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yak_won - Lucid

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Card N'FoRcE

soulfear wrote:

ありがとうー、そして、さようなら

soulfear wrote:

Thank you, and Goodbye
If this means what i think it means, this is bullshit.
Sanjenin Nagi
taiko love star~
Topic Starter
soulfear

Card N'FoRcE wrote:

soulfear wrote:

ありがとうー、そして、さようなら

soulfear wrote:

Thank you, and Goodbye
If this means what i think it means, this is bullshit.
ahh don't mind it.
TKiller
never graveyard

row row
Topic Starter
soulfear
Oh TK 8-)
Card N'FoRcE

soulfear wrote:

ahh don't mind it.
Obviously i was talking about the fact that the "internal discussion" BATs talked about seems to have been forgotten.
TKiller
I asked Ephemeral some time ago and he said that they are "still discussing" and "he isn't either amused by this fact".

I guess, I'll just keep piling kd stars here till someone finally notices this mapset.
Topic Starter
soulfear

Card N'FoRcE wrote:

soulfear wrote:

ahh don't mind it.
Obviously i was talking about the fact that the "internal discussion" BATs talked about seems to have been forgotten.
yeah because BATs didn't work.
maay
heh
kuyukiP
Let me add one more star to this.

I'm sure there's at least one out of the six billion people in this world who can play SHD just fine.
maay
im mainly concerned on 00:25:65 - 00:28:39
those 450bpm sliders can be used as kick sliders, but the area you must hold the cursor at is reaaally small though
TKiller
I can do those sliders with a bit of luck. I can't do the back and forth jumps, but I'm very bad at jumps overall
Selee
;)
Rucker
omg :o
xBubu
Topic Starter
soulfear
5 months,any BATs here?
Buni_old
I wish this could get rank sooner xD
Topic Starter
soulfear
Yeah
mm201
Please set tick rate 2 on all difficulties. Slider ticks are an important gameplay element. A slider's head, rebounds, and ticks are the only things the player is required to complete, so setting the tick rate too low means the player doesn't have to complete sliders. Ticks serve a similar role to bar lines in other rhythm games such as Taiko and Guitar Hero, aiding the player in judging the timing of objects. They also allow slider speed changes to be read, based off their relative spacing. Sliders with too few ticks can make HP drain behave poorly.

Please set an offset of 978. (Next BAT please check this)

Please consider renaming Hard to Insane. Those jumps + streams in tandem are just heavy.

Easy:
Waay too many spinners in general.
00:14:684 (1,1) - These are awfully close for an Easy.
00:22:912 (1,2,3,1,2,3,1,2,3,1,2,3) - Ugly overlap.
01:01:312 (1,2,3,1,2,3,1,2,3,1,2,3) - ^ looks gross
01:36:969 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
Mikkuri
Star !
TKiller
this will get to +100.


Eventually.
Topic Starter
soulfear
YEAH :)
Kuroneko-sHerald
Simply awesome :)
Star!
Orgol
crazy :o
Yowane _ Haku
star!!!!!!!!!!!!!!
i like this very much!!!!!!!!!!
Lunah_old
GOGOGOGO
dNextGen
/add as favourite
gdeath
How can i never notified this awesome map?
Garven
Hrm, let's see here...

[General]
Remove Ez2DJ from tags since it's in source
Please try to get a 4:3 background. This .. isn't quite there, hehe.

[Easy]
The difficulty settings seem pretty high for an easy. Maybe reduce AR/OD by at least 1?
00:11:255 (4,5) - Not a fan of stacks in easy diffs. Especially when it's a different rhythm than what has already been established.
00:17:427 (1) - Waaay too soon after a spinner for an easy difficulty. I'm not coming up with good alternatives though; ending the second spinner at 00:16:741 - is still way too soon, and it's about the only good place musically to do this. You may be better off mapping through them.
00:45:541 (1) - Yeah
00:53:084 (5) - New combo
01:28:741 (1) - Same problem as before.
Kind of copy/pastey, but it works mostly. Just don't like those notes after the double spinners.

[Normal]
Heh, same difficulty settings as easy. Makes more sense on a normal.
00:44:855 (1) - Eeh, kind of the same deal with easy. Sure, normals can be a bit harder, but having a note one beat after a spinner at 175 bpm is still fairly fast for this kind of difficulty.
01:31:484 (1) - Etc
01:31:484 (1,2,3) - This pattern starts to get pretty old at this point in the map. :/
01:43:141 (1) - Remove new combo

[lepidon]
@_@

[Hard]
00:00:969 (1) - Yeah, note after was too soon for a hard. End this at 00:01:998 - and it'd be fine though
01:26:684 (1) - Remove new combo
01:34:312 (2) - I think this section is pushing it for a hard difficulty. Think you can set the jumps a bit smaller?
01:42:455 (1) - ^
01:49:312 (1) - End this at 01:50:341 - Also silence it with a low-volume soft hitsound set. Normal likes to do these tiny pops that sound bad. ><

[SHD]
01:30:798 - Um, I guess you're most probably aware of this now, but manipulating the BPM to achieve different slider speeds is unrankable, blah blah. Maybe if you started this one at .75x slider speed and worked up to 2x you would get the same effect just fine. Don't worry about the 3 slider-speed thing since it would fit pretty well to me.
Pretty crazy.
Topic Starter
soulfear

Garven wrote:

Hrm, let's see here...

[General]
Remove Ez2DJ from tags since it's in source
Please try to get a 4:3 background. This .. isn't quite there, hehe.

[Easy]
The difficulty settings seem pretty high for an easy. Maybe reduce AR/OD by at least 1? k
00:11:255 (4,5) - Not a fan of stacks in easy diffs. Especially when it's a different rhythm than what has already been established.
00:17:427 (1) - Waaay too soon after a spinner for an easy difficulty. I'm not coming up with good alternatives though; ending the second spinner at 00:16:741 - is still way too soon, and it's about the only good place musically to do this. You may be better off mapping through them.
00:45:541 (1) - Yeah
00:53:084 (5) - New combo k
01:28:741 (1) - Same problem as before.
Kind of copy/pastey, but it works mostly. Just don't like those notes after the double spinners.
I think the spinners are long enough for new beater?
[Normal]
Heh, same difficulty settings as easy. Makes more sense on a normal.
00:44:855 (1) - Eeh, kind of the same deal with easy. Sure, normals can be a bit harder, but having a note one beat after a spinner at 175 bpm is still fairly fast for this kind of difficulty.
01:31:484 (1) - Etc
01:31:484 (1,2,3) - This pattern starts to get pretty old at this point in the map. :/
01:43:141 (1) - Remove new combo k

[lepidon]
@_@

[Hard]
00:00:969 (1) - Yeah, note after was too soon for a hard. End this at 00:01:998 - and it'd be fine though k
01:26:684 (1) - Remove new combo k
01:34:312 (2) - I think this section is pushing it for a hard difficulty. Think you can set the jumps a bit smaller?
01:42:455 (1) - ^
01:49:312 (1) - End this at 01:50:341 - Also silence it with a low-volume soft hitsound set. Normal likes to do these tiny pops that sound bad. ><

[SHD]
01:30:798 - Um, I guess you're most probably aware of this now, but manipulating the BPM to achieve different slider speeds is unrankable, blah blah. Maybe if you started this one at .75x slider speed and worked up to 2x you would get the same effect just fine. Don't worry about the 3 slider-speed thing since it would fit pretty well to me. I think it's fine?
Pretty crazy.
Thanks~
now:
easy->Normal
normal->Hyper
hard->Another
shd-Extra
Colin Hou
+92 now yeah
Topic Starter
soulfear
now 94
Card N'FoRcE
We fixed the last two uninherited sections by using new multipliers to achieve the same "feeling" of accelerating speed.

Then added two new combos in Another to make a pattern slightly more readable.

Extra meets the standards and seems challenging like other streamy insane maps, so it can go for ranked.
Yeah, we used >3 slider speeds, but that's for the sake of having the map as it was intended from the beginning, it's playable and fun, there are no traps and the feeling of increasing speed is nice and fits well.

Difficulty spread is ok too.

Bubble
EDIT: for rank, not approval.
Lunah_old
2nd bubble


:3
Colin Hou

TKiller wrote:

this will get to +100.


Eventually.
now I have to doubt about this lol
TKiller
damn :'D
ztrot
offest is a bit off plz fix that and i will rank it. offset 980 works
ztrot
okay quick fix and a rank
Lunah_old
FIRST! UAH7Y47A44 YAAA
Card N'FoRcE
I feel so proud right now.
Natteke
congrats soulear. awesome map
TKiller
9 months in pending asdasdfhfh

http://up.ppy.sh/files/lucid.mp3

dunno if anyone needs this, slighly different version of this song from Drug Nation album, not that great imo, but might be interesting
Topic Starter
soulfear
thanks everyone :)
Waryas
those sliders are evil
wmfchris
congratz! :D
dNextGen
gratz
blissfulyoshi
Congratulations and sorry about the problems I caused before and my dropped promise to mod. I don't know if you are angry, hate me, don't care, or even remember, but sorry again to everyone I annoyed. With that said, time to enjoy your ranked map.
Topic Starter
soulfear

blissfulyoshi wrote:

Congratulations and sorry about the problems I caused before and my dropped promise to mod. I don't know if you are angry, hate me, don't care, or even remember, but sorry again to everyone I annoyed. With that said, time to enjoy your ranked map.
?I'm not angry and I don't know what problems :P
DeeN
Congratulations~RANKED at last lol
Verdisphena
Oh this is so funny
Eclaire_old
lol creatures with wings that feed off blood sucks
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