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Hanatan - Songs Compilation

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Total Posts
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Topic Starter
kakifly
This beatmap was submitted using in-game submission on 2015年3月26日,星期四 at 19:33:18

Artist: Hanatan
Title: Songs Compilation
Tags: meyrink yurica utaite vocaloid touhou オレンジ orange 歌に形はないけれど Uta ni Katachi wa Nai keredo ハジメテノオトHajimete Oto Midnight Queen サリシノハラ Sarishinohara 病名恋ワズライ Byoumei Koiwazurai 心做し Kokoronashi Somehow エアーマンが倒せない (SOUND HOLIC Ver.) Airman ga Taosenai 狐の嫁入り Kitsune no Yomeiri しわ Shiwa 天樂 Tengaku yuuyu-p buzzg masa chouchou-p honeyworks mikito-p crest malo doriko kiritan-p tohma
BPM: 90
Filesize: 19778kb
Play Time: 08:11
Difficulties Available:
  1. Marathon (4.78 stars, 1364 notes)
Download: Hanatan - Songs Compilation
Information: Scores/Beatmap Listing
---------------
First Compilation Project

Thanks Meyrink for making the MP3 & SB




Track List
001: オレンジ (Orange) BPM 90
Producer : Tohma


002: 歌に形はないけれど (Uta ni Katachi wa Nai keredo) BPM 98
Producer : doriko


003: ハジメテノオト (Hajimete no Oto) BPM 100
Producer : malo


004: Midnight Queen BPM 103
Producer : crest


005: サリシノハラ (Sarishinohara) BPM 135
Producer : Mikito-P


006: 病名恋ワズライ (Byoumei Koiwazurai) BPM 160
Producer : Honeyworks


007:心做し (Kokoronashi) BPM 168 84
Producer : Chouchou-P


008: 狐の嫁入り(Kitsune no Yomeiri) BPM 175
Producer : OSTER project


009: エアーマンが倒せない (SOUND HOLIC Ver.) (Airman ga Taosenai (SOUND HOLIC Ver.)) BPM 175
Producer : SOUND HOLIC

010: しわ (Shiwa) BPM 185
Producer : BuzzG


011: 天樂 (Tengaku) BPM 232
Producer : Yuuyu-P

Meyrink
Fiiiirst !!!!
[ Setsuna ]
first
damit
;w;
2015-02-28 13:10 [ Setsuna ]: hey
2015-02-28 13:10 [ Setsuna ]: Meyrink
2015-02-28 13:10 [ Setsuna ]: Kakifly told me to mod your sb
2015-02-28 13:10 [ Setsuna ]: >:L
2015-02-28 13:10 Meyrink: yea o,o
2015-02-28 13:11 [ Setsuna ]: Are you a manual, design tab, or sgl?
2015-02-28 13:11 [ Setsuna ]: sber?
2015-02-28 13:11 Meyrink: hh this crap sb x)
2015-02-28 13:11 [ Setsuna ]: ;w;
2015-02-28 13:11 Meyrink: done with design tab
2015-02-28 13:11 [ Setsuna ]: oh
2015-02-28 13:11 [ Setsuna ]: ok
2015-02-28 13:11 [ Setsuna ]: ok for
2015-02-28 13:11 [ Setsuna ]: the beginning
2015-02-28 13:11 [ Setsuna ]: "beatmap by"
2015-02-28 13:11 [ Setsuna ]: "kakifly
2015-02-28 13:11 Meyrink: i think if addind some white desing flowers in the start of credit
2015-02-28 13:11 [ Setsuna ]: "storyboard by"
2015-02-28 13:11 Meyrink: dunno hh
2015-02-28 13:11 [ Setsuna ]: "meyrink"
2015-02-28 13:11 [ Setsuna ]: yeah that part;w;
2015-02-28 13:11 Meyrink: yup
2015-02-28 13:12 [ Setsuna ]: theres two layers right?
2015-02-28 13:12 [ Setsuna ]: one thats the pulse
2015-02-28 13:12 [ Setsuna ]: and the one thats just moving
2015-02-28 13:12 Meyrink: only that part what i need to improve x)
2015-02-28 13:12 Meyrink: yup
2015-02-28 13:12 [ Setsuna ]: i would make the pulse a bit shorter
2015-02-28 13:12 Meyrink: like end here ? 2333
2015-02-28 13:13 Meyrink: 00:02:333 -
2015-02-28 13:13 [ Setsuna ]: probably 00:02:666 (1) -
2015-02-28 13:13 [ Setsuna ]: some people might disagree
2015-02-28 13:13 [ Setsuna ]: this part is fine tho
2015-02-28 13:13 [ Setsuna ]: ok so for BG\Orange
2015-02-28 13:13 [ Setsuna ]: scale it a bit bigger
2015-02-28 13:13 [ Setsuna ]: becasue widescreen users will see some black on the edges
2015-02-28 13:14 Meyrink: ok
2015-02-28 13:14 Meyrink: i tested in wide screen
2015-02-28 13:14 Meyrink: yeah i tho of that
2015-02-28 13:14 [ Setsuna ]: well im using a 1600x900 and i can see the edges
2015-02-28 13:14 [ Setsuna ]: LOL
2015-02-28 13:14 [ Setsuna ]: oh wait
2015-02-28 13:14 [ Setsuna ]: no
2015-02-28 13:14 Meyrink: oh u mean bigger ? like 1920
2015-02-28 13:14 [ Setsuna ]: its fine
2015-02-28 13:14 [ Setsuna ]: no nononono its fine
2015-02-28 13:14 [ Setsuna ]: my bad
2015-02-28 13:14 Meyrink: ok :3
2015-02-28 13:14 [ Setsuna ]: but anyways
2015-02-28 13:15 [ Setsuna ]: you might want to talk to kakifly about this img
2015-02-28 13:15 [ Setsuna ]: its kind of pixalated
2015-02-28 13:15 [ Setsuna ]: not your fault
2015-02-28 13:15 [ Setsuna ]: just the picture
2015-02-28 13:15 Meyrink: told this befoer to him x)
2015-02-28 13:15 [ Setsuna ]: her*
2015-02-28 13:15 [ Setsuna ]: SB\Song2 you can make this fade out while its still moving instead of having it stop moving then fade
2015-02-28 13:16 Meyrink: okay
2015-02-28 13:17 [ Setsuna ]: for BG\Byoumei you might want to make the img go left instead of right, because the text is going right already
2015-02-28 13:17 [ Setsuna ]: but its not a big deal
2015-02-28 13:18 Meyrink: okay :p
2015-02-28 13:18 Meyrink: i'll take notes
2015-02-28 13:18 [ Setsuna ]: ;w;
2015-02-28 13:18 [ Setsuna ]: is this your first sb?
2015-02-28 13:18 [ Setsuna ]: because its quite good
2015-02-28 13:18 Meyrink: ;w;
2015-02-28 13:18 Meyrink: yeah
2015-02-28 13:18 [ Setsuna ]: better than my first sb LOL
2015-02-28 13:18 Meyrink: ty x)
2015-02-28 13:20 [ Setsuna ]: ok for the end
2015-02-28 13:20 [ Setsuna ]: "Thanks For Playing"
2015-02-28 13:20 [ Setsuna ]: dont make them fade instantly
2015-02-28 13:20 [ Setsuna ]: give them some time where they are still and not moving
2015-02-28 13:20 [ Setsuna ]: something like
2015-02-28 13:20 [ Setsuna ]: ACTION is editing [http://osu.ppy.sh/b/519120 senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.) [Setz206's Lunatic]]
2015-02-28 13:20 [ Setsuna ]: where it stays a bit
2015-02-28 13:21 Meyrink: i tho of 2 things to do there
2015-02-28 13:21 [ Setsuna ]: ?
2015-02-28 13:21 Meyrink: FIN OR thanks forp laying
2015-02-28 13:21 [ Setsuna ]: Thanks For Playing would be better
2015-02-28 13:21 [ Setsuna ]: imo
2015-02-28 13:21 Meyrink: kaki told me he prefer thanks for playing x)
2015-02-28 13:21 Meyrink: okay so the fade out ?
2015-02-28 13:21 [ Setsuna ]: what i mean
2015-02-28 13:21 [ Setsuna ]: is that it should be still
2015-02-28 13:21 [ Setsuna ]: and like not fade
2015-02-28 13:22 [ Setsuna ]: just like keep it there
2015-02-28 13:22 [ Setsuna ]: so people can read it without it disapearing
2015-02-28 13:22 Meyrink: okay
2015-02-28 13:22 Meyrink: noted
2015-02-28 13:22 [ Setsuna ]: but overall good sb
2015-02-28 13:22 [ Setsuna ]: ;w;
Topic Starter
kakifly

[ Setsuna ] wrote:

2015-02-28 13:10 [ Setsuna ]: Kakifly told me to mod your sb
this isnt true you volunteered yourself lol
[ Setsuna ]
pls nerf tengaku
Topic Starter
kakifly

[ Setsuna ] wrote:

pls nerf tengaku
huhu you mad because you cant fc 232 bpm ???
Setz
how the hell did you map this whole thing already, unless you were working on it before submission.


I need to stop being lazy and finish mine, and maybe nerf it. 5 star marathon >.>
[ Setsuna ]

Setz wrote:

how the hell did you map this whole thing already, unless you were working on it before submission.


I need to stop being lazy and finish mine, and maybe nerf it. 5 star marathon >.>
she has no life

also seriously, nerf tengaku. Either nerf the beat distances or replace most circles with sliders.

the star diff is fucking misleading
Gaia

Setz wrote:

I need to stop being lazy and finish mine


and I need to revive mine XD
Xiaolin
first mod yeey too lazy to crop teh screenies lel
[Marathon]
  1. 00:12:666 (1) - https://osu.ppy.sh/ss/2841361 Make it a little bit curvy to be consistent with (5)
  2. 00:26:000 (1) - Move it to x:204 y:232 cause I think its better for (1)'s end to be consistent with (2)'s end
  3. 00:45:333 (3) - Maybe try to do something like this https://osu.ppy.sh/ss/2841370 ? I think it'll make a better flow with (1) and (2) and (4)
  4. 00:50:000 (1) - Why not copy (4) and paste it at (1) and then rotate it by 180 and then ctrl+G ? Sounded like a good idea IMO https://osu.ppy.sh/ss/2841374
  5. 01:39:666 (6) - Maybe try to make curvy cus y not https://osu.ppy.sh/ss/2841379
  6. 02:00:677 (1) - Try to do something like this https://osu.ppy.sh/ss/2841383 to make a better flow with (6)
  7. 02:47:260 (3) - Do something like this https://osu.ppy.sh/ss/2841385 to make a better flow with (1)
  8. 05:16:201 (1) - Try doing something like this to make a better flow with (2) https://osu.ppy.sh/ss/2841401
  9. 05:18:344 (3,4) - I think a blanket will fit here
  10. 05:26:201 (1) - Try doing something like this to make a better flow with (4) https://osu.ppy.sh/ss/2841406
  11. 06:47:390 (4) - Do something like this to keep a better flow with (3) https://osu.ppy.sh/ss/2841414
sorry for shitty mod orz, where's kiai btw lol
good luck
Meyrink

Lapis Aoki wrote:

where's kiai btw lol
there's No Kiai in Songs Compilation , cuz all those parts is the kiai of each songs ;w;
Pappy

Meyrink wrote:

Lapis Aoki wrote:

where's kiai btw lol
there's No Kiai in Songs Compilation , cuz all those parts is the kiai of each songs ;w;
Make whole map kiai meh. XD

Ftw 11 songs and only 8 minutes. T.T

Hanatan is love, good luck.
Topic Starter
kakifly
aoki

Lapis Aoki wrote:

first mod yeey too lazy to crop teh screenies lel
[Marathon]
[list]
[*]00:12:666 (1) - https://osu.ppy.sh/ss/2841361 Make it a little bit curvy to be consistent with (5) [/color]
[*]00:26:000 (1) - Move it to x:204 y:232 cause I think its better for (1)'s end to be consistent with (2)'s end orz i prefer current
[*]00:45:333 (3) - Maybe try to do something like this https://osu.ppy.sh/ss/2841370 ? I think it'll make a better flow with (1) and (2) and (4) i prefer my current flow :p
[*]00:50:000 (1) - Why not copy (4) and paste it at (1) and then rotate it by 180 and then ctrl+G ? Sounded like a good idea IMO did something similarhttps://osu.ppy.sh/ss/2841374
[*]01:39:666 (6) - Maybe try to make curvy cus y not https://osu.ppy.sh/ss/2841379 gonna keep it straight cuz why not ;)
[*]02:00:677 (1) - Try to do something like this https://osu.ppy.sh/ss/2841383 to make a better flow with (6) i prefer current shape, i dont think it has too much of an impact with flow
[*]02:47:260 (3) - Do something like this https://osu.ppy.sh/ss/2841385 to make a better flow with (1) ^
[*]05:16:201 (1) - Try doing something like this to make a better flow with (2) https://osu.ppy.sh/ss/2841401 ^
[*]05:18:344 (3,4) - I think a blanket will fit here lol ok
[*]05:26:201 (1) - Try doing something like this to make a better flow with (4) https://osu.ppy.sh/ss/2841406 i prefer current shape
[*]06:47:390 (4) - Do something like this to keep a better flow with (3) https://osu.ppy.sh/ss/2841414^[ /list]
eehh sorry i rejected a lot of yoursuggestions, i think because they mostly had to do with personal preference lol

sorry for shitty mod orz, where's kiai btw lol meyrink said it xD
good luck

ty aoki for the mod

@setsuna nerf down tengaku and make a boring almost slider only diff? nah , deal with it if its too hard for you, what can you expect from 232bpm lol , this is a marathon it shouldnt be easy for you to fc
[ Setsuna ]

kakifly wrote:

[

@setsuna nerf down tengaku and make a boring almost slider only diff? nah , deal with it if its too hard for you, what can you expect from 232bpm lol , this is a marathon it shouldnt be easy for you to fc
im not telling you to nerf it that hard, but I mean, a 232 bpm with those types of jumps are kind of insane especially when the star diff is misleading as hell
-Kazuto
osu needs more Hanatan! can i collab with you for Shiwa and kitsune no Yomeiri? :oops: ps: there's no Hyakunen Yakou :3 (I wan't it very much if this map has it >w<)
Topic Starter
kakifly

-Kazuto wrote:

osu needs more Hanatan! can i collab with you for Shiwa and kitsune no Yomeiri? :oops: ps: there's no Hyakunen Yakou :3 (I wan't it very much if this map has it >w<)
sorry i am not accepting collabs, i mapped the entire thing myself because i love hanatan owo
ty for the offer though
-Nanaka-
hi :)
from My Modding Queues M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.


General

  1. plz add sliderslide :( :( :( Here


Marathon

  1. 00:36:666 - add Vol35% line & Finish
  2. 00:39:333 - missing Finish. I think fit in to modulation
  3. 00:59:666 - missing Finish
  4. 01:07:833 (3) - Remove Note,01:00:666 (1,2,1,2,1,2) - It can not cope with this sudden rhythm...In the case of absolutely 01:07:666 - 1/2slider or 1/4slider
  5. 01:20:333 - addition Drum whistle?
  6. 01:23:333 (3) - switch hit sound
  7. 02:31:060 - add whistle
  8. 02:43:660 (1) - Remove body whistle
  9. 03:15:718 - add whistle?
  10. 03:16:300 - add Finish & Remove body finish
  11. 03:59:265 (1) - start at 03:59:154 -
  12. 04:32:498 - add Note, I was hard quite Incomprehensible 04:32:311 - 1/2slider? Please sound
  13. 05:11:022 (1) - change the Circle? I was surprised to suddenly kick slider
  14. 05:14:772 - add Finish? I think that it fit so vocal is strong
  15. 05:19:772 - ^ Rem Clap add Finish?
  16. 05:29:058 - missing Finish
  17. 05:31:915 - ^
  18. 06:01:518 (2,3,4,5,1,2,3,4,5,6,7,1) - Do not take distance because it is cramped? More jump placement
  19. 06:16:328 - Rem whistle add Finish?
  20. 06:20:442 (1) - missing whistle
  21. 06:24:556 - missing Clap?
  22. 06:27:299 - add Finish 06:27:642 - whistle
  23. 06:32:147 - 06:33:444 - 06:33:930 (7) - add whistle? also 06:33:930 (7) - add Finish
  24. 07:03:444 - Rem Finish
  25. 07:04:741 - ^ I hear heavy sound
  26. 07:16:837 (2) - end point 07:16:966 - I hear naturally
  27. 07:23:173 - add whistle.I hear lonely
  28. 07:36:104 (3) - flow suggestion

Nice Hanatan :oops:
GL

mod time: 2hour
Topic Starter
kakifly
nanaka

-Nanaka- wrote:

hi :) hi
from My Modding Queues M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.


General

  1. plz add sliderslide :( :( :( Here
added


Marathon

  1. 00:36:666 - add Vol35% line & Finish added finish, i dont think lowering volume is needed
  2. 00:39:333 - missing Finish. I think fit in to modulation ok
  3. 00:59:666 - missing Finish added
  4. 01:07:833 (3) - Remove Note,01:00:666 (1,2,1,2,1,2) - It can not cope with this sudden rhythm...In the case of absolutely 01:07:666 - 1/2slider or 1/4slider i think since i didnt nc and the ar, people should be able to tell the difference
  5. 01:20:333 - addition Drum whistle? nice
  6. 01:23:333 (3) - switch hit sound done, nice find
  7. 02:31:060 - add whistle added
  8. 02:43:660 (1) - Remove body whistle yeah
  9. 03:15:718 - add whistle? ok
  10. 03:16:300 - add Finish & Remove body finish body finish is intended
  11. 03:59:265 (1) - start at 03:59:154 - id rather follow the beat here, so it creates a good intro to the song
  12. 04:32:498 - add Note, I was hard quite Incomprehensible 04:32:311 - 1/2slider? Please sound [/color]
  13. 05:11:022 (1) - change the Circle? I was surprised to suddenly kick slider when i ask people to test, they were able to click this on time, ill get some more opinions on this
  14. 05:14:772 - add Finish? I think that it fit so vocal is strong theres no finish in the music so its kind of weird for me
  15. 05:19:772 - ^ Rem Clap add Finish? added whistle
  16. 05:29:058 - missing Finish added
  17. 05:31:915 - ^ i dont think it fits
  18. 06:01:518 (2,3,4,5,1,2,3,4,5,6,7,1) - Do not take distance because it is cramped? More jump placement increased ds a little
  19. 06:16:328 - Rem whistle add Finish? i think whistle fits better
  20. 06:20:442 (1) - missing whistle added
  21. 06:24:556 - missing Clap? added
  22. 06:27:299 - add Finish 06:27:642 - whistle i dont think finish fits, the music has a drum so a clap would be better,
  23. 06:32:147 - 06:33:444 - 06:33:930 (7) - add whistle? also 06:33:930 (7) - add Finish doesnt have finish in the music
  24. 07:03:444 - Rem Finish i think finish fits here, keeping the finish
  25. 07:04:741 - ^ I hear heavy sound ^
  26. 07:16:837 (2) - end point 07:16:966 - I hear naturally not sure what you mean but i increased volume on tail
  27. 07:23:173 - add whistle.I hear lonely added finish
  28. 07:36:104 (3) - flow suggestion i prefer to keep my current flow orz, its in a triangle pattern lol

Nice Hanatan :oops: thanksss
GL

mod time: 2hour

ty for modding & the star \:D
hehe
lol call me when its k
Topic Starter
kakifly

handsome wrote:

lol call me when its k
k
litoluna
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. I think that you should avoid BG irrelevant to music. Airman.jpg
[Marathon]
  1. 03:39:601 (7) - add clap at head
  2. 04:38:686 (3) - change whistle at head. listen hitting bassdrum
  3. 04:39:436 (5) - change whistle.^
  4. 04:41:686 (2) - ^
  5. 04:41:311 (1) - add finish at head
  6. 04:42:436 (5) - change whistle.
  7. 04:42:811 (1) - change whistle at tail.
  8. 04:44:311 (1) - umm i want hitsound.
  9. 05:11:022 (1) - I think don't need this note.
    I think that you should avoid the placement that it is hard to read in the long music that BPM fluctuates.
  10. 06:21:299 - why Hi-hat?
花たん✿~~
Topic Starter
kakifly
litoluna

litoluna wrote:

Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. I think that you should avoid BG irrelevant to music. Airman.jpg ill consider this, just not sure what else to put i think the 'feeling' of the image goes well with the song lol
[Marathon]
  1. 03:39:601 (7) - add clap at head added
  2. 04:38:686 (3) - change whistle at head. listen hitting bassdrum
  3. 04:39:436 (5) - change whistle.^
  4. 04:41:686 (2) - ^ fixed all whistles
  5. 04:41:311 (1) - add finish at head added
  6. 04:42:436 (5) - change whistle.
  7. 04:42:811 (1) - change whistle at tail. fixed both
  8. 04:44:311 (1) - umm i want hitsound. added whistle
  9. 05:11:022 (1) - I think don't need this note.
    I think that you should avoid the placement that it is hard to read in the long music that BPM fluctuates. i would like to keep this note, its following the drum, i got my friends to test it and they were fine to hit this fine
  10. 06:21:299 - why Hi-hat? what is a hi-hat o-o
花たん✿~~ yeaah

thanks for modding
Kroytz
From queue~

Mod

Marathon

  1. 00:14:666 (6) - Fix blanket; 6 should be x:228 y:80
  2. 00:40:000 (2,3) - Just my style, but I think the 3 should be more parallel to the 2.
  3. 00:53:333 (2,3) - Same thing here, 3 angled by 6 degrees to be parallel.
  4. 01:00:666 (1,2,1,2,1,2) - This is mapped too easy for the section, perhaps just spacing them by even 1.0 would be nicer. Or varying the spacing per double like so
  5. 01:06:000 (1,2,1) - I'd say the same thing over here, but it'd require a little more remap seeing as how you used all the notes to function together for the combo.
  6. 01:11:333 (1,2,1,2,1,2) - This one could be okay (maybe something a little more exciting but this is fine) because it's varied.
  7. 01:24:250 and 01:24:416 - Contain 1/8 beats.
  8. 01:33:833 (3) - This could be deleted and you could extend the previous slider + volume change for slider end to be 20%. Get's a better effect.
  9. 01:39:666 (6) - Sounds better if it's just 3 single notes instead of a long slider.

  10. 01:45:065 (1) - A single note here instead of the other 3 sounds better. [Following vocal]
  11. 01:48:432 (1) - Extending that by an extra 1/4th beat plays cooler, though it doesn't follow the beat so...just thought I'd throw that option there.
  12. 02:05:575 (1) - I think shortening that by 1/2 and adding an extra note sounds better.
  13. 02:12:922 (1) - Same ^
  14. 02:51:910 - Missing beat on vocal.
  15. 02:52:060 - Some missing beats in this section. I would try this:


  16. 03:34:067 (2) - I'd have that as a 1/4 slider instead of a single note. To get the missing beat.
  17. 04:27:043 (2) - Fix blanket. Should be x:242 y:222
  18. 04:42:436 (5) - This too should be near blanketed at x:64, y:47
  19. 05:05:686 (1) - If stacked over the slider, feels like a cooler effect to me.

  20. 05:10:844 - Should include the vocal there.
  21. 05:34:772 (1,2,3,1,2,3) - I know this section is kind of quiet but it feels boring to me.

  22. 05:56:546 (6,1) - I think continuing the pattern going upward instead of the 6 coming back down, with the next slider above the previous one.

  23. 06:10:500 (1,2) - These don't seem fitting for the vocals. They look nice though, but don't feel good rhythmically.
  24. 06:15:985 - Missing beat there.

  25. 06:40:417 (2) - Fix blanket. x:324, y: 48
  26. 06:45:119 (1) - Slider should be fixed just a tad so the 3 looks to be blanketed.
  27. 06:47:714 (1) - Having this kind of rhythm feels much better to me. If not the 1/2 notes, at least the sliders feel better.
  28. 07:08:471 (1) - Either this placed inside the heart or over the end of the slider.

  29. 07:36:492 (1) - This slider could have some angles and wiggles in it.
  30. 07:38:431 (2) - Maybe this act as a 3/4 slider.
  31. 07:40:759 (1,2,1,2,1,2,1,2) - I'd have this section as all 1/2 beat notes and crazy jumps but that might be little extreme. Though, I think it's more fitting than the simple beats you did for the vocals that are kinda, well, crazy.
  32. 08:04:164 (1) - If you are a god at slider art, this vocal could have maybe two large extreme crazy but beautiful looking sliders than the spinner.

Overall, it's a very nice looking map, plays well and looks neat. :3
Topic Starter
kakifly
kroytz

Kroytz wrote:

From queue~

Marathon

  1. 00:14:666 (6) - Fix blanket; 6 should be x:228 y:80 this non blanket is intended :p
  2. 00:40:000 (2,3) - Just my style, but I think the 3 should be more parallel to the 2. ah, just my style but i prefer it like this
  3. 00:53:333 (2,3) - Same thing here, 3 angled by 6 degrees to be parallel. ^
  4. 01:00:666 (1,2,1,2,1,2) - This is mapped too easy for the section, perhaps just spacing them by even 1.0 would be nicer. Or varying the spacing per double like so yeah youre right, fixed
  5. 01:06:000 (1,2,1) - I'd say the same thing over here, but it'd require a little more remap seeing as how you used all the notes to function together for the combo. nah its okay i found a way to change stuff here too
  6. 01:11:333 (1,2,1,2,1,2) - This one could be okay (maybe something a little more exciting but this is fine) because it's varied. kept this one
  7. 01:24:250 and 01:24:416 - Contain 1/8 beats. i couldnt really hear them, anyways a sudden 1/8 would be consistent , keeping it the way it is,
  8. 01:33:833 (3) - This could be deleted and you could extend the previous slider + volume change for slider end to be 20%. Get's a better effect. i see what you mean, fixed
  9. 01:39:666 (6) - Sounds better if it's just 3 single notes instead of a long slider. im following the instruments here, i prefer it like this since its following the dragged on sound of the finish

  10. 01:45:065 (1) - A single note here instead of the other 3 sounds better. [Following vocal] im trying to create an effect here, kinda following the music its like a momentum feeling into the chorus :3
  11. 01:48:432 (1) - Extending that by an extra 1/4th beat plays cooler, though it doesn't follow the beat so...just thought I'd throw that option there. actually following that piano sound there is nice, changed
  12. 02:05:575 (1) - I think shortening that by 1/2 and adding an extra note sounds better. i prefer the current, i mean right after a *slow* stream so a little 'break' may be nice
  13. 02:12:922 (1) - Same ^ i like the effect the current one gives ;w;
  14. 02:51:910 - Missing beat on vocal. ok added 1/4 slider
  15. 02:52:060 - Some missing beats in this section. I would try this:
    err.. ill consider this but it seems like a bit overkill? especially since i havent used so many 1/4 and 1/8 elsewhere in this song :V

  16. 03:34:067 (2) - I'd have that as a 1/4 slider instead of a single note. To get the missing beat. following the whistles here
  17. 04:27:043 (2) - Fix blanket. Should be x:242 y:222 ok
  18. 04:42:436 (5) - This too should be near blanketed at x:64, y:47 a blanket wasnt intended here
  19. 05:05:686 (1) - If stacked over the slider, feels like a cooler effect to me. maybe but i havent done that anywhere esle in the song so its a bit inconsistent and maybe hard to expect :S

  20. 05:10:844 - Should include the vocal there. i dont want tooo :>
  21. 05:34:772 (1,2,3,1,2,3) - I know this section is kind of quiet but it feels boring to me. theres literally nothing else to map, its just the music o^o

  22. 05:56:546 (6,1) - I think continuing the pattern going upward instead of the 6 coming back down, with the next slider above the previous one. no change, i prefer th current pattern

  23. 06:10:500 (1,2) - These don't seem fitting for the vocals. They look nice though, but don't feel good rhythmically. i was originally following that beat sound but now i noticed theres also the vocal and drum, changed a bit
  24. 06:15:985 - Missing beat there. true, btu here im following the main instruments, the ones that are the most dominate imo

  25. 06:40:417 (2) - Fix blanket. x:324, y: 48 ok
  26. 06:45:119 (1) - Slider should be fixed just a tad so the 3 looks to be blanketed. fixed
  27. 06:47:714 (1) - Having this kind of rhythm feels much better to me. If not the 1/2 notes, at least the sliders feel better. not really sure what you did there xD it doesnt seem relevant to the current rhythm did you select the wrong note?
  28. 07:08:471 (1) - Either this placed inside the heart or over the end of the slider.

  29. 07:36:492 (1) - This slider could have some angles and wiggles in it. i agree but i like how the current slider looks with the pattern its in
  30. 07:38:431 (2) - Maybe this act as a 3/4 slider. but that takes away from the emphasis of the drum which im following
  31. 07:40:759 (1,2,1,2,1,2,1,2) - I'd have this section as all 1/2 beat notes and crazy jumps but that might be little extreme. Though, I think it's more fitting than the simple beats you did for the vocals that are kinda, well, crazy. i like my circles :<
  32. 08:04:164 (1) - If you are a god at slider art, this vocal could have maybe two large extreme crazy but beautiful looking sliders than the spinner. changed slider art a bit, keeping the single circle for the drum since im only emphasizing that one drum hit

Overall, it's a very nice looking map, plays well and looks neat. :3 thank you :3

thank you for modding
Adol Christin
Greeting from your queue. M4M

Marathon

  1. 01:24:333 (6,7,1) - This pattern's rhythm is unreadable. Don't stack 5 with 7.
  2. 01:26:500 (4,5) - For me I would enlarge the distance between them.
  3. 01:57:463 (5,1) - A bit better than 01:24:333 (6,7,1) - but still hard to identify the rhythm of (1). Suggest not stack them.
  4. 02:05:575 (1,2,3,1,2,3,4) - Better keep consistent with your previous pattern. The density of your stuffs suddenly drop, which is not necessary at all.
  5. 02:36:160 (8) - 383,64
  6. 02:40:660 (4,5,6,7) - Cannot expect such a huge jump due to your previous pattern and the song......
  7. 02:50:260 (4,5,6,7) - Fix the square.
  8. 05:21:201 (4) - Try ctrl+g?
  9. 05:42:661 (4) - 05:43:346 (1,2) - Suggest you change the former one to 2 circles, and latter one to a slider. Follow the vocal incidentally.
  10. 05:53:632 (4) - Fine for me, but I suggest you replace this slider with 2 circles. Same reason.
  11. 06:49:336 (3,1) - You don't perfectly stack them deliberately, in order to make it harder to read, right? (Just wanna ensure this, if not, change it)
  12. 07:15:930 (1,2,3,4,5,6,1) - As a 4.78 star map, do you think 7 continuous circles with 116BPM is quite too hard? (yeah I cannot catch them)..... Suggest to replace them with 2 reverse and 1 circle.


That's all my mod. Nice map. Your pattern sometimes is too tricky and even unreadable imo, but mostly is fine and interesting. I really enjoy it. Too short, not enough at all!
GL~ :)
Iceskulls
from your m4m queue

[General]
  1. Unsnapped inherited (green) sections at: 06:09:472 - snap to 06:09:470
  2. Is it me ? but I think offset is a bit off , try offset +5 or +6 ( I follow piano sound at the beginner)
  3. I suggest meyrink to include bpm information in SB because that can help the player know what the structure of rhythm can be for that bpm which help them prepare for the song better
    [/box]

    [Marathon]
    1. 00:22:000 (3,4,5,6,7) - Pentagon flow play a bit awkward for me here ( being the only pattern here that you use consistent spacing , I guess ) , you can try star flow here it work better imo
    2. 00:55:333 (1) - Ctrl+G would make the flow here 00:55:000 (4,1,2,3) - nice
    3. 02:04:963 (4) -,02:05:269 (6) - NC here ? The spacing here kinda 02:05:116 (5,6) - a bit different from previous notes so NC (4)and (6) might improve readability here
    4. 03:36:397 (3,4,5) - The jumps from (4) -> (5) kinda feel awkward , I recommend make spacing consistent here becasue that would give player more impact feeling here
    5. 05:04:373 (4,5,6,7,8) - Place like this ? I think it flow better (8) is stacked with (5)
    6. 06:11:529 (4) - ,06:11:870 (6) - NC for different spacing ? like what you did here 06:12:214 (1) -
    7. 06:16:156 (3) - I'd move this note a bit far away from 06:15:814 (2) - since this pretty hard to read the player might misclick this because they think it vocal note so move this away from (2) might help make the rhythm here more easy to read
    8. 07:16:318 (4) - NC for different spacing ?
Great map
You can call me back after handsome check this

Good luck :)
Topic Starter
kakifly
adol christin

Adol Christin wrote:

Greeting from your queue. M4M

Marathon

  1. 01:24:333 (6,7,1) - This pattern's rhythm is unreadable. Don't stack 5 with 7. oh yeah i never realized, fixed
  2. 01:26:500 (4,5) - For me I would enlarge the distance between them. i don't really see why
  3. 01:57:463 (5,1) - A bit better than 01:24:333 (6,7,1) - but still hard to identify the rhythm of (1). Suggest not stack them. i think this one is completely readable, its fine
  4. 02:05:575 (1,2,3,1,2,3,4) - Better keep consistent with your previous pattern. The density of your stuffs suddenly drop, which is not necessary at all. well for me, i hear less 'density' in the music, so i dont want to overmap this part
  5. 02:36:160 (8) - 383,64 did something else
  6. 02:40:660 (4,5,6,7) - Cannot expect such a huge jump due to your previous pattern and the song...... i agree this may be abit much, changed
  7. 02:50:260 (4,5,6,7) - Fix the square. ok
  8. 05:21:201 (4) - Try ctrl+g? no that breaks the flow im going for
  9. 05:42:661 (4) - 05:43:346 (1,2) - Suggest you change the former one to 2 circles, and latter one to a slider. Follow the vocal incidentally. what
  10. 05:53:632 (4) - Fine for me, but I suggest you replace this slider with 2 circles. Same reason. i kinda prefer the current
  11. 06:49:336 (3,1) - You don't perfectly stack them deliberately, in order to make it harder to read, right? (Just wanna ensure this, if not, change it) yeah i guess? perfectly stacking these are a pain to play with HD
  12. 07:15:930 (1,2,3,4,5,6,1) - As a 4.78 star map, do you think 7 continuous circles with 116BPM is quite too hard? (yeah I cannot catch them)..... Suggest to replace them with 2 reverse and 1 circle. yeah,.. a lot of test players lost their combo here probably because its hard to read, but i think its easier than jumps, but ok ill change it ;-;


That's all my mod. Nice map. Your pattern sometimes is too tricky and even unreadable imo, but mostly is fine and interesting. I really enjoy it. thank you ~Too short, not enough at all!
GL~ :)

celsius

CelsiusLK wrote:

from your m4m queue

[General]
  1. Unsnapped inherited (green) sections at: 06:09:472 - snap to 06:09:470 fixed
  2. Is it me ? but I think offset is a bit off , try offset +5 or +6 ( I follow piano sound at the beginner) uh this is a marathon map so theres a different timing point for each song, did you mean for orange (first song) that the offset is a bit early?
  3. I suggest meyrink to include bpm information in SB because that can help the player know what the structure of rhythm can be for that bpm which help them prepare for the song better meyrink said people dont really have sb on, its mainly for cinema mode so he didnt add lol

    [Marathon]
    1. 00:22:000 (3,4,5,6,7) - Pentagon flow play a bit awkward for me here ( being the only pattern here that you use consistent spacing , I guess ) , you can try star flow here it work better imo i kind of like the current flow
    2. 00:55:333 (1) - Ctrl+G would make the flow here 00:55:000 (4,1,2,3) - nice i changed the direction of the previous note a bit
    3. 02:04:963 (4) -,02:05:269 (6) - NC here ? The spacing here kinda 02:05:116 (5,6) - a bit different from previous notes so NC (4)and (6) might improve readability here i changed the placement here instead
    4. 03:36:397 (3,4,5) - The jumps from (4) -> (5) kinda feel awkward , I recommend make spacing consistent here becasue that would give player more impact feeling here yeah i agree, changed
    5. 05:04:373 (4,5,6,7,8) - Place like this ? I think it flow better (8) is stacked with (5) did something similar
    6. 06:11:529 (4) - ,06:11:870 (6) - NC for different spacing ? like what you did here 06:12:214 (1) - added
    7. 06:16:156 (3) - I'd move this note a bit far away from 06:15:814 (2) - since this pretty hard to read the player might misclick this because they think it vocal note so move this away from (2) might help make the rhythm here more easy to read i think this should be fine, no change
    8. 07:16:318 (4) - NC for different spacing ? fixed
Great map thank you for the star ~
You can call me back after handsome check this :3

Good luck :)

thank you both for your mods
meii18
hey :3

IRC Log
2015-03-10 23:01 ByBy_ChAn: hey 
2015-03-10 23:01 kakifly: hi
2015-03-10 23:01 ByBy_ChAn: IRC ?
2015-03-10 23:02 kakifly: for..?
2015-03-10 23:02 ByBy_ChAn: ACTION is listening to [http://osu.ppy.sh/b/652715 Hanatan - Songs Compilation]
2015-03-10 23:02 kakifly: ok let me finish a song i am playing :3
2015-03-10 23:02 ByBy_ChAn: okay
2015-03-10 23:06 kakifly: ok
2015-03-10 23:09 ByBy_ChAn: 00:44:666 (1)- I see here this slider is a square slider . Move the middle gap to 320|356 for a square shape and a better flow I guess
2015-03-10 23:10 kakifly: square not intended?
2015-03-10 23:10 ByBy_ChAn: yes I guess
2015-03-10 23:13 ByBy_ChAn: 01:28:333 (2,4)- There's no a perfect stack D: move (2)- to 283|216 for a better stack
2015-03-10 23:13 kakifly: ok
2015-03-10 23:13 ByBy_ChAn: I should go sorry
2015-03-10 23:14 kakifly: oh ok
2015-03-10 23:14 ByBy_ChAn: save the log pls for me
2015-03-10 23:14 kakifly: ok
2015-03-10 23:14 kakifly: uhmm when will you be back?
2015-03-10 23:14 ByBy_ChAn: idk
2015-03-10 23:14 ByBy_ChAn: I hope tomorrow
2015-03-10 23:15 kakifly: alright then
2015-03-11 21:10 ByBy_ChAn: hey
2015-03-11 21:10 kakifly: hi
2015-03-11 21:10 ByBy_ChAn: I'm back
2015-03-11 21:12 kakifly: wb
2015-03-11 21:12 ByBy_ChAn: :)
2015-03-11 21:12 ByBy_ChAn: ok
2015-03-11 21:13 ByBy_ChAn: ACTION is editing [http://osu.ppy.sh/b/652715 Hanatan - Songs Compilation [Marathon]]
2015-03-11 21:13 kakifly: okay
2015-03-11 21:15 ByBy_ChAn: 00:28:166 (4,5)- Here is a spacing inconsistency D: why you not use 2.0x for whole pattern ?
2015-03-11 21:15 ByBy_ChAn: as you did with (3)- and (4)- ?
2015-03-11 21:15 kakifly: hh the spacing is intended, i did it on purpose
2015-03-11 21:16 kakifly: especially to emphasize the final note
2015-03-11 21:16 ByBy_ChAn: okay
2015-03-11 21:16 kakifly: as you can see, 3,4 are claps but 5 is a drum sampleset
2015-03-11 21:16 ByBy_ChAn: ahh yea ok
2015-03-11 21:19 ByBy_ChAn: 01:40:666
2015-03-11 21:20 ByBy_ChAn: why you not add a note to emphasize the end of the song ?
2015-03-11 21:20 kakifly: i kind of like how it is right now, ill start the break on the downbeat :p
2015-03-11 21:21 ByBy_ChAn: ok but it sounds more better
2015-03-11 21:21 kakifly: i mean, imo its a start of new instrumentals that arent really part of the kiai
2015-03-11 21:25 ByBy_ChAn: okay
2015-03-11 21:27 ByBy_ChAn: 01:51:494 (2,3,4)- can you use 2.ox for whole pattern ? I checked the notes and all three notes have auto sampleset and auto addition
2015-03-11 21:29 kakifly: yeah but this is just my style for these inconsistent jumps, it kind of gives variety in a way rather than same distance 100% perfect o-o
2015-03-11 21:29 ByBy_ChAn: okay
2015-03-11 21:32 ByBy_ChAn: 02:15:371 (1)- this is too close to HP bar . A little bit and it will touch the HP bar . Considering moving it to 298|37 to avoid the HP bar touching
2015-03-11 21:34 kakifly: ok moved
2015-03-11 21:34 ByBy_ChAn: good :)
2015-03-11 21:35 ByBy_ChAn: 02:43:660 (1)- Missing finish you forgot to add it
2015-03-11 21:36 kakifly: added
2015-03-11 21:38 ByBy_ChAn: 02:55:660 (1)- Missing finish
2015-03-11 21:47 ByBy_ChAn: 03:22:125 (3,4,5)- why you not use the same DS for whole pattern ?
2015-03-11 21:47 ByBy_ChAn: I mean 2.0x
2015-03-11 21:51 kakifly: aded finish
2015-03-11 21:51 kakifly: fixed jumps a bit
2015-03-11 21:51 ByBy_ChAn: okay :)
2015-03-11 21:53 ByBy_ChAn: 04:35:311 (1,3)- Here's a bad overlap also is visible in gameplay imo D: considering moving it to 219|176 to avoid the overlap
2015-03-11 21:54 kakifly: overlap is intentional
2015-03-11 21:55 ByBy_ChAn: ok
2015-03-11 21:55 ByBy_ChAn: 04:40:186 (2,3,4)- Here the triplets sounds weird to me D: You can remove (3)- cuz here works better the doublets
2015-03-11 21:56 kakifly: but you can clearly hear the triplets in the music, keeping current rhythm
2015-03-11 21:56 ByBy_ChAn: ok
2015-03-11 21:57 ByBy_ChAn: 04:44:311 (1,2)- these objects havent hitsounds D:
2015-03-12 22:02 ByBy_ChAn: hey again let's continue
2015-03-12 22:03 kakifly: okay, then
2015-03-12 22:03 kakifly: why did you randomly go offline yesterday lol
2015-03-12 22:03 ByBy_ChAn: my mom ;w;
2015-03-12 22:03 kakifly: ok
2015-03-12 22:04 ByBy_ChAn: but wait a bit
2015-03-12 22:04 kakifly: hmm?
2015-03-12 22:04 ByBy_ChAn: ACTION is editing [http://osu.ppy.sh/s/291264 senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.) [Hard]]
2015-03-12 22:18 ByBy_ChAn: sorry I mapped a bit my hard diff ;w;
2015-03-12 22:18 ByBy_ChAn: but let's go now
2015-03-12 22:19 kakifly: lol ok
2015-03-12 22:22 ByBy_ChAn: 05:24:772 (2)- why you not move the last gap to 251|185 for a better cursor movement ?
2015-03-12 22:45 ByBy_ChAn: hey sorry for trouble D"
2015-03-12 22:45 ByBy_ChAn: *D:
2015-03-12 22:46 kakifly: ah thats ok,
2015-03-12 22:46 ByBy_ChAn: yea
2015-03-12 22:46 ByBy_ChAn: so I said with moving the last gap last time
2015-03-12 23:18 ByBy_ChAn: can I post the IRC ?
2015-03-12 23:18 kakifly: yeah sure, is that all? :p
2015-03-12 23:19 ByBy_ChAn: not all but I can continue on thread tomorrow
2015-03-12 23:19 kakifly: ok
2015-03-12 23:20 kakifly: ill give you kudos for this irc so then you dont get kudos for your mod on the thread
2015-03-12 23:20 kakifly: ok?
2015-03-12 23:21 ByBy_ChAn: yeap =w=b

Good Luck ~
Meyrink
@CelsiusLK It's not Really necessary to add bpm ! and also no place for dat breaks are 5 Seconds ! and useless to add them with song title

for timing can u tell wich song u mean ?
[ Setsuna ]
pew i shoot star



REMEMBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Iceskulls
about offset , I mean the first song
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