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S-C-U feat. Qrispy Joybox - anemone [OsuMania]

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Takane6
Aw.. im late zzzz
/me waiting for Re-qualify
Topic Starter
Julie
Contest by creator at 12:49 AM UTC - 12:50 AM UTC.

Although those 40 + post have been remove, thank you for the huge support, I really had a great laugh and it help me to not give up as well XD!!

Thank you everyone that are supporting!! I will never forget, and you guys made me have a BIG smile on my face haha, a moment I could never forget!
Vygatron
never forget #teamjulie2015 <3
Topic Starter
Julie

TheBaeOfGadget wrote:

never forget #teamjulie2015 <3
Hhahaha thanks! I will never forget this <3!! I laughed so badly XD!!
lemonguy
Good luck on contest/requalify :)
Raediaufar
Gl on making this requalify, and take my stars as well >///<
-Silver King-

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Mapping Quality

  • There is an excessive amount of heavy chords within both Extra difficulties of this mapset that are unwarranted by the music itself. For example, there are 3 note chords present for a lead sound, which isn't suitable.
  1. 00:48:330 - There is no reason to have 3 note chords simply to represent the single lead (+hat?) noises here. We recommend reducing these chords to have 2 notes, and to differ it from the Another difficulties you can layer the drum too.
    As you can see, the section 00:55:530 - here has lighter chords for the same lead sounds, so it is inconsistent.
  2. 01:15:930 - There is no need to have 4 chords here, as it includes having 3 notes corresponding to single lead sounds. Also, it is inconsistent with 00:07:530 - , which only has 4 note chords.
  3. 01:25:530 - Same as ^, there is no need for 5 note chords here (and no need for a 6 note chord at the end).
Gameplay Issues

  • The cymbal hitsounds (notably LR_CymbalSSD.wav and LR_CymbalRDW.wav) within the difficulties are very loud and can be distracting at 70% volume (especially on the Extra difficulties) - we recommend reducing the volume of these hitsounds in the editor.

    Furthermore, it is questionable why only the Extra's contain certain piano keysounds in which the other difficulties to not - it is best to make them consistent in the difficulties that are able to use them.

    Finally, the hitnormal hitsounds are very quiet. This is fine on difficulties with a lot of chords (such as the Extras), however on the easier Beginner difficulties they are inaudible. Consider raising the volume of the hitsounds within the lower difficulties to compensate for it's lack of chords.


    After checking, we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###CM
Why dq?? T_T
overchorded?
somehow it reminds me with axion
lemonguy

-Silver King- wrote:

somehow it reminds me with axion
But this is actually a good map though
Topic Starter
Julie
Hahaha, thanks again guys XD.

For the chord, I can explain clearly what is map for. You can see on my answer of that DQ post...although I answer a lots more in my contest, hopping up to over 800 words x3!
schwarzvgrune

Julie wrote:

Hahaha, thanks again guys XD.

For the chord, I can explain clearly what is map for. You can see on my answer of that DQ post...although I answer a lots more in my contest, hopping up to over 800 words x3!
I disagree with this DQ as well, I wish you a good luck on the contest!
LeiN-

Quality Assurance Team wrote:

we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.

LOL LMAO ROFL


the best reason of DQ that I ever seen ヾ(๑╹◡╹)ノ

isn't it same as to say 'we noticed you mapped this. It's really unnecessary, so you had better remove this map.'
Evening
omg . . .

gl for rerank~

or not
NlHIL
Julie, your 4~8K maps seem same because of your idleness.
But QAT must check all maps without idleness...?
Damn it!

Anyway, Good Luck! I shot a Kudosu!
MAAAAAAAAAAAAAS
죵말 데단해
MAAAAAAAAAAAAAS
go to rerank!

:D
My Angel Kurisu
This chartset is one of the better osu!mania charts. リーランックにがんばって!
iJXL

LeiN- wrote:

Quality Assurance Team wrote:

we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.

LOL LMAO ROFL


the best reason of DQ that I ever seen ヾ(๑╹◡╹)ノ'
This ^ xDD


Good luck Julie on requalifying! :) :D
-Konner-
Wow rood. Not even re qualified yet.

Is anyone actually looking into the DQ contest for this? #teamjulie2015
Harbyter

-Konner- wrote:

Wow rood. Not even re qualified yet.

Is anyone actually looking into the DQ contest for this? #teamjulie2015

be patient , let's see if this will end up like achromat xd

EDIT: seems like the std version of this song got ranked, maybe they were waiting this

i hope
DraciuZ
i am still waiting
Vygatron

DraciuZ wrote:

i am still waiting
same
stryver12

TheBaeOfGadget wrote:

DraciuZ wrote:

i am still waiting
same
Topic Starter
Julie
I won't give up on waiting, if this get grave or anything, we get to know contesting do nothing and that there no point on it =w=.
JamesHappy
stryver12

Julie wrote:

I won't give up on waiting, if this get grave or anything, we get to know contesting do nothing and that there no point on it =w=.
CelegaS
rank this plz ;w;
Kyousuke-

Julie wrote:

I won't give up on waiting, if this get grave or anything, we get to know contesting do nothing and that there no point on it =w=.
stryver12
Graveyarded XD
That's it.
Vygatron
RIP ;(
Verniy_Chan
What...??
[FL]asH
Hello..was just wondering is it possible to re-calibrate the falling notes to make it slower to be in sync with the song? Its a really nice song :D but the notes drop seems to be faster than the song..tried offset to the max ms but its still off..Thanks!
stryver12

[FL]asH wrote:

Hello..was just wondering is it possible to re-calibrate the falling notes to make it slower to be in sync with the song? Its a really nice song :D but the notes drop seems to be faster than the song..tried offset to the max ms but its still off..Thanks!
You do that by lowering scroll speed. Press F4 till you are comfortable.
[FL]asH
Scroll speed? um..what i meant is the falling notes and the song beat is off..its like the song did not start playing but i'm already playing the notes..
Example: when i started playing the chord notes the music is still playing the melody and after like 2 to 3 secs after i played the chord notes the music then starts to play the "chord notes" part..Tried to adjust the offset to the max "1000 ms" but its still off..so i think its really off..Not sure tho..
Irreversible
Try redownloading, because iirc there was a mp3 change once.
[FL]asH
I tried to re-download..still the same :P but now i think i offset the local song to + 625 ms and its okay now.. Thanks..
From 77.72% without offset to 99.63% with offset :D I like this song alot..
paperlens
mijkolsmith

[FL]asH wrote:

I tried to re-download..still the same :P but now i think i offset the local song to + 625 ms and its okay now.. Thanks..
From 77.72% without offset to 99.63% with offset :D I like this song alot..
delete map and then redownload
Topic Starter
Julie
I am really sorry for everyone that still pm me to re-rank it. I am really sorry of my lazyness ><. You guys gave me huge support, I was never mad of the DQ, just a bit sad, but you guys really made me have a huge smile on my face. I owe you all.

Is been more then one month and a half, and still no reply on contest. The manager are really busy, so I won't really blame them for not checking my contest xD.

Here the point I fix from the QAT :

Fixed everything from the DQ containing about hitsound :
- Lower the cymbal on Extra difficulty to keep it consistent with my own difficulty.
- Higher up the volume of hitnormal on lower difficulty to higher difficulty (I did a spread, lower diff = higher volume).
- Added piano hitsound for the piano solo and to keep consistent with the Extra diff at 00:34:230 - to 00:38:580 - . (Except for beginner, since there is no note XD)

All the other stuff on DQ that I haven't fix, I already reply, with each note matching which instrument. Next time I'll be sure to hitsound them, so you it could help you guys to check the consistent easier.

Stuff I fix personally :
- My 6k Another and my 5k Another end up ruining my difficulty spread on the website LOL, this was an accident from one of my lastest update!! I saw that so late, OMG XD!! Fixed this.

So here what I change :
00:09:480 (9480|2) - removed in 5k to keep it consistent with 00:09:180 -
00:09:480 (9480|1) - removed in 6k keep it consistent with 00:09:180 -
00:19:080 (19080|1) - removed 5k to keep it consistent with 00:18:780 -
00:19:080 (19080|0) - removed in 6k to keep it consistent with 00:18:780 -
01:17:880 (77880|4) - remove in 5k
00:48:330 - to 00:55:530 - Deleted the 4 notes jacking on 5K, was the only another that had 4 notes jack due to lack of spacing.
In 5k (clearing some jack) :
00:26:730 (26730|3) - moved this to 1st column
00:18:930 (18930|1) - moved this to 4th column
01:11:730 (71730|3,71880|4,72030|3) - moved one right column
01:12:180 (72180|0) - moved to 2nd column
01:12:180 (72180|0) - moved to 2nd column



@For QAT : I was never mad against any of you DQing. I kept all my stuff neutral even on contest DQ. I waited patiently since I wasn't in rush haha xD.
LordRaika
well...
everyone is waiting for long enough... but we didnt get the respond , even a contest doesn't seems to show any sign that it will give some reply....

so we are bringing this beatmap to the appropriate section(qualify&ranked)...

fixing ONLY minor hitsound mentioned by QAT
and self rebalance/rescale the 5k and 6k another's SR
(6k supposed to be easier than 5k and its done)


as a BN who check this, i cant see WHY is this :

Quality Assurance Team wrote:

After checking, we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not
could be a problem...... WHY??!!!

no need to say, that other keymode having "similar pattern" is for consistency on what to map for each difficulty.
Thus i will Bubble this beatmap.


Cheers~
A really good beatmap to train all keymode. ^^b
Blocko
The clownfishes are coming back.

6K
6K Column:
| 1 | 2 | 3 | 4 | 5 | 6 |
[]
[6K Another]
Mod inside
00:52:530 (52530|5,52530|2,52530|4) - Remove the note on 3 for some chord consistency? You didn't have a 3-note chord on 00:50:130 - and 00:54:930 - .
7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[7K Another]
Mod inside
00:50:130 (50130|5,50130|2,50130|6) - If you're only following the synth here by using 2-note chords, then remove one note on the 3-note chords here for some consistency on them. (except for the ones that have audible sounds that can be justified such as kicks and crashes)
Same for 00:52:530 (52530|5,52530|2,52530|6) -
8K
8K Column:
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[8K Another]
Mod inside
00:52:530 (52530|7,52530|4,52530|6) - Remove the note on 4 for some chord consistency? You didn't have a 3-note chord on 00:50:130 - and 00:54:930 - .
On another note, the music really drowns out the hitsounds, especially on the Beginner diffs where there isn't really a lot of stuff going on there. It can't be helped since the soft-hitnormal hitsound is soft, but mind increasing the volume more?


Call me back.
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