forum

9mm Parabellum Bullet - Punishment [Taiko|Osu]

posted
Total Posts
91
show more
Topic Starter
lepidopodus

mekadon95 wrote:

[Easy
00:25:419~00:27:346 - Maybe a spinner here than sliders (Or maybe 1/2 streams :3) It's easy and putting spinner there would be too hard.
01:29:618 (1) - Add finish Hmm... finish would be too 'heavy' for that part as I think
01:38:699 (1,2,1,2) - I was thinking for a slider>hitcircle>slider.. kind of thing That can be nice, but maybe that would be too hard for easy (though I can be wrong)
01:47:907 (1,2,1,2) - ^ ^
02:21:516 (2) - New combo I think this way is better
02:22:659 (3) - ^ ^
02:28:341 (1) - Spinner? It would be too short for easy

Normal
01:34:062 (1) - Spinner? Do it as long as Oni ww hmm... let it player can rest with that part
01:38:699 (1,2,3,4...) - Make it more interesting, you use the same pattern too much =[ I'll try when I can think about better one
01:47:907 (1,2,3,4...) - ^ ^
02:08:066 (1,2) - Linear slider don't really match each other fixed
02:15:601 (3,4,5) - Do it in the same angle as 02:14:764 (1,2) fixed 02:14:764 (1,2)

Muzu
No authentic issues :3

Oni
Okay, fine to me...

Insanae
00:31:080 (4,5,6) - What is this? Remove it; it's not fit at all here
00:33:292 (2,3) - ^
Some in between, but I highlight red zones
00:52:648 (2,3,4,5) - Remove it
00:57:072 (2,3,4,5) - ^
01:01:481 (2,3,4,5) - ^
02:00:246 (1,2,3,4) - Do lesjuh jumps instead
A lot notes actually needs to be removed but yeah, I'm sure you'll find it later let garven decide
Thanks for modding, mekadon!
Garven

mekadon95 wrote:

Insanae
00:31:080 (4,5,6) - What is this? Remove it; it's not fit at all here They're called offbeats. I like 'em since they fit really well.
00:33:292 (2,3) - ^ ^
Some in between, but I highlight red zones
00:52:648 (2,3,4,5) - Remove it ..
00:57:072 (2,3,4,5) - ^
01:01:481 (2,3,4,5) - ^
02:00:246 (1,2,3,4) - Do lesjuh jumps instead ?
A lot notes actually needs to be removed but yeah, I'm sure you'll find it later Well, thanks for looking, anyway.[/spoilerbox]

star~~
Noobita
Star~ ;)
Natteke
yo
Louis Cyphre
[Easy]
00:45:286 - remove new combo
01:34:062 - ^
01:38:555 - remove this timing section
01:47:764 - ^
01:52:479 - remove new combo
02:01:090 - remove this timing section

[Normal]
01:34:062 - remove new combo
02:28:341 - ^

[Hard]
01:34:062 - remove new combo
01:52:479 - ^
02:28:341 - remove new combo

[Insane]
01:04:371 - new combo
01:34:062 - remove new combo
02:16:159 - new combo
Garven

Louis Cyphre wrote:

[Insane]
01:34:062 - remove new combo
Just do this one, lepido.
kino77
Good map,sounds great~ :)

[General]
Was those red timing section necessary?
I feel like the whole notes is a little ahead the song...

[Easy]
HPDR lv.2?
OD lv.4?

Other fine~
Starrrrrrr~!!!
Topic Starter
lepidopodus
This song has dynamic BPM so It can't be timed with one uninherited section. Maybe some of them are unneccessary, though.
(Well I've already asked for some players to check timing, and it seems it's not that wrongly timed now.)
I'll check moding and recheck offsets of these timing sections when I'm back from school, thanks.

EDIT:

Louis Cyphre wrote:

[Easy]
00:45:286 - remove new combo fixed
01:34:062 - ^ fixed
01:38:555 - remove this timing section When changing volume or something it should be applied a little earier than the note so that it can be applied when the player hit circle a little ealier. So, this timing section is needed.
01:47:764 - ^ ^
01:52:479 - remove new combo fixed
02:01:090 - remove this timing section same as 01:38:555

[Normal]
01:34:062 - remove new combo fixed
02:28:341 - ^ fixed

[Hard]
01:34:062 - remove new combo fixed
01:52:479 - ^ fixed
02:28:341 - remove new combo fixed

[Insane]
01:04:371 - new combo denied, as garven said
01:34:062 - remove new combo fixed, as garven said
02:16:159 - new combo denied, as garven said

kino77 wrote:

[General]
Was those red timing section necessary? As I mentioned above
I feel like the whole notes is a little ahead the song... I'll check

[Easy]
HPDR lv.2? fixed
OD lv.4? I think 3 is better
Thanks again for modding~

EDIT2: Ok, some part of the song was slightly earlier as a few ms, so fixed. Still even I can find some earier notes but whenever I tried to fix, other notes go off the time so.... *sigh*
Astom
Hi

[Hard]
- +2 HP Drain Rate
- +1 OD

[Garven's Insane]
- +1 HP Drain Rate
-01:59:121 (1) remove this combo and add new combo in 01:59:402 (2).


Mmm that, I only check hard and Garven's Insane, I don't like to much this type of song.

Star :3
DeletedUser_151115
Mod! [REQUEST VIA QUEUE]

Anything marked with * is a suggestion.

[Easy]
Fine.

[Normal]
Fine.

[Hard]
00:10:658 - Add Note (?) *
00:11:765 - ^ *
00:12:871 - ^ *
00:13:978 - ^ *
00:15:084 - ^ *
00:16:191 - ^ *
00:17:297 - ^ *
00:18:404 - ^ *
00:19:509 - ^ *
00:20:609 - ^ *
00:21:710 - ^ *
00:22:811 - ^ *
00:23:912 - ^ *
00:25:013 - ^ *
00:26:114 - ^ *
00:27:215 - ^ *

EDIT: HP Drain to right 1

LOL! It sounds much better with those.

[2 Taiko Diffs]
*Requested to be ignored*

[Garven's Insane]
Fine.

+Star!~
Topic Starter
lepidopodus

Astom wrote:

[Hard]
- +2 HP Drain Rate let's... +1?
- +1 OD fixed

[Garven's Insane]
- +1 HP Drain Rate
-01:59:121 (1) remove this combo and add new combo in 01:59:402 (2). let garven decied

Davidz123 wrote:

Anything marked with * is a suggestion.

[Easy]
Fine.

[Normal]
Fine.

[Hard]
00:10:658 - Add Note (?) *
00:11:765 - ^ *
00:12:871 - ^ *
00:13:978 - ^ *
00:15:084 - ^ *
00:16:191 - ^ *
00:17:297 - ^ *
00:18:404 - ^ *
00:19:509 - ^ *
00:20:609 - ^ *
00:21:710 - ^ *
00:22:811 - ^ *
00:23:912 - ^ *
00:25:013 - ^ *
00:26:114 - ^ *
00:27:215 - ^ * please wait, I'll implement all of these a few hours later...

EDIT: HP Drain to right 1 fixed

LOL! It sounds much better with those.

[2 Taiko Diffs]
*Requested to be ignored*

[Garven's Insane]
Fine.
Thanks for Modding~!
Zekira
Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Zeki's Test Red Lines].osu

Tried the best that I could, though if you would check it may contain some offset inconsistencies that are usually early; I notice that when I commit errors, it's always becuase my offset is early lol

Anyway, ran a test:



And



Compare the timing points just to make sure; I may have screwed up some of your proper ones.
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown
[Easy]

  • • 00:46:000 (x) - Add a break
[Normal]

  • • 00:46:000 (x) - Add a break
[Hard]

  • • 00:46:000 (x) - Add a break
Topic Starter
lepidopodus

xxheroxx wrote:

[General]

  • • Disable countdown fixed
[Easy]

  • • 00:46:000 (x) - Add a break fixed
[Normal]

  • • 00:46:000 (x) - Add a break fixed
[Hard]

  • • 00:46:000 (x) - Add a break fixed
KUDOSUED to Zekira for timing help, nice!
And thanks for modding, xxheroxx!
Garven

Astom wrote:

Hi
[Garven's Insane]
- +1 HP Drain Rate
-01:59:121 (1) remove this combo and add new combo in 01:59:402 (2).
Go ahead with 'em, lepido.
Zekira
...how I wish this was ranked already D:

Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
If my mod was helpful, feed me with kudosu.

[General]
Okay.

[Easy]
00:14:399 (1) - Stack it under 00:13:288 (2)'s end.

[Normal]
00:41:984 (3) - Delete this.
00:42:260 (4) - Move it 1/1 before and extend by 1/1.
01:02:992 (1,2,3,4) - Flip horizontally.

[Hard]
00:54:850 - Add a hitcircle.
00:54:988 (3) - 1/4 before.
00:55:954 - Add a hitcircle.
00:56:092 (7) - 1/4 before.

[Garven]
Why this was mapped with 1/3, and the others with 1/4? D:
Nothing for you :P
Topic Starter
lepidopodus
@Zekira: FCed? WOW you ard kinda taiko experts, aren,t you?
@Garven: Applied, thanks~

EDIT:

tmokb93 wrote:

[General]
Okay.

[Easy]
00:14:399 (1) - Stack it under 00:13:288 (2)'s end. fixed

[Normal]
00:41:984 (3) - Delete this. fixed
00:42:260 (4) - Move it 1/1 before and extend by 1/1. fixed
01:02:992 (1,2,3,4) - Flip horizontally. fixed

[Hard]
00:54:850 - Add a hitcircle.
00:54:988 (3) - 1/4 before.
00:55:954 - Add a hitcircle.
00:56:092 (7) - 1/4 before. I fixed some rhythm inspired by these, thanks.

[Garven]
Why this was mapped with 1/3, and the others with 1/4? D: the last part uses 1/3, and others using 1/4. Thats why.
Nothing for you :P
Thanks~
Krisom
Hello Hello :3

[General]
Consider changing the brown combocolor. The approach circle is sometimes hard for me too see, like in Garven's Insane, 00:21:713 (4).

[Easy]
00:29:846 (1) - Remove the New Combo
00:38:674 (1) - ^
01:18:490 (1) - ^ (?)
01:22:931 (1) - ^ (?)
02:23:792 - The offset/BPM seems a bit late in this section, it may be me though...
Also, some hitsound modding, though I'm not sure if this fits taiko... ..oh well :3
00:09:955 (1) - Finish the start?
00:12:177 (1) - ^
00:14:399 (1) - ^
00:16:621 (1) - ^

;D

[Normal]
Nothing wrong, just hitsound suggestions
00:27:640 (1,2,3,4,5,6) - Place some claps in this combo... hmmm... ...maybe claps on (2), (3), (5) and (6) ?
00:32:329 (2,4) - Clap both the end and the start of these sliders.
00:36:467 (1,2,3,4,5,6) - Same as 00:27:640.
00:41:157 (2) - Clap the end and the start
00:50:020 (2,4) - ^
00:54:436 (2,4) - ^
00:58:852 (2,4) - ^
01:03:268 (2,4) - ^

Great Normal diff ^^!

[Hard]
Nothing wrong here, I'd like to see places like 00:10:649 (3)'s end or 00:19:639 (4) clapped, but it's a solid pattern, so I wont suggest anything ^^!

[Garven's]
Great!
00:21:713 (4) - Alredy mentioned it, but this is hard to see with the current color scheme...
01:05:614 (14) - Maybe a new combo :3? I don't like 14 D:
I'm not going to lie, I could not do the gutar solo, but...
01:34:062 (7) - I don't like how this spacing looks, it's a sudden jump at the end of the solo, one could assume that you're aiming to the next beat...
01:59:954 (4) - This was a slider? o.O
02:17:401 (14) - Maybe new combo ^^?

I don't see any mayor problems, just minor stuff, Garven's and Normal are great ^^!
>w< Star!
Topic Starter
lepidopodus

Krisom wrote:

[General]
Consider changing the brown combocolor. The approach circle is sometimes hard for me too see, like in Garven's Insane, 00:21:713 (4). fixed

[Easy]
00:29:846 (1) - Remove the New Combo fixed
00:38:674 (1) - ^ fixed
01:18:490 (1) - ^ (?) fixed
01:22:931 (1) - ^ (?) fixed
02:23:792 - The offset/BPM seems a bit late in this section, it may be me though... fixed
Also, some hitsound modding, though I'm not sure if this fits taiko... ..oh well :3
00:09:955 (1) - Finish the start? fixed
00:12:177 (1) - ^ fixed
00:14:399 (1) - ^ fixed
00:16:621 (1) - ^ fixed

;D

[Normal]
Nothing wrong, just hitsound suggestions
00:27:640 (1,2,3,4,5,6) - Place some claps in this combo... hmmm... ...maybe claps on (2), (3), (5) and (6) ? fixed
00:32:329 (2,4) - Clap both the end and the start of these sliders. fixed
00:36:467 (1,2,3,4,5,6) - Same as 00:27:640. fixed
00:41:157 (2) - Clap the end and the start fixed
00:50:020 (2,4) - ^ fixed
00:54:436 (2,4) - ^ fixed
00:58:852 (2,4) - ^ fixed
01:03:268 (2,4) - ^ fixed

Great Normal diff ^^!

[Hard]
Nothing wrong here, I'd like to see places like 00:10:649 (3)'s end or 00:19:639 (4) clapped, but it's a solid pattern, so I wont suggest anything ^^!

[Garven's]
Great!
00:21:713 (4) - Alredy mentioned it, but this is hard to see with the current color scheme...
01:05:614 (14) - Maybe a new combo :3? I don't like 14 D:
I'm not going to lie, I could not do the gutar solo, but...
01:34:062 (7) - I don't like how this spacing looks, it's a sudden jump at the end of the solo, one could assume that you're aiming to the next beat...
01:59:954 (4) - This was a slider? o.O
02:17:401 (14) - Maybe new combo ^^? let garven decide this
Thanks a lot~
ouranhshc
i didn't find anything major.


Awesome map
Garven

Krisom wrote:

Hello Hello :3

[Garven's]
Great!
00:21:713 (4) - Alredy mentioned it, but this is hard to see with the current color scheme...
01:05:614 (14) - Maybe a new combo :3? I don't like 14 D: Heh, it used to be that way. Ah well, I'll leave it for now.
I'm not going to lie, I could not do the gutar solo, but...
01:34:062 (7) - I don't like how this spacing looks, it's a sudden jump at the end of the solo, one could assume that you're aiming to the next beat... Um, it's pretty much the same jump you're doing with that exact rhythm several times prior. I don't see the issue...
01:59:954 (4) - This was a slider? o.O Hrm, rearranged a bit
02:17:401 (14) - Maybe new combo ^^?

>w< Star!
Don't forget to update the color on my diff when you submit it, lepido.

Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Garven's Insane].osu
Topic Starter
lepidopodus
@ouranhshc: Thanks for checking!
@Garven: Updated~
Sushi
Sushi mod goooo


Get rid of .osb file

[Easy]
00:45:952 (Break) - Is it really needed?

[Normal]
00:45:952 (Break) - Is it really needed?

[Taiko Muzukashii]
Looks good~

[Hard]
00:15:510 (4,5) - consider alignment?

[Taiko Oni]
*_*

[garven's]
00:46:441 (Break) - Needed?
00:48:600 (1,3) - symetry?


Nice map set~
Topic Starter
lepidopodus

Sushi971 wrote:

Get rid of .osb file fixed

[Easy]
00:45:952 (Break) - Is it really needed? fixed

[Normal]
00:45:952 (Break) - Is it really needed? fixed

[Taiko Muzukashii]
Looks good~

[Hard]
00:15:510 (4,5) - consider alignment? fixed

[Taiko Oni]
*_*

[garven's]
00:46:441 (Break) - Needed?
00:48:600 (1,3) - symetry? let garven check these
Ah, thanks you sushi!

EDIT: I've exclude breaks in other diffs in 00:46:441 so I think I should delete in insane...
Ra-s
+Star :)
m980
Modding by queue

[Easy]
There are 8 un-noticable unsnapped notes near the end of the map. Just snap them :p (They're about 6ms off)

[Normal]
00:48:603 (3) - Might wanna snap this. (Even though it's only 3 ms off, it needs to be done >.>)

[Garven's Insane]
It's difficulties like this that remind me how much I hate guest difficulties.

There are so many things that are just in the map to increase difficulty/score. If your goal in mapping is to make a hard/high-max-score map, then you shouldn't be mapping. I'm mainly referring to the offbeat notes that just fill the empty space.
00:31:088 (4,5,6,7) -
00:39:915 (4,5,6,7) -
00:52:642 (2,3,4,5) -
00:57:058 (2,3,4,5) -
Why are they there? For difficulty inflation. They don't sound good >.> If you want to place notes during a pause in the music, then atleast make it sound good... If you don't want to, then you don't have to. I just feel that so much more can be done in the empty space (or.. nothing at all)
02:27:762 (1,2,3,4,5,6,7,8,9) - I don't know what this stream is for. Oh wait... difficulty inflation. I'd get rid of it.

Overall
I think the mapset is pretty cool. I'll check over this map again later, and if it fits the bill, you can have your bubble.
Topic Starter
lepidopodus

m980 wrote:

[Easy]
There are 8 un-noticable unsnapped notes near the end of the map. Just snap them :p (They're about 6ms off) My mistake, fixed!

[Normal]
00:48:603 (3) - Might wanna snap this. (Even though it's only 3 ms off, it needs to be done >.>) My mistake, fixed!

[Garven's Insane]
It's difficulties like this that remind me how much I hate guest difficulties.

There are so many things that are just in the map to increase difficulty/score. If your goal in mapping is to make a hard/high-max-score map, then you shouldn't be mapping. I'm mainly referring to the offbeat notes that just fill the empty space.
00:31:088 (4,5,6,7) -
00:39:915 (4,5,6,7) -
00:52:642 (2,3,4,5) -
00:57:058 (2,3,4,5) -
Why are they there? For difficulty inflation. They don't sound good >.> If you want to place notes during a pause in the music, then atleast make it sound good... If you don't want to, then you don't have to. I just feel that so much more can be done in the empty space (or.. nothing at all)
02:27:762 (1,2,3,4,5,6,7,8,9) - I don't know what this stream is for. Oh wait... difficulty inflation. I'd get rid of it.

Overall
I think the mapset is pretty cool. I'll check over this map again later, and if it fits the bill, you can have your bubble.
Thanks for modding, I changed timing several times, so that makes unsnapped notes.
And about Insane, I'll tell Garven about this so he can make some change in his diff.

Garven~ Where are you~
Garven
Sigh, I had a nice long and sarcasm-filled reply all done, and Firefox crashed. Figures.

In summary, I set the symmetry from Sushi's mod, and although m980's assumptions of me mapping purely for difficulty's sake are totally off, I mapped through the off beats (that I really like, but I guess two modders now don't) and changed the ending stream to just more of the same gradual snap increase.

Hopefully this'll work better for ya.

m980 wrote:

It's difficulties like this that remind me how much I hate guest difficulties.
Thanks.

Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Garven's Insane].osu
Topic Starter
lepidopodus
Ok, updated, thanks Garven~
m980
Modding by queue

Garven wrote:

m980 wrote:

It's difficulties like this that remind me how much I hate guest difficulties.
Thanks.
Sorry if you took offense to that. It's just my belief that a guest difficulty should NEVER outshine the original mapper's difficulties in both score and difficulty.

[Garven's Insane]
Just a suggestion
01:02:992 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Not sure about these jumps. Same with the repeat. I'd get rid of them. But it's your call.

I'll check back. Garven should just post to tell me whether he's keeping the jumps or not. Then I'll give this a bubble.
Garven

m980 wrote:

Sorry if you took offense to that. It's just my belief that a guest difficulty should NEVER outshine the original mapper's difficulties in both score and difficulty.

Well, I was asked to make an insane specifically... I don't see how to avoid either of those criteria in that situation. Considering it's my first Insane creation since the unreadable pile of crap my first attempt was, I'm pretty proud of it. Maybe I was just a bit irate after a day of work and coming back to that - it's not bugging me at all now with your perspective. Anyway...

[Garven's Insane]
Just a suggestion
01:02:992 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Not sure about these jumps. Same with the repeat. I'd get rid of them. But it's your call.

I had designed the chorus' to gradually have spacing increases as it went along, and that's pretty much the last part of it. I equalized the jump distance on the second set of them as a compromise.

I'll check back. Garven should just post to tell me whether he's keeping the jumps or not. Then I'll give this a bubble.
There you have it. A letter opener.

Download: 9mm Parabellum Bullet - Punishment (lepidopodus) [Garven's Insane].osu
Topic Starter
lepidopodus
Ah, thanks for updating, Garven~

Uploaded!
Zekira
EDIT: nvm
Bikko
good map 0_o
m980
Modding by queue

Looks good now.
Topic Starter
lepidopodus
Yeahy~

So, I should find another BAT to rank this or...
arien666

lepidopodus wrote:

Yeahy~

So, I should find another BAT to rank this or...
minyeob< I don't mean 'pushing' ;_;

Well...
As +37 and m980 says good...
Maybe, I hope that it'll be ranked soon :3
mekadon_old
yaaay punishment xD
Gens
Lovely.
Garven
Woo, gratz lepido!

Sorry my diff was such a snag to ranking. (-_- )
Andrea
Mp3's quality is horrible... No offence.
Topic Starter
lepidopodus
Kinda hard to find the mp3 file, and that was the best I can do in that time orz
(and I uses laptop with bad sound output device, so it's hard to distinguish good and bad ones...)

...and finally I found better(maybe? I'm not sure though) mp3 file and it's too late OTL
Zekira
Oh god...

*plays*
arien666

Zekira wrote:

Oh god...

*plays*
^

Now, Zekira should make that song as TaikOsu <<<
Topic Starter
lepidopodus

arken1015 wrote:

Now, Zekira should make that song as TaikOsu <<<
Are you serious? 999 combo and over 200 BPM with 1/4 notes....

Ok, if someone can FC Haya Saitama2000 Oni with standard, I consider to support that lol (jk?)
arien666

lepidopodus wrote:

arken1015 wrote:

Now, Zekira should make that song as TaikOsu <<<
Are you serious? 999 combo and over 200 BPM with 1/4 notes....

Ok, if someone can FC Haya Saitama2000 Oni with standard, I consider to support that lol (jk?)
Of course, it'll be APPROVAL
And...



NO FC USER on that song???

ps. Haya Saitama = 250BPM 1/4 notes
Topic Starter
lepidopodus

arken1015 wrote:

NO FC USER on that song???
0 FC in Haya Saitama2000
1 FC in Koibumi2000
1 FC in Family Dondon
about 15 FC in Natsu Matsuri
about 10 FC in Bouken Hiyori
about 25 FC in Pop Star
about 30 FC in Saitama2000
.
.
.
Seriously, making somewhat hard Oni maps to TaikOsu is just DISATSER. Even easy one has under 50 S.
arien666

lepidopodus wrote:

Seriously, making somewhat hard Oni maps to TaikOsu is just DISATSER. Even easy one has under 50 S.
Well...
easy Oni maps to TaikOsu is not disatser :3
Like Anpanman<

Anyway...
Good luck for your next song :3



ps. If you have time, why don't you check my songs ;_;?
Zekira
One thing that motivates me to make TaikOsu is the lack of S'es, actually.

Family Dondon has one FC already though D:

Cookiezi should totally go on rampage and FC Haya Saitama2000 already >_>
arien666

Zekira wrote:

One thing that motivates me to make TaikOsu is the lack of S'es, actually.

Family Dondon has one FC already though D:

Cookiezi should totally go on rampage and FC Haya Saitama2000 already >_>
About that problem...

1. Slider tick rate = 4
So make 5 dons as 1 slider on Editor

2. Slider returns
:3<



Anyway...
Please sign in to reply.

New reply