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NOX - Firesong

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kalandrawow
Full-blown modding not seen since the '10s, fresh to your door!


Suggestions
Comments
Unrankable or otherwise horrible crimes against nature and God


Easy
I'm just going to assume this is mechanically and structurally fine, because you're an experienced mapper and i dont wanna waste either of our time

Normal
  1. AR just a bit higher? Higher than 5, lower than 6?
  2. 00:20:485 (2,3) - blanket
  3. 00:22:872 (1,2,3) - would feel better vertically symmetrical imo
  4. 00:33:781 (1) - adjust red node to be center of the sliderball on blue tick
  5. 00:59:690 (1,2) - just a bit out of line with previous combo's 3
  6. 01:05:144 (1,2,3,4,5) - squashed pentagon?
  7. 01:08:212 (7,8) - Well done
  8. 01:42:423 - useless green sections
  9. 02:43:107 - this slow section is done very well. very nice combos that lead to a buildup as the song does.

Hard445
  1. On an overall note: What happened to your perfect 3-node sliders? You know the ones. Middle node perfectly in the center, start and end nodes locked in the center of the circles proper. Several of them have it, but I remember your mapping having perfect sliders through and through. Just a comment, none of them are ugly or anything.
  2. 00:25:940 (2) - not lined up together with 3 from previous combo
  3. 00:31:054 (1) - not lined up together with 3 from previous combo
  4. 00:47:417 (1,3) - blanket these a bit? the next combo's 1 and 3 are blanketed.
  5. 00:56:963 (1) - probably the most notable "Not a perfect 3-node mirrored over the Y axis" slider. Since 2 is a copy-paste-rotated slider of this one, see same.
  6. 01:15:371 (6,7) - funnily enough, this "Perfect 3-node slider" doesn't blanket 7 perfectly. THE HORROR
  7. 01:35:655 (2,4) - badly blanketed. I HOLD YOU TO A HIGHER STANDARD THAN THIIIIIS
  8. 01:39:235 (3,4) - another pair of those 3-node sliders that look a bit awkward when they're not perfect
  9. 02:32:076 (3,1) - blanket
  10. 02:33:780 (1,2) - blanket
  11. 02:51:167 - useless green sections

Insane
  1. 00:56:281 (3,4,5) - Not blanketed quite as well as 00:50:826 (3,4,5) - and its visible at first glance
  2. 01:17:076 (3) - would probably feel a bit better just a bit further away from the slidertrack.
  3. 01:46:394 (2,3,4,5,6) - I more expected 2 to end on 6's location.
  4. 01:56:621 (8) - line this up with 4,7 (move to the leeeeft juuust a bit) for perfect mechanical flow
  5. 01:57:303 (2,5) - 2 is not perfectly lined up with 5. NEAT UND TIDY!
  6. 02:12:644 (3,4,5,6,7) - what happened to this poor hexagon did it get squished?
  7. 02:35:996 - useless green sections
  8. 02:36:167 (14,1) - nice 1/12 blanket, very neat usage of the stupid thing
  9. 04:10:598 (1,3) - make 1 curve so that it looks more natural next to 3.

NOX
  1. 00:25:144 (7) - This is technically a 1/12 slider or some shit like that, but it's extremely hard to hit even though it's accurately starting at the right spot with the flute but since it's like 30ms off the nearest, expected "beat" from the previous one (the 1/8 at 25:173) it's really awkward to figure out. Normally I wouldn't mention it but this is OD 8.5, it'd be nearly impossible to comfortably play this on hardrock.
  2. 00:48:099 (3) - I believe this slider would work better as a nice blanket around (4). This also could allow the (6) to curve into the same curve as (3). Something like this (AR rate lowered from 9.3 to show the entire combo)
  3. 01:41:962 (11,1,2,3,4,5,1) - Tilt this pyramid to not be flat with the bottom edge to keep it from competing with the preceding hexagon-ish shape.
  4. 01:46:735 (3,4,5,6,7,8,9) - If you could find a way to shape out 3,4,5,6 so that 6 can be across the y axis from 8 (in other words, where 10 is), you can have a good criss-cross combo. You already kind of have one but 6 feels out of place, and 3,4,5 can be moved freely to make 6 in 10's spot.
  5. 01:48:099 (9,1) - same combo, but 9 and 1 are too close to me. You know what ziin used to say, "it's only gay if the sliders touch". I prefer to keep my sliderstarts from being near eachother like that unless it's a specific pattern.
  6. 01:52:190 (3,4,5,6,7,8,9) - this isn't actually horizontally symmetrical like it feels like it should be. Tilt it center, symmetricize it (TERM CREATION WOO), tilt it back, be careful to avoid grid snapping it inadvertently.
  7. 01:59:690 (1,2,3,4,5,6) - Nothing wrong here, just wanted to point out that this is very cool. It feels and plays like it's slightly askew and feels more like wiggling of the flames, but it's actually perfectly level on all the notes proper. Very nice pattern.
  8. 02:05:485 (2,3,4,5,6) - you like your hexagons. Good use of slightly-askew positioning.
  9. 03:35:655 (1,2,3,4,5,1) - hexagons.
  10. 03:47:246 (10) - Feels just a little bit out of place due to it not having a syncronized part of a pattern with 3,4,5,6. Not sure what to do here.
Topic Starter
Shiro

kalandrawow wrote:

Full-blown modding not seen since the '10s, fresh to your door!


Suggestions
Comments
Unrankable or otherwise horrible crimes against nature and God


Easy
I'm just going to assume this is mechanically and structurally fine, because you're an experienced mapper and i dont wanna waste either of our time

Normal
  1. AR just a bit higher? Higher than 5, lower than 6? I don't personally see a difference, and the AR spread is correct, so I'll leave it at 5.
  2. 00:20:485 (2,3) - blanket yeah it was supposed to
  3. 00:22:872 (1,2,3) - would feel better vertically symmetrical imo done
  4. 00:33:781 (1) - adjust red node to be center of the sliderball on blue tick wow I can't believe I didn't do this
  5. 00:59:690 (1,2) - just a bit out of line with previous combo's 3 fixed
  6. 01:05:144 (1,2,3,4,5) - squashed pentagon? It's a flower =(
  7. 01:08:212 (7,8) - Well done hue :3 thanks
  8. 01:42:423 - useless green sections I never remove them because they help me with the structure of the map, along with bookmarks
  9. 02:43:107 - this slow section is done very well. very nice combos that lead to a buildup as the song does. aw thanks

Insane
  1. 00:56:281 (3,4,5) - Not blanketed quite as well as 00:50:826 (3,4,5) - and its visible at first glance fixed, I think
  2. 01:17:076 (3) - would probably feel a bit better just a bit further away from the slidertrack. fixed
  3. 01:46:394 (2,3,4,5,6) - I more expected 2 to end on 6's location. huh why I don't get it
  4. 01:56:621 (8) - line this up with 4,7 (move to the leeeeft juuust a bit) for perfect mechanical flow oh, good catch
  5. 01:57:303 (2,5) - 2 is not perfectly lined up with 5. NEAT UND TIDY! there
  6. 02:12:644 (3,4,5,6,7) - what happened to this poor hexagon did it get squished? There is no pentagon here, the pattern and objects make it obvious
  7. 02:35:996 - useless green sections
  8. 02:36:167 (14,1) - nice 1/12 blanket, very neat usage of the stupid thing has to be useful in a way or another lol
  9. 04:10:598 (1,3) - make 1 curve so that it looks more natural next to 3. Gave it the same curve

NOX
  1. 00:25:144 (7) - This is technically a 1/12 slider or some shit like that, but it's extremely hard to hit even though it's accurately starting at the right spot with the flute but since it's like 30ms off the nearest, expected "beat" from the previous one (the 1/8 at 25:173) it's really awkward to figure out. Normally I wouldn't mention it but this is OD 8.5, it'd be nearly impossible to comfortably play this on hardrock. Being a HR player myself, I guarantee that this works. The rhythm is intuitive enough for it. Trying to place the beats exactly where the song has them would make this a nightmare.
  2. 00:48:099 (3) - I believe this slider would work better as a nice blanket around (4). This also could allow the (6) to curve into the same curve as (3). Something like this (AR rate lowered from 9.3 to show the entire combo) I want to keep the straight parts because they visually illustrate how this flow works and why
  3. 01:41:962 (11,1,2,3,4,5,1) - Tilt this pyramid to not be flat with the bottom edge to keep it from competing with the preceding hexagon-ish shape. Not something I can do, alas - I didn't plan for this to be flat but it happened
  4. 01:46:735 (3,4,5,6,7,8,9) - If you could find a way to shape out 3,4,5,6 so that 6 can be across the y axis from 8 (in other words, where 10 is), you can have a good criss-cross combo. You already kind of have one but 6 feels out of place, and 3,4,5 can be moved freely to make 6 in 10's spot. This pattern is based on the double triangle - I can't change it (and I don't want to)
  5. 01:48:099 (9,1) - same combo, but 9 and 1 are too close to me. You know what ziin used to say, "it's only gay if the sliders touch". I prefer to keep my sliderstarts from being near eachother like that unless it's a specific pattern. this pattern is no longer gay
  6. 01:52:190 (3,4,5,6,7,8,9) - this isn't actually horizontally symmetrical like it feels like it should be. Tilt it center, symmetricize it (TERM CREATION WOO), tilt it back, be careful to avoid grid snapping it inadvertently. woah no, I titled this from a horizontal pattern on purpose
  7. 01:59:690 (1,2,3,4,5,6) - Nothing wrong here, just wanted to point out that this is very cool. It feels and plays like it's slightly askew and feels more like wiggling of the flames, but it's actually perfectly level on all the notes proper. Very nice pattern. thanks
  8. 02:05:485 (2,3,4,5,6) - you like your hexagons. Good use of slightly-askew positioning. i like hexagons
  9. 03:35:655 (1,2,3,4,5,1) - hexagons. aw yiss hexagons
  10. 03:47:246 (10) - Feels just a little bit out of place due to it not having a syncronized part of a pattern with 3,4,5,6. Not sure what to do here. Stacked on (10)

Thanks for the mod.
Charles445

kalandrawow wrote:

Hard445
  1. On an overall note: What happened to your perfect 3-node sliders? You know the ones. Middle node perfectly in the center, start and end nodes locked in the center of the circles proper. Several of them have it, but I remember your mapping having perfect sliders through and through. Just a comment, none of them are ugly or anything.
    It stopped being very important when the newer sliders came out. Bezier required the point in the center to work properly, newer ones don't.
  2. 00:25:940 (2) - not lined up together with 3 from previous combo lol k
  3. 00:31:054 (1) - not lined up together with 3 from previous combo The game's editor automatic stacking bullshit wants to make this difficult
  4. 00:47:417 (1,3) - blanket these a bit? the next combo's 1 and 3 are blanketed. Did slight modification
  5. 00:56:963 (1) - probably the most notable "Not a perfect 3-node mirrored over the Y axis" slider. Since 2 is a copy-paste-rotated slider of this one, see same. Oh these, usually it's not important since you can't tell unless it's in editor. Also in this case the (2) is pulling a trick where its start and end is touching 2 other objects
  6. 01:15:371 (6,7) - funnily enough, this "Perfect 3-node slider" doesn't blanket 7 perfectly. THE HORROR uh yes it does look again, unless you mean by 1 pixel
  7. 01:35:655 (2,4) - badly blanketed. I HOLD YOU TO A HIGHER STANDARD THAN THIIIIIS I don't even see this one, like, the middle of it? I can't see it, just copied the slider scaled 2x and moved it about, that should do whatever it is
  8. 01:39:235 (3,4) - another pair of those 3-node sliders that look a bit awkward when they're not perfect newsliders
  9. 02:32:076 (3,1) - blanket Very slight modification since this part is delicate
  10. 02:33:780 (1,2) - blanket fiddle
  11. 02:51:167 - useless green sections oh no muh filesize is slightly biggur
Thanks for mod http://puu.sh/j7Nv4/3dec50ecbb.osu
BeatofIke
Mod request for Shiro.
[General]
  1. I really hope N-H and especially I-X spread doesn't become an issue o3o.

[Easy]
  1. 00:34:462 (6) - This slider end is unsnapped.
  2. 01:46:735 (5) - I think this note is missing a clap.
  3. 01:42:644 (5) - I prefer if you stack this note with the start of 01:43:326 (1) instead. I think it's more readable. Although, you did the same thing as 03:35:144 (4,5) so it's really up to you.
  4. 02:50:144 (1,1) - As much that I don't mind stuff like this on Easy difficulties since it was a thing back then, but this note appears too soon after spinner.
  5. 03:51:848 (7) - Missing clap at the slider end? I noticed this while test playing XD
[Normal]
  1. Nothing to point out, but I think you forgot to add a normal sampleset + sotf-additions at 00:22:872 (1) .
[Hard445]
  1. Charles445 2pro4me. o3o
[Insane]
  1. Nothing much to point out as well, but this sudden jump at 03:13:326 (8,9) caught me off-guard. I would add a new combo or something o3o.
I won't be able to judge NOX difficulty correctly due to decent skill level. Talk about huge jump spike between Insane and NOX difficulties orz. Anyways, good luck with this map!
Topic Starter
Shiro

BeatofIke wrote:

Mod request for Shiro.
[General]
  1. I really hope N-H and especially I-X spread doesn't become an issue o3o.
Insane and Normal were calculated to offer a good spread. I wouldn't worry about it.
[Easy]
  1. 00:34:462 (6) - This slider end is unsnapped. Dang. Fixed.
  2. 01:46:735 (5) - I think this note is missing a clap. Indeed.
  3. 01:42:644 (5) - I prefer if you stack this note with the start of 01:43:326 (1) instead. I think it's more readable. Although, you did the same thing as 03:35:144 (4,5) so it's really up to you. I see what you mean, changed.
  4. 02:50:144 (1,1) - As much that I don't mind stuff like this on Easy difficulties since it was a thing back then, but this note appears too soon after spinner. Its over 600ms after the spinner. ;_; human reaction time is half of that
  5. 03:51:848 (7) - Missing clap at the slider end? I noticed this while test playing XD Dang again.
[Normal]
  1. Nothing to point out, but I think you forgot to add a normal sampleset + sotf-additions at 00:22:872 (1) . Oh, I didn't catch this one.
[Insane]
  1. Nothing much to point out as well, but this sudden jump at 03:13:326 (8,9) caught me off-guard. I would add a new combo or something o3o. I actually missed a new combo there (look at how this part is done in terms of comboing).
I won't be able to judge NOX difficulty correctly due to decent skill level. Talk about huge jump spike between Insane and NOX difficulties orz. Anyways, good luck with this map!
Thanks for the mod.
In terms of spacing, jumps in Insane and in NOX are equivalent. However, NOX has higher slider velocity, so the jumps are in absolute bigger, but relative to the slider velocity, they are the same. The main difficulty of the NOX diff is it's very technical to hit, and the only diff to have streams.
Xantaria
So Beautiful ... *cry*
-Kanzaki
Hi here is a mod i am noob.

Display epilesy warning is off but i think it is ok because it doesn't includes flashes etc.

Tag conflicts with charles's diff.

Insane :


  • Maybe you can use a little bit more SV on kiai times but if you want to keep it simple ok.

    00:13:326 (4,5) - i can suggest 2 options here using only a normal slider can follow the long flute sound or you can just use an reverse slider which ends at 00:14:690 (6) but you can just ignore both.

    00:18:099 (3,4,5) - use curved sliders lik all other flute parts if you ask why to show the difference between flutes and this 00:31:054 (1,2) - kind of parts

    01:07:871 (7) - use an 1/4 slider here maybe

    02:56:962 (7) - I cant say but it feels like something is wrong with the end of the slider maybe try this : http://puu.sh/jhdxn/9d835a4065.jpg

NOX :



  • 00:27:304 (4) - It should end at 00:27:644 if you follow flute?

    02:45:030 (2,7,2,7) - maybe NC on these circles

    03:10:428 (3) - add circle maybe

    04:20:825 (11) - Maybe end it with an slow SV slider or spin.(same suggestion for all diffs.)

Hard445 :



  • 00:16:054 (3) - 00:26:963 (3) - slider

    01:36:508 (4) - that slider should start at this second

    03:14:178 (1,2,3) - Maybe emphasize the distortion guitar(because i like it). For that use only circles instead of slider 03:14:178 (2) - NC and 03:14:008 (5,1) - use more distance between those same for other same parts

Thats all.
Crimmi
Hallo! You've just responded to my !request please feel free to ignore or apply any mods or suggestions I may provide for this map.

General (Metadata, Timing, etc.)



  1. There is a bit of an grammatical error on "lyrics6" where it says "Lyrical message we ever heed A bloodred moon hears our fire's lied". There needs to be a space between blood and red.
  2. "SB/O" at the end seems a bit too spaced from the S, double check that, i'll show you what I mean.

Easy



  • Now here in the beginning that you missed an opportunity to add some whistles to go with the flute and wind sounds, i'll provide some exampes to show you:
  1. 00:13:326 (2) - Here at the sliderend.
  2. 00:16:054 (5) - ^
  3. 00:18:099 (2) - ^
  4. 00:21:508 (4) - ^
  5. 00:24:235 (2) - ^
  6. 00:26:963 (5) - ^

    Now for the mod:
  7. 00:30:372 (3) - A whistle can go here.
  8. 00:34:804 (6) - This object is not snapped.
  9. 01:31:053 (5) - Maybe make this into a curve to blanket (1).
  10. 03:09:235 (1) - Maybe copy (2) and replace this slider?
  11. 03:36:508 (1) - Suggestion.
  12. 03:41:962 (1) - Maybe flip this slider around like this?
  13. 04:07:870 (1,2,3) - Suggestion.

Normal



  1. 01:20:144 (8) - Move this up x:208|y:48.
  2. 01:31:053 (3) - Move this to x:176|y:120 to get that perfect oval shape~!
  3. 02:17:076 (5) - Remove finish.
  4. 02:55:598 (4) - Maybe flip this with Ctrl+J so that it could curve around (5) with a possible blanket.
  5. 03:15:371 (3) - Maybe Ctrl+H this slider, it looks a bit better.

Hard445



Clear~

Insane



Again, you missed an opportunity to add some whistles to go with the flute and wind sounds (I'll provide some examples and you can either ignore or add them):

  1. 00:14:008 (5) - Here.
  2. 00:16:054 (9) - Sliderend.
  3. 00:19:463 (5) - Sliderstart.
  4. 00:21:508 (8) - Sliderend.
  5. 00:26:963 (9) - ^
  6. 00:30:372 (6) - Sliderstart.


  1. The rest of the map is fine to me.

NOX



Clear~
Topic Starter
Shiro

-Kanzaki wrote:

Hi here is a mod i am noob.

Display epilesy warning is off but i think it is ok because it doesn't includes flashes etc.

Tag conflicts with charles's diff. Fixed!

Insane :


  • Maybe you can use a little bit more SV on kiai times but if you want to keep it simple ok. Yeah, the standout difficulty is NOX here, I decided to keep Insane simple (ie no slider speed changes).

    00:13:326 (4,5) - i can suggest 2 options here using only a normal slider can follow the long flute sound or you can just use an reverse slider which ends at 00:14:690 (6) but you can just ignore both. I want both circles clicked (since flute), but I don't want to add too many sliderends that end or more or less nothing. This is the very beginning of the map and I want players to just relax on it!

    00:18:099 (3,4,5) - use curved sliders lik all other flute parts if you ask why to show the difference between flutes and this 00:31:054 (1,2) - kind of parts this is actually a good idea

    01:07:871 (7) - use an 1/4 slider here maybe read up =P

    02:56:962 (7) - I cant say but it feels like something is wrong with the end of the slider maybe try this : http://puu.sh/jhdxn/9d835a4065.jpg 02:57:644 - there is actually no strong sound at this point, so I just used a 1/1 slider for the vocals.

NOX :



  • 00:27:304 (4) - It should end at 00:27:644 if you follow flute? I'm not following the flute here.

    02:45:030 (2,7,2,7) - maybe NC on these circles That would be inconsistent and screw with the HP drain for the hardest part of the song...

    03:10:428 (3) - add circle maybe why

    04:20:825 (11) - Maybe end it with an slow SV slider or spin.(same suggestion for all diffs.) The brutal end is done that way on purpose to go with the brutal end of the song. There are no notes past this one, so there shouldn't be any objects in the map.

Thank you for the mod!

_________________________________________________________________________________________________

Crimmi wrote:

Hallo! You've just responded to my !request please feel free to ignore or apply any mods or suggestions I may provide for this map.

General (Metadata, Timing, etc.)



  1. There is a bit of an grammatical error on "lyrics6" where it says "Lyrical message we ever heed A bloodred moon hears our fire's lied". There needs to be a space between blood and red.
  2. "SB/O" at the end seems a bit too spaced from the S, double check that, i'll show you what I mean. This is weird, because the letters are correctly centered in their picture and the code is correct. I changed the x values for some of them to make them *look* spaced equally.

Easy



  • Now here in the beginning that you missed an opportunity to add some whistles to go with the flute and wind sounds, i'll provide some exampes to show you:
  1. 00:13:326 (2) - Here at the sliderend.
  2. 00:16:054 (5) - ^
  3. 00:18:099 (2) - ^
  4. 00:21:508 (4) - ^
  5. 00:24:235 (2) - ^
  6. 00:26:963 (5) - ^

    For all occurences of this: I decided to leave these parts void of hitsounds to reinforce the "calm" impression they give, while kiais are full of hitsounds and all, this is relaxing for the ears.

    Now for the mod:
  7. 00:30:372 (3) - A whistle can go here. Read what I wrote regarding hitsounding !
  8. 00:34:804 (6) - This object is not snapped. o.O how
  9. 01:31:053 (5) - Maybe make this into a curve to blanket (1). I can't for spacing reasons
  10. 03:09:235 (1) - Maybe copy (2) and replace this slider? that works
  11. 03:36:508 (1) - Suggestion. Again, I can't, because of spacing.
  12. 03:41:962 (1) - Maybe flip this slider around like this? I see where this comes from, but I made the slider that way to destroy the feeling that this part is just a circle.
  13. 04:07:870 (1,2,3) - Suggestion. hmmmk

Normal



  1. 01:20:144 (8) - Move this up x:208|y:48. why o.O
  2. 01:31:053 (3) - Move this to x:176|y:120 to get that perfect oval shape~! changed I suppose
  3. 02:17:076 (5) - Remove finish. I can clearly hear a cymbal here
  4. 02:55:598 (4) - Maybe flip this with Ctrl+J so that it could curve around (5) with a possible blanket. this is actually a good idea
  5. 03:15:371 (3) - Maybe Ctrl+H this slider, it looks a bit better. changed for consistency with ^

Insane



Again, you missed an opportunity to add some whistles to go with the flute and wind sounds (I'll provide some examples and you can either ignore or add them): read up

  1. 00:14:008 (5) - Here.
  2. 00:16:054 (9) - Sliderend.
  3. 00:19:463 (5) - Sliderstart.
  4. 00:21:508 (8) - Sliderend.
  5. 00:26:963 (9) - ^
  6. 00:30:372 (6) - Sliderstart.


  1. The rest of the map is fine to me.

NOX



Clear~
Thank you!
Avena
Maybe put epilepsy warning? imo the flash at the kiais is strong enough to warrant it.

NOX
  1. 01:35:144 (8,9,10) - This is 100% going to mess over HD players, I'd suggest you to somehow space this in a way that doesn't make it annoying to read with Hidden.
  2. Other than that, the diff is seriously fine, I playtested through it several times and found nothing.
Insane
  1. 02:27:644 (9,10,11,12,1) - In my opinion this is way too confusing when stacked, maybe do something similar to 03:59:008 (4,5,6,7,1) - ?
Easy
  1. 00:34:462 (6) - Unsnapped slider end.
I know you told me to full mod this, but I seriously couldn't find anything else.
no kd, call me back if you want.
Topic Starter
Shiro

Priti wrote:

Maybe put epilepsy warning? imo the flash at the kiais is strong enough to warrant it. I'm not sure if it's necessary, but better safe than sorry.

NOX
  1. 01:35:144 (8,9,10) - This is 100% going to mess over HD players, I'd suggest you to somehow space this in a way that doesn't make it annoying to read with Hidden. Okay, I hope what I did is more readable though
  2. Other than that, the diff is seriously fine, I playtested through it several times and found nothing.
Insane
  1. 02:27:644 (9,10,11,12,1) - In my opinion this is way too confusing when stacked, maybe do something similar to 03:59:008 (4,5,6,7,1) - ? would be more consistent, ya
Easy
  1. 00:34:462 (6) - Unsnapped slider end. ouch
I know you told me to full mod this, but I seriously couldn't find anything else.
no kd, call me back if you want.
No kd if you want, but thanks for the mod.
Avena
Bubbled!
Yuii-
Placeholder! ~

[General]

The song is fantastic.

PLEASE TAKE A LOOK AT GREEN LINES! Sorry for caps but there are a lot of duplicated / unused green lines throughout the difficulties.

In order to make a better and cleaner spread, I'd recommend you to lower the HP from Normal and Hard445 to 3 and 4, respectively.

[Easy]

Unnecessary green lines: 00:59:179 - 00:59:349 - 00:59:519 - 00:59:691 - (duplicated inherited points) 01:42:303 - 02:06:509 - (duplicated) 02:30:371 - (check this part) and 02:35:883 - (this part too) 02:46:395 - 03:14:179 - 03:59:690 - .

  1. 01:18:780 (5,6) - I think this could be improved in terms of rhythm. I'd place a slider with reverse from 01:18:780 - to 01:19:462 - and then move the circle onto 01:19:803 - .
  2. 02:13:667 (2,5) - Soft Clap maybe? There are two audible beats that are being ignored by not being hitsounded.
  3. 02:06:508 - I dislike this Kiai and I will tell you why. First of all, throughout the map you map a very consistent 1/1 and some 1/2 rhythms, especially during the Kiais, you respect this A LOT. As you can see in the last Kiai 03:59:689 - (where there are a lot of beats) you only map 1/1 circles. However, in THIS Kiai, you are breaking with that "rule". Some circles, like 02:27:985 (7) - could be remove so there's no difficulty spike in only 1 Kiai. Additionally, if you don't agree with what I'm stating, you could buff the other Kiais, so newbies will understand whenever the Chorus is, the harder the map gets.
  4. 02:55:598 (4) - The Whistle on the reverse sounds a bit odd. Don't you think? I'd remove it.
  5. 02:56:962 (5) - Quite a random circle, in my opinion. Isn't emphasising any beat nor vocal. (6) is perfectly fine because there's a sound over there. But I'm not sure about (5). And something similar happens with 03:06:848 (4) - where the audible beat is clearly in 03:07:189 - . This could add a bit of difficulty to the map but it'll definitely sound better overall.
  6. 03:08:894 (7) - NC? The reason that you are making such a long combo has no reason at all.
[Normal]

Unnecessary green lines: 00:59:179 - 00:59:519 - 00:59:691 - (duplicated here) 01:42:303 - 02:06:509 - (duplicated) 02:30:371 - (check this section) 02:35:826 - (and this one too) 02:46:395 - 03:14:179 - 03:14:519 - .

  1. 00:31:565 (2) - Not a big fan of 1/4 in normal difficulties. This rhythm will literally kill those newbie players. What do you think of removing (2) and extending (with a reverse, of course) the slider (1)? Same goes to 00:34:292 (2) - !
  2. 00:50:144 (1) - Maybe Whistle in reverse?
  3. 01:34:803 (4) - As you are adding a Whistle in 01:37:530 (4) - I'd strongly recommend you to add it here as well.
  4. 02:31:905 (2) - 02:37:360 (2) - This is actually very interesting and it took me a while to think about this specific pattern. As I said before, these kind of rhythms are not well-dominated for newbies, they are used to click 1/2 stuff, and for that reason, sliders that these should be ignore. However, the rhythm you are following isn't bad, and that is what it was worrying me. Although it can be improved, I will let you decide. You can either place a circle in the red ticks or extend the sliders 1 more tick (with 1 more reverse) so it will cover the whole constant beat of each part.
  5. 03:55:258 (7) - I swear I won't say anything about this.
[Hard445]

Unnecessary green lines: 00:59:689 - 02:30:370 - (check this section, are they intended?) 02:35:882 - (this section too) 02:46:394 - .

  1. 00:26:963 (3) - What do you think of something like http://puu.sh/jtRGx/3ca17caaa6.jpg ? The actual circle sounds a bit random and different from the others. With a similar pattern like the one I'm suggesting you will be covering almost every single beat with something very simple. Moreover, you will be creating a nice pattern to play with the constant sound of the flute.
  2. 00:51:508 (1,2,3) - The current pattern doesn't flow that good with both 00:51:167 (3) - and 00:52:701 (4) - because they are flipped to the other side. This is, of course, my point of view, but I will definitely rotate/flip them so it plays better. Something similar to http://puu.sh/jtRUh/36c66ee2af.jpg . (4) is place exactly in the middle of the sliders so it keeps the ds. You can ask me for the code if you want. You could also try something similar to what you did in 03:41:962 (1,2,3) - .
  3. 01:01:053 (3) - Personally I'd place the Whistle in the slidertail. There's nothing to emphasise in the head.
  4. 01:02:928 (2) - Can I suggest you a circle in 01:02:928 - in order to point out the vocals / beats in a better way, avoiding the ignorance of the beat 01:03:099 - .
  5. 01:35:655 (2,3,4) - The song is calm, this section is pretty calm too. Why would you make such jump with 3>4? The music doesn't support it at all. After re-checking my mod I found out that what I said is stupid, I guess you forgot to move (4) to 01:36:508 - , right?
  6. 02:16:735 (2) - Finish in slidertail intentional? Whistle sounds better! And 02:26:962 (1) - ? Sampleset "Normal" without hitsound to mantain a constant hitsound with this combo?
[Insane]

Unnecessary green lines: 00:59:691 - (duplicated) 01:42:303 - 02:06:509 - (duplicated) 02:30:371 - (also check this section) 02:30:371 - (and this one) 02:46:395 - 03:14:179 -

  1. 00:47:758 (2) - Can I suggest a Ctrl+G? Personal preference, y'know.
  2. 02:13:155 (4,5,6,7,8,9,10) - Let me suggest you a better jumpy pattern and that will emphasise the notes better: https://osu.ppy.sh/ss/3504101 . The problem with the current one is that 7>8 has a bigger spacing than 8>9 which is more emphasised in the song and hitsounds. Also, the fact that you are placing (5) at the right of (4) and then the other jumps at the left of each circle, makes it a bit tricky to play and it's uncomfortable.
  3. 02:55:598 (5) - A slider sounds much better, the fact that you are ignoring the constant beat doesn't sound very good and it could cause some unnecessaries 100s.
  4. 03:22:189 (5,1) - YOU ARE EVIL! Now, I have my personal question/comment... is this really necessary? The problem with this pattern it's that it FEELS as a 1/2 and for that reason (1) could be misread. Same goes to 03:33:098 (6,1) - .
[NOX]

Unnecessary green lines: 02:06:509 - (duplicated) 02:30:370 - 02:35:825 - 02:46:394 - 03:14:178 - .

  1. 00:38:213 (7) - I think this should be the note that is away from the others. Same happens with 00:43:667 (7) - . The problem with these circles is that the emphasised is on THESE notes and no in (8) as you are mapping. You should really change this, it will sound and play better!
Shiro, I know this may sound a little boot-licker, however I really wanted to tell you how GOOD this difficulty and mapset are. But especially this difficulty. I haven't seen such Extra in a while. I couldn't find anything in the Editor nor while playing, I have no words for this. The jumps play perfectly good and they feel extremely natural, and the fact you managed to pull out this type of diff with only 88 BPM is fantastic. These 2 hours in the Editor were super worth!

-------------------------------------------------

Call me back, cutie! <3
Avena
Dayum this shit's fun
Charles445

Yuii- wrote:

[Hard445]

Unnecessary green lines: 00:59:689 - 02:30:370 - (check this section, are they intended?) 02:35:882 - (this section too) 02:46:394 - .
This is a hitsounding artifact, not too big a deal, the 89 ms location of the green section was to avoid the timing section screwing with me (it was being very annoying)

  1. 00:26:963 (3) - What do you think of something like http://puu.sh/jtRGx/3ca17caaa6.jpg ? The actual circle sounds a bit random and different from the others. With a similar pattern like the one I'm suggesting you will be covering almost every single beat with something very simple. Moreover, you will be creating a nice pattern to play with the constant sound of the flute.
    I like the pause here
  2. 00:51:508 (1,2,3) - The current pattern doesn't flow that good with both 00:51:167 (3) - and 00:52:701 (4) - because they are flipped to the other side. This is, of course, my point of view, but I will definitely rotate/flip them so it plays better. Something similar to http://puu.sh/jtRUh/36c66ee2af.jpg . (4) is place exactly in the middle of the sliders so it keeps the ds. You can ask me for the code if you want. You could also try something similar to what you did in 03:41:962 (1,2,3) - .
    I wanted a small amount of impact at 00:51:508 -
  3. 01:01:053 (3) - Personally I'd place the Whistle in the slidertail. There's nothing to emphasise in the head.
    I think it's in an alright spot
  4. 01:02:928 (2) - Can I suggest you a circle in 01:02:928 - in order to point out the vocals / beats in a better way, avoiding the ignorance of the beat 01:03:099 - .
    Going for full vocals here, even if it means skipping a small beat
  5. 01:35:655 (2,3,4) - The song is calm, this section is pretty calm too. Why would you make such jump with 3>4? The music doesn't support it at all. After re-checking my mod I found out that what I said is stupid, I guess you forgot to move (4) to 01:36:508 - , right?
    This must have happened during hitsounding, I've moved it back to where it should be and went through the map to find other cases like this.
  6. 02:16:735 (2) - Finish in slidertail intentional? Whistle sounds better! And 02:26:962 (1) - ? Sampleset "Normal" without hitsound to mantain a constant hitsound with this combo?
    I think it's just meant to be quieter than it is right now
Fixed that object that wasn't supposed to be blue tick, and made the finish sound quieter at that part, and modified some inheriting sections (kept the slider ones, might be effecting the sliderslide vol)

SPOILER
osu file format v14

[General]
AudioFilename: NOX - Firesong.mp3
AudioLeadIn: 0
PreviewTime: 36498
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11963,31054,36508,47417,58326,59690,81508,102474,103326,114225,125144,126508,137407,148316,159235,164689,170144,172871,194689,215655,216508,227417,238326,239689,250598,260825
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Firesong
TitleUnicode:Firesong
Artist:NOX
ArtistUnicode:NOX
Creator:Shiro
Version:Hard445
Source:
Tags:Odaril Bűvölet Buvolet Péter Peter Szabó Szabo Szilvia hungarian magyar Folk World Country Tűztánc Tuztanc Charles445
BeatmapID:723265
BeatmapSetID:294935

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,170344,171971
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,0
Combo3 : 255,128,0

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328,100,72133,1,2,0:0:0:0:
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240,228,72644,2,0,P|224:284|244:348,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
318,286,73155,1,0,0:0:0:0:
233,328,73326,6,0,P|180:340|104:316,2,105.000004005432,0|0|2,0:0|0:0|0:0,0:0:0:0:
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224,244,75883,1,0,0:0:0:0:
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200,292,81508,6,0,P|140:304|80:288,1,119.000002269745,2|0,1:2|0:0,0:0:0:0:
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360,184,82701,1,0,0:0:0:0:
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114,200,84235,6,0,P|119:280|96:337,1,119.000002269745,2|0,1:2|0:0,0:0:0:0:
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421,158,85599,2,0,P|420:99|392:48,1,119.000002269745,2|0,0:0|0:0,0:0:0:0:
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120,48,86621,1,0,0:0:0:0:
120,48,86792,1,0,0:0:0:0:
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356,20,89690,6,0,P|336:104|376:224,1,178.500003404617,2|2,1:2|0:0,0:0:0:0:
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256,168,90712,1,0,0:0:0:0:
100,272,91053,1,2,0:0:0:0:
100,272,91224,1,0,0:0:0:0:
100,272,91394,2,0,P|80:212|84:156,1,119.000002269745
228,40,92076,2,0,P|256:36|288:40,1,59.5000011348725
332,128,92417,6,0,P|380:188|488:220,1,178.500003404617,2|0,1:2|0:0,0:0:0:0:
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200,252,93610,1,0,0:0:0:0:
256,96,93951,1,0,0:0:0:0:
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100,140,94462,2,0,P|88:200|104:256,1,119.000002269745,2|0,0:0|0:0,0:0:0:0:
200,252,94974,1,0,0:0:0:0:
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512,120,96508,2,0,P|394:103|279:129,1,238.00000453949,2|0,0:0|0:0,0:0:0:0:
125,38,97530,1,2,0:0:0:0:
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167,242,101792,1,0,0:0:0:0:
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204,108,102474,5,0,1:0:0:0:
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316,108,102985,1,0,1:0:0:0:
188,108,103156,1,0,1:0:0:0:
320,108,103326,6,0,P|340:172|324:252,1,140,0|0,1:2|1:0,0:0:0:0:
256,324,103837,1,0,0:0:0:0:
184,242,104008,2,0,P|116:224|44:248,1,140,8|0,1:2|0:0,0:0:0:0:
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215,151,104690,6,0,P|249:159|284:156,1,70,0|0,1:0|0:0,0:0:0:0:
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300,232,105883,1,0,0:0:0:0:
216,304,106053,6,0,P|144:316|80:300,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
300,232,106905,1,0,0:0:0:0:
264,128,107076,2,0,P|256:96|264:56,1,70
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124,164,108099,2,0,P|108:228|136:324,1,140,8|0,1:2|0:0,0:0:0:0:
210,234,108610,1,0,0:0:0:0:
308,280,108780,6,0,P|372:296|444:276,1,140,0|0,1:0|1:0,0:0:0:0:
372,192,109292,1,0,0:0:0:0:
442,106,109462,2,0,P|375:88|308:103,1,140,8|0,1:2|0:0,0:0:0:0:
212,156,109974,1,0,0:0:0:0:
124,88,110144,6,0,P|112:52|112:16,1,70,0|0,1:0|0:0,0:0:0:0:
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412,232,111337,1,0,0:0:0:0:
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305,253,112530,1,0,0:0:0:0:
349,154,112701,1,0,0:0:0:0:
242,176,112871,6,0,P|172:192|104:172,1,140,0|0,1:0|1:0,0:0:0:0:
340,60,113553,2,0,P|410:44|478:64,1,140,8|0,1:2|0:0,0:0:0:0:
406,148,114065,1,0,0:0:0:0:
436,252,114235,6,0,P|404:304|332:328,1,140,4|0,1:2|1:0,0:0:0:0:
256,248,114746,1,0,0:0:0:0:
180,327,114917,2,0,P|114:308|76:252,1,140,8|0,1:2|0:0,0:0:0:0:
56,144,115428,1,0,0:0:0:0:
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256,248,116280,2,0,P|288:300|388:336,1,140,8|0,1:2|0:0,0:0:0:0:
456,284,116792,1,0,0:0:0:0:
372,216,116962,6,0,P|356:160|384:80,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
464,156,117815,1,0,0:0:0:0:
380,84,117985,2,0,P|348:72|284:76,1,70
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8,192,118837,1,0,0:0:0:0:
74,276,119008,2,0,P|141:259|208:280,1,140,8|0,1:2|0:0,0:0:0:0:
305,336,119519,1,0,0:0:0:0:
376,248,119690,6,0,P|396:188|384:112,1,140,0|0,1:0|1:0,0:0:0:0:
324,20,120201,1,0,0:0:0:0:
228,76,120371,2,0,P|218:118|228:162,1,70,8|0,1:2|0:0,0:0:0:0:
376,248,120712,2,0,P|333:238|289:248,1,70
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316,36,121735,2,0,P|240:28|168:56,1,140,8|0,1:2|0:0,0:0:0:0:
99,121,122246,1,0,0:0:0:0:
159,212,122417,6,0,P|161:280|128:352,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
226,125,123269,1,0,0:0:0:0:
313,191,123440,2,0,P|349:197|397:190,1,70
484,66,123780,6,0,P|416:44|347:54,1,140,0|0,1:0|1:0,0:0:0:0:
80,276,124462,2,0,P|148:298|217:288,1,140,8|0,1:2|0:0,0:0:0:0:
288,208,124974,1,0,0:0:0:0:
356,292,125144,6,0,L|440:320,1,70,4|0,1:2|0:0,0:0:0:0:
184,200,125485,2,0,L|117:177,1,70,0|0,1:0|0:0,0:0:0:0:
352,108,125826,1,8,1:2:0:0:
352,108,125996,1,0,1:0:0:0:
256,56,126167,1,0,1:0:0:0:
256,56,126337,1,0,1:0:0:0:
159,108,126508,6,0,P|144:172|160:244,1,140,4|0,1:2|1:0,0:0:0:0:
256,300,127019,1,0,0:0:0:0:
352,243,127189,2,0,P|368:175|353:108,1,140,8|0,1:2|0:0,0:0:0:0:
256,56,127701,1,0,0:0:0:0:
160,108,127871,6,0,P|120:116|80:112,1,70,0|0,1:0|0:0,0:0:0:0:
250,179,128212,2,0,P|290:171|330:175,1,70,0|0,1:0|0:0,0:0:0:0:
151,227,128553,2,0,P|139:295|167:367,1,140,8|0,1:2|0:0,0:0:0:0:
241,285,129064,1,0,0:0:0:0:
321,359,129235,6,0,P|394:368|460:335,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
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295,190,130258,1,0,0:0:0:0:
350,95,130429,1,0,0:0:0:0:
269,21,130598,6,0,P|207:50|109:44,1,140,0|0,1:0|1:0,0:0:0:0:
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256,320,131792,1,0,0:0:0:0:
342,251,131962,6,0,P|356:176|340:116,1,140,0|0,1:0|1:0,0:0:0:0:
256,44,132473,1,0,0:0:0:0:
172,115,132644,2,0,P|155:183|169:251,1,140,8|0,1:2|0:0,0:0:0:0:
256,320,133155,1,0,0:0:0:0:
364,344,133326,6,0,P|404:340|452:308,1,70,0|0,1:0|0:0,0:0:0:0:
440,184,133667,2,0,P|400:188|352:220,1,70,0|0,1:0|0:0,0:0:0:0:
256,320,134008,2,0,P|184:324|124:288,1,140,8|0,1:2|0:0,0:0:0:0:
84,192,134519,1,0,0:0:0:0:
126,92,134689,6,0,P|187:59|256:64,2,140,0|0|8,1:2|1:0|1:2,0:0:0:0:
212,164,135542,1,0,0:0:0:0:
172,268,135712,2,0,P|172:304|192:344,1,70
280,276,136053,6,0,P|344:252|416:260,1,140,0|0,1:0|1:0,0:0:0:0:
332,68,136735,2,0,P|268:92|196:84,1,140,8|4,1:2|0:0,0:0:0:0:
104,32,137246,1,0,0:0:0:0:
96,140,137417,6,0,L|76:340,1,140,4|0,1:2|1:0,0:0:0:0:
172,220,137928,1,0,0:0:0:0:
256,292,138098,2,0,P|352:308|464:252,1,210,8|0,1:2|0:0,0:0:0:0:
337,151,138780,6,0,P|333:185|345:223,1,70,0|0,1:0|0:0,0:0:0:0:
439,109,139121,2,0,P|422:77|395:56,1,70,0|0,1:0|0:0,0:0:0:0:
233,156,139462,2,0,P|233:230|266:308,1,140,8|0,1:2|0:0,0:0:0:0:
342,218,139973,1,0,0:0:0:0:
255,291,140144,6,0,P|184:311|97:289,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
362,313,140996,1,0,0:0:0:0:
453,252,141167,2,0,P|458:214|450:172,1,70
456,72,141508,6,0,P|408:121|340:131,1,140,0|0,1:2|1:0,0:0:0:0:
256,56,142019,1,0,0:0:0:0:
171,131,142189,2,0,P|103:121|56:72,1,140,8|0,1:2|0:0,0:0:0:0:
156,28,142701,1,0,0:0:0:0:
171,131,142871,6,0,P|164:204|112:272,1,140,0|0,1:0|1:0,0:0:0:0:
28,308,143383,1,0,0:0:0:0:
127,259,143553,2,0,P|164:256|216:264,1,70,8|0,1:2|0:0,0:0:0:0:
300,300,143894,2,0,P|336:303|388:295,1,70
468,256,144235,6,0,P|484:192|464:120,1,140,0|0,1:0|1:0,0:0:0:0:
256,36,144917,2,0,P|240:100|260:172,1,140,8|0,0:2|0:0,0:0:0:0:
344,100,145428,1,0,0:0:0:0:
356,208,145598,6,0,P|344:276|292:340,2,140,0|0|8,1:0|1:0|0:2,0:0:0:0:
344,100,146451,1,0,0:0:0:0:
258,170,146621,2,0,P|224:176|184:168,1,70,0|0,0:0|1:0,0:0:0:0:
174,61,146962,6,0,P|141:72|112:92,1,70,4|0,0:0|1:0,0:0:0:0:
25,163,147303,2,0,P|9:251|73:319,1,140,0|12,1:0|1:2,0:0:0:0:
121,349,147814,1,0,1:0:0:0:
144,244,147985,1,0,1:0:0:0:
228,312,148155,1,0,1:0:0:0:
312,244,148326,6,0,P|384:260|448:240,2,140,6|0|10,1:2|0:0|0:0,0:0:0:0:
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128,88,168610,1,0,0:0:0:0:
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410,321,192303,2,0,P|438:248|426:158,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
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242,124,193326,2,0,P|172:135|80:107,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
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322,166,202701,1,0,0:0:0:0:
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367,43,203894,1,0,0:0:0:0:
282,94,204064,2,0,P|206:98|145:75,1,119.000002269745
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432,88,205428,1,0,0:0:0:0:
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290,42,207644,5,2,0:0:0:0:
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455,224,208155,1,0,0:0:0:0:
331,260,208326,6,0,P|272:270|213:260,1,119.000002269745,2|0,1:2|0:0,0:0:0:0:
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204,300,210542,2,0,L|244:356,1,59.5000011348725
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240,216,213269,2,0,L|196:272,1,59.5000011348725
128,144,213610,1,0,0:0:0:0:
260,84,213780,6,0,P|312:76|396:92,1,119.000002269745,2|2,1:2|0:0,0:0:0:0:
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316,136,216166,1,0,1:2:0:0:
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320,136,216508,6,0,P|340:200|324:280,1,140,4|0,1:2|1:0,0:0:0:0:
256,352,217019,1,0,0:0:0:0:
183,270,217189,2,0,P|171:202|192:136,1,140,8|0,1:2|0:0,0:0:0:0:
256,48,217701,1,0,0:0:0:0:
320,136,217871,2,0,P|356:140|392:136,1,70,0|0,1:0|0:0,0:0:0:0:
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319,135,218553,2,0,P|340:201|329:270,1,140,8|0,1:2|0:0,0:0:0:0:
240,208,219064,1,0,0:0:0:0:
168,292,219235,6,0,P|94:326|34:323,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
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156,156,220258,1,0,0:0:0:0:
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144,21,220598,6,0,P|208:46|287:33,1,140,0|0,1:0|1:0,0:0:0:0:
364,255,221280,2,0,P|299:229|220:242,1,140,8|0,1:2|0:0,0:0:0:0:
114,221,221792,1,0,0:0:0:0:
21,290,221962,6,0,P|89:334|153:330,1,140,0|0,1:0|1:0,0:0:0:0:
256,364,222473,1,0,0:0:0:0:
359,330,222644,2,0,P|428:328|484:288,1,140,8|0,1:2|0:0,0:0:0:0:
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288,244,223326,6,0,P|248:248|208:240,1,70,0|0,1:0|0:0,0:0:0:0:
136,80,223667,2,0,P|176:76|216:84,1,70,0|0,1:0|0:0,0:0:0:0:
364,128,224008,2,0,P|304:156|216:156,1,140,8|0,1:2|0:0,0:0:0:0:
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80,172,224689,6,0,P|64:220|76:320,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
164,244,225542,1,0,0:0:0:0:
268,208,225712,2,0,P|308:204|352:208,1,70
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44,120,226735,2,0,P|94:72|161:56,1,140,12|0,1:2|0:0,0:0:0:0:
256,111,227246,1,0,0:0:0:0:
350,55,227417,6,0,P|364:120|336:192,1,140,4|0,1:2|1:0,0:0:0:0:
448,176,227928,1,0,0:0:0:0:
396,272,228098,2,0,P|336:316|180:304,1,210,8|0,1:2|0:0,0:0:0:0:
283,167,228780,6,0,P|285:130|275:95,1,70,0|0,1:0|0:0,0:0:0:0:
139,66,229121,2,0,P|136:102|146:137,1,70,0|0,1:0|0:0,0:0:0:0:
271,255,229462,2,0,P|336:231|369:171,1,140,8|0,1:2|0:0,0:0:0:0:
376,60,229973,1,0,0:0:0:0:
272,100,230144,6,0,P|200:96|136:64,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
376,60,230996,1,0,0:0:0:0:
448,144,231167,2,0,P|460:180|452:228,1,70
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256,208,232019,1,0,0:0:0:0:
201,302,232189,2,0,P|136:327|68:320,1,140,8|0,1:2|0:0,0:0:0:0:
124,224,232701,1,0,0:0:0:0:
188,124,232871,6,0,P|264:104|324:124,1,140,0|0,1:0|1:0,0:0:0:0:
256,208,233382,1,0,0:0:0:0:
188,124,233553,2,0,P|170:97|161:62,1,70,8|0,1:2|0:0,0:0:0:0:
321,122,233894,2,0,P|342:148|353:183,1,70
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256,72,234917,2,0,P|316:48|404:56,1,140,8|0,1:2|0:0,0:0:0:0:
448,144,235428,1,0,0:0:0:0:
428,252,235598,6,0,P|384:312|312:336,2,140,0|0|8,1:0|1:0|0:2,0:0:0:0:
344,180,236451,1,0,0:0:0:0:
256,244,236621,2,0,P|216:256|180:252,1,70
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420,184,237644,2,0,P|428:115|402:51,1,140,8|0,1:2|0:0,0:0:0:0:
324,128,238155,1,0,0:0:0:0:
224,84,238326,6,0,L|170:28,1,70,0|0,1:0|1:0,0:0:0:0:
297,217,238667,2,0,L|345:267,1,70,0|0,1:0|0:0,0:0:0:0:
121,208,239008,1,12,1:2:0:0:
121,208,239178,1,0,1:2:0:0:
204,308,239348,1,0,1:2:0:0:
204,308,239519,1,0,1:2:0:0:
297,217,239689,6,0,P|360:233|438:203,1,140,4|0,1:2|1:0,0:0:0:0:
356,128,240200,1,0,0:0:0:0:
280,48,240370,2,0,P|212:76|144:72,1,140,8|0,1:2|0:0,0:0:0:0:
64,144,240882,1,0,0:0:0:0:
144,216,241052,6,0,P|140:248|148:288,1,70,0|0,1:0|0:0,0:0:0:0:
296,180,241393,2,0,P|269:161|230:150,1,70,0|0,1:0|0:0,0:0:0:0:
260,296,241734,2,0,P|312:328|408:324,1,140,8|0,1:2|0:0,0:0:0:0:
480,268,242245,1,0,0:0:0:0:
404,188,242416,6,0,P|416:120|400:48,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
320,120,243268,1,0,0:0:0:0:
236,188,243439,1,0,0:0:0:0:
152,120,243609,1,0,0:0:0:0:
68,188,243779,6,0,P|92:252|72:336,1,140,0|0,1:0|1:0,0:0:0:0:
176,268,244291,1,0,0:0:0:0:
280,300,244461,2,8,P|256:236|276:152,1,140,8|0,0:2|0:2,0:2:0:0:
304,64,244973,1,0,0:0:0:0:
200,96,245143,6,0,P|124:80|64:96,1,140,0|0,1:0|1:0,0:0:0:0:
116,192,245654,1,0,0:0:0:0:
64,288,245825,2,8,P|132:304|200:288,1,140,8|0,0:2|0:2,0:2:0:0:
276,208,246336,1,0,0:0:0:0:
360,280,246507,6,0,P|392:280|440:296,1,70,0|0,1:0|0:0,0:0:0:0:
276,208,246848,2,0,P|243:196|214:176,1,70,0|0,1:0|0:0,0:0:0:0:
416,80,247189,2,0,P|356:112|264:108,1,140,8|0,1:2|0:0,0:0:0:0:
188,60,247700,1,0,0:0:0:0:
100,128,247870,6,0,P|116:196|84:284,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
188,60,248723,1,0,0:0:0:0:
272,128,248893,2,0,P|304:124|344:132,1,70
220,216,249234,6,0,P|240:268|228:352,1,140,0|0,1:0|1:0,0:0:0:0:
136,292,249745,1,0,0:0:0:0:
220,216,249916,2,0,P|264:208|304:216,1,70,12|0,1:2|0:0,0:0:0:0:
416,136,250257,2,0,P|372:144|332:136,1,70
188,60,250598,6,0,P|244:44|336:60,2,140,4|0|8,1:2|1:0|1:2,0:0:0:0:
108,136,251450,1,0,0:0:0:0:
192,208,251620,2,0,P|199:241|197:276,1,70
284,144,251961,2,0,P|340:160|420:132,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
344,52,252814,1,0,0:0:0:0:
415,135,252984,2,0,P|432:180|432:216,1,70
328,328,253325,6,0,P|380:304|472:324,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
256,244,254177,1,0,0:0:0:0:
184,328,254348,2,0,P|153:311|119:303,1,70
63,208,254689,6,0,P|131:190|187:149,1,140,0|0,1:0|1:0,0:0:0:0:
256,64,255200,1,0,0:0:0:0:
324,149,255370,2,0,P|350:172|380:190,1,70,8|0,1:2|0:0,0:0:0:0:
376,324,255711,2,0,P|345:306|319:283,1,70
188,248,256052,6,0,P|124:288|52:296,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
224,144,256904,1,0,0:0:0:0:
296,228,257075,2,0,P|344:240|392:232,1,70
368,120,257416,6,0,P|432:160|504:168,2,140,0|0|8,1:0|1:0|1:2,0:0:0:0:
296,40,258268,1,0,0:0:0:0:
208,108,258439,2,0,P|160:120|112:112,1,70
35,264,258779,6,0,P|99:235|168:232,1,140,0|0,1:0|1:0,0:0:0:0:
500,156,259461,2,0,P|436:184|367:187,1,140,8|0,1:2|0:0,0:0:0:0:
256,152,259973,1,0,1:0:0:0:
204,252,260143,5,0,1:0:0:0:
308,252,260313,1,0,1:0:0:0:
196,252,260484,1,0,1:0:0:0:
316,252,260654,1,0,1:0:0:0:
256,352,260825,1,4,1:2:0:0:
Topic Starter
Shiro

Yuii- wrote:

Placeholder! ~

[General]

The song is fantastic. so is the map mwahahahahaha

PLEASE TAKE A LOOK AT GREEN LINES! Sorry for caps but there are a lot of duplicated / unused green lines throughout the difficulties. This has no impact on gameplay. I used them to help myself with hitsounding.

In order to make a better and cleaner spread, I'd recommend you to lower the HP from Normal and Hard445 to 3 and 4, respectively. Changed Normal's HP drain to 3 and Insane to 6.

[Easy]

Unnecessary green lines: 00:59:179 - 00:59:349 - 00:59:519 - 00:59:691 - (duplicated inherited points) 01:42:303 - 02:06:509 - (duplicated) 02:30:371 - (check this part) and 02:35:883 - (this part too) 02:46:395 - 03:14:179 - 03:59:690 - .

  1. 01:18:780 (5,6) - I think this could be improved in terms of rhythm. I'd place a slider with reverse from 01:18:780 - to 01:19:462 - and then move the circle onto 01:19:803 - . How could it be better ? What I have follows the vocals.
  2. 02:13:667 (2,5) - Soft Clap maybe? There are two audible beats that are being ignored by not being hitsounded. Why would I place a snare hit here ? There's no snare at all at those points.
  3. 02:06:508 - I dislike this Kiai and I will tell you why. First of all, throughout the map you map a very consistent 1/1 and some 1/2 rhythms, especially during the Kiais, you respect this A LOT. As you can see in the last Kiai 03:59:689 - (where there are a lot of beats) you only map 1/1 circles. However, in THIS Kiai, you are breaking with that "rule". Some circles, like 02:27:985 (7) - could be remove so there's no difficulty spike in only 1 Kiai. Additionally, if you don't agree with what I'm stating, you could buff the other Kiais, so newbies will understand whenever the Chorus is, the harder the map gets. You have a point. I'll redo this.
  4. 02:55:598 (4) - The Whistle on the reverse sounds a bit odd. Don't you think? I'd remove it. No, it goes with the higher-pitched vocal.
  5. 02:56:962 (5) - Quite a random circle, in my opinion. Isn't emphasising any beat nor vocal. (6) is perfectly fine because there's a sound over there. But I'm not sure about (5). And something similar happens with 03:06:848 (4) - where the audible beat is clearly in 03:07:189 - . This could add a bit of difficulty to the map but it'll definitely sound better overall. This is the expected rhythm. Unfortunately, the vocalist is late, but this is what the rhythm should be. It's more playable and intuitive that way.
  6. 03:08:894 (7) - NC? The reason that you are making such a long combo has no reason at all. Ah, good catch, I forgot to NC this onez.
[Normal]

Unnecessary green lines: 00:59:179 - 00:59:519 - 00:59:691 - (duplicated here) 01:42:303 - 02:06:509 - (duplicated) 02:30:371 - (check this section) 02:35:826 - (and this one too) 02:46:395 - 03:14:179 - 03:14:519 - .

  1. 00:31:565 (2) - Not a big fan of 1/4 in normal difficulties. This rhythm will literally kill those newbie players. What do you think of removing (2) and extending (with a reverse, of course) the slider (1)? Same goes to 00:34:292 (2) - ! This is equivalent to 1/2 at 176 BPM. Not a big deal, and I need the red tick for hitsounding purposes.
  2. 00:50:144 (1) - Maybe Whistle in reverse? No, the choruses here don't have whistles because I'm focusing on the drums. The hitwhistle here would be a light cymbal hit (tss tss tss you can hear in NOX)
  3. 01:34:803 (4) - As you are adding a Whistle in 01:37:530 (4) - I'd strongly recommend you to add it here as well. The vocals are different. The second one is not emphasized, while the first one is.
  4. 02:31:905 (2) - 02:37:360 (2) - This is actually very interesting and it took me a while to think about this specific pattern. As I said before, these kind of rhythms are not well-dominated for newbies, they are used to click 1/2 stuff, and for that reason, sliders that these should be ignore. However, the rhythm you are following isn't bad, and that is what it was worrying me. Although it can be improved, I will let you decide. You can either place a circle in the red ticks or extend the sliders 1 more tick (with 1 more reverse) so it will cover the whole constant beat of each part. I wasn't too sure about this either, so I asked players from different ranks to testplay. I didn't see anyone choke here, so I'd rather keep it.
  5. 03:55:258 (7) - I swear I won't say anything about this.
[Hard445]

Unnecessary green lines: 00:59:689 - 02:30:370 - (check this section, are they intended?) 02:35:882 - (this section too) 02:46:394 - .

  1. 00:26:963 (3) - What do you think of something like http://puu.sh/jtRGx/3ca17caaa6.jpg ? The actual circle sounds a bit random and different from the others. With a similar pattern like the one I'm suggesting you will be covering almost every single beat with something very simple. Moreover, you will be creating a nice pattern to play with the constant sound of the flute.
  2. 00:51:508 (1,2,3) - The current pattern doesn't flow that good with both 00:51:167 (3) - and 00:52:701 (4) - because they are flipped to the other side. This is, of course, my point of view, but I will definitely rotate/flip them so it plays better. Something similar to http://puu.sh/jtRUh/36c66ee2af.jpg . (4) is place exactly in the middle of the sliders so it keeps the ds. You can ask me for the code if you want. You could also try something similar to what you did in 03:41:962 (1,2,3) - .
  3. 01:01:053 (3) - Personally I'd place the Whistle in the slidertail. There's nothing to emphasise in the head.
  4. 01:02:928 (2) - Can I suggest you a circle in 01:02:928 - in order to point out the vocals / beats in a better way, avoiding the ignorance of the beat 01:03:099 - .
  5. 01:35:655 (2,3,4) - The song is calm, this section is pretty calm too. Why would you make such jump with 3>4? The music doesn't support it at all. After re-checking my mod I found out that what I said is stupid, I guess you forgot to move (4) to 01:36:508 - , right?
  6. 02:16:735 (2) - Finish in slidertail intentional? Whistle sounds better! And 02:26:962 (1) - ? Sampleset "Normal" without hitsound to mantain a constant hitsound with this combo?
[Insane]

Unnecessary green lines: 00:59:691 - (duplicated) 01:42:303 - 02:06:509 - (duplicated) 02:30:371 - (also check this section) 02:30:371 - (and this one) 02:46:395 - 03:14:179 -

  1. 00:47:758 (2) - Can I suggest a Ctrl+G? Personal preference, y'know. That wouldn't work as intended. The idea here is to follow a curve thanks to slider leniency that leads into 00:48:099 (3) -
  2. 02:13:155 (4,5,6,7,8,9,10) - Let me suggest you a better jumpy pattern and that will emphasise the notes better: https://osu.ppy.sh/ss/3504101 . The problem with the current one is that 7>8 has a bigger spacing than 8>9 which is more emphasised in the song and hitsounds. Also, the fact that you are placing (5) at the right of (4) and then the other jumps at the left of each circle, makes it a bit tricky to play and it's uncomfortable. Came up with something better.
  3. 02:55:598 (5) - A slider sounds much better, the fact that you are ignoring the constant beat doesn't sound very good and it could cause some unnecessaries 100s. k
  4. 03:22:189 (5,1) - YOU ARE EVIL! Now, I have my personal question/comment... is this really necessary? The problem with this pattern it's that it FEELS as a 1/2 and for that reason (1) could be misread. Same goes to 03:33:098 (6,1) - . Reduced spacing a little but I'm keeping the jumps, they are needed for emphasis.
[NOX]

Unnecessary green lines: 02:06:509 - (duplicated) 02:30:370 - 02:35:825 - 02:46:394 - 03:14:178 - .

  1. 00:38:213 (7) - I think this should be the note that is away from the others. Same happens with 00:43:667 (7) - . The problem with these circles is that the emphasised is on THESE notes and no in (8) as you are mapping. You should really change this, it will sound and play better! The emphasis is on (8) because that's when the vocals go for higher pitch. Using a jump on (7) would feel awkward imo.
Shiro, I know this may sound a little boot-licker, however I really wanted to tell you how GOOD this difficulty and mapset are. But especially this difficulty. I haven't seen such Extra in a while. I couldn't find anything in the Editor nor while playing, I have no words for this. The jumps play perfectly good and they feel extremely natural, and the fact you managed to pull out this type of diff with only 88 BPM is fantastic. These 2 hours in the Editor were super worth! well thanks, we'll see if the community agrees

-------------------------------------------------

Call me back, cutie! <3
Thanks for the mod. I'll poke you if I find you online.
Yuii-
We made some modifications via IRC.

Moving forward~
Monstrata
niiice. Grats Shiro
-Kanzaki
Gratz
Okoratu
this is great
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Normal

Unreasonable Distance Spacing changes

  • The spacing changes in this difficulty are rather noticeable and do not follow any logic/consistency.
  1. 03:11:962 (6,7) -
  2. 02:13:326 (4,5) -
  3. 01:48:099 (5,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Topic Starter
Shiro
The third one was intended to highlight the new combo and emphasize the repetitions on the rhythm.
Two others were not intended and are accidents, thanks for pointing those out. I fixed both, but I'm not touching the third one.
riffy
Oh, and since we are at it, there are a few spacing changes on Easy.

For example 04:11:279 (2,3) - 04:12:643 (4,1) - even though I see the reason behind them I'd recommend to tone them down to x1,2 or so.
Yuii-
I am sorry, Shiro
I can't say no to this mapset
Come on, sweetie! 2nd try
Topic Starter
Shiro
I forgot to reply to Bakari, but the ones you showed in easy are fine because of slider leniency. The only trouble newer players would have on this is they may click the circles too early because of the way patterns are shown. I've done that before and every player I've spectated (including new ones) got the pattern right on first try.
Ayesha Altugle
04:12:643 (3) - It seems you missed the clap hitsound there unless you really did missed it on purpose (On NOX difficulty). The other diffs is fine though.

No KDS ofc.
Topic Starter
Shiro
I'll check as soon as I can. Until then @BNs please don't touch this x_x

EDIT: yup I saw it, thank you
map can move forward now
Avena
I'll qualify it, waiting for Yuii- to rebub.
Yuii-
Wait I have to re-bubble due to a missing clap?

Okay, Shiro! Even though this new criteria is extremely stupid, I have to do it. Re-bubbled
Topic Starter
Shiro

Yuii- wrote:

Wait I have to re-bubble due to a missing clap?
I popped my own bubble, so someone has to "repair" the bubble anyway.
juankristal

Yuii- wrote:

Wait I have to re-bubble due to a missing clap?

Okay, Shiro! Even though this new criteria is extremely stupid, I have to do it. Re-bubbled
666 post
Spaghetti

juankristal wrote:

Yuii- wrote:

Wait I have to re-bubble due to a missing clap?

Okay, Shiro! Even though this new criteria is extremely stupid, I have to do it. Re-bubbled
666 post
you beat me to it

and this is my 300th lol
Avena
dis iz mine
no touchy other bn
Avena
Qualified!
Secretpipe
Gratz~
Anxient
w00p
Mao
Grats! c:
Choilicious
you made nox diff so much worse WHY :( cryface
Topic Starter
Shiro

akkord wrote:

you made nox diff so much worse WHY :( cryface
worse than what o.O the NOX diff is the best diff in the entire set
-Sh1n1-
Gratz Shiro *-*/
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