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posted

Simple_Star wrote:

Hi 啊黄姐

[Hordon's Easy]
01:30:104 (1) - 这里的节奏有点点诡异 因为没抓完 所以推荐跟人声

[Normal]
01:05:073 (5) - 这里去掉一个回转
01:06:177 - 这里加个Note比较好

01:17:772 (5) - 感觉这个有点诡异 移到01:17:588 - 更好些
或者推荐01:16:668 (4) - 去掉一个回转 把01:17:772 (5) - 移到01:17:404 - 更清楚一点

[Insane]
绿线unsnapped修掉吧

别的没有什么 改好了叫我一下就可以了
都改好啦=3= 小星看看吧
posted
OK 泡了
posted
是不是调过物件整体时间轴?为什么我看aibat里lead-in的区别还有1ms这么小...
记得重新设置一下物件对称到时间轴。
[Easy]
00:47:772 (1) - 隔的时间太短了, Easy隔四拍。
00:25:686 (2,3,4,5) - 全图只有这里是2/4,破坏整体有违和感呀。

[Normal]
00:56:054 - 这里突然不跟人声感觉违和。
01:36:637 - 这个砸中什么音了?违和无比...还不如滑条到01:36:545 - 结束,转盘在01:37:281 - 开始。

[Insane]
00:01:576 (1) - 去掉finish?

和其他几个难度一起看...这个难度突然就用了一种看不懂的间距使用方法...orz
除了间距想吐槽以外,3/4的运用稍微统一一下比较好。
posted

lkx_Shore wrote:

是不是调过物件整体时间轴?为什么我看aibat里lead-in的区别还有1ms这么小...
记得重新设置一下物件对称到时间轴。[/color]
[Easy]
00:47:772 (1) - 隔的时间太短了, Easy隔四拍。[/color]
00:25:686 (2,3,4,5) - 全图只有这里是2/4,破坏整体有违和感呀。 改了

[Normal]
00:56:054 - 这里突然不跟人声感觉违和。
01:36:637 - 这个砸中什么音了?违和无比...还不如滑条到01:36:545 - 结束,转盘在01:37:281 - 开始。

[Insane]
00:01:576 (1) - 去掉finish?

和其他几个难度一起看...这个难度突然就用了一种看不懂的间距使用方法...orz
除了间距想吐槽以外,3/4的运用稍微统一一下比较好。改了一处吧..有什么需要改的地方再明确指出吧~
感谢mod
posted
Rebubbled
posted
Call me bubble destroyer.



虽然我觉得这么写真的蠢爆了
posted
我错了(。﹏。*) 都已经泡了/w\ 不愧是黄女神
posted
最近忙考试啊不好意思来晚了 不过都已经泡了我现在来是不是有点煞风景 :o:o

Anyway...还是简单说一下吧

General
offset我感觉稍微快了一点点,你试试294

Insane

00:01:668 (X) - 加个circle?
00:34:153 (1) -前端soft-w
→00:34:889 (3) -soft-w
→00:35:257 (1) -后端soft-w
00:57:711 (1) -前端normal-w
→00:58:447 (3) -^
→00:58:999 (5) -^
→00:59:551 (2) -normal-w
→00:59:919 (5) -^
01:25:502 (3) -soft-f
01:36:545 (3,4,1) -我觉得吧 ①或者②似乎听着要好点?


②(绿线消音)


Citrus' Hard

01:35:625 (1,2,3,4,5) -感觉可以摆对称点?这个似乎不是很好看:d
音效的话建议可以首尾Normal-hit 中间三个Drum-hit

Normal
00:08:386 (3,4) - 试试这样?



00:31:944 (2) -Normal-hit?
00:33:416 (5) -这最后一个drum感觉很违和,我觉得可以就用N-hit或者S-Fin 或者N-Whi
用S-Fin 或者N-Whi的话 建议要在00:34:889 (2) -的第一拍和00:36:361 (4) -
的第一拍加上相同的音效
00:58:999 (3,4,1) - 试试这样? 音效 (4) S-W (1)N-F (2)不变


01:05:073 (1) -末尾那个也弄成S-F?
01:22:557 (3) -开头那个弄成S-F?


Hordon's Easy
这个EZ我唯一的感觉就是有点难了, 建议先简化

4张图我传的puush,有的时候读的有点慢 ,我给个度盘的link备用下 :?http://pan.baidu.com/s/1c0xZ24C
posted

Daiguren wrote:

Citrus' Hard

01:35:625 (1,2,3,4,5) -感觉可以摆对称点?这个似乎不是很好看:d 这里是故意这样的
音效的话建议可以首尾Normal-hit 中间三个Drum-hit 感觉最后一个circle加不加Normal-hit都可以,不过如果有机会的话我会加上
posted
:P 卧槽!前面那段男声是谁说的!!!声音好帅而且感觉听过!!!!!!!
这个动漫的中文名是啥:D
[Easy]
00:25:686 (2) - nc从这里开始
00:34:705 (1,1) - easy的话这个间隔过短,为保险还是把spinner搞成slider比较好
00:37:834 (2,3,4) - 节奏类型过于复杂,在easy里
节奏的话用这个
https://osu.ppy.sh/ss/3125458
然后后面两段一样的节奏我就不说了
就是最好不要用circle+红线起头的slider
00:45:932 (1) - 00:47:772 结尾然后把后面的短slider删掉
00:59:919 (1) - .....把1移到这里然后全员平移.....这边在easydiff里真的没必要红线起头啊....前面都没人说么
01:00:656 (2) - 然后NC从2开始
后面的那一段一样的我就不说了
01:03:968 (3,4) - easy里不建议用这种note相叠
后面那个一样的我也不说了
01:31:576 (2) - 节奏这样
https://osu.ppy.sh/ss/3125456
01:35:993 (2) - ...虽然想理解你要摆造型的心,但是这个slider的结尾处没有跟任何的音,建议直接拉到01:37:281 (x) - 然后spinner01:37:465 (1) - 这里开始
在easy这种需要非常简化节奏的diff里在没有非常非常非常非常必要的情况下不要用红线起头的节奏
...这个easy还蛮多问题啊翻了一下怎么前面都没几个人摸easy.....

[Normal]
首要要说的是不要在normal里用sv变换,间距会变是一点,其次.....额.....总而言之不要用就对了
00:08:938 (4) - 把4移到这里然后后面加circle
00:10:594 (1,2,3) - 不合适,因为按照具体的来说的话,节奏应该是这样
https://osu.ppy.sh/ss/3125486
我那个circle只是下节奏啊.......不是叫你跟着我下circle啊...可以用slider来代替,至于1/2slider还是1/4slider就随便了
00:24:398 (4,5) - 节奏ctrl+g
00:26:054 (3) - 用1/2滑条+circle
00:31:944 (2) - 音效?
00:48:876 (1,2,3,4) - 节奏
https://osu.ppy.sh/ss/3125494
00:54:766 (1,2,3,4,5) - 节奏同上
01:00:103 (4) - 1/4滑条加折返,然后NC从这里开始
01:06:545 (1) - 实在看不出这里有单NC的必要所以01:08:386 (2) - delete nc
01:13:723 (4,5) - 节奏ctrl+g
01:16:668 (4,5) - ...单纯的觉得这么遮比较丑
01:19:613 (4,5) - 节奏ctrl+g
01:23:846 (x) - +circle
01:25:870 (3) - 1/4slider+折返
01:26:791 (x) - +circle
01:30:103 (1,2) - 间距,再丑也要1.2x间距
01:34:521 (4) - 拆成circle
01:37:281 (1) - 我其实挺不理解你们所有diff都把这个红线重音无视掉干啥...建议的节奏和easy一样
这个normal相对于下一个hard有点太简单了所以帮你搞复杂一点
我们宿舍最近在流行闭关锁国所以so sad能连上osu的时间只有1小时
先摸到这里
剩下的hard和insane可能要说的也蛮多的
我可能给不了心只能给rebubble_(:зゝ∠)_....

[Citrus'Hard]
00:06:913 (2,3) - 这地方我觉得实在没必要减速....你试试不减速肯定打的舒服很多
00:12:803 (1,2) - 间距太短了打着好奇怪
00:27:895 (6,1) - 不管打几次都在这里神之miss,我觉得这里不适合用短间距因为你在00:26:054 (7,1) - 这里用了跳然后突然急刹车的赶脚
00:36:729 (1) - ...这个NC的意义在哪
01:11:699 (1,2) - 这里的减速我也不太...
01:28:079 (x) - +circle后节奏顺很多

[Insane]
阿黄你有所不知,现在世道变了,你这个Insane和Hard的间距差不被QAT挑就怪了_(:зゝ∠)_............
吐槽的地方为Hard和Insane的跳的多少以及难度
先试着稍微把跳缩小一点比较好
然后这周末要是有时间的话我们IRC吧
posted

tutuhaha wrote:

[Citrus'Hard]
00:06:913 (2,3) - 这地方我觉得实在没必要减速....你试试不减速肯定打的舒服很多
00:12:803 (1,2) - 间距太短了打着好奇怪 真的很奇怪么?
00:27:895 (6,1) - 不管打几次都在这里神之miss,我觉得这里不适合用短间距因为你在00:26:054 (7,1) - 这里用了跳然后突然急刹车的赶脚 我蠢,只能把00:26:054 (7,1) - 改成1.2x,然后把00:27:895 (6,1) -改成0.0x
00:36:729 (1) - ...这个NC的意义在哪 原意是为了后面的减速段做一个过渡,既然BN说没意义那就改了
01:11:699 (1,2) - 这里的减速我也不太... 这里我想保留
01:28:079 (x) - +circle后节奏顺很多
感谢mod~
posted

tutuhaha wrote:

[Easy]
00:25:686 (2) - nc从这里开始
00:34:705 (1,1) - easy的话这个间隔过短,为保险还是把spinner搞成slider比较好
00:37:834 (2,3,4) - 节奏类型过于复杂,在easy里
节奏的话用这个
https://osu.ppy.sh/ss/3125458
然后后面两段一样的节奏我就不说了
就是最好不要用circle+红线起头的slider no change
00:45:932 (1) - 00:47:772 结尾然后把后面的短slider删掉 no change
00:59:919 (1) - .....把1移到这里然后全员平移.....这边在easydiff里真的没必要红线起头啊....前面都没人说么 no change
01:00:656 (2) - 然后NC从2开始
后面的那一段一样的我就不说了
01:03:968 (3,4) - easy里不建议用这种note相叠 no change
后面那个一样的我也不说了
01:31:576 (2) - 节奏这样
https://osu.ppy.sh/ss/3125456 改了,用了另一种方式
01:35:993 (2) - ...虽然想理解你要摆造型的心,但是这个slider的结尾处没有跟任何的音,建议直接拉到01:37:281 (x) - 然后spinner01:37:465 (1) - 这里开始 好的
在easy这种需要非常简化节奏的diff里在没有非常非常非常非常必要的情况下不要用红线起头的节奏
...这个easy还蛮多问题啊翻了一下怎么前面都没几个人摸easy.....
谢谢mod :)
posted
改好了
osu file format v14

[General]
AudioFilename: TV SIZE.mp3
AudioLeadIn: 0
PreviewTime: 48040
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 80902
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Shuumatsu no Love Song
TitleUnicode:终末のラブソング
Artist:Mizuki Nana
ArtistUnicode:水樹奈々
Creator:BakaHuang
Version:Hordon's Easy
Source:クロスアンジュ 天使と竜の輪舞
Tags:Citrus hordon crossange kurosuanju tenshi to ryu no rinbu ending tv size
BeatmapID:681957
BeatmapSetID:294872

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
288,368.098159509202,4,1,1,60,1,0
3048,-100,4,1,1,40,0,0
3784,-100,4,1,1,60,0,0
4153,-100,4,1,1,80,0,0
4521,-100,4,1,1,60,0,0
5257,-100,4,1,1,50,0,0
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37006,-100,4,1,1,60,0,0
37098,-100,4,1,1,60,0,0
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70503,-100,4,1,1,10,0,0
70595,-100,4,1,1,60,0,0
70871,-100,4,1,1,10,0,0
70963,-100,4,1,1,60,0,0
71239,-100,4,1,1,10,0,0
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71607,-100,4,1,1,10,0,0
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72435,-100,4,1,1,60,0,1
72619,-100,4,1,1,60,0,0
77865,-100,4,1,1,10,0,0
77957,-100,4,1,1,60,0,0
78233,-100,4,1,1,10,0,0
78325,-100,4,1,1,60,0,0
95993,-100,4,1,1,60,0,0
101514,-100,4,1,1,5,0,0


[Colours]
Combo1 : 242,24,57
Combo2 : 158,223,49
Combo3 : 7,248,157

[HitObjects]
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432,244,65073,2,0,P|424:184|412:148,1,90,4|4,1:2|0:2,1:0:0:0:
260,64,66545,6,0,P|268:116|288:184,1,120,4|0,1:2|0:0,1:0:0:0:
208,304,68018,2,0,P|213:272|224:244,1,60,0|0,1:0|1:0,1:0:0:0:
188,184,68754,2,0,P|128:168|68:196,1,120,0|4,1:0|0:2,1:0:0:0:
120,328,70226,5,2,1:1:0:0:
192,312,70594,1,2,1:1:0:0:
256,344,70962,1,4,1:1:0:0:
320,312,71330,1,0,1:1:0:0:
392,328,71699,1,2,1:1:0:0:
324,184,72435,6,0,P|384:168|444:196,1,120,4|0,1:2|0:0,1:0:0:0:
332,288,73907,2,0,P|296:332|232:344,1,120,0|0,1:0|0:0,1:0:0:0:
172,312,75011,1,0,1:0:0:0:
104,340,75380,2,0,P|48:212|72:116,1,240,0|0,1:0|0:0,1:0:0:0:
204,220,77588,1,0,1:0:0:0:
256,272,77956,1,0,1:0:0:0:
308,220,78324,6,0,L|364:112,1,120,4|0,1:2|0:0,1:0:0:0:
248,24,79797,2,0,L|192:132,1,120,0|0,1:0|0:0,1:0:0:0:
208,200,80901,1,0,1:0:0:0:
244,264,81269,2,0,P|356:336|464:324,1,240,0|0,1:0|0:0,1:0:0:0:
452,220,83294,1,4,0:0:0:0:
476,144,83662,6,0,L|408:164,1,60,2|4,1:2|0:2,1:0:0:0:
348,140,84398,2,0,L|292:116,1,60,2|2,1:2|0:2,1:0:0:0:
248,60,85134,2,0,L|184:96,1,60,2|2,1:2|0:2,1:0:0:0:
140,136,85870,2,0,L|200:164,1,60,2|2,1:2|0:2,1:0:0:0:
256,200,86607,6,0,P|252:248|240:292,1,90,2|4,1:2|0:2,1:0:0:0:
188,336,87527,1,0,1:0:0:0:
188,336,87895,1,0,0:0:0:0:
128,296,88263,1,0,1:0:0:0:
80,244,88631,2,0,P|88:184|100:148,1,90,4|4,1:2|0:2,1:0:0:0:
236,40,90103,6,0,P|232:104|216:160,1,120,4|4,0:0|0:2,0:0:0:0:
128,268,91576,1,2,1:2:0:0:
228,308,92128,2,0,P|248:336|272:352,1,60,4|0,0:2|0:0,0:0:0:0:
324,304,92864,2,0,P|336:256|364:216,1,90
332,156,93784,5,0,1:0:0:0:
300,92,94153,1,0,1:0:0:0:
232,72,94521,2,0,P|196:80|172:104,1,60,4|0,1:2|1:2,1:2:0:0:
140,156,95257,2,0,L|152:228,1,60
220,236,95993,6,4,P|276:300|396:328,1,210,2|4,2:0|0:0,1:0:0:0:
256,192,97465,12,0,101514,2:0:0:0:
posted
Please change CS, HP and OD on Normal to 4 for more balanced settings.

Let me know~
posted
TitleUnicode:末のラブソング
pls do not use a chinese font

wiki: エデン


and add "rondo" to tags because the anime title is クロスアンジュ 天使と竜の輪舞/ クロスアンジュ てんしとりゅうのロンド/ Cross Ange Tenshi to Ryuu no Rondo .
http://anidb.net/perl-bin/animedb.pl?show=anime&aid=10766
posted
Popped until title is fixed, sorry.
posted
So is the map dead :o ?
posted

[Noctis] wrote:

So is the map dead :o ?
;_____;
Hope it will get alive again one day
posted
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