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Requesting a name change from Xilver to Excalibur15 before top 10 plsXilver wrote:
Requesting a name change from FOUR DIMENSIONS to Vertex before rerank pls
Thank you so much Nathan! <3sukiNathan wrote:
Thanks a lot Yuii-! What a nice surprise mod.Yuii- wrote:
I don't know what I'm doing here.
Hello.
Amm... just a couple of things.
[Easy]
01:39:434 -
01:46:484 -
02:15:134 - Any reason for these green lines? Fixed all since they came from copier lol
[Akasphyxia's Normal]
01:39:434 - Green line aaaaaa Fix-desu
02:28:334 (1) -
02:42:884 (1) -
03:28:334 (1) -
03:52:484 (1) - Are these NCs intended? Especially those 1/4, there are a lot of them throughout the map that are not being NC'd, so why these ones? They are, it's for the sake of the SB, like in every other difficulty
[Hard]
01:39:434 - :greenlines: O fixed
[RLC's Insane]
Widescreen Support option is toggle on Nice, fixed
[RLC's Extra]
Why there are so many full whistles in the sliders? Some of them don't sound that good ;w; RLC's hitsound, so I'm going to keep them. They sound nice to me atleast :p[FREEDOM DI- FOUR DIMENSIONS]
- 01:46:635 (2) - Can I suggest a Whistle on the slidertail? There's definitely a sound over there! Ya added
- 02:52:635 (9) - NC cause stanza bb. Fixed
I love you, Jonny <3
- 00:19:034 (1) - What about stacking this note with 00:18:284 (7) - ? This is sorta of a personal preference, but the fact that this stream is circular, and then you add a circle in a very linear way looks quite iugh hah. Let me explain you this better with a picture. http://puu.sh/jvcCj/1c82821c65.jpg . You could also move both 00:19:334 (3,5) - in order to make your pattern look more logical, as you are doing something similar with (4,6). Could work, but the current one has a better transition to 2 imo. Will ask for opinions on this
- 01:42:134 (1) - I'd use "Soft" instead. The actual Whistle sounds a bit loud for the music. The sound is way, way too loud for a soft whistle imo, that's why the normal whistles. Personal preference I guess haha
- 01:46:484 (1,2,3) - I want to talk about this pattern a bit. The spacing in (1,2) may be too big, but as this is has almost 7 stars I think it could be forgiven. However, I don't think that (3,4) should have a similar spacing. Additionally, (2) and (3) have the same sound, and for that reason, I'd strongly recommend you to copy the hitsounds from (2). Nerfed the jump by like 0,25, shouldn't be an issue really since the AR is very supportive towards such patterns. I also fixed the hitsound yeah
- 01:54:134 (4,6,8) - Aaa these finishes. Quite too much. Have you thought about Soft Whistles? I think they will sound way better. However, I think 03:03:734 (4,6,8) - it is intentional. Wouldn't emphasize it enough with whistles so nah, personal stuff I guess c:
- 02:34:634 - DUDE THIS IS NICE. Very good work. Wow thanks!
- 03:37:634 (1) - You should not add a New Combo here, especially because throughout all this section you are mapping 4-sliders-combo, so this will completely break with what you did previously. Again, they're there for the sake of the SB, so keeping them
- 03:42:734 (13) - NC this so the players will know about the 1/8? The last one wasn't NC'd either so nah, would break consistency. Also the slider is so small, players can distinguish it solely from that imo
- 03:43:334 (2,3,4) - I do understand the reason of emphasising (2,3)... but (3,4). It's not convincing me, it's quite exaggerated, in my opinion. Ehh, the spacing should be fine considering how spaced the streams are here[
Yuii- wrote:
After a small IRC mod~
Congratulations!! <3
Gratz!Mazzerin wrote:
unfuckingholy satan this map got butchered so hard its like chernobyl pre/post 86
so salty they had to talk about it in their userpageHexas wrote:
Good one XD
This turn isn't even that bad. It isn't enough to derank this map again. The map will probably stay ranked.Hexas wrote:
Good one XD
PJSalttoybot wrote:
so salty they had to talk about it in their userpageHexas wrote:
Good one XD
WHY IS HE ALLOWED TO CALL YOU THIS AND I CAN'TYuii- wrote:
congratulations, Jonny <3
The jumps aren't even hard anymore, and it's still a stream map. And that turn is very, very easy..Hexas wrote:
Good one XD
Jokes aside, I always thought of blue zenith as a stream map, not a jump one with overlapping turns