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NeLiME - Code Name: Zero

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Total Posts
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Topic Starter
Bakuenjin
This beatmap was submitted using in-game submission on Montag, 16. März 2015 at 18:12:26

Artist: NeLiME
Title: Code Name: Zero
Source: Cytus
BPM: 200
Filesize: 3280kb
Play Time: 02:01
Difficulties Available:
  1. Normal (1.84 stars, 124 notes)
  2. Zero (4.41 stars, 363 notes)
Download: NeLiME - Code Name: Zero
Information: Scores/Beatmap Listing
---------------
[Zero] diff is finished.
[Normal] diff is in work again.
[Hard] diff is still in work :)
-Mo-
Hey, IRC mod plus testplay for this version.

IRC Log
2015-02-28 23:26 Bakuenjin: Hi, first of all I am really really grateful for your mod and for modding your map. It gave me alot of inspiration and ideas I wanted to implement that I decided to make a new beatmap. Now my question is, would you mind playing it once and just give me a very very short feedback?
2015-02-28 23:26 -Mo-: Sure
2015-02-28 23:26 Bakuenjin: thanks :)
2015-02-28 23:26 Bakuenjin: ACTION is listening to [http://osu.ppy.sh/b/652659 NeLiME - Code Name: Zero]
2015-02-28 23:26 -Mo-: I'm not the best player in the world though
2015-02-28 23:28 Bakuenjin: it is 4,5 starts it has some really hard parts and thats the reason I want someone with mapping experience to check it. I find it really difficult du make an Insane diff
2015-02-28 23:28 Bakuenjin: I dont care if you fail or stuff, i just want a feedback from someone with alot of mapping skills xD
2015-02-28 23:29 -Mo-: Alrght :p
2015-02-28 23:29 Bakuenjin: you can watch me play it if u want :o
2015-02-28 23:29 -Mo-: Beatmap is corrupt, can you reupload it?
2015-02-28 23:29 Bakuenjin: wat
2015-02-28 23:29 Bakuenjin: D:
2015-02-28 23:30 Bakuenjin: just update or complete reupload
2015-02-28 23:30 -Mo-: Just update
2015-02-28 23:30 Bakuenjin: ok
2015-02-28 23:30 Bakuenjin: done
2015-02-28 23:31 -Mo-: Hm
2015-02-28 23:31 -Mo-: Open up your song folder
2015-02-28 23:31 Bakuenjin: still corrup?
2015-02-28 23:32 -Mo-: Yeah, I think there's a file in there that shouldn't be ther
2015-02-28 23:32 Bakuenjin: i opened it
2015-02-28 23:33 -Mo-: Can you screenshot me what's in it?
2015-02-28 23:33 Bakuenjin: there is an .osu-file, the wallpaper and the song :o
2015-02-28 23:33 Bakuenjin: the screenshot has a strange name, could that be the reason:
2015-02-28 23:33 Bakuenjin: Screenshot_2014-02-12-13-07-32_1 - ¥³¥Ô¡¼
2015-02-28 23:33 -Mo-: Yeah, I'm also getting that
2015-02-28 23:33 -Mo-: Delete that and readd your background
2015-02-28 23:34 Bakuenjin: http://wikiwiki.jp/cytus/?plugin=ref&pa ... %A1%BC.jpg
2015-02-28 23:34 Bakuenjin: thats the pic
2015-02-28 23:34 Bakuenjin: nice file not found
2015-02-28 23:34 Bakuenjin: ok nvm
2015-02-28 23:34 -Mo-: :P
2015-02-28 23:35 Bakuenjin: i will just delet it
2015-02-28 23:35 Bakuenjin: *e
2015-02-28 23:35 -Mo-: Background might be too low quality anyway though
2015-02-28 23:36 Bakuenjin: sadly there isnt any higher resolution
2015-02-28 23:36 Bakuenjin: since it is from a mobile game
2015-02-28 23:36 -Mo-: I'll try make a quick search
2015-02-28 23:37 Bakuenjin: ok thanks :)
2015-02-28 23:38 Bakuenjin: updated with a better name
2015-02-28 23:39 -Mo-: [bg https://i.ppy.sh/4d5c2c290c33715b41f2a7 ... 642e6a7067]
2015-02-28 23:39 -Mo-: If you want it with the text, I can get that too
2015-02-28 23:39 Bakuenjin: the text is the name of the song, it would be nice with it xD
2015-02-28 23:40 Bakuenjin: but thanks for the file !! :)
2015-02-28 23:41 -Mo-: [http://puu.sh/gh1DQ.jpg bg]
2015-02-28 23:41 -Mo-: That's taken from the CTB map
2015-02-28 23:41 -Mo-: It might just be the one you had just stretched
2015-02-28 23:41 Bakuenjin: xD
2015-02-28 23:41 Bakuenjin: yep
2015-02-28 23:42 -Mo-: ACTION is playing [http://osu.ppy.sh/b/652659 NeLiME - Code Name: Zero [Zero]] -NoFail +Hidden
2015-02-28 23:44 -Mo-: Well that was bad reading on my part at the end
2015-02-28 23:44 Bakuenjin: it was ok
2015-02-28 23:44 Bakuenjin: it was pretty fast :D
2015-02-28 23:45 Bakuenjin: so, what do you think? :)
2015-02-28 23:45 -Mo-: The joys of being a Hidden player
2015-02-28 23:45 -Mo-: I think the faster parts were pretty fun actually
2015-02-28 23:45 -Mo-: The slower parts could use some work in polarity and the empty space
2015-02-28 23:46 -Mo-: ACTION is editing [http://osu.ppy.sh/b/652659 NeLiME - Code Name: Zero [Zero]]
2015-02-28 23:46 -Mo-: 00:16:336 (4,1) - For example
2015-02-28 23:46 -Mo-: Since the combo starts on the red tick, the timing is hard to read
2015-02-28 23:46 Bakuenjin: yes
2015-02-28 23:46 -Mo-: Since you would normally expect it to follow the beat
2015-02-28 23:46 Bakuenjin: true
2015-02-28 23:47 Bakuenjin: ok will fix that :)
2015-02-28 23:47 -Mo-: [http://youtu.be/53PkFLrK8Ws Polarity]
2015-02-28 23:47 -Mo-: Not sure if I sent you that before or not
2015-02-28 23:47 Bakuenjin: I dont think so, so thank you! :)
2015-02-28 23:48 -Mo-: I noticed that all of your sliders are just straight sliders too
2015-02-28 23:48 -Mo-: Which could look kinda bland
2015-02-28 23:49 Bakuenjin: yes, I was think of changing it in the slower parts
2015-02-28 23:49 Bakuenjin: but I think in the faster parts it creates a good flow
2015-02-28 23:49 -Mo-: Turn the volume of the hitsounds down too
2015-02-28 23:49 Bakuenjin: ok
2015-02-28 23:51 -Mo-: 00:58:636 Could put something here maybe
2015-02-28 23:51 -Mo-: 00:58:636 -
2015-02-28 23:51 -Mo-: With a finish hitsound
2015-02-28 23:51 Bakuenjin: ok (i am writing everything down you are saying
2015-02-28 23:51 Bakuenjin: )
2015-02-28 23:51 Bakuenjin: xD
2015-02-28 23:52 -Mo-: I'll copy-paste this chat into your map thread later
2015-02-28 23:52 -Mo-: This is what they call an IRC mod
2015-02-28 23:52 -Mo-: 01:05:836 (4) - Double 1/2 repeaters are bad
2015-02-28 23:52 -Mo-: Since it's hard to read the second reverse arrow in such a short amount of itme
2015-02-28 23:52 -Mo-: *time
2015-02-28 23:52 Bakuenjin: ok, how can I get the chat?
2015-02-28 23:53 Bakuenjin: I mean for copy and pasting?
2015-02-28 23:53 -Mo-: If you've turned on Log Private Messaging in your options
2015-02-28 23:53 Bakuenjin: ok understood
2015-02-28 23:53 -Mo-: Which is near the bottom
2015-02-28 23:53 -Mo-: It would be in C:\Program Files (x86)\osu!\Chat
2015-02-28 23:53 Bakuenjin: ah, good to know :)
2015-02-28 23:53 Bakuenjin: thanks :)
2015-02-28 23:54 -Mo-: 01:15:136 - Fill this empty space with something
2015-02-28 23:54 -Mo-: There's quite a few empty spaces to be honest
2015-02-28 23:54 Bakuenjin: yes
2015-02-28 23:54 -Mo-: You should try and fill up and much space as possible in Insane
2015-02-28 23:56 -Mo-: 01:51:736 - Add a note here with a Finish
2015-02-28 23:56 Bakuenjin: yes, the end isnt finished yet :x
2015-02-28 23:56 -Mo-: Ah I see
2015-02-28 23:57 -Mo-: The only other things I can spot are just aesthetic things
2015-02-28 23:57 Bakuenjin: forgot to tell you, sorry :o
2015-02-28 23:57 -Mo-: 00:20:236 (1,2,3) - Like this for example, you could make this symmetrical
2015-02-28 23:57 -Mo-: And as I said before, using only straight line sliders is a bit boring
2015-02-28 23:58 -Mo-: It's nice to see you've learnt to use shapes though
2015-02-28 23:58 Bakuenjin: will add more curved sliders in the slower parts, I really like the combination of the straight sliders with the circles in the fast part
2015-02-28 23:58 Bakuenjin: what do u mean exactly?
2015-02-28 23:59 -Mo-: Triangles and Squares all used quite nicely
2015-02-28 23:59 Bakuenjin: yes thanks to you I am using the CPC now
2015-03-01 00:00 Bakuenjin: I didnt even know that this thing existed before your mod
2015-03-01 00:00 -Mo-: It's a pretty useful feature :P
2015-03-01 00:00 Bakuenjin: xD
2015-03-01 00:00 Bakuenjin: definitly!
2015-03-01 00:00 -Mo-: Did you use Convert Slider for the streams?
2015-03-01 00:00 Bakuenjin: yes
2015-03-01 00:00 -Mo-: Ah good
2015-03-01 00:00 Bakuenjin: for both streams
2015-03-01 00:00 -Mo-: Was just checking
2015-03-01 00:01 Bakuenjin: I know that feature for a long time, because I am to lazy to place all the circles
2015-03-01 00:02 -Mo-: They make much nicer streams too than hand placing
2015-03-01 00:02 Bakuenjin: I have a question
2015-03-01 00:02 -Mo-: Sure
2015-03-01 00:02 Bakuenjin: true
2015-03-01 00:03 Bakuenjin: 00:40:486 (1,2,3,4,5,6) - my friend said that these parts are unrankable cuz it isnt readable
2015-03-01 00:03 -Mo-: I think he means the stack
2015-03-01 00:03 Bakuenjin: I as well as this 01:49:036 (3,4,5,6) - because of the overlapping objects
2015-03-01 00:03 Bakuenjin: yes
2015-03-01 00:03 -Mo-: Turn the stack leniency up
2015-03-01 00:04 Bakuenjin: that means?
2015-03-01 00:04 -Mo-: Song Setup -> Advanced -> Stack Leniency
2015-03-01 00:04 Bakuenjin: ah ok
2015-03-01 00:04 -Mo-: It changes the threshold at which the notes auto-offset for stacks
2015-03-01 00:05 Bakuenjin: ok
2015-03-01 00:05 -Mo-: 01:49:036 (3,6) - Is a bad stack, your friend does have a point there
2015-03-01 00:05 -Mo-: Since the second slider is completely obstructed, it reads like a circle
2015-03-01 00:05 Bakuenjin: yes I said to him that I will ask this the first modder
2015-03-01 00:06 -Mo-: Yeah, I would change it
2015-03-01 00:06 Bakuenjin: and will change it if the modder says so
2015-03-01 00:06 Bakuenjin: so yes, I will change it
2015-03-01 00:07 Bakuenjin: I think 00:40:486 (1,2,3,4,5,6) - is readable
2015-03-01 00:08 Bakuenjin: but yes, the both slider are not
2015-03-01 00:08 -Mo-: 00:40:486 (1,3,5) - Turn the stack leniency up and these should be fine
2015-03-01 00:08 -Mo-: It's just those circles that are the issue
2015-03-01 00:08 Bakuenjin: up to 10?
2015-03-01 00:08 -Mo-: Sec
2015-03-01 00:09 -Mo-: 8 is enough for these to offset
2015-03-01 00:10 -Mo-: 01:48:436 (4,2) - Is also a bit of a cruel stack
2015-03-01 00:10 -Mo-: Might be fine though
2015-03-01 00:10 -Mo-: 01:49:936 (7,1) - This one less so though in my opinion
2015-03-01 00:11 -Mo-: Since 1 is a new combo, there's no follow point, so it's hard to read where it is if it's stacked
2015-03-01 00:11 Bakuenjin: true
2015-03-01 00:11 Bakuenjin: ok will change it a bit
2015-03-01 00:12 -Mo-: 00:19:936 - http://puu.sh/gh4aZ.jpg Do that maybe?
2015-03-01 00:13 -Mo-: Since there's the drums there
2015-03-01 00:13 Bakuenjin: 01:44:236 (3,6) - maybe this changing too?
2015-03-01 00:13 Bakuenjin: good idea
2015-03-01 00:14 Bakuenjin: will do this
2015-03-01 00:14 -Mo-: Yeah, change that too
2015-03-01 00:15 -Mo-: 01:06:436 (5,2) - Is also kinda risky
2015-03-01 00:15 Bakuenjin: I think it is readable
2015-03-01 00:15 Bakuenjin: and since it is a slider
2015-03-01 00:15 Bakuenjin: it should be fine in an Insane diff
2015-03-01 00:16 Bakuenjin: but will keep that in mind
2015-03-01 00:16 Bakuenjin: 01:11:986 (3,4,1,2) -
2015-03-01 00:16 Bakuenjin: can I leave this like this?
2015-03-01 00:17 Bakuenjin: I think there is enough time between it
2015-03-01 00:18 -Mo-: Just went to check my replay
2015-03-01 00:18 -Mo-: I seemed to read it just fine
2015-03-01 00:18 -Mo-: Though you might get asked to change it
2015-03-01 00:19 Bakuenjin: will keep this spot in mind and maybe change it
2015-03-01 00:21 -Mo-: 01:34:636 (6,1) - Avoid this overlap
2015-03-01 00:21 -Mo-: Since it goes to a new combo
2015-03-01 00:21 -Mo-: 01:39:436 (6,1) - Here too
2015-03-01 00:21 -Mo-: 01:42:436 (3,1) - Is another new combo stack
2015-03-01 00:22 Bakuenjin: ok
2015-03-01 00:22 Bakuenjin: will change it
2015-03-01 00:23 -Mo-: Don't think I can spot anything else for now
2015-03-01 00:23 -Mo-: Seems the reason I failed at the end would be because of those bad stacks we talked about earlier
2015-03-01 00:23 Bakuenjin: yes
2015-03-01 00:23 Bakuenjin: was my though while watching it
2015-03-01 00:23 Bakuenjin: it makes that part alot difficulter
2015-03-01 00:24 -Mo-: Difficult to play and difficult to read are two different things though
2015-03-01 00:24 -Mo-: First one is fine, the other one isn't
2015-03-01 00:24 Bakuenjin: I meant diffuclt to read :p
2015-03-01 00:24 -Mo-: :P
2015-03-01 00:24 -Mo-: Alright, I think I've said all I can for now so I'll grab the chat log and paste it to your thread
2015-03-01 00:25 Bakuenjin: do it pls, I want to improve my beatmap :D
(Puush)
Topic Starter
Bakuenjin

-Mo- wrote:

IRC Log
2015-02-28 23:45 -Mo-: I think the faster parts were pretty fun actually
2015-02-28 23:45 -Mo-: The slower parts could use some work in polarity and the empty space
2015-02-28 23:46 -Mo-: ACTION is editing [http://osu.ppy.sh/b/652659 NeLiME - Code Name: Zero [Zero]]
2015-02-28 23:46 -Mo-: 00:16:336 (4,1) - For example Fixed.
2015-02-28 23:46 -Mo-: Since the combo starts on the red tick, the timing is hard to read
2015-02-28 23:46 Bakuenjin: yes
2015-02-28 23:46 -Mo-: Since you would normally expect it to follow the beat
2015-02-28 23:46 Bakuenjin: true
2015-02-28 23:47 Bakuenjin: ok will fix that :)
2015-02-28 23:47 -Mo-: [http://youtu.be/53PkFLrK8Ws Polarity]
2015-02-28 23:47 -Mo-: Not sure if I sent you that before or not
2015-02-28 23:47 Bakuenjin: I dont think so, so thank you! :)
2015-02-28 23:48 -Mo-: I noticed that all of your sliders are just straight sliders too
2015-02-28 23:48 -Mo-: Which could look kinda bland Will fix this bit by bit.
2015-02-28 23:49 Bakuenjin: yes, I was think of changing it in the slower parts
2015-02-28 23:49 Bakuenjin: but I think in the faster parts it creates a good flow
2015-02-28 23:49 -Mo-: Turn the volume of the hitsounds down too
2015-02-28 23:49 Bakuenjin: ok
2015-02-28 23:51 -Mo-: 00:58:636 Could put something here maybe Done.
2015-02-28 23:51 -Mo-: 00:58:636 -
2015-02-28 23:51 -Mo-: With a finish hitsound
2015-02-28 23:52 -Mo-: I'll copy-paste this chat into your map thread later
2015-02-28 23:52 -Mo-: This is what they call an IRC mod
2015-02-28 23:52 -Mo-: 01:05:836 (4) - Double 1/2 repeaters are bad Fixed.
2015-02-28 23:52 -Mo-: Since it's hard to read the second reverse arrow in such a short amount of itme
2015-02-28 23:52 -Mo-: *time
2015-02-28 23:54 -Mo-: 01:15:136 - Fill this empty space with something Filled with stuff.
2015-02-28 23:54 -Mo-: There's quite a few empty spaces to be honest Will fill them bit by bit.
2015-02-28 23:54 Bakuenjin: yes
2015-02-28 23:54 -Mo-: You should try and fill up and much space as possible in Insane
2015-02-28 23:56 -Mo-: 01:51:736 - Add a note here with a Finish Done.
2015-02-28 23:56 Bakuenjin: yes, the end isnt finished yet :x
2015-02-28 23:56 -Mo-: Ah I see
2015-02-28 23:57 -Mo-: The only other things I can spot are just aesthetic things
2015-02-28 23:57 Bakuenjin: forgot to tell you, sorry :o
2015-02-28 23:57 -Mo-: 00:20:236 (1,2,3) - Like this for example, you could make this symmetrical I changed it to something half symmetrical but it looks good as it is now.
2015-03-01 00:02 Bakuenjin: I have a question
2015-03-01 00:02 -Mo-: Sure
2015-03-01 00:02 Bakuenjin: true
2015-03-01 00:03 Bakuenjin: 00:40:486 (1,2,3,4,5,6) - my friend said that these parts are unrankable cuz it isnt readable
2015-03-01 00:03 -Mo-: I think he means the stack
2015-03-01 00:03 Bakuenjin: I as well as this 01:49:036 (3,4,5,6) - because of the overlapping objects
2015-03-01 00:03 Bakuenjin: yes
2015-03-01 00:03 -Mo-: Turn the stack leniency up Done.
2015-03-01 00:04 Bakuenjin: that means?
2015-03-01 00:04 -Mo-: Song Setup -> Advanced -> Stack Leniency
2015-03-01 00:04 Bakuenjin: ah ok
2015-03-01 00:04 -Mo-: It changes the threshold at which the notes auto-offset for stacks
2015-03-01 00:05 Bakuenjin: ok
2015-03-01 00:05 -Mo-: 01:49:036 (3,6) - Is a bad stack, your friend does have a point there Fixed.
2015-03-01 00:05 -Mo-: Since the second slider is completely obstructed, it reads like a circle
2015-03-01 00:05 Bakuenjin: yes I said to him that I will ask this the first modder
2015-03-01 00:06 -Mo-: Yeah, I would change it
2015-03-01 00:06 Bakuenjin: and will change it if the modder says so
2015-03-01 00:06 Bakuenjin: so yes, I will change it
2015-03-01 00:07 Bakuenjin: I think 00:40:486 (1,2,3,4,5,6) - is readable
2015-03-01 00:08 Bakuenjin: but yes, the both slider are not
2015-03-01 00:08 -Mo-: 00:40:486 (1,3,5) - Turn the stack leniency up and these should be fine
2015-03-01 00:08 -Mo-: It's just those circles that are the issue
2015-03-01 00:08 Bakuenjin: up to 10?
2015-03-01 00:08 -Mo-: Sec
2015-03-01 00:09 -Mo-: 8 is enough for these to offset
2015-03-01 00:10 -Mo-: 01:48:436 (4,2) - Is also a bit of a cruel stack Fixed.
2015-03-01 00:10 -Mo-: Might be fine though
2015-03-01 00:10 -Mo-: 01:49:936 (7,1) - This one less so though in my opinion Fixed by fixing the slider above.
2015-03-01 00:11 -Mo-: Since 1 is a new combo, there's no follow point, so it's hard to read where it is if it's stacked
2015-03-01 00:11 Bakuenjin: true
2015-03-01 00:11 Bakuenjin: ok will change it a bit
2015-03-01 00:12 -Mo-: 00:19:936 - http://puu.sh/gh4aZ.jpg Do that maybe? Done.
2015-03-01 00:13 -Mo-: Since there's the drums there
2015-03-01 00:13 Bakuenjin: 01:44:236 (3,6) - maybe this changing too? Fixed.
2015-03-01 00:13 Bakuenjin: good idea
2015-03-01 00:14 Bakuenjin: will do this
2015-03-01 00:14 -Mo-: Yeah, change that too
2015-03-01 00:15 -Mo-: 01:06:436 (5,2) - Is also kinda risky Havent changed it since I think it is readable.
2015-03-01 00:21 -Mo-: 01:34:636 (6,1) - Avoid this overlap But this overlapping is part of my... can't explain in english. It is fine as it is I think.
2015-03-01 00:21 -Mo-: Since it goes to a new combo
2015-03-01 00:21 -Mo-: 01:39:436 (6,1) - Here too
2015-03-01 00:21 -Mo-: 01:42:436 (3,1) - Is another new combo stack As above.
(Puush)
Thanks alot for your mod! Osu needs more people like you *throws kudosu against your head*
Peachtrees
o/

Normal

Not an expert on ranking criteria, but I'm pretty sure constant DS and SV are recommended for lower Difficulties

00:10:636 (1,1,1,1) - try to avoid having them all overlap. you could simply change two of them to get yourself two 'pairs' of sliders and then use that to implement some symmetry while also avoiding the overlap/crowding

00:22:636 (1,2,3) - try this instead of the long slider: http://osu.ppy.sh/ss/2842870 I just kind feel like the long slider feels a bit awkward

This whole section until about ~36 section is copy paste which honestly feels a tad bid lazy/uninspired. If you don't feel like mixing up the rythm, you could try changing it viisually (e.g. using curved sliders instead of straight/'edged' ones only)

00:44:236 (4) - try adding a note on this big white tick. having a break here feels weird to me

00:45:436 (2,3,4,5) - try this instead! https://osu.ppy.sh/ss/2842880 (the rythm, not the pattern)

Again, just using the same pattern (literally the EXACT same pattern) feels a bit uninspired, especially during the kiai :/. the changes I suggested could obiously be applied to all the following patterns too

01:10:636 (1,2,3,4,5) - try this rythm: http://osu.ppy.sh/ss/2842896 c:

01:18:736 (2) - those feel sorta weird to me since you can clearly hear multiple beats on the sliderbody

01:37:936 (2,3,4,5) - this looks very crowded imo

01:42:136 (1,2,3) - I don't think a sudden change in SV AND DS like this is recommended for a Normal diff c:

There is a lot of small overlapping going on after the SV change, which could be avoided easily by just slightly moving some hitobjects


I generally feel like there is WAAAAY to much copy-pasting going on in your Normal :/

Zero

I'm not too experienced when it comes to modding insanes, so a lot of this will come from testing it as a player

00:11:536 (4,3) - this stack is slightly off ><

00:14:236 (1,2) - you could try making this a 1/2 slider too to match the vocals in the background

00:18:811 (6) - I'd remove this one. having this as a triplet sounds and plays a lot nicer to me

00:22:636 (3,4,5,6,7,8) - this section just feels very empty to me :c

00:27:436 (1,2,3,4,5,6) - the same would go for this section. it just felt very boring while playing. http://osu.ppy.sh/ss/2842960 this is just a very simple and not very thought out idea of another rythm. there are solutions that are FAR BETTER than this one

00:31:336 (6,1) - uuuh this seems like a really long break

00:37:636 (1,2,3,4,5,6,7,8,9) - this kinda catches you off guard when the part before this feels very empty with lots of small breaks

I'm not an expert on how to properly impletemnt jumps so I'm not gonna comment on the placement of the hitobjects during the Kiai. What I can comment on in the visual aspect. I honestly don't know why but your ONLY using straight 1/2's during your kiai. Why not try mixing it up a bit? I don't know why using curved sliders would feel unfitting or anything like that. Also, your using the same rythm during the entire kiai, which can make it feel kind of repetetive if you add the visual aspect being very monotonous too.

01:08:836 (5) - try adding a circle

01:06:436 (5,2) - not a perfect stack :P

01:11:986 (3,4,1,2,3) - this feels kind of empty since you're only mapping the 'wubs'

01:18:736 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - try not to use copy and paste, you haven't done that with your insane at all until these showeder up :(

The SV change during the Kiai felt kind of unfitting and really threw me off guard while playing.I know what you're trying to achieve, but you could just try to use a different rythm/spacing to emphasize the strong part of the song

01:47:086 (3,5) - stack is off :P (assuming you wanted those to stack)

01:51:736 (1,2,3,4,5,6,1,2,3,4,5,6) - this might just be me, but having such a spike in difficulty (3.2 spacing compared to ~2 for the strong part lol) AFTER the supposedly strongest part has ended feels sort of weird and unfitting :/ (+ more copy paste ><)

-------------------------

Hmmm I'd suggest using less copy-paste ~

Good Luck o7
Nathan
IRC
11:04 sukiNathan: hello owo?
11:04 Bakuenjin: hi :3
11:05 sukiNathan: can I just do a small irc mod on your map
11:05 *sukiNathan is editing [http://osu.ppy.sh/b/653501 NeLiME - Code Name: Zero [Normal]]
11:05 Bakuenjin: oh uhm
11:05 Bakuenjin: wow, did u started yet?
11:05 sukiNathan: or I can do it on forums if you want lol
11:06 Bakuenjin: this was kind of unexpected. I wanted to remap the whole normal map since it is alot of copy + paste
11:06 sukiNathan: ah well
11:06 sukiNathan: I can give you some general tips
11:06 Bakuenjin: I appreciate any kind of tipps and help :)
11:06 Bakuenjin: one question
11:07 sukiNathan: yes?
11:07 Bakuenjin: How did it came that you are modding my map? xD (sry for bad english)
11:07 sukiNathan: I just randomly browse around
11:07 sukiNathan: and saw my friend modded your map
11:07 sukiNathan: so I was just like why not
11:07 Bakuenjin: nice ^-^
11:08 Bakuenjin: I just want to point out that I am positivly suprised
11:08 sukiNathan: ah np
11:08 Bakuenjin: and if you want you can help me with recreate the normal diff :)
11:08 Bakuenjin: *recreating
11:09 sukiNathan: 00:58:336 (3) -
11:09 sukiNathan: this should be extended to the downbeat
11:09 sukiNathan: so a 1/1
11:09 Bakuenjin: ah ok, I understand
11:10 sukiNathan: yeah you should generally never ignore the downbeat
11:10 sukiNathan: now the part after the first break
11:10 sukiNathan: has some weird readability issues
11:11 sukiNathan: 01:08:236 (1,2,3) - these are all 1/1 apart
11:11 sukiNathan: but they have the spacing
11:11 sukiNathan: of 1/2
11:11 sukiNathan: if you understand what I mean
11:11 Bakuenjin: yes I think I get it
11:11 sukiNathan: yeah
11:11 sukiNathan: lets say
11:12 sukiNathan: the player hits 01:08:236 (1) - succesfully
11:12 sukiNathan: then in that 1/1 gap
11:12 sukiNathan: the player kind of just stops their cursor on 01:09:136 (2) -
11:12 sukiNathan: if it was 1/2 that spacing would be fine
11:12 sukiNathan: but it's not so they should be spread out a bit more
11:13 sukiNathan: if you're going to remap this you don't need to apply these
11:13 sukiNathan: im just giving some pointers
11:13 Bakuenjin: I think I will keep some structure elements
11:13 Bakuenjin: so there is a high chance that I will reuse this part but corrected ;)
11:14 sukiNathan: ok
11:14 sukiNathan: you should use larger spacing for a normal
11:14 sukiNathan: this has the spacing of an easy actually
11:15 sukiNathan: and it causes these weird overlaps such as 01:10:636 (1,2) -
11:15 sukiNathan: which would be hard to read for new players
11:15 Bakuenjin: yes, true D:
11:15 sukiNathan: yeah comparing the spacing between 01:11:236 (2,3) -
11:15 sukiNathan: and 01:10:636 (1,2) -
11:15 sukiNathan: one is a 1/1 gap while the other is 1/2
11:15 sukiNathan: but there's almost barely any difference
11:15 sukiNathan: since the spacing you used was so small
11:16 sukiNathan: which throws off a lot of new players
11:16 Bakuenjin: I really suck at mapping easy / normal diffs D:
11:16 sukiNathan: it's fine
11:16 sukiNathan: everyone has to start somewhere
11:17 Bakuenjin: true, it is my second beatmap^^
11:17 sukiNathan: 01:37:936 (2,3,4,5) - patterns like this
11:17 sukiNathan: while they look nice
11:17 sukiNathan: they're also confusing for new players unfortunately
11:18 sukiNathan: I also noticed your new combos are kind of random
11:18 sukiNathan: generally it's best to just NC for every downbeat
11:19 sukiNathan: well some of them
11:19 Bakuenjin: with downbeat you mean the big white ticks?
11:19 sukiNathan: ah yes
11:20 Bakuenjin: ok understood :)
11:20 sukiNathan: make sure to keep spacing consistent throughout normals/easies
11:21 sukiNathan: easy should have consistent spacing
11:21 sukiNathan: throughout the entire map
11:21 sukiNathan: for normal im not sure
11:21 Bakuenjin: yes and I will not change the SV throughout the entire map
11:21 sukiNathan: but you could probably increase spacing just a bit only in kiai
11:21 Bakuenjin: I think this will be recreated as an easy diff
11:21 sukiNathan: 01:42:136 (1) - like at this point
11:21 Bakuenjin: but I will do a hard / normal diff too
11:22 sukiNathan: the spacing compared to before is pretty unbalanced
11:22 Bakuenjin: true
11:23 sukiNathan: keep in mind the difficulty spread
11:23 sukiNathan: when mapping the other difficulties
11:23 sukiNathan: and never use star rating
11:23 sukiNathan: to judge it
11:23 sukiNathan: it's generally based on the rhythm density
11:23 sukiNathan: and on what kind of spacing you use
11:24 sukiNathan: easy should generally
11:24 sukiNathan: be all 2/1 or 1/1
11:24 sukiNathan: normals have mostly 1/1 and some 1/2
11:24 Bakuenjin: ah ok
11:24 sukiNathan: hards are mostly 1/2 and some 1/1
11:24 sukiNathan: for a normal
11:24 sukiNathan: you have quite a bit of 1/2
11:25 sukiNathan: my suggestion is to
11:25 sukiNathan: turn some of those 1/2 sliders
11:25 sukiNathan: into just circles
11:26 sukiNathan: and you should be fine
11:27 Bakuenjin: understood ^-^
11:27 Bakuenjin: sorry if my answers are a bit short, I am really unexperienced so I simply try to get as much knowledge as possible :)
11:27 sukiNathan: yeah it's fine
11:28 sukiNathan: I think that's all though
SLM
Since I'm not very good at beatmapping (and English) , I'm going to write a very short opinion as a player.
box
At Zero diff, I feel it's too easy during non-Kiai time compared to Kiai time. The gap of difficulty between them is too huge.

I think it would be nice if you add some irregular notes / long jumps to increase difficulty.

01:18:736 (1,2,3,4,5) - For example, like this
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