Aw.. im late zzzz
/me waiting for Re-qualify
/me waiting for Re-qualify
Hhahaha thanks! I will never forget this <3!! I laughed so badly XD!!TheBaeOfGadget wrote:
never forget #teamjulie2015 <3
Why dq?? T_TQuality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Mapping Quality
There is an excessive amount of heavy chords within both Extra difficulties of this mapset that are unwarranted by the music itself. For example, there are 3 note chords present for a lead sound, which isn't suitable.Gameplay Issues
- 00:48:330 - There is no reason to have 3 note chords simply to represent the single lead (+hat?) noises here. We recommend reducing these chords to have 2 notes, and to differ it from the Another difficulties you can layer the drum too.
As you can see, the section 00:55:530 - here has lighter chords for the same lead sounds, so it is inconsistent.- 01:15:930 - There is no need to have 4 chords here, as it includes having 3 notes corresponding to single lead sounds. Also, it is inconsistent with 00:07:530 - , which only has 4 note chords.
- 01:25:530 - Same as ^, there is no need for 5 note chords here (and no need for a 6 note chord at the end).
The cymbal hitsounds (notably LR_CymbalSSD.wav and LR_CymbalRDW.wav) within the difficulties are very loud and can be distracting at 70% volume (especially on the Extra difficulties) - we recommend reducing the volume of these hitsounds in the editor.
Furthermore, it is questionable why only the Extra's contain certain piano keysounds in which the other difficulties to not - it is best to make them consistent in the difficulties that are able to use them.
Finally, the hitnormal hitsounds are very quiet. This is fine on difficulties with a lot of chords (such as the Extras), however on the easier Beginner difficulties they are inaudible. Consider raising the volume of the hitsounds within the lower difficulties to compensate for it's lack of chords.
After checking, we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###CM
But this is actually a good map though-Silver King- wrote:
somehow it reminds me with axion
I disagree with this DQ as well, I wish you a good luck on the contest!Julie wrote:
Hahaha, thanks again guys XD.
For the chord, I can explain clearly what is map for. You can see on my answer of that DQ post...although I answer a lots more in my contest, hopping up to over 800 words x3!
Quality Assurance Team wrote:
we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.
This ^ xDDLeiN- wrote:
Quality Assurance Team wrote:
we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.LOL LMAO ROFL
the best reason of DQ that I ever seen ヾ(๑╹◡╹)ノ'
-Konner- wrote:
Wow rood. Not even re qualified yet.
Is anyone actually looking into the DQ contest for this? #teamjulie2015
TheBaeOfGadget wrote:
sameDraciuZ wrote:
i am still waiting
Julie wrote:
I won't give up on waiting, if this get grave or anything, we get to know contesting do nothing and that there no point on it =w=.
Julie wrote:
I won't give up on waiting, if this get grave or anything, we get to know contesting do nothing and that there no point on it =w=.
You do that by lowering scroll speed. Press F4 till you are comfortable.[FL]asH wrote:
Hello..was just wondering is it possible to re-calibrate the falling notes to make it slower to be in sync with the song? Its a really nice song but the notes drop seems to be faster than the song..tried offset to the max ms but its still off..Thanks!
delete map and then redownload[FL]asH wrote:
I tried to re-download..still the same but now i think i offset the local song to + 625 ms and its okay now.. Thanks..
From 77.72% without offset to 99.63% with offset I like this song alot..
could be a problem...... WHY??!!!Quality Assurance Team wrote:
After checking, we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not
6K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 |
7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
8K Column:[]
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |