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How exactly does Pass and Fail animations trigger in

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Zekira
Taiko mode, both break and non-break? I need this as reference for later...

Lately what I can actually just deduce: get high acc. for that break, and you get the pass animation. Get bad acc. and you get the fail animation. I wanna know how exactly it works.
Xgor
From what I understand from when you play with Pass/Fail SBs in Taiko is that as long as you don't miss any note the pass layer shows up and as long as you miss it the Fail layer shows up.
For the breaks.....I have no clue.

Also I think this should be moved to the storyboard sub-forum
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