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Spacing techniques

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Topic Starter
Manysi
I have started mapping 2 months ago. During that time i learned things but there are some that i didnt. My main problem is i dont know how should i space stuff.
Should i do that with like for example 1.2x or can i just put them randomly? Should i stick with one spacing in the whole song or i can change? Maybe thats all depends on the style of the mapper.
(talking about insane diff)
Is there any specific techique in spacing?
I looked after other maps and it seems like they are based on polygon circles most of the time.
Right now i am using that indicator which shows a wite line every 45 degrees. Is that normal?

All of my maps look either simple either supid or too complicated...
I wouldnt be frustrated if playing my maps (such as this: https://osu.ppy.sh/s/274799 )wouldnt be unpleasant...
_koinuri
There are no set rules for spacing you should use, most of them are usually preference or mapping style.

Generally, you should make jumps on places you want to emphasize. Lower your distance in other areas so the jumps will be emphasized more.

If you're looking for ways to improve the looks of your maps, try using more blankets (using sliders to neatly cover a note) and stacks (notes properly stacked on top of each other) and avoid unnecessary overlaps (a note under another that can be avoided). Following these will make your maps look a lot neater and organized somewhat easily.
winber1
Although it does sound slightly counter-intuitive, making a map look aesthetically pleasing generally makes it play better/flow better. And try not to use random slider shapes unless you're using it to flow into something else smoothly.

For instance, 00:26:882 (3,1) - your second slider looks really weird because of how it doesn't come out of the previous slider smoothly.

And as the above poster said, don't use a bunch of overlaps unless you want to make a specific pattern, and even so, there are ways to overlap better than what you are doing. I rarely overlap sliders, but when I do, it's usually very clear and clean. Something like this looks very clean and looks intentional, whereas something like the the previous poster's example of "unnecessary overlaps" seems accidental. Even for hitcircles, there are ways to overlap them in a more systematic fashion.

Also, you need to use more shapes, all I see are triangles, and most of them are equilateral triangles; you can try using diamonds, stars, hexagons, squares, rectangles, lines, or even just isoceles triangles. Not that my maps are that great, it's just the most convenient thing to talk about, but anyway, you can see I generally try to use a bunch of different shapes and patterns, e.g. https://osu.ppy.sh/b/454449. The style still feels the same, but I also just use a bunch of other things.

You can look at my other recent maps if you want. Don't look at the old ones tho lol.

In terms of spacing, if your patterns are clear (and not over/under-spaced, it does not really matter too much the exact distance of the spacing). A general rule is that when you reach a section that is more exciting/less exciting, then you should use a spacing that is overall spaced further apart/spaced closer together, respectively. Use large jumps or anti-spacing for important beats in the music.

You map isn't actually that bad . It's actually quite good, and anyways most people think that their maps suck major ass, just like me, yet some reason everyone else finds them quite entertaining. Something about working on the map by yourself for so long just makes you to question your own ability of something idk.
Topic Starter
Manysi

winber1 wrote:

Although it does sound slightly counter-intuitive, making a map look aesthetically pleasing generally makes it play better/flow better. And try not to use random slider shapes unless you're using it to flow into something else smoothly.

For instance, 00:26:882 (3,1) - your second slider looks really weird because of how it doesn't come out of the previous slider smoothly.

And as the above poster said, don't use a bunch of overlaps unless you want to make a specific pattern, and even so, there are ways to overlap better than what you are doing. I rarely overlap sliders, but when I do, it's usually very clear and clean. Something like this looks very clean and looks intentional, whereas something like the the previous poster's example of "unnecessary overlaps" seems accidental. Even for hitcircles, there are ways to overlap them in a more systematic fashion.

Also, you need to use more shapes, all I see are triangles, and most of them are equilateral triangles; you can try using diamonds, stars, hexagons, squares, rectangles, lines, or even just isoceles triangles. Not that my maps are that great, it's just the most convenient thing to talk about, but anyway, you can see I generally try to use a bunch of different shapes and patterns, e.g. https://osu.ppy.sh/b/454449. The style still feels the same, but I also just use a bunch of other things.

You can look at my other recent maps if you want. Don't look at the old ones tho lol.

In terms of spacing, if your patterns are clear (and not over/under-spaced, it does not really matter too much the exact distance of the spacing). A general rule is that when you reach a section that is more exciting/less exciting, then you should use a spacing that is overall spaced further apart/spaced closer together, respectively. Use large jumps or anti-spacing for important beats in the music.

You map isn't actually that bad . It's actually quite good, and anyways most people think that their maps suck major ass, just like me, yet some reason everyone else finds them quite entertaining. Something about working on the map by yourself for so long just makes you to question your own ability of something idk.
Yesterday I looked after your IGNITE extra and it was fun to play with NF :P
Also i have some questions if you mind answering them.
Is that recommended to do streams like this 01:16:520 (1,2,3,4,1,2,3,4,1,2,3,4) - because it looks really cool. 8-)
01:20:906 (3,4,5,6,7,8,9) - Does the same rule apply to them as weird shaped sliders?
Do you make shorter combos on those exciting parts to make them nicer or its just for making the maps HP drain balanced?

Its funny how your last sentence is the exact reason why i havent finished any of my maps.
Well... didnt know people hate overlaps that much. So i made a map trying to avoid overlaps and make them to blankets: https://osu.ppy.sh/s/285788

Btw thank for the reply from the two of you, i really appreciate that :)
winber1

Sailexk wrote:

Yesterday I looked after your IGNITE extra and it was fun to play with NF :P
Also i have some questions if you mind answering them.
Is that recommended to do streams like this 01:16:520 (1,2,3,4,1,2,3,4,1,2,3,4) - because it looks really cool. 8-)
01:20:906 (3,4,5,6,7,8,9) - Does the same rule apply to them as weird shaped sliders?
Do you make shorter combos on those exciting parts to make them nicer or its just for making the maps HP drain balanced?

Its funny how your last sentence is the exact reason why i havent finished any of my maps.
Well... didnt know people hate overlaps that much. So i made a map trying to avoid overlaps and make them to blankets: https://osu.ppy.sh/s/285788

Btw thank for the reply from the two of you, i really appreciate that :)
No, do not make ever stream like that. It just doesn't make sense to do that. I only used stream jumps because I can heard the violin sounds playing in the background every 1/1 beat interval. Furthermore, the song is reaching climax, so varying the complexity of rhythm and spacing fits perfectly imo. That is why I used the first stream jumps. The second one. I heard a stream, but part of the stream felt more emphasized so I used different spacing to show that.

"Weird" isn't really the correct term to use for alternative slider shapes imo, since they are supposed to look good if done right, not "weird." Anyway, the answer is no to using them whenever you can. Use them in moderation. Only use them if you can continue flow correctly with them and without making them point in weird directions.

About combos: I don't ever really care about HP drain when I combo things out. I fix the HP drain using the map settings, but I make combos because I try to match important beats with new combos. It just so happens that most songs have many important beats that can match up to a new combo well. Or I'm trying to put new combos for pattern clarity.
Topic Starter
Manysi
After 3 months i still dont get it... How should i emphasize beats?
Do i put kicks further? Do i listen to the instrument many times and see if it becomes louder/fades?
What i do is try out everything and see what plays well. But that dosent really work. There are always some parts that i cannot fill which in the end look really asspull... Secondly, doing that absolutely consume my time. For example : mapping this https://osu.ppy.sh/s/309178 took fucking 70 hours despite its only 2 minutes long.
I dont think thats the way i should map.
I can emphasize beats and thats awesome but i dont know what beats do i need to. I cant decide what to follow.Do i need more understanding of music?
Soo my map either become a mess or stay muzzy. I always take a look at some drum covers of the song in youtube but it never helped me at all.
I know that there are plenty of maps that have consistent spacing which still flow and play well but i want to do something legit.
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