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765PRO ALLSTARS - M@STERPIECE

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jcw
M@STER

I'm glad to see you incorporating almost every suggestion that previous modders have made however in little time looking I have been able to spot countless flaws which should be addressed.

1) Blanket the end of 00:08:326 (1) with 00:09:029 (2).
2) 00:11:841 (1) is overlapping 00:10:669 (2), does not look clean.
3) 00:12:544 (2) blanket something with this slider
4) 00:13:247 (3,4,5,1) square is uneven and looks very unclean
5) 00:14:654 (5,3,4,5,1) star is very uneven (not sure if the star is even intentional lol)
6) 00:24:732 (5) the blanket is very unclean, alter the placement of this circle.
7) 00:53:326 (1,2,3,4) convert this into a square
8) 00:56:607 (7) use this slider to blanket a circle, my suggestion being 00:57:076 (1). Then alter 00:57:310 (2,3,4,6,8) to create a nicer looking pattern.
9) 01:47:701 (1) move this slider to be more appropriately blanketed by 01:48:404 (3).
10) 02:34:576 (1) consider using this slider as a blanket
11) move 03:11:841 (7) to create a much neater looking pattern with 03:10:669 (2,3,4,5,6).
12) once again consider using 04:42:779 (3) as a blanket.
13) move 05:10:201 (1) to blanket 05:09:498 (7).

Overall I am extremely impressed with this map, as it is your first. I'm glad to see you listening to everyone's thoughts, hopefully mine will aid in ranking your map!

Cheers
Topic Starter
Wishmaker980

Sieg wrote:

Hello there.

[M@STER]

  1. Initial offset most likely needs (+5 ~ +10) Fixed!
  2. 05:36:679 (7) - Concurrent volume values for red-green line. what do you mean lol
  3. Consider to change yellow combo color, it blends with white repeat arrow. ^
  4. White combo color is hard to read on your BG image. Fixed!
  5. Hitsounding must be reworked. Your loud parts (normal set) way too loud while soft parts way too quiet. Transfers are absolutely random, for example 01:47:695 (1,2,3) Fixed!
  6. 00:27:070 (1,2,3,4,5,6,7,8,1,2,3,4) - Better rhythm here will be not just stream but focus on emphasized beats in music. {1.jpg} Because they much more noticeable than whatever is you trying to reflect with this stream. i will leave it as a stream
  7. 00:33:163 (2,3) - Distance is too low. 00:32:695 (1,2,3,4) - reflects the same strong sound in the music. -> jumps should be somewhat equal, with no 2x differences. Fixed!
  8. 00:39:023 (3,4,5,6,7,8,9) - Sound here is not in 1/4 definitely. Seems like 1/6 to me. Hmm~
  9. 00:51:445 (1,2,3,4) - Pattern designed bad, flow is broken and there is no any interaction between objects. Fixed!
  10. For example 00:54:961 (8,1) - 00:56:601 (8,1) - In general, you skip a lot of opportunities to put jumps on strong beats. While 00:55:195 (1,2,3) - emphasizing much more weaker spots with jumps. Fixed!
  11. Although there is not so much to complain about spacing looks random here and there, Hitsounding is rough. Try to focus on this things, beatmap is not ready for qualifying yet.
Good Luck!

DahplA wrote:

[M@STER]
  1. Can you remove the tag that just says "e". I doubt that singular letter has relation to the song. It is part of the song title xD
  2. Another thing in the Setup, you need to change the Combo Colour 3. Having a Combo Colour of pure white is unrankable. Fixed!
  3. 00:23:788 (2) - Add a clap here. It's in the music. Fixed!
  4. 00:36:445 (7) - I would NC here, since this long slider is mapped to lengthy sound, which is different from the rest of the combo. Fixed!
  5. 00:48:163 (2) - Rather than stacking here, you should give this note some emphasis seeing as though it's a clap beat. Fixed!
  6. 02:47:460 - First chorus you start Kiai on the downbeat, and now you switched to start on the red tick. Make sure to keep it consistent. Fixed!
  7. 05:35:569 (6) - Move the red timing point onto this note, instead of snapping it to 1/8 Fixed!

Rampage wrote:

M@STER

I'm glad to see you incorporating almost every suggestion that previous modders have made however in little time looking I have been able to spot countless flaws which should be addressed.

1) Blanket the end of 00:08:326 (1) with 00:09:029 (2). Fixed!
2) 00:11:841 (1) is overlapping 00:10:669 (2), does not look clean. Fixed!
3) 00:12:544 (2) blanket something with this slider Fixed!
4) 00:13:247 (3,4,5,1) square is uneven and looks very unclean Fixed!
5) 00:14:654 (5,3,4,5,1) star is very uneven (not sure if the star is even intentional lol) Nope it didnt meant to be a star lol
6) 00:24:732 (5) the blanket is very unclean, alter the placement of this circle. Fixed!
7) 00:53:326 (1,2,3,4) convert this into a square Fixed!
8) 00:56:607 (7) use this slider to blanket a circle, my suggestion being 00:57:076 (1). Then alter 00:57:310 (2,3,4,6,8) to create a nicer looking pattern.
9) 01:47:701 (1) move this slider to be more appropriately blanketed by 01:48:404 (3). Fixed!
10) 02:34:576 (1) consider using this slider as a blanket Fixed!
11) move 03:11:841 (7) to create a much neater looking pattern with 03:10:669 (2,3,4,5,6). Improvised
12) once again consider using 04:42:779 (3) as a blanket. Fixed!
13) move 05:10:201 (1) to blanket 05:09:498 (7). Fixed!

Overall I am extremely impressed with this map, as it is your first. I'm glad to see you listening to everyone's thoughts, hopefully mine will aid in ranking your map! Thanks!

Cheers
Thanks for all the mods guys <3
Hollow Wings
m4m

M@STER

  1. 00:57:544 (3,4,5,6,7,8) - change order into 4 3 6 5 8 7 can be better to me, because it can show bell's pitch shifting by notes spread, not the current stacked ones.
  2. 01:07:154 (4,5) - dat vocal is so special, consider to follow it.
  3. 01:25:201 (1) - the later part of the stream should give larger volume in hs.
  4. 01:31:998 (6) - do ctrl+g can show vocal's emotion by ds better here.
  5. 01:57:779 (5,1) - idk why overmap triplet everywhere but undermap this obvious rhythm orz.
  6. 02:28:716 (1) - maybe give a tapping obj at the white line to show the start of vocal track?
  7. 03:36:919 (1) - nc here is not necessary.
  8. 03:42:076 (1,2,3) - the brass beats are so special here, why don't follow it by overmapping triplet stream? ofc to the later part for the brass solo section, there can be more interesting pattern appeared to give the track's nice rhythm all a try imo.
  9. 03:51:451 (1,2,3) - here can be 5 notes' stream to follow the violin.
  10. 04:00:123 (4,5) - it's a pity to ignore the brass again... maybe change slider 4 into two 1/4 sliders? similar suggestion to 04:58:951 (1,2,3,4) - as well.
  11. 04:20:982 (7,8) - swap them is better to me. same to 05:00:357 (6,7) - as well.
  12. 04:47:466 (5,1) - not necessary to give that big jump orz.
  13. 04:49:341 (7) - do ctrl+g to this slider for similar style before?
  14. 05:26:841 (1,2,3,4) - i think you should rearrange this part to give consistent ds setting.
  15. 05:34:576 (5) - add nc for bpm shifting pls.
  16. really need to give more attention to the rhythm setting, just listen to the song carefully in detail, or lower playback rate.
idk how much you can improve to this map, thou at least this is a for app map orz

good luck
Anna-
That feeling when you thought you already modded this but you're just stupid

M@STER:
00:09:732 (3) - Make a perfect triangle here
In case you don't know what a perfect triangle is: https://imgur-archive.ppy.sh/Ph0WlOe.png
00:22:622 (3) - ^
00:24:732 (5) - ^
00:25:904 (2) - ^
I recommend looking through your beat map and fixing these, i won't highlight all of them but i think its noticeable which ones need to be fixed.

00:51:919 (2,3,4) - Notice how when you set the circle down they overlap but when the slider is down it barely covers the circle- They both need to be the same distance, Example: https://imgur-archive.ppy.sh/itQGqYS.png I would recommend something of that sort
00:55:201 (1) - Put a louder hit sound here, maybe a cymbal to express the white note more.
01:28:013 (4) - Obvious triangle yo
01:28:013 (4) - Cymbal sound possibility
01:47:701 (1) - I would try a repeating slider here instead.
02:38:326 (1,2,3) - If you're going to do this type of combo, match the small slider up with the long one and make it a perfect distance like: https://imgur-archive.ppy.sh/4Cq2TNp.jpg
02:47:701 (1) - Cymbal sounds doe
03:03:404 (4,5,6) - These sliders are weird and the triangle tsk tsk tsk
03:38:326 (1) - Cymbal
03:55:201 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Not a good stream tsk tsk, it should not turn like that, ruins the flow being so odd and choppy
04:13:951 (7) - Cymbal
04:15:357 (1,2,3,4,5,6,7) - I can see what you were going for here but the distance since slowly go into the distance you plan to stick with and should not have such rigid turns
04:17:466 (8,1) - One of the two should have a cymbal sound, they both sound well so its up to you which sounds better
04:31:998 (7) - Just thought i might mention this triangle too
04:47:466 (5) - I would recommend a triple here so that it doesn't mess up the flow
04:50:630 (2,3,4,5,6,7,8,9) - .....
04:51:451 (9) - Cymbal
05:21:451 (1) - Whistle sound here?

Overall nice map but you're lacking some flow in a few parts, anyway good luck with your mapping~
pishifat
both maps posted in my queue were from this show pourquoi

when you're hitsounding stuff, make sure you're selecting only the head or tail of a slider. you probably figured it out by now, but when you select a whole body you get hitsounds on both head/tail, making stuff like the tail finish at 00:08:326 (1) - 00:21:451 (1) - 00:55:201 (1) - 01:09:263 (5) - and probably a few other places (finishes were just easily noticeable lol)

00:13:716 (5) - so you know how the sound on this circle sticks out a lot? mapping it accordingly would be great by either spacing it relatively larger than everything else or breaking flow in some cool way. right now it's just following hte circular flow of 2,3,
whenever else you notice something similar where there's a strong sound but it's not emphasized, you'd do the same thing
then think about how you've got some placements that emphasize sounds that aren't actualyl worth being emphasized, like 01:01:529 (2,3,4) - 3 is a strong sound with super low spacing, then 4 is a weak sound with spacing twice as large. it doesn't make much sense man:(
another example would be 03:52:857 (9,1,2) - where 1 has major emphasis yet mapped as nothing special
and the reason i'm mentioning all of that is because i can't find much structure in the way you spaced objects, since right now it's all over the place without regard for what the music is doing.

rhythmically you're doing stuff mostly okay. there's a few places where you're using offbeat sliders where they're not too appropriate, like
01:46:060 (2,3) - while there are sounds on the red ticks, vocal emphasis is actually on the white ticks. 01:44:654 (2) - 01:45:591 (1) - that kind of stuff, however, is perfectly fine starting on red ticks
and so you know what i'd say about 02:33:404 (4) - 03:07:154 (5,6) - 04:19:341 (1) - 05:03:404 (2) - etc
then 03:08:326 (1) - super weird to ignore that vocal at 03:09:029 - when you seem to be primarily focusing on vocals
02:32:701 (1) - 03:58:951 (1) - consistency with this sort of rhythm stuff is important as well. rhythms don't necessarily need to be copy/paste, but they should still be focusing on the same sounds. in the first instance, you ignored the 3/4 vocals, then the second you're mapping them, which is no bueno
04:32:701 (1,2,3) - one rhythm concept that may seem weird is where to place triples so they don't feel awkward. most often, it feels best when the object at the end of the triple is a strong beat, which is why most people do triples into downbeats. similarly, when a triple goes into an unemphasized sound, it doesn't work as well, which is why these are only used when the music has super clear 1/4 (which this example kinda doesnt)

00:19:576 (1,2,3,4,5,6,7,8) - when you're using a somewhat complex rhythm, you'll wanna make it clear. right now 1/4 is visually the same as 1/2, which would actually be acceptable with each circle having its own new combo. people are gonna intuitively think white ticks = new combos, so it's like the easy way to adjust it. if that doesn't seem appealing, using spacing that builds up clearly is an option
you're missing hitsounds on^ too lol
oh and consistency with slider velocity whenever this repeats is a good idea
05:31:294 (3,4) - im just gonna assume this is a spacing mistake lol
05:34:576 (1,2) - yea um finishes don't work too well with really soft stuff cuz of how much they clash with what's going on in the music. whistles are better for thisthing

there aren't really any specifics, but neatness is something you should try thinking a little more about as well. it's not the sort of thing you can explain too well with modding, but like studying other maps and see how they make their stuff look clean is a great way to figure out how to make ur stuff clean too

happy holidays!!
Topic Starter
Wishmaker980

Hollow Wings wrote:

m4m

M@STER

  1. 00:57:544 (3,4,5,6,7,8) - change order into 4 3 6 5 8 7 can be better to me, because it can show bell's pitch shifting by notes spread, not the current stacked ones. Fixed!
  2. 01:07:154 (4,5) - dat vocal is so special, consider to follow it. Fixed!
  3. 01:25:201 (1) - the later part of the stream should give larger volume in hs. Fixed!
  4. 01:31:998 (6) - do ctrl+g can show vocal's emotion by ds better here. Fixed!
  5. 01:57:779 (5,1) - idk why overmap triplet everywhere but undermap this obvious rhythm orz. Fixed!
  6. 02:28:716 (1) - maybe give a tapping obj at the white line to show the start of vocal track? Fixed!
  7. 03:36:919 (1) - nc here is not necessary. Fixed!
  8. 03:42:076 (1,2,3) - the brass beats are so special here, why don't follow it by overmapping triplet stream? ofc to the later part for the brass solo section, there can be more interesting pattern appeared to give the track's nice rhythm all a try imo. Fixed!
  9. 03:51:451 (1,2,3) - here can be 5 notes' stream to follow the violin. Fixed!
  10. 04:00:123 (4,5) - it's a pity to ignore the brass again... maybe change slider 4 into two 1/4 sliders? similar suggestion to 04:58:951 (1,2,3,4) - as well. Fixed!
  11. 04:20:982 (7,8) - swap them is better to me. same to 05:00:357 (6,7) - as well. Improvised
  12. 04:47:466 (5,1) - not necessary to give that big jump orz. Fixed!
  13. 04:49:341 (7) - do ctrl+g to this slider for similar style before? Nah,i will keep it as it is
  14. 05:26:841 (1,2,3,4) - i think you should rearrange this part to give consistent ds setting. Fixed!
  15. 05:34:576 (5) - add nc for bpm shifting pls. Fixed!
  16. really need to give more attention to the rhythm setting, just listen to the song carefully in detail, or lower playback rate.
idk how much you can improve to this map, thou at least this is a for app map orz

good luck

CaptainMimi wrote:

That feeling when you thought you already modded this but you're just stupid LOL

M@STER:
00:09:732 (3) - Make a perfect triangle here Fixed!
In case you don't know what a perfect triangle is: https://imgur-archive.ppy.sh/Ph0WlOe.png
00:22:622 (3) - ^ Fixed!
00:24:732 (5) - ^ Fixed!
00:25:904 (2) - ^ Fixed!
I recommend looking through your beat map and fixing these, i won't highlight all of them but i think its noticeable which ones need to be fixed.

00:51:919 (2,3,4) - Notice how when you set the circle down they overlap but when the slider is down it barely covers the circle- They both need to be the same distance, Example: https://imgur-archive.ppy.sh/itQGqYS.png I would recommend something of that sort Fixed!
00:55:201 (1) - Put a louder hit sound here, maybe a cymbal to express the white note more. Fixed!
01:28:013 (4) - Obvious triangle yo Fixed!
01:28:013 (4) - Cymbal sound possibility Fixed!
01:47:701 (1) - I would try a repeating slider here instead. Fixed!
02:38:326 (1,2,3) - If you're going to do this type of combo, match the small slider up with the long one and make it a perfect distance like: https://imgur-archive.ppy.sh/4Cq2TNp.jpg Fixed!
02:47:701 (1) - Cymbal sounds doe Fixed!
03:03:404 (4,5,6) - These sliders are weird and the triangle tsk tsk tsk Fixed!
03:38:326 (1) - Cymbal Fixed!
03:55:201 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Not a good stream tsk tsk, it should not turn like that, ruins the flow being so odd and choppy Fixed!
04:13:951 (7) - Cymbal Fixed!
04:15:357 (1,2,3,4,5,6,7) - I can see what you were going for here but the distance since slowly go into the distance you plan to stick with and should not have such rigid turns Fixed!
04:17:466 (8,1) - One of the two should have a cymbal sound, they both sound well so its up to you which sounds better Fixed!
04:31:998 (7) - Just thought i might mention this triangle too Fixed!
04:47:466 (5) - I would recommend a triple here so that it doesn't mess up the flow Nah
04:50:630 (2,3,4,5,6,7,8,9) - ..... O.o
04:51:451 (9) - Cymbal Fixed!
05:21:451 (1) - Whistle sound here? Fixed!

Overall nice map but you're lacking some flow in a few parts, anyway good luck with your mapping~

pishifat wrote:

both maps posted in my queue were from this show pourquoi

when you're hitsounding stuff, make sure you're selecting only the head or tail of a slider. you probably figured it out by now, but when you select a whole body you get hitsounds on both head/tail, making stuff like the tail finish at 00:08:326 (1) - 00:21:451 (1) - 00:55:201 (1) - 01:09:263 (5) - and probably a few other places (finishes were just easily noticeable lol) Fixed!

00:13:716 (5) - so you know how the sound on this circle sticks out a lot? mapping it accordingly would be great by either spacing it relatively larger than everything else or breaking flow in some cool way. right now it's just following hte circular flow of 2,3,
whenever else you notice something similar where there's a strong sound but it's not emphasized, you'd do the same thing Fixed!
then think about how you've got some placements that emphasize sounds that aren't actualyl worth being emphasized, like 01:01:529 (2,3,4) - 3 is a strong sound with super low spacing, then 4 is a weak sound with spacing twice as large. it doesn't make much sense man:( Fixed!
another example would be 03:52:857 (9,1,2) - where 1 has major emphasis yet mapped as nothing special Fixed!
and the reason i'm mentioning all of that is because i can't find much structure in the way you spaced objects, since right now it's all over the place without regard for what the music is doing.

rhythmically you're doing stuff mostly okay. there's a few places where you're using offbeat sliders where they're not too appropriate, like
01:46:060 (2,3) - while there are sounds on the red ticks, vocal emphasis is actually on the white ticks. 01:44:654 (2) - 01:45:591 (1) - that kind of stuff, however, is perfectly fine starting on red ticks Fixed!
and so you know what i'd say about 02:33:404 (4) - 03:07:154 (5,6) - 04:19:341 (1) - 05:03:404 (2) - etc Fixed!
then 03:08:326 (1) - super weird to ignore that vocal at 03:09:029 - when you seem to be primarily focusing on vocals Fixed!
02:32:701 (1) - 03:58:951 (1) - consistency with this sort of rhythm stuff is important as well. rhythms don't necessarily need to be copy/paste, but they should still be focusing on the same sounds. in the first instance, you ignored the 3/4 vocals, then the second you're mapping them, which is no bueno Fixed!
04:32:701 (1,2,3) - one rhythm concept that may seem weird is where to place triples so they don't feel awkward. most often, it feels best when the object at the end of the triple is a strong beat, which is why most people do triples into downbeats. similarly, when a triple goes into an unemphasized sound, it doesn't work as well, which is why these are only used when the music has super clear 1/4 (which this example kinda doesnt) Fixed!

00:19:576 (1,2,3,4,5,6,7,8) - when you're using a somewhat complex rhythm, you'll wanna make it clear. right now 1/4 is visually the same as 1/2, which would actually be acceptable with each circle having its own new combo. people are gonna intuitively think white ticks = new combos, so it's like the easy way to adjust it. if that doesn't seem appealing, using spacing that builds up clearly is an option Fixed!
you're missing hitsounds on^ too lol Fixed!
oh and consistency with slider velocity whenever this repeats is a good idea
05:31:294 (3,4) - im just gonna assume this is a spacing mistake lol Fixed!
05:34:576 (1,2) - yea um finishes don't work too well with really soft stuff cuz of how much they clash with what's going on in the music. whistles are better for thisthing Fixed!

there aren't really any specifics, but neatness is something you should try thinking a little more about as well. it's not the sort of thing you can explain too well with modding, but like studying other maps and see how they make their stuff look clean is a great way to figure out how to make ur stuff clean too

happy holidays!!

Thanks for the mod guys,its mostly about hitsounding left xD.I will be working hard on the hitsoundings~
i hate pp
Hello

Iori is the best girl


00:24:966 (6) - Fix the spacing so you make an equilateral triangle
00:27:779 (7,8) - Don't make the stream so sharp
00:39:029 (3,4,5,6,7,8,9) - Curve this
00:44:654 (3,4,5) - Dont condense this too much
00:52:271 (3,4) - Dont make this a 90 angle
00:54:029 (4,5,6,7,8) - I really think this would be better as a stream
00:58:013 (5) - Why the random spacing change
01:35:982 (5,6,1,2) - Can you stack these
02:30:357 (1) - I think you can find a better place for this slider

That's all I could find.

Good map, good effort and good luck

iori best girl btw
Adventure
00:39:615 (8,9) - out of line
01:50:161 (2,3) - the distance is not too close to 01:50:747 (5)

I think this only mistake
This is difficult to find fault in this map
Topic Starter
Wishmaker980

i hate pp wrote:

Hello

Iori is the best girl


00:24:966 (6) - Fix the spacing so you make an equilateral triangle Fixed!
00:27:779 (7,8) - Don't make the stream so sharp Fixed!
00:39:029 (3,4,5,6,7,8,9) - Curve this Hmm,i may consider
00:44:654 (3,4,5) - Dont condense this too much Fixed!
00:52:271 (3,4) - Dont make this a 90 angle Fixed!
00:54:029 (4,5,6,7,8) - I really think this would be better as a stream I may also change this,i will experiment with it to see which is better
00:58:013 (5) - Why the random spacing change It is intentional,i wanna emphasise more on the bells
01:35:982 (5,6,1,2) - Can you stack these Fixed!
02:30:357 (1) - I think you can find a better place for this slider Nah,i like this note behind note thing here

That's all I could find.

Good map, good effort and good luck

iori best girl btw
Thanks for the mod!

Miki is best girl <3

arnoldusj wrote:

00:39:615 (8,9) - out of line Fixed!
01:50:161 (2,3) - the distance is not too close to 01:50:747 (5) i think the distance snap from 4 to 5 is alright,as well as 3 to 4

I think this only mistake
This is difficult to find fault in this map I know right LOL
Thanks for the mod!
Kyle73
Hello, here from your M4M queue :D!!

M@STER
00:50:982 (4,5,6) - The triple is here is unnecessary, it's practically the same sound as 00:48:169 (2) - Maybe do something similar here instead of the triple
00:54:029 (4,5,6,7,8) - Hmm maybe a somewhat curved stream? I think converting this pattern into a stream would best
01:08:326 (1,2,3,4) - ^
01:15:826 (1,4,2,3) - Recurve these sliders so they're the same size all the way :o, 01:15:826 (1,4) - fine and 01:18:169 (2,3) - fine but I think it'd look better if they had the same curve
01:35:982 (5,6) - Stack on 01:36:451 (1) - maybe? I like the idea, but I think it'd look a lot cleaner if it was stacked
01:39:263 (5) - Shorten to red tick and reverse it, she sings on the red tick, imo it feels empty
01:49:576 (1) - Idk about this clap, maybe remove it?
01:59:771 (3,4,5,6,7,8) - Recurve the stream, maybe something like this?
02:15:826 (1,2,3) - Instead of those, maybe a slider starting 02:15:826 (1) - to 02:16:294 (3) -
02:19:576 (1,2) - Stack that triple onto 02:19:810 (3) -
02:30:357 (1) - Don't know if you intended to hitsound the entire slider as a clap
02:59:888 (4) - Same problem as 01:39:263 (5) -
04:12:310 (1,2,3) - I would stack this triple, to match the pattern
04:17:935 (2,3,4,5,6,7) - Might be me but the hitsounds are weird here
04:48:169 (2,3,4,5,6,7,8) - I'd make a stream :P
05:25:669 (3) - Not a big fan of this slider :c

All I could find D:!

It's a pretty solid map, good luck on getting it approved soon :D!!

Very nice song ^^

Oh yeah don't forget to use ctrl + shift + a to double check everything :P
Topic Starter
Wishmaker980

Kyle73 wrote:

Hello, here from your M4M queue :D!!

M@STER
00:50:982 (4,5,6) - The triple is here is unnecessary, it's practically the same sound as 00:48:169 (2) - Maybe do something similar here instead of the triple Fixed!
00:54:029 (4,5,6,7,8) - Hmm maybe a somewhat curved stream? I think converting this pattern into a stream would best I am not sure,my intention is to make the stream unique instead of putting usual streams here,i will test it out
01:08:326 (1,2,3,4) - ^ ^
01:15:826 (1,4,2,3) - Recurve these sliders so they're the same size all the way :o, 01:15:826 (1,4) - fine and 01:18:169 (2,3) - fine but I think it'd look better if they had the same curve Fixed!
01:35:982 (5,6) - Stack on 01:36:451 (1) - maybe? I like the idea, but I think it'd look a lot cleaner if it was stacked Fixed!
01:39:263 (5) - Shorten to red tick and reverse it, she sings on the red tick, imo it feels empty Fixed!
01:49:576 (1) - Idk about this clap, maybe remove it? Fixed!
01:59:771 (3,4,5,6,7,8) - Recurve the stream, maybe something like this? Nice idea
02:15:826 (1,2,3) - Instead of those, maybe a slider starting 02:15:826 (1) - to 02:16:294 (3) - Nah i will keep it that way
02:19:576 (1,2) - Stack that triple onto 02:19:810 (3) - Fixed!
02:30:357 (1) - Don't know if you intended to hitsound the entire slider as a clap Not sure,maybe hitsounding the whole thing works as well
02:59:888 (4) - Same problem as 01:39:263 (5) - Fixed!
04:12:310 (1,2,3) - I would stack this triple, to match the pattern Nah,i dont wanna be repetitive
04:17:935 (2,3,4,5,6,7) - Might be me but the hitsounds are weird here Lol, actually i want it that way xD
04:48:169 (2,3,4,5,6,7,8) - I'd make a stream :P I kinda like this slider stream style at this part xD
05:25:669 (3) - Not a big fan of this slider :c Fixed!

All I could find D:! hehehehe

It's a pretty solid map, good luck on getting it approved soon :D!!

Very nice song ^^

Oh yeah don't forget to use ctrl + shift + a to double check everything :P
Thanks for the mod!
Bara-
Hmm
4*
twice as high as my IMAGE MATERIAL :P

[General]
• Usless green line(s) over red (no SV changes):
05:36:679 {336679} ms

• Inherit (green) timing line is unsnapped:
00:08:320 {8320}
00:19:101 {19101}
00:19:570 {19570}
00:21:445 {21445}
00:22:030 {22030}
00:28:827 {28827}
00:28:945 {28945}
00:32:695 {32695}
00:40:195 {40195}
01:08:320 {68320}
01:26:835 {86835}
01:55:195 {115195}
01:57:070 {117070}
02:15:820 {135820}
02:30:351 {150351}
02:30:820 {150820}
02:45:702 {165702}
03:36:445 {216445}
03:38:788 {218788}
05:06:445 {306445}
05:21:445 {321445}
05:31:288 {331288}
05:34:562 {334562}

[M@STER]
00:28:013 (1,2,3,4,5) - Is there a reason as to why this is spaced less then the previous?
00:33:169 (2,3,4) - These sliders don't fit imo. Grey noded sliders work better
00:35:513 (3,4,5) - Is there a need for this triplet? It might be my crappy headphones, but I don't hear anything here (only at white tick)
00:43:716 - There is a sound here, consider adding a note
00:57:779 (4,6) - Remove finish
01:12:076 (1,2,3) - Consider following vocals, which are 3/4, and not 1/2
01:15:826 (1,2,3) - ^^
01:21:451 (5,1) - Switch NC? It feels weird to have a NC on a blue tick, as opposed by the white downbeat
01:23:326 (8,1) - ^^
02:29:888 (6,1) - I think this works better
02:36:451 (1,2,3,4,5) - Follow the vocals, to make it consistent with 02:32:701 (4) - (Which imo needs a NC to be consistent with this)
02:43:951 (8,1) - Switch NC
02:47:701 - Shouldn't kiai start here?
03:49:107 (5,2) - Blanket please
04:17:701 - Start kiai here?
04:24:732 (7,1) - This can need a higher spacing
05:12:076 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Is there a need to sort them by 3 notes? I don't hear anything which supports this actually
Decent map, needs more polishing though
Good luck!
-Nya-
Heya~ From my M4M queue.

M@STER:
  1. The background image has to be 1366X768.
  2. 00:00:826 (1,2) ­ Rather stack this. It will look much neater and I don't really see a reason not to
    stack it perfectly.
  3. 00:32:701 (1,2,3,4) ­ Not the best slidershapes. Also, you can try and avoid this overlap:
    00:32:466 (6,2) ­
  4. 00:37:857 (2) ­ Move this slider a bit further away from 00:36:451 (1) ­ It's almost touching that
    slider.
  5. 00:58:951 (1,2,3) ­ Hmm, I think it will fit in with the vocals nicely if you change this triple into a
    slider to follow that long vocal.
  6. 01:03:169 (2) ­ This jump looks a bit too big and the vocals/music doesn't really support it. I
    highly suggest you lessen the spacing.
  7. 01:03:638 (4) ­ Ctrl+G this slider for better flow.
  8. 01:06:451 (1,2,3) ­ I would change this into a slider to follow that long vocal.
  9. 01:19:576 (1,2,3) ­ Not the best placements for flow purposes. I would try placing 01:20:044 (2)
    ­ here: X:424 Y:212 and then 01:20:513 (3) ­ here: X:328 Y:340. You're going to have to change
    the shape of 01:20:513 (3) ­ or bend it a bit for the slider to fit in.
  10. 01:35:982 (5,6) ­ Rather space these two notes out normally and not stack them since it can
    cause confusion if it's stacked on top of the triple.
  11. 01:39:263 (5) ­ Ctrl+G this slider for better flow.
  12. 01:44:654 (2) ­ Move this slider a bit to the right for better flow with 01:43:951 (1) ­
  13. 01:46:529 (3,5) ­ Can't you try to make a blanket here for neatness reasons?
  14. 01:48:404 (2,1) ­ Flow is a bit weird if you make these two sliders face the same way. Maybe try
    to make (1) face the opposite direction?
  15. 02:00:122 (6) ­ This circle is hardly visible. It's probably not such a big issue during gameplay
    but it still looks a bit weird. I suggest making the entire pattern visible.
  16. 02:23:794 (3,4,5,1) ­ Why not make the spacings here consistent?
  17. 02:29:185 (2,6) ­ This stack can be improved.
  18. 02:30:357 (1) ­ I don't really understand this sudden SV change since the vocals doesn't really
    suggest it.
  19. 02:59:888 (4) ­ Ctrl+G this slider and then you can try making a blanket with 02:59:419 (2) ­ or
    something.
  20. 03:14:888 (4,5) ­ Rather not stack like this. It prevents smooth flow and you didn't do this
    anywhere else in the previous part of the diff so rather stay consistent.
  21. 03:17:701 (5) ­ New combo here? For consistency with 02:00:826 (1) ­
  22. 03:43:482 (4,2) ­ Very ugly overlap. I suggest you try to avoid this.
  23. 03:46:763 (3,4,5,1,2) ­ ^, it's unnecessary since you have the left side of the grid as well to map.
  24. 03:48:286 (3) ­ This circle feels overmapped and I don't really hear anything clear in the music
    to support this. Rather remove this circle.
  25. 03:49:107 (5,2) ­ Unnecessary overlap.
  26. 04:12:310 (1,1) ­ Remove these two new combos. They look inconsistent.
  27. 04:30:240 ­ You can place a circle here for a nice triple.
  28. 05:01:529 (2) ­ Ctrl+G for better flow.

I agree with Baraatje that this map can still be polished.
Good Luck~!
Topic Starter
Wishmaker980

Baraatje123 wrote:

Hmm
4*
twice as high as my IMAGE MATERIAL :P

[General]
• Usless green line(s) over red (no SV changes):
05:36:679 {336679} ms Fixed!

• Inherit (green) timing line is unsnapped:
00:08:320 {8320}
00:19:101 {19101}
00:19:570 {19570}
00:21:445 {21445}
00:22:030 {22030}
00:28:827 {28827}
00:28:945 {28945}
00:32:695 {32695}
00:40:195 {40195}
01:08:320 {68320}
01:26:835 {86835}
01:55:195 {115195}
01:57:070 {117070}
02:15:820 {135820}
02:30:351 {150351}
02:30:820 {150820}
02:45:702 {165702}
03:36:445 {216445}
03:38:788 {218788}
05:06:445 {306445}
05:21:445 {321445}
05:31:288 {331288}
05:34:562 {334562} Fixed all!

[M@STER]
00:35:513 (3,4,5) - Is there a need for this triplet? It might be my crappy headphones, but I don't hear anything here (only at white tick) Fixed!
00:43:716 - There is a sound here, consider adding a note Fixed!
00:57:779 (4,6) - Remove finish Fixed!
01:12:076 (1,2,3) - Consider following vocals, which are 3/4, and not 1/2 Improvised
01:15:826 (1,2,3) - ^^ ^
01:21:451 (5,1) - Switch NC? It feels weird to have a NC on a blue tick, as opposed by the white downbeat Fixed!
01:23:326 (8,1) - ^^ Fixed!
02:29:888 (6,1) - I think this works better

02:36:451 (1,2,3,4,5) - Follow the vocals, to make it consistent with 02:32:701 (4) - (Which imo needs a NC to be consistent with this) Fixed!
02:43:951 (8,1) - Switch NC Fixed!
02:47:701 - Shouldn't kiai start here? Fixed!
03:49:107 (5,2) - Blanket please Fixed!
04:17:701 - Start kiai here? Fixed!
04:24:732 (7,1) - This can need a higher spacing Fixed!
05:12:076 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Is there a need to sort them by 3 notes? I don't hear anything which supports this actually Fixed!
Decent map, needs more polishing though
Good luck!

-Nya- wrote:

Heya~ From my M4M queue.

M@STER:
  1. The background image has to be 1366X768.
  2. 00:00:826 (1,2) ­ Rather stack this. It will look much neater and I don't really see a reason not to
    stack it perfectly. I made them closer
  3. 00:32:701 (1,2,3,4) ­ Not the best slidershapes. Also, you can try and avoid this overlap:
    00:32:466 (6,2) ­Yeah,i know about the bad slidershape,but i dont know what kind of slidershapes fit :p,i need examples QQ
  4. 00:37:857 (2) ­ Move this slider a bit further away from 00:36:451 (1) ­ It's almost touching that
    slider. Fixed!
  5. 00:58:951 (1,2,3) ­ Hmm, I think it will fit in with the vocals nicely if you change this triple into a
    slider to follow that long vocal. Fixed!
  6. 01:03:169 (2) ­ This jump looks a bit too big and the vocals/music doesn't really support it. I
    highly suggest you lessen the spacing. Fixed!
  7. 01:03:638 (4) ­ Ctrl+G this slider for better flow. Fixed!
  8. 01:06:451 (1,2,3) ­ I would change this into a slider to follow that long vocal. Fixed!
  9. 01:19:576 (1,2,3) ­ Not the best placements for flow purposes. I would try placing 01:20:044 (2)
    ­ here: X:424 Y:212 and then 01:20:513 (3) ­ here: X:328 Y:340. You're going to have to change
    the shape of 01:20:513 (3) ­ or bend it a bit for the slider to fit in. Fixed!
  10. 01:35:982 (5,6) ­ Rather space these two notes out normally and not stack them since it can
    cause confusion if it's stacked on top of the triple. Improvised
  11. 01:39:263 (5) ­ Ctrl+G this slider for better flow. Fixed!
  12. 01:44:654 (2) ­ Move this slider a bit to the right for better flow with 01:43:951 (1) ­Fixed!
  13. 01:46:529 (3,5) ­ Can't you try to make a blanket here for neatness reasons? Fixed!
  14. 01:48:404 (2,1) ­ Flow is a bit weird if you make these two sliders face the same way. Maybe try
    to make (1) face the opposite direction? Improvised
  15. 02:00:122 (6) ­ This circle is hardly visible. It's probably not such a big issue during gameplay
    but it still looks a bit weird. I suggest making the entire pattern visible. Hmm,i will do something about it
  16. 02:23:794 (3,4,5,1) ­ Why not make the spacings here consistent? Fixed!
  17. 02:29:185 (2,6) ­ This stack can be improved. Fixed!
  18. 02:30:357 (1) ­ I don't really understand this sudden SV change since the vocals doesn't really
    suggest it. Nah,no specific reason.I just wanna create a special part here to follow the vocals
  19. 02:59:888 (4) ­ Ctrl+G this slider and then you can try making a blanket with 02:59:419 (2) ­ or
    something. I Ctrl + G it but i wont blanket it
  20. 03:14:888 (4,5) ­ Rather not stack like this. It prevents smooth flow and you didn't do this
    anywhere else in the previous part of the diff so rather stay consistent. Fixed!
  21. 03:17:701 (5) ­ New combo here? For consistency with 02:00:826 (1) ­Fixed!
  22. 03:43:482 (4,2) ­ Very ugly overlap. I suggest you try to avoid this. Fixed!
  23. 03:46:763 (3,4,5,1,2) ­ ^, it's unnecessary since you have the left side of the grid as well to map. Changed the note placement
  24. 03:48:286 (3) ­ This circle feels overmapped and I don't really hear anything clear in the music
    to support this. Rather remove this circle. I will leave it for now,i may consider removing this,i dont know :p
  25. 03:49:107 (5,2) ­ Unnecessary overlap. Fixed!
  26. 04:12:310 (1,1) ­ Remove these two new combos. They look inconsistent. At first i just thought of making them look colourful,i guess i cant do so :p
  27. 04:30:240 ­ You can place a circle here for a nice triple. Added
  28. 05:01:529 (2) ­ Ctrl+G for better flow. Improvised

I agree with Baraatje that this map can still be polished.
Good Luck~!

Thanks for the mod guys!Really helped with the polishing of the map!Great Mods overall
-Keitaro
Hi! From my modding queue!

01:24:732 (5,6,7,8,1,2,3,4,5,6,7,8,1,2) - I think don't make this stream too long. Maybe change it like this

01:26:372 (3) - idk but i didn't get this slider with the song, change to stream? its more fit if it changed to stream
05:12:076 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Dat stream is too long, please change 05:12:544 (5,6,7,8) - to slider with 2 repeat

idk what errors anymore in this beatmap~ GL for Approved!
RVMathew
Hi again. I was just passing by and I was thinking of an idea for this map. No kudosu.

:idea:

00:13:951 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - If you listen to this part, do you notice how there is a trumpet (or some brass instrument) in the background, and you can hear the trumpet (or brass instrument) getting louder and louder?

My idea is to increase the hitsound volume to reflect the trumpet (or brass instrument) getting louder.

00:13:951: Keep the hitsound volume at 60%
00:15:826: Increase the hitsound volume to 65% or 70%
00:17:701: Increase the hitsound volume to 75%

Of course this is an idea and if it does not work with you, then disregard it.

'Nobody notices this map :(' Once it gets to qualified/ranked, everyone will notice it.

Good luck.
Topic Starter
Wishmaker980

RVMathew wrote:

Hi again. I was just passing by and I was thinking of an idea for this map. No kudosu.

:idea:

00:13:951 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - If you listen to this part, do you notice how there is a trumpet (or some brass instrument) in the background, and you can hear the trumpet (or brass instrument) getting louder and louder?

My idea is to increase the hitsound volume to reflect the trumpet (or brass instrument) getting louder. Nice idea

00:13:951: Keep the hitsound volume at 60%
00:15:826: Increase the hitsound volume to 65% or 70%
00:17:701: Increase the hitsound volume to 75% Added all

Of course this is an idea and if it does not work with you, then disregard it.

'Nobody notices this map :(' Once it gets to qualified/ranked, everyone will notice it. xD

Good luck.

Rendyindo wrote:

Hi! From my modding queue!

01:24:732 (5,6,7,8,1,2,3,4,5,6,7,8,1,2) - I think don't make this stream too long. Maybe change it like this
Nah,i will stick to the full stream
01:26:372 (3) - idk but i didn't get this slider with the song, change to stream? its more fit if it changed to stream Nope i would like to folow the vocals there by using the slider
05:12:076 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Dat stream is too long, please change 05:12:544 (5,6,7,8) - to slider with 2 repeat ^

idk what errors anymore in this beatmap~ GL for Approved!
Thanks for the mod!
RVMathew
Good luck with rank. It is nice seeing you come back to this project with renewed vigour.
Topic Starter
Wishmaker980
Thanks RV!!! This time I will go full try hard on getting this ranked XD
Shishou
hi from my mod q
[M@STER]
00:09:029 (2) - 1 circle and a one 1/2 slider would be better
00:11:841 (1) - same here ^ to emphasize the 1/1 slider
00:16:763 (1,2,3) - ctrl+g then move it down
00:23:091 (1) - ctrl+h then use ds
00:24:732 (5,1) - fix blanket
00:26:372 (4) - the shape of this slider can be improved
00:27:544 (5) - put clap?
00:28:951 (1,2) - make it parallel?
00:35:044 (2) - copy the previous slider then use ctrl +h
01:07:857 (5) - x159 y9?
01:08:794 (3) - clap?
01:19:107 (4,5) - unstack this to emphasize the next note
01:24:732 (5,6,7,8) - i think the stream should start here? 01:25:201 (1) -
01:32:701 (1) - you match the vocals here? but you follow the instrumentals here? 01:28:951 (1,2,3,4) -
01:51:216 (6,1) - untsack. to emphasize the 1/1 slider
01:58:951 (1) - distance this from the previous note
02:19:107 (8,1) - fix blanket
02:23:326 (2) - should be clickable since it's a downbeat
02:30:357 (1) - remove nc
02:37:154 (6) - slider too curved
02:38:326 (1,3,1) - stack it properly
02:48:872 (6,1) - overlap this two?
03:06:568 (2) - remove this.

that's all
goodluck
Topic Starter
Wishmaker980

Shishou wrote:

hi from my mod q
[M@STER]
00:09:029 (2) - 1 circle and a one 1/2 slider would be better Okay
00:11:841 (1) - same here ^ to emphasize the 1/1 slider Okay
00:16:763 (1,2,3) - ctrl+g then move it down Okay
00:23:091 (1) - ctrl+h then use ds Okay
00:24:732 (5,1) - fix blanket Fixed
00:26:372 (4) - the shape of this slider can be improved Okay
00:27:544 (5) - put clap? Fixed
00:28:951 (1,2) - make it parallel? Okay
00:35:044 (2) - copy the previous slider then use ctrl +h I see what you did there
01:07:857 (5) - x159 y9? Okay
01:08:794 (3) - clap? Fixed
01:19:107 (4,5) - unstack this to emphasize the next note Okay
01:24:732 (5,6,7,8) - i think the stream should start here? 01:25:201 (1) - Yeah
01:32:701 (1) - you match the vocals here? but you follow the instrumentals here? 01:28:951 (1,2,3,4) - Fixed
01:51:216 (6,1) - untsack. to emphasize the 1/1 slider Fixed
01:58:951 (1) - distance this from the previous note uhh
02:19:107 (8,1) - fix blanket Fixed
02:23:326 (2) - should be clickable since it's a downbeat wait what?
02:30:357 (1) - remove nc Fixed
02:37:154 (6) - slider too curved Fixed
02:38:326 (1,3,1) - stack it properly Fixed
02:48:872 (6,1) - overlap this two? Well i did some adjustments
03:06:568 (2) - remove this. I changed the whole pattern

that's all
goodluck
Thanks for the mod!
Wriothesley
From my Q!

M@STER
00:57:076 (1,2,3,4,5,6,7,8) - 5 is not an emphasized beat in the song compared to 3 or 7, I would not give it a significantly larger jump and therefore spacial emphasis.
01:31:294 (3,4,5) - either place these on each other or make them not touch but this feels like random jumps in a place where they dont belong
01:45:357 (3,4,1,2,3,4,5,6,7,8) - having 3,4 be large and then 1,2 small and then work up to the same size again looks weird and plays weird. i would nerf the jump from 3 to 4
02:21:919 (3,4) - this jump is almost twice as large as the others and not an emphasized beat compared to the rest. I would not give it a significantly larger jump and therefore spacial emphasis.
02:51:216 (5) and 02:51:685 (2) - either place these on each other or make them not touch but this feels like random jumps in a place where they dont belong. honestly, most of your jump patterns i'd make into more aesthetic shapes as random-ish jump patterns just don't fit the song.
03:10:904 (3,5) - ^

this map feels like the jumps are very forced (the longer jump patterns that are weird circle-like random jumps, not the odd jump here and there like 04:00:826 (1,2,3,4,5) ), and the patterning is broken at worst (when they overlap but not on same point) and doesn't fit the song at best. I'd rework all the jumps from scratch making jump patterns with shapes, so they are more like 05:08:794 (4,5,6,7,8,9) at minimum

all the streams are very natural and i like them a lot, though. keep going, this map is almost there!
Topic Starter
Wishmaker980

SakuraKaminari wrote:

From my Q!

M@STER
00:57:076 (1,2,3,4,5,6,7,8) - 5 is not an emphasized beat in the song compared to 3 or 7, I would not give it a significantly larger jump and therefore spacial emphasis. I see, i should pay more attention to emphasized beats
01:31:294 (3,4,5) - either place these on each other or make them not touch but this feels like random jumps in a place where they dont belong Improvised
01:45:357 (3,4,1,2,3,4,5,6,7,8) - having 3,4 be large and then 1,2 small and then work up to the same size again looks weird and plays weird. i would nerf the jump from 3 to 4 Fixed
02:21:919 (3,4) - this jump is almost twice as large as the others and not an emphasized beat compared to the rest. I would not give it a significantly larger jump and therefore spacial emphasis. Improvised
02:51:216 (5) and 02:51:685 (2) - either place these on each other or make them not touch but this feels like random jumps in a place where they dont belong. honestly, most of your jump patterns i'd make into more aesthetic shapes as random-ish jump patterns just don't fit the song.
03:10:904 (3,5) - ^ Oo okay i will try to make more nice jump patterns

this map feels like the jumps are very forced (the longer jump patterns that are weird circle-like random jumps, not the odd jump here and there like 04:00:826 (1,2,3,4,5) ), and the patterning is broken at worst (when they overlap but not on same point) and doesn't fit the song at best. I'd rework all the jumps from scratch making jump patterns with shapes, so they are more like 05:08:794 (4,5,6,7,8,9) at minimum Ok i will go through all the jumps again and see what i can do

all the streams are very natural and i like them a lot, though. keep going, this map is almost there!
Thanks alot for the mod! Esp on pointing out all these emphasized beats that i didn't notice
Gordon
From my modding queue!

The BG seems really stretched maybe try something else or resize the image to 1920x1080 or a normal screen res or try a suggestion of mine


As for the mod!

M@STER:
00:00:826 (1,2) - Empty sound between the 1 and 2 on the red to white
00:07:623 (7,1) - Overlap
00:14:185 (2,3,4,1,2,3) - ^
00:15:122 (3,5) - ^
00:16:060 (2,3,4,1,2,3) - ^
00:18:755 (2,2) - ^
00:20:161 (2,1) - ^
00:20:161 (2,1) - ^
00:30:591 (1,3) - Blanket it
00:31:763 (5,1) - Overlap
00:36:451 (1,1) - ^
01:19:107 (4,5,2) - ^
01:23:091 (8,1,2,3) - ^
01:30:357 (6,3) - ^
01:46:529 (4,7) - ^
01:47:232 (7,2) - ^
01:50:747 (4,1) - ^
02:21:685 (2,4) - ^
02:29:185 (2,6) - ^
02:29:888 (6,1) - ^
02:36:216 (4,6) - ^
02:48:872 (6,1) - ^
02:52:388 (5,1) - Blanket
03:02:935 (2,7) - Re-position 2
03:04:341 (8,2) - Overlap
03:07:154 (4,6) - Blanket
03:07:857 (7,1) - ^
03:10:201 (1,3) - Overlap
03:11:841 (7,2) - Blanket
03:13:951 (1,4) - Overlap
03:15:591 (5,4) - Overlap
03:31:060 (3,4,5,1,2,3) - Back to the comment on this things
03:31:529 (6,4) - Overlap
03:32:935 (2,3,4,1,2,3) - ^
03:34:107 (4,2) - ^
03:34:810 (2,3,1,2,3) - ^
03:35:279 (5,5) - ^
03:43:716 (10,2) - Overlap
03:54:263 (4,1) - ^
04:19:107 (7,1) - ^
04:21:685 (2,5) - ^
04:46:529 (5,4) - ^
04:47:466 (5,2) - ^
04:53:326 (3,5) - ^
05:00:591 (9,2) - ^
05:12:779 (7,8,1,2) - Overlap
05:31:060 (2,4) - ^

Hope this helps!

Soul~
Topic Starter
Wishmaker980

Mistaken wrote:

From my modding queue!

The BG seems really stretched maybe try something else or resize the image to 1920x1080 or a normal screen res or try a suggestion of mine
Yeah i needa change the background D:

As for the mod!

M@STER:
00:00:826 (1,2) - Empty sound between the 1 and 2 on the red to white Cause there was no sound there to begin with
00:07:623 (7,1) - Overlap
00:14:185 (2,3,4,1,2,3) - ^
00:15:122 (3,5) - ^
00:16:060 (2,3,4,1,2,3) - ^
00:18:755 (2,2) - ^
00:20:161 (2,1) - ^
00:20:161 (2,1) - ^
00:30:591 (1,3) - Blanket it
00:31:763 (5,1) - Overlap
00:36:451 (1,1) - ^
01:19:107 (4,5,2) - ^
01:23:091 (8,1,2,3) - ^
01:30:357 (6,3) - ^
01:46:529 (4,7) - ^
01:47:232 (7,2) - ^
01:50:747 (4,1) - ^
02:21:685 (2,4) - ^
02:29:185 (2,6) - ^
02:29:888 (6,1) - ^
02:36:216 (4,6) - ^
02:48:872 (6,1) - ^
02:52:388 (5,1) - Blanket
03:02:935 (2,7) - Re-position 2
03:04:341 (8,2) - Overlap
03:07:154 (4,6) - Blanket
03:07:857 (7,1) - ^
03:10:201 (1,3) - Overlap
03:11:841 (7,2) - Blanket
03:13:951 (1,4) - Overlap
03:15:591 (5,4) - Overlap
03:31:060 (3,4,5,1,2,3) - Back to the comment on this things
03:31:529 (6,4) - Overlap
03:32:935 (2,3,4,1,2,3) - ^
03:34:107 (4,2) - ^
03:34:810 (2,3,1,2,3) - ^
03:35:279 (5,5) - ^
03:43:716 (10,2) - Overlap
03:54:263 (4,1) - ^
04:19:107 (7,1) - ^
04:21:685 (2,5) - ^
04:46:529 (5,4) - ^
04:47:466 (5,2) - ^
04:53:326 (3,5) - ^
05:00:591 (9,2) - ^
05:12:779 (7,8,1,2) - Overlap
05:31:060 (2,4) - ^

Hope this helps!

Soul~
I will keep my overlaps, thx for the mod tho!
Affirmation
Q

[afsd]
00:06:216 (5) - NC
00:07:974 - you can add a beat here
00:28:482 (5) - stream
01:49:458 (5) - looks weird
02:36:802 - vocal is in here
03:56:841 (1,3) - swap NC

GL
Topic Starter
Wishmaker980

Neoskylove wrote:

Q

[afsd]
00:06:216 (5) - NC Fixed
00:07:974 - you can add a beat here I will leave it as it is
00:28:482 (5) - stream Nah the slider fits the song more
01:49:458 (5) - looks weird Well i did something about it
02:36:802 - vocal is in here Oh i see
03:56:841 (1,3) - swap NC Fixed

GL
Thanks!
My Angel RangE
Hello owo

00:01:763 (3,4) - It In comparison to 00:04:107 (4,1) - this beat , Ds very short owo
00:07:623 (3) - Can look like overlap slider
00:22:154 (2) - tail basket error
00:31:763 (5) - basket error
00:45:826 (1) - well 00:45:357 (6) this head basket :v?
01:30:357 (6) - this pattern 01:29:654 (4) with overlap, I do not know where you focused
01:34:107 (6,7) - Ds very short , In comparison to 01:36:451 (1,2,3)
02:22:857 (1,2,3) - DS error
02:23:794 (3) - basket error owo
02:30:357 (1) - I know where you focus, but this overlap
02:30:826 (1) - all whistle It can be noisy
03:56:138 (9) - so long combo, i think better NC
04:24:497 (4) - As in the premise ( 04:20:044 (2,3) ) add Clap
05:35:569 - rad line unsnap

owo

gl~
Topic Starter
Wishmaker980

My Angel RangE wrote:

Hello owo

00:01:763 (3,4) - It In comparison to 00:04:107 (4,1) - this beat , Ds very short owo Fixed
00:07:623 (3) - Can look like overlap slider Ooooo
00:22:154 (2) - tail basket error Improvised
00:31:763 (5) - basket error Fixed
00:45:826 (1) - well 00:45:357 (6) this head basket :v? Fixed
01:30:357 (6) - this pattern 01:29:654 (4) with overlap, I do not know where you focused Fixed
01:34:107 (6,7) - Ds very short , In comparison to 01:36:451 (1,2,3) Improvised
02:22:857 (1,2,3) - DS error I think you meant emphasizing the 3th note with a bigger DS? I agree, Fixed!
02:23:794 (3) - basket error owo
02:30:357 (1) - I know where you focus, but this overlap I will never ever change this overlap but i tweaked it alittle
02:30:826 (1) - all whistle It can be noisy oh yes
03:56:138 (9) - so long combo, i think better NC okie
04:24:497 (4) - As in the premise ( 04:20:044 (2,3) ) add Clap oh yes, sounds much cooler
05:35:569 - rad line unsnap due to the bpm changes, the rad line cannot be snapped or it will cause the note not to land on the beat :D

owo

gl~
Thanks for the mod!~
Jemzuu
hallo from Q

nico nico knee
00:24:029 (3,6) - id overlap these two it feels and looks better imo if not just move it beside (3) properly
00:36:451 (1) - i dont really get what's this slider trying to give or what's the meaning.. atleast change something related or anything from the song
01:12:076 (1) - whats with the nc here? it looks better without imo just nc 01:12:545 (8) - this slider instead
01:23:326 (1,2,3) - idk i just feel like these are out of place or just doesnt fit in with the place
01:40:904 (6) - nc here perhaps
01:52:857 (3,4,5,6,1) - overlap them to 01:52:154 (2) - looks clean
02:18:169 (2) - why break the flow here i suggest palce it like 02:19:107 (8) -
02:31:997 (2) - uh yes fix blanke-
02:46:294 (3,5) - maybe nc these for emphasis heh like what u did on 03:36:451 (1,2,1,2,1,2,1,2) -
02:50:982 (4,3,5,7) - ^ (1-2,1-2,1-2,)
03:06:919 (3,5,7) - ^
03:02:232 (7,8) - idk it's just this notes seem placed randomly stack 03:02:232 (7,4) - and 03:01:294 (5,8) - looks neater
03:42:076 (1,2,3,4,5) - uhh feels uncomfortable D: ctrl j might help
03:45:123 (3,4,5,6,7) - yes blanket pls
03:50:513 (4,7) - these has different sounds mayb nc perhaps
03:52:388 (6) - ^
04:27:779 (4) - ^
04:43:482 (4) - adjust the ds a bit
04:53:326 (3,5) - id overlap these two and just adjust 04:53:794 (4) - after like x272 y336 looks aesthetic uwu
05:12:427 (4,7) - nc for emphasis
05:13:013 (1,2) - swap nc
05:13:482 (4) - nc

gooduluck ranking this!
oh why is this in graveyard tho
Topic Starter
Wishmaker980

AJamez wrote:

hallo from Q

nico nico knee
00:24:029 (3,6) - id overlap these two it feels and looks better imo if not just move it beside (3) properly Fixed
00:36:451 (1) - i dont really get what's this slider trying to give or what's the meaning.. atleast change something related or anything from the song i changed the whole thing here
01:12:076 (1) - whats with the nc here? it looks better without imo just nc 01:12:545 (8) - it has a stronger beat than the slider
01:23:326 (1,2,3) - idk i just feel like these are out of place or just doesnt fit in with the place I kinda revamped the whole area here lol
01:40:904 (6) - nc here perhaps
01:52:857 (3,4,5,6,1) - overlap them to 01:52:154 (2) - looks clean Fixed
02:18:169 (2) - why break the flow here i suggest palce it like 02:19:107 (8) - Revamped
02:31:997 (2) - uh yes fix blanke- Revamped
02:46:294 (3,5) - maybe nc these for emphasis heh like what u did on 03:36:451 (1,2,1,2,1,2,1,2) - Fixed
02:50:982 (4,3,5,7) - ^ (1-2,1-2,1-2,)
03:06:919 (3,5,7) - ^
03:02:232 (7,8) - idk it's just this notes seem placed randomly stack 03:02:232 (7,4) - and 03:01:294 (5,8) - looks neater eh i did something i guess
03:42:076 (1,2,3,4,5) - uhh feels uncomfortable D: ctrl j might help okay
03:45:123 (3,4,5,6,7) - yes blanket pls
03:50:513 (4,7) - these has different sounds mayb nc perhaps
03:52:388 (6) - ^ ok
04:27:779 (4) - ^
04:43:482 (4) - adjust the ds a bit Fixed
04:53:326 (3,5) - id overlap these two and just adjust 04:53:794 (4) - after like x272 y336 looks aesthetic uwu Fixed
05:12:427 (4,7) - nc for emphasis
05:13:013 (1,2) - swap nc I changed the whole stream pattern
05:13:482 (4) - nc

gooduluck ranking this!
oh why is this in graveyard tho
Thanks for the mod, the reason why i didnt comment on most of them, is because i mostly used your suggestion and improvised it so my map is kinda different from what you saw when you modded
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