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[Qualified] Daiichi Uchuu Sokudo - Crystal Dream TV Size ver

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Topic Starter
Tari
Map Link : https://osu.ppy.sh/s/149241

I decided to pop this map because the difficulty spread and naming are wrong. Especially between the normal to hard

To start off, the first impression I got when looking at railgun's diff is that it looks like a hard. The 1/2 notes are spaced far apart and though the song is not that fast (only around 140 bpm) I thought It was still fairly challenging. When you look at the overall difficulty of the map, and put aside the bpm. The normal is pretty much a light hard (even light, still a hard) Also when compared to Rare's diff, its a pretty big gap. Rare's diff uses pretty much all 1/2 and jumps Frequently. The jumps are used repeatedly across the whole map. I thought that made the difficulty harder than it was suppose too. In fact, you can even consider it a Insane. Removing some jumps in Hard was good and mapper agreed which is good.

However, I think Railgun's diff should be renamed Hard after he adds some 1/2

What do you think?
Sieg
Insane: large jumps - few streams - high rhythm density
Hard: small jumps, mostly slider-slider - few triplets - high rhythm density but rely mostly on sliders
Normal+: no jumps but increased spacing - obviously no streams\triplets - average rhythm density level
Normal: standard 1.0 DS spacing - somewhat below average rhythm density level
Easy: standard 1.0 DS spacing - low level rhythm density
Graphically will look like [(I)---(H)----(N+)--(N)---(E)] And this is should be acceptable, considering low bpm and overall structure of this difficulties, you shouldn't put aside bpm, this is quite nonsense. Also there is nothing wrong with difficulties naming.
Natsu
spread seems fine to me as well
Myxo
Seems perfectly fine to me, too.
HabiHolic
I think spread fine
IamKwaN
Both difficulty spread and diff names are okay.
Topic Starter
Tari
well the map is qualified now, thanks guys.
Lust
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