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Releasing Sliders too early, Combo RED

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Total Posts
6
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +8
Topic Starter
Danshi_old_1
I think it would be a nice touch if as soon as you release your slider too early (NOT BREAKING COMBO but -1 combo score)
I think as soon as that happens youe combo turns RED say for example

FC: 342x then
After releasing slider too early: 342x
or (If your skin has an x)
After releasing slider too early: 342x
(Red indicating that your combo has been effected)

This may also be cool if you fully brak your combo for eg:
FC: 342x then
After breaking combo: 1x
or (If your skin has an x)
After releasing slider too early: 1x
Cheers :)
sheela
It shows the 100 hit at the tail. This indicates that you released it too early. Unless you play hard difficulties, I don't think the player will see the combo counter.
DahplA
Do you realise that even if you release your slider too early, it doesn't break. It only breaks when you grab the slider ball from the wrong spot.
Topic Starter
Danshi_old_1

sheela901 wrote:

It shows the 100 hit at the tail. This indicates that you released it too early. Unless you play hard difficulties, I don't think the player will see the combo counter.
Its still noticeable and not to mention at breaks.
Dazdy_old
I don't see why this should be added. You'd know if you released too early, why make it red?
Vuelo Eluko

DahplA wrote:

Do you realise that even if you release your slider too early, it doesn't break. It only breaks when you grab the slider ball from the wrong spot.
only for '0 tick' sliders

Dazdy wrote:

I don't see why this should be added. You'd know if you released too early, why make it red?
pretty much, unless were talking straight up 1/8 slider stream hell like in https://osu.ppy.sh/s/100348 i dont see when you'd ever be unaware of an incomplete slider.
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