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senya - Iro wa Nioedo Chirinuru o (OPver.) [Taiko]

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Prophecy
This beatmap was submitted using in-game submission on 2015?10?28? at 22:12:51

Artist: senya
Title: Iro wa Nioedo Chirinuru o (OPver.)
Source: ??Project
Tags: The memories of phantasm ??????? ????? ????????? ???? Manpuku Jinja Yuuhei Satellite Iceon ???? Though the Scent Lingers The Flower Scattered WoahE IntelliTroodon Fuujinroku Mountain Faith Gensokyo The Gods Loved kamasetora Even the Blossoming Flowers Will Eventually Scatter Reitaisai SP2 Nitori Kawashiro Touhou
BPM: 138
Filesize: 17585kb
Play Time: 01:33
Difficulties Available:
  1. Collab Kantan (1.18 stars, 101 notes)
  2. Intelli's Futsuu (2.13 stars, 160 notes)
  3. Muzukashii (2.62 stars, 235 notes)
  4. WE's Oni (3.22 stars, 351 notes)
Download: senya - Iro wa Nioedo Chirinuru o (OPver.)
Download: senya - Iro wa Nioedo Chirinuru o (OPver.) (no video)
Information: Scores/Beatmap Listing
---------------

#1 : 色は匂へど 散りぬるを (OPver.)

短き記憶に 零れる想い
在那短短的記憶裡 滿溢而出的思念

PatZar | Nardoxyribonucleic | tasuke912

Kantan by Intelli & Prophecy
Futsuu by Intelli
Muzukashii by Prophecy
Oni by WoahE

Beatmap Pack #ST8

Back | Next

Collab Kantan
00:01:443 - 00:17:965 - IntelliTroodon
00:17:965 - 00:31:878 - Prophecy
00:31:878 - 00:45:791 - IntelliTroodon
00:45:791 - 01:01:008 - Prophecy
01:01:008 - 01:15:356 - IntelliTroodon
01:15:356 - 01:21:443 - Prophecy
01:21:443 - 01:33:617 - IntelliTroodon

Special Thanks
Miio_chan ✮
game rock ✮
walaowey ✮
Intelli ✮
hydrosilver
SPOILER
osu file format v14

[General]
AudioFilename: The Memories of Phantasm.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Though the Scent Lingers, the Flower Scattered
TitleUnicode:色は匂へど 散りぬるを
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:hydrosilver's Phatasm
Source:Touhou
Tags:the memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:9.8
CircleSize:3
OverallDifficulty:9.8
ApproachRate:9.8
SliderMultiplier:1.2
SliderTickRate:2

[Events]
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Video,0,"video.avi"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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416,96,75030,2,0,L|448:96,1,30,8|8,0:0|0:0,0:0:0:0:
224,96,75247,1,8,0:0:0:0:
48,96,75356,6,0,L|80:160,1,60,12|0,0:0|0:0,0:0:0:0:
272,208,75791,2,0,L|224:160,1,60,8|0,0:0|0:0,0:0:0:0:
32,320,76225,1,0,0:0:0:0:
128,320,76334,1,0,0:0:0:0:
224,320,76443,1,0,0:0:0:0:
320,320,76552,1,0,0:0:0:0:
416,320,76660,2,0,L|416:256,1,60,8|0,0:0|0:0,0:0:0:0:
256,192,77095,2,0,L|336:192,1,60
112,192,77530,2,0,L|112:128,1,60,8|0,0:0|0:0,0:0:0:0:
256,32,77965,2,0,L|304:32,1,30
64,192,78291,2,0,L|16:192,1,30,0|8,0:0|0:0,0:0:0:0:
256,192,78617,5,0,0:0:0:0:
480,192,78834,2,0,L|400:192,1,60
256,128,79269,2,0,L|176:128,1,60,8|0,0:0|0:0,0:0:0:0:
32,224,79704,1,0,0:0:0:0:
128,224,79812,1,0,0:0:0:0:
224,224,79921,1,0,0:0:0:0:
432,224,80138,2,0,L|352:224,1,60,8|0,0:0|0:0,0:0:0:0:
128,48,80573,2,0,L|144:80,1,30
368,48,80899,2,0,L|352:80,1,30,0|8,0:0|0:0,0:0:0:0:
80,176,81225,2,0,L|32:176,1,30
176,176,81443,2,0,L|208:176,1,30
352,176,81660,2,0,L|320:176,1,30
448,176,81878,1,8,0:0:0:0:
256,256,82095,2,0,L|336:256,1,60
32,192,82530,5,8,0:0:0:0:
256,32,82747,1,8,0:0:0:0:
32,192,82965,1,0,0:0:0:0:
256,32,83182,1,0,0:0:0:0:
256,256,83399,1,0,0:0:0:0:
128,176,83617,2,0,L|192:224,1,60,8|0,0:0|0:0,0:0:0:0:
64,112,84052,1,0,0:0:0:0:
256,32,84269,1,8,0:0:0:0:
480,192,84486,1,8,0:0:0:0:
256,32,84704,1,0,0:0:0:0:
480,192,84921,1,0,0:0:0:0:
256,192,85138,5,0,0:0:0:0:
32,192,85356,1,8,0:0:0:0:
480,192,85573,1,0,0:0:0:0:
32,192,85791,2,0,L|80:240,1,60
256,192,86225,1,8,0:0:0:0:
480,192,86443,1,0,0:0:0:0:
368,192,86552,1,0,0:0:0:0:
256,192,86660,2,0,L|224:192,1,30,8|0,0:0|0:0,0:0:0:0:
0,192,86986,2,0,L|48:192,1,30,0|8,0:0|0:0,0:0:0:0:
432,96,87312,2,0,L|384:96,1,30,8|0,0:0|0:0,0:0:0:0:
224,96,87530,1,4,0:0:0:0:
256,192,87638,12,0,93617,0:0:0:0:
autofanboy
Mod4Mod Requested by Prophecy

[General]
Tags: Add 'dietarabotchi', 'Iroha nioedo Chirinuru wo', 'Gensou Mangekyou' etc. (Source)
Countdown: Disable it.
Widescreen Support: lol Disable.
Letterbox During Breaks: Disable, no storyboards.
Combo Colors: Color 1 and Color 2 are similar, how about making one of them to be purple?

[ Cup]
  1. Approach Rate, Overall Difficulty: Increase to 5 at least.
  2. 00:05:356 (4) - NC because the fruit ryuuta catches too many fruit without this combo cut.
  3. 00:11:878 (5) - NC
  4. 00:35:356 (5) - NC
  5. 00:46:660 (3) - Move to x:192 for uniform distance.
  6. 00:56:225 (7) - NC or combo is too big.
  7. 01:04:921 (6) - NC...
  8. 01:26:225 (7) - Maybe a NC before the spinner?
  9. 01:28:399 (1) - Should end at 01:33:617 to suit the melody?

    In general, the combos are way too large, but distances are totally fine since I don't need to dash to full-combo this diff. Though, some distances can be reduced such as:
  10. 01:13:617 (3,4)

    Another thing, the hitsounds are so quiet, or did you add any hitsounds on it? You kind of missed some parts with Finish probably?
  11. 00:14:921 (1) - Finish
  12. 00:45:791 (1) - Finish
  13. 00:52:747 (1) - Finish
  14. 01:01:008 (1) - Finish
  15. 01:14:921 (4) - Finish
  16. 00:31:878 (1) - Whistle every 3 white beats? i.e. next whistle: 00:33:617 (3)
  17. 00:52:747 (1) - Clap every 3 white beats? i.e. next clap: 00:54:486 (omitted); 00:56:225 (7)

    etc.

[ Salad]
  1. Approach Rate, Overall Difficulty: At least 6.
  2. HP Drain Rate: Maybe 4 or 4.5 to be uniform with Salad and Platter.
  3. 00:02:747 (3,4) - Too far!!
  4. 00:06:225 (1,2,3,4,5) - Too hard as a Salad pattern!
  5. 00:07:965 (1,2,3,4) - ^
  6. 00:09:704 (1,2,3,4) - ^
  7. 00:13:617 (1) - Better start this spinner at 00:14:052 to suit the melody.
  8. 00:44:921 (6,1) - Little bit far away.
  9. 00:50:138 (4,1) - ^
  10. 00:51:443 (3,4,1) - Jumpy!
  11. 01:00:138 (2,3,4,1) - D'oh this is not nice
  12. 01:02:965 (4,5) - Nuuuu
  13. 01:04:052 (6,7) - Wow
  14. 01:05:356 (1,2,3,4,5) - It is fine to use such pattern but at least you reduce the distance -_-
  15. 01:15:791 (2,3,4,5) - Reduce distances.
  16. 01:18:399 (1,2,3) - ^
  17. 01:21:008 (7,1) - ^
  18. 01:28:399 (1) - Check the same mod in Cup.

    Generally, distances are too far away! Reduce most of the red parts I have mentioned at least!

    Check if there are hitsounds you have missed and try to unify with the Cup.

[ Platter]
  1. Approach Rate, Overall Difficulty: 6 is too low! Move to 8!
  2. Circle Size: Change it to 3.5?
  3. 00:05:791 (4,5,6) - This part is hard. Reduce the distance, and maybe add HDash between (6,7) instead of (4,5)
  4. 00:08:834 (5,6) - Hard.
  5. 00:09:052 (6,1,2) - Hard because (6,1) lacks movements and you have to dash to (2) suddenly. Move (1) closer to (2).
  6. 00:12:747 (7,8,9) - Huh?
  7. 00:16:660 (5) - You may NC this to cut the big combo.
  8. 00:17:529 (7) - Ctrl+G for better flow
  9. 00:34:921 (2,3,4) - Too hard without HDash, add one or just reduce distance.
  10. 01:01:008 (1,2) - Add HDash in between to stress kiai time.
  11. 01:02:747 (3,4,5,6) - Darude Sandstorm
  12. 01:14:921 (1,2,3) - (3) so anti-flowing, reduce distance
  13. 01:18:399 (1,2,3) - Hard.
  14. 01:22:095 (2,3) - Not cool.
  15. 01:23:616 (5,6) - ^
  16. 01:28:399 (1) - Check the same mod in Cup.

    In general, some distances are too far that has no HDashes and with anti-flowing jumps. I strongly recommend to change them (with red lines) and reduce distances in black lines.

    You should also find the big combos and chop down them (maintain highest 6 probably).

    Check the hitsounds I modded in Cup.

[ Rain]
  1. Approach Rate, Overall Difficulty: Change to 9, it is the optimum setting.
  2. HP Drain Rate: Change to 7 or 7.5 upon your own choice.
  3. Circle Size: Change to 4.
  4. 00:03:834 (3) - Not suiting the melody
  5. 00:04:704 (5,1,2) - Reduce the distance by maintaining the HDash between (5,1) and remove HDash between (1,2)
  6. 00:05:138 (2) - Not suiting the melody
  7. 00:06:008 (4,5,1,2) - Consecutive jumps are not pleasant.
  8. 00:15:791 (1,2,3,4,5) - This kind of stream is bad, change it to another simple pattern and add HDash before 00:17:965 (1)
  9. 00:18:182 (2,3,4,5) - Anti-rhythm, remake
  10. 00:17:530 - Add an inherited section with 5% volume
  11. 00:27:095 (4) - Move this closer to (3,5) to have uniform distance
  12. 00:32:747 (3,4,5) - Oh noes
  13. 00:33:834 (1,2) - Add HDash
  14. 00:41:008 (7,8,1,2) - Reduce distance between (8,1,2)
  15. 00:47:312 (4) - Anti-rhythm
  16. 00:51:008 (5,6,7) - Reduce distance of (6,7)
  17. 00:51:878 (8,1) - If possible, add HDash, if not, reduce the distance but maintain dash feeling
  18. 00:55:356 (1,2,3,4,5) - Consecutive HDashes, nooooooo
  19. 01:04:051 (8,1,2) - Hard.
  20. 01:04:486 (2,3,4,5) - Pattern is good, but need polishing definitely. Reduce distance while keeping the HDashes.
  21. 01:06:008 (6,7,8,9) - Ow this is bad
  22. 01:12:747 (4,5,6) - Reduce distance of (5,6)
  23. 01:14:921 (10,1) - Need HDash
  24. 01:16:008 (3,4,5,6) - Too hard.
  25. 01:25:356 (1,2,3,4,5,6,7) - Too many HDashes, remove some and add HDash at last part
  26. 01:28:399 (1) - Check the same mod in Cup.

    General, distance problem is the major thing you have to fix.

    Chop down big combos.

    Fix the hitsounds if you missed by referring to the mod in Cup.

Good luck for ranking.
-AFB
Topic Starter
Prophecy

alienflybot wrote:

Mod4Mod Requested by Prophecy

[General]
Tags: Add 'dietarabotchi', 'Iroha nioedo Chirinuru wo', 'Gensou Mangekyou' etc. (Source) Fixed![/color]
Countdown: Disable it. Fixed!
Widescreen Support: lol Disable. Fixed!
Letterbox During Breaks: Disable, no storyboards. Fixed!
Combo Colors: Color 1 and Color 2 are similar, how about making one of them to be purple?Fixed!

[ Cup]
  1. Approach Rate, Overall Difficulty: Increase to 5 at least. Fixed!
  2. 00:05:356 (4) - NC because the fruit ryuuta catches too many fruit without this combo cut. Fixed!
  3. 00:11:878 (5) - NC Fixed!
  4. 00:35:356 (5) - NC Fixed!
  5. 00:46:660 (3) - Move to x:192 for uniform distance. Fixed!
  6. 00:56:225 (7) - NC or combo is too big. Fixed!
  7. 01:04:921 (6) - NC... Fixed!
  8. 01:26:225 (7) - Maybe a NC before the spinner? Fixed!
  9. 01:28:399 (1) - Should end at 01:33:617 to suit the melody? Fixed!

    In general, the combos are way too large, but distances are totally fine since I don't need to dash to full-combo this diff. Though, some distances can be reduced such as:
  10. 01:13:617 (3,4) Fixed!

    Another thing, the hitsounds are so quiet, or did you add any hitsounds on it? You kind of missed some parts with Finish probably? I forget it = =||
  11. 00:14:921 (1) - Finish Fixed!
  12. 00:45:791 (1) - Finish Fixed!
  13. 00:52:747 (1) - Finish Fixed!
  14. 01:01:008 (1) - Finish Fixed!
  15. 01:14:921 (4) - Finish Fixed!
  16. 00:31:878 (1) - Whistle every 3 white beats? i.e. next whistle: 00:33:617 (3) Fixed!
    Fixed!
  17. 00:52:747 (1) - Clap every 3 white beats? i.e. next clap: 00:54:486 (omitted); 00:56:225 (7) Fixed!
    Fixed!
    etc.

[ Salad]
  1. Approach Rate, Overall Difficulty: At least 6. Fixed!
  2. HP Drain Rate: Maybe 4 or 4.5 to be uniform with Salad and Platter. Fixed!
  3. 00:02:747 (3,4) - Too far!! Fixed!
  4. 00:06:225 (1,2,3,4,5) - Too hard as a Salad pattern! Fixed!
  5. 00:07:965 (1,2,3,4) - ^ Fixed!
  6. 00:09:704 (1,2,3,4) - ^ Fixed!
  7. 00:13:617 (1) - Better start this spinner at 00:14:052 to suit the melody. Fixed!
  8. 00:44:921 (6,1) - Little bit far away. Fixed!
  9. 00:50:138 (4,1) - ^ Fixed!
  10. 00:51:443 (3,4,1) - Jumpy! Fixed!
  11. 01:00:138 (2,3,4,1) - D'oh this is not nice Fixed!
  12. 01:02:965 (4,5) - Nuuuu Fixed!
  13. 01:04:052 (6,7) - Wow Fixed!
  14. 01:05:356 (1,2,3,4,5) - It is fine to use such pattern but at least you reduce the distance -_- Fixed!
  15. 01:15:791 (2,3,4,5) - Reduce distances. Fixed!
  16. 01:18:399 (1,2,3) - ^ Fixed!
  17. 01:21:008 (7,1) - ^ Fixed!
  18. 01:28:399 (1) - Check the same mod in Cup. Fixed!

    Generally, distances are too far away! Reduce most of the red parts I have mentioned at least!

    Check if there are hitsounds you have missed and try to unify with the Cup.

[ Platter]
  1. Approach Rate, Overall Difficulty: 6 is too low! Move to 8! Fixed!
  2. Circle Size: Change it to 3.5? Fixed!
  3. 00:05:791 (4,5,6) - This part is hard. Reduce the distance, and maybe add HDash between (6,7) instead of (4,5) Fixed!
  4. 00:08:834 (5,6) - Hard. Fixed!
  5. 00:09:052 (6,1,2) - Hard because (6,1) lacks movements and you have to dash to (2) suddenly. Move (1) closer to (2). Fixed!
  6. 00:12:747 (7,8,9) - Huh? Fixed!
  7. 00:16:660 (5) - You may NC this to cut the big combo. Fixed!
  8. 00:17:529 (7) - Ctrl+G for better flow Fixed!
  9. 00:34:921 (2,3,4) - Too hard without HDash, add one or just reduce distance. Fixed!
  10. 01:01:008 (1,2) - Add HDash in between to stress kiai time. Fixed!
  11. 01:02:747 (3,4,5,6) - Darude Sandstorm Fixed!
  12. 01:14:921 (1,2,3) - (3) so anti-flowing, reduce distance Fixed!
  13. 01:18:399 (1,2,3) - Hard.
  14. 01:22:095 (2,3) - Not cool. Fixed!
  15. 01:23:616 (5,6) - ^ Fixed!
  16. 01:28:399 (1) - Check the same mod in Cup. Fixed!

    In general, some distances are too far that has no HDashes and with anti-flowing jumps. I strongly recommend to change them (with red lines) and reduce distances in black lines.

    You should also find the big combos and chop down them (maintain highest 6 probably). Fixed!

    Check the hitsounds I modded in Cup.
[ Rain]
  1. Approach Rate, Overall Difficulty: Change to 9, it is the optimum setting.
  2. HP Drain Rate: Change to 7 or 7.5 upon your own choice.
  3. Circle Size: Change to 4.
  4. 00:03:834 (3) - Not suiting the melody
  5. 00:04:704 (5,1,2) - Reduce the distance by maintaining the HDash between (5,1) and remove HDash between (1,2) Reduce The Distance Instead!
  6. 00:05:138 (2) - Not suiting the melody
  7. 00:06:008 (4,5,1,2) - Consecutive jumps are not pleasant.
  8. 00:15:791 (1,2,3,4,5) - This kind of stream is bad, change it to another simple pattern and add HDash before 00:17:965 (1) Fixed!
  9. 00:18:182 (2,3,4,5) - Anti-rhythm, remake
  10. 00:17:530 - Add an inherited section with 5% volume
  11. :lol: 00:27:095 (4) - Move this closer to (3,5) to have uniform distance
  12. 00:32:747 (3,4,5) - Oh noes
  13. 00:33:834 (1,2) - Add HDash
  14. 00:41:008 (7,8,1,2) - Reduce distance between (8,1,2)
  15. 00:47:312 (4) - Anti-rhythm
  16. 00:51:008 (5,6,7) - Reduce distance of (6,7)
  17. 00:51:878 (8,1) - If possible, add HDash, if not, reduce the distance but maintain dash feeling
  18. 00:55:356 (1,2,3,4,5) - Consecutive HDashes, nooooooo
  19. 01:04:051 (8,1,2) - Hard.
  20. 01:04:486 (2,3,4,5) - Pattern is good, but need polishing definitely. Reduce distance while keeping the HDashes.
  21. 01:06:008 (6,7,8,9) - Ow this is bad
  22. 01:12:747 (4,5,6) - Reduce distance of (5,6)
  23. 01:14:921 (10,1) - Need HDash
  24. 01:16:008 (3,4,5,6) - Too hard.
  25. 01:25:356 (1,2,3,4,5,6,7) - Too many HDashes, remove some and add HDash at last part
  26. 01:28:399 (1) - Check the same mod in Cup.

    General, distance problem is the major thing you have to fix.

    Chop down big combos.

    Fix the hitsounds if you missed by referring to the mod in Cup.

Removed Mod due to Rains Diff change.
Good luck for ranking.
-AFB
Charlotte
hello~

Title : 色は匂へど 散りぬるを(OPver.)
Romanised Title : Iro wa Nioedo Chirinuru o(OPver.)

official website : http://www.yuuhei-satellite.jp/?p=364

&

Taiko diff=Widescreen Support→uncehck

Good luck :)
Topic Starter
Prophecy

Charlotte wrote:

hello~

Title : 色は匂へど 散りぬるを(OPver.)
Romanised Title : Iro wa Nioedo Chirinuru o(OPver.)

official website : http://www.yuuhei-satellite.jp/?p=364

&

Taiko diff=Widescreen Support→uncehck

Good luck :)
Thanks~ All Fixed
Intelli
I did this entire mod 7 hours ago, but it was deleted. ty ppy

From q:

d = don
k = katsu
D = big Don
K = big Katsu

All my suggestions are just that. Suggestions. I think you should do them, but it's your map.

Muzu
  1. 00:06:225 (12-16) - kddkd

  2. 00:08:834 (20) - D

  3. 00:10:573 (24) - D

  4. 00:11:878 (25-29) - ddk kd

  5. 00:23:182 (57-63) - dkdkdkD (last note could be d or D, you pick)

  6. 00:32:313 (2-7) - ddk kdk

  7. 00:37:864 (17-19) - ddk

  8. 00:40:138 (21) - move to blue tick right before

  9. 00:47:095 (42) - D

  10. 00:55:356 (61-72) - try http://gyazo.com/dd8f8ad5b74dc10a1c6f17092ce7123b

  11. 01:05:791 (92-96) - kddkd

  12. 01:07:747 (99,100) - kd

  13. 01:11:443 (113-115) - ddk

  14. 01:18:399 (134-136) - dkk

  15. 01:12:747 (116-121) - try http://gyazo.com/d92cb6eccad2833460ef4dd2e2bf6ef9
Overall good, but I have some advice:

-Straight 1/8 notes(musical term equal to hitting every White/Red tick in osu!) is ok, but is not a foolproof method. The sections at 39s and 55s sounded just plain wrong because the rhythm was wrong.

-dkd and kdk are good, but if the song doesn't sound like it, I wouldn't recommend using it.

-Make sure you listen very closely to the song and the way the musical phrase is going. dkd doesn't always work(like at 37s).

glhf with ranking, and if you even need a GD for Futs or Kantan, I'll be glad to do it once I finish clearing up my queue, love thi song <3
Topic Starter
Prophecy

IntelliTroodon wrote:

I did this entire mod 7 hours ago, but it was deleted. ty ppy

From q:

d = don
k = katsu
D = big Don
K = big Katsu

All my suggestions are just that. Suggestions. I think you should do them, but it's your map.

Muzu
  1. 00:06:225 (12-16) - kddkd Fixed!

  2. 00:08:834 (20) - D Fixed!

  3. 00:10:573 (24) - D Fixed!

  4. 00:11:878 (25-29) - ddk kd Fixed!

  5. 00:23:182 (57-63) - dkdkdkD (last note could be d or D, you pick) Fixed!

  6. 00:32:313 (2-7) - ddk kdk Fixed!

  7. 00:37:864 (17-19) - ddk Fixed!

  8. 00:40:138 (21) - move to blue tick right before Fixed!

  9. 00:47:095 (42) - D Fixed!

  10. 00:55:356 (61-72) - try http://gyazo.com/dd8f8ad5b74dc10a1c6f17092ce7123b Fixed!

  11. 01:05:791 (92-96) - kddkd Fixed!

  12. 01:07:747 (99,100) - kd Fixed!

  13. 01:11:443 (113-115) - ddk Fixed!

  14. 01:18:399 (134-136) - dkk Fixed!

  15. 01:12:747 (116-121) - try http://gyazo.com/d92cb6eccad2833460ef4dd2e2bf6ef9 Fixed! But There Missing a don note?

Overall good, but I have some advice:

-Straight 1/8 notes(musical term equal to hitting every White/Red tick in osu!) is ok, but is not a foolproof method. The sections at 39s and 55s sounded just plain wrong because the rhythm was wrong.

-dkd and kdk are good, but if the song doesn't sound like it, I wouldn't recommend using it.

-Make sure you listen very closely to the song and the way the musical phrase is going. dkd doesn't always work(like at 37s).

glhf with ranking, and if you even need a GD for Futs or Kantan, I'll be glad to do it once I finish clearing up my queue, love thi song <3
Edit:
Sure. This Map is for rank.
Maybe you can try Futs for GD :)
Intelli

Prophecy wrote:

Maybe you can try Futs for GD :)
Absolutely! This is the shortest GD I have queued, I have 1 STD normal that's 3:30 minutes long and 1 Futsuu that's 4:30. This one should get done first :D
Topic Starter
Prophecy

IntelliTroodon wrote:

Prophecy wrote:

Maybe you can try Futs for GD :)
Absolutely! This is the shortest GD I have queued, I have 1 STD normal that's 3:30 minutes long and 1 Futsuu that's 4:30. This one should get done first :D
Thanks :3
Intelli
Hope to god I did this right XD

SPOILER
osu file format v14

[General]
AudioFilename: The Memories of Phantasm.mp3
AudioLeadIn: 0
PreviewTime: 61010
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3617,7965
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Intelli's Futsuu
Source:Touhou
Tags:the memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
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Topic Starter
Prophecy

IntelliTroodon wrote:

Hope to god I did this right XD

SPOILER
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Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Intelli's Futsuu
Source:Touhou
Tags:the memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎
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208,240,87312,1,2,0:0:0:0:
208,144,87530,1,0,0:0:0:0:
208,144,87964,1,0,0:0:0:0:
208,144,88399,1,0,0:0:0:0:
256,192,88508,12,0,93617,0:0:0:0:
Thanks so much :3
Intelli
Here's my part to the collab Kantan:

SPOILER
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AudioLeadIn: 0
PreviewTime: 61010
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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DistanceSpacing: 1.5
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Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Collab Kantan
Source:Touhou
Tags:the memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎
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//Break Periods
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//Storyboard Layer 2 (Pass)
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Topic Starter
Prophecy

IntelliTroodon wrote:

Here's my part to the collab Kantan:

SPOILER
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Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Collab Kantan
Source:Touhou
Tags:the memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎
BeatmapID:652653
BeatmapSetID:288110

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HPDrainRate:1.5
CircleSize:3
OverallDifficulty:1
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Break Periods
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Thank you for your and Your GD :3
Intelli
I just noticed, when the slider vel. was changed in my difficulty was changed, so were the sliders i had in place. Please extend each to the next white tick :)
Loughje
Guess ill mod the normal ;)
General
Probably should remove "(OP ver.)"
Hard and Lunatic have 0 notes, maybe just a glitch for me but look into that.
Normal
AR 5.0 would work
01:09:921 (1,2) - Having these stack above the slider looks a bit ugly.
01:27:530 - Spinner could start here.
Looks a like a really good normal, good luck on ranking! :D
Intelli

jloughman14 wrote:

Guess ill mod the normal ;)
General
Probably should remove "(OP ver.)"
Hard and Lunatic have 0 notes, maybe just a glitch for me but look into that.
Normal
AR 5.0 would work
01:09:921 (1,2) - Having these stack above the slider looks a bit ugly.
01:27:530 - Spinner could start here.
Looks a like a really good normal, good luck on ranking! :D
Not my map or difficulties, but Hard/Lunatic haven't been made yet XD
Topic Starter
Prophecy

IntelliTroodon wrote:

I just noticed, when the slider vel. was changed in my difficulty was changed, so were the sliders i had in place. Please extend each to the next white tick :)
Fixed All slider.
Also Added some notes in Muzu.
Lunatic Mapper Change .

Edit:
*Lunatic
Topic Starter
Prophecy

jloughman14 wrote:

Guess ill mod the normal ;)
General
Probably should remove "(OP ver.)" No.Because A YuuheiSatellite Website show that it is a op ver.
Hard and Lunatic have 0 notes, maybe just a glitch for me but look into that.
Normal
AR 5.0 would work Fixed :3
01:09:921 (1,2) - Having these stack above the slider looks a bit ugly. Yes, So Fixed :3
01:27:530 - Spinner could start here. Fixed :3
Looks a like a really good normal, good luck on ranking! :D Thanks for your support~ :3
walaowey
Here is my GD :D

Good luck >w</

btw, add my name to the tags

and i think you should add Though the Scent Lingers The Flower Scattered to the tags too

^ its the english name maybe :D
Topic Starter
Prophecy

walaowey wrote:

Here is my GD :D

Good luck >w</ Thanks for your Support :3

btw, add my name to the tags Fixed

and i think you should add Though the Scent Lingers The Flower Scattered to the tags too Okay


^ its the english name maybe :D No~
PatZar
delete "Taiko" on your diffs, its kinda unnecessary

EDIT:
add GD'ers name in to the tag
Topic Starter
Prophecy

Genocide wrote:

delete "Taiko" on your diffs, its kinda unnecessary
Okay. but Congrats for BN
Rmdy_old
Hi

Easy

ar2 or 3 maybe
00:44:921 (5) - http://puu.sh/gtgqt/196391e2fe.jpg
00:55:356 (5) - little straighter
01:17:965 (5) - do it like consistent line
01:24:052 (4) - ^

Normal

00:04:052 (4,5) - consistent line too
00:32:312 (2) - rotate by -13
00:49:269 (3) - http://puu.sh/gthZp/e4cb5eb6d9.jpg
00:51:008 (5) - http://puu.sh/gti60/c8bd393260.jpg

Hard

00:17:965 - slider velocity higher (1.20 maybe)
00:44:051 (4,5) - do it like this
01:01:443 - slider velocity even higher at kiai (1.30)

I hope this little mod can help you
Rmdy_old
shiet. why i quote myself t_t I'm sorry for that mistake
PS: can someone delete mesages?

Rmdy wrote:

Hi

Easy

ar2 or 3 maybe
00:44:921 (5) - http://puu.sh/gtgqt/196391e2fe.jpg
00:55:356 (5) - little straighter
01:17:965 (5) - do it like consistent line
01:24:052 (4) - ^

Normal

00:04:052 (4,5) - consistent line too
00:32:312 (2) - rotate by -13
00:49:269 (3) - http://puu.sh/gthZp/e4cb5eb6d9.jpg
00:51:008 (5) - http://puu.sh/gti60/c8bd393260.jpg

Hard

00:17:965 - slider velocity higher (1.20 maybe)
00:44:051 (4,5) - do it like this
01:01:443 - slider velocity even higher at kiai (1.30)

I hope this little mod can help you
Yumeno Himiko
Sorry but my computer wasn't running well yesterday.
From my queue

[Cup]
For rhythms, I suggest you cut some length of the sliders short.
To be specific:
one example 00:03:182 (2) - This slider can be cut to 00:03:617 - 00:04:486 (Reason: 00:03:182 No any sound at this point)
Same problem exists throughout your whole mapset, plz correct them.

You can try to follow some vocals, e.g.:
00:08:182 (1) - consider this pattern here (only for rhythm, adjust the DS yourself)

01:01:008 (1) - 3 finishes must be too noisy, consider remove the later 2 finishes.
01:14:921 (4) - ^
Same for other diffs

01:27:530 (2) - No need for a slider. A circle should be enough.


[Salad]
00:06:442 (2,3) - cut down the ds

Though it's playable, there still exists problems same as what I mentioned in Cup diff.

[Platter]
I really hope you can improve in the rhythms.
e.g.:
00:40:030 and 00:40:356 - really nice points for notes, why not place them?
00:41:443 (1,2,3) - And this one doesn't fit the song, sounding really bad

For the rhythms you can find some patterns in [Walao's Lunatic], he did a good job though the flows are not fantastic.

The whole mapset (I mean std diffs and ctb diffs) still need more work~
Wish you good luck! :)
Chaoslitz


Kwantonese LoL

[Easy]
  1. 00:01:443 (1,2,3) - 試下咁樣,follow個vocal, 00:01:878 開始
  2. 00:31:878 (1,2,3,4) - 聽唔到你呢度跟咩map...
  3. 00:40:138 (1) - 試下咁樣
  4. 00:43:617 (6) - note + slider instead
    ...講真聽唔到個rhythm
[Normal]
  1. 00:05:791 (6) - NC
  2. 00:06:225 (7,8) - 1/2 slider + slider
  3. 00:08:834 (11) - NC here not 00:09:704 (1)
  4. 00:10:138 (3) - 個slider搞咩
  5. 00:37:095 (5,1) - 太近
  6. 00:46:225 (2,3) - 2.16x...
  7. 00:52:312 (1) - note + slider
  8. 00:57:095 (2,3) - try this
  9. 00:59:704 (4,10) - NC
  10. 01:02:312 (12,13) - 太近
[Hard]
  1. SV 0.8x for Hard會唔會細左d zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  2. 00:06:225 (4,5,6,7,8) - create polygon circle please
  3. 00:13:617 (5) - slider 00:14:052完
  4. 00:14:921 (1,2,3,4) - where is rhythm
  5. 00:44:051 (4,5) - blanket
[Insane]
  1. 00:32:747 (3,4,5) - it may be difficult for players to play since this rhythm is different, try using reverse slider slider or slider + note instead
  2. 00:34:486 (3,4,5) - ^, and for all the same part
  3. 01:03:182 (2,3,4) - triplet no needed here

好鍾意呢首ww
Easy-Hard ge rhythm要再改進,同埋easy normal diff keep番大概一樣de DS
good luck~
Topic Starter
Prophecy

Rmdy wrote:

Hi

Easy

ar2 or 3 maybe
00:44:921 (5) - http://puu.sh/gtgqt/196391e2fe.jpg
00:55:356 (5) - little straighter
01:17:965 (5) - do it like consistent line
01:24:052 (4) - ^

Normal

00:04:052 (4,5) - consistent line too
00:32:312 (2) - rotate by -13
00:49:269 (3) - http://puu.sh/gthZp/e4cb5eb6d9.jpg
00:51:008 (5) - http://puu.sh/gti60/c8bd393260.jpg

Hard

00:17:965 - slider velocity higher (1.20 maybe)
00:44:051 (4,5) - do it like this
01:01:443 - slider velocity even higher at kiai (1.30)

I hope this little mod can help you
All Fixed~ Thanks for your Modding :3
Topic Starter
Prophecy

Chaoslitz wrote:



[notice]Kwantonese LoL

[Easy]
  1. 00:01:443 (1,2,3) - 試下咁樣,follow個vocal, 00:01:878 開始 Fixed!
  2. 00:31:878 (1,2,3,4) - 聽唔到你呢度跟咩map... Fixed!
  3. 00:40:138 (1) - 試下咁樣 Fixed!
  4. 00:43:617 (6) - note + slider instead Fixed!
    ...講真聽唔到個rhythm
[Normal]
  1. 00:05:791 (6) - NC Fixed!
  2. 00:06:225 (7,8) - 1/2 slider + slider Fixed!
  3. 00:08:834 (11) - NC here not 00:09:704 (1) Fixed!
  4. 00:10:138 (3) - 個slider搞咩 xDD Fixed!
  5. 00:37:095 (5,1) - 太近 Fixed!
  6. 00:46:225 (2,3) - 2.16x... xDD Fixed!
  7. 00:52:312 (1) - note + slider Fixed!
  8. 00:57:095 (2,3) - try this Fixed!
  9. 00:59:704 (4,10) - NC Fixed!
  10. 01:02:312 (12,13) - 太近
[Hard]
  1. SV 0.8x for Hard會唔會細左d xDD Changed to 1.2
  2. 00:06:225 (4,5,6,7,8) - create polygon circle please Fixed!
  3. 00:13:617 (5) - slider 00:14:052完 Fixed!
  4. 00:14:921 (1,2,3,4) - where is rhythm Fixed!
  5. 00:44:051 (4,5) - blanket No?

好鍾意呢首ww Senya~<3
Easy-Hard ge rhythm要再改進,同埋easy normal diff keep番大概一樣de DS OK
good luck~
Thank you for you Awesome Modding and Insane part will be fixed by walaowey~

EDIT:
~ Fix Typo
walaowey

Chaoslitz wrote:




[Insane]
  1. 00:32:747 (3,4,5) - it may be difficult for players to play since this rhythm is different, try using reverse slider slider or slider + note instead Fixed , change them to reverse slider :D
  2. 00:34:486 (3,4,5) - ^, and for all the same part ^
  3. 01:03:182 (2,3,4) - triplet no needed hereFixed

good luck~
Thanks for the mod >w</

SPOILER
osu file format v14

[General]
AudioFilename: The Memories of Phantasm.mp3
AudioLeadIn: 0
PreviewTime: 61010
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Walao's Lunatic
Source:Touhou
Tags:the memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎 Though the Scent Lingers The Flower Scattered walaowey WoahE IntelliTroodon
BeatmapID:650834
BeatmapSetID:288110

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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280,316,82747,1,2,0:0:0:0:
52,264,82964,1,0,0:0:0:0:
280,316,83182,1,2,0:0:0:0:
324,136,83399,5,0,0:0:0:0:
208,136,83617,1,2,0:0:0:0:
384,136,83834,1,0,0:0:0:0:
152,136,84051,1,2,0:0:0:0:
116,252,84269,6,0,L|216:252,1,90,0|2,0:0|0:0,0:0:0:0:
424,252,84704,2,0,L|324:252,1,90,0|2,0:0|0:0,0:0:0:0:
444,48,85138,5,0,0:0:0:0:
224,132,85356,1,0,0:0:0:0:
332,84,85573,1,0,0:0:0:0:
316,200,85791,1,0,0:0:0:0:
316,200,85899,1,0,0:0:0:0:
316,200,86008,1,2,0:0:0:0:
428,160,86225,1,0,0:0:0:0:
432,276,86443,1,0,0:0:0:0:
212,312,86660,1,0,0:0:0:0:
212,312,86769,1,0,0:0:0:0:
212,312,86878,1,0,0:0:0:0:
212,312,86986,1,0,0:0:0:0:
212,312,87095,2,0,P|168:256|180:236,1,90,0|6,0:0|0:0,0:0:0:0:
256,192,87530,12,4,93399,0:0:0:0:

Prophecy, The update xD
JudgeTheDude
Hi, M4M

[General]
  1. Unify your Kiai Times, there is no need for them to be separated. Also, Muzukashii use unified Kiais. So, make your Kiais constant between the diffs by unifying them all

[Easy]
  1. 00:56:660 (1,2) - You should blanket here, and maybe rotate 00:57:965 (2) so it fits the blanket

[Normal]
  1. Please check your spacing. Nothing is properly spaced. It's moslty 1.50x, but you often have 1.80x or 1.70x for no reason
  2. Also, lots of the blankets are poorly done, and few stacks are good, please check that.
  3. 00:07:530 (4,5) - That jump is too hard for a Normal or did you mean to put 00:07:747 (5) at 00:07:965 ?
  4. 00:31:878 (1,2) - Blanket
  5. 00:33:182 (3,1) - Stack them
  6. 00:44:921 (6) - Move it at 00:44:486 (6)
  7. 00:51:008 (5,6) - Blanket
  8. 00:52:747 (1) - Blanket with 00:51:008 (5) 's tail
  9. 00:53:617 (2) - Stack with 00:51:008 (5) 's tail
  10. 00:54:052 (3,4) - Blanket
  11. 00:57:964 (3,1) - Improve the blanket
  12. 01:01:008 (5) - Add NC and remove NC on 01:01:443 (1)

[Kantan]
  1. Please unify the hitsounds. Only use claps for the k, and not whistles.
  2. 00:06:660 (8) - k
  3. 00:14:052 (17) - k
  4. 00:19:704 (3) - k
  5. 00:22:747 (7,8) - ctrl+g
  6. 01:10:138 (12) - k
  7. 01:11:443 (13,14) - ctrl+g

[Futsuu]
  1. 00:46:008 (56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71) - I don't like that Red Ticks pattern. It feels awkward. You should put the notes on the white ticks, imo
  2. 00:45:791 (55,56,57) - Maybe make a kkd starting at 00:45:791 (55) and ending at 00:46:225

[Muzukashii]
  1. 00:10:573 (24) - K

Nothing to say about the Oni

Good luck for rank, and unify that Kiais !
EdamaMe411
Hi~! m4m thank you!
Sorry I can taiko mod only :cry:

General
No problem~ ;)
Kantan
00:21:878 - add ''k''......order to unify the before the beat :D
00:22:747 (7) - delete......^same reason
00:23:182 (8) - change ''d''......^ same reason

Futsuu
No problem! ;)

Muzukashii
00:20:791 (48) - delete....Because it is early in the song and a little note,please giving rest note 8-)
00:47:747 - 00:48:182 - add''k''......match better for your map~ :lol:

Oni
00:02:312 (4) - delete,,,sound extra note (this point no music sound )

High quality taiko map!
Good luck ;)
Topic Starter
Prophecy

examination wrote:

Sorry but my computer wasn't running well yesterday.
From my queue

[Cup]
For rhythms, I suggest you cut some length of the sliders short.
To be specific:
one example 00:03:182 (2) - This slider can be cut to 00:03:617 - 00:04:486 (Reason: 00:03:182 No any sound at this point) Fixed!!
Same problem exists throughout your whole mapset, plz correct them. Fixed!!

You can try to follow some vocals, e.g.:
00:08:182 (1) - consider this pattern here (only for rhythm, adjust the DS yourself) Fixed!!


01:01:008 (1) - 3 finishes must be too noisy, consider remove the later 2 finishes. Fixed!!
01:14:921 (4) - ^ Fixed!!
Same for other diffs

01:27:530 (2) - No need for a slider. A circle should be enough. Fixed!!


[Salad]
00:06:442 (2,3) - cut down the ds Fixed!!

Though it's playable, there still exists problems same as what I mentioned in Cup diff. Fixed!!

[Platter]
I really hope you can improve in the rhythms. [
e.g.:
00:40:030 and 00:40:356 - really nice points for notes, why not place them? Fixed!!
00:41:443 (1,2,3) - And this one doesn't fit the song, sounding really bad Fixed!!

For the rhythms you can find some patterns in [Walao's Lunatic], he did a good job though the flows are not fantastic.

The whole mapset (I mean std diffs and ctb diffs) still need more work~
Wish you good luck! :)
Thanks~
Topic Starter
Prophecy

JudgeTheDude wrote:

Hi, M4M

[General]
  1. Unify your Kiai Times, there is no need for them to be separated. Also, Muzukashii use unified Kiais. So, make your Kiais constant between the diffs by unifying them all

[Easy]
  1. 00:56:660 (1,2) - You should blanket here, and maybe rotate 00:57:965 (2) so it fits the blanket

[Normal]
  1. Please check your spacing. Nothing is properly spaced. It's moslty 1.50x, but you often have 1.80x or 1.70x for no reason
  2. Also, lots of the blankets are poorly done, and few stacks are good, please check that.
  3. 00:07:530 (4,5) - That jump is too hard for a Normal or did you mean to put 00:07:747 (5) at 00:07:965 ?
  4. 00:31:878 (1,2) - Blanket Fixed!
  5. 00:33:182 (3,1) - Stack them Fixed!
  6. 00:44:921 (6) - Move it at 00:44:486 (6) Fixed!
  7. 00:51:008 (5,6) - Blanket Fixed!
  8. 00:52:747 (1) - Blanket with 00:51:008 (5) 's tail Fixed!
  9. 00:53:617 (2) - Stack with 00:51:008 (5) 's tail Fixed!
  10. 00:54:052 (3,4) - Blanket Fixed!
  11. 00:57:964 (3,1) - Improve the blanket Fixed!
  12. 01:01:008 (5) - Add NC and remove NC on 01:01:443 (1) Fixed!

[Kantan]
  1. Please unify the hitsounds. Only use claps for the k, and not whistles. Fixed!
  2. 00:06:660 (8) - k Fixed!
  3. 00:14:052 (17) - k Fixed!
  4. 00:19:704 (3) - k Fixed!
  5. 00:22:747 (7,8) - ctrl+g Fixed!
  6. 01:10:138 (12) - k Fixed!
  7. 01:11:443 (13,14) - ctrl+g Fixed!

[Futsuu]
  1. 00:46:008 (56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71) - I don't like that Red Ticks pattern. It feels awkward. You should put the notes on the white ticks, imo
  2. 00:45:791 (55,56,57) - Maybe make a kkd starting at 00:45:791 (55) and ending at 00:46:225

[Muzukashii]
  1. 00:10:573 (24) - K Fixed!

Nothing to say about the Oni

Good luck for rank, and unify that Kiais !
Thank you for your Modding. I will Mod it later :3
Topic Starter
Prophecy

EdamaMe411 wrote:

Hi~! m4m thank you!
Sorry I can taiko mod only :cry:

General
No problem~ ;)
Kantan
00:21:878 - add ''k''......order to unify the before the beat :D
00:22:747 (7) - delete......^same reason
00:23:182 (8) - change ''d''......^ same reason

Futsuu
No problem! ;)

Muzukashii
00:20:791 (48) - delete....Because it is early in the song and a little note,please giving rest note 8-)
00:47:747 - 00:48:182 - add''k''......match better for your map~ :lol:

Oni
00:02:312 (4) - delete,,,sound extra note (this point no music sound )

High quality taiko map!
Good luck ;)
All Fixed! Thanks for your modding and support :DD
Intelli

JudgeTheDude wrote:

[Futsuu]
  1. 00:46:008 (56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71) - I don't like that Red Ticks pattern. It feels awkward. You should put the notes on the white ticks, imo I did this because, well, listen to the background. It's too complicated to do exactly what the background plays in a Futsuu, but it very closely follows an offbeat rhythm. I see where you're coming from, though.
  2. 00:45:791 (55,56,57) - Maybe make a kkd starting at 00:45:791 (55) and ending at 00:46:225 Sure

EdamaMe411 wrote:

Futsuu
No problem! ;) <3
TY to both of you!
rew0825
Hi from PM mod request :) , M4M

[ Collab Kantan]

change HP to 4 , OD to 3
change slider velocity to 1.40 , it's not fast bpm

  1. 00:08:399 (10,11) - ctrl+g , follow melody
  2. 00:21:878 (7) - move to 00:22:312 , will be better
  3. 00:27:530 (12,13,14) - change to k d k , on (12) look high sound
  4. 00:38:834 (27) - change to d , look low sound
  5. 00:43:182 (33) - Delete , some break
  6. 01:03:182 (3,4) - ctrl+g , (4) high sound than (3)
  7. 01:09:704 (11) - change to d , follow melody
  8. 01:17:964 (23,24,25) - change to k k d , (23) look high sound
  9. 01:21:443 (28) - change to k , look high sound
  10. 01:27:964 (37,38) - Delete it and move 01:28:508 (1) - to 01:27:638
[ Intelli's Futsuu]

change HP,OD to 4 all
change slider velocity to 1.40 , it's not fast bpm

  1. 00:03:182 (3) - change to k , consistency on kantan
  2. 00:08:617 (11) - move to 00:08:399 , will look be better
  3. 00:10:356 (13) - move to 00:10:138 , ^
  4. 00:20:138 (6) - move to 00:21:008 , for some break on 00:20:138
  5. 00:21:878 (9) - Delete , for some break
  6. 00:24:051 (13) - change to k or D , look high sound
  7. 00:24:486 (14) - Delete , for some break
  8. 00:24:921 (14) - change to d , look low sound
  9. 00:27:312 (18,19) - Delete and add note k on 00:27:530 -
  10. 00:28:399 (20) - change to D , before 00:28:399 (20) - is k k and end K it's look some hard
  11. 00:28:834 (21) - Delete for some break
  12. 00:30:573 (24) - Delete ^
  13. 00:30:138 (23,25) - Delete finish , it's unnecessary
  14. 00:33:399 (28,31) - Delete , 00:31:878 to 00:45:791 look not want a hard
  15. 00:40:356 (37,40) - Delete ^
  16. 00:40:573 (37) - change to d , low sound
  17. 00:45:791 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63) - wtf this :( you can use this , you can use any color)
  18. 00:54:921 (61) - Delete , for some break
  19. 00:55:356 (61,63) - ctrl+g , look (61) is high sound that (63)
  20. 01:03:182 (77,79) - change (77) to d , change (79) change to k or D
  21. 01:03:617 (78) - Delete , for some break
  22. 01:04:921 (79,81,83) - Delete finish , it's unnecessary
  23. 01:10:138 (88,89) - Delete finish , ^
  24. 01:17:530 (102) - Delete , some break
  25. 01:21:878 (107,109,110) - Delete finish , it's unnecessary
  26. 01:27:964 (117,118,1) - same kantan
[ Muzukashii]
  1. 00:02:747 (4,5,6,7,8) - Delete (4) and change (5,6,7,8) to dkdk , look will better
  2. 00:06:225 (11,12,13,14,15) - change to kkddk , look will better
  3. 00:08:182 (16,17,18,19) - change to kdkD
  4. 00:14:052 (29,30,31,32,33) - Delete it all and change to spinner start on 00:14:052 to 00:17:530 , for same other diff
  5. 00:18:182 (2,8) - Delete , 00:17:965 to 00:20:573 so long 2/1
  6. ^ if accept 00:18:399 (2,3,4,5,6) - change to kkddk and 00:19:704 (7,8,9,10,11) - change to Ddkdk , look will better
  7. 00:22:530 (18) - Delete , look long 2/1 note
  8. 00:24:051 (23) - change to k
  9. 00:24:269 (24) - Delete , look long 2/1 note
  10. 00:29:486 (38) - Delete ^
  11. 00:29:704 (38,39) - change to k all , look high sound
  12. 00:32:312 (2,3,4,5,6,7) - change note to same 00:34:269 (8,9,10,11,12) , for consistency
  13. 00:41:443 (23,24,25,26,27) - ^ 00:39:704 (19,20,21,22) , for consistency
  14. 00:42:530 (27) - Delete , for some easy
  15. 00:44:486 (31) - Delete , for some break
  16. 00:45:791 (33,34,35,36,37,38,39) - how about to change this for better sound (you can use any color)
  17. 00:47:747 (40) - Delete , for some break
  18. 01:01:008 - move green line to 01:01:443 and Delete 01:01:008 (74,75) , some break for start kiai
  19. 01:01:660 (75,81) - Delete , look long 2/1
  20. 01:04:051 (82) - change to k , high sound
  21. 01:07:312 (92) - move to 01:07:530 and change to k , for better sound
  22. 01:08:617 (97) - Delete , look long 2/1
  23. 01:09:486 (100) - Delete , some break
  24. 01:17:312 (124) - Delete , ^
  25. 01:17:964 (125) - change to k , high sound
  26. 01:20:791 (135) - Delete , look long 2/1
  27. 01:21:660 (138) - Delete , ^
  28. 01:22:964 (143) - Delete , ^
  29. 01:24:269 (148,150) - Delete , ^

    in Muzukashii you can use 4/1 note (ddd , kkk only)
[ WE's Taiko Oni]
  1. 00:02:530 (4,9) - Delete , unnecessary note
  2. 00:05:791 (13,14) - Delete , ^
  3. 00:20:356 (13,15) - ctrl+g , look (15) is high sound than (13)
  4. 00:20:791 (16) - Delete , some break
  5. 00:25:030 (37,38) - Delete ^ and 00:24:921 (36) - add finish
  6. 01:04:051 (185) - change to k , look high sound
  7. 01:08:617 (205,206,207) - change to kkk , look will be better ?
  8. 01:10:573 (215,216) - change to k all , look high sound
  9. 01:24:486 (286) - change to k , look high sound

Good luck :)
Intelli

rew0825 wrote:

[ Intelli's Futsuu]

change HP,OD to 4 all
change slider velocity to 1.40 , it's not fast bpm Sure

  1. 00:03:182 (3) - change to k , consistency on kantan Sure
  2. 00:08:617 (11) - move to 00:08:399 , will look be better Sure, even though it kinda is hard for a Futsuu
  3. 00:10:356 (13) - move to 00:10:138 , ^ That's right next to a drumroll, that'll be too hard for Futsuu
  4. 00:20:138 (6) - move to 00:21:008 , for some break on 00:20:138 I think mine sounds better
  5. 00:21:878 (9) - Delete , for some break Same as before, it sounds broken up and disconnected
  6. 00:24:051 (13) - change to k or D , look high sound Sure
  7. 00:24:486 (14) - Delete , for some break Listening to the background, there is a musical build there, putting a space in the middle of a build ruins the effect
  8. 00:24:921 (14) - change to d , look low sound Again, musical build thing
  9. 00:27:312 (18,19) - Delete and add note k on 00:27:530 - again, it sounds broken, and disconnected this way. Also probably too hard for a futsuu, too(4 1/4s leading into a 1/2 run)
  10. 00:28:399 (20) - change to D , before 00:28:399 (20) - is k k and end K it's look some hard Sure
  11. 00:28:834 (21) - Delete for some break Sure
  12. 00:30:573 (24) - Delete ^ Musical build thing again (sorry ;-;)
  13. 00:30:138 (23,25) - Delete finish , it's unnecessary 23 Sure 25, though, is at the peak of a crescendo that instantly dives down into a soft section. It should be K to stay consistent with the music
  14. 00:33:399 (28,31) - Delete , 00:31:878 to 00:45:791 look not want a hard
  15. 00:40:356 (37,40) - Delete ^ I'm confused, do you want me to delete all that? If so, probably not the best idea, considering it's a 1:30s song and thats 15s of it
  16. 00:40:573 (37) - change to d , low sound 1/4 dd doesn't belong in Futsuu, and it raises in pitch either way
  17. 00:45:791 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63) - wtf this :( you can use this , you can use any color) Sure
  18. 00:54:921 (61) - Delete , for some break Sure
  19. 00:55:356 (61,63) - ctrl+g , look (61) is high sound that (63) Fixed?
  20. 01:03:182 (77,79) - change (77) to d , change (79) change to k or D Sure
  21. 01:03:617 (78) - Delete , for some break I really don't think that that's necessary
  22. 01:04:921 (79,81,83) - Delete finish , it's unnecessary Sure
  23. 01:10:138 (88,89) - Delete finish , ^ Sure
  24. 01:17:530 (102) - Delete , some break I think it fits nicely as a setup for the finish note
  25. 01:21:878 (107,109,110) - Delete finish , it's unnecessary Sure on the last one, but It sounds bland with the other 2 gone
  26. 01:27:964 (117,118,1) - same kantan
Sure
Sorry for so many denials ;-;, I think a lot of that can be attributed to mapping style though, but thanks a lot for the mod <3
Topic Starter
Prophecy

rew0825 wrote:

Hi from PM mod request :) , M4M

[ Collab Kantan]

change HP to 4 , OD to 3 Fixed!
change slider velocity to 1.40 , it's not fast bpm Fixed!

  1. 00:08:399 (10,11) - ctrl+g , follow melody Fixed!
  2. 00:21:878 (7) - move to 00:22:312 , will be better Fixed!
  3. 00:27:530 (12,13,14) - change to k d k , on (12) look high sound Fixed!
  4. 00:38:834 (27) - change to d , look low sound Fixed!
  5. 00:43:182 (33) - Delete , some break Fixed!
  6. 01:03:182 (3,4) - ctrl+g , (4) high sound than (3) Fixed!
  7. 01:09:704 (11) - change to d , follow melody Fixed!
  8. 01:17:964 (23,24,25) - change to k k d , (23) look high sound
  9. 01:21:443 (28) - change to k , look high sound Fixed!
  10. 01:27:964 (37,38) - Delete it and move 01:28:508 (1) - to 01:27:638 No.

[ Muzukashii]
  1. 00:02:747 (4,5,6,7,8) - Delete (4) and change (5,6,7,8) to dk dk , look will better Fixed!
  2. 00:06:225 (11,12,13,14,15) - change to kkddk , look will better Fixed!
  3. 00:08:182 (16,17,18,19) - change to kdkD Fixed!
  4. 00:14:052 (29,30,31,32,33) - Delete it all and change to spinner start on 00:14:052 to 00:17:530 , for same other diff Fixed!
  5. 00:18:182 (2,8) - Delete , 00:17:965 to 00:20:573 so long 2/1 Fixed!
  6. ^ if accept 00:18:399 (2,3,4,5,6) - change to kkddk and 00:19:704 (7,8,9,10,11) - change to Ddkd Fixed!k , look will better
  7. 00:22:530 (18) - Delete , look long 2/1 note Fixed!
  8. 00:24:051 (23) - change to kFixed!
  9. 00:24:269 (24) - Delete , look long 2/1 noteFixed!
  10. 00:29:486 (38) - Delete ^Fixed!
  11. 00:29:704 (38,39) - change to k all , look high soundFixed!
  12. 00:32:312 (2,3,4,5,6,7) - change note to same 00:34:269 (8,9,10,11,12) , for consistencyFixed!
  13. 00:41:443 (23,24,25,26,27) - ^ 00:39:704 (19,20,21,22) , for consistencyFixed!
  14. 00:42:530 (27) - Delete , for some easy Fixed!
  15. 00:44:486 (31) - Delete , for some breakFixed!
  16. 00:45:791 (33,34,35,36,37,38,39) - how about to change this for better sound (you can use any color)Fixed!
  17. 00:47:747 (40) - Delete , for some breakFixed!
  18. 01:01:008 - move green line to 01:01:443 and Delete 01:01:008 (74,75) , some break for start kiaiFixed!
  19. 01:01:660 (75,81) - Delete , look long 2/1 Fixed!
  20. 01:04:051 (82) - change to k , high soundFixed!
  21. 01:07:312 (92) - move to 01:07:530 and change to k , for better soundFixed!
  22. 01:08:617 (97) - Delete , look long 2/1Fixed!
  23. 01:09:486 (100) - Delete , some breakFixed!
  24. 01:17:312 (124) - Delete , ^Fixed!
  25. 01:17:964 (125) - change to k , high soundFixed!
  26. 01:20:791 (135) - Delete , look long 2/1Fixed!
  27. 01:21:660 (138) - Delete , ^Fixed!
  28. 01:22:964 (143) - Delete , ^Fixed!
  29. 01:24:269 (148,150) - Delete , ^Fixed!

    in Muzukashii you can use 4/1 note (ddd , kkk only)

Good luck :)
Thanks~ I will mod your map later :D
Topic Starter
Prophecy
==============
|Need More:
|7+ Taiko Mod
|9+ osu! Mod
==============
mliencheng
Short mod, request from forum queue :D


[ Collab Kantan]

  1. 01:17:964 remove maybe ? To follow vocal.
  2. 01:21:443 ^
[ Intelli's Futsuu]

  1. 01:22:312 why no finisher here ?
[ Muzukashii]

  1. 00:47:312 this finisher works better with the following note.
[ WE's Taiko Oni]

  1. 00:36:008 this note is weird (?) Maybe put to 00:36:225 or anywhere
  2. 01:11:008 remove for consistency. Since you didn't put at 01:09:269
Topic Starter
Prophecy

mliencheng wrote:

Short mod, request from forum queue :D


[ Collab Kantan]

  1. 01:17:964 remove maybe ? To follow vocal. Fixed!
  2. 01:21:443 ^
Fixed!


[ Intelli's Futsuu]

  1. 01:22:312 why no finisher here ?
Fixed!


[ Muzukashii]

  1. 00:47:312 this finisher works better with the following note.
Fixed!


[ WE's Taiko Oni]

  1. 00:36:008 this note is weird (?) Maybe put to 00:36:225 or anywhere
  2. 01:11:008 remove for consistency. Since you didn't put at 01:09:269
MangakaMoka
Some tips

General
1.Use this as BG.
Reasons:
-uses the TH10 MoF AUTUMN theme
-contains stage boss Nitori. Old bg is about Sanae, and this theme is not Sanae's.

2. First timing point: Offset: 144, BPM: 138

MOD - Lunatic
!!!SUGGESTIONS IN MATTER OF PATTERN/RHYTHM !!!

Ill attach an osu data as a re-work to give u a preview of the modded map (wont fix the hitsounds though)

00:07:095 (5) - move the slider by moving the slider points. Will look like this:

first one: x = 396, y = 144
second one: x = 352, y = 112
third one: x = 304, y = 108

00:11:878 (1,2) - move to x = 156, y = 268 for flow from (2) to (3)

00:21:334 - Add a circle and use it with 00:21:225 (2) to make it a triple with the slider.

00:23:834 (2) - 00:24:051 (3) - take these two together as a triple instead of 00:24:051 (3,4,5)

00:27:747 (1,2,3,4) - Renew the square (Crtl+D) - Distance snap: 1,1x, Offset angle: 5°
Then move the whole square so that the first square corner has the coordinates x = 76, y = 272

00:30:138 (5) - let the new combo start on this slider and remove it on 00:30:573 (1)

00:35:356 (4,5,6,1) - Rhythmic idea: Switch rhythm pattern: first the single circle, then the triplets

00:36:986 - insert object for rhythm

00:37:095 (6) - Make this slider longer so the start, return and end point land on a white tick (and remove 00:37:964 (7))

00:41:225 - one object below slider end. Creates beat and a nice jump

00:42:747 (3) - Make it shorter and let it repeat once.

00:45:682 - would be nice if there was an object which connects both sliders.

00:47:530 (7) - shorten - ends on white tick

00:48:182 - 00:48:399 - two circles before the slider to give it rhythm

00:51:769 - object maybe?

00:52:747 (1,2,3) - let it start at 00:52:530 and make the slider repeat

00:55:138 (10,1,2,3) - First the triplet with the slider, then slider repeat

00:58:834 (9) - make the slider longer (til white tick) --> Change SV?

01:04:704 (2) - let triple start here and stack the circle and slider below it. Create a jumping part by 01:05:356 (5) under 01:05:791 (1) and 01:05:573 (6) under 01:04:921 (4)

01:11:225 - triple, single, slider

01:15:356 - delete the triple, make it a slider with repeat

01:16:008 - triple. Stack under 01:16:225 (1)

Sample of modded Lunatic
Topic Starter
Prophecy

MangakaMoka wrote:

Some tips

General
1.Use this as BG.
Sure. Thanks you Moka ~
Reasons:
-uses the TH10 MoF AUTUMN theme
-contains stage boss Nitori. Old bg is about Sanae, and this theme is not Sanae's.

2. First timing point: Offset: 144, BPM: 138
No. Checked By QAT

MOD - Lunatic
!!!SUGGESTIONS IN MATTER OF PATTERN/RHYTHM !!!

Ill attach an osu data as a re-work to give u a preview of the modded map (wont fix the hitsounds though)

00:07:095 (5) - move the slider by moving the slider points. Will look like this:

first one: x = 396, y = 144
second one: x = 352, y = 112
third one: x = 304, y = 108

00:11:878 (1,2) - move to x = 156, y = 268 for flow from (2) to (3)

00:21:334 - Add a circle and use it with 00:21:225 (2) to make it a triple with the slider.

00:23:834 (2) - 00:24:051 (3) - take these two together as a triple instead of 00:24:051 (3,4,5)

00:27:747 (1,2,3,4) - Renew the square (Crtl+D) - Distance snap: 1,1x, Offset angle: 5°
Then move the whole square so that the first square corner has the coordinates x = 76, y = 272

00:30:138 (5) - let the new combo start on this slider and remove it on 00:30:573 (1)

00:35:356 (4,5,6,1) - Rhythmic idea: Switch rhythm pattern: first the single circle, then the triplets

00:36:986 - insert object for rhythm

00:37:095 (6) - Make this slider longer so the start, return and end point land on a white tick (and remove 00:37:964 (7))

00:41:225 - one object below slider end. Creates beat and a nice jump

00:42:747 (3) - Make it shorter and let it repeat once.

00:45:682 - would be nice if there was an object which connects both sliders.

00:47:530 (7) - shorten - ends on white tick

00:48:182 - 00:48:399 - two circles before the slider to give it rhythm

00:51:769 - object maybe?

00:52:747 (1,2,3) - let it start at 00:52:530 and make the slider repeat

00:55:138 (10,1,2,3) - First the triplet with the slider, then slider repeat

00:58:834 (9) - make the slider longer (til white tick) --> Change SV?

01:04:704 (2) - let triple start here and stack the circle and slider below it. Create a jumping part by 01:05:356 (5) under 01:05:791 (1) and 01:05:573 (6) under 01:04:921 (4)

01:11:225 - triple, single, slider

01:15:356 - delete the triple, make it a slider with repeat

01:16:008 - triple. Stack under 01:16:225 (1)

Sample of modded Lunatic
MangakaMoka
Some more generals that I didnt notice before (sry >.<)
1. missing tags (insert pls):
Fuujinroku Mountain of Faith The Gensokyo The Gods Loved kamasetora Even the Blossoming Flowers Will Eventually Scatter Reitaisai SP2 Nitori Kawashiro
Topic Starter
Prophecy

MangakaMoka wrote:

Some more generals that I didnt notice before (sry >.<)
1. missing tags (insert pls):
Fuujinroku Mountain of Faith The Gensokyo The Gods Loved kamasetora Even the Blossoming Flowers Will Eventually Scatter Reitaisai SP2 Nitori Kawashiro
I will fix it after Walao's Mod is done!
walaowey

MangakaMoka wrote:

Some tips

MOD - Lunatic
!!!SUGGESTIONS IN MATTER OF PATTERN/RHYTHM !!!

Ill attach an osu data as a re-work to give u a preview of the modded map (wont fix the hitsounds though)

00:07:095 (5) - move the slider by moving the slider points. Will look like this:

first one: x = 396, y = 144
second one: x = 352, y = 112
third one: x = 304, y = 108 I cant really get what u mean by this one? is it the slider not blanket enough or what? at least tell me the reason plz

00:11:878 (1,2) - move to x = 156, y = 268 for flow from (2) to (3) Fixed but with different style

00:21:334 - Add a circle and use it with 00:21:225 (2) to make it a triple with the slider. Fixed

00:23:834 (2) - 00:24:051 (3) - take these two together as a triple instead of 00:24:051 (3,4,5) Fixed

00:27:747 (1,2,3,4) - Renew the square (Crtl+D) - Distance snap: 1,1x, Offset angle: 5°
Then move the whole square so that the first square corner has the coordinates x = 76, y = 272 Make it a square but a little different style

00:30:138 (5) - let the new combo start on this slider and remove it on 00:30:573 (1) Fixed

00:35:356 (4,5,6,1) - Rhythmic idea: Switch rhythm pattern: first the single circle, then the triplets Nope..will leave it like that..

00:36:986 - insert object for rhythm fixed

00:37:095 (6) - Make this slider longer so the start, return and end point land on a white tick (and remove 00:37:964 (7)) fixed

00:41:225 - one object below slider end. Creates beat and a nice jump fixed

00:42:747 (3) - Make it shorter and let it repeat once. nope

00:45:682 - would be nice if there was an object which connects both sliders. fixed

00:47:530 (7) - shorten - ends on white tick fixed

00:48:182 - 00:48:399 - two circles before the slider to give it rhythm added a circle only..It feels better that way

00:51:769 - object maybe? fixed

00:52:747 (1,2,3) - let it start at 00:52:530 and make the slider repeat fixed

00:55:138 (10,1,2,3) - First the triplet with the slider, then slider repeat nope..but I have change something here

00:58:834 (9) - make the slider longer (til white tick) --> Change SV? fixed

01:04:704 (2) - let triple start here and stack the circle and slider below it. Create a jumping part by 01:05:356 (5) under 01:05:791 (1) and 01:05:573 (6) under 01:04:921 (4) fixed a little thing here..the triplets..

01:11:225 - triple, single, slider fixed

01:15:356 - delete the triple, make it a slider with repeat fixed

01:16:008 - triple. Stack under 01:16:225 (1) fixed

Sample of modded Lunatic
Thanks for your mod :D

SPOILER
osu file format v14

[General]
AudioFilename: The Memories of Phantasm.mp3
AudioLeadIn: 0
PreviewTime: 61010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Walao's Lunatic
Source:Touhou
Tags:the memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎 Though the Scent Lingers The Flower Scattered walaowey WoahE IntelliTroodon
BeatmapID:650834
BeatmapSetID:288110

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Prophecy, update it :D dont forget the tags too :)
Topic Starter
Prophecy
Updated with Moka's Modding
-N a n a k o-
this insane 0.0
Gemu-
Hi, from Game's Queue~

Sorry for the delay..

d
k
D (Big d)
K (Big k)

[Kantan]

00:54:051 - Change to k for dk kd.
01:14:051 - Change to d for the pattern.
01:15:356 - Change to K for the rhythm in this part.
01:16:660 - Change to k and here 01:17:095 - Change to d.

[Intelli's Futsuu]

00:02:747 - The Slider end here.
00:47:964 - Change to k.
00:51:008 - Change to d.
01:01:443 - Change to D.
01:11:878 - Change to k is better.

[Muzukashii]

00:24:486 - Change to k and here 00:24:921 - Change to D.
00:34:269 - Change to k and here 00:34:486 - Change to d.
00:34:812 - Change to k.
00:35:356 - Change to k for the pattern en this part.
01:15:356 - Chnage to D for the big song in this part.
01:26:660 - Change to D.
01:27:530 - Change to K.

[Oni]

00:09:486 - Change to k for the rhythm in this part.
00:11:008 - Change to d for the rhythm in this part.
00:52:856 - Change to d and here 00:53:182 - Change to k for kd dk.
00:55:682 - Change to d for kd dk.
01:18:399 - Change to k, is a nice rhythm.
01:24:704 - Change to k.
01:27:530 - Change to K.

Nice Beatmap! I hope my mod has helped you :3 Good Luck~
Topic Starter
Prophecy

game rock wrote:

Hi, from Game's Queue~

Sorry for the delay..

d
k
D (Big d)
K (Big k)

[Kantan]

00:54:051 - Change to k for dk kd. Fixed
01:14:051 - Change to d for the pattern.Sure!
01:15:356 - Change to K for the rhythm in this part. Sure!
01:16:660 - Change to k and here 01:17:095 - Change to d. Sure!

[Muzukashii]

00:24:486 - Change to k and here 00:24:921 - Change to D. Sure!
00:34:269 - Change to k and here 00:34:486 - Change to d. Sure!
00:34:812 - Change to k. Sure!
00:35:356 - Change to k for the pattern en this part. No, Fixed Already
01:15:356 - Chnage to D for the big song in this part. Sure!
01:26:660 - Change to D. Sure!
01:27:530 - Change to K. Sure!



Nice Beatmap! I hope my mod has helped you :3 Good Luck~
Thank you for your support~
Topic Starter
Prophecy

-N a n a k o- wrote:

this insane 0.0
What? O.O
Some Problem Around Here?

In #Kwantonese Please
Intelli

game rock wrote:

[Intelli's Futsuu]

00:02:747 - The Slider end here. lol this was a bug XD never noticed
00:47:964 - Change to k. Sure
00:51:008 - Change to d. Sure
01:01:443 - Change to D. Sure
01:11:878 - Change to k is better. Listening to the background, this makes sense.
ty <3

Updated:

SPOILER
osu file format v14

[General]
AudioFilename: The Memories of Phantasm.mp3
AudioLeadIn: 0
PreviewTime: 61010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3617,7965
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Intelli's Futsuu
Source:Touhou
Tags:he memories of phantasm 幽閉サテライト 東方風神録 - 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎 Though the Scent Lingers The Flower Scattered walaowey WoahE IntelliTroodon Fuujinroku Mountain of Faith The Gensokyo The Gods Loved kamasetora Even the Blossoming Flowers Will Eventually Scatter Reitaisai SP2 Nitori Kawashiro
BeatmapID:652654
BeatmapSetID:288110

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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0,0,"big_thumb_87bbe2ea08ebb879cb9ee7a14095a678.jpg",0,0
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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304,240,81878,1,6,0:0:0:0:
208,144,82312,1,0,0:0:0:0:
304,240,83617,1,6,0:0:0:0:
304,144,84051,1,4,0:0:0:0:
208,144,85356,1,0,0:0:0:0:
208,240,85791,1,2,0:0:0:0:
208,240,86443,1,2,0:0:0:0:
208,144,86660,1,0,0:0:0:0:
208,240,87312,1,2,0:0:0:0:
208,144,87530,1,0,0:0:0:0:
256,192,87638,12,0,93399,0:0:0:0:
Intelli
Topic Starter
Prophecy

IntelliTroodon wrote:

http://gyazo.com/12d3b3b5e9b1d091e66429e736c8b8c4

HUEHUEHUEHUEHUE
I use In-game system.with lots of change xD
PatZar
on tag: The memories of phantasm. please fix that what i bold it.

here is my simple mod >_>
Taikos are still need more mods.

[General]
Your dimension BG is 736x421, it should be 800x600 or 1024x768 or 1336x768 for rankable BG

[WW's Taiko Oni]
00:00:139 - delete this green line, and change the red line volume instead.
Change all volumes to 75% / 65% your volumes are unnecessary volume change.

00:03:834 (9) - delete, the sound is very lack
00:04:921 (11) - don, the highest pitch is 00:05:356 (13) - .
00:11:008 (33,34) - don >_> consistent with 00:09:269 (27,28) - , and also both kk are low ptich.
00:18:943 (5) - move this to 00:18:725 (4) - for better emphasis
00:24:921 (37,39) - ctrl + g. 00:24:921 (37) - is have high pitch btw.
00:52:856 (141,143) - ctrl + g for better emphasis imo.
00:53:943 (147,148) - ctrl + g, if you change above, for consistency.
01:08:834 (211) - change this as kat, the pitch vocal is high.
01:09:269 - are missing something? add kat here!.
01:10:573 (220) - kat for neutralizing the D 01:11:008 (222) - .
01:24:486 (291) - as kat.
01:24:921 - an important beat you didn't add this >_> add kat here.

[Muzukashii]
00:33:182 (5) - move to 00:33:073 (5) - consistent with 00:34:812 (10) -
00:35:791 (13,14) - unnecessary dons. delete both.
00:41:878 (24) - delete and 00:41:660 (23) - move this to 00:41:769 (23) - .
00:47:095 (36,40) - delete. give more break please...
00:47:530 (37) - remove finish.
00:49:704 (42,45) - delete break plss.
00:53:182 (48,49) - delete. 00:52:747 (47) - is loud already.

ok i stop modding for muzu.
and pls take a note muzu is need more breaks.

[Futsuu and kantan]
ok, this futsuu is very very seriously mods.
i can't handle this because ...... {insert by yourself}

food luck pphecy
dont ha me :P
Topic Starter
Prophecy

Genocide wrote:

on tag: The memories of phantasm. please fix that what i bold it.

here is my simple mod >_>
Taikos are still need more mods.

[General]
Your dimension BG is 736x421, it should be 800x600 or 1024x768 or 1336x768 for rankable BG

[Muzukashii]
00:33:182 (5) - move to 00:33:073 (5) - consistent with 00:34:812 (10) - Fixed!
00:35:791 (13,14) - unnecessary dons. delete both. Fixed!
00:41:878 (24) - delete and 00:41:660 (23) - move this to 00:41:769 (23) - . Fixed!
00:47:095 (36,40) - delete. give more break please... Fixed!
00:47:530 (37) - remove finish. Fixed!
00:49:704 (42,45) - delete break plss. Fixed!
00:53:182 (48,49) - delete. 00:52:747 (47) - is loud already. Fixed!

ok i stop modding for muzu. Thanks <3
and pls take a note muzu is need more breaks. Okay ~ Fixed!

[Futsuu and kantan]
ok, this futsuu is very very seriously mods.
i can't handle this because ...... {insert by yourself} How about Kantan = =||

food luck pphecy (G)Food Luck = =
dont ha me :P
I will not ha you xDD Thanks~
MangakaMoka
http://puu.sh/gRLwC/07840f2134.rar

Rar-data with BGs in different formats. Pls choose one.
Topic Starter
Prophecy
Thanks Moka's New BG~
blueloniess
哟,我用中文来摸图了!如果你看不懂得话我就立马换成英语!
hi coming to modding your map!:) if you can't understand chinese ,i will change it into english
一下是我个人观点!
THESE are my PERSONAL opinion
hard
强烈建议使用1/4拍
建议你把开头换成这样,这样的话更加符合音乐的节奏
00:02:965 - 00:03:399 - 这里缺音符!建议在这里放个这样的折返!
00:14:052 - 这里放个滑条不更好吗?滑条一直拖到“Na~~”的尾音处结束
00:09:269 (4) - 这个滑条往前一下更好
00:11:008 (2) - 这个也是,往前一下更好
00:10:138 - 这里放个折返这样更符合音乐
00:14:921 (11) - NC
00:31:443 (6,7,8) - 前面一直是1/2的这里突然一个1/4,显得特别突兀!
00:44:051 (4) - 这里改成一个滑条,把“直”拖完,然后00:44:486 (5) - 这个滑条向后移动一下
00:45:791 (1,2,3) - 这里也是,突然一个 1/4也是很突兀
00:51:008 - 这里掉了一个?
00:54:269 (7) - 这个改成折返更好
00:57:530 (6) - 这个滑条后移到这里00:57:964
00:57:095 (5) - 然后把这个做成这样的折返,感觉这样更好
01:00:356 (3) - 这个滑条长了
01:08:617 (5) - NC
01:08:617 (5) - 你在这里突然少了一个音符又会觉得很别扭
01:20:573 - 这里放个长滑条
01:32:312 - 为什么转盘在这里就结束了?歌曲没有完啊,01:33:617 - 这里结束不是更好吗?

00:16:225 (4) - NC
00:16:660 (7) - NC
00:31:443 (6) - NC
01:10:356 - 这里掉了一个?
01:11:225 - ↑
01:11:443 (3) - NC
基本没有什么大问题了把。。。除了开头那块我还是觉得有点别扭,因为你多少还是有点没有跟着词或者曲走。。。其他的话,个别地方总觉得少了个音,比如00:07:965 (3,4) - 这两个滑条就很别扭了00:11:008 (6) - 还有这个。00:14:052 (1) - 这个就不错00:42:530 - 这里总感觉少了个音。。。其他的我就不一一指出了,毕竟不算是很大的问题。希望你能够重新考虑一下,这样做是否有趣.....
walao
00:06:225 (1,2,3,4) - make this square jumps bigger
00:08:182 (1,2,3) - make the jumps bigger
00:19:704 (5,6) - why suddenly a jump? just copy this:00:18:834 (3,4) -
00:24:051 (4,5,6,7) - make it bigger
00:36:008 (1,2,3,4) - ↑
00:49:704 (4) - NC
00:49:704 (4,5,6,7,8,9) - make it bigger !it's hard to read !
01:01:008 (1,2,3) - here need big jumps like this
01:09:486 (1,2,3,4) - make it bigger !it's hard to read or put it like this
01:10:356 (1,2,3,4) - ↑
01:12:530 (1,2,3,4) - ↑
01:17:421 (8,2) - stack ?
01:21:660 (1,2,3,4,5,6,7,8) - big jumps or put square jumps or
01:23:399 (1,2,3,4) - ↑

01:06:660 (4,5) - why big jumps here ?
NM
00:30:573 - 这个break time 太长啦
00:31:878 (1,2,1,2,3) - 这里希望你能够重新考虑一下...
00:34:486 - 00:44:921 - - 这个很棒
00:55:791 (5) - NC
01:18:399 (3) - NC
01:19:269 (6) - NC
00:06:008 - 这里又感觉缺了一个
00:55:791 (5) - NC
00:57:964 (3) - 建议折返
音效没有做吗?还是说声音太小了?整个歌我几乎没有听到什么音效,希望改进
基本没问题啦
EZ
00:13:617 (1) - 滑条建议后移
00:13:182 (2) - 这个建议做成滑条把“哈”拖完
00:34:051 - 少了一个?
00:40:138 (1) - 这里需要折返吗?
01:06:660 (4,5,6) - 这里需要这么多的长滑条吗?
音效也是,整体几乎没有什么音效。。。希望可以改进
00:01:443 (1) - 这里滑条建议改成这样:更加符合这个音乐是不是?
后面也还有一些类似这样的问题,还是希望你能够重新考虑一下为什么要这样做,这样做是不是会让这个图变得有趣

[*]大问题不算很多吧,但是音效方面需要下功夫。
祝早日rank! :) :D
剩下的我明天会继续摸的,感觉你在做这个图的时候有点随心,一会儿跟跟着歌词做一会儿又跟着背景音乐做。强烈建议你全部跟跟着歌词做!这样的图的话整体感觉很别扭,打起来的时候也不是很舒服。建议你切换到1/4拍后把一些地方重做!或者全部跟着歌词做!
这些都是我的个人观点,希望你不要介意额。。。。
Santtu
Hello!
M4M as we talked :)

[General]
  1. Beatmap's background quality is low, I recommend to search better one.
[Hard]
  1. I recommend highly to use smaller grips: grip lvl 3-4, to look map more smooth.
  2. Use Beat Snap Divisor in 1/4, hard diff needs to be more rhythmical than Normal/Easy.
  3. 00:01:443 (1) - delete this slider and add 00:01:443 - here circle, and start slider at 00:01:878 - and end it at 00:02:312 - .
  4. 00:04:921 (1,2) - jump could be smaller, like 00:05:138 (2) - could be at x320 y48
  5. 00:06:225 (4,5,6,7) - what about make these square?
  6. 00:07:530 (1,2) - same as above about jump ^, make it smaller
  7. 00:11:008 (2) - delete curve point at x-16 y160
  8. 00:12:095 (3) - move to x144 y48 to same distant both ways
  9. 00:13:617 (6) - useless curve point in slider's end, delete those
  10. 00:13:617 - I recommend to delete timing point here, cause this doesn't need to be quieter
  11. 00:14:921 (7,8,9,10,11,12) - keep same distant between all these notes, there is no need to jump more than in others
  12. 00:23:834 (3) - for better flow, move to x0 y192
  13. 00:34:921 (4,5,6) - There is no need to change distant here, when 00:32:312 (1,2,3) - have smaller.
  14. 00:52:964 (2) - why this is so close to 00:52:095 (1) - than 00:53:182 (3) - ? No need to change distant
  15. 00:52:964 (2,3,4,5) - enlarge this part, distant is here little bad and it's hard to understand
  16. 00:54:269 (7,1) - enlarge distant between these notes to make it more readable
  17. 00:55:138 (2,3) - there is something wrong with rhythm. If you don't hear the rhythm right, change playback to 25% - 50%
  18. 00:57:530 (6) - this rhythm doesn't fit here. try this: http://puu.sh/gSTa6/7194647687.jpg
  19. 00:59:704 (1,2) - Distant between these is tooooo big for hard.
  20. Chorus's readable is bad. Think more about distants, and don't change them unexpectedly. Here is examples, where you should improve distant:
    01:01:008 (1,2,3) - ,
    compare 01:02:747 (4,5,6) - to 01:03:182 (6,7) - ,
    compare 01:04:486 (1,2) - to 01:04:921 (3,4) - ,
    compare 01:11:660 (4,5) - to 01:12:747 (7,8) - ,
    compare 01:15:138 (4,5) - to 01:16:878 (4,5) - ,
    compare 01:18:399 (1,2) - to 01:19:051 (2,3) - ,
    compare 01:24:704 (5,1) - to 01:25:791 (3,4) - ,
    compare 01:26:008 (4,5) - to 01:26:660 (5,6) - .
    ^ These are places that you should fix.
  21. 01:06:878 (7) - x3 reverse slider aren't expected usually, I recommend cut it from 01:07:312 - and add circle at 01:07:530 -
  22. 01:11:443 (3,5) - stack
  23. 01:13:617 (9) - enlarge distant between this and 01:12:964 (8) -
  24. 01:20:138 (4) - enlarge distant to prev note
  25. 01:27:530 (1) - end spinner at 01:33:508 -
I hope this helps you! Good luck
Topic Starter
Prophecy

smsh150 wrote:

Hello!
M4M as we talked :)

[General]
  1. Beatmap's background quality is low, I recommend to search better one.
[Hard]
  1. I recommend highly to use smaller grips: grip lvl 3-4, to look map more smooth.
  2. Use Beat Snap Divisor in 1/4, hard diff needs to be more rhythmical than Normal/Easy.
  3. 00:01:443 (1) - delete this slider and add 00:01:443 - here circle, and start slider at 00:01:878 - and end it at 00:02:312 - . Sure
  4. 00:04:921 (1,2) - jump could be smaller, like 00:05:138 (2) - could be at x320 y48 Fixed with a little bit change
  5. 00:06:225 (4,5,6,7) - what about make these square? No. It's okay for me
  6. 00:07:530 (1,2) - same as above about jump ^, make it smaller Fixed
  7. 00:11:008 (2) - delete curve point at x-16 y160 Sure
  8. 00:12:095 (3) - move to x144 y48 to same distant both ways Sure
  9. 00:13:617 (6) - useless curve point in slider's end, delete those Sure
  10. 00:13:617 - I recommend to delete timing point here, cause this doesn't need to be quieter Sure
  11. 00:14:921 (7,8,9,10,11,12) - keep same distant between all these notes, there is no need to jump more than in others Sure
  12. 00:23:834 (3) - for better flow, move to x0 y192 Sure
  13. 00:34:921 (4,5,6) - There is no need to change distant here, when 00:32:312 (1,2,3) - have smaller. Sure
  14. 00:52:964 (2) - why this is so close to 00:52:095 (1) - than 00:53:182 (3) - ? No need to change distant Sure
  15. 00:52:964 (2,3,4,5) - enlarge this part, distant is here little bad and it's hard to understand Sure
  16. 00:54:269 (7,1) - enlarge distant between these notes to make it more readable Sure
  17. 00:55:138 (2,3) - there is something wrong with rhythm. If you don't hear the rhythm right, change playback to 25% - 50% Sure
  18. 00:57:530 (6) - this rhythm doesn't fit here. try this: http://puu.sh/gSTa6/7194647687.jpg Sure
  19. 00:59:704 (1,2) - Distant between these is tooooo big for hard. Sure
  20. Chorus's readable is bad. Think more about distants, and don't change them unexpectedly. Here is examples, where you should Sureimprove distant:
    01:01:008 (1,2,3) - ,
    compare 01:02:747 (4,5,6) - to 01:03:182 (6,7) - ,
    compare 01:04:486 (1,2) - to 01:04:921 (3,4) - ,
    compare 01:11:660 (4,5) - to 01:12:747 (7,8) - ,
    compare 01:15:138 (4,5) - to 01:16:878 (4,5) - ,
    compare 01:18:399 (1,2) - to 01:19:051 (2,3) - ,
    compare 01:24:704 (5,1) - to 01:25:791 (3,4) - ,
    compare 01:26:008 (4,5) - to 01:26:660 (5,6) - .
    ^ These are places that you should fix.
    ^ All fixed!
  21. 01:06:878 (7) - x3 reverse slider aren't expected usually, I recommend cut it from 01:07:312 - and add circle at 01:07:530 - Sure
  22. 01:11:443 (3,5) - stack Sure
  23. 01:13:617 (9) - enlarge distant between this and 01:12:964 (8) - Sure
  24. 01:20:138 (4) - enlarge distant to prev note Sure
  25. 01:27:530 (1) - end spinner at 01:33:508 - No. 597 instead
I hope this helps you! Good luck
Thanks you~
Topic Starter
Prophecy

blueloniess wrote:

哟,我用中文来摸图了!如果你看不懂得话我就立马换成英语!
hi coming to modding your map!:) if you can't understand chinese ,i will change it into english
一下是我个人观点!
THESE are my PERSONAL opinion
hard
强烈建议使用1/4拍
建议你把开头换成这样,这样的话更加符合音乐的节奏
00:02:965 - 00:03:399 - 这里缺音符!建议在这里放个这样的折返!
00:14:052 - 这里放个滑条不更好吗?滑条一直拖到“Na~~”的尾音处结束
00:09:269 (4) - 这个滑条往前一下更好
00:11:008 (2) - 这个也是,往前一下更好
00:10:138 - 这里放个折返这样更符合音乐
00:14:921 (11) - NC
00:31:443 (6,7,8) - 前面一直是1/2的这里突然一个1/4,显得特别突兀!
00:44:051 (4) - 这里改成一个滑条,把“直”拖完,然后00:44:486 (5) - 这个滑条向后移动一下
00:45:791 (1,2,3) - 这里也是,突然一个 1/4也是很突兀
00:51:008 - 这里掉了一个?
00:54:269 (7) - 这个改成折返更好
00:57:530 (6) - 这个滑条后移到这里00:57:964
00:57:095 (5) - 然后把这个做成这样的折返,感觉这样更好
01:00:356 (3) - 这个滑条长了
01:08:617 (5) - NC
01:08:617 (5) - 你在这里突然少了一个音符又会觉得很别扭
01:20:573 - 这里放个长滑条
01:32:312 - 为什么转盘在这里就结束了?歌曲没有完啊,01:33:617 - 这里结束不是更好吗?

00:16:225 (4) - NC
00:16:660 (7) - NC
00:31:443 (6) - NC
01:10:356 - 这里掉了一个?
01:11:225 - ↑
01:11:443 (3) - NC
基本没有什么大问题了把。。。除了开头那块我还是觉得有点别扭,因为你多少还是有点没有跟着词或者曲走。。。其他的话,个别地方总觉得少了个音,比如00:07:965 (3,4) - 这两个滑条就很别扭了00:11:008 (6) - 还有这个。00:14:052 (1) - 这个就不错00:42:530 - 这里总感觉少了个音。。。其他的我就不一一指出了,毕竟不算是很大的问题。希望你能够重新考虑一下,这样做是否有趣.....
基本上全改~ 增加了音效.

NM
00:30:573 - 这个break time 太长啦
00:31:878 (1,2,1,2,3) - 这里希望你能够重新考虑一下...
00:34:486 - 00:44:921 - - 这个很棒
00:55:791 (5) - NC Fixed with different way
01:18:399 (3) - NC
01:19:269 (6) - NC
00:06:008 - 这里又感觉缺了一个
00:55:791 (5) - NC
00:57:964 (3) - 建议折返
音效没有做吗?还是说声音太小了?整个歌我几乎没有听到什么音效,希望改进
基本没问题啦
基本上全改~ 增加了音效.

EZ
00:13:617 (1) - 滑条建议后移
00:13:182 (2) - 这个建议做成滑条把“哈”拖完 X
00:34:051 - 少了一个?
00:40:138 (1) - 这里需要折返吗?
01:06:660 (4,5,6) - 这里需要这么多的长滑条吗? Changed with different way
音效也是,整体几乎没有什么音效。。。希望可以改进
00:01:443 (1) - 这里滑条建议改成这样:更加符合这个音乐是不是?
后面也还有一些类似这样的问题,还是希望你能够重新考虑一下为什么要这样做,这样做是不是会让这个图变得有趣

基本上全改~ 增加了音效.

大问题不算很多吧,但是音效方面需要下功夫。
祝早日rank! :) :D 谢谢你~
剩下的我明天会继续摸的,感觉你在做这个图的时候有点随心,一会儿跟跟着歌词做一会儿又跟着背景音乐做。强烈建议你全部跟跟着歌词做!这样的图的话整体感觉很别扭,打起来的时候也不是很舒服。建议你切换到1/4拍后把一些地方重做!或者全部跟着歌词做!
这些都是我的个人观点,希望你不要介意额。。。。
Thanks you for your modding <3
Awesome Modding~ Good Luck for BN ~
sheela


Hey Prophecy!

General

  1. The background needs to be changed, due to low quality and incorrect dimensions. I would go for this image, but if you have another background, then you can use it.
    You might also change the colors.
  2. The correct metadata is this:
    1. Title: 色は匂へど 散りぬるを(OPver.)
    2. Romanised Title: 色は匂へど 散りぬるを(OPver.)
    It's based on this thread.
  3. Check the tags in WE's Taiko Oni. It forgot a bunch of word.
  4. You can remove the character - in the tags, since the person cannot for something that's less than three characters.
  5. Remove any duplicate tags: the ; of.
  6. In some difficulties, the green point on 00:01:443 isn't snapped properly.

Easy

  1. 00:01:443 (1) - I suggest you move it to the big downbeat (00:01:878 - ), because the first beat starts there, and not on the vocal.
  2. 00:03:617 (3) - Rotate this to the right, so around 33°, to avoid overlap.
  3. 00:04:921 (4,1) - Check your distance carefully. There's also 00:07:095 (3,1) - 00:10:138 (3,4) - and vice versa. Please check through your difficulty to see distance error while using the distance snap tool.
  4. 00:13:182 (2,1) - The spinner should start on 00:14:052 and the circle can be a 1/1 slider. The spinner starting at the downbeat sounds better. Also, I would end the spinner on 00:17:530 and you can commence the break on 00:17:965 . It just sounds better to me.
  5. 00:34:921 (5) - Because of this long slider, it skips strong beats, like the downbeat. I suggest you use this rhythm:
  6. 00:38:834 (5,1) - Switch the new combo pattern, so the slider (5) should have the new combo, since it's on the downbeat.
  7. 00:40:138 (1) - Like I said earlier with the long slider, it skips some good beats. I suggest you try something like this:
  8. 00:42:312 (2,3,4,5) - This feels too much for an Easy to me. Try starting a 1/1 repeat slider on 00:42:312 .
  9. 00:50:573 (6) - Same thing as 00:40:138 (1) .
  10. 00:53:617 (3) - Avoid the overlap pattern so it doesn't bring obscurity to the players. Please move this and 00:52:747 (1,2) so it doesn't get overlap.
  11. 00:55:356 (5,1) - Please check the distance with caution.
  12. 01:01:008 (1,2) - Switch the new combo. There's also 01:21:878 (1,2) .
  13. 01:02:747 (3) - Same thing as the other similar suggestions. Starting from 01:01:443 to 01:06:225 -, the rhythm should be like this:
  14. 01:07:964 (4) to 01:15:356 - The rhythm doesn't sound great, so I suggest you try this rhythm:
  15. 01:17:965 (4,5) - I have said a lot of rhythm changes, so try to change this rhythm. I would usually go add the circle and the head of the slider on the big downbeat.
  16. 01:27:095 (3) - I'd remove the repeat, because the beat on 01:27:964 doesn't feel important. So you can move the spinner to that tick.
The difficulty needs more improvements in rhythms and distances. Otherwise, the patterns could be polished a bit.

Normal

  1. Please check your distance and your new combo pattern through the difficulty. Some are inconsistent and / or off.
  2. 00:08:834 (6,1) - Switch the new combo.
  3. 00:10:138 (3) - Like in Easy, you might try to add an object on the big downbeat.
  4. 00:14:052 (1) - Like in Easy, the spinner could end a beat early.
  5. 00:33:182 (1) - Remove the new combo.
  6. 00:41:443 (1,2,3,4) - This is unrankable. Please fix it immediately.
  7. 00:46:225 (2,3) - Inconsistency to the distance.
  8. 00:54:052 (3) - I'd put this circle on the other side, like x:234 y:273, so you could avoid the overlap. You must also do something to 00:54:486 (4,5,6,7) .
  9. 00:57:964 (3) - Rotate this to the little to avoid the touch. There's also 01:13:617 (5) .
  10. 01:01:443 (3) - This note needs a new combo.

Hard

  1. 00:03:617 (3,1) - Add more distance between them to avoid "anti-jump", because the players might get confused.
  2. 00:05:138 (2) - Avoid the overlap pattern.
  3. 00:07:965 (3) - I don't know how you got the repeat to go up, but it must go down, because after the repeat, the slider ball goes down. Please re-make / make a new slider.
  4. 00:15:791 (1,2,3) - 00:16:225 (4,5,6) - I'd turn them into repeat sliders, so it doesn't get too hard. There's also 00:31:443 (6,7,8) .
  5. 00:22:747 (1,2) - Because the distance between them looks similar to 00:21:443 (7,8) -, you need to make the distance higher. There's also 00:23:182 (2,3,4) that the distance should be consistent.
  6. 00:31:443 (6,7,8) - The distance must be reduced, because it's too big.
  7. 00:44:051 (4,1) - Make the distance greater.
  8. 00:45:791 to 00:52:747 - Please use a constant distance between the objects, although you can make little jumps, but it has to make sense.
  9. 01:07:747 (1,2,3,4,5,6,7,8,9,10) - Having a circle rhythm consecutive is too much for Hard. I suggest you use sliders.
I might not list everything because I want to resume a bit.

Use a constant distance by using the distance snap tool because it won't confuse the players when they play, else they would fail. You can make little jumps, but that depends where, because you may add a jump when there's a strong beat, but you can't do jumps to beats that doesn't fit. The jumps are usually used on big downbeats, because this is where the strong beats usually land.

Walao's Lunatic

  1. 00:07:095 (5) - Try to go with a slight curve that points to the right. The current doesn't go well with the flow.
  2. 00:08:834 (4) - This type of curve are seen in old beatmaps. Consider making another simple curve.
  3. 00:27:095 (5) - You might bring this down because it passes the playfield.
  4. 00:39:704 (3) - I'd rotate this to the left in order to get 00:39:704 (3,4) a symmetric pattern:
  5. 00:47:530 (1) - I don't see why you would reduce the slider velocity for this slider. There's nothing in the music that marks any slow beats or rhythms. Go for the usually slider velocity.
  6. 01:04:921 (4,5) - Add more distance between them because it makes an uncomfortable play. There's also 01:23:182 (8,1) .
I suggest you used a pattern for the new combo, that puts a new combo on each big downbeat. So please review your difficulty and keep the new combo constant.
The map isn't ready yet for a circle. It needs a lot of improvements and polish. Please review your distance, your new combo, and vice versa.

For the hitsounds, go check Kibbleru's guide on hitsounds because there are difficulties that doesn't have any hitsounds.

If you have any questions, don't hesitate for asking them.
blueloniess

Prophecy wrote:

blueloniess wrote:

哟,我用中文来摸图了!如果你看不懂得话我就立马换成英语!
hi coming to modding your map!:) if you can't understand chinese ,i will change it into english
一下是我个人观点!
THESE are my PERSONAL opinion
hard
强烈建议使用1/4拍
建议你把开头换成这样,这样的话更加符合音乐的节奏
00:02:965 - 00:03:399 - 这里缺音符!建议在这里放个这样的折返!
00:14:052 - 这里放个滑条不更好吗?滑条一直拖到“Na~~”的尾音处结束
00:09:269 (4) - 这个滑条往前一下更好
00:11:008 (2) - 这个也是,往前一下更好
00:10:138 - 这里放个折返这样更符合音乐
00:14:921 (11) - NC
00:31:443 (6,7,8) - 前面一直是1/2的这里突然一个1/4,显得特别突兀!
00:44:051 (4) - 这里改成一个滑条,把“直”拖完,然后00:44:486 (5) - 这个滑条向后移动一下
00:45:791 (1,2,3) - 这里也是,突然一个 1/4也是很突兀
00:51:008 - 这里掉了一个?
00:54:269 (7) - 这个改成折返更好
00:57:530 (6) - 这个滑条后移到这里00:57:964
00:57:095 (5) - 然后把这个做成这样的折返,感觉这样更好
01:00:356 (3) - 这个滑条长了
01:08:617 (5) - NC
01:08:617 (5) - 你在这里突然少了一个音符又会觉得很别扭
01:20:573 - 这里放个长滑条
01:32:312 - 为什么转盘在这里就结束了?歌曲没有完啊,01:33:617 - 这里结束不是更好吗?

00:16:225 (4) - NC
00:16:660 (7) - NC
00:31:443 (6) - NC
01:10:356 - 这里掉了一个?
01:11:225 - ↑
01:11:443 (3) - NC
基本没有什么大问题了把。。。除了开头那块我还是觉得有点别扭,因为你多少还是有点没有跟着词或者曲走。。。其他的话,个别地方总觉得少了个音,比如00:07:965 (3,4) - 这两个滑条就很别扭了00:11:008 (6) - 还有这个。00:14:052 (1) - 这个就不错00:42:530 - 这里总感觉少了个音。。。其他的我就不一一指出了,毕竟不算是很大的问题。希望你能够重新考虑一下,这样做是否有趣.....
基本上全改~ 增加了音效.

NM
00:30:573 - 这个break time 太长啦
00:31:878 (1,2,1,2,3) - 这里希望你能够重新考虑一下...
00:34:486 - 00:44:921 - - 这个很棒
00:55:791 (5) - NC Fixed with different way
01:18:399 (3) - NC
01:19:269 (6) - NC
00:06:008 - 这里又感觉缺了一个
00:55:791 (5) - NC
00:57:964 (3) - 建议折返
音效没有做吗?还是说声音太小了?整个歌我几乎没有听到什么音效,希望改进
基本没问题啦
基本上全改~ 增加了音效.

EZ
00:13:617 (1) - 滑条建议后移
00:13:182 (2) - 这个建议做成滑条把“哈”拖完 X
00:34:051 - 少了一个?
00:40:138 (1) - 这里需要折返吗?
01:06:660 (4,5,6) - 这里需要这么多的长滑条吗? Changed with different way
音效也是,整体几乎没有什么音效。。。希望可以改进
00:01:443 (1) - 这里滑条建议改成这样:更加符合这个音乐是不是?
后面也还有一些类似这样的问题,还是希望你能够重新考虑一下为什么要这样做,这样做是不是会让这个图变得有趣

基本上全改~ 增加了音效.

大问题不算很多吧,但是音效方面需要下功夫。
祝早日rank! :) :D 谢谢你~
剩下的我明天会继续摸的,感觉你在做这个图的时候有点随心,一会儿跟跟着歌词做一会儿又跟着背景音乐做。强烈建议你全部跟跟着歌词做!这样的图的话整体感觉很别扭,打起来的时候也不是很舒服。建议你切换到1/4拍后把一些地方重做!或者全部跟着歌词做!
这些都是我的个人观点,希望你不要介意额。。。。
Thanks you for your modding <3
Awesome Modding~ Good Luck for BN ~
lol 这是我的摸图风格啦,不留情的指出一些我看起来奇怪的地方,所以我知道多少可能有点得罪人,开头就写了这是个人观点 :D
walaowey

sheela901 wrote:

Walao's Lunatic

  1. 00:07:095 (5) - Try to go with a slight curve that points to the right. The current doesn't go well with the flow. Fixed
  2. 00:08:834 (4) - This type of curve are seen in old beatmaps. Consider making another simple curve. I think its ok here, because i try to blanket it. but if too many modders point out this problem..i will try to change it xD
  3. 00:27:095 (5) - You might bring this down because it passes the playfield. Fixed
  4. 00:39:704 (3) - I'd rotate this to the left in order to get 00:39:704 (3,4) a symmetric pattern: Fixed
  5. 00:47:530 (1) - I don't see why you would reduce the slider velocity for this slider. There's nothing in the music that marks any slow beats or rhythms. Go for the usually slider velocity. Fixed
  6. 01:04:921 (4,5) - Add more distance between them because it makes an uncomfortable play. There's also 01:23:182 (8,1) .
Fixed
I suggest you used a pattern for the new combo, that puts a new combo on each big downbeat. So please review your difficulty and keep the new combo constant.
Thanks for the mod :D
Topic Starter
Prophecy

sheela901 wrote:



Hey Prophecy!

General

  1. The background needs to be changed, due to low quality and incorrect dimensions. I would go for this image, but if you have another background, then you can use it.
    You might also change the colors.
  2. The correct metadata is this:
    1. Title: 色は匂へど 散りぬるを(OPver.)
    2. Romanised Title: 色は匂へど 散りぬるを(OPver.)
    It's based on this thread.
  3. Check the tags in WE's Taiko Oni. It forgot a bunch of word.
  4. You can remove the character - in the tags, since the person cannot for something that's less than three characters.
  5. Remove any duplicate tags: the ; of.
  6. In some difficulties, the green point on 00:01:443 isn't snapped properly.

Easy

  1. 00:01:443 (1) - I suggest you move it to the big downbeat (00:01:878 - ), because the first beat starts there, and not on the vocal.
  2. 00:03:617 (3) - Rotate this to the right, so around 33°, to avoid overlap.
  3. 00:04:921 (4,1) - Check your distance carefully. There's also 00:07:095 (3,1) - 00:10:138 (3,4) - and vice versa. Please check through your difficulty to see distance error while using the distance snap tool.
  4. 00:13:182 (2,1) - The spinner should start on 00:14:052 and the circle can be a 1/1 slider. The spinner starting at the downbeat sounds better. Also, I would end the spinner on 00:17:530 and you can commence the break on 00:17:965 . It just sounds better to me.
  5. 00:34:921 (5) - Because of this long slider, it skips strong beats, like the downbeat. I suggest you use this rhythm:
  6. 00:38:834 (5,1) - Switch the new combo pattern, so the slider (5) should have the new combo, since it's on the downbeat.
  7. 00:40:138 (1) - Like I said earlier with the long slider, it skips some good beats. I suggest you try something like this:
  8. 00:42:312 (2,3,4,5) - This feels too much for an Easy to me. Try starting a 1/1 repeat slider on 00:42:312 .
  9. 00:50:573 (6) - Same thing as 00:40:138 (1) .
  10. 00:53:617 (3) - Avoid the overlap pattern so it doesn't bring obscurity to the players. Please move this and 00:52:747 (1,2) so it doesn't get overlap.
  11. 00:55:356 (5,1) - Please check the distance with caution.
  12. 01:01:008 (1,2) - Switch the new combo. There's also 01:21:878 (1,2) .
  13. 01:02:747 (3) - Same thing as the other similar suggestions. Starting from 01:01:443 to 01:06:225 -, the rhythm should be like this:
  14. 01:07:964 (4) to 01:15:356 - The rhythm doesn't sound great, so I suggest you try this rhythm:
  15. 01:17:965 (4,5) - I have said a lot of rhythm changes, so try to change this rhythm. I would usually go add the circle and the head of the slider on the big downbeat.
  16. 01:27:095 (3) - I'd remove the repeat, because the beat on 01:27:964 doesn't feel important. So you can move the spinner to that tick.
The difficulty needs more improvements in rhythms and distances. Otherwise, the patterns could be polished a bit.

Normal

  1. Please check your distance and your new combo pattern through the difficulty. Some are inconsistent and / or off.
  2. 00:08:834 (6,1) - Switch the new combo.
  3. 00:10:138 (3) - Like in Easy, you might try to add an object on the big downbeat.
  4. 00:14:052 (1) - Like in Easy, the spinner could end a beat early.
  5. 00:33:182 (1) - Remove the new combo.
  6. 00:41:443 (1,2,3,4) - This is unrankable. Please fix it immediately.
  7. 00:46:225 (2,3) - Inconsistency to the distance.
  8. 00:54:052 (3) - I'd put this circle on the other side, like x:234 y:273, so you could avoid the overlap. You must also do something to 00:54:486 (4,5,6,7) .
  9. 00:57:964 (3) - Rotate this to the little to avoid the touch. There's also 01:13:617 (5) .
  10. 01:01:443 (3) - This note needs a new combo.

Hard

  1. 00:03:617 (3,1) - Add more distance between them to avoid "anti-jump", because the players might get confused.
  2. 00:05:138 (2) - Avoid the overlap pattern.
  3. 00:07:965 (3) - I don't know how you got the repeat to go up, but it must go down, because after the repeat, the slider ball goes down. Please re-make / make a new slider.
  4. 00:15:791 (1,2,3) - 00:16:225 (4,5,6) - I'd turn them into repeat sliders, so it doesn't get too hard. There's also 00:31:443 (6,7,8) .
  5. 00:22:747 (1,2) - Because the distance between them looks similar to 00:21:443 (7,8) -, you need to make the distance higher. There's also 00:23:182 (2,3,4) that the distance should be consistent.
  6. 00:31:443 (6,7,8) - The distance must be reduced, because it's too big.
  7. 00:44:051 (4,1) - Make the distance greater.
  8. 00:45:791 to 00:52:747 - Please use a constant distance between the objects, although you can make little jumps, but it has to make sense.
  9. 01:07:747 (1,2,3,4,5,6,7,8,9,10) - Having a circle rhythm consecutive is too much for Hard. I suggest you use sliders.
I might not list everything because I want to resume a bit.

Use a constant distance by using the distance snap tool because it won't confuse the players when they play, else they would fail. You can make little jumps, but that depends where, because you may add a jump when there's a strong beat, but you can't do jumps to beats that doesn't fit. The jumps are usually used on big downbeats, because this is where the strong beats usually land.

If you have any questions, don't hesitate for asking them.
All Fixed with Distance & NC Snap. Thanks you for your Lovely Modding~
walaowey

blueloniess wrote:

walao
00:06:225 (1,2,3,4) - make this square jumps bigger
00:08:182 (1,2,3) - make the jumps bigger
00:19:704 (5,6) - why suddenly a jump? just copy this:00:18:834 (3,4) -
00:24:051 (4,5,6,7) - make it bigger
00:36:008 (1,2,3,4) - ↑
00:49:704 (4) - NC
00:49:704 (4,5,6,7,8,9) - make it bigger !it's hard to read !
01:01:008 (1,2,3) - here need big jumps like this
01:09:486 (1,2,3,4) - make it bigger !it's hard to read or put it like this
01:10:356 (1,2,3,4) - ↑
01:12:530 (1,2,3,4) - ↑
01:17:421 (8,2) - stack ?
01:21:660 (1,2,3,4,5,6,7,8) - big jumps or put square jumps or
01:23:399 (1,2,3,4) - ↑

01:06:660 (4,5) - why big jumps here ?
sorry for didnt notice your mod..Its the last post at this page lol.. btw,I've actually change many things already and I cant really apply your mod ..Sorry :D
But i have try my best to change it :) ..
Topic Starter
Prophecy
xDDDD
Find More Mod~
sheela
I've realized that I wrote two times the same title. The romanized title would be this:

Iro wa Nioedo Chirinuru o(OPver.)
Topic Starter
Prophecy
Updated with All Standard Diffs.

Note : Don't Bubble osu! Mode Before 15/4/2015
Reason : Storyboard is ready to apply in osu! Standard Mode.

Intelli
I'm gonna mod STD tomorrow because A. I played them a few times and just noticed stuff and B. I want this to be ranked :D

Not tonight, too tired :P
Intelli
Ok I'll mod std now:

Easy:
  1. 00:00:000 (0) - More hitsounds

  2. 00:01:878 (1,2) - I would try to avoid having these touch (kinda towards the middle of 2)

  3. 00:05:356 (1,2,3) - I would make 1 and 3 the same shape and have 1 lead into 2 better.

  4. 00:10:138 (3) - It looks like the spacing changes here, randomly

  5. 00:46:225 (1,2,3) - Make 1 and 3 the same shape. Kinda like http://gyazo.com/4118fd806306afb708ad3ac0ea43dd30

  6. 00:52:747 (1,2,3,4,5) - Spacing is strange in this combo. Changes between 1/2/3 and 3/4/5

  7. 00:59:704 (3) - NC

  8. 01:05:356 (1,2,3,4) - Move 2/3 over http://gyazo.com/4765e266d4efb3c924ab85b933fa5fed

  9. 01:06:660 (4,5) - Contrary motion isn't good in an easy.

  10. 01:08:399 (6) - NC

  11. 01:11:443 (4) - ^

  12. 01:14:486 (1,2,3,4,5) - Spacing is way out there and have the sliders lead into the circles more

  13. 01:19:704 (7) - NC

  14. 01:20:138 (2) - Change this slider up, Maybe http://gyazo.com/ebb68000e076643efe07c74ef067d57e ? (hopefully better than that XD)

  15. 01:22:312 (1,3) - These shouldn't touch
I'm being super duper harsh because I care alot about this map XD

Normal:
  1. 00:11:878 (5) - NC

  2. 00:30:138 (1) - I have mixed feelings about this, because it fits the song, but it also makes 1 really hard to hit/read.

  3. 01:25:791 (6) - NC maybe?
Awesome :D Love the hitsounds on this one

Hard:
  1. 00:06:225 (4) - NC

  2. 00:09:921 (6) - ^

  3. 00:16:660 (1,2,3) - Turn off Distance snap and do this: http://gyazo.com/6c647a2529731ced25c2d0ee545dd0f6 or something similar

  4. 00:21:660 (8) - Seems like a random jump

  5. 00:35:791 (7,8) - Make these the same shape

  6. 00:41:443 (1,2,3,4,5) - Change to http://gyazo.com/1dc13e04516f0ec9fe2d1f23cf5ead52

  7. 01:02:530 (4) - Add a note here: http://gyazo.com/9096c62eddd212376f21deb4947df5e5

  8. 01:15:356 (1) - Remove NC?
Super fun to play, but there are some other NCs that could be added/removed other than what I said.

Walao's Lunatic:
  1. 00:00:000 (0) - Love it!!!!!
Super fun and challenging, and Lunatic certainly fits the diff. XD

Let's get this ranked!!!
Topic Starter
Prophecy

IntelliTroodon wrote:

Ok I'll mod std now:

Easy:
  1. 00:00:000 (0) - More hitsounds #Fixed

  2. 00:01:878 (1,2) - I would try to avoid having these touch (kinda towards the middle of 2) #Fixed

  3. 00:05:356 (1,2,3) - I would make 1 and 3 the same shape and have 1 lead into 2 better. #Fixed

  4. 00:10:138 (3) - It looks like the spacing changes here, randomly

  5. 00:46:225 (1,2,3) - Make 1 and 3 the same shape. Kinda like http://gyazo.com/4118fd806306afb708ad3ac0ea43dd30 #Fixed

  6. 00:52:747 (1,2,3,4,5) - Spacing is strange in this combo. Changes between 1/2/3 and 3/4/5 #Fixed

  7. 00:59:704 (3) - NC #Fixed

  8. 01:05:356 (1,2,3,4) - Move 2/3 over http://gyazo.com/4765e266d4efb3c924ab85b933fa5fed #Fixed

  9. 01:06:660 (4,5) - Contrary motion isn't good in an easy. #Fixed

  10. 01:08:399 (6) - NC #Fixed

  11. 01:11:443 (4) - ^ #Fixed

  12. 01:14:486 (1,2,3,4,5) - Spacing is way out there and have the sliders lead into the circles more #Fixed

  13. 01:19:704 (7) - NC #Fixed

  14. 01:20:138 (2) - Change this slider up, Maybe http://gyazo.com/ebb68000e076643efe07c74ef067d57e ? (hopefully better than that XD) *No

  15. 01:22:312 (1,3) - These shouldn't touch #Fixed
I'm being super duper harsh because I care alot about this map XD

Normal:
  1. 00:11:878 (5) - NC #Fixed

  2. 00:30:138 (1) - I have mixed feelings about this, because it fits the song, but it also makes 1 really hard to hit/read. #Fixed

  3. 01:25:791 (6) - NC maybe? #Fixed
Awesome :D Love the hitsounds on this one

Hard:
  1. 00:06:225 (4) - NC #Fixed

  2. 00:09:921 (6) - ^ #Fixed

  3. 00:16:660 (1,2,3) - Turn off Distance snap and do this: http://gyazo.com/6c647a2529731ced25c2d0ee545dd0f6 or something similar #Fixed

  4. 00:21:660 (8) - Seems like a random jump #Fixed

  5. 00:35:791 (7,8) - Make these the same shape #Fixed

  6. 00:41:443 (1,2,3,4,5) - Change to http://gyazo.com/1dc13e04516f0ec9fe2d1f23cf5ead52 #Fixed

  7. 01:02:530 (4) - Add a note here: http://gyazo.com/9096c62eddd212376f21deb4947df5e5 #Fixed

  8. 01:15:356 (1) - Remove NC? #No
Super fun to play, but there are some other NCs that could be added/removed other than what I said.


Let's get this ranked!!!
Thanks you for your awesome modding. You deserved as 1 Kudos.
Intelli
you didn't see anything before this.

Fixed Futsuu:
here
osu file format v14

[General]
AudioFilename: The Memories of Phantasm.mp3
AudioLeadIn: 0
PreviewTime: 61010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
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Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Intelli's Futsuu
Source:Touhou
Tags:The memories of phantasm 幽閉サテライト 東方風神録 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎 Though the Scent Lingers The Flower Scattered walaowey WoahE IntelliTroodon Fuujinroku Mountain Faith Gensokyo The Gods Loved kamasetora Even the Blossoming Flowers Will Eventually Scatter Reitaisai SP2 Nitori Kawashiro
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PatZar
Last recheck.

[Muzu]
00:08:834 (1,1) - remove finish, the sound aren't strong.
00:19:051 (1,1,1,1) - remove, give a break and those arent important beat.
00:27:747 (1,1) - delete break.
00:31:551 (1) - delete, break
00:52:312 (1) - delete this and 00:52:747 (1) - add finish,
01:02:095 (1,1,1,1) - remove, break and gap emphasis.
01:07:747 (1,1) - remove
01:09:269 (1,1) - remove
01:08:834 (1,1) - remove too.
01:12:964 (1) - remove this becuase this ddk
01:22:530 (1,1) - remove.
01:25:138 (1,1) - remove.

[Intelli's Futsuu]
i just give some major problem
00:59:704 (74,75,76) - ??? costume hitsound? remove it pls
01:04:051 (82) - remove finish
01:27:638 (1) - move this 01:27:747 (1) - and dont forget to fix the tail too.

[Kantan]
seems fine when i first look this.
lol

that's all
Intelli

Genocide wrote:

[Intelli's Futsuu]
i just give some major problem
00:59:704 (74,75,76) - ??? costume hitsound? remove it pls It switches from soft to drum. Fixed though (soft throughout)
01:04:051 (82) - remove finish ok
01:27:638 (1) - move this 01:27:747 (1) - and dont forget to fix the tail too. ok
SPOILER
osu file format v14

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Title:Iro wa Nioedo Chirinuru o (OP ver.)
TitleUnicode:色は匂へど 散りぬるを (OP ver.)
Artist:senya
ArtistUnicode:senya
Creator:Prophecy
Version:Intelli's Futsuu
Source:Touhou
Tags:The memories of phantasm 幽閉サテライト 東方風神録 神々が恋した幻想郷 満福神社 Manpuku Jinja Yuuhei Satellite Iceon かませ虎 Though the Scent Lingers The Flower Scattered walaowey WoahE IntelliTroodon Fuujinroku Mountain Faith Gensokyo The Gods Loved kamasetora Even the Blossoming Flowers Will Eventually Scatter Reitaisai SP2 Nitori Kawashiro
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208,240,80573,1,2,0:0:0:0:
304,240,81878,1,6,0:0:0:0:
208,144,82312,1,0,0:0:0:0:
304,240,83617,1,6,0:0:0:0:
304,144,84051,1,4,0:0:0:0:
208,144,85356,1,0,0:0:0:0:
208,240,85791,1,2,0:0:0:0:
208,240,86443,1,2,0:0:0:0:
208,144,86660,1,0,0:0:0:0:
208,240,87312,1,2,0:0:0:0:
208,144,87530,1,0,0:0:0:0:
256,192,87747,12,0,93617,0:0:0:0:
Topic Starter
Prophecy

Genocide wrote:

Last recheck.

[Muzu]
00:08:834 (1,1) - remove finish, the sound aren't strong.
00:19:051 (1,1,1,1) - remove, give a break and those arent important beat.
00:27:747 (1,1) - delete break.
00:31:551 (1) - delete, break
00:52:312 (1) - delete this and 00:52:747 (1) - add finish,
01:02:095 (1,1,1,1) - remove, break and gap emphasis.
01:07:747 (1,1) - remove
01:09:269 (1,1) - remove
01:08:834 (1,1) - remove too.
01:12:964 (1) - remove this becuase this ddk
01:22:530 (1,1) - remove.
01:25:138 (1,1) - remove.

[Intelli's Futsuu]
i just give some major problem
00:59:704 (74,75,76) - ??? costume hitsound? remove it pls
01:04:051 (82) - remove finish
01:27:638 (1) - move this 01:27:747 (1) - and dont forget to fix the tail too.

[Kantan]
seems fine when i first look this.
lol

that's all

All Fixed.
Intelli
Kaoro actually played walao's Insane on stream. He used DT and nearly fc'd 2nd try (he missed on the 2nd back and forth pattern). He said it was on the easier side but fun, so I think we're heading in the right direction!!!
walaowey

IntelliTroodon wrote:

Kaoro actually played walao's Insane on stream. He used DT and nearly fc'd 2nd try (he missed on the 2nd back and forth pattern). He said it was on the easier side but fun, so I think we're heading in the right direction!!!
lol..seriously? glad to hear it xD
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