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Yuuyu feat. Hatsune Miku - Sakura no kisetsu

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Topic Starter
ouranhshc
This beatmap was submitted using in-game submission on Friday, June 25, 2010 at 12:47:56 PM

Artist: Yuuyu feat. Hatsune Miku
Title: Sakura no kisetsu
Source: Vocaloid
Tags: EXIT TUNES PRESENTS Vocalostar
BPM: 130
Filesize: 11677kb
Play Time: 04:00
Difficulties Available:
  1. Hard (4.65 stars, 395 notes)
  2. Normal (2.73 stars, 248 notes)
Download: Yuuyu feat. Hatsune Miku - Sakura no kisetsu
Information: Scores/Beatmap Listing
---------------
hit circle by mystearica
banvi
Thismap is very nice~
I might be your fan :oops:

It is fine to adjust specing. ;)
But I know I'm not a good modder. :o
SPOILER
General
I think , offset is wrong a bit?
But I can't tell you correct offset...I do not have that skills, I'm sorry. :(
Hard
01:30:670 (3) 1 grid up?
01:36:208 (7) 1 grid down?
01:40:823 (5) I think , 2 grid up
02:05:516 (9) I think , 1 grid right and 1 grid up
02:05:747 (10) I think , 2 grid up.
02:09:439 (7) 1 grid up
03:10:247 (10) I feel like this is unnecessary.
03:24:900 (2,3) 1 grid down
03:25:593 (5,6) 1 grid up
03:35:516 (3,4) spacing miss?
03:40:362 (3,5) 1 grid up
03:47:285 (3,7) 1 grid down
03:47:516 (4,6) 1 grid up
03:48:900 (2) 1 grid left

Have no complaints! star! :)
Good luck!

P.S.
If you have a time , please rate and advise my pending map. I want people to see so many...
This song is Vocaloid × Ryu mix song.
EEeee
Some suggestions and what not
General
Add preview point

Normal
Move overall diff down 1 time
00:27:900 (1) - remove new combo?
01:41:285 (1) - remove new combo? or add new combo at 01:43:132 (3) - for style purposes XD
03:16:362 (1) - remove new combo?
03:17:285 (1) - ^
03:23:747 (1) - ^
03:38:516 (1) - ^

Hard
Perfect!

feel free to ignore new combo suggestions, it just feel right for some of em imo in Normal, but w/e nice map overall
Krisom
800 Max combo
16.500.000 max score.
Sure this can be ranked?

Oh, and I love to change the spacing in the chorus :3!

Download: Yuuyu feat. Hatsune Miku - Sakura no kisetsu (ouranhshc) [Krisom's Flowers].osu
Andrea
Testplay on IRC and suggested to remove the file "star2.png" because it's annoying when kiai time is active.

You have my star anyway, nice map!
Garven
You get my lazy mod because it's so late. >>

[Skin]
Don't forget to add a hitcircle overlay.
The spinner has a slight wharbl effect (think badly-loaded laundry machine) though it's not that horrible.

[Normal]
Not sure hot on the .5 bpm spot - especially on the easiest map of the set. The transitions between the .5 to 1x are probably going to screw up all the new players trying the map out.
You have soft whistles on slider slides all over the place. I hate the sound of 'em, but if you placed them on purpose, then ignore this.
03:43:593 (1) - This might be a bit short for this level of difficulty

Nothing really wrong with the map, just some issues I see with it being the easiest of the set. Meh.

[Hard]
You know, I'm just really not liking the .5 bpm section at all. I'd just do it at normal speed the entire way.
Also, whistles on slider slides all over. sheeee sheeeee sheeeeeeeeeeeeeeeee

A nice relaxing diff though. Just the .5 sections don't feel right with the song the more I play it.

[クリサムの花]
Kinda overmapped to me for this type of song. :/
Cool patterns, though it is a little heavy on staying in the center of the map.
01:58:361 (1) - You should silence the end of this spinner. *ding*
Topic Starter
ouranhshc

Garven wrote:

You get my lazy mod because it's so late. >>

[Skin]
Don't forget to add a hitcircle overlay.
The spinner has a slight wharbl effect (think badly-loaded laundry machine) though it's not that horrible.

[Normal]
Not sure hot on the .5 bpm spot - especially on the easiest map of the set. The transitions between the .5 to 1x are probably going to screw up all the new players trying the map out.
You have soft whistles on slider slides all over the place. I hate the sound of 'em, but if you placed them on purpose, then ignore this.
03:43:593 (1) - This might be a bit short for this level of difficulty

Nothing really wrong with the map, just some issues I see with it being the easiest of the set. Meh.

[Hard]
You know, I'm just really not liking the .5 bpm section at all. I'd just do it at normal speed the entire way.
Also, whistles on slider slides all over. sheeee sheeeee sheeeeeeeeeeeeeeeee

A nice relaxing diff though. Just the .5 sections don't feel right with the song the more I play it.
I think im going to keep the 0.5x sections. i made the soft-sliderwhistle silent :D
Krisom

Garven wrote:

[クリサムの花] Is this how "Krisom's Flowers" is written in japanese XD? Cool!
Kinda overmapped to me for this type of song. :/
<.< I think it's nice for an insane diff, but yeah, I wish the song was shorter
Cool patterns, though it is a little heavy on staying in the center of the map. Y axys symmetry FTW XD!
01:58:361 (1) - You should silence the end of this spinner. *ding* The whistle sounds nice D:!
swish
nice map~
Tatsuo
Here's my mod~

Uhhh.. Didn't find anything wrong with this beatmap.
I liked [Krisom's Flowers] the best.
*star*
Pokie
Some suggestions here:D

General
- Did I miss something;_;? "flower.png" & .osb file are unusal, remove them and full sumbit.

Hard
- Why HP Drain Rate is higher than Insane(Krisom's Flower) o.o ?
01:54:670 (8) - new combo?
02:04:823 (6) - ^
03:50:285 (8) - ^

Krisom's
I saw copy&paste XD but well, nice diff at all.
- audio lead-in 1000 (now is 996 :P)
00:56:746 (8) - Hard to read, maybe new combo here?
01:23:053 (1) - new combo
01:23:284 (2) - remove new combo

that's all XD

Star~
NoHitter
General
BG is not that good.

01:01:131 - 01:22:593 - Slowdown isn't fitting, but I guess you can't do anything else in this timespan.
02:38:054 - 02:59:285 - Same comment but maybe you can start it at 02:37:131 instead.

Normal
03:07:362 (3) - You should have followed lyrics instead. (since it sounds weird) You try placing 1/2 sliders or notes instead of using return arrows.
03:08:977 (x) - Add note
03:12:439 (x) - Add a break. add a kitkat

Hard
00:16:823 (1) - Finish at start of slider. You have one at [Normal] at the same time.
03:12:439 (x) - Add a break

Krisom's
I love the hitsounding. (ouran should use your hitsounds...)
03:24:784 (10,11,12) - Partially hidden
03:45:438 (x) - Like the kiai reactivating.
Fuuko
Proving you wrong is just good.



Download: Proving ouran wrong is good!.rar
Shulin
General:

-- I don't like the BG, it's too low quality.
-- Does "EXIT TUNES PRESENTS" have to be all caps?
-- Make combo colors the same.
-- Make the offset the same on all diffs please.

Normal:

-- + 1 OD?
-- The silent slider slide isn't active for the first half of the song, not sure if it was intentional.

00:26:977 (4,5,6) - The layout here could be neater.
01:09:670 (x) - Kind of expected a note here.

Hard:

01:17:747 (3) - End on the white tick (01:18:670) imo.

Krisom's Flowers:

-- The score is too high especially since the map is relatively easy. -1 HP Drain might be a good idea.

01:37:131 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - Imo this looks and plays clustered, especially with the kiai.
03:37:131 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - ^

The hitsounds are good here, but the map is kinda boring, it just stays in the center of the screen =S

Nothing important, except maybe the offset ~ ★
Krisom

Shulin wrote:

Krisom's Flowers:

-- The score is too high especially since the map is relatively easy. -1 HP Drain might be a good idea. Yeah, I was thinking about that too....

01:37:131 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - Imo this looks and plays clustered, especially with the kiai. Right, Ummm, I'll just remap
03:37:131 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - ^ Right, Ummm, I'll just remap

The hitsounds are good here, but the map is kinda boring, it just stays in the center of the screen =S Remapped some sections

NoHItter wrote:

Krisom's
I love the hitsounding. (ouran should use your hitsounds...) Thank you ^^!
03:24:784 (10,11,12) - Partially hidden Uhh, well, it follows a common pattern, so It should not be a big problem :/
03:45:438 (x) - Like the kiai reactivating. :3

Pokie wrote:

Krisom's
I saw copy&paste XD but well, nice diff at all. Symmetrycal pruposes only XD!
- audio lead-in 1000 (now is 996 :P) Uhhh, how do you even notice that stuff D:? Can you fix this ouran?
00:56:746 (8) - Hard to read, maybe new combo here? Hmmm, not a bad idea.
01:23:053 (1) - new combo :< no, sorry
01:23:284 (2) - remove new combo :<
Download: Yuuyu feat. Hatsune Miku - Sakura no kisetsu (ouranhshc) [Krisom's Flowers].osu
Arusha Shuna
Request Accepted

Normal
00:25:593 (3) - align this to the upper left grid (line up with 1's slider end)
00:48:208 (5) - spacing issue
02:12:208 (2) - minor spacing issue
03:12:439 (x) - insert break?
03:33:208 (3) - are you doing this on purpose?
03:54:208 (1,2) - 1 grid right
03:56:054 (1,2) - avoiding the central horizontal line much? 1 grid down
Hard
for a second diff, OD is too high, OD -1/-2
02:00:208 (3) - 1 grid down
02:38:054 (1) - move this somewhere else? i know it's hard but...
03:12:439 (x) - break?
Krisom's Flowers
Pretty much a good doff, but it has an insane amount of triplets :<
too much triplets is not good

good map!
STAR!
vytalibus
[Hard]
03:10:362 (1,1) - That's a long pause between these two. Make a break, maybe?

[Krisom's Flowers]
For a difficulty riddled with a lot of triplets, the HP drain rate sure feels... "too easy". Maybe put it up a notch or two?
arien666
[Normal]
01:19:593 (1) - [Suggestion] Why don't you move 'last grey grid' 1 grid down?
01:50:977 (3) - [Suggestion] How about move 1 grid up?
03:33:208 (3,4) - How about move 1 grid up?
03:41:516 (2,3,4,5) - [Suggestion] Well... little spacing problem imo but I don't think it's big issue ;_;
03:56:054 (1,2,3) - ^

[Hard]
01:52:593 (1,2,3,4,5,6,7) - [Suggestion] imo, this stack seems little hard on [Hard]. But I don't recommand to change pattern :3

[Krisom's Flowers]
Fine to me :3



pizza ;_;
Anyway good luck :3

ps. Don't give kudosu for this reply ;_;
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________


[General]

  • • Spinner graphic spins slightly off centre, is that on purpose? Not a huge deal, though.
[Normal]

  • • 03:13:000 (x) - Add a break
[Hard]

  • • 03:13:000 (x) - Add a break
[Krisom's Flowers]

  • • Disable countdown since it's unused.
TheVileOne
Normal

00:59:285 (6) - Move right 1 unit. (Fixes spacing with note after it.)

Hard

01:04:131 (4,1) - Angle and shape these notes a little sharper in comparison to the previous note. The flatlike transition looks kind of odd to me.

01:11:747 (1,2,3,4) - I don't think these shapescompliment each other like they should. Unless you were going for an abstract look, these sliders should be shaped more conformal.

01:18:900 (4,1) - Reapply distance snap to these notes (individually). 4 is spaced too close to 01:17:747 (3) - and 01:19:593 (1) - is too close to 01:18:900 (4) - . I do not think this change will interfere with any form of symmetry and it will conform these notes to similarly spaced notes throughout the map.

03:54:208 (1,2,3,4,5) - Not entirely symmetrical or properly distance snapped.

The Fix


There are many ways it can be fixed.

First place notes 3 and 5 until their center move point is on the horizontal line and reapply the distance snap to them. I suggest applying a distance snap of 1.05 (alt-shift) or any snap will do as long as it's snapped right. Resnap all the notes to the snap you chose. Make sure that note 4 is still aligned with notes 1 and 2 and the moves points of 3 and 5 are still where they should be. This next step may require grid snap turned off. Okay once everything is snapped correctly, note 4 should be raised until it is exactly the same distance from 2 as 2 is to note 1. This will increase the distance between 3,4,5.

http://osu.ppy.sh/ss/13252

In the screenshot I actually adjusted all the notes to a 1.05 snap (alt-shift) and then manually adjusted notes 1,2 and 4 until the notes were all aligned properly. Generally this put note 1 on a half unit with grid snap off and 5 units between all the regular notes and probably 6 units between notes 3,4,5.


Krisom's Flowers


Kiai time makes approach circles harder to see and obscures some notes. It makes those sections very confusing.

01:30:669 (1,2,3,4,5,1,2,3,4,5,1) - ^ Confusing and hard to see with kiai time.

01:33:438 (5,6,7,8,9) - Kiai time makes this switch up even more confusing.

01:37:131 (1,2,3,4,5,6) - Especially confusing. So much flower spam.

01:38:054 (1,2,3,4,5,1,2,3,4,5) - Approach circles are hard to see and hit because of kiai time.

03:30:669 (1,2,3,4,5,1,2,3,4,5) - Same for this kiai time. Too much flower spam.



I'll star this as whole, but i'll have to say Krisom's difficulty seems a bit overmapped and is close to unplayable with the kiai sections IMO. But my cursor for this map is glitched for some reason so you should seek a second opinion.
sugitati
It is a beautiful map. :)
JamesLeao
Well , good map
IMO , i give some suggestions for u
overall:
i think use the same offset for all diffs
decrease a bit volume in "clap" (or all)

Normal:
01:43:132 (1) - remove new combo?

Hard:
00:23:054 (4) - the slider looks a bit ugly ..
01:52:593 (1,2,3,4,5,6,7) - uhhhhh.
03:28:592 (7) - how about change a circle here and add a spinner?

Krisom:
I cant found any big problems , Fine
Cecilia
perfect~ :D
Mystearica
Hey ouran, your difficulty is awesome, great work. I told you before that you don't need me to look at your stuff anymore, seriously.

Anyway, just one note here: Krimsom's difficulty has a different offset from yours, what's the story on this one?

Suggest you use his as to keep his intro ;)
Alace
Hard sounds nicely <3
Insane has too many notes IMO, they don`t really fit the song well
Faust
In-game Modding @ modReqs :3

Star'd.
--K--
[Normal] and [Hard] are both nicely-done maps, didn't find any glaring issues playing through them. Really like how some of the sets of sliders flow, too.
[Krisom's Flowers] is a bit heavy on the triple-stacks, though. Then again, [Hard] already follows the vocals quite well, so it sorta makes sense that the Insane difficulty would have to take, ahem, a few liberties here and there. Seriously though, tons of extra notes.
A star for your efforts to help send you on your way to the ranked charts.
Sir Minelli
Oh come on ouranhshc, don't make me hit you.

Hardest difficulty = lowest tick rate? No ok.. No.
Increasing or decreasing the tick rate for increasing or decreasing final score is just lame.

I didn't like how the bpm changes without warning, If possible add an sb warning.
Delete the .osb file from your beatmap folder if you don't add the sb.


[Normal]

03:33:208 (3) - spacing



[Hard]

fine~



[Krisom's Flowers]

00:37:131 (7) - shoot a new combo here so that it doesn't finish at 14?

02:20:515 (1,2,3,4,5,6,7,8,9) - This just doesn't fit after you have played the entire song with a different rythm style.

While playing through this difficulty I found that the combo patterns were placed for the most part at the center of the grid, and that the new combos would start on top of the previous ending beats. This makes it a little tough to read because the score that appears after you click a beat (300,100,50) will be on top of the new combos.

A suggestion would be to try and avoid this if possible so that your future map looks better, aesthetically speaking.

That is all, I liked the skin and the map.
Louis Cyphre
[Normal]
02:53:054 - add note
03:16:361 - remove new combo
03:20:054 - ^
03:23:746 - ^
03:38:515 - ^

[Hard]
Overall difficulty too high.
01:54:669 - new combo
02:04:823 - ^

[Insane]
00:12:208 - remove slider and place three notes at: 00:12:208, 00:12:438 and 00:12:669
00:37:131 - new combo

I like this map :: D
Star!
Krisom
BTW, My diff got removed, I didn't like it anymore :D
<3~ouran
Topic Starter
ouranhshc

Louis Cyphre wrote:

[Normal]
02:53:054 - add note done
03:16:361 - remove new combo no
03:20:054 - ^ ^
03:23:746 - ^ ^
03:38:515 - ^ ^
I like this map :: D
Star!
Gens
Bubbled, after telling ouran to add an approachcircle and cursortrail.
Mafiamaster
Ranked!
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