This map(Porter Robinson - Flicker(Mapped by Cyllinus)) will be ranked in osu!lazer™. Thank you for your patience and understanding.
Peppy what are you doing ???kobolddragon wrote:
IS THIS FAMOUS LOVED MAPPER CYLLINUS?
What should I do?Namki wrote:
why loved l, I was ready to give bub to this lol
Do it BN senpai~~~~Namki wrote:
why loved l, I was ready to give bub to this lol
u rightInvisFrames wrote:
Loved is great and all, but you should go for ranked if you're up for it.
thank youNamki wrote:
hellomodGeneralunused hitsounds deleted
- soft-hitclap.wav
soft-hitfinish.wav
soft-hitwhistle.wav
are unused
fufufufixed all the spacing issues and overlaps
- Small spacing in jumps in kiai section plays a bit stiff. Like, a normal jump and low spacing out of the blue. 01:36:245 (4,5) - / 02:03:636 (3,4) - they are too prominent to make spacing that low.
- 01:51:571 (1,2) - vice versa here, sound is calm so it requires lower spacing.
- Also, spacing to 01:54:995 (7) - seems low bc sound is really strong and kinda outstanding.
- 02:13:582 (1,3) - try to avoid that 1px overlap, just it looks pretty weird ingame
neat but you may want to recieve few mods bc the last mod was like a year ago so it would be pretty cool if you get some nowaday feedback
also about loved, contact qat yourself and ask to delove owo
i'll try looking for a mod or two ;_;
thanksIceKalt wrote:
o/ oki here we go~
[Topdiff]
- 00:10:321 (1,2,3,4) - it would be pretty nice if you could make them a bit more special to the previous jumps (00:08:365 (1,2,3,4,5,6,1,2,3,4) - ) since the overall intensity is pretyy high compared increased spacing a little
- 00:12:604 (6,7) - its a bit wierd that you stack the (7) directly under the tail but you only do it here, maybe change it to theese like here fixed 00:17:821 (6,7) - etc
- 00:24:995 (4,6) - nazi blanket mod~ fixed
ok now my main concern with the map is coming up now - you have like a pretty clockwise heavy prefer in you movement and from time to time its gameplay wise pretty boring, for example 00:31:843 - to 00:44:886 -
02:31:843 - here its like the same where you have one pretty obvious direction the whole section (cw) tho in comperison with 02:21:408 - you change the direction multiple time, like even near to every mesure, so the movement balance/consistency is pretty wierd. i understand what you mean, but i don't think it's much of an issue
- 01:38:202 (4,1) - maybe stack them directly under it to show the stop in the music (stop in music -> stop in motion) fixed, i did it for the next kiai as well
- 01:59:234 (1,2) - imo you should space them more out to see that they are really 1/2 gaps since the spacing of them is even smaller than for example this: 01:54:343 (2,3) - etc 01:49:288 (4) - fixed spacing
idk but to me you visual spacing for the whole 1/1s in your diff is kinda wierd since spacing wise they are compleatly the same, try to differ them more from the 1/2~
- 01:48:636 (6,1) - the spacing is too low since (1) is a downbeat fixed
i think i stop here since the map in itself is pretty solid but like the things im noticing are repeting themselfs
i hope you can do something with it (and i hope i wasnt too subjective~)
bye o/
fixed all the stacks, thanksLulu- wrote:
cleaning some nazi inconsistencies in top diff up before this hits ranked
00:10:647 (3) - you should unstack this from 00:09:832 (2) - considering you're intentionally not stacking 00:10:321 (1,2) -
00:39:343 (8) - same thing above
00:45:702 (4,1) - broken stack
02:23:691 (8,2,4) - broken stack
02:32:495 (3,5,8) - broken stack
02:35:104 (3,6) - broken stack
03:25:810 (3,2) - should stack this if you're stacking the rest of the combo
04:29:886 (3,1) - broken stack
man 2015 me would've shat bricks if he saw this happening lmao
https://osu.ppy.sh/ss/10637593Namki wrote:
the last recheck
top diff
01:45:865 (6,7,1) - imo that sound here 01:46:191 - sound more prominent and thus should have bigger spacing on it but you have vice versa 01:45:865 (6,7) - that jump bigger, consider chanhing stuff.
call me back and I'll bubble!