forum

Konomi Suzuki - Avenge world (TV-ver)

posted
Total Posts
6
Topic Starter
amusing_zero
This beatmap was submitted using in-game submission on 5 января 2016 г. at 19:25:01

Artist: Konomi Suzuki
Title: Avenge world (TV-ver)
BPM: 185
Filesize: 2325kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2,11 stars, 123 notes)
  2. Hard (3,28 stars, 185 notes)
  3. Insane (4,46 stars, 281 notes)
  4. Normal (2,48 stars, 124 notes)
Download: Konomi Suzuki - Avenge world (TV-ver)
Information: Scores/Beatmap Listing
---------------
Easy - ready
Normal is ready
Hard - ready
Insane - ready
Help me to rank it PLS!
Gonna add video & change background,
Have fun)
Arphimigon
From #modreq
(Warning: nazimod. This won't be light.)
Do not give kudos (unless this is helpful lmao) until I mod this again.

[General]
Offset is closer to 10423 and BPM = 185
So with that being said, every note is offtime and NEEDS to be fixed.

Use a smaller gridsnap or none at all (ctrl + 1)

[Insane]
THIS IS TOO HARD FOR AN INSANE K

00:15:039 (6) - Make start further left for a better flow.
00:15:787 (7,1,2) - These overlaps are kinda eh. Change please.
00:30:635 (2) - Appear infront of last slider or on the end.
00:34:209 (1) - Please don't place this here! Anywhere but here!
00:46:605 (3,4,5) - UNRANKABLE appear at same time. 2B.
00:52:888 (1) - Ugly slider. Make it look neater at the end atleast.

01:01:939 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - What are these streams? This is the biggest difficulty gap I've ever seen.

[Hard]
00:15:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Combo is too long
00:31:426 (11,12) - Bad 1/4
01:28:314 (6) - Too many repeats, boring and plays badly.

[Normal]
00:13:208 (5,6) - Too fast for a normal
00:20:016 (7,8) - Unrankable overlap
01:02:303 (3,4) - Normal. Too fast.
01:28:314 (4) - Repeats again. Please fix.

[Easy]
00:29:165 (3,4) - Unrankable

I would mod this seriously if the timing errors didn't mean every note is wrong.
Fix the timing then I WILL mod this seriously.

Points:
1) Fix the timing
2) Don't do 2B overlaps
3) Nerf the streams in Insane for less of a difficulty gap.

vetochka
[Pro-Insane]
Я отказываюсь это моддить, лол. Стримы ради стримов плюс куски из инсейна, так дела не делаются - в итоге те старые элементы относительно этих стримов довольно простые, и получается странная овермапнутая фигня.
[Insane]
Первое и самое главное - пофикси, наконец, выхлоп AiModа.
00:23:242 - мне кажется, что здесь стак лишний (барабанов нет тут, как дальше)
00:31:350 - вылазит за край экрана
01:10:107 - тебе точно эстетически нравится этот слайдер?
01:29:729 - в самом конце мапы не стоит такие синглы лепить, они слабо соотносятся с музыкой (те слайдеры, что были раньше, были в этом смысле намного лучше), да и прокликивать их тяжело
01:08:161 - 01:08:810 - 01:09:459 - 01:10:107 - эти слайдеры можешь подальше друг от друга расположить
Тебе еще нужно пробежаться по всей диффе и избавиться от 10+ комбо
Как-то так, в целом уже довольно годно относительно того, что было раньше.
NVAN
Hi. From my mod queqe, sorry for taking it too long

Mods
[General]
  1. Where are the backgrounds?! >:(
  2. Offset should be started at 5242. Note that it's the start of the music as well
[Normal]
[*]CS 2.7 isn't allowed because you may not use uncommon numbers in Easy and Normal. CS have to be 3 or 4, nothing else
[*]HP drain must be 2 or 3.
[*]AR2? Are you insane? It's a high BPM value map, you should use 4 to 5.5 for AR.
[*]OD should be 2 ,3 ,or 4. Nothing else

[*]This map break almost many basic rules. Have you read the rules yet? I can't mod it you know ;-;

[Hard]
  1. AR should be 7 to 8
  2. 00:09:945 (2) - The slider end isn't snapped
  3. 00:18:864 (1,2) - Remove the 2 and extend the slidertail to the time of the 2
  4. 00:20:404 (6) - - Move it to 00:20:486
  5. Sorry, the rest truly confusing @~@
[Insane]

  • 00:05:242 (1) - Spinner end should be at 00:09:459
    00:18:540 (11) - Move the middle anchor point to x:152 y:208
    00:35:567 (1,2) - Try avoid these two touching each other, you can move the 2 to a bit more diagonally to the up and left
    00:39:459 (2) - Use the same slider as 00:39:783 (3) to make the pattern more solid
    00:44:161 (8) - This doesn't make sense, the reverse is off, listen to it carefully.
    01:23:729 (2,3,4,5) - You can make these straight each other

Man, you still have many things to learn. You look at the wiki for basic rules. I hope it'll improve yourself at know the basics of mapping. See you later. :)
kuwiku_old
Offset should be at 5238, although should probably cut the beginning since theres no music for a whole 5 seconds before it even begins.
Suggestion for your future maps would be to see if someone has already timed the map since a quick search shows that there are others that have already mapped this and use their timings+mp3.


long irc mod
17:15 amusing_zero: hi
17:15 *amusing_zero is listening to [http://osu.ppy.sh/b/659478 Konomi Suzuki - Avenge world (TV-ver)]
17:15 amusing_zero: re-mod it if you'll have time for it
17:15 amusing_zero: please
17:24 kuwiku: i could do it now if you want
17:24 kuwiku: on here
17:45 amusing_zero: okey
17:47 kuwiku: ok
17:47 kuwiku: we could take a look at the easier diffs first
17:48 amusing_zero: i'll try
17:48 kuwiku: but first thing
17:48 kuwiku: remember to hitsound
17:48 amusing_zero: how can i do this?
17:49 kuwiku: you see how
17:49 kuwiku: under the new combo button on the right
17:49 kuwiku: theres whistle/finish/clap
17:49 amusing_zero: yeap
17:49 kuwiku: you use those basically
17:50 kuwiku: t/306177
17:50 kuwiku: not sure how good your english is but try and have a read
17:50 amusing_zero: okey
17:51 amusing_zero: got it
17:51 kuwiku: anyway
17:51 kuwiku: can focus on that later
17:52 kuwiku: another thing in general is, your slider shapes dont flow very nicely
17:52 amusing_zero: yeap
17:52 kuwiku: for example
17:52 kuwiku: if we look at
17:52 kuwiku: 00:05:172 (1,2) -
17:52 kuwiku: the 2 doesnt follow very well with 1
17:52 amusing_zero: you're right
17:53 kuwiku: its rather hard to explain why
17:53 amusing_zero: I understand
17:53 kuwiku: but its something like you expect the curve for 2 to be a bit more curved?
17:53 amusing_zero: it's the same as in my Insane
17:55 kuwiku: for easier difficulties
17:55 amusing_zero: should 00:05:822 (2) - be put a bit upper?
17:55 kuwiku: try to keep your distance spacing consistent
17:55 kuwiku: you could but i dont think it'll fix the issue
17:56 amusing_zero: the spacing is always 1,2
17:56 kuwiku: it flows better but it doesnt seem neat
17:56 kuwiku: 00:05:822 (2,1) - that isnt 1.2 =)
17:58 amusing_zero: got it
17:58 kuwiku: theres a lot i could mention in terms of making it look better but it wouldnt be your map anymore so i'll refrain from that
17:59 amusing_zero: okey
17:59 kuwiku: 00:06:957 (1) - this doesnt flow well from the previous slider
18:00 kuwiku: and it also needs to be extended to the next blue tick
18:00 kuwiku: 3/4 slider ^
18:01 amusing_zero: but blue ticks shouldn't be used in normal diff
18:01 kuwiku: actually
18:01 kuwiku: its
18:01 kuwiku: http://puu.sh/ihX9s/9b86b3f133.png
18:02 kuwiku: probably better as a slider then note
18:04 kuwiku: do you know you can copy and paste ?
18:04 amusing_zero: 00:07:442 (2) - if you're sure to use this tick, i'll do it
18:04 amusing_zero: yes, of course
18:04 kuwiku: 00:08:416 (2,3) - these two
18:04 kuwiku: should probably same slider shape
18:05 amusing_zero: okey
18:06 kuwiku: 00:16:200 (1,2,3) - this doesnt look very neat
18:07 kuwiku: 00:15:876 (3,1) - this doesnt flow well also
18:08 kuwiku: because your mouse direction is going up but then suddenly turns right
18:09 amusing_zero: https://osu.ppy.sh/ss/3231175
18:09 amusing_zero: is it good now?
18:10 amusing_zero: also sliders should have the same shape
18:10 amusing_zero: do they?
18:10 kuwiku: this is what i would do
18:11 kuwiku: http://puu.sh/ihXy9/b9447b2fc8.png
18:11 amusing_zero: https://osu.ppy.sh/ss/3231178
18:11 kuwiku: http://puu.sh/ihXzm/0c9ed4a056.png
18:11 kuwiku: its better
18:12 kuwiku: i wouldnt reccomend it though but its up to you
18:12 kuwiku: do you think it plays well?
18:13 amusing_zero: just a bit confusing
18:14 amusing_zero: but it is playable
18:15 kuwiku: http://puu.sh/ihXKs/13b6fc14b7.png
18:15 kuwiku: this is what the mouse is doing right
18:17 kuwiku: if you notice
18:17 kuwiku: from 1 to 2 is a sharp angle
18:17 kuwiku: then 2 to end of slider makes another sharp angle
18:17 amusing_zero: yeap
18:18 kuwiku: from end of the 2nd slider to 3 its another one
18:18 amusing_zero: you're right
18:18 kuwiku: its better if you can do curves
18:18 amusing_zero: http://osu.ppy.sh/ss/3231185 may i put notes here?
18:18 amusing_zero: instead of sliders
18:18 kuwiku: did you see my example?
18:18 kuwiku: sliders is fine
18:20 amusing_zero: is the first slider rises?
18:20 kuwiku: yes
18:20 kuwiku: its the repeating slider
18:20 kuwiku: http://puu.sh/ihXXD/a2f1f31551.png
18:21 kuwiku: see how there are not many sharp angles?
18:21 amusing_zero: yeap
18:21 kuwiku: when jump from 2 to 3
18:22 kuwiku: the end of slider 2 is already in same direction of jump
18:22 kuwiku: so it is not very sudden
18:24 amusing_zero: yeap
18:24 amusing_zero: you're right
18:24 kuwiku: http://puu.sh/ihXzm/0c9ed4a056.png with 4
18:24 kuwiku: if we just look at only 3 and 4 and ignore 2
18:24 kuwiku: then it wont flow very well
18:24 kuwiku: because sudden angle right?
18:25 kuwiku: it should instead be pointed downwards to follow the jump direction
18:25 amusing_zero: yeap
18:25 kuwiku: however because of 2 it still flows well because the player expects the pattern to keep going left to right
18:26 kuwiku: does that make sense?
18:26 amusing_zero: yeap
18:27 kuwiku: ok moving on
18:27 kuwiku: 00:21:713 (1) -
18:28 kuwiku: this should be a repeat or a slider+note
18:28 kuwiku: because there is 3 syllables
18:28 kuwiku: da re ka
18:28 kuwiku: you miss out on emphasizing the 're'
18:28 amusing_zero: sure
18:29 kuwiku: 00:22:199 note here
18:30 kuwiku: 00:23:335 (4) - same as before, repeat or slider+note
18:30 kuwiku: 00:24:308 (1) - ^
18:31 kuwiku: i wont comment on how the notes are placed anymore
18:31 kuwiku: because there is a lot of flow problems
18:31 amusing_zero: okey
18:31 kuwiku: just try to visualise how the mouse moves
18:31 kuwiku: and avoid anything more than 90 degree turns
18:32 amusing_zero: okey
18:32 kuwiku: 00:24:956- note here
18:32 kuwiku: 00:24:956
18:33 kuwiku: 00:25:119 (2) - should split this up into two sliders for the two words
18:35 kuwiku: 00:28:199 i dont think this break is very good
18:36 kuwiku: maybe consider spinner from 00:28:199- to 00:29:172 and then 4 1/1 notes?
18:36 amusing_zero: it is placed there to make the map easier
18:38 kuwiku: i think you should reduce your distance spacing a bit
18:38 amusing_zero: need one more note
18:39 kuwiku: at 00:32:091 to 00:33:388 use this rhythm http://puu.sh/ihYJS/470711e078.png
18:40 amusing_zero: https://osu.ppy.sh/ss/3231229 is it good now?
18:40 kuwiku: should be better
18:42 kuwiku: 00:35:984 (4) - you need to split this up
18:42 kuwiku: repeat is for 3 syllables
18:42 kuwiku: theres 5 syllables in that one slider
18:43 kuwiku: so you can maybe do repeat + note + note
18:43 kuwiku: or slider note slider for example
18:43 kuwiku: or repeat+slider
18:44 amusing_zero: okey
18:45 kuwiku: 00:38:740 (4) -
18:45 amusing_zero: what's next?
18:45 kuwiku: you need to shorten it by a tick
18:45 kuwiku: http://puu.sh/ihYZc/aeeb09b495.png
18:45 kuwiku: then place note here 00:39:875
18:46 kuwiku: 00:40:524 (1) - dont repeat
18:47 kuwiku: next slider should start here 00:41:172 (2) -
18:47 amusing_zero: okey
18:48 kuwiku: i suggest you only use a 1/1 slider then a note after into spinner
18:48 kuwiku: so like this http://puu.sh/ihZ7i/9ea3d6add1.png starting at 00:41:172
18:49 kuwiku: 00:45:875 (1) - this should be repeat
18:51 kuwiku: 00:46:523 (2) - suggest you do note and then slider
18:52 amusing_zero: okey
18:53 kuwiku: 00:48:308 (1,2) - suggest you do repeats for these
18:53 kuwiku: so you dont miss the syllable
18:55 kuwiku: 00:54:307 (2) - slider
18:56 amusing_zero: okey
18:56 kuwiku: 00:57:713 (3) - split this up into 1/2 sliders
18:57 kuwiku: so like this rhythm http://puu.sh/ihZoZ/4c72cf1192.png
18:57 kuwiku: 00:59:496 (5) - reduce by a tick so its 1/1
18:58 kuwiku: 01:00:145 (1) - note+slider so you get all the syllables
18:59 kuwiku: 01:01:605 (3) - reduce by a tick so its 2/1 in length
19:00 kuwiku: starting at 01:03:226
19:00 kuwiku: use this rhythm http://puu.sh/ihZBA/b80c90661a.png
19:01 kuwiku: bercause only emphasising vocal is a bit strange when ever other beat is equally as strong
19:02 kuwiku: 01:05:497 (1) - split this up into a slider + repeat
19:02 kuwiku: or something else
19:03 kuwiku: 01:09:388 (3) - split this up
19:03 kuwiku: 01:10:524 (1) - repeat or note+slider
19:07 kuwiku: starting at 1:10:523 i suggest this rhythm http://puu.sh/ihZSI/cd65dcba6c.png
19:07 kuwiku: 01:13:281 (1,2,3) - change to what i suggested earlier
19:08 kuwiku: 01:19:118 (2) - 4 syllables in here
19:09 kuwiku: 01:20:253 (4) - 1/2 slider
19:10 kuwiku: 01:21:713 change to this rhythm
19:11 kuwiku: http://puu.sh/ii02P/e8654f74c1.png
19:11 kuwiku: i'll do your other difficulties later but i think you will have to remap a lot of things
19:12 kuwiku: from what i can see from normal alone
19:13 amusing_zero: normal is bad indeed
19:13 kuwiku: try to avoid having syllables skipped in your sliders
MikasaSerket
dood pls favorite my map
https://osu.ppy.sh/s/390364

Generalllllll
I just woke up so sorry if it seems like I am drunk.
Alrighty, dood 100% hitsounds? Rllly, come on. These kill the players ears and the song does not call for it at all. Lower down the hitsound volume to 75%

The lack of hitsounds themselves spook me. Unless you were planning to do them at the end, add hitsounds inorder 2 be ranked,

Your map gives me rainbowsssss but thats okie since every map does ;;;;^^^))))

01:12:956 - u wot m8, why do you end the kiai time right here>?What the heckkkkkkk. The kiai time still goes on untill 01:18:469 -

Use Distance Snap, it can save a life you know ;;;;;)))))

InsAnE
00:04:848 - brrruuuuuuhhhhhhhh. Add a green offset rite here and lower the volume to 20% to mute the spinner please, it kills my eardrums because of how loud it is.

00:05:821 - Revert back to 75% rite here pls

01:27:875 - DUDE COMEONEENEEEEEEE, same issue above. you gotta end ending spinners quietly so it doesnt spook the babies

00:23:659 (6) - er, unless you want to do theseeee types of sliders. You gotta make them a lot neater and more organized you know what im sayian? Bcuz the way it is seems like you just placed random slider points everywhere in order to make it ziggity zaggity, they gotta be organized and symmetrical (Worst explanation ever ;3)

00:38:740 (5) - 00:39:388 (7) - Don't overlap these oh my gee, they look bad enough as it is just like pls change the way they are placed and make them further apart from eachother.

uh *clears throat* okay most of the structure overall is pretty bad compared to a lot of ranked maps today like I am not trying to be rood ;3; but I recommend studying other beatmapperrrssss maps inorder to get a sense of structureee. But the beaats are not off which is a good thing you do but the structure is just bad to look at xd It is probably just my taste of style but nevertheless

hArd
uh okay, it says in the overall difficulty thing on the website that normal is hard (The star rating system) Pls fix that by making normal ezier

00:04:523 - brrruuuuuuhhhhhhhh. Add a green offset rite here and lower the volume to 20% to mute the spinner please, it kills my eardrums because of how loud it is.
00:05:173 (1,2) - ...okay then.

00:08:416 (6,7) - WAI THESE SHOULD BE LIKE 00:06:957 (4,5) - cuzzzzz they match the same beat yo

duddeee the way these are spaced apart (I am referring to the entire map) Is waaaaaaay too much. Espically for a hard difficulty, Distance snap could really save a life.

nOrmAl
It says normal but is hard difficulty. uh. fix pls

00:04:848 - Same issue above that is repeated already xd. Also, this ends waaaay too early for a normal. Most spinners in easy and normal have a three white tick gap in between them to provide time for the player to resttt

Uh. I don't want to mod this anymore since most of it is repeated

Dood pls look at other ranked maps for reference because the only thing that you need to work on is hitsounds and the structure. other than that, nice beetmap ;;;;))

Here is a cat picture
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply