: ^ D
LinearFaze wrote:
Hello from #modreqs!
[Spread/Mapset]Spread/MapsetInteresting diff names, but there must be some reference I'm not getting.
For spread purposes you'll need a map that falls between 993 and 986 in terms of star diff. I know it says N H I but 1.6-3.6-4.1 is not great spread.
Snap your green sections and kiai starts to downbeats - according to AIBat almost none of them (?) are snapped.
Consider adding custom combo colors
[993]993This is a normal! I know it's not an easy diff, but there are spacing inconsistencies *everywhere* - AIMod or AIBat probably does a better job at this than me for pointing all of that out.
00:18:444 (4,2) - un-overlap these - it would make the flow strange :C
00:26:666 (3,4,5) - Consider remapping these. I can see why you're using 1/4 kick sliders, but the SV feels wayyyyyyy too high on this - Ill take a look -- done !
00:37:333 (5) - add an NC here - done
00:33:777 (1,3,5,7) - try fixing these so that they don't overlap each other - done
00:42:666 (1,2,1,2,1,2) - probably the most egregious example of overlapping non-DSed notes so far - i think it fiits very well , but since alot of people said it was bad , i may change it
00:51:555 (4) - add NC here to be consistent with next hardest diff - done
00:49:777 (2,3) - perhaps adjust these two so that they're a bit more symmetrical? - done
01:08:888 (8,9) - blanket these two
01:08:000 (6) - add NC here - done
01:18:222 (5) - make this an NC, and try to avoid the long repeating sliders done98600:36:888 (4,6,1) - change these - they're all overlapping each other! done
00:42:666 (1,2,1,2,1,2,1) - feels empty. Are you not charting vocals here? ill change it in all diffs soon
00:49:777 (4,5,6) - the triplets around here I feel like they end on the white tick rather than start on it hmm ill take a look
01:10:666 (1) - odd place to have an NC yea , changed it , ty
01:11:111 (3,4,5) - any particular reason why you're using triplets here? I'm listening to the music, and I can't find anything to justify triplets rather than your 'garden variety' 1/2 rhythm - it fits well and do not copy the style of other maps with this song , you know ?
[Colours]
Combo1 : 128,128,128
Combo2 : 255,53,53
Combo3 : 187,119,119
Combo4 : 192,192,192
[-MrSergio-] wrote:
Here's my M4M from your queue :3 - As I can see a very well done one ! Thanks
[Spread]
The spread is quite bad because you have a really low Easy/Normal (1.65) and your Hard is really high (3.59). You should try to make your Hard a bit easier and your Normal a bit more difficult what do you think about a new diff ?
[General][Necroh's 972] Ill send to the mapper
- Your source has to be in the original language: 東京喰種トーキョーグール Done
- Remove Widescreen Support from the design tab of your song setup (993, 979 and Necroh's 972 diffs) Done
- Add your GD mapper's name in the tags Done
- What about adding some custom combo colours? Very nice ! Thanks for that . Done
[Colours]
Combo1 : 128,128,128
Combo2 : 255,53,53
Combo3 : 187,119,119
Combo4 : 192,192,192
(Add the code in your /osu file, under the [timing points] section it doesnt work for some reason , BUT ill do it mannualyYea ill prob will
- 00:22:666 (7,1) - The spacing between these 2 notes is misleading, considering you used a very similar spacing for other patterns which have a different timing (1/4 for your previous patterns, 1/2 for this pattern. This is what I was referring to :3)
- 00:26:666 (1,1,2,3,1,2,3,1,2,3,4) - Please, don't use only claps here @.@
- 00:30:222 - The difference in spacing between the part before the spinner and the part after it it's really big. Actually this could be a problem I think, becasue it goes against the consistency in your diff...
- 00:59:555 (3) - Probably you need a NC here
- 01:20:000 (7) - Same ^
- 01:21:555 (12) - Same ^
- 01:22:000 (1) - Should this spinner be 1/4 longer?
[979]I think it would change the style of the map :/
- Maybe decrease OD by 1 Hmmm ill make a 7 od 7 hp then
- 00:10:888 (6) - You need a NC here Done
- 00:14:444 (7) - Same ^ (Where you change the sspacing is a good habit to change the combo too) done
- 00:21:555 (5) - Same ^ done
- 00:44:000 (1,2,3) - Unconsistent spacing between all these notes done i think
- 00:46:888 (4) - NC I dont think that a nc would fit well in this part
- 01:11:111 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13) - This part is the exact opposite of this part: 01:14:666 (1,2,3,4,5,6,7,8) - . You should try to put more sliders in the first part and more circles in the second one. As it is now it gives a strange feeling of inconsistency because the first part is to clustered of objects, while the second has a lot fewer objects. Idk , the rythm , i love those triples and the sliders after , but i think thats something that ill have to change , so ya , ill mix a bit soon .
- 01:20:000 (9) - NC done
- Please, pay attention to all those long sliders from 00:55:777 - onward, because there are a lot of overlaps I don't relaly like, but this is your choice if you want to improve that aspect :3
[986][993]
- Maybe decrease OD by 1 here too
- 00:10:888 (6) - NC done
- 00:14:444 (7) - Same ^ done
- 00:21:555 (6) - Same ^ done
- 00:29:333 (2) - Same ^ done
- 00:30:222 (1,1) - You need at least 1 full beat of rest after every spinner on Hard diffs. This part is unrankable, please fix it done
- 00:39:555 (1,3) - Really bad overlap here. Try to change this done
- 00:49:777 (4) - NC here done
- 00:51:555 (16) - Same ^ Alco keep in mind what I told you for the Insane: this part has few balance, because of the intense part with just triplets and next part only with sliders yep dw
- 01:20:000 (9) - Nc once again. Please be careful about these... done
- 01:21:777 (1) - It should end 1/4 later done
- 00:44:000 (1,2) - Please, you can't use such DS on Easy diffs
- I see a lot of bad overlaps which I don't really like, but as I said before, it's your choice to change them or not
- The overall quality of this diff is really low unfortunately: some distance spacing are wrong (on Easy diffs you need a constant DS), the comboing could be improved (as I mentioned above a lot of times) and the patterns seem to have few thinking behind their placement :/ I'd suggest to remap this, to make it more ordered and lpeasant to look at...
That's all from me. I hope I helped you at least a bit :3
If you don't understand something feel free to contact me Thanks alot , <3
Good luck with your mapset ty , same !
Thanks for modding my diff[-MrSergio-] wrote:
Here's my M4M from your queue :3
[Necroh's 972]
- 00:22:666 (7,1) - The spacing between these 2 notes is misleading, considering you used a very similar spacing for other patterns which have a different timing (1/4 for your previous patterns, 1/2 for this pattern. This is what I was referring to :3) Fixed
- 00:26:666 (1,1,2,3,1,2,3,1,2,3,4) - Please, don't use only claps here @.@ It's following the drums
- 00:30:222 - The difference in spacing between the part before the spinner and the part after it it's really big. Actually this could be a problem I think, becasue it goes against the consistency in your diff... I think i fixed it
- 00:59:555 (3) - Probably you need a NC here Done
- 01:20:000 (7) - Same ^ ^
- 01:21:555 (12) - Same ^ ^
- 01:22:000 (1) - Should this spinner be 1/4 longer? Done
Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
wendao wrote:
[General]
- Title should be: unravel (TV edit) (without space between brankets)
- Diff name if absolutely UNRANKABLE
Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. Thanks ! Ill change it soon for the regular Insane , Hard , etc- Remove Anime from tags, it'll gone to Genre instead (after qualified)done
[Insane / 972]
- ill send to the mapper
- much overmapped in the end
- 00:01:516 - this timing point is not needed, delete
- 00:10:666 (1,2,3,4,5) - rearrange it to be proper pentagon?
- 00:24:222 (4) - for better flow, you might want to move this to 192,36
- 00:25:333 (3,4,5,6,7) - this too
- 00:33:777 - freaking noisy clap hitsound... `-`
- 00:42:444 (9,10,11) - this is so diferrent from the other, might misread as 1/2
- 01:05:555 (6,7,1) - move it slightly down to prevent hit HP bar
- 01:11:111 - spam whistle is not a good idea... `-` (It'll just make the taiko goes all katu)
- 01:25:222 - spinner should end here
[HardTHIS IS INSANE / 979][
- overuse of 3/4 sliders is bad, really bad on the beginning / 00:16:000 ?
- 00:01:516 - same as Insane done
- 00:10:000 (4) - not a good overlap but i love it :c
- 00:40:888 - really good spot to put a circle here yea but i like the flow of the slider :p
- 00:44:444 (3) - normal sampleset here?
- 00:48:000 - circle good idea , done
- 00:49:777 (6) - NC done
- 01:25:222 - same as Insane
NormalANOTHER INSANE? / 986][finally, a proper Easy diff / 993]
- seriously... what, full of 1/4 sliders? i tried to do something different then the other diff , BUT ill remap this part soon .
- 00:01:516 - same as Insane done
- 01:25:222 - same as Insane
sorry if you feel insulted by my mods, your Insane (979) is slightly good, but need many polishment~ Thanks for modding . Dont worry about it xD , sometimes when we try to explain something fast we look rude :3
- >Easy diff >1.60 Slider Velocity what do u mean e-e
- 00:01:516 - same as Insane done
- 00:26:666 (3,4,5) - what, 1/4 sliders again? pls no. pls ill remap this entire diff
- not much to say here, everything is almost normal, but really, 1.60x Slider Velocity just way TOO FAST o got it now , okay , when i remap ill do this; also inconsistent Distance Snapping and this
good luck! ty <3
Thanks for modding my diffwendao wrote:
[Insane / 972]!
- much overmapped in the end Since it's the ending kiai, i dont see any problem in making it harder
- 00:01:516 - this timing point is not needed, delete Done
- 00:10:666 (1,2,3,4,5) - rearrange it to be proper pentagon? Fixed
- 00:24:222 (4) - for better flow, you might want to move this to 192,36 Done
- 00:25:333 (3,4,5,6,7) - this too Done
- 00:33:777 - freaking noisy clap hitsound... `-` I made the hitsounds 45%
- 00:42:444 (9,10,11) - this is so diferrent from the other, might misread as 1/2 I don't get it
- 01:05:555 (6,7,1) - move it slightly down to prevent hit HP bar Done
- 01:11:111 - spam whistle is not a good idea... `-` (It'll just make the taiko goes all katu) Well, It's a standard map
- 01:25:222 - spinner should end here Done
Thanks for modding my diffnouk wrote:
[972]
remap FIXED
give me kudosu ty
Kuma-san wrote:
Extra
00:11:111 (2,3) - maybe make it on one axis? Fixed
00:17:333 - note here? I added a triple on the red tick
00:25:333 (3) - mb delete whistle from the start? I like it like this
00:33:778 - 00:40:888 - too much claps.Fix it. I think its better now
Thank alot of the mod <3Kuma-san wrote:
Hard and Insane
Use soft hitsounds before here 00:27:777 - please done
Insane
01:05:111 (5,6,7) - this overlap looks rly bad I agree , fixed it !
01:07:333 (11) - try to make it look good. like this It would change the style of the beatmap :/
01:08:222 (13) - new combo here done
01:16:777 (8) - ^ done
01:18:444 (16) - ^ done
Hard
00:50:666 (7) - nc It wouldnt fit with the way the ncs are on this map :p
00:48:666 (1) -try to make it look good done
Extra
00:11:111 (2,3) - maybe make it on one axis? 00:17:333 - note here?
00:25:333 (3) - mb delete whistle from the start?
00:33:778 - 00:40:888 - too much claps.Fix it.
Good luck with map
Sure ! Will you make easy or normal ?HappyRocket88 wrote:
Hi! Can I help you make the Easy Diff? or normal instead?
Reply me and I'll do it inmediately. xD
The Normal diff. Is there any problem with that?Khora wrote:
Sure ! Will you make easy or normal ?
No problem :3 , send me a message/ when you're doneHappyRocket88 wrote:
The Normal diff. Is there any problem with that?Khora wrote:
Sure ! Will you make easy or normal ?
DONE! XDKhora wrote:
No problem :3 , send me a message/ when you're done
osu file format v14
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TitleUnicode:unravel (TV edit)
Artist:TK from Ling tosite sigure
ArtistUnicode:TK from 凛として時雨
Creator:Khora
Version:Rocket's normal
Source:東京喰種トーキョーグール
Tags:Tokyo Ghoul OP Opening Anime Necroh Necro
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Thanks alot <3HappyRocket88 wrote:
DONE! XDKhora wrote:
No problem :3 , send me a message/ when you're doneLolosu file format v14
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TitleUnicode:unravel (TV edit)
Artist:TK from Ling tosite sigure
ArtistUnicode:TK from 凛として時雨
Creator:Khora
Version:Rocket's normal
Source:東京喰種トーキョーグール
Tags:Tokyo Ghoul OP Opening Anime Necroh Necro
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
8889,444.444444444444,4,1,1,40,1,0
8889,-90.9090909090909,4,1,1,40,0,0
26666,-83.3333333333333,4,1,1,40,0,0
31957,-76.9230769230769,4,1,1,40,0,0
48444,-76.9230769230769,4,1,1,40,0,0
49706,-76.9230769230769,4,1,1,20,0,0
51555,-66.6666666666667,4,1,1,20,0,0
55111,-76.9230769230769,4,1,1,20,0,0
55489,-76.9230769230769,4,1,1,40,0,0
56444,-76.9230769230769,4,1,1,40,0,1
57666,-76.9230769230769,4,1,1,40,0,1
71111,-66.6666666666667,4,1,1,30,0,1
74555,-66.6666666666667,4,1,1,30,0,1
78111,-76.9230769230769,4,1,1,40,0,1
81777,-76.9230769230769,4,1,1,5,0,0
[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,128
Combo3 : 128,0,0
[HitObjects]
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224,72,10222,2,0,P|160:136|168:176,2,110.000003356934
264,184,11555,1,0,0:0:0:0:
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224,80,13777,2,0,P|266:112|274:165,2,110.000003356934
184,192,15111,1,0,0:0:0:0:
424,224,16000,6,0,P|416:312|304:352,1,220.000006713867
240,344,17111,1,0,0:0:0:0:
120,312,17555,2,0,B|88:264|152:224|152:224|88:176|136:120,1,220.000006713867
144,88,18666,1,0,0:0:0:0:
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368,176,20222,1,0,0:0:0:0:
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256,192,21333,12,0,22666,0:0:0:0:
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128,152,23555,2,0,L|88:208,1,55.0000016784668
184,280,24222,2,0,L|232:224,1,55.0000016784668
336,264,24888,2,0,B|368:216|304:176|304:176|368:128|328:80,1,220.000006713867
216,48,26222,5,0,0:0:0:0:
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192,224,31111,2,0,P|154:269|143:328,1,119.999996337891
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160,248,38000,1,0,0:0:0:0:
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376,264,39111,6,0,P|376:192|432:144,1,129.999994049073
368,96,39777,1,0,0:0:0:0:
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480,264,42666,6,0,P|384:328|288:296,1,194.999991073609
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136,72,44666,1,0,0:0:0:0:
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400,288,46222,6,0,B|464:232|464:232|464:122,1,194.999991073609
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88,64,49333,1,0,0:0:0:0:
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312,200,50222,2,0,L|400:200,1,64.9999970245363
360,272,50666,2,0,L|312:336,1,64.9999970245363
248,328,51111,2,0,L|160:280,1,64.9999970245363
144,232,51555,6,0,P|136:136|264:64,1,225.000008583069
264,144,52444,2,0,B|224:168|224:168|280:288|168:320,1,225.000008583069
96,304,53333,2,0,P|56:256|64:192,1,75.0000028610231
56,160,53777,1,0,0:0:0:0:
56,160,54000,1,0,0:0:0:0:
104,88,54222,6,0,B|192:32|240:80|240:80|296:136|400:72,1,300.000011444092
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168,176,56888,1,0,0:0:0:0:
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408,328,58666,2,0,L|464:256,1,64.9999970245363
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256,288,61333,1,0,0:0:0:0:
256,288,61555,1,0,0:0:0:0:
112,296,62000,2,0,P|56:248|56:168,2,129.999994049073
160,160,63333,1,0,0:0:0:0:
352,72,64000,6,0,B|376:136|344:168|344:168|384:192|344:256,1,194.999991073609
248,352,65111,1,0,0:0:0:0:
56,256,65777,6,0,B|19:197|59:173|59:173|27:141|51:77,1,194.999991073609
120,64,66666,2,0,L|184:96,1,64.9999970245363
248,96,67111,2,0,L|304:64,1,64.9999970245363
256,192,67555,12,0,68888,0:0:0:0:
360,104,69333,6,0,B|352:176|288:216|288:216,1,129.999994049073
256,272,70000,2,0,L|256:336,2,64.9999970245363
218,211,70666,2,0,B|224:216|160:176|152:104,1,129.999994049073
232,88,71333,6,0,L|320:88,1,75.0000028610231
368,144,71777,1,0,0:0:0:0:
368,144,72000,2,0,L|368:232,1,75.0000028610231
320,288,72444,1,0,0:0:0:0:
320,288,72666,2,0,L|224:288,1,75.0000028610231
176,336,73111,1,0,0:0:0:0:
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120,176,74666,6,0,L|184:96,1,75.0000028610231
232,72,75111,1,0,0:0:0:0:
232,72,75333,2,0,L|336:72,1,75.0000028610231
368,128,75777,1,0,0:0:0:0:
368,128,76000,2,0,L|416:208,1,75.0000028610231
360,256,76444,1,0,0:0:0:0:
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352,80,78222,6,0,B|384:136|384:136|368:168|368:168|400:168|400:168|432:232,1,194.999991073609
352,248,79111,1,0,0:0:0:0:
216,296,79555,2,0,L|128:336,2,64.9999970245363
216,152,80444,2,0,L|144:120,2,64.9999970245363
88,224,81333,1,0,0:0:0:0:
256,192,81777,12,0,85333,0:0:0:0:
Sureee , I'll let you know when someone mods your map , ok :3 ? Thanks again for making a diff ^0^HappyRocket88 wrote:
No, no, please. I wish I could fix my mistakes when someone mods my map, Please. >-<