grid up? fixed
01:52:463 (5) - I wonder about sudden jump or... New combo? yeah that's jump, anyway new combo added
02:09:164 (2) - [Suggestion] How about move 1 grid down? fixed

[Garven's Insane]
00:48:610 (3,4,5,6) - Maybe, you need to make these notes symmetric via x-axis and y-axis :3
00:53:459 (10) - How about move 1 grid right?
00:56:362 (8) - New combo?
02:00:796 (9) - How about move 1 grid up?
02:05:118 (10) - How about move 1 grid left?
02:08:048 (8) - New combo?
02:09:583 (12) - How about move 1 grid left? let garven to decide

[Taiko Muzukashii]
9 Unsnapped notes are detected :3 sometimes those unsnapped notes appears from nowhere, fixed

[Taiko Oni]
02:18:721 (37) - UNSNAPPED fixed
But no authentic problems :3 thanks for checking

Kecco wrote:

•Overall•
Ok.

•Garven•
00:52:630 (7) - New combo.
00:57:054 (9) - New combo.
01:04:353 (8) - ^
01:04:904 (11) - ^
01:05:592 (14) - ^
02:04:281 (7) - ^
02:08:746 (9) - ^
02:16:141 (8) - ^
02:16:699 (11) - ^
02:17:397 (14) - ^?
02:21:353 (1) - Remove new combo.
02:24:925 (7) - New combo.
02:27:211 (7) - ^
02:27:782 (4) - ^ let garven to decide

•Hard•
00:50:556 (3) - 1 grid up. fixed
Thanks a lot, Frill, arken and Kecco~
IceBeam
Hi.

[General]
So many timing points with new offset? What are they for? If they're useless - delete them.The only I can guess,that the BMP is crappy,and you used to correct offset each ~10 seconds.Well,probably you could ask for some help with it?

[Easy]
Difficulty - ugh..so many objects on the screen at the same time.It's much more confusing then making it easier.Raise Overall Difficulty at least 1 or 2 ticks,please.Guess about Normal one too.
00:27:608 (1) - Add finish?
00:48:889 (4) - Add a note here? You could make a reverse-slider from 00:48:610.

[Normal]
00:28:990 (5) - Move to 00:29:266?
02:07:769 (6) - Move to 02:07:630 or 02:07:490?
02:26:353 - Add a note?
02:26:925 - ^
02:27:496 - ^
02:28:068 - ^

[Hard]
01:21:825 (4) - New combo?

Others are fine.

Star~
Colin Hou
[Easy]:
  1. 01:52:463 (1) - new combo it?
[Normal]:
  1. good
[Hard]:
  1. good
[Garven's Insane]:
  1. 02:00:240 (6) - new combo
  2. 02:21:353 (1,1) - ?
  3. 02:27:782 (10) - new combo
Consider decrease the volume, my brain hurts after modding it @_@

Let me star this...
Topic Starter
lepidopodus

SadKangaroo wrote:

[General]
So many timing points with new offset? What are they for? If they're useless - delete them.The only I can guess,that the BMP is crappy,and you used to correct offset each ~10 seconds.Well,probably you could ask for some help with it? BPM it self is dynamic. So they are not useless

[Easy]
Difficulty - ugh..so many objects on the screen at the same time.It's much more confusing then making it easier.Raise Overall Difficulty at least 1 or 2 ticks,please.Guess about Normal one too. fixed
00:27:608 (1) - Add finish? I think it's kinda too 'early' to put finish, well just my opinion.
00:48:889 (4) - Add a note here? You could make a reverse-slider from 00:48:610. you suggest 1/2 but that part needs 1/3 and it would be too hard for begginers.

[Normal]
00:28:990 (5) - Move to 00:29:266? Hmm... sorry.
02:07:769 (6) - Move to 02:07:630 or 02:07:490? ^
02:26:353 - Add a note? That part needs 1/3, not 1/2 and I think that would be too hard for normal.
02:26:925 - ^ ^
02:27:496 - ^ ^
02:28:068 - ^ ^

[Hard]
01:21:825 (4) - New combo? New combo starts for every one measure, and this is kinda out of that 'rule'

Colin Hou wrote:

[Easy]:
  1. 01:52:463 (1) - new combo it? fixed
[Normal]:
  1. good
[Hard]:
  1. good
[Garven's Insane]:
  1. 02:00:240 (6) - new combo
  2. 02:21:353 (1,1) - ?
  3. 02:27:782 (10) - new combo let garven decide.
Consider decrease the volume, my brain hurts after modding it @_@ lowered to 80. (well garven's insane has already 80 though.)
Thanks for modding~
Garven
Whoa, got a ton while I was out.

SPOILER

Frill wrote:

[Insane]

00:43:060 (6) - new combo? I ended up choosing different spots for the new combos, since nobody seems to like longer combos.
00:52:630 (7) - ^
00:57:054 (9) - ^

arken1015 wrote:

[Garven's Insane]
00:48:610 (3,4,5,6) - Maybe, you need to make these notes symmetric via x-axis and y-axis :3 Oops.
00:53:459 (10) - How about move 1 grid right? k
00:56:362 (8) - New combo? k
02:00:796 (9) - How about move 1 grid up? k
02:05:118 (10) - How about move 1 grid left? k
02:08:048 (8) - New combo? k
02:09:583 (12) - How about move 1 grid left? k

Nice tweaks as usual, arken. Thanks!

Kecco wrote:

•Overall•
Ok.

•Garven•
00:52:630 (7) - New combo. I ended up picking a better pattern.
00:57:054 (9) - New combo. ^
01:04:353 (8) - ^ nah
01:04:904 (11) - ^ nah
01:05:592 (14) - ^no
02:04:281 (7) - ^
02:08:746 (9) - ^
02:16:141 (8) - ^
02:16:699 (11) - ^
02:17:397 (14) - ^? All same as above
02:21:353 (1) - Remove new combo. Oops
02:24:925 (7) - New combo. nah
02:27:211 (7) - ^ nah
02:27:782 (4) - ^ nah
Garven, pay more attention to the combos.

Yeah, I don't know why that pair ended up being two new combos in a row.

Colin Hou wrote:

[Garven's Insane]:
  1. 02:00:240 (6) - new combo Hrm, k
  2. 02:21:353 (1,1) - ? Yeah, I dunno either. Fixed, though.
  3. 02:27:782 (10) - new combo
Eh, why not.

Consider decrease the volume, my brain hurts after modding it @_@

I thought mine was at a reasonable volume considering the song we're working with, hehe.
I ended up doing my own kind of combo set up, taking everyone elses' comments on the placement into consideration.

babble wrote:

Heya

As for the difficulties, I can't find anything wrong with them as far as mapping goes. However, I encourage you to use more 1/4 tick hit circles in insane, it makes the map more fun and less like hard.

I did it this way because I didn't want to make a stupidly hard insane. Also: I suck at the game, so think of it as an Insane (-) or something. I'm not going to make a map that I can't have a chance at.

Star~

Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Garven's Insane].osu
Topic Starter
lepidopodus
uploaded
Leorda
Annyeonghaseyo

[File]
Delete osb and full submit

[Easy]
00:51:938 (1) - Remove new combo?
00:56:362 (1) - ^
01:00:775 (1) - ^
01:38:684 (1,2,1,2) - Why this object volume is low? Is that authenic?
01:47:892 (1,2,1,2) - ^

[Normal]
00:08:822 (1,2) - I think it's too hard to read, all player thought 00:09:011 (2) is in the red tick, but not. Can you combine that into one slider?
01:38:684 (1,2,3,4,1,2,3,4) - Why this object volume is low? Is that authenic?
01:47:892 (1,2,3,4,1,2,3) - ^
02:00:425 (4) - Is to hard to read, same as 00:08:822 (1,2)
02:25:496 (4) - Move 1 grid right?

[Hard]
Fine~

[Taiko Muzukashii]
Why the countdown is off, but the rest is on??

[Taiko Oni]
999 NOTES?? ARE YOU CRAZY??!!!!!

Why the countdown is off, but the rest is on??

[Garven's Insane]
Fine~

Good song
STAR
Topic Starter
lepidopodus

Leorda wrote:

Annyeonghaseyo

[File]
Delete osb and full submit fixed

[Easy]
00:51:938 (1) - Remove new combo? fixed
00:56:362 (1) - ^ fixed
01:00:775 (1) - ^ fixed
01:38:684 (1,2,1,2) - Why this object volume is low? Is that authenic? fixed
01:47:892 (1,2,1,2) - ^ fixed

[Normal]
00:08:822 (1,2) - I think it's too hard to read, all player thought 00:09:011 (2) is in the red tick, but not. Can you combine that into one slider? fixed
01:38:684 (1,2,3,4,1,2,3,4) - Why this object volume is low? Is that authenic? fixed
01:47:892 (1,2,3,4,1,2,3) - ^ fixed
02:00:425 (4) - Is to hard to read, same as 00:08:822 (1,2) fixed
02:25:496 (4) - Move 1 grid right? fixed

[Hard]
Fine~

[Taiko Muzukashii]
Why the countdown is off, but the rest is on?? Cause I don't like countdown with taiko map

[Taiko Oni]
999 NOTES?? ARE YOU CRAZY??!!!!! Calm down, this is authentic map and one of the most hardest song in TnT

Why the countdown is off, but the rest is on?? Cause I don't like countdown with taiko map

[Garven's Insane]
Fine~
Thanks a lot!
Neethime
[Easy]
01:56:907 (1) - try divide this slider into two?

[Normal]
fine.

[Hard]
00:48:610 (3) - new combo?

[Insane]
00:31:064 (9) - new combo?
00:39:895 (10) - ^
01:04:353 (8) - ^
02:16:141 (8) - ^

Nice map,especially those timing sections lol.
+Star :)
Topic Starter
lepidopodus

Neethime wrote:

[Easy]
01:56:907 (1) - try divide this slider into two? fixed to circles, is it ok?

[Normal]
fine.

[Hard]
00:48:610 (3) - new combo? fixed

[Insane]
00:31:064 (9) - new combo?
00:39:895 (10) - ^
01:04:353 (8) - ^
02:16:141 (8) - ^ let garven decide
Thanks a lot!
Garven
banvi
Hello. :D

my mod
SPOILER
Easy
okay
Normal
00:12:995 (2) I think , this is a bit far to (3). Please look other this same pattern.
00:50:832 (3) 1 grid down?(grid lv3)
01:16:269 (1) ^
Hard
okay, it's nice~
Garven's
01:00:775 (1) 1 grid down?(compose with 00:59:674 (5))
01:17:103 (4) 1 grid left?
02:12:513 (1) 1 grid up?(compose with 02:11:397 (5))
It's nice~

star & gl ;)
GabrielRKF
First, delete the .osb on the song foulder~

Easy
Wow! That's perfect!!
There is just one thing that is bothering me.... On the first chorus you used the combo sequence (1,2,3,4,1,2,3,4,1,2,3,4) while on last chorus you use (1,2,1,2,1,2,1,2,1,2,1,2). I think it's better decide between one of them. Since on the others diff you use (1,2,1,2), I think it's better use this one~

Normal
Really nice :]
Just a stupidly nazy couple of things (really, pretty useless):
00:48:610(3) - Make it pointed down, it's visualy better :D
02:00:240(3) - ^

Hard
Nice, nice, nice!! >w<
01:19:881(4) - Being pointed to that side makes it look like that it got 2 returns, and that it ends at 01:20:297. Point it down or to another side so the gameplay gets more natural~
01:24:325(4) - ^
02:19:639(1,2,3,4,5,6,7,8) - Hum... It's nazi but I think that it would be better if these notes were mirrored on the center of the screen. In other words, 10 lvl 3 grids up~

Garven's Insane
Great! :O...




...That's all : D

Nice map!~~~
Stared >w<

Btw, the Taiko is epic~
Zekira
...?!

This... has an Insane already...?

...god I feel like I should contribute to the map somehow, other than modding it... D: Oh whatever, I think it's too late anyway...

brb Songstarring. The timing here is already accurate, I assume?
Topic Starter
lepidopodus

banvi wrote:

Easy
okay
Normal
00:12:995 (2) I think , this is a bit far to (3). Please look other this same pattern. distance spacing and AI mod says it's ok
00:50:832 (3) 1 grid down?(grid lv3) fixed
01:16:269 (1) ^ fixed
Hard
okay, it's nice~
Garven's
01:00:775 (1) 1 grid down?(compose with 00:59:674 (5))
01:17:103 (4) 1 grid left?
02:12:513 (1) 1 grid up?(compose with 02:11:397 (5)) let garven decide
It's nice~

roxkyuubiforever wrote:

First, delete the .osb on the song foulder~ That .osb file appears whenever I try to save... anyway, fixed

Easy
Wow! That's perfect!!
There is just one thing that is bothering me.... On the first chorus you used the combo sequence (1,2,3,4,1,2,3,4,1,2,3,4) while on last chorus you use (1,2,1,2,1,2,1,2,1,2,1,2). I think it's better decide between one of them. Since on the others diff you use (1,2,1,2), I think it's better use this one~ fixed to 1,2,3,4 cause other diff has much more notes and sliders

Normal
Really nice :]
Just a stupidly nazy couple of things (really, pretty useless):
00:48:610(3) - Make it pointed down, it's visualy better :D fixed
02:00:240(3) - ^ fixed

Hard
Nice, nice, nice!! >w<
01:19:881(4) - Being pointed to that side makes it look like that it got 2 returns, and that it ends at 01:20:297. Point it down or to another side so the gameplay gets more natural~ fixed
01:24:325(4) - ^ fixed
02:19:639(1,2,3,4,5,6,7,8) - Hum... It's nazi but I think that it would be better if these notes were mirrored on the center of the screen. In other words, 10 lvl 3 grids up~ spacing...

Garven's Insane
Great! :O...




...That's all : D
Thanks a lot!

And Zekira, I used wikihouse timing but could you recheck? Actually I don't trust wikihouse that much...
arien666

Zekira wrote:

...?!

This... has an Insane already...?

...god I feel like I should contribute to the map somehow, other than modding it... D: Oh whatever, I think it's too late anyway...
Maybe, TaikOsu?<<<
Anyway, If bpm offs by 0.01~0.02... That's the orz thing ;_;
Clare
hihi~~

add the source in all diff

[Easy]
00:51:938 (3) - new combo?
00:56:362 (3) - ^
01:00:775 (3) - ^
02:03:583 (3) - ^
02:08:048 (3) - ^
02:12:513 (3) - ^

[Normal]
fine

[Hard]
01:18:353 (7) - remove Clap?
01:20:575 (6) - ^
01:22:797 (7) - ^
01:25:019 (6) - ^
01:27:242 (7) - ^
01:29:464 (8) - ^
02:27:782 (1) - new combo?

[Insane]
00:39:482 (8) - new combo?
00:48:610 (3) - ^
01:04:353 (8) - ^
01:05:592 (14) - ^
02:16:141 (8) - ^
02:17:397 (14) - ^
02:28:353 (9) - add finish?

good map!
star
Garven
SPOILER

banvi wrote:

Hello. :D

Garven's
01:00:775 (1) 1 grid down?(compose with 00:59:674 (5)) nah
01:17:103 (4) 1 grid left? sure
02:12:513 (1) 1 grid up?(compose with 02:11:397 (5)) nah
It's nice~ ~

Clare wrote:

hihi~~

[Insane]
00:39:482 (8) - new combo? All the new combo stuff I had addressed earlier, though I guess lepido missed the post.
00:48:610 (3) - ^
01:04:353 (8) - ^
01:05:592 (14) - ^
02:16:141 (8) - ^
02:17:397 (14) - ^
02:28:353 (9) - add finish? Sure

lepido: I think the bpm at 01:25:158 rushes a little for one measure, then lines right back up again. Maybe try a new uninherited section there to line that one measure up, and for the next measure, just keep it where it is?

Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Garven's Insane].osu
Topic Starter
lepidopodus

Clare wrote:

add the source in all diff Termination is the name of the album, so it can't be sorce and I add Taiko no Tatsujin tag cause This mapset incluse Taiko no Tatsujin Authentic map. So I think there's nothing to put source.

[Easy]
00:51:938 (3) - new combo? Hmm... fixed cause two modders prefer this way...
00:56:362 (3) - ^ fixed
01:00:775 (3) - ^ fixed
02:03:583 (3) - ^ fixed
02:08:048 (3) - ^ fixed
02:12:513 (3) - ^ fixed

[Normal]
fine

[Hard]
01:18:353 (7) - remove Clap? clap-normal-normal until end of that part is too boring to me, well maybe it just my thinking...
01:20:575 (6) - ^ ^
01:22:797 (7) - ^ ^
01:25:019 (6) - ^ ^
01:27:242 (7) - ^ ^
01:29:464 (8) - ^ ^
02:27:782 (1) - new combo? fixed

[Insane]
00:39:482 (8) - new combo?
00:48:610 (3) - ^
01:04:353 (8) - ^
01:05:592 (14) - ^
02:16:141 (8) - ^
02:17:397 (14) - ^
02:28:353 (9) - add finish? garven fix these already
Garven: My mistake. I was kinda busy that night.
Well I noticed about that part too. I should do something.
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Easy]
the hitsounds in this diff is a little boring to me (because you always add hitsound on sliders but not slider's beats... not good.) except for this, map is fine.

[Normal]
HP Drain Rate +1
01:15:158 (1,2,3) - use a reverse slider instead. it's weird to let Normal players read 1/3 notes.
01:20:158 (4) - turn off grid snap and move it left a bit.

[Hard]
00:27:884 (2,3,4,5,1,2) - TBH, i don't like these sliders...
01:47:892 (1,2,3,4,1,2,3,4) - ...^

[Garven's Insane]
00:48:610 (3) - new combo
00:49:168 (6) - 1 grid down.
01:59:963 (5) - 2 grid left to let the end stack with (4)'s end i think..
02:00:425 (2,4) - 2- 1grid down, 4- 1 grid up.
Garven

NatsumeRin wrote:

[Garven's Insane]
00:48:610 (3) - new combo
00:49:168 (6) - 1 grid down.
01:59:963 (5) - 2 grid left to let the end stack with (4)'s end i think..
02:00:425 (2,4) - 2- 1grid down, 4- 1 grid up.
Fixed all. Thanks!

Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Garven's Insane].osu
Topic Starter
lepidopodus

NatsumeRin wrote:

[Easy]
the hitsounds in this diff is a little boring to me (because you always add hitsound on sliders but not slider's beats... not good.) except for this, map is fine. Fixed, although I don't know I made it better or not.

[Normal]
HP Drain Rate +1
01:15:158 (1,2,3) - use a reverse slider instead. it's weird to let Normal players read 1/3 notes. Fixed
01:20:158 (4) - turn off grid snap and move it left a bit. Fixed

[Hard]
00:27:884 (2,3,4,5,1,2) - TBH, i don't like these sliders... Fixed, although I don't know I made it better or not.
01:47:892 (1,2,3,4,1,2,3,4) - ...^ ^

[Garven's Insane]
00:48:610 (3) - new combo
00:49:168 (6) - 1 grid down.
01:59:963 (5) - 2 grid left to let the end stack with (4)'s end i think..
02:00:425 (2,4) - 2- 1grid down, 4- 1 grid up. garven fixed those
Thanks, NatsumeRin!

Anyway, I fixed timing, but maybe we need better one...
Sallad4ever
Hi Lepidon :)

[General]

- I see that you use 2 stanzas for 1 combo set on all diff, so I'll mod the combo based on that

[Easy]
02:23:782 (1,2,3,4,1,2,3,4,1) - all those finish will kill anyone (me in particular) using headphone
well that is only personal preference so it's up to you :3
Combo mod
SPOILER
00:38:656 (4) - NC (new combo) to make it consistent with 00:29:819 (1)
01:34:047 (2) - NC
[Normal]
02:23:782 (1,2,3,4,1,2,3,4,1) - same as above :3

[Hard]
02:23:782 (1,2,3,4,1,2,3,4,5,6) - ah this is more friendly
Combo mod
SPOILER
00:34:243 (3) - NC
00:38:381 (1) - remove NC
01:34:047 (7) - NC
01:59:407 (6) - ^
02:00:240 (1) - remove NC
02:21:496 (8) - NC
02:21:925 (1) - remove NC

[Taiko Muzukashi]

*don don don*

[Taiko Oni]

*dondondonkatsudondonkatsukatsudon* :3

[Insane]
*normalnormalclapnormalnormalclapnormalclapwhistlenormalclapwhistle* :o

As far as I can see this is perfect
Cool & Create Great map ;)
~Star
Topic Starter
lepidopodus
All fixed! Thanks, Sallad4ever~

EDIT: Ok, Another Timing fix...
Kiddo-Kun
Good Job
As a noob I couldn't find anything major wrong
Topic Starter
lepidopodus
Ah, that's nice...
Thanks for Modding~
mekadon_old
What? No, not this song~~~
SPOILER
Easy
00:25:419~00:27:346 - Maybe a spinner here than sliders (Or maybe 1/2 streams :3)
01:29:618 (1) - Add finish
01:38:699 (1,2,1,2) - I was thinking for a slider>hitcircle>slider.. kind of thing
01:47:907 (1,2,1,2) - ^
02:21:516 (2) - New combo
02:22:659 (3) - ^
02:28:341 (1) - Spinner?

Normal
01:34:062 (1) - Spinner? Do it as long as Oni ww
01:38:699 (1,2,3,4...) - Make it more interesting, you use the same pattern too much =[
01:47:907 (1,2,3,4...) - ^
02:08:066 (1,2) - Linear slider don't really match each other
02:15:601 (3,4,5) - Do it in the same angle as 02:14:764 (1,2)

Muzu
No authentic issues :3

Oni
Okay, fine to me...

Insanae
00:31:080 (4,5,6) - What is this? Remove it; it's not fit at all here
00:33:292 (2,3) - ^
Some in between, but I highlight red zones
00:52:648 (2,3,4,5) - Remove it
00:57:072 (2,3,4,5) - ^
01:01:481 (2,3,4,5) - ^
02:00:246 (1,2,3,4) - Do lesjuh jumps instead
A lot notes actually needs to be removed but yeah, I'm sure you'll find it later

star~~
MMzz
Yes.
Yes.
Yes.
Yes.
I love now.
Topic Starter
lepidopodus

mekadon95 wrote:

[Easy
00:25:419~00:27:346 - Maybe a spinner here than sliders (Or maybe 1/2 streams :3) It's easy and putting spinner there would be too hard.
01:29:618 (1) - Add finish Hmm... finish would be too 'heavy' for that part as I think
01:38:699 (1,2,1,2) - I was thinking for a slider>hitcircle>slider.. kind of thing That can be nice, but maybe that would be too hard for easy (though I can be wrong)
01:47:907 (1,2,1,2) - ^ ^
02:21:516 (2) - New combo I think this way is better
02:22:659 (3) - ^ ^
02:28:341 (1) - Spinner? It would be too short for easy

Normal
01:34:062 (1) - Spinner? Do it as long as Oni ww hmm... let it player can rest with that part
01:38:699 (1,2,3,4...) - Make it more interesting, you use the same pattern too much =[ I'll try when I can think about better one
01:47:907 (1,2,3,4...) - ^ ^
02:08:066 (1,2) - Linear slider don't really match each other fixed
02:15:601 (3,4,5) - Do it in the same angle as 02:14:764 (1,2) fixed 02:14:764 (1,2)

Muzu
No authentic issues :3

Oni
Okay, fine to me...

Insanae
00:31:080 (4,5,6) - What is this? Remove it; it's not fit at all here
00:33:292 (2,3) - ^
Some in between, but I highlight red zones
00:52:648 (2,3,4,5) - Remove it
00:57:072 (2,3,4,5) - ^
01:01:481 (2,3,4,5) - ^
02:00:246 (1,2,3,4) - Do lesjuh jumps instead
A lot notes actually needs to be removed but yeah, I'm sure you'll find it later let garven decide
Thanks for modding, mekadon!
Garven

mekadon95 wrote:

Insanae
00:31:080 (4,5,6) - What is this? Remove it; it's not fit at all here They're called offbeats. I like 'em since they fit really well.
00:33:292 (2,3) - ^ ^
Some in between, but I highlight red zones
00:52:648 (2,3,4,5) - Remove it ..
00:57:072 (2,3,4,5) - ^
01:01:481 (2,3,4,5) - ^
02:00:246 (1,2,3,4) - Do lesjuh jumps instead ?
A lot notes actually needs to be removed but yeah, I'm sure you'll find it later Well, thanks for looking, anyway.[/spoilerbox]

star~~
Noobita
Star~ ;)
Natteke
yo
Louis Cyphre
[Easy]
00:45:286 - remove new combo
01:34:062 - ^
01:38:555 - remove this timing section
01:47:764 - ^
01:52:479 - remove new combo
02:01:090 - remove this timing section

[Normal]
01:34:062 - remove new combo
02:28:341 - ^

[Hard]
01:34:062 - remove new combo
01:52:479 - ^
02:28:341 - remove new combo

[Insane]
01:04:371 - new combo
01:34:062 - remove new combo
02:16:159 - new combo
Garven

Louis Cyphre wrote:

[Insane]
01:34:062 - remove new combo
Just do this one, lepido.
kino77
Good map,sounds great~ :)

[General]
Was those red timing section necessary?
I feel like the whole notes is a little ahead the song...

[Easy]
HPDR lv.2?
OD lv.4?

Other fine~
Starrrrrrr~!!!
Topic Starter
lepidopodus
This song has dynamic BPM so It can't be timed with one uninherited section. Maybe some of them are unneccessary, though.
(Well I've already asked for some players to check timing, and it seems it's not that wrongly timed now.)
I'll check moding and recheck offsets of these timing sections when I'm back from school, thanks.

EDIT:

Louis Cyphre wrote:

[Easy]
00:45:286 - remove new combo fixed
01:34:062 - ^ fixed
01:38:555 - remove this timing section When changing volume or something it should be applied a little earier than the note so that it can be applied when the player hit circle a little ealier. So, this timing section is needed.
01:47:764 - ^ ^
01:52:479 - remove new combo fixed
02:01:090 - remove this timing section same as 01:38:555

[Normal]
01:34:062 - remove new combo fixed
02:28:341 - ^ fixed

[Hard]
01:34:062 - remove new combo fixed
01:52:479 - ^ fixed
02:28:341 - remove new combo fixed

[Insane]
01:04:371 - new combo denied, as garven said
01:34:062 - remove new combo fixed, as garven said
02:16:159 - new combo denied, as garven said

kino77 wrote:

[General]
Was those red timing section necessary? As I mentioned above
I feel like the whole notes is a little ahead the song... I'll check

[Easy]
HPDR lv.2? fixed
OD lv.4? I think 3 is better
Thanks again for modding~

EDIT2: Ok, some part of the song was slightly earlier as a few ms, so fixed. Still even I can find some earier notes but whenever I tried to fix, other notes go off the time so.... *sigh*
Astom
Hi

[Hard]
- +2 HP Drain Rate
- +1 OD

[Garven's Insane]
- +1 HP Drain Rate
-01:59:121 (1) remove this combo and add new combo in 01:59:402 (2).


Mmm that, I only check hard and Garven's Insane, I don't like to much this type of song.

Star :3
DeletedUser_151115
Mod! [REQUEST VIA QUEUE]

Anything marked with * is a suggestion.

[Easy]
Fine.

[Normal]
Fine.

[Hard]
00:10:658 - Add Note (?) *
00:11:765 - ^ *
00:12:871 - ^ *
00:13:978 - ^ *
00:15:084 - ^ *
00:16:191 - ^ *
00:17:297 - ^ *
00:18:404 - ^ *
00:19:509 - ^ *
00:20:609 - ^ *
00:21:710 - ^ *
00:22:811 - ^ *
00:23:912 - ^ *
00:25:013 - ^ *
00:26:114 - ^ *
00:27:215 - ^ *

EDIT: HP Drain to right 1

LOL! It sounds much better with those.

[2 Taiko Diffs]
*Requested to be ignored*

[Garven's Insane]
Fine.

+Star!~
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