I've had this idea floating around for a while.
Basically, what this feature would do, is allow the player to change the AR or CS or any of those values to make them higher/lower, and as such the base score multiplier would change. The more values you change, the more dramatic the score multiplier is. If a value is at its max level, however, it can't go any higher. (AR can't go over 10, and so on.)
I was thinking that each value could change .01% of the score multiplier. So let's say a map has AR8. You think you can beat it with AR10. So, by changing the AR to 10, the multiplier would increase to 1.02. As such, lowering a value decreases the multiplier by .01%. However, you can't change any values with HR, DT, EZ, or HT on.
As for aesthetics, I was thinking you could click the button for the Mod (Thinking of calling it Dynamic mod) and it would bring up a row of sliders that would change the values when they were moved.
This doesn't eliminate the use of base AR/CT/OD/HP, since this is just something that would add difficulty while using those values.
Basically, what this feature would do, is allow the player to change the AR or CS or any of those values to make them higher/lower, and as such the base score multiplier would change. The more values you change, the more dramatic the score multiplier is. If a value is at its max level, however, it can't go any higher. (AR can't go over 10, and so on.)
I was thinking that each value could change .01% of the score multiplier. So let's say a map has AR8. You think you can beat it with AR10. So, by changing the AR to 10, the multiplier would increase to 1.02. As such, lowering a value decreases the multiplier by .01%. However, you can't change any values with HR, DT, EZ, or HT on.
As for aesthetics, I was thinking you could click the button for the Mod (Thinking of calling it Dynamic mod) and it would bring up a row of sliders that would change the values when they were moved.
This doesn't eliminate the use of base AR/CT/OD/HP, since this is just something that would add difficulty while using those values.