Taiko mode, both break and non-break? I need this as reference for later...
Lately what I can actually just deduce: get high acc. for that break, and you get the pass animation. Get bad acc. and you get the fail animation. I wanna know how exactly it works.
Lately what I can actually just deduce: get high acc. for that break, and you get the pass animation. Get bad acc. and you get the fail animation. I wanna know how exactly it works.