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The Evolution of Beatmaps

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Topic Starter
SteveEricJordan
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XPJ38

SteveEricJordan wrote:

I never noticed a change myself
You probably didn't play very old maps. Play any map from 2007 or 2008 (this one for example) and you will understand.

The following is how I see the evolution of beatmapping until 2012 (from a non-mapper's eyes).

Basically, in 2007-2008, there were no (or very few) rules about beatmapping so the general quality was quite low. There were inconsistent jumps and spacing, a lot of circles, few and ugly sliders and sometimes ninja spinners. Circles were often very small and followed the logic of the Nintendo DS games Ouendan and Elite Beat Agents (they followed for example the voice more than the beat). Timing was sometimes hazardous.

After that until about 2011-2012 I think, osu! gradually got its own mapping styles thanks to some beatmappers who led the way (val0108 is the first that comes to my mind but there are others). AR8 was the rule, AR9 was not that common and AR10 was practically non-existent. Focus was put on jumps, circles were made bigger (maybe not as much as nowadays), sliders were better made and more common thanks to an improved editor. New rules banned some mistakes from the past, like ninja spinners.

After that, I can't really tell since I played less but all that I know is that at some point, focus was significantly less put on aim and more on speed and reactivity, especially with higher ARs (particularly AR9+; AR8 gradually disappeared on Insane maps) and higher BPMs.

About the evolution of streams, I can't tell.
Topic Starter
SteveEricJordan
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ayygurl
every beatmaps of 2007 and 2008 wa slike the same.
Mashley

FirePotato05 wrote:

every beatmaps of 2007 and 2008 wa slike the same.
This is much more true of maps today than it is of maps from 2008. I mean I only joined towards the end of 2008 but already by then people had worked out how to actually make maps and were having fun with it. There was definitely an improvement in 2009 when they introduced the star system for ranking, and from then to 2011 was probably the best time for maps. 2007 is pretty dangerous territory though because the game was so new that people hadn't worked it out yet.
FrzR
2015 Mapping = Rank, then unrank in like a few days. Then rank again. And some nazi BAT going "unranked pls move circle 2far4u". Aaaaand rank.
Kouya-
Well, just styles have changed over the past 7 years and 9 months .

Maps are more consistent, flow more smoothly, and are improving everyday .

I feel so bad for the BAT, so many maps to go through. . .
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