OverallInherited sections are off placed. This is leading to hit volumes not being where they supposed to be and increases the chance that a note will not take on the volume change if placed on the start of that section. Reset the sections onto the nearest tick to fix it.
Easy00:24:047 (1) - The length of this slider doesn't sit well with me. It ends on a soft tone and a strong beat is in the middle of the next gap. If the slider was extended to the blue tick at 00:24:396 - and pointed towards the next note to cover the spacing difference, I think it wouldn't feel as weird.
http://osu.ppy.sh/ss/20043It's just a suggestion.
00:38:240 (6) - Move left 1 unit?
00:42:661 (1,2,3) - Awkward!! The pattern badly cuts the beat up. I don't think it flows well at all since I'm getting 100s in that section.
The Fixhttp://osu.ppy.sh/ss/20049I suggest that you add a note here 00:43:359 -, leaving 3 1/2th notes. Next I think you should turn distance snap off and create a little extra spacing for this new note. After that is done, stack notes 3 and 4 (2 and 3 before you added the note) on 2. I think this jump is required because of the change between a soft tone and a strong tone. It doesn't feel right when it uses your standard distance snap.
00:49:408 - Add a note and stack under 00:49:175 (2) - (Reason: Listen carefully at the tones and you will hear the 2nd note.)
The realignment of distance snap to 00:49:873 (4) - and notes after it don't seem all that needed to me, but it's up to you. You might want to increase the spacing of 00:47:547 (1,2) - to match the increased spacing. It might play better that way according to how well the increased spacing that my added note created.
00:51:735 (2) - Reduce to the white tick. (Mirror (00:50:804 (1) - )?) If you do this, then you can fix the beat by adding a note here 00:52:665 -. stack it right on note 3 in the combo and it plays fine.
http://osu.ppy.sh/ss/20052 00:59:645 (3) - Move right 1 unit with distance snap on?
01:12:442 (1,2,3,4,5,6) -
Eh. Odd choice of notes. Technically fine, but if they were made into a stream or at least used more of the beat here, it would feel better. I filled in the gaps and made this design. I think that it could work even for an easy, but your timing section here 74547 would need to be removed so that it doesn't throw off the beat with the hitsound change. (Note this pattern might be better suited for hard. )
http://osu.ppy.sh/ss/20054Up to you. It's just a suggestion.
02:04:559 (1) - Reduce to the previous white tick. I think the pattern plays better this way. Do the same for this note 02:06:188 (2) -
http://osu.ppy.sh/ss/2005502:22:940 (1,2,3) - Does this pattern have to be perpendicular to the previous combo? There may be a better way to portray it.
02:33:643 - Add a note here? Same reason as 49 seconds.
Normal00:14:508 (2,3,4,5,6) - Make more conformal?
http://osu.ppy.sh/ss/2005601:32:451 (3,1,2,3) - Move right 1 unit to center it. Also you might want to make 3 a new combo so it doesn't look weird.
01:53:391 (1,2,3,1,2,3,4) - Do these need to be so high on the screen. I suggest you lower these notes down some so it looks better.
01:57:812 (2,3,4) - Spacing is sort of confusing. Maybe you should stack 4 with 2 and 3.
02:28:989 - I feel a note should go here. Why not add one in make a quadruple stack?
Hard00:01:246 (1,2,3,4,5,6,7,8) - Lower 3-4 units? It looks weird so high on the screen.
00:24:047 (1) - Extend this to the next blue tick (00:24:396 -)
00:33:121 (5,1) - Jump feels awkward to me. Also I think it would look better if you lined note 1 and the whole green combo with that stack. (Move the combo down 5 units.)
01:13:838 (4,5) - I feel there should be a spacing increase here, but I have no idea how it could be done. :/
01:28:961 - Awkward gap. I don't think it's reasonable to blatantly skip a vocal like that. Please fix the beat here. I don't see why a slider wouldn't fit.
02:05:955 (5,6,7) - Not very intuitive. It doesn't sound like a reversing pattern to me. This fits better IMO.
http://osu.ppy.sh/ss/2007602:17:821 (2,3,4,5,6) - Move down and right 1 unit. This is highly suggested, because it aligns 1,2,3 perfectly. I think it also makes the setup slightly easier to hit.
02:26:663 (6,7,8,9) - Please be intuitive with this song. Go for flow over awkward. This is not the song where you should have to think about the note path. It is the kind of song that plays best when everything moves forward in a predictable pattern. I suggest that you continue the zigzag pattern that you have used so much with good success through all the alternating stream patterns.
This is a very well made beatmap set. It's well worth a star, but please consider a lot of my suggestions. They just might turn a good beatmap set into a great one.